The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human town whose people were firmly allied with neighboring dwarves and gnomes. Then an orc horde swept through the area and laid waste to the settlement, and Phandalin was abandoned for centuries.
In the last three or four years, settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. The new settlement is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they’ve worked to rebuild.
OoC: When a character speaks, i'll write it in Bold. I'll be using italic for prompts from the adventure itself like the one below.
Nestled in the rocky foothills of the snow-capped Sword Mountains is the mining town of Phandalin, which consists of forty or fifty simple log buildings. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past.
Phandalin’s residents are quiet, hard-working folk who came from distant cities to eke out a life amid the harsh wilderness. They are farmers, stonecutters, blacksmiths, traders, prospectors, and children. The town has no walls and no garrison, but most of the adults keep weapons within easy reach in case the need for arms should arise.
Visitors are welcome here, particularly if they have coin to spend or news to share. The Stonehill Inn at the center of town offers modest lodging and meals. A couple of doors down from the inn, posted outside the townmaster’s hall, is a job board for adventurers.
Nigel winces as the morning beam of light that has been slowly creeping across the floor, finally launches its attack. Stabbing the scribe in the eyes as painfully as any dagger. Squinting through his fingers, Nigel stumbles from his bed at the Stone Hill Inn He blinks the spots from his eyes and closes the curtains. The curtains are thin enough so the room stays lit but at a much more tolerable level. His blue eyes finally functioning, Nigel turns to regard the reason for the open window.
"Well Archimedes? Did you have a good hunt last night?"Nigel slowly strokes the head of the owl perched on the foot board. "I hope so because we my friend are headed out today. With any luck we'll sight the dragon!
Nigel polishes his glasses before perching them on his nose. He dresses in a simple pair of breaches and a linenshirt. His runs his finger through his sandy brown hair. A waist coat followed with a long jacket complete the ensemble. He gathers his pack and pouches from the bed post. He opens the curtains, only much more prepared for the blinding rays. He motions towards the window and Archimedes takes flight. The owl barely makes a sound as it glides out the window and into the morning air.
Nigel proceeds down stairs to see if any one is taking jobs from the board. Maybe he'll be able to tag along and get some valuable research for his book.
A dragonborn stands by the jobs board. He stands a bit over seven feet tall and opens his jaw in a toothy smile. "Hello, Nigel. It's a lovely morning." He glances at the board and then back to the wizard, "I've been browsing this board. I assume you're here to do the same?"
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
As the morning sun's relentless assault pierces through the thin curtains of the Stonehill Inn, Magnus awakens to the familiar sounds of a bustling frontier town. Stretching his limbs, he rises from his makeshift bed, his mind already racing with thoughts of the day ahead.
"Another day dawns in Phandalin," Magnus murmurs to himself, his deep voice resonating with a sense of anticipation. "I can feel the hum of adventure in the air, beckoning us forth into the unknown."
With practiced movements, Magnus dons his worn traveler's garb, his fingers brushing against the intricate patterns of his hedgewitch robes. The memories of his upbringing among the Myconid colony in the depths of the Underdark linger at the edges of his consciousness, fueling his determination to uncover the secrets of the world above.
Stepping into the main room of the inn, Magnus is greeted by the sight of Nigel, the scribe wizard, engaged in conversation with his loyal companion, Archimedes the owl. "Ah, good morning," Magnus offers, a friendly smile playing at his lips as he approaches the pair. "It seems we are all drawn to this place by the promise of adventure."
Before Nigel can respond, Magnus's attention is caught by another figure—a towering dragonborn clad in sturdy armor, his presence commanding respect. Drako Blitz, the cleric of the tempest domain, stands by the jobs board, perusing the notices with keen interest.
Approaching the dragonborn with a polite nod, Magnus introduces himself, "Greetings, traveler. I am Magnus, a humble druid in search of knowledge and adventure." His teal eyes sparkle with curiosity as he extends his hand in greeting.
Drako eyes up Vabrix, taking note of the muscles. "We'll have to see when we can fit it in." He grins, looking forward to the opportunity.
[[ I don't watch Critical Roll. So don't know what to base Pike and Grog on. But am open to a friendship between our characters. ]]
Drako nods back at Magnus and kneels down to shake the gnome's hand. "The name is Drako. Pleasure to make your acquaintance, Magnus." He adds, "Looks like you're in the right place for adventure. So you're a druid? May I ask if you have an affinity for any particular environment?"
