Level
4th
Casting Time
1 Action
Range/Area
120 ft
Components
V, S
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Psychic

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

Spell Tags: Damage Control

Available For: Wizard The Hexblade The Genie

Basic Rules, pg. 265

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes