Word has reached Psalm's ears of the March of Vice, a celebration in Zinda notorious not only for its revelry but also for the affluent and potentially gullible attendees. An old acquaintance from Waterdeep has heard of the misadventure with the Xanathar Guild, and contacted him with a proposition. He had heard of a legendary bottle of jeli wine said to be in the possession of one of Zinda's rulers.
Seeing an opportunity, Psalm was enticed. He was tasked to head into the rain forest, in disguise, and find a caravan of merchants. If he manages to stow himself away, he will be able to hide himself until the caravan is safely within Zinda's walls.
@HunterOrien
Since becoming the receptacle for a great old one, Lief has been receiving whispers. Now his patron has been guiding him to Zinda's March of Vice, a well-known celebration. In return, the patron has promised revelations and arcane knowledge hidden within the city. Lief has specifically been told of an ancient relic rumoured to be in Zinda and said to hold great power. Following his patron's wishes, Lief has decided to head to Zinda.
@Gnomesftw
After the death of her mentor, Lirin has been on a path of healing. Her path now leads her to Zinda, but not for the opportunity of debauchery that the March of Vice's celebrations promise. Instead, Lirin hopes to uphold her mentor's teachings and help the less fortunate within Zinda. Those who would not see the celebrations as a welcome, but rather as a disturbance to their unfortunate lives. For it is them who will ultimately pay the cost of the festivities.
@chrisbodmann
Celeste's reputation as a great entertainer has brought the attention of one of Zinda's rulers. For the March of Vice, she has been hired as a headline act, after a messenger was sent to meet with her. Seeing the opportunity to grow out of her mother's shadow, and a chance to define her career, Celeste finds herself travelling with a caravan of merchants. However, the caravan is behind schedule, and Celeste is beginning to worry.
@ChaplainRock
Shadow has caught the attention of Captain Adann, a leader of Zinda’s anti-aristocrat group called the Bloodletters. He has heard rumours of a plot to murder the rulers of Zinda. However, this is not one of Bloodletterr's plots. Fearing that blame might fall on the heads of the Bloodletters, Captain Adann has hired Shadow to get to the bottom of the case, before Zinda's rulers become desperate and start making an example out of the Bloodletter's members.
Shadow now finds himself travelling with a caravan of merchants through a rainforest on the way to Zinda.
@VitusW
As a former storyteller and wanting to spread the word of Milil, Screechirk finds himself travelling with a caravan of merchants heading to Zinda for the March of Vice's celebrations.
@Everyone
Heat rises from the jungle floor and clings to the broad leaves in the canopy above. Ahead, an elephant sways drowsily. Its rider groans and stretches, and then rejoins the ululating marching chant.
As the forest thins, the gleaming gates of the trade city of Zinda appear a mile ahead.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Screechirk feels delight in his heart as the city gates appears and joins in with the ululating chants, striking up a melody on his lyre. He looks around trying to see if there are other travelers of note that could be interesting companions for conversation.
This post has potentially manipulated dice roll results.
Communicating telepathically with his familiar, ‘It’s not everyday, it’s not even once in a while. This is the first time in a month. Just fly up high so I can get a look.’ Glass (Leif’s familiar) reluctantly flies up invisibly high over the heads of everyone as Leif views the city through his eyes. To anyone nearby it just looks like the little guys taking a quick rest…
Perception 12. Just looking for a school/library/temple a place to begin researching…
Lirin walked alongside the others, wearing thin, simple white robes with small red trim. Her hands and forearms are wrapped in similar cloth and basic leather sandals clad her feet. Sweat beads across her face and down her body thanks to the steamy jungle heat but she paid no attention to it, her face set on reaching the city and tending to the unfortunate souls imposed upon by the upcoming festival.
Of course the one time she took a chance to get away from the throngs of fans and constant attention was when she got a job. Of course, she was excited to be performing at the March. It was an incredible opportunity, and one she decided not to tell her mother about to avoid her crapping all over it.
But now this horrible caravan was going to be late. Just her luck.
She marched forward to see the caravan chief. “Excuse me, who’s in charge here?” she asked. “I’m not sure if you know who I am, but I need to get to Zinda for the festival. Can we speed things up?”
