Monk
Base Class: Monk

You train yourself to pass all Mortal Limits and doing so have become unhinged from reality, Moving like a leaf in the Wind, 

Lightning Feet

When you Choose this Monastic Tradition at 3rd Level you learn to Harness your Ki to Make you Move like Lightning in a Bottle, Whenever you Take the Flurry of Blows Bonus Action you may spend an additional Ki Point to choose to replace One or Both of Your Blows with the Dash or Dodge Actions

Dilation of the Mind

When you Choose this Monastic Tradition at 3rd level you Gain the Ability to shift your prospective of Time, As a Bonus Action you may enter "Lightning Time" for 1 Minute, While in Lightning Time your Movement Speed is Doubled. Additionally Whenever a Hostile Creature makes an Attack Roll Against you, you may make a dexterity saving throw of which the DC is Equal to 5 + The Value of the Attack Roll , If Succeeded you Take Half Damage from the Attack, as you use your Incredible Speed to make what could have been a fatal blow but a glancing one.

You may use Lightning Time a number of times equal to you Proficiency Bonus Per Long Rest.

Improved Missile Deflection

When you gain this feature at 6th Level Whenever you Take the Deflect Missile's Reaction While Under the Effects of Lightning Time you may Attempt to Catch All Missiles Fired at you that Turn as Opposed to the just the Missile that Triggered the Reaction, though in doing this each additional Missile is more difficult.

After you have caught 1 Missile you take a -5 Bonus to the Damage reduction of each Following Missile

Additionally whenever you Spend a Ki Point to throw back a Missile you reduced the damage of to Zero you may move up to Half of your Movement while throwing, If this Movement results in you being within Melee Range of the Creature who Fired Said Missile you may make an Additional Unarmed Strike against the them.

Kinetic Release

When you Gain this Feature at 11th Level, Whenever you Take the Dash action you are Eligible to enter a Flurry of Blows as a Bonus Action each Blow from this Flurry deals an Additional 1 Point of Force Damage or Every 5ft Moved during the last 6 seconds

When Entering a Flurry of Blows in this way you are Required to spend 2 Ki Points instead of 1

Speed to Rival the Gods

When you Gain this Feature at 17th Level, Once Per Long Rest (Or Until you Spend 10 Ki Points to do So Again) you may move so fast as to have stopped Time Itself, You are Under the Effects of the Spell Time Stop for a Number of Round equal to Your Wisdom Modifier, While under this sudo Time Stop you may take your actions as Normal Ignoring the Stipulation of the Spell That States you Cannot Harm Other Creatures, Though you must only Use Unarmed Strikes to Do so, In Addition after the Effects of this Time Stop have worn off you are considered Incapacitated for 1d3+1 Rounds 

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