Welcome to my virtual tabletop games, this time we are going to spend a lot of fun time exploring dungeons, interacting with a lot of NPCs and fighting some fantasy creatures all around Forgotten Realms.
About me I’m Zojak, a pro DM who likes to run D&D Official Campaigns, One Shots and working on a Homebrew but it will be ready soon. I’m a bilingual DM (Spanish and English) who has run many tabletops for 15 years, also very versatile according to the climax of the session and the role-play of the players. I have played D&D since Baldur’s Gate and loved it since then. And finally, I love being a DM, right now it is my full-time job and it gives me the incentive to prepare sessions each week with a unique experience.
What you can expect from these campaigns My games have a mix of exploration, roleplay and combat because I like to encourage my players to connect with their characters on different situations during the campaign. These games are pay-to-play for $15 USD weekly via Paypal per player and per session; nevertheless, I can guarantee the game's hours of quality with a great sensation of adventure for you and your friends thanks to the following features:
1. Full access to the compendium for contents I own on DnDBeyond and Roll20 +25 races and subraces +80 classes and subclasses and more...; 2. Immersive dynamic lighting and music; 3. High-quality maps; 4. Ability to use API scripts; 5. Out-of-game assistance and support; 6. Adaptable campaign that fits around the parties' actions and choices; 7. Newcomers to both D&D’s games and Roll20 are welcome; 8. Help will given to those who request it out of session at no extra cost; 9. Prepared sessions each week with a unique experience; and, 10. A complete campaign.
If you have more questions to ask, feel free to contact me by DM.
¡Thank you very much and I hope to see you in my games soon!
These games will require payment to gamemaster of $15 USD per player per session paid through PayPal to participate. DnDBeyond nor Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
“Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril the Frostmaiden, the god of winter's wrath. The shimmering aurora that weaves across the sky each night is said to be her doing—a potent spell that keeps the sun at bay.”
This campaign is for 4-6 players running from levels 1-12 using the Icewind Dale module set, Which begins at Ten-Towns, leading into all region of Icewind Dale, if the party wants to continue it until the very end; and, this adventure is expected to last about 8 months to a year with a 3-3.5 hour session per week.
Sneak Peek North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter's fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.
¡It’s up to you and your companions to save the people of Icewind Dale from this nightmare!
¡Applications Here! Please provide some basic information under the format listed here, send it by a private message and I'll respond you as soon as I can.
Name/Alias: Age: Pronouns: Day, Campaign and number: Time zone in GMT: Table Top and/or Roll20 Experience: Gameplay Style: Character ideas: Are you aware this is a pay-to-play game?:
"Driven from lands farther north by more powerful dragons, a young white dragon named Cryovain has descended upon the Sword Mountains, claiming the snow-capped range as its domain. Typical of its kind, Cryovain is dim-witted and cruel. The dragon patrols the skies around Icespire Peak, surveying its territory while hunting for food and easy treasure. With each passing day, the dragon's domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common, as are its attacks."
This campaign is for 4-6 players running from levels 1-13 using the Essentials Kit modules set, Which begins at Dragon of Icespire Peak, leading into Storm Lord’s Wrath, Sleeping Dragon’s Wake, and Divine Contention, if the party wants to continue it until the very end; and, this adventure is expected to last about 8 months to a year with a 3-3.5 hour session per week
Sneak Peek The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human town whose people were firmly allied with neighboring dwarves and gnomes. Then an orc horde swept through the area and laid waste to the settlement, and Phandalin was abandoned for centuries.
In the last three or four years, settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. The new settlement is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they've worked to rebuild.
¡With the help of your companions come to Phandalin and save it from this greater threat!
¡Applications Here! Please provide some basic information under the format listed here, send it by a private message and I'll respond you as soon as I can.
Name/Alias: Age: Pronouns: Day, Campaign and number: Time zone in GMT: Table Top and/or Roll20 Experience: Gameplay Style: Character ideas: Are you aware this is a pay-to-play game?:
"More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path."
This campaign is for 4-6 players running from levels 1-12 using the Phandelver and Below modules set, Which begins at Lost Mine of Phandelver, leading into The Shattered Obelisk, if the party wants to continue it until the very end; and, this adventure is expected to last about 8 months to a year with a 3-3.5 hour session per week.
Sneak Peek A trio of dwarves—the Rockseeker brothers—discovered the entrance to Wave Echo Cave, and they intend to reopen the mines. Unfortunately for the Rockseekers, they aren't the only ones interested in Wave Echo Cave. A mysterious villain known as the Spider controls a network of bandit gangs and goblin bands in the area, and his agents followed the Rockseekers to their prize. The Spider wants Wave Echo Cave for himself, and he's taking steps to make sure no one else knows where it is.
Moreover, the fanatics worship Ilvaash, a godlet in the Far Realm, who is determined to reestablish a mind flayer empire on the Material Plane. Ilvaash wants this empire to stretch across Toril's surface, starting with Phandalin as its capital.
¡Phandalin needs heroes like you and your companions to stop this madness!
Expected level progression Lost Mine of Phandelver - 1-5 The Shattered Obelisk - 6-12
¡Applications Here! Please provide some basic information under the format listed here, send it by a private message and I'll respond you as soon as I can.
Name/Alias: Age: Pronouns: Day, Campaign and number: Time zone in GMT: Table Top and/or Roll20 Experience: Gameplay Style: Character ideas: Are you aware this is a pay-to-play game?:
“Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.
Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself.
Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.”
This campaign is for 4-6 players running from levels 1-10 using the Curse of Strahd module set, which begins and ends in Barovia; and, this adventure is expected to last about 8 months to a year with a 3-3.5 hour session per week.
Sneak Peek You and your companions from a foreign land find themselves in Barovia, a mysterious realm surrounded by deadly fog and ruled by Strahd von Zarovich. Using a deck of tarokka cards to predict their future, a fortune-teller named Madam Eva sets them on a dark course that takes them to many corners of Barovia, culminating with a hunt in Castle Ravenloft.
Barovia is a land of ghosts, werewolves, and other fell creatures. The wilderness hides many secrets, including forgotten ruins and battlefields that tell the story of Strahd's life as a conqueror. Adventurers who explore the wilderness find the remnants of Strahd's ancient enemies, not all of them as dead as one might expect.
¡It's up to you and your companions to save the people of Barovia and get out of there alive.!
¡Applications Here! Please provide some basic information under the format listed here, send it by a private message and I'll respond you as soon as I can.
Name/Alias: Age: Pronouns: Day, Campaign and number: Time zone in GMT: Table Top and/or Roll20 Experience: Gameplay Style: Character ideas: Are you aware this is a pay-to-play game?:
"The holy city of Elturel has disappeared from the Forgotten Realms and descended into Avernus, the first layer of the Nine Hells. This event came about as the result of an infernal bargain between the archdevil Zariel, who rules Avernus, and the treacherous High Overseer of Elturel, Thavius Kreeg. Zariel is capturing cities and using their citizens as fodder in the ongoing conflict between demons and devils known as the Blood War. Next on Zariel's list of cities is Elturel's neighbor, Baldur's Gate. You can be the heroes who descend into Avernus, save Elturel from certain destruction, and prevent a similar fate from befalling Baldur's Gate."
This campaign is for 4-6 players running from levels 1-20 using the Baldur’s Gate: Descent into Avernus and Chains of Asmodeus module sets. Which begins at the city of Baldur’s Gate, leading into the layers of the Nine hells - Avernus, if the party wants to continue it until the very end; and, this adventure is expected to last about 8 months to a year with a 3-3.5 hour session per week.
Sneak Peek You venture into the Nine Hells to save the souls of their loved ones (or their own) and are aided by a powerful faction after you have saved Elturel. This faction has its own reasons for wanting revenge on Asmodeus. With the your help, the faction believes it can deal a devastating blow to him. In return for a favor, the faction provides you with access to the Nine Hells and a means of traversing the different layers. You travel by barge down the River Styx, also known as the River of Blood, a cross-planar river that links the layers of the Nine Hells. Those who touch or drink from its waters risk forgetting their past lives permanently.
