Hello, everyone, CrispyDM here once again, doing my thang.
I'm forming an interest list for my next adventure from Tales of the Yawning Portal - The Forge of Fury. This will be an adventure that takes us from levels 3 to 5. The Forge of Fury is a dungeon crawl, or site-based adventure, that describes the stronghold of Khundrukar. The great dwarven smith, Durgeddin the Black, founded the secret stronghold within a great underground cavern system two hundred years ago when he and his clan were driven from their home by a horde of orcs and trolls. The orcs discovered the location of Khundrukar, Durgeddin's home, a century ago when they captured one of Durgeddin's clansmen. The orcs raised a great army that stormed the stronghold and slew the dwarves there, allowing the stronghold's five levels to fall into ruins. Now goblins, orcs and other monsters use the ruins as a base. Legends tell of the extraordinary blades Durgeddin forged in anger, enticing you guys to come to the ruins of Khundrukar to obtain them.
I would like to find about 4 or 5 players in similar time zones interested in this campaign who post regularly. If this seems like something you'd like to participate in, please post what you'd like to play (we're going to need a tanky type, heals, and a few DPS), a short background of your character, where are you from, a little about yourself and your experience with D&D or PbP. If you don't do this you will be passed up. I like to know who is playing and a little bit about yourselves to see if you'd be a good fit.
If I like what I see, i'll commit to run this adventure in the very near future.
Hello there! I played pretty steadily back in 82-early 90's. My first experience was with a group a friends in school when you could get away with playing games at lunch. Later I moved to pbp on an old BBS board when that became a thing. Having a family now and a job getting together with folks for 3-5 hours in pretty near impossible until some of these critters in my house grow up. I thought I'd start looking at see of pbp was still alive which brought me here. I live up here in Washington State so time zone we match. I've done some reading and I have a few rules books along with the player handbook. I was interested in a Hill Dwarf, Cleric based in the War Domain. I'm a bit rusty in writing backgrounds but here's what I do have, don't be to harsh one me LOL.
Battleragers, that’s what Thoben Battlebeard thought he wanted to be. Deep within The Spine of the World Thoben grew up around those warriors. He grew up watching them practice their special art, going into almost a frenzy not unlike a barbarian as they destroyed everything in their path.
Thoben’s parents were common folk, they lived, breathed and died for their family. Often times they went above and beyond also to help others in need. Several years of working in the tunnels, mining and expanding their tunnel systems helped him build up body mass and strength.
On one special occasion Thoben was helping a group of miners open a new tunnel into a previously unexplored part of The Spine. After breaking through the walls they found a huge caverns filled with luminous plants, running waterfalls and small animals scurrying for cover.
The exploration team was called for and when they arrived there were several of the battleragers along with one Cleric. As the exploration team entered the opening into the cavern Thoben slipped in behind and followed them. In his hands he clutched the two handed maul he was using earlier to break the rocks. Eyes wide with wonder he looked around while the exploration team moved on inside.
The team had moved in quite a bit farther than where Thoben had been standing. They were at the edge of a cliff overlooking the floor of the cavern 300 feet below. Quickly talking amongst themselves Thoben could overhear the discussion of how to get down there and ‘we need to call in the climbers’ so they could setup a ladder system.
So involved were they in their conversation they failed to notice a small creature about ½ the size of the dwarves approaching the group from behind. Thoben seeing the odd looking creature froze for a moment trying to decide what to do. He wasn’t supposed to be in here, should he say something? Surely the battleragers could take this small creature with one stroke.
Thoben stayed his hand and voice and watched, soon one of the battleragers noticed the creature and turned to confront it. The little creature froze and stared straight at the battlerager, then with a high pitched scream is scrambled away and seemed to vanish before our eyes. The battlerager startled and looked up locking eyes with Thoben.
“You’re not supposed to be in here!” he yelled.
“Get out until we have completed our look of the area!”
Thoben only being a young lad by dwarven standards (60 years old) nodded and turned away to walk out, a little more than disappointed.
As Thoben was just about to walk back through into the tunnel he heard a yelp from behind, turning he saw they battleragers come under attack by some gray dwarves with a drow elf behind chanting and launching missiles from his hands.
Before he knew what was going on 2 of the 3 battleragers succumbed to the magic from the drow and the multiple gray dwarves. The cleric was doing her best to hold back the gray dwarves but with only one battlerager still standing they were hard pressed.
Something came over Thoben, his hands gripped the maul so tight he thought he would leave impressions in the haft. Rushing forward into the cavern he headed straight towards the gray dwarves, as they rushed towards the cleric, Thoben jumped in between and with a mighty swing swatted several of the gray dwarves up and over the ledge plummeting to the floor 300 feet below. Looking back to his left he could see the last remaining battlerager fighting off the 3 gray dwarves, the cleric calling upon Torm to guide her as she took her war hammer from her belt and went to aid the single battlerager.
