Laguz
Parent Race: Laguz

A group of Laguz that is able to assume the form of a cat, Cats rip the flesh of their foes with their Claws. Like all other Beast tribe Laguz, the Cat class is vulnerable to Fire Magic.

Cat laguz Traits

Ability score modifier

Your Dexterity score increases by 2.

Darkvision

Accustomed to hunting in darkness, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Smell

Cat laguz have an excellent sense of smell. You have advantage on all Wisdom (Perception) checks that rely on smell.

Nimble

Having a lean and agile body like a cat, you have almost supernatural reflexes. You are proficient in the Acrobatics skill and have advantage on Dexterity saving throws against effects that you can see.

Transformation

You have the ability to transform into a lithe cat-like creature. Using your action, you transform into a creature with statistics in the table below for 1 minute. You then revert to your normal form. You automatically revert if you fall unconscious, drop to 0 hit points, or die. Once you use this feature, you cannot do so again until after you finish a short or long rest.

While this transformation is very similar to that of a druid's wildshape, it is not the same, read the following rules about transformation carefully.

While you are transformed, the following rules apply:

  • Your game statistics are replaced by the statistics presented in the Cat Form statblock, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies.
  • When you transform, you assume the Cat Form's hit points. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form, For example, if you take 10 damage in cat form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
  • You can't cast spells. Transforming breaks your concentration on a spell you've already cast and prevents you from taking actions that are part of a spell.
  • You retain the benefit of any features from your class, race, or other source and can use them if the cat form is physically capable of doing so. You also retain any special senses possessed by your normal form.
  • Your equipment merges into your new form. Equipment that merges with the form has no effect until you leave the form.

 

Cat Form
Small beast
Armor Class: 13 + proficiency bonus(natural armor)
Hit Points: 10 + 5 per character level
Speed: 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 16 (+3) -- -- --
Damage Vulnerability: Magical Fire damage.
Actions
Multiattack. You make a number of attacks equal to half your proficiency bonus (rounded down).
Claws. Melee Weapon Attack: 3 + proficiency bonus to hit, reach 5 ft., one target. Hit: 1d6 + 3 slashing damage.
Rend. When you hit a creature with your claws, you can make the hit a critical hit. That creature must make a Constitution saving throw (DC 11 + proficiency bonus) or become incapacitated until the start of your next turn. You can use this ability a number of times equal to half your proficiency bonus (rounded down) each transformation.

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