The Nine Hells is the ultimate plane of evil and the epitome of premeditated cruelty. The devils of the Nine Hells are bound to obey the laws of their superiors, and at the very top of the hierarchy is Asmodeus. The Nine Hells has nine layers. The first eight are ruled by archdevils who answer to Asmodeus. To reach the deepest layer of the Nine Hells, one must descend through all eight of the layers above it, in order. Only the most courageous adventurers can withstand the torment and horror of that journey.
ÂżWould you and your companions survive inside the Nine Hells?
¡Applications Here! Please provide some basic information under the format listed here, send it by a private message and I'll respond you as soon as I can.
Name/Alias: Age: Pronouns: Day, Campaign and number: Time zone in GMT: Table Top and/or Roll20 Experience: Gameplay Style: Character ideas: Are you aware this is a pay-to-play game?:
“For the past several days, the talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who's ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can't be raised—and neither can anyone else, regardless of whether they've ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.”
This campaign is for 4-6 players running from levels 1-1 using the Tomb of Annihilation module sets, Which begins at the city of Baldur's Gate, leading into the jungles of Chult; and, this adventure is expected to last about 8 months to a year with a 3-3.5 hour session per week.
Sneak Peek A retired adventurer and merchant who, years ago, was raised from the dead. Now, she's withering away. When she consulted priests, she learned that the affliction was widespread and that no spell could cure it. She spoke to her friends among the Harpers, who determined the source of the affliction: an ungodly necromantic device called the Soulmonger.
¡You and your companions must travel to Chult, to find the Soulmonger and destroy it
¡Applications Here! Please provide some basic information under the format listed here, send it by a private message and I'll respond you as soon as I can.
Name/Alias: Age: Pronouns: Day, Campaign and number: Time zone in GMT: Table Top and/or Roll20 Experience: Gameplay Style: Character ideas: Are you aware this is a pay-to-play game?:
I have played two campaigns on 5th edition I am free Wednesday Tuesday Thursday and Friday I am aware of pay to play games already have a character sheet filled out for level one I am free 1:00 to 11:00 at night my one question is is this online or in person
I have played two campaigns on 5th edition I am free Wednesday Tuesday Thursday and Friday I am aware of pay to play games already have a character sheet filled out for level one I am free 1:00 to 11:00 at night my one question is is this online or in person
Hi, these games are online and using Roll20; let me know if you are interested to join a game on any of those days
Campaign 1 There are six (6) open seats for the upcoming Session 0 on July 16 2024
Campaign 2 Last night, our adventurers got into a haunted tower last to put down some ghosts and aberrations from the Ethereal Plane, just to save the townspeople and to continue their journey to hunt some Storm Lord.
There are four (4) open seats for the upcoming Session 22 on July 16 2024
Campaign 3 There are six (6) open seats for the upcoming Session 0 on July 12 2024
Campaign 4 Last friday, our adventurers finished an errand job with some magical items to help to defend the city against a big threat. And for friday, they are journey to a new quest.
There is one (1) open seat for the upcoming Session 4 on July 12 2024
Campaign 1 There are six (6) open seats for the upcoming Session 0 on July 17 2024
Campaign 2 Last night, our adventurers crafted some magical items for themselves and built a Temple of the Moon in Phandalin to help the townspeople against some dark magical ritual upon the region. After that, they began a journey to rescue the parents of one of them who they were taken to Sword Mountains by werewolves and dragons.
There are three (3) open seats for the upcoming Session 34 on July 17 2024
Campaign 1 There are six (6) open seats for the upcoming Session 0 on July 23 2024
Campaign 2 Last night, our adventurers just cleared the haunted tower and now they are checking for a missing patrol in a treacherous swamp, will they survive? Next session: 23 on July 23 2024 Seats available: 4
Campaign 1 There are six (6) open seats for the upcoming Session 0 on July 24 2024
Campaign 2 Last night, our adventurers have found a cave full of werewolves to try to find some important NPCs, but a big fight is coming next week. Next session: 35 on July 24 2024 Seats available: 3
Campaign 1 There are six (6) open seats for the upcoming Session 0 on July 26 2024
Campaign 2 Last night, we got a new adventurer and all of them traveled through the Neverwinter Woods to check out for a brother from an important NPC. Next session: 6 on July 26 2024 Seats available: 1
¡Greetings everyone!