Magnus meets Drako's nod with a warm smile, his teal eyes reflecting genuine appreciation for the dragonborn's gesture of respect. As Drako kneels down to shake his hand, Magnus reciprocates the gesture with a firm grip, the size difference between them starkly apparent.
"The pleasure is mine, Drako," Magnus replies, his voice carrying a hint of curiosity. "Indeed, Phandalin seems to be a hub of adventure, attracting travelers from all walks of life."
At Drako's inquiry about Magnus's affinity for nature, a spark of enthusiasm lights up Magnus's features. "Ah, yes, I am a druid, attuned to the rhythms and energies of the natural world," he explains, his voice filled with reverence for the elements. "While I find solace and inspiration in all environments, my heart beats strongest in the depths of the earth, where the whispers of fungi and the hum of spores paint the canvas of life."
He pauses for a moment, his gaze drifting to the window where sunlight filters through the leaves of nearby trees. "There is a certain magic to be found in the darkness of the Underdark, where life teems in unexpected forms and the cycle of decay gives birth to new beginnings," Magnus muses, his thoughts momentarily lost in memories of his upbringing among the Myconid colony.
Returning his attention to Drako, Magnus offers a gentle smile. "But enough about me. Tell me, Drako, what draws you to the path of the cleric? Is it the call of duty, the desire to protect and heal, or perhaps something more?"
Drako listens in wonder as Magnus speaks. He'd always thought of the underdark as a terrible place bereft of goodness, yet here this gnome spoke of it with fondness. Truly an interesting perspective. He listens to Magnus' question and his face becomes solemn, "Both a duty to protect and a call to do something more." He pauses, "By trade I'm a blacksmith." he gestures to his armor and weapons, "Smithed these myself in fact." A look of pride comes over his face for a moment, "But as much as I was able to help people by supplying what they needed, there's more to this world. The gods of tempests can be quite cruel and destructive. I'm not sure if you get storms in the underdark, but it's amazing what wind and rain can do. So if I can redirect some of that fury towards a good cause, it seems worth doing."
[[ Went with Talos as his deity, despite Talos being CE. Didn't really see any good-aligned Tempest deities, unless dipping into real-world mythology for Hercules or Thor or going outside Forgotten Realms. Figure the idea is that a LG character could still have the goal of supplicating a deity to prevent the CE nature being loosed, kind of looked at how others have handled that with their tempest clerics. ]]
Magnus listens intently as Drako shares his perspective, his admiration for the dragonborn's dedication and sense of duty evident in his gaze. The notion of viewing the Underdark through a lens of wonder rather than fear resonates deeply with Magnus, highlighting the diverse perspectives that shape their understanding of the world.
"A blacksmith turned cleric," Magnus muses, a note of appreciation in his voice. "Truly, your craftsmanship is remarkable, Drako. To forge not only weapons and armor but also a path guided by the tempests themselves—it speaks volumes of your character and resilience."
As Drako speaks of his dual motivations—to protect and to channel the forces of nature for a greater purpose—Magnus nods in understanding. "Indeed, storms have their own power and beauty, even in the depths of the Underdark," he agrees, recalling the occasional rumble of distant thunder and the gentle patter of raindrops filtering through the caverns.
"Your desire to harness that energy for the betterment of others is admirable, Drako," Magnus continues, a sense of camaraderie forming between them. "In the delicate balance of nature, even the fiercest tempests can be tempered by the guiding hand of those who wield their power with wisdom and compassion."
As Magnus listens to Drako's words, he finds himself drawn to the dragonborn's sense of purpose and conviction. In their shared journey ahead, he knows that the bond forged between them will be strengthened by their mutual respect and understanding, united in their quest to protect the fragile threads of life woven throughout the realms they traverse.
As the early morning sun bathes Phandalin in hues of gold and amber, Willow strolls through the bustling town center, a half-consumed banana in hand as she slowly eats and walks along, her celestial-blue gown catching the soft light. Her pace is deliberate and measured, reflecting a reserved youthful innocence about her, as she takes in the serene edges of the settlement.
Close behind, her companion, Herb the awakened shrub, is less restrained. The shrub bursts into a loud and cheerful song in Primordial, the rustling of its leaves adding a rhythmic accompaniment to its whimsical lyrics. The song is a playful ode, tinged with homesickness and a touch of mischief:
Herb’s song, sung in the exotic, musical tones of Primordial, draws curious glances from passersby, its playful tone lightening the morning air.