Rollback Post to RevisionRollBack
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
He dislikes their bird-sized rainforest kin a good bit more.
And yet, here he is, The Greatest Swashbuckler of his Generation™ standing ankle-deep in muddy goo, dressed in a costume of rags, waiting to tag along with a passing caravan... As he stands there, leaning against a tree, cloak pulled tight around him to protect from the elements, he looks up and sees a small primate looking down at him from the trees. Psalm sticks out his tongue. The primate chatters something in return then scampers away.
He should've stayed in San Citlan. It was dry in San Citlan. They had good booze in San Citlan... Good booze, he thinks... and even better company...
A rakish smirk crosses his face as he remembers the certain someones who prompted that wayward thought... But then his blue eyes shift toward the obscured horizon... Towards Zinda.
If the stories he's heard about the legendary March of Vice are true, his sprawling tour of adventure and debauchery is about to reach new and heretofore unimagined heights. Besides, if he can leave the festival with a fabled bit of ill-gotten treasure in hand... Well, it will mean this time in the muck was well spent. Just a short, colorful footnote in an otherwise luminescent tale of audacity, daring do and high stakes chicanery. Another glorious chapter in the epic tale of the Crimson Castast--
Plop.
Psalm's sublime train of thought is torn apart when a brown pile of organic matter strikes his head from above. He looks up to see that chattering primate again, offering him an amused grin before disappearing into the trees.
Yes. Bugs are bad. Monkeys are worse.
Desperate to leave this infernal rainforest, he turns his full attention to the path where he expects the caravan to arrive. He does his best to seem inconspicuous as he watches, not worth a second glance to any passing merchant.
Perception: 8
Stealth: 25
Rollback Post to RevisionRollBack
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae(L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk -Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
Shadow moves with the grace and ease of a panther, stalking easily through the rainforest as if it were a second home to him. He watches over the caravan and it's occupants, easily keeping or exceeding the pace despite the dense undergrowth.
Screechirk looks around and spots another arakocra in the line of people.
When Glass flies up through the tree canopy of the jungle, he makes out a circular structure that resembles a college. The building is extravagant which fits the style of the rest of Zinda.
Celeste catches up with the man riding on the back of an elephant, he looks down and replies curtly, "We'll get there when we get there."
Half an hour later the merchants of the caravan begin cheering as they pass through Zinda's open gates. However, city agents are waiting just side ready to collect five silver pieces for each person passing through.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Leif hurries to catch up with the Aarockra with the lyre (Screechirk), “Master musician sir, might you have change for a gp? Seems I did not account for a gate fee.” If he seems agreeable Leif digs into a pocket and produces a gold coin.
This post has potentially manipulated dice roll results.
Shadow slips through the gates and pays his entry fee, then pulls out a clipboard and watches the caravan as it enters, noting anyone that looks like an adventurer(or an assassin)
Perception: 19
Rollback Post to RevisionRollBack
Old school AD&D player, now learning to be a better DM dad
First the caravan is late and then she is getting charged to come inside? What was this, amateur hour? At least the door charge would keep the riffraff out.
Celestes flashes her best smile to the guard, hoping he will recognize her and let her pass without paying. “I appreciate the work that you do to keep the city safe, Captain,” she says sweetly.
Rollback Post to RevisionRollBack
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Screechirk is getting ready to fly over to the other aarakocra when he sees the gnome (Leif) come up to him. Upon hearing the request he feels for purse and replies to the gnome, "Unfortunately I don't have enough change to break a gold for the both of us, but I've got enough that if we go together and you give the guard a gold for the both of us, I can give you 5 silver." He looks around the crowd for a moment in thought, "The name's Screechirk. How about yours, fellow traveler?"
Lirin wipes some sweat off her face as they approach the gates and meet the guards. Having no idea whether the guards are above board or not she errs on the side of hope and hands them over a gold piece. "Appreciate you doin' yer job aye." She gives a slight nodding bow after and then shuffles along with the rest of the caravan. Her eyes though begin to immediately scan the scene for anyone that might need her help.