Welcome to my virtual tabletop games, this time we are going to spend a lot of fun time exploring dungeons, interacting with a lot of NPCs and fighting some fantasy creatures all around Forgotten Realms.
About me
I’m Zojak, a pro DM who likes to run D&D Official Campaigns, One Shots and working on a Homebrew but it will be ready soon. I’m a bilingual DM (Spanish and English) who has run many tabletops for 15 years, also very versatile according to the climax of the session and the role-play of the players. I have played D&D since Baldur’s Gate and loved it since then. And finally, I love being a DM, right now it is my full-time job and it gives me the incentive to prepare sessions each week with a unique experience.
What you can expect from these campaigns
My games have a mix of exploration, roleplay and combat because I like to encourage my players to connect with their characters on different situations during the campaign. These games are pay-to-play for $15 USD weekly via Paypal per player and per session; nevertheless, I can guarantee the game's hours of quality with a great sensation of adventure for you and your friends thanks to the following features:
1. Full access to the compendium for contents I own on DnDBeyond and Roll20
+25 races and subraces
+80 classes and subclasses
and more...;
2. Immersive dynamic lighting and music;
3. High-quality maps;
4. Ability to use API scripts;
5. Out-of-game assistance and support;
6. Adaptable campaign that fits around the parties' actions and choices;
7. Newcomers to both D&D’s games and Roll20 are welcome;
8. Help will given to those who request it out of session at no extra cost;
9. Prepared sessions each week with a unique experience; and,
10. A complete campaign.
Icewind Dale: Rime of the Frostmaiden
https://www.dndbeyond.com/forums/d-d-beyond-general/looking-for-players-groups/197302-d-d-5e-beginner-experiences-friendly-d-d-official?comment=2
Sunday - Campaign 1 - 8am PST - 9am Mountain - 10am CST - 11am EST
Tuesday - Campaign 1 - 12pm PST - 1pm Mountain - 3pm CST - 3pm EST
Tuesday - Campaign 2 - 5pm PST - 6pm Mountain - 7pm CST - 8pm EST
Dragon of Icespire Peak
https://www.dndbeyond.com/forums/d-d-beyond-general/looking-for-players-groups/197302-d-d-5e-beginner-experiences-friendly-d-d-official?comment=3
Friday - Campaign 1 - 1pm PST - 2pm Mountain - 3pm CST - 4pm EST
Friday - Campaign 2 - 5pm PST - 6pm Mountain - 7pm CST - 8pm EST
Phandelver and Below: The Shattered Obelisk
https://www.dndbeyond.com/forums/d-d-beyond-general/looking-for-players-groups/197302-d-d-5e-beginner-experiences-friendly-d-d-official?comment=4
Saturday - Campaign 1 - 8am PST - 9am Mountain - 10am CST - 11am EST
Saturday - Campaign 2 - 1pm PST - 2pm Mountain - 3pm CST - 4pm EST
Saturday - Campaign 3 - 5pm PST - 6pm Mountain - 7pm CST - 8pm EST
Curse of Strahd
https://www.dndbeyond.com/forums/d-d-beyond-general/looking-for-players-groups/197302-d-d-5e-beginner-experiences-friendly-d-d-official?comment=5
Wednesday - Campaign 1 - 1pm PST - 2pm Mountain - 3pm CST - 4pm EST
Wednesday - Campaign 2 - 5pm PST - 6pm Mountain - 7pm CST - 8pm EST
Into the Nine Hells
https://www.dndbeyond.com/forums/d-d-beyond-general/looking-for-players-groups/197302-d-d-5e-beginner-experiences-friendly-d-d-official?comment=6
Thursday - Campaign 1 - 1pm PST - 2pm Mountain - 3pm CST - 4pm EST
Thursday - Campaign 2 - 5pm PST - 6pm Mountain - 7pm CST - 8pm EST
Tomb of Annihilation
https://www.dndbeyond.com/forums/d-d-beyond-general/looking-for-players-groups/197302-d-d-5e-beginner-experiences-friendly-d-d-official?comment=7
Sunday - Campaign 2 - 1pm PST - 2pm Mountain - 3pm CST - 4pm EST
Sunday - Campaign 3 - 5pm PST - 6pm Mountain - 7pm CST - 8pm EST
If you have more questions to ask, feel free to contact me by DM.