Having lost sight of the drow, Thoben began to turn and help the cleric. As he turned he saw a small flash of metal out of the corner of his eye and the drow bury a dagger into the back of the cleric. Screaming in agony the cleric falls to the floor not moving.
Thoben fearing for the cleric and the last battlerager and not thinking of himself rushes over. With a huge swing, putting every last ounce of strength he had and making a silent prayer to whatever diety might be listening to make his strike true, he brings his maul around and connects with the side of the drows head.
A loud but dull thudding sound echoes in the cavern, brain matter, blood and whatever else was in the drows head goes splattering all over the cavern walls. For a moment Thoben seems to hear a distant voice in his head
“Well done” was all it said.
Turning again he sees the battlerager finish off the remaining gray dwarves. Dropping his maul, Thoben rushes over to the cleric, blood pooling around her, her color fading in her cheeks the wound ugly with black around it. Not only has she been stabbed but she has also been poisoned.
Thoben tearing a part of his shirt reaches down to try and stop or slow the blood flow. Closing his eyes he yells at the battlerager.
“Go get the clerics, hurry!” All the while knowing they would come too late.
After the battlerager runs out a strange calmness comes over Thoben. Again he hears the voice in his head.
“Be calm, trust in me. Place your hands on my follower.”
Thoben not knowing what else to do but seeming to trust this voice places his other hand on the cloth covering the wound.
“Please” he whispers. “Please whoever you are help me. Heal her, heal this cleric”
A soft glow covers Thoben’s hands. Warmth drapes over him like a big heavy blanket and radiates down his arms to his hands. He notices the blood flow has stopped and color is slowly returning to the clerics face.
“She will be fine now” the voice echoes in Thoben’s head.
“You have done well Thoben. If you desire you may become one of my followers. You have shown great courage and sacrifice. I am Torm and you have proven yourself worthy of my guidance and protection.”
Staying on his knees Thoben bows his head and silently accepts the offer.
“I will be your follower, your Cleric. I will always fight in your name.”
Later that week Thoben was heralded as a local hero, having saved a battlerager and a cleric on his own and healing the cleric from the deadly drow poison with the aid of Torm.
Thanks!
Rollback Post to RevisionRollBack
Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
Howdy, I'm Mona. While I'm not one of the old guard, having only been playing tabletop rpg's for five years, I'm definitely not new to the game. I'm in the US East Coast timezone, but working second shift puts me closer to operating in Pacific time.
I'm interested in playing a moon druid tank, a dwarf whose grandfather was slain during the Stronghold's fall. She's working with the group not for any interest in the legendary blades, but for a more personal reason. She wants to find her grandfather's wedding band, and bring it back to her grandmother before the old lady passes away.
A bit about me: From Oklahoma (CST). I have only been playing D&D for about a year now, having been found Acq Inc and Critical Role online - though I consider myself a lifelong gamer. I have played in only a handful of live sessions, but life has my time occupied so I get my fix through PbP on the forums here. I work from home so I can post many times throughout the week, but weekends less often.
Tobias
Half-Orc, male
Fighter (Samurai)
Brief Backstory (Guild Artisan background) in spoiler
Born an orphan in the town of Mirabar, Tobias never found himself wanted, at least at a young age. Not much demand to adopting a half-orc, especially in this area. Despite being constantly looked over, he had a kind heart. Even though he was one of the bigger kids in the orphanage he didn't use his obvious racial advantages against the others. In fact, he didn't take kindly those who did bully the weaker kids, and would likely step in to lend hand when needed.
In his adolescent years, once he was able to take care of himself, having always been fascinated by the craft, he found himself spending much of his time around the local dwarven smith, Uraim Brawnanvil. After some time, Tobias was able to convince the dwarf that he wasn't trying to steal his wears - a tough task in itself to get a dwarf to trust an orc blood, especially in this area. He began to offer, at no expectation of pay, to help out around the smithy, doing what ever the dwarf required - sweeping the floors, holding tools and parts, and stoking the fires of the forge. As the weeks turned to months, Tobias continued to show up to offer his aid around the shop, endearing himself to the dwarf. So much so that after about a year's time of a year of helping out with odd jobs, he finally was able to help with more productive tasks, taking on the job of crafting smaller items - nails, horseshoes, and simple tools. He continued as Uraim's apprentice for many years, becoming a competent smith in his own right.
