Sly sees that the incoherent babbling of the mouther seems to be affecting Xarkris and thus refrains from potentially making the situation worse by using her transmutation magic to make him faster. Who knew what that would cause.
Instead, she opts to throw a fire quill at the gibbering monster, observing the reaction. She also retreats to the back of the group, about 10 feet into the room they came from.
Bilyur uses 45 feet of movement to push his way past Xarkris and to the other side of the mouther, barely setting his mind against the confusing stream of gibberish. He attacks twice with his claws, (16 to hit for 11 damage, 23 to hit for 10 damage.) and then follows up with two focused attacks, (18 to hit for 12 damage (DC 15 STR save) and 9 to hit for 5 damage (DC 15 STR saving throw).
Sly steps forward and steps into where Eggo is standing for a short moment as she fires off her spell, before falling back behind Techi. Despite having to find a way to weave the attack between Xarkris and Bilyur to send a fire bolt the mouther's way, its poor defences allow her to still get a shot on target even with the cover it is behind.
Bilyur then heads forward to attack it, moving through Xarkris to strike, but finds that the stone floor around the mouther is curiously gummy and doughlike, meaning he has to expend some effort extra effort to move through it. This is no matter for him due to his monk speed and bearlike endurance, however the sinking surface does mean that he needs to pull his paws free from the goo before he can progress any further. [Can I please have a DC 10 Strength Save from Bilyur? On a success he will move forward and take his turn as you said, on a failure his speed will be reduced to 0 until the start of his next turn]
[For Eggo's turn, I've added a small black dot that shows the hypothetical centre of her HoH, with a circle around it to show the range. This position is the furthest she can put it from the party whilst still affecting both the mouther and golem, however, due to where Bilyur can reach with his movement to hit the Mouther, there's no way to put it anywhere that wouldn't affect him as well. Just wanted to let you know in case you wanted to reconsider or are happy to still go ahead with it (I'll assume she's also going to step 5 feet forward to be behind Xarkris just so she can see pretty much the whole room too)]
Once Bilyur has given his save to determine what happens on his turn and Eggo has confirmed her turn choices, I'll post the rolled d8 that will show what happens on Xarkris's turn!
Bilyur moves into a position that allows him to push the mouther back without the workbench in the way, and manages to hit with all his attacks, striking through the parts of the mouther that are solid flesh or strings of tendons. He just succeeds in pushing it back as well, managing to find a mouth to wedge his foot in and launch it back. The creatures liquid form sloshes against the wall and small dregs of it seep into the nearby drain, whilst it also drags the doughy stone it has corrupted with it, as if the muscly sinew that has pooled around its lower half has rooted itself in the ground, and helps it pull its aberrant influence about with it. However, Bilyur finds that through a foul mixture of the creature's liquid anatomy, and the fact that as an aberration it seemingly has no concept of up or down, he is unable to knock it down prone, no matter what he tries.
Since the Mouther has relocated, I'll give Eggo a chance to see if she wants to change her turn, just so she can make the best of her spell slots!
Initiative Order Sly: 17 Bilyur: 15 Eggo Lass: 14 <- CURRENT TURN Xarkris: 11 (Failed WIS Save) Gibbering Mouther: 9 Flesh Golem: 7 Techi: 3
OH, I just looked at the map. I meant to move so that I was standing between the mouther and the wall before pushing it. By my calculation, that would require 45 feet of movement, and I have 50. I should have specified, though. Up to you to keep the current one or change it. I was hoping to make the most of the 15-foot push.
[Ohh, right, thanks for clarifying! I didn't realise you had 50 feet of movement, and since moving through a creature's space is difficult terrain, I didn't think you could make it between the mouther and the wall with the 45 feet of movement I thought you had. The mouther fails the other push as well (12), so I'll move it to where it should be on the map, and since that now means there are no issues with HoH, I'll take Eggo's turn as Vitus intended to, and move to Xarkris's turn!]
Bilyur spends all his movement to get behind the mouther and uses his monumental strength to send it gliding out of the room and into the neighbouring hall, freeing Xarkris from the impending madness that its gibbering may have brought. Eggo then steps forward to get a look at the room and creates a void within the corner, creating a sphere that obscures the two enemies as it seems to consist of an odd darkness even darkvision can't penetrate, likely just as abberant as the mouther in origin.
Enemies Flesh Golem: blinded Gibbering Mouther: -49, blinded Both obscured completely and will take 8 cold damage at the start of their turns, plus an extra 2 acid damage if they are still within area and fail a DC 15 Dex save
If Xarkris is the Yellow dot. He will move 10’ to the WEST and end his movement in the corner of the room. Xarkris will then lean his battle axe against the wall next to him and grab 2 javelins from his back harness and use the ACTION READY. As a REACTION, he will use his 2 Attacks to throw his javelins at the Gibbering Mouther as soon as he sees the bastard.
I rolled an adjusted TO HIT of 12 on both attacks. I rolled adjusted DAMAGE rolls of 6 and 10.
Rollback Post to RevisionRollBack
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Xarkris would like to have the same enthusiasm as the other members of his party..
Initiative of 11
Wisdom Saving Throw of 9
I posted this earlier, but it does not look like it went through.
Initiative of 11 and Wisdom Saving Throw of 9 for Xarkris
[Just Bilyur’s initiative and DC 10 Wisdom Save if he wants to roll that preemptively left]
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DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
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Initiative: 15. WIS save: 10 (do you rule that as success?)
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
[Yup, I rule that for DCs and ACs a success is on or over, so 10 is fine!]