Screechirk is getting ready to fly over to the other aarakocra when he sees the gnome (Leif) come up to him. Upon hearing the request he feels for purse and replies to the gnome, "Unfortunately I don't have enough change to break a gold for the both of us, but I've got enough that if we go together and you give the guard a gold for the both of us, I can give you 5 silver." He looks around the crowd for a moment in thought, "The name's Screechirk. How about yours, fellow traveler?"
“My name is Leif Aulderoot. That works for me then. You look as though you could simply fly right in why do you stand in line and pay like the rest of us?”
Screechirk chuckles, "Just because I could doesn't mean I should." He shifts into walking alongside Leif, "Besides, I came here to see what this legendary March of Vice was all about. I doubt I'd want to start out such an adventure on the wrong side of the law." He pauses for a moment, "So what brings you to Zinda, Leif?"
“Oh well I’m here to retrieve a powerful relic. Really I’m hoping to have fun and enjoy the festivities, but I believe I’ll be stuck at the college library… anyway. Are you here for fun?” Leif is really looking Screechirk over trying to commit him to memory, such an individual talented and if a bard perhaps very knowledgeable…
Screechirk nods in interest at Leif's quest for a powerful relic. "A noble quest. Well hopefully you're not stuck there too long and can join in the festivities." he pauses for a moment, strumming the lyre as he collects his thoughts, "I'm here for a bit of fun and also work. I'm a cleric of Milil. Poetry. Song. The tales we weave. They are more than just mere entertainment. They are, in a way, life itself. So I hope to spread some stories and perhaps learn some from others."
As Celeste attempts to pass through without passing, the guard blocks her way. He shoves an open hand in her direction. "Five silver," he says gruffly.
Meanwhile, other members of the caravan continue passing through, paying their fee to other guards.
Those who pay the fee without hassel find that the road turns to a golden colour. The golden road continues amid silk-draped boths and squat buildings with conical roofs. The chatter of merchants and cheeful youths rings out along the road. Folk sell colourful flowers, beaded charms, and other wares from woven baskets atops their heads, whilst street performers spin in tight circles, waving long silk streamers.
Further along the road is the city centre, which is currently bustling with activity, lined with tropical trees with branches that droop to the pavement. Most of the caravan continues down the main road, passing a shadowy alley, to the city centre.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Shadow notes the gnome and aarakocra adventurers conversing and puts away his clipboard. "Well met, Adventurers! I am Sekolath Smyth, a fellow traveler of the glory road and a private investigator of sorts now that I am retired from the military. Most people call me Shadow. What brings you to this fine city?" He smiles.
Insight check on the responses: 24 *OOC when I moused over the die roll it listed 20+4=24 but posted 11 as the result. editing to reflect the actual roll. Weird*
@MAOShea
Word has reached Psalm's ears of the March of Vice, a celebration in Zinda notorious not only for its revelry but also for the affluent and potentially gullible attendees. An old acquaintance from Waterdeep has heard of the misadventure with the Xanathar Guild, and contacted him with a proposition. He had heard of a legendary bottle of jeli wine said to be in the possession of one of Zinda's rulers.
Seeing an opportunity, Psalm was enticed. He was tasked to head into the rain forest, in disguise, and find a caravan of merchants. If he manages to stow himself away, he will be able to hide himself until the caravan is safely within Zinda's walls.
@HunterOrien
Since becoming the receptacle for a great old one, Lief has been receiving whispers. Now his patron has been guiding him to Zinda's March of Vice, a well-known celebration. In return, the patron has promised revelations and arcane knowledge hidden within the city. Lief has specifically been told of an ancient relic rumoured to be in Zinda and said to hold great power. Following his patron's wishes, Lief has decided to head to Zinda.
@Gnomesftw
After the death of her mentor, Lirin has been on a path of healing. Her path now leads her to Zinda, but not for the opportunity of debauchery that the March of Vice's celebrations promise. Instead, Lirin hopes to uphold her mentor's teachings and help the less fortunate within Zinda. Those who would not see the celebrations as a welcome, but rather as a disturbance to their unfortunate lives. For it is them who will ultimately pay the cost of the festivities.
