Theldrin is impressed with the way Xanrym springs into action to help the wounded man. Indeed this could be a good team , he thinks to himself. Glad to have something to do, he fetches his wine flagon and uses it as an object to cast Light on, then holds it up so Xanrym can see to work.
Anyone who checks the horse will see that is well beyond saving. Completely eviserated. They would find the satchels full of trade goods, however. With some pouches of silver and a few gems, probably worth 75gp or so.
Everyone responds fairly positively to Xanrym’s confidence. Alyce goes and gets the stuff and then gets everyone in the bar drinks. Tatum is thankful someone is taking charge. “Well done you lot, but this isn’t the last we’ll be harassed by those beasts. Not while we’re so close to Orlane”.
”Thank you friend, it seems I am in your debt, as are we all” the man who had the horse says to you. His skin is dusky brown and his curly hair propped up in Baklunish fashion. “My name is Maajid al-Lodi, and I am in your service. As valuable as that is at the moment” he nods at his broken leg.
Avery, disgusted and trying to get Trog smell (i.e. the poison) out of his system while cleaning the blood off his sword before sheathing it. He then enters the inn, and moves towards the bar. "Something to wash the foul taste of Trog out of mouth?" he asks as he leans his sword against the bar. He then turns to observe the activity around the injured man.
"This place is ******* cursed" Tatum mutters as he hands Avery his drink, not even bothering to ask for any money.
"Thank you friend" Maajid says to Lldryk, smiling."It's not often you meet adventurers as tough as yourselves with the integrity to return something like this."
He prepared himself for whatever treatment he's about to receive.
”Thank you friend, it seems I am in your debt, as are we all” the man who had the horse says to you. His skin is dusky brown and his curly hair propped up in Baklunish fashion. “My name is Maajid al-Lodi, and I am in your service. As valuable as that is at the moment” he nods at his broken leg.
Xanrym smiles, pleased at the compliment but not sure how to respond, "Well, yes. Thank you. It was mostly my new friends' heroics. Now, don't talk too much until we patch you up."
he fetches his wine flagon and uses it as an object to cast Light on, then holds it up so Xanrym can see to work.
"Ah--and here's Theldrin with the light. Oh! Brilliant!", Xanrym says, impressed at the magically glowing flagon. Then with a little laugh, "Literally! Ha! Yes, perfect, hold the light right there. Hold still, Maajid. I'm just going to cast a healing spell I learned in my studies."
Xanrym first looks around for Liarin, remembering that she was also injured in the attack. Xanrym casts Healing Word to heal Majiid. If Liarin has joined the group inside the inn, he will include her in his healing spell by using a trick that he picked up in his travels, splitting the magical power that he invokes and using a portion to heal Liarin, too.
Action: Cast spell (LVL 1 slot) Healing Word targeting Majiid, Healing: 5 Assuming that Liarin is within range, spend 1 sorcery point for Twin Spell, targeting Liarin, Healing: 5
After casting the spell, Xanrym uses the hot water and towels to clean Maajid's leg and see whether there's still any sign of an injury or something more serious, like poison.
"Thank you friend" Maajid says to Lldryk, smiling."It's not often you meet adventurers as tough as yourselves with the integrity to return something like this."
He prepared himself for whatever treatment he's about to receive.
Xanrym raises his glass of wine in a silent toast to the ranger, "That was well done. I seem to have landed in a regular band of heroes. Hm...it's starting to sound like a proper story. Five heroes they were, not normal, mundane. Five heroes who met on the road to Orlane. 'Twas a chance meeting, the sages agree; others shake their heads, say 'twas, 'Destiny.`"
If Maajid requires further treatment, Xanrym says, "Really, we should get Liarin to look at this. I believe that she has more experience in medicine and healing than I do."
Once Maajid is fully or mostly healed, Xanrym offers him the other glass of wine and says, "Here, you've experienced a harrowing ordeal. Drink. Tell us your tale. What brought you and your poor horse here. Where were you headed? And what happened on the path outside the inn?"
No sign of Poison, it seems once the Trog's go away so do the effects of their stench. This applies to Avery as well.
Maajid looks much better. The clamminess on his skin dries up and he looks like he's in far less pain. The leg, however, is still broken. It will take a far more experienced healer to fix that. "Thank you, friend. I'm sorry i didn't get you or your companions names". He looks at you all cheerfully. "I've never seen or even heard of beasts like those, they seemed to just appear out of the forrest.' He shakes his head. "My horse... she was a beauty, i will miss her dearly".