¡Thank you very much and I hope to see you in my games soon!
These games will require payment to gamemaster of $15 USD per player per session paid through PayPal to participate. DnDBeyond nor Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
Icewind Dale: Rime of the Frostmaiden
“Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril the Frostmaiden, the god of winter's wrath. The shimmering aurora that weaves across the sky each night is said to be her doing—a potent spell that keeps the sun at bay.”
This campaign is for 4-6 players running from levels 1-12 using the Icewind Dale module set, Which begins at Ten-Towns, leading into all region of Icewind Dale, if the party wants to continue it until the very end; and, this adventure is expected to last about 8 months to a year with a 3-3.5 hour session per week.
Sneak Peek
North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter's fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.
¡It’s up to you and your companions to save the people of Icewind Dale from this nightmare!
Expected level progression
Icewind Dale - 1-12
Details
Date/Timezone: Sunday – 8am PST - 9am Mountain - 10am CST - 11am EST
Campaign: 1
Frequency: Weekly
Next Session: 1
Current Setup: Cleric 1, Ranger 1 and Warlock 1
Seats available: 3
Listing Link: https://app.roll20.net/lfg/listing/408163/new-icewind-dale-beginner-and-experiences-friendly-3-slash-6-sunday-1
Date/Timezone: Tuesday – 1pm PST - 2pm Mountain - 3pm CST - 4pm EST
Campaign: 1
Frequency: Weekly
Next Session: 0
Current Setup: None
Seats available: 6
Listing Link: https://app.roll20.net/lfg/listing/412476/new-icewind-dale-beginner-and-experiences-friendly-0-slash-6-tuesday-1
Date/Timezone: Tuesday – 5pm PST - 6pm Mountain - 7pm CST - 8pm EST
Campaign: 2
Frequency: Weekly
Next Session: 0
Current Setup: None
Seats available: 6
Listing Link: https://app.roll20.net/lfg/listing/412477/new-icewind-dale-beginner-and-experiences-friendly-0-slash-6-tuesday-2
¡Applications Here!
Please provide some basic information under the format listed here, send it by a private message and I'll respond you as soon as I can.
Name/Alias:
Age:
Pronouns:
Day, Campaign and number:
Time zone in GMT:
Table Top and/or Roll20 Experience:
Gameplay Style:
Character ideas:
Are you aware this is a pay-to-play game?:
Dragon of Icespire Peak
"Driven from lands farther north by more powerful dragons, a young white dragon named Cryovain has descended upon the Sword Mountains, claiming the snow-capped range as its domain. Typical of its kind, Cryovain is dim-witted and cruel. The dragon patrols the skies around Icespire Peak, surveying its territory while hunting for food and easy treasure. With each passing day, the dragon's domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common, as are its attacks."
This campaign is for 4-6 players running from levels 1-13 using the Essentials Kit modules set, Which begins at Dragon of Icespire Peak, leading into Storm Lord’s Wrath, Sleeping Dragon’s Wake, and Divine Contention, if the party wants to continue it until the very end; and, this adventure is expected to last about 8 months to a year with a 3-3.5 hour session per week
Sneak Peek
The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human town whose people were firmly allied with neighboring dwarves and gnomes. Then an orc horde swept through the area and laid waste to the settlement, and Phandalin was abandoned for centuries.
In the last three or four years, settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. The new settlement is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they've worked to rebuild.
¡With the help of your companions come to Phandalin and save it from this greater threat!
Expected level progression
Dragon of Icespire Peak - 1-6
Storm Lord's Wrath - 7-9
Sleeping Dragon's Wake - 9-11
Divine Contention - 11-13
Details
Date/Timezone: Friday - 1pm PST - 2pm Mountain - 3pm CST - 4pm EST
Campaign: 1
Frequency: Weekly
Next Session: 0
Current Setup: None
Seats available: 6
Listing Link: https://app.roll20.net/lfg/listing/408515/new-dragon-of-icespire-peak-beginner-and-experiences-friendly-0-slash-6-friday-1
Date/Timezone: Friday – 5pm PST - 6pm Mountain - 7pm CST - 8pm EST
Campaign: 2
Frequency: Weekly
Next Session: 21
Current Setup: Bard 8, Fighter 8, Monk 8 and Rogue 8
Seats available: 2
Listing Link: https://app.roll20.net/lfg/listing/399351/dragon-of-icespire-peak-beginner-and-experiences-friendly-4-slash-6-friday-2
¡Applications Here!