@chrisbodmann
Celeste's reputation as a great entertainer has brought the attention of one of Zinda's rulers. For the March of Vice, she has been hired as a headline act, after a messenger was sent to meet with her. Seeing the opportunity to grow out of her mother's shadow, and a chance to define her career, Celeste finds herself travelling with a caravan of merchants. However, the caravan is behind schedule, and Celeste is beginning to worry.
@ChaplainRock
Shadow has caught the attention of Captain Adann, a leader of Zinda’s anti-aristocrat group called the Bloodletters. He has heard rumours of a plot to murder the rulers of Zinda. However, this is not one of Bloodletterr's plots. Fearing that blame might fall on the heads of the Bloodletters, Captain Adann has hired Shadow to get to the bottom of the case, before Zinda's rulers become desperate and start making an example out of the Bloodletter's members.
Shadow now finds himself travelling with a caravan of merchants through a rainforest on the way to Zinda.
@VitusW
As a former storyteller and wanting to spread the word of Milil, Screechirk finds himself travelling with a caravan of merchants heading to Zinda for the March of Vice's celebrations.
@Everyone
Heat rises from the jungle floor and clings to the broad leaves in the canopy above. Ahead, an elephant sways drowsily. Its rider groans and stretches, and then rejoins the ululating marching chant.
As the forest thins, the gleaming gates of the trade city of Zinda appear a mile ahead.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
[I was intending that Celeste was from Zinda - a local]
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Screechirk feels delight in his heart as the city gates appears and joins in with the ululating chants, striking up a melody on his lyre. He looks around trying to see if there are other travelers of note that could be interesting companions for conversation.
Perception: 12+3 = 15
This is a signature. It was a simple signature. But it has been upgraded.
Bel, Aarakocra Hunter Ranger, Friend Campaign
Screechirk, Aarakocra Light Cleric, Wages of Vice
Darath, Goliath Battlemaster, Into the Overlap
Draíocht, Wood Elf Moon Druid, Kholias
Eggo Lass, Drow GOOlock, 100 Dungeons
Drako, Dragonborn Tempest Cleric, Dragon of Icespire Peak
Phait, Mountain Dwarf Wild Magic Sorcerer, Shadowglass
Get rickrolled here. Listen to awesome music here. (selection 27, 4/23/24, One Voice)
Communicating telepathically with his familiar, ‘It’s not everyday, it’s not even once in a while. This is the first time in a month. Just fly up high so I can get a look.’ Glass (Leif’s familiar) reluctantly flies up invisibly high over the heads of everyone as Leif views the city through his eyes. To anyone nearby it just looks like the little guys taking a quick rest…
Perception 12. Just looking for a school/library/temple a place to begin researching…
once we arrive of course.
*Sha-gravis *Fjörn Bhrünt *Leif Aulderoot *Saltstrider *Eron Colborn
Lirin walked alongside the others, wearing thin, simple white robes with small red trim. Her hands and forearms are wrapped in similar cloth and basic leather sandals clad her feet. Sweat beads across her face and down her body thanks to the steamy jungle heat but she paid no attention to it, her face set on reaching the city and tending to the unfortunate souls imposed upon by the upcoming festival.
Of course the one time she took a chance to get away from the throngs of fans and constant attention was when she got a job. Of course, she was excited to be performing at the March. It was an incredible opportunity, and one she decided not to tell her mother about to avoid her crapping all over it.
But now this horrible caravan was going to be late. Just her luck.
She marched forward to see the caravan chief. “Excuse me, who’s in charge here?” she asked. “I’m not sure if you know who I am, but I need to get to Zinda for the festival. Can we speed things up?”
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Bugs.
Psalm detests the bothersome little monsters.
He dislikes their bird-sized rainforest kin a good bit more.
And yet, here he is, The Greatest Swashbuckler of his Generation™ standing ankle-deep in muddy goo, dressed in a costume of rags, waiting to tag along with a passing caravan... As he stands there, leaning against a tree, cloak pulled tight around him to protect from the elements, he looks up and sees a small primate looking down at him from the trees. Psalm sticks out his tongue. The primate chatters something in return then scampers away.
He should've stayed in San Citlan. It was dry in San Citlan. They had good booze in San Citlan... Good booze, he thinks... and even better company...
