Warlock
Base Class: Warlock

Your pact is made with a powerful Time Lord Aatrox who is capable of manipulating the fabric of time. A warlock may unknowingly form a pact with the Timelord when travelling from one plane to another through a portal. You have learnt to distort space-time and can move through time and space, at the cost of occasional services performed on your patron's behalf. 

Expanded Spell List

The Time Lord Aatrox lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Time Lord Expanded Spells

Spell Level

Spells

1st

shield, find familiar

2nd

pass without trace, find steed

3rd

haste, call lightning

4th

greater invisibility, guardian of faith

5th

teleportation circle, arcane hand

Distortion of space-time

Starting at 1st level, you gain the ability to teleport at short distances. You can use your bonus action to teleport for 15 feet. At 6th level the distance becomes 30 feet, at 10th level it becomes 60 feet, and at 14th level it becomes 120 feet. You can teleport with a willing creature within touching range.

Additionally, you are harder to hit due to your ability to constantly teleport. When calculating your AC, add your Charisma modifier. 

Time dilation

Time goes slower as you master the skills of teleportation. You are able to teleport away in response to harm. Starting at 6th level, when you fail a saving throw, you can use your reaction to gain a +4 bonus to that saving throw and teleport up to 60 feet to an unoccupied space you can see. Once you use this feature, you can't use it again until you finish a short or long rest. Additionally, you gain the following feature depending on your pact boon. 

Pact of the Blade

You can create a pact weapon in your empty hand at will without using your action. 

Pact of the Chain

When you take the Attack action,  your familiar can make one attack with its reaction without you having to forgo your own attacks. 

Pact of the Tome

If you lose your Book of Shadows, you receive a replacement from your patron after a 10-minute ceremony.

Plane shifter

Starting at 10th level, you can choose to target one unwilling creature that you can see within range with your bonus action teleports. The target must succeed on a Charisma saving throw or be forced to swap places with you. The DC for this saving throw equals 8 + your Charisma modifier + your Proficiency Bonus. A creature takes 6d10 force damage on a failed save, and half as much damage on a successful one. The damage increases to 10d10 at 14th level and 12d10 at 18th level.
Once you use this feature, you can't use it again until you finish a short or long rest.

Once per turn, you can also swap places with a willing creature or an object you can see at will,  which doesn't use your bonus action teleports to do so.

Temporal strike

As you move faster in space, time goes even slower. Starting at 14th level, you can cast haste without expending a spell slot. You don't suffer from lethargy when the spell ends when you cast using this ability. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a short or long rest.

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