Sly is up first!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
Sly sees that the incoherent babbling of the mouther seems to be affecting Xarkris and thus refrains from potentially making the situation worse by using her transmutation magic to make him faster. Who knew what that would cause.
Instead, she opts to throw a fire quill at the gibbering monster, observing the reaction. She also retreats to the back of the group, about 10 feet into the room they came from.
Attack: 13, damage: 11 fire
Bilyur uses 45 feet of movement to push his way past Xarkris and to the other side of the mouther, barely setting his mind against the confusing stream of gibberish. He attacks twice with his claws, (16 to hit for 11 damage, 23 to hit for 10 damage.) and then follows up with two focused attacks, (18 to hit for 12 damage (DC 15 STR save) and 9 to hit for 5 damage (DC 15 STR saving throw).
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Preemptive deflect attack: Reduce by 11 damage.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Eggo Lass waves her wand, summoning a black void into the room.
Hunger of Hadar
centering it so that Xarkris is out of area, but keeping golem and gibber within it and slowing their advance on the party.
After casting her spell she then move a little down the hall to keep out of the gibbering radius.
HoH Damage:
6+2 = 8 cold damage //taken automatically at start of turn
1+1 = 2 acid damage //taken if still in area and fail DC 15 DEX Save
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Sly steps forward and steps into where Eggo is standing for a short moment as she fires off her spell, before falling back behind Techi. Despite having to find a way to weave the attack between Xarkris and Bilyur to send a fire bolt the mouther's way, its poor defences allow her to still get a shot on target even with the cover it is behind.
Bilyur then heads forward to attack it, moving through Xarkris to strike, but finds that the stone floor around the mouther is curiously gummy and doughlike, meaning he has to expend some effort extra effort to move through it. This is no matter for him due to his monk speed and bearlike endurance, however the sinking surface does mean that he needs to pull his paws free from the goo before he can progress any further. [Can I please have a DC 10 Strength Save from Bilyur? On a success he will move forward and take his turn as you said, on a failure his speed will be reduced to 0 until the start of his next turn]
[For Eggo's turn, I've added a small black dot that shows the hypothetical centre of her HoH, with a circle around it to show the range. This position is the furthest she can put it from the party whilst still affecting both the mouther and golem, however, due to where Bilyur can reach with his movement to hit the Mouther, there's no way to put it anywhere that wouldn't affect him as well. Just wanted to let you know in case you wanted to reconsider or are happy to still go ahead with it (I'll assume she's also going to step 5 feet forward to be behind Xarkris just so she can see pretty much the whole room too)]
Once Bilyur has given his save to determine what happens on his turn and Eggo has confirmed her turn choices, I'll post the rolled d8 that will show what happens on Xarkris's turn!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
DC 10 Str save: 13.
{I literally have to roll a 1 to fail this check. I have a +8 to STR saving throws.}
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Note, If the Mouther fails it's save on the push, it might push the gibberish out of Xarkris's range.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Bilyur moves into a position that allows him to push the mouther back without the workbench in the way, and manages to hit with all his attacks, striking through the parts of the mouther that are solid flesh or strings of tendons. He just succeeds in pushing it back as well, managing to find a mouth to wedge his foot in and launch it back. The creatures liquid form sloshes against the wall and small dregs of it seep into the nearby drain, whilst it also drags the doughy stone it has corrupted with it, as if the muscly sinew that has pooled around its lower half has rooted itself in the ground, and helps it pull its aberrant influence about with it. However, Bilyur finds that through a foul mixture of the creature's liquid anatomy, and the fact that as an aberration it seemingly has no concept of up or down, he is unable to knock it down prone, no matter what he tries.
Since the Mouther has relocated, I'll give Eggo a chance to see if she wants to change her turn, just so she can make the best of her spell slots!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
(I don't think I tried to knock it prone, but thanks for the tip.)
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
[Oh, my bad, I thought the two Strength saves you asked for were Topple and Push attacks like you usually do!]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
{Topple is a DEX save. I was hoping to Push the gibbering away from Xarkris so he doesn't stab Eggo or something}
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
OH, I just looked at the map. I meant to move so that I was standing between the mouther and the wall before pushing it. By my calculation, that would require 45 feet of movement, and I have 50. I should have specified, though. Up to you to keep the current one or change it. I was hoping to make the most of the 15-foot push.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
[Ohh, right, thanks for clarifying! I didn't realise you had 50 feet of movement, and since moving through a creature's space is difficult terrain, I didn't think you could make it between the mouther and the wall with the 45 feet of movement I thought you had. The mouther fails the other push as well (12), so I'll move it to where it should be on the map, and since that now means there are no issues with HoH, I'll take Eggo's turn as Vitus intended to, and move to Xarkris's turn!]
Bilyur spends all his movement to get behind the mouther and uses his monumental strength to send it gliding out of the room and into the neighbouring hall, freeing Xarkris from the impending madness that its gibbering may have brought. Eggo then steps forward to get a look at the room and creates a void within the corner, creating a sphere that obscures the two enemies as it seems to consist of an odd darkness even darkvision can't penetrate, likely just as abberant as the mouther in origin.
Xarkris is now up!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
Oh thanks, sorry for not specifying.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
If Xarkris is the Yellow dot. He will move 10’ to the WEST and end his movement in the corner of the room. Xarkris will then lean his battle axe against the wall next to him and grab 2 javelins from his back harness and use the ACTION READY. As a REACTION, he will use his 2 Attacks to throw his javelins at the Gibbering Mouther as soon as he sees the bastard.
I rolled an adjusted TO HIT of 12 on both attacks.
I rolled adjusted DAMAGE rolls of 6 and 10.