During his years with the dwarf, many stories were told to Tobias. One in particular stuck with him, that of the nearby ruined, dwarven stronghold of Khundrukar. Hearing this this story many times over caused feeling of embarrassment to come over him about those that share his heritage had done. Additionally, some sort of need arose to atone for those deeds of his kin - perhaps a belief that he is a descendant of one of the orcs that invaded the stonghold.
At the age of 19, he began a new path of training. Uraim was comfortable enough teaching him a thing or two with weapons, but in his free time away from the smith he sought out martial training to increase his prowess, continuing to focus on techniques of protecting others. Now with his new training complete, and a few "adventures" under his belt, he looks to that need of redemption he felt regarding Khundrukar, with the goal of retrieving one of the famed blades presumed to be located in the ruins, and locate and deliver it to the heirs of Durgeddin's clan.
I noticed Monatae is looking to "tank" for the group as well, so I have a wizard too... Thanks for the consideration.
Ramallo Olocyne
High elf, male
Wizard (Divination)
Brief Backstory (Charlatan/Fortune Teller background) in spoiler
Ramallo has always been interested in the matters of the arcane. Especially considering it is something of the family business. Growing up to in the coastal town of Luskan, his family, more particularly his mother, Vadania, provided a number of magical services – making potions, procuring scrolls and magical items - for the city and the adventurers that pass through.
In his younger years, at least as far as elves are concerned, his mother disappeared and is presumed dead. After his own investigation it was discovered that her experimental batch of potion of gaseous form exploded while she was concocting it. This mishap had a great effect, understandably so, on his father, Laucian. His sorrow for lost wife caused him to become distant, however he had not given up hope in finding Vadania. He can be found spending much of his time in the nearby woods where the fogs form in the low-lying areas, simply talking to the mists.
Knowing there are arcane paths that could assist in preventing such occurrences, he focused his studies on the divination arts. Believing that his mother is lost, he now uses he skills in assisting others in avoiding similar events. Ramallo has set out from Luskan, searching for tomes of the to assist his studies further. In his travels he can commonly be found in inns and taverns, plying his trade as a fortune teller and will give anyone a reading of the cards...for a small fee of course, as traveling the countryside does come with some cost.
He has a few adventures as he has traveled the High Road south to Waterdeep and now has found his way along the High Road to Mirabar. The tales of Khundrukar have emerged, piquing his interest. Ramallo is not one to pass up the potential of finding something of the arcane - even if its dwarvish, and something as old as this long standing stronghold is sure to have something...he hopes!
I would love to play if you have room. I'm from Seattle (PST).
I've been GMing for the last decade or so, mostly Star Wars and much more recently D&D. I play infrequently, and I currently run two PbPs here on the site. One of them is the Forge of Fury, but I've modified it a fair amount. I would love the chance to play through the adventure. I am most definitely capable of keeping my player knowledge separate from character RP decisions.
I have an idea for a Earth Genasi Paladin with the Entertainer background. His name is Azurite, and he is a strong believer in the gods and a traditionalist, but with a light-hearted attitude. He considers situations carefully before acting, and can defuse any amount of tension. He's mostly a support character—he doesn't have much in the way of strong opinions or leadership qualities, but tries to keep people inspired and encouraged anyway. He's a Paladin 2/Bard 1, to adequately reflect his desire to support and encourage, but also the fact that he hasn't yet taken an oath as a paladin. I think he's waiting for something, perhaps a sign, while he carefully considers the path—he doesn't commit to things lightly.
He plays a lute in his spare time, and uses his limited bardic magic to enhance his performances: Minor illusion to create drum loops, dancing lights to create ambience, and an unseen servant to stand by with his water for when he gets thirsty.
Oh..and speaking of water, he has an irrational fear of it. Oceans, rivers, lakes, streams. He gets cold sweats and paranoia setting foot on a boat or crossing a bridge.
Draft of backstory:
I grew up the child of two genasi parents. They told me once of the love they'd found, my exuberant fire genasi mother and stoic, steadfast earth genasi father. That love was short-lived, though, as they were lost at sea when I was young. Orphaned as an adolescent, I grew up in the temple, where I learned the canticles and found a love of music. The lute was the only instrument that would cooperate with my fingers, and so I learned. When I came of age, I made my way traveling and singing songs of encouragement. It wasn't until the town I was visiting was attacked by bandits that I also found a use for my sword and shield! Now, I roam the frontier, spreading good news and protecting others to the best of my ability. It sounds like a few dwarves are going to reclaim some vestige of their ancestral honor from the orcs in Khundrukar. They could certainly use my protection!
Heya! I wish I saw this post earlier but I was playing football, anyway, I think you know me enough haha.
I would like to writte a character backstory, but, I would have to know who's a confirmed player and who's not. That way I'll know what kind of character should I make. Hell, I'll need to know if I get accepted or not haha.