Willow, slightly flustered but amused, tries to focus on the job board. “Must you sing about everything I eat, Herb?”she chides gently in Common, her voice a mixture of exasperation and fondness. Realizing she’s speaking aloud, she quickly translates to Primordial, hoping to soothe her overly exuberant friend. “I know you’re homesick, Herb, but so am I.”
She then turns to the other adventurers gathered around the board, her cheeks tinged with a celestial blush. “My apologies for the disturbance. Herb has a… unique way of expressing nostalgia.”She offers a small, embarrassed smile, hoping to bridge any awkwardness with her sincerity.
As Magnus observes Willow's serene stroll through the town center, a sense of tranquility washes over him, the gentle melody of Herb's song echoing in the air like a symphony of nature. The celestial-blue gown billowing around Willow lends her an ethereal grace, her presence imbued with a youthful innocence that resonates with Magnus's own reverence for life.
As Herb bursts into song, Magnus can't help but be enchanted by the whimsical notes of Primordial, the language of the elements. The shrub's cheerful ode, tinged with homesickness and mischief, speaks to Magnus's own longing for the familiar embrace of nature's embrace.
"Your companion's song is a delightful reminder of the beauty and diversity of life," Magnus remarks with a warm smile, his teal eyes reflecting a genuine appreciation for the moment. "It is a testament to the bonds we forge with those who walk alongside us on our journeys, even if they speak in languages we may not fully understand."
As Willow gently chides Herb in Common, Magnus chuckles softly, the sound blending harmoniously with the rustling of leaves. "Indeed, the language of friendship knows no bounds," he remarks, his voice carrying a hint of amusement. "And Herb's heartfelt serenade serves as a reminder of the connections that tie us together, no matter where our paths may lead."
Turning his attention to Willow, Magnus offers a reassuring smile, his demeanor radiating warmth and understanding. "No need for apologies, Willow," he says, his voice gentle yet resolute. "Your sincerity is a gift, and Herb's exuberance only adds to the tapestry of our shared experience. In the symphony of life, every voice has its place, and yours is a melody worth cherishing."
With a nod of appreciation, Magnus extends a hand in friendship to Willow, his gaze filled with a quiet reverence for the bond that binds them as fellow adventurers in the vast expanse of the world. "Shall we peruse the job board together, then?" he suggests, his tone inviting and inclusive. "For in unity, there is strength, and in camaraderie, there is courage to face whatever challenges may lie ahead."
OoC: Alright everyone... It looks like y'all are ready to begin adventuring and are getting to know each other, so I won't interrupt that. I will simply post the Three Starting quests available to you all. You will decide as a group what jobs to do. There is no right choice or an efficient order of taking these quests.
Townmaster's Hall
The townmaster’s hall has sturdy stone walls, a pitched wooden roof, and a bell tower at the back. The job board next to the front door features a sparse number of notices, all written in Common and in the same hand.
Starting Quests
Dwarven Excavation Quest.“Dwarf prospectors found ancient dwarven ruins in the mountains southwest of here, and have been working an archaeological dig seeking treasure and relics. They need to be warned that a white dragon has moved into the area. Take the warning to them, then return to Townmaster Harbin Wester to collect a reward of 50 gp.”
Gnomengarde Quest.“A clan of reclusive rock gnomes resides in a small network of caves in the mountains to the southeast. The gnomes of Gnomengarde are known for their magical inventions, and they might have something with which to defeat the dragon. Get whatever you can from them. If you bring back something useful and don’t want to keep it for yourselves, Townmaster Harbin Wester will pay you 50 gp for it.”
Umbrage Hill Quest.“The local midwife — an acolyte of Chauntea named Adabra Gwynn — lives by herself in a stone windmill on the side of a hill a few miles south of Phandalin. With dragon sightings becoming more common, it’s not safe for her to be alone. Urge Adabra to return to Phandalin. Once she’s safe, visit Townmaster Harbin Wester to claim a reward of 25 gp.”
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Drako finds himself trying to sing along with the shrubbery's tune. "Pleased to meet you, Willow. It's a delightful song your companion sang." He marvels over the shrub and extends a hand, "And pleased to meet you," he looks at Willow for a moment to remind himself before turning back to the shrub, "Herb, was it?"
He says to Vabrix's statement, "If you wish to warn the dwarves I'm on board with that." He adds in Dwarvish, "They're quite fine smiths themselves." Returning to common he says, "