Please provide some basic information under the format listed here, send it by a private message and I'll respond you as soon as I can.
Name/Alias:
Age:
Pronouns:
Day, Campaign and number:
Time zone in GMT:
Table Top and/or Roll20 Experience:
Gameplay Style:
Character ideas:
Are you aware this is a pay-to-play game?:
Phandelver and Below: The Shattered Obelisk
"More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path."
This campaign is for 4-6 players running from levels 1-12 using the Phandelver and Below modules set, Which begins at Lost Mine of Phandelver, leading into The Shattered Obelisk, if the party wants to continue it until the very end; and, this adventure is expected to last about 8 months to a year with a 3-3.5 hour session per week.
Sneak Peek
A trio of dwarves—the Rockseeker brothers—discovered the entrance to Wave Echo Cave, and they intend to reopen the mines. Unfortunately for the Rockseekers, they aren't the only ones interested in Wave Echo Cave. A mysterious villain known as the Spider controls a network of bandit gangs and goblin bands in the area, and his agents followed the Rockseekers to their prize. The Spider wants Wave Echo Cave for himself, and he's taking steps to make sure no one else knows where it is.
Moreover, the fanatics worship Ilvaash, a godlet in the Far Realm, who is determined to reestablish a mind flayer empire on the Material Plane. Ilvaash wants this empire to stretch across Toril's surface, starting with Phandalin as its capital.
¡Phandalin needs heroes like you and your companions to stop this madness!
Expected level progression
Lost Mine of Phandelver - 1-5
The Shattered Obelisk - 6-12
Details
Date/Timezone: Saturday – 8am PST - 9am Mountain - 10am CST - 11am EST
Campaign: 1
Frequency: Weekly
Next Session: 0
Current Setup: None
Seats available: 6
Listing Link: https://app.roll20.net/lfg/listing/412552/new-phandelver-and-below-beginner-and-experiences-friendly-0-slash-6-saturday-1
Date/Timezone: Saturday – 12pm PST - 1pm Mountain - 2pm CST - 3pm EST
Campaign: 2
Frequency: Weekly
Next Session: 0
Current Setup: None
Seats available: 6
Listing Link: https://app.roll20.net/lfg/listing/412554/new-phandelver-and-below-beginner-and-experiences-friendly-0-slash-6-saturday-2
Date/Timezone: Saturday – 5pm PST - 6pm Mountain - 7pm CST - 8pm EST
Campaign: 3
Frequency: Weekly
Next Session: 0
Current Setup: None
Seats available: 6
Listing Link: https://app.roll20.net/lfg/listing/412556/new-phandelver-and-below-beginner-and-experiences-friendly-0-slash-6-saturday-3
¡Applications Here!
Please provide some basic information under the format listed here, send it by a private message and I'll respond you as soon as I can.
Name/Alias:
Age:
Pronouns:
Day, Campaign and number:
Time zone in GMT:
Table Top and/or Roll20 Experience:
Gameplay Style:
Character ideas:
Are you aware this is a pay-to-play game?:
Curse of Strahd
“Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.
Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself.
Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.”
This campaign is for 4-6 players running from levels 1-10 using the Curse of Strahd module set, which begins and ends in Barovia; and, this adventure is expected to last about 8 months to a year with a 3-3.5 hour session per week.
Sneak Peek
You and your companions from a foreign land find themselves in Barovia, a mysterious realm surrounded by deadly fog and ruled by Strahd von Zarovich. Using a deck of tarokka cards to predict their future, a fortune-teller named Madam Eva sets them on a dark course that takes them to many corners of Barovia, culminating with a hunt in Castle Ravenloft.
Barovia is a land of ghosts, werewolves, and other fell creatures. The wilderness hides many secrets, including forgotten ruins and battlefields that tell the story of Strahd's life as a conqueror. Adventurers who explore the wilderness find the remnants of Strahd's ancient enemies, not all of them as dead as one might expect.