I am living in Australia (East coast) but I’m French. I have been playing since 3.5 edition when I was in University with a bunch of friends then stopped for a while (mostly due to moving country). A couple of years ago, I came back in the DnD world (at the same time as the 5th edition). I am now the DM of a group of friends IRL but play only every month or so, due to family/work/other real life things. I started PbP last year and find it really interesting. I am playing in 2 other PbP (ToA and OotA). I am usually quite present. I try to post whenever I can (mostly in the morning or in the evening), rarely during the day.
As for my character, I was tempted to go for a Tiefling Bard, named Mordai (College of Sword).
Mordai has been adopted by a human family in Neverwinter. His parents, a researcher and a fighter,inspired him to be always curious and learn about History but also to learn how to defend himself with a sword. This was no surprise that he ended up working for the City Museum as an Archeologist. Due to his natural talent, his superior send him on a mission every now and then, to discover new ruins and to bring back ancient relics before they fell into bad hands. He has 2 items that are dear to his heart: a pan flute that was found with him as a child, and a whip that he found during his first mission
Thank you all for applying to be in the adventure, but I am officially closing the thread, the participants have been chosen. It will now be going private, so if you haven't been picked, that's ok, thanks again for the application.
Durgeddin was a master smith who forged blades of surpassing quality and power. Centuries ago, his home was sacked by orcs. Durgeddin led the remnants of his clan to the mountains north of the town of Blasingdell and established a small, secret stronghold somewhere in the trackless wilderness.
From his hidden redoubt, he waged a decades-long vendetta against all orc-kind, until his enemies discovered his fortress and attacked it after a long siege. Durgeddin and his followers perished, and much wealth was carried away by the conquering hordes. But it's said that the deepest and best-hidden vaults and armories escaped the looting, and that some of Durgeddin's extraordinary blades still wait in the darkness for a hand bold enough to claim one.
You've come to Blasingdell, a small mining town on the northern frontier, to see if there's anything to these stories. Your map shows that the old dwarf-hold lies about three days' march to the north of the town. Dark, deeply forested hills rise beyond the town's outskirts.
THE MINING TOWN OF BLASINGDELL : THE TAVERN
TASKS:
We begin our adventure in the tavern in Blasingdell. Every story has a beginning, and while we prepare for our journey to the mountain of Khundrukar, we find our adventurers in this tavern, socializing and getting ready for this journey. But all good stories involve getting to know our people, and let us take a moment to:
- Make introductions - Provide a little backstory into how you all know each other - Why you are here? - One of you has a map of the area. How did you come across this map of the area that leads you to Durgeddin's mountain called Khundrukar?
No rolls are needed if you don't want to. You can role-play away as long as you fulfill the tasks above.
A dark haired dwarf sits at a side table, grumbling to herself as she examines a well-worn map spread out on the wood. She wears a cloak made of pine green wool and fastened with a metal clasp shaped like a leaf. Her gaze frequently shifts to the front door, as if she expects someone to join her.
From the other side of the room the front door opens, a tall (by dwarven standards) dwarf comes through the entry. Slapping the side of his leg hangs a well used but somehow gleaming warhammer, across his back a shield. In the middle of his chest over the shirt he is wearing is an amulet with a gauntlet in the middle. He glances around and his eyes settle on a table that is currently occupied by another dwarf who seems to be irritated at whatever they are looking at, weaving his way through the other tables and patrons he approaches the table.
"It's good to see you, have you tried the ale yet?"
Despite being a smaller population town, today the tavern is well stocked and the customers are numerous, as if the perfect opportunity for people to get together and share something amongst them was in the cards.
A dark skinned half elf know as Lue, walks inside the tavern looking for his party members. Lue is wearing a light blue shirt underneath a heavy but somehow comfortable looking chain mail, simple black pants with black leather boots.
"Hey guys!" he almost screams as he spots the two dwarves sitting at a table nearby. "Finally by all gods, you two won't belive me, I, somehow ended up at the wrong tavern. Shit was funny at first, but turned really awkward really fast" he says in a really deep masculine voice.
The female dwarf rolls her eyes at Lue before gesturing for him to take a seat. Turning to the other dwarf, she says, "The ale here is tolerable. I'd recommend the house brew. Now, as I said yesterday, I'm willing to provide guidance and protection for this venture, and take a lesser share of what treasure we find, in exchange for having first choice of all jewelry. I've got my grandfather's map here....wasn't there one more who responded to my posting?" She looks around again, frowning.
One of the serving girls, barely eighteen, sees your wave, comes over, and takes your order with a nod. Despite being busy today, she returns promptly with your order.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello, everyone, CrispyDM here once again, doing my thang.