A rakish smirk crosses his face as he remembers the certain someones who prompted that wayward thought... But then his blue eyes shift toward the obscured horizon... Towards Zinda.
If the stories he's heard about the legendary March of Vice are true, his sprawling tour of adventure and debauchery is about to reach new and heretofore unimagined heights. Besides, if he can leave the festival with a fabled bit of ill-gotten treasure in hand... Well, it will mean this time in the muck was well spent. Just a short, colorful footnote in an otherwise luminescent tale of audacity, daring do and high stakes chicanery. Another glorious chapter in the epic tale of the Crimson Castast--
Plop.
Psalm's sublime train of thought is torn apart when a brown pile of organic matter strikes his head from above. He looks up to see that chattering primate again, offering him an amused grin before disappearing into the trees.
Yes. Bugs are bad. Monkeys are worse.
Desperate to leave this infernal rainforest, he turns his full attention to the path where he expects the caravan to arrive. He does his best to seem inconspicuous as he watches, not worth a second glance to any passing merchant.
Perception: 8
Stealth: 25
DM - Origins - A Level Zero Adventure
DM - Dragons of Stormwreck Isle
The Forge of Fury - Lehmani (L3 Tiefling Cleric, Forge Domain)
Wild Beyond the Witchlight - Fa'amae (L2 Shadar-kai Druid, Circle of the Spores)
Greyhawk - Tilliman Treewick Toadswaddler the First (L1 Gnome Rogue)
Shadow moves with the grace and ease of a panther, stalking easily through the rainforest as if it were a second home to him. He watches over the caravan and it's occupants, easily keeping or exceeding the pace despite the dense undergrowth.
Old school AD&D player, now learning to be a better DM dad
Screechirk looks around and spots another arakocra in the line of people.
When Glass flies up through the tree canopy of the jungle, he makes out a circular structure that resembles a college. The building is extravagant which fits the style of the rest of Zinda.
Celeste catches up with the man riding on the back of an elephant, he looks down and replies curtly, "We'll get there when we get there."
Half an hour later the merchants of the caravan begin cheering as they pass through Zinda's open gates. However, city agents are waiting just side ready to collect five silver pieces for each person passing through.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Leif hurries to catch up with the Aarockra with the lyre (Screechirk), “Master musician sir, might you have change for a gp? Seems I did not account for a gate fee.” If he seems agreeable Leif digs into a pocket and produces a gold coin.
*Sha-gravis *Fjörn Bhrünt *Leif Aulderoot *Saltstrider *Eron Colborn
Shadow slips through the gates and pays his entry fee, then pulls out a clipboard and watches the caravan as it enters, noting anyone that looks like an adventurer(or an assassin)
Perception: 19
Old school AD&D player, now learning to be a better DM dad
First the caravan is late and then she is getting charged to come inside? What was this, amateur hour? At least the door charge would keep the riffraff out.
Celestes flashes her best smile to the guard, hoping he will recognize her and let her pass without paying. “I appreciate the work that you do to keep the city safe, Captain,” she says sweetly.
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Screechirk is getting ready to fly over to the other aarakocra when he sees the gnome (Leif) come up to him. Upon hearing the request he feels for purse and replies to the gnome, "Unfortunately I don't have enough change to break a gold for the both of us, but I've got enough that if we go together and you give the guard a gold for the both of us, I can give you 5 silver." He looks around the crowd for a moment in thought, "The name's Screechirk. How about yours, fellow traveler?"
This is a signature. It was a simple signature. But it has been upgraded.
Bel, Aarakocra Hunter Ranger, Friend Campaign
Screechirk, Aarakocra Light Cleric, Wages of Vice
Darath, Goliath Battlemaster, Into the Overlap
Draíocht, Wood Elf Moon Druid, Kholias
Eggo Lass, Drow GOOlock, 100 Dungeons
Drako, Dragonborn Tempest Cleric, Dragon of Icespire Peak
Phait, Mountain Dwarf Wild Magic Sorcerer, Shadowglass
Get rickrolled here. Listen to awesome music here. (selection 27, 4/23/24, One Voice)
Lirin wipes some sweat off her face as they approach the gates and meet the guards. Having no idea whether the guards are above board or not she errs on the side of hope and hands them over a gold piece. "Appreciate you doin' yer job aye." She gives a slight nodding bow after and then shuffles along with the rest of the caravan. Her eyes though begin to immediately scan the scene for anyone that might need her help.