He shakes off the memory. "I am a trader from Ket my friend, I was passing through and thought perhaps to stop in Orlane for the night on my way to Keoland. It seems like it may have been a good idea, my map says there is a church in the village. Perhaps the priest will be able to heal my leg and i can purchase a new horse for the rest of my journey". He smiles at you all. "Perhaps you could escort me? i would of course pay you for the favour."
The people at the inn start in terror at the mention of the village, but no one says anything to the traveller, looking to the rest of you to to tell him. They see him now as your problem.
Avery, feeling better that the stench of Trog has cleared, and he has washed it down, moves over and joins the group, leans on his sword. "Did I overhear you are heading towards Orlane? I have business that way, and I for one want to see what this "thing" the farmer told me of that appeared to have corrupted his wife, and seems to be corrupting the town and all of the rumors we have heard. What say ye?"
Xanrym says, "Before you go to Orlane, Maajid, we should warn you that we have heard dark rumors about the town. Possibly a curse? Or some evil power at work? People going missing, and if they return at all, they come back changed somehow. Not themselves.
But, yes, I'd be happy to escort you there. I was alerady headed to Orlane, and I'd be happy for some employment! Even if the path is clear tomorrow, you may want someone take you there in a handcart or to carry you in a litter unless you want to limp along the path for a mile."
Xanrym finishes his glass of wine and looks to Avery, Theldrin, Lldryk, and Liarin. "What say you you all? Shall we make common cause and escort Maajid at least as far as Orlane? We made a pretty good team fighting those foul-smelling lizard men outside."
Theldrin nods, "I would welcome the company, as I was headed there myself." He turns to Maajid and continues, "And would certainly agree to escort you though I would maybe consider going another way if I were you."
Maajid smiles wryly. “I’m sure we will be fine friend. While I appreciate these people’s concerns, and those monsters were certainly terrifying, I think perhaps you and I have seen things far worse than a slowly abandoning village. These long winters are certainly the death of many small villages and towns. I just hope the priest still remains to patch my leg.” He doesn’t take the curse of Orlane very seriously.
“This is all very good, perhaps we should spend the night here and make our way down the road in the morning. I don’t suppose the church will be open yet. Of course I’m happy to cover all of your rooms. Although some of us may need to bunk together.” He pays Tatum for your rooms and you all spend the night at the Inn of the Grey Chain. You do end up having to share two large rooms with three beds each.
The next morning everyone wakes up, you help Maajid get down the stairs and organise a cart from Tatum to roll him to Orlane. Someone will need to take on that role.
You travel through the prosperous farms that surround Orlane, some of them seeming abandoned. After about an hour a cluster of buildings and trees becomes visible ahead, with the stone walls of a temple beyond—ORLANE--. At the outskirts of Orlane, a large grove of elms is visible to the left, while several wooden buildings border the road to the right.
At this point it's important to decide on your plan of action:
Do you all stay together or split up?
If you split up you can achieve twice the amount of activities in one day, but if something goes wrong, there will be less of you to deal with it.
What activities do you want to do?
One group can achieve three activities in a day: Morning, Afternoon, and Evening. On your first day in town, one of those activities needs to bechoose a place to stay the night. Also, Maajid wishes to go to the Temple of Merikka. Activities include:
2. Constable's Quarters - Where Sir Grover runs the guards of Orlane.
6. Golden Grain Inn - One of the Inn's in town
12. Village Store - Buy general goods.
15. Blacksmith's - Buy weapons and armour
21. Temple of Merikka - Biggest building in town
23. Alan Clayborn's Farm - Prosperous farm in town
25. Inn of the Slumbering Serpent - The other inn in town.
Avery is going to scan the area leading up to the town, what appears to be a farm or something to the immediate left, and the grove of elms. He takes his great sword from his back, and cradles it unsheathed in his arms. Do we see or hear any activity as we approach the town?
"What say you friends, how do we look into these tales we have heard? While I want to check up on Sir Grover for my comrade in arms, as the constable of the town he should have a good knowledge of what is happening, especially if there is a threat."
(Thanks for the nostalgia by the way with the map and picture...)
Looking around I am going to see if there is any sign of the rumors I have been told. Then to the group in general, "I am going to continue on to Temple of Merikka with Maajid to ensure his safety." Looking around, if I can see the Inn from where we are. If so I nod in that direction, " That Inn there looks as good a place as any to rejoin after you check with Sir Grover Avery."