I'm forming an interest list for my next adventure from Tales of the Yawning Portal - The Forge of Fury. This will be an adventure that takes us from levels 3 to 5. The Forge of Fury is a dungeon crawl, or site-based adventure, that describes the stronghold of Khundrukar. The great dwarven smith, Durgeddin the Black, founded the secret stronghold within a great underground cavern system two hundred years ago when he and his clan were driven from their home by a horde of orcs and trolls. The orcs discovered the location of Khundrukar, Durgeddin's home, a century ago when they captured one of Durgeddin's clansmen. The orcs raised a great army that stormed the stronghold and slew the dwarves there, allowing the stronghold's five levels to fall into ruins. Now goblins, orcs and other monsters use the ruins as a base. Legends tell of the extraordinary blades Durgeddin forged in anger, enticing you guys to come to the ruins of Khundrukar to obtain them.
I would like to find about 4 or 5 players in similar time zones interested in this campaign who post regularly. If this seems like something you'd like to participate in, please post what you'd like to play (we're going to need a tanky type, heals, and a few DPS), a short background of your character, where are you from, a little about yourself and your experience with D&D or PbP. If you don't do this you will be passed up. I like to know who is playing and a little bit about yourselves to see if you'd be a good fit.
If I like what I see, i'll commit to run this adventure in the very near future.
Hello there! I played pretty steadily back in 82-early 90's. My first experience was with a group a friends in school when you could get away with playing games at lunch. Later I moved to pbp on an old BBS board when that became a thing. Having a family now and a job getting together with folks for 3-5 hours in pretty near impossible until some of these critters in my house grow up. I thought I'd start looking at see of pbp was still alive which brought me here. I live up here in Washington State so time zone we match. I've done some reading and I have a few rules books along with the player handbook. I was interested in a Hill Dwarf, Cleric based in the War Domain. I'm a bit rusty in writing backgrounds but here's what I do have, don't be to harsh one me LOL.
Battleragers, that’s what Thoben Battlebeard thought he wanted to be. Deep within The Spine of the World Thoben grew up around those warriors. He grew up watching them practice their special art, going into almost a frenzy not unlike a barbarian as they destroyed everything in their path.
Thoben’s parents were common folk, they lived, breathed and died for their family. Often times they went above and beyond also to help others in need. Several years of working in the tunnels, mining and expanding their tunnel systems helped him build up body mass and strength.
On one special occasion Thoben was helping a group of miners open a new tunnel into a previously unexplored part of The Spine. After breaking through the walls they found a huge caverns filled with luminous plants, running waterfalls and small animals scurrying for cover.
The exploration team was called for and when they arrived there were several of the battleragers along with one Cleric. As the exploration team entered the opening into the cavern Thoben slipped in behind and followed them. In his hands he clutched the two handed maul he was using earlier to break the rocks. Eyes wide with wonder he looked around while the exploration team moved on inside.
The team had moved in quite a bit farther than where Thoben had been standing. They were at the edge of a cliff overlooking the floor of the cavern 300 feet below. Quickly talking amongst themselves Thoben could overhear the discussion of how to get down there and ‘we need to call in the climbers’ so they could setup a ladder system.
So involved were they in their conversation they failed to notice a small creature about ½ the size of the dwarves approaching the group from behind. Thoben seeing the odd looking creature froze for a moment trying to decide what to do. He wasn’t supposed to be in here, should he say something? Surely the battleragers could take this small creature with one stroke.
Thoben stayed his hand and voice and watched, soon one of the battleragers noticed the creature and turned to confront it. The little creature froze and stared straight at the battlerager, then with a high pitched scream is scrambled away and seemed to vanish before our eyes. The battlerager startled and looked up locking eyes with Thoben.
“You’re not supposed to be in here!” he yelled.
“Get out until we have completed our look of the area!”
Thoben only being a young lad by dwarven standards (60 years old) nodded and turned away to walk out, a little more than disappointed.
As Thoben was just about to walk back through into the tunnel he heard a yelp from behind, turning he saw they battleragers come under attack by some gray dwarves with a drow elf behind chanting and launching missiles from his hands.
Before he knew what was going on 2 of the 3 battleragers succumbed to the magic from the drow and the multiple gray dwarves. The cleric was doing her best to hold back the gray dwarves but with only one battlerager still standing they were hard pressed.
Something came over Thoben, his hands gripped the maul so tight he thought he would leave impressions in the haft. Rushing forward into the cavern he headed straight towards the gray dwarves, as they rushed towards the cleric, Thoben jumped in between and with a mighty swing swatted several of the gray dwarves up and over the ledge plummeting to the floor 300 feet below. Looking back to his left he could see the last remaining battlerager fighting off the 3 gray dwarves, the cleric calling upon Torm to guide her as she took her war hammer from her belt and went to aid the single battlerager.