“My name is Leif Aulderoot. That works for me then. You look as though you could simply fly right in why do you stand in line and pay like the rest of us?”
*Sha-gravis *Fjörn Bhrünt *Leif Aulderoot *Saltstrider *Eron Colborn
Screechirk chuckles, "Just because I could doesn't mean I should." He shifts into walking alongside Leif, "Besides, I came here to see what this legendary March of Vice was all about. I doubt I'd want to start out such an adventure on the wrong side of the law." He pauses for a moment, "So what brings you to Zinda, Leif?"
This is a signature. It was a simple signature. But it has been upgraded.
Bel, Aarakocra Hunter Ranger, Friend Campaign
Screechirk, Aarakocra Light Cleric, Wages of Vice
Darath, Goliath Battlemaster, Into the Overlap
Draíocht, Wood Elf Moon Druid, Kholias
Eggo Lass, Drow GOOlock, 100 Dungeons
Drako, Dragonborn Tempest Cleric, Dragon of Icespire Peak
Phait, Mountain Dwarf Wild Magic Sorcerer, Shadowglass
Get rickrolled here. Listen to awesome music here. (selection 27, 4/23/24, One Voice)
“Oh well I’m here to retrieve a powerful relic. Really I’m hoping to have fun and enjoy the festivities, but I believe I’ll be stuck at the college library… anyway. Are you here for fun?” Leif is really looking Screechirk over trying to commit him to memory, such an individual talented and if a bard perhaps very knowledgeable…
*Sha-gravis *Fjörn Bhrünt *Leif Aulderoot *Saltstrider *Eron Colborn
Screechirk nods in interest at Leif's quest for a powerful relic. "A noble quest. Well hopefully you're not stuck there too long and can join in the festivities." he pauses for a moment, strumming the lyre as he collects his thoughts, "I'm here for a bit of fun and also work. I'm a cleric of Milil. Poetry. Song. The tales we weave. They are more than just mere entertainment. They are, in a way, life itself. So I hope to spread some stories and perhaps learn some from others."
This is a signature. It was a simple signature. But it has been upgraded.
Bel, Aarakocra Hunter Ranger, Friend Campaign
Screechirk, Aarakocra Light Cleric, Wages of Vice
Darath, Goliath Battlemaster, Into the Overlap
Draíocht, Wood Elf Moon Druid, Kholias
Eggo Lass, Drow GOOlock, 100 Dungeons
Drako, Dragonborn Tempest Cleric, Dragon of Icespire Peak
Phait, Mountain Dwarf Wild Magic Sorcerer, Shadowglass
Get rickrolled here. Listen to awesome music here. (selection 27, 4/23/24, One Voice)
As Celeste attempts to pass through without passing, the guard blocks her way. He shoves an open hand in her direction. "Five silver," he says gruffly.
Meanwhile, other members of the caravan continue passing through, paying their fee to other guards.
Those who pay the fee without hassel find that the road turns to a golden colour. The golden road continues amid silk-draped boths and squat buildings with conical roofs. The chatter of merchants and cheeful youths rings out along the road. Folk sell colourful flowers, beaded charms, and other wares from woven baskets atops their heads, whilst street performers spin in tight circles, waving long silk streamers.
Further along the road is the city centre, which is currently bustling with activity, lined with tropical trees with branches that droop to the pavement. Most of the caravan continues down the main road, passing a shadowy alley, to the city centre.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Shadow notes the gnome and aarakocra adventurers conversing and puts away his clipboard. "Well met, Adventurers! I am Sekolath Smyth, a fellow traveler of the glory road and a private investigator of sorts now that I am retired from the military. Most people call me Shadow. What brings you to this fine city?" He smiles.
Insight check on the responses: 24
*OOC when I moused over the die roll it listed 20+4=24 but posted 11 as the result. editing to reflect the actual roll. Weird*
Old school AD&D player, now learning to be a better DM dad