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Theldrin is impressed with the way Xanrym springs into action to help the wounded man. Indeed this could be a good team , he thinks to himself. Glad to have something to do, he fetches his wine flagon and uses it as an object to cast Light on, then holds it up so Xanrym can see to work.
Anyone who checks the horse will see that is well beyond saving. Completely eviserated. They would find the satchels full of trade goods, however. With some pouches of silver and a few gems, probably worth 75gp or so.
Everyone responds fairly positively to Xanrym’s confidence. Alyce goes and gets the stuff and then gets everyone in the bar drinks. Tatum is thankful someone is taking charge. “Well done you lot, but this isn’t the last we’ll be harassed by those beasts. Not while we’re so close to Orlane”.
”Thank you friend, it seems I am in your debt, as are we all” the man who had the horse says to you. His skin is dusky brown and his curly hair propped up in Baklunish fashion. “My name is Maajid al-Lodi, and I am in your service. As valuable as that is at the moment” he nods at his broken leg.
If no one else has yet, I will retrieve his belongings from the horse and bring it to him.
Avery, disgusted and trying to get Trog smell (i.e. the poison) out of his system while cleaning the blood off his sword before sheathing it. He then enters the inn, and moves towards the bar. "Something to wash the foul taste of Trog out of mouth?" he asks as he leans his sword against the bar. He then turns to observe the activity around the injured man.
"This place is ******* cursed" Tatum mutters as he hands Avery his drink, not even bothering to ask for any money.
"Thank you friend" Maajid says to Lldryk, smiling."It's not often you meet adventurers as tough as yourselves with the integrity to return something like this."
He prepared himself for whatever treatment he's about to receive.
Xanrym smiles, pleased at the compliment but not sure how to respond, "Well, yes. Thank you. It was mostly my new friends' heroics. Now, don't talk too much until we patch you up."
"Ah--and here's Theldrin with the light. Oh! Brilliant!", Xanrym says, impressed at the magically glowing flagon. Then with a little laugh, "Literally! Ha! Yes, perfect, hold the light right there. Hold still, Maajid. I'm just going to cast a healing spell I learned in my studies."
Xanrym first looks around for Liarin, remembering that she was also injured in the attack. Xanrym casts Healing Word to heal Majiid. If Liarin has joined the group inside the inn, he will include her in his healing spell by using a trick that he picked up in his travels, splitting the magical power that he invokes and using a portion to heal Liarin, too.
Action: Cast spell (LVL 1 slot) Healing Word targeting Majiid, Healing: 5
Assuming that Liarin is within range, spend 1 sorcery point for Twin Spell, targeting Liarin, Healing: 5
After casting the spell, Xanrym uses the hot water and towels to clean Maajid's leg and see whether there's still any sign of an injury or something more serious, like poison.
Xanrym raises his glass of wine in a silent toast to the ranger, "That was well done. I seem to have landed in a regular band of heroes. Hm...it's starting to sound like a proper story.
Five heroes they were, not normal, mundane.
Five heroes who met on the road to Orlane.
'Twas a chance meeting, the sages agree;
others shake their heads, say 'twas, 'Destiny.`"
If Maajid requires further treatment, Xanrym says, "Really, we should get Liarin to look at this. I believe that she has more experience in medicine and healing than I do."
Once Maajid is fully or mostly healed, Xanrym offers him the other glass of wine and says, "Here, you've experienced a harrowing ordeal. Drink. Tell us your tale. What brought you and your poor horse here. Where were you headed? And what happened on the path outside the inn?"
No sign of Poison, it seems once the Trog's go away so do the effects of their stench. This applies to Avery as well.
Maajid looks much better. The clamminess on his skin dries up and he looks like he's in far less pain. The leg, however, is still broken. It will take a far more experienced healer to fix that. "Thank you, friend. I'm sorry i didn't get you or your companions names". He looks at you all cheerfully. "I've never seen or even heard of beasts like those, they seemed to just appear out of the forrest.' He shakes his head. "My horse... she was a beauty, i will miss her dearly".
He shakes off the memory. "I am a trader from Ket my friend, I was passing through and thought perhaps to stop in Orlane for the night on my way to Keoland. It seems like it may have been a good idea, my map says there is a church in the village. Perhaps the priest will be able to heal my leg and i can purchase a new horse for the rest of my journey". He smiles at you all. "Perhaps you could escort me? i would of course pay you for the favour."