Having lost sight of the drow, Thoben began to turn and help the cleric. As he turned he saw a small flash of metal out of the corner of his eye and the drow bury a dagger into the back of the cleric. Screaming in agony the cleric falls to the floor not moving.
Thoben fearing for the cleric and the last battlerager and not thinking of himself rushes over. With a huge swing, putting every last ounce of strength he had and making a silent prayer to whatever diety might be listening to make his strike true, he brings his maul around and connects with the side of the drows head.
A loud but dull thudding sound echoes in the cavern, brain matter, blood and whatever else was in the drows head goes splattering all over the cavern walls. For a moment Thoben seems to hear a distant voice in his head
“Well done” was all it said.
Turning again he sees the battlerager finish off the remaining gray dwarves. Dropping his maul, Thoben rushes over to the cleric, blood pooling around her, her color fading in her cheeks the wound ugly with black around it. Not only has she been stabbed but she has also been poisoned.
Thoben tearing a part of his shirt reaches down to try and stop or slow the blood flow. Closing his eyes he yells at the battlerager.
“Go get the clerics, hurry!” All the while knowing they would come too late.
After the battlerager runs out a strange calmness comes over Thoben. Again he hears the voice in his head.
“Be calm, trust in me. Place your hands on my follower.”
Thoben not knowing what else to do but seeming to trust this voice places his other hand on the cloth covering the wound.
“Please” he whispers. “Please whoever you are help me. Heal her, heal this cleric”
A soft glow covers Thoben’s hands. Warmth drapes over him like a big heavy blanket and radiates down his arms to his hands. He notices the blood flow has stopped and color is slowly returning to the clerics face.
“She will be fine now” the voice echoes in Thoben’s head.
“You have done well Thoben. If you desire you may become one of my followers. You have shown great courage and sacrifice. I am Torm and you have proven yourself worthy of my guidance and protection.”
Staying on his knees Thoben bows his head and silently accepts the offer.
“I will be your follower, your Cleric. I will always fight in your name.”
Later that week Thoben was heralded as a local hero, having saved a battlerager and a cleric on his own and healing the cleric from the deadly drow poison with the aid of Torm.
Thanks!
Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
Sign me up! I’d like to play Lúthien Adril, a Gloom Stalker Ranger / Assassin Rogue mix. She’ll be hiding in the shadows a lot!
Background: not sure yet, but likely a criminal background
Where I’m from: Colorado, USA (mountain time zone)
Experience: Older than dirt. Started playing D&D in the early 1980s I think?
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Howdy, I'm Mona. While I'm not one of the old guard, having only been playing tabletop rpg's for five years, I'm definitely not new to the game. I'm in the US East Coast timezone, but working second shift puts me closer to operating in Pacific time.
I'm interested in playing a moon druid tank, a dwarf whose grandfather was slain during the Stronghold's fall. She's working with the group not for any interest in the legendary blades, but for a more personal reason. She wants to find her grandfather's wedding band, and bring it back to her grandmother before the old lady passes away.
A bit about me: From Oklahoma (CST). I have only been playing D&D for about a year now, having been found Acq Inc and Critical Role online - though I consider myself a lifelong gamer. I have played in only a handful of live sessions, but life has my time occupied so I get my fix through PbP on the forums here. I work from home so I can post many times throughout the week, but weekends less often.
Born an orphan in the town of Mirabar, Tobias never found himself wanted, at least at a young age. Not much demand to adopting a half-orc, especially in this area. Despite being constantly looked over, he had a kind heart. Even though he was one of the bigger kids in the orphanage he didn't use his obvious racial advantages against the others. In fact, he didn't take kindly those who did bully the weaker kids, and would likely step in to lend hand when needed.
In his adolescent years, once he was able to take care of himself, having always been fascinated by the craft, he found himself spending much of his time around the local dwarven smith, Uraim Brawnanvil. After some time, Tobias was able to convince the dwarf that he wasn't trying to steal his wears - a tough task in itself to get a dwarf to trust an orc blood, especially in this area. He began to offer, at no expectation of pay, to help out around the smithy, doing what ever the dwarf required - sweeping the floors, holding tools and parts, and stoking the fires of the forge. As the weeks turned to months, Tobias continued to show up to offer his aid around the shop, endearing himself to the dwarf. So much so that after about a year's time of a year of helping out with odd jobs, he finally was able to help with more productive tasks, taking on the job of crafting smaller items - nails, horseshoes, and simple tools. He continued as Uraim's apprentice for many years, becoming a competent smith in his own right.
During his years with the dwarf, many stories were told to Tobias. One in particular stuck with him, that of the nearby ruined, dwarven stronghold of Khundrukar. Hearing this this story many times over caused feeling of embarrassment to come over him about those that share his heritage had done. Additionally, some sort of need arose to atone for those deeds of his kin - perhaps a belief that he is a descendant of one of the orcs that invaded the stonghold.
At the age of 19, he began a new path of training. Uraim was comfortable enough teaching him a thing or two with weapons, but in his free time away from the smith he sought out martial training to increase his prowess, continuing to focus on techniques of protecting others. Now with his new training complete, and a few "adventures" under his belt, he looks to that need of redemption he felt regarding Khundrukar, with the goal of retrieving one of the famed blades presumed to be located in the ruins, and locate and deliver it to the heirs of Durgeddin's clan.
I noticed Monatae is looking to "tank" for the group as well, so I have a wizard too... Thanks for the consideration.
Ramallo has always been interested in the matters of the arcane. Especially considering it is something of the family business. Growing up to in the coastal town of Luskan, his family, more particularly his mother, Vadania, provided a number of magical services – making potions, procuring scrolls and magical items - for the city and the adventurers that pass through.
In his younger years, at least as far as elves are concerned, his mother disappeared and is presumed dead. After his own investigation it was discovered that her experimental batch of potion of gaseous form exploded while she was concocting it. This mishap had a great effect, understandably so, on his father, Laucian. His sorrow for lost wife caused him to become distant, however he had not given up hope in finding Vadania. He can be found spending much of his time in the nearby woods where the fogs form in the low-lying areas, simply talking to the mists.
Knowing there are arcane paths that could assist in preventing such occurrences, he focused his studies on the divination arts. Believing that his mother is lost, he now uses he skills in assisting others in avoiding similar events. Ramallo has set out from Luskan, searching for tomes of the to assist his studies further. In his travels he can commonly be found in inns and taverns, plying his trade as a fortune teller and will give anyone a reading of the cards...for a small fee of course, as traveling the countryside does come with some cost.
He has a few adventures as he has traveled the High Road south to Waterdeep and now has found his way along the High Road to Mirabar. The tales of Khundrukar have emerged, piquing his interest. Ramallo is not one to pass up the potential of finding something of the arcane - even if its dwarvish, and something as old as this long standing stronghold is sure to have something...he hopes!
I would love to play if you have room. I'm from Seattle (PST).
I've been GMing for the last decade or so, mostly Star Wars and much more recently D&D. I play infrequently, and I currently run two PbPs here on the site. One of them is the Forge of Fury, but I've modified it a fair amount. I would love the chance to play through the adventure. I am most definitely capable of keeping my player knowledge separate from character RP decisions.
I have an idea for a Earth Genasi Paladin with the Entertainer background. His name is Azurite, and he is a strong believer in the gods and a traditionalist, but with a light-hearted attitude. He considers situations carefully before acting, and can defuse any amount of tension. He's mostly a support character—he doesn't have much in the way of strong opinions or leadership qualities, but tries to keep people inspired and encouraged anyway. He's a Paladin 2/Bard 1, to adequately reflect his desire to support and encourage, but also the fact that he hasn't yet taken an oath as a paladin. I think he's waiting for something, perhaps a sign, while he carefully considers the path—he doesn't commit to things lightly.
He plays a lute in his spare time, and uses his limited bardic magic to enhance his performances: Minor illusion to create drum loops, dancing lights to create ambience, and an unseen servant to stand by with his water for when he gets thirsty.
Oh..and speaking of water, he has an irrational fear of it. Oceans, rivers, lakes, streams. He gets cold sweats and paranoia setting foot on a boat or crossing a bridge.
Draft of backstory:
I grew up the child of two genasi parents. They told me once of the love they'd found, my exuberant fire genasi mother and stoic, steadfast earth genasi father. That love was short-lived, though, as they were lost at sea when I was young. Orphaned as an adolescent, I grew up in the temple, where I learned the canticles and found a love of music. The lute was the only instrument that would cooperate with my fingers, and so I learned. When I came of age, I made my way traveling and singing songs of encouragement. It wasn't until the town I was visiting was attacked by bandits that I also found a use for my sword and shield! Now, I roam the frontier, spreading good news and protecting others to the best of my ability. It sounds like a few dwarves are going to reclaim some vestige of their ancestral honor from the orcs in Khundrukar. They could certainly use my protection!
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Heya! I wish I saw this post earlier but I was playing football, anyway, I think you know me enough haha.
I would like to writte a character backstory, but, I would have to know who's a confirmed player and who's not. That way I'll know what kind of character should I make. Hell, I'll need to know if I get accepted or not haha.
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.
Backstories fleshed-out a little more.