¡It's up to you and your companions to save the people of Barovia and get out of there alive.!
Expected level progression
Barovia - 1-10
Details
Date/Timezone: Wednesday – 1pm PST - 2pm Mountain - 3pm CST - 4pm EST
Campaign: 1
Frequency: Weekly
Next Session: 0
Current Setup: None
Seats available: 6
Listing Link: https://app.roll20.net/lfg/listing/412484/new-curse-of-strahd-beginner-and-experiences-friendly-0-slash-6-wednesday-1
Date/Timezone: Wednesday – 5pm PST - 6pm Mountain - 7pm CST - 8pm EST
Campaign: 2
Frequency: Weekly
Next Session: 0
Current Setup: None
Seats available: 6
Listing Link: https://app.roll20.net/lfg/listing/412485/new-curse-of-strahd-beginner-and-experiences-friendly-0-slash-6-wednesday-2
¡Applications Here!
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Into the Nine Hells
"The holy city of Elturel has disappeared from the Forgotten Realms and descended into Avernus, the first layer of the Nine Hells. This event came about as the result of an infernal bargain between the archdevil Zariel, who rules Avernus, and the treacherous High Overseer of Elturel, Thavius Kreeg. Zariel is capturing cities and using their citizens as fodder in the ongoing conflict between demons and devils known as the Blood War. Next on Zariel's list of cities is Elturel's neighbor, Baldur's Gate. You can be the heroes who descend into Avernus, save Elturel from certain destruction, and prevent a similar fate from befalling Baldur's Gate."
This campaign is for 4-6 players running from levels 1-20 using the Baldur’s Gate: Descent into Avernus and Chains of Asmodeus module sets. Which begins at the city of Baldur’s Gate, leading into the layers of the Nine hells - Avernus, if the party wants to continue it until the very end; and, this adventure is expected to last about 8 months to a year with a 3-3.5 hour session per week.
Sneak Peek
You venture into the Nine Hells to save the souls of their loved ones (or their own) and are aided by a powerful faction after you have saved Elturel. This faction has its own reasons for wanting revenge on Asmodeus. With the your help, the faction believes it can deal a devastating blow to him. In return for a favor, the faction provides you with access to the Nine Hells and a means of traversing the different layers. You travel by barge down the River Styx, also known as the River of Blood, a cross-planar river that links the layers of the Nine Hells. Those who touch or drink from its waters risk forgetting their past lives permanently.
The Nine Hells is the ultimate plane of evil and the epitome of premeditated cruelty. The devils of the Nine Hells are bound to obey the laws of their superiors, and at the very top of the hierarchy is Asmodeus. The Nine Hells has nine layers. The first eight are ruled by archdevils who answer to Asmodeus. To reach the deepest layer of the Nine Hells, one must descend through all eight of the layers above it, in order. Only the most courageous adventurers can withstand the torment and horror of that journey.
ÂżWould you and your companions survive inside the Nine Hells?
Expected level progression
Baldur’s Gate 1-6
Avernus 7 - 20
Details
Date/Timezone: Thursday – 1pm PST - 2pm Mountain - 3pm CST - 4pm EST
Campaign: 1
Frequency: Weekly
Next Session: 0
Current Setup: None
Seats available: 6
Listing Link: https://app.roll20.net/lfg/listing/408413/new-into-the-nine-hells-beginner-and-experiences-friendly-0-slash-6-thursday-1
Date/Timezone: Thursday – 5pm PST - 6pm Mountain - 7pm CST - 8pm EST
Campaign: 2
Frequency: Weekly
Next Session: 6
Current Setup: Artificer 3, Barbarian 3, Druid 3, Rogue 3 and Sorcerer 3
Seats available: 1
Listing Link: https://app.roll20.net/lfg/listing/405099/new-into-the-nine-hells-beginner-and-experiences-friendly-5-slash-6-thursday-2
¡Applications Here!
Please provide some basic information under the format listed here, send it by a private message and I'll respond you as soon as I can.