The people at the inn start in terror at the mention of the village, but no one says anything to the traveller, looking to the rest of you to to tell him. They see him now as your problem.
Avery, feeling better that the stench of Trog has cleared, and he has washed it down, moves over and joins the group, leans on his sword. "Did I overhear you are heading towards Orlane? I have business that way, and I for one want to see what this "thing" the farmer told me of that appeared to have corrupted his wife, and seems to be corrupting the town and all of the rumors we have heard. What say ye?"
Xanrym says, "Before you go to Orlane, Maajid, we should warn you that we have heard dark rumors about the town. Possibly a curse? Or some evil power at work? People going missing, and if they return at all, they come back changed somehow. Not themselves.
But, yes, I'd be happy to escort you there. I was alerady headed to Orlane, and I'd be happy for some employment! Even if the path is clear tomorrow, you may want someone take you there in a handcart or to carry you in a litter unless you want to limp along the path for a mile."
Xanrym finishes his glass of wine and looks to Avery, Theldrin, Lldryk, and Liarin. "What say you you all? Shall we make common cause and escort Maajid at least as far as Orlane? We made a pretty good team fighting those foul-smelling lizard men outside."
Theldrin nods, "I would welcome the company, as I was headed there myself." He turns to Maajid and continues, "And would certainly agree to escort you though I would maybe consider going another way if I were you."
Avery nods, "Aye, as it seems one way or the other our paths are generally heading that way, why not."
Maajid smiles wryly. “I’m sure we will be fine friend. While I appreciate these people’s concerns, and those monsters were certainly terrifying, I think perhaps you and I have seen things far worse than a slowly abandoning village. These long winters are certainly the death of many small villages and towns. I just hope the priest still remains to patch my leg.” He doesn’t take the curse of Orlane very seriously.
“This is all very good, perhaps we should spend the night here and make our way down the road in the morning. I don’t suppose the church will be open yet. Of course I’m happy to cover all of your rooms. Although some of us may need to bunk together.” He pays Tatum for your rooms and you all spend the night at the Inn of the Grey Chain. You do end up having to share two large rooms with three beds each.
Feel free to role play any step of this process. I’ll fast forward to the next morning in a couple hours
I to am traveling to Orlane. Perhaps we should journey together. (I nod to Theldrin) Strength in numbers and all that.
Everyone mark off a Long Rest.
The next morning everyone wakes up, you help Maajid get down the stairs and organise a cart from Tatum to roll him to Orlane. Someone will need to take on that role.
You travel through the prosperous farms that surround Orlane, some of them seeming abandoned. After about an hour a cluster of buildings and trees becomes visible ahead, with the stone walls of a temple beyond—ORLANE--. At the outskirts of Orlane, a large grove of elms is visible to the left, while several wooden buildings border the road to the right.
At this point it's important to decide on your plan of action:
Do you all stay together or split up?
If you split up you can achieve twice the amount of activities in one day, but if something goes wrong, there will be less of you to deal with it.
What activities do you want to do?
One group can achieve three activities in a day: Morning, Afternoon, and Evening. On your first day in town, one of those activities needs to be choose a place to stay the night. Also, Maajid wishes to go to the Temple of Merikka. Activities include:
2. Constable's Quarters - Where Sir Grover runs the guards of Orlane.
6. Golden Grain Inn - One of the Inn's in town
12. Village Store - Buy general goods.
15. Blacksmith's - Buy weapons and armour
21. Temple of Merikka - Biggest building in town
23. Alan Clayborn's Farm - Prosperous farm in town
25. Inn of the Slumbering Serpent - The other inn in town.
You approached from the west btw.
Avery is going to scan the area leading up to the town, what appears to be a farm or something to the immediate left, and the grove of elms. He takes his great sword from his back, and cradles it unsheathed in his arms. Do we see or hear any activity as we approach the town?
"What say you friends, how do we look into these tales we have heard? While I want to check up on Sir Grover for my comrade in arms, as the constable of the town he should have a good knowledge of what is happening, especially if there is a threat."
(Thanks for the nostalgia by the way with the map and picture...)
Looking around I am going to see if there is any sign of the rumors I have been told. Then to the group in general, "I am going to continue on to Temple of Merikka with Maajid to ensure his safety." Looking around, if I can see the Inn from where we are. If so I nod in that direction, " That Inn there looks as good a place as any to rejoin after you check with Sir Grover Avery."