I tweaked a little of mine too.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Hello,
I am living in Australia (East coast) but I’m French. I have been playing since 3.5 edition when I was in University with a bunch of friends then stopped for a while (mostly due to moving country). A couple of years ago, I came back in the DnD world (at the same time as the 5th edition). I am now the DM of a group of friends IRL but play only every month or so, due to family/work/other real life things. I started PbP last year and find it really interesting. I am playing in 2 other PbP (ToA and OotA). I am usually quite present. I try to post whenever I can (mostly in the morning or in the evening), rarely during the day.
As for my character, I was tempted to go for a Tiefling Bard, named Mordai (College of Sword).
He has 2 items that are dear to his heart: a pan flute that was found with him as a child, and a whip that he found during his first mission
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Thank you all for applying to be in the adventure, but I am officially closing the thread, the participants have been chosen. It will now be going private, so if you haven't been picked, that's ok, thanks again for the application.
THE FORGE OF FURY
DM: CrispyDM
PROLOGUE:
Durgeddin was a master smith who forged blades of surpassing quality and power. Centuries ago, his home was sacked by orcs. Durgeddin led the remnants of his clan to the mountains north of the town of Blasingdell and established a small, secret stronghold somewhere in the trackless wilderness.
From his hidden redoubt, he waged a decades-long vendetta against all orc-kind, until his enemies discovered his fortress and attacked it after a long siege. Durgeddin and his followers perished, and much wealth was carried away by the conquering hordes. But it's said that the deepest and best-hidden vaults and armories escaped the looting, and that some of Durgeddin's extraordinary blades still wait in the darkness for a hand bold enough to claim one.
You've come to Blasingdell, a small mining town on the northern frontier, to see if there's anything to these stories. Your map shows that the old dwarf-hold lies about three days' march to the north of the town. Dark, deeply forested hills rise beyond the town's outskirts.
THE MINING TOWN OF BLASINGDELL : THE TAVERN
TASKS:
We begin our adventure in the tavern in Blasingdell. Every story has a beginning, and while we prepare for our journey to the mountain of Khundrukar, we find our adventurers in this tavern, socializing and getting ready for this journey. But all good stories involve getting to know our people, and let us take a moment to:
- Make introductions
- Provide a little backstory into how you all know each other
- Why you are here?
- One of you has a map of the area. How did you come across this map of the area that leads you to Durgeddin's mountain called Khundrukar?
No rolls are needed if you don't want to. You can role-play away as long as you fulfill the tasks above.
A dark haired dwarf sits at a side table, grumbling to herself as she examines a well-worn map spread out on the wood. She wears a cloak made of pine green wool and fastened with a metal clasp shaped like a leaf. Her gaze frequently shifts to the front door, as if she expects someone to join her.
From the other side of the room the front door opens, a tall (by dwarven standards) dwarf comes through the entry. Slapping the side of his leg hangs a well used but somehow gleaming warhammer, across his back a shield. In the middle of his chest over the shirt he is wearing is an amulet with a gauntlet in the middle. He glances around and his eyes settle on a table that is currently occupied by another dwarf who seems to be irritated at whatever they are looking at, weaving his way through the other tables and patrons he approaches the table.
"It's good to see you, have you tried the ale yet?"
Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
Despite being a smaller population town, today the tavern is well stocked and the customers are numerous, as if the perfect opportunity for people to get together and share something amongst them was in the cards.
A dark skinned half elf know as Lue, walks inside the tavern looking for his party members. Lue is wearing a light blue shirt underneath a heavy but somehow comfortable looking chain mail, simple black pants with black leather boots.
"Hey guys!" he almost screams as he spots the two dwarves sitting at a table nearby. "Finally by all gods, you two won't belive me, I, somehow ended up at the wrong tavern. Shit was funny at first, but turned really awkward really fast" he says in a really deep masculine voice.
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.
(I'll let you guys post a bit more interactions before we begin the first chapter.)
The female dwarf rolls her eyes at Lue before gesturing for him to take a seat. Turning to the other dwarf, she says, "The ale here is tolerable. I'd recommend the house brew. Now, as I said yesterday, I'm willing to provide guidance and protection for this venture, and take a lesser share of what treasure we find, in exchange for having first choice of all jewelry. I've got my grandfather's map here....wasn't there one more who responded to my posting?" She looks around again, frowning.
Thoben slaps Lue on the back, "At least you made it, hopefully our other friend will be here soon also....."
Flagging down a server "I'll have a bit of your house brew please...."
Sitting back he glances about the room taking in the scenery.
Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
One of the serving girls, barely eighteen, sees your wave, comes over, and takes your order with a nod. Despite being busy today, she returns promptly with your order.