Name/Alias:
Age:
Pronouns:
Day, Campaign and number:
Time zone in GMT:
Table Top and/or Roll20 Experience:
Gameplay Style:
Character ideas:
Are you aware this is a pay-to-play game?:
Tomb of Annihilation
Into Nine Hells - July UPDATE 1
Campaign 1
There are five (5) open seats for the upcoming Session 0 on July 15 2024
Campaign 2
There are five (5) open seats for the upcoming Session 0 on July 15 2024
I have played two campaigns on 5th edition I am free Wednesday Tuesday Thursday and Friday I am aware of pay to play games already have a character sheet filled out for level one I am free 1:00 to 11:00 at night my one question is is this online or in person
Hi, these games are online and using Roll20; let me know if you are interested to join a game on any of those days
Dragon of Icespire Peak - July UPDATE 1
Campaign 1
There are six (6) open seats for the upcoming Session 0 on July 16 2024
Campaign 2
Last night, our adventurers got into a haunted tower last to put down some ghosts and aberrations from the Ethereal Plane, just to save the townspeople and to continue their journey to hunt some Storm Lord.
There are four (4) open seats for the upcoming Session 22 on July 16 2024
Campaign 3
There are six (6) open seats for the upcoming Session 0 on July 12 2024
Campaign 4
Last friday, our adventurers finished an errand job with some magical items to help to defend the city against a big threat. And for friday, they are journey to a new quest.
There is one (1) open seat for the upcoming Session 4 on July 12 2024
Phandelver and Below - July UPDATE 1
Campaign 1
There are six (6) open seats for the upcoming Session 0 on July 17 2024
Campaign 2
Last night, our adventurers crafted some magical items for themselves and built a Temple of the Moon in Phandalin to help the townspeople against some dark magical ritual upon the region. After that, they began a journey to rescue the parents of one of them who they were taken to Sword Mountains by werewolves and dragons.
There are three (3) open seats for the upcoming Session 34 on July 17 2024
Icewind Dale - July UPDATE 1
Campaign 1
There are five (5) open seats for the upcoming Session 0 on July 18 2024
Campaign 2
There are six (6) open seats for the upcoming Session 0 on July 18 2024
Curse of Strahd - July UPDATE 1
Campaign 1
There are five (5) open seats for the upcoming Session 0 on July 20 2024
Campaign 2
There are six (6) open seats for the upcoming Session 0 on July 20 2024
Campaign 3
There are six (6) open seats for the upcoming Session 0 on July 20 2024
Tomb of Annihilation - July UPDATE 1
Campaign 1
There are six (6) open seats for the upcoming Session 0 on July 21 2024
Campaign 2
There are six (6) open seats for the upcoming Session 0 on July 21 2024
Campaign 3
There are six (6) open seats for the upcoming Session 0 on July 21 2024
Into Nine Hells - Monday - July UPDATE 2
Campaign 1
There are five (5) open seats for the upcoming Session 0 on July 22 2024
Campaign 2
There are four (4) open seats for the upcoming Session 0 on July 22 2024
Dragon of Icespire Peak - Tuesday - July UPDATE 2
Campaign 1
There are six (6) open seats for the upcoming Session 0 on July 23 2024
Campaign 2
Last night, our adventurers just cleared the haunted tower and now they are checking for a missing patrol in a treacherous swamp, will they survive?
Next session: 23 on July 23 2024
Seats available: 4
Phandelver and Below - Wednesday - July UPDATE 2
Campaign 1
There are six (6) open seats for the upcoming Session 0 on July 24 2024
Campaign 2
Last night, our adventurers have found a cave full of werewolves to try to find some important NPCs, but a big fight is coming next week.
Next session: 35 on July 24 2024
Seats available: 3
Icewind Dale - Thursday - July UPDATE 2
Campaign 1
There are six (6) open seats for the upcoming Session 0 on July 25 2024
Campaign 2
There are five (5) open seats for the upcoming Session 0 on July 25 2024
Dragon of Icespire Peak - Friday - July UPDATE 2
Campaign 1
There are six (6) open seats for the upcoming Session 0 on July 26 2024
Campaign 2
Last night, we got a new adventurer and all of them traveled through the Neverwinter Woods to check out for a brother from an important NPC.
Next session: 6 on July 26 2024
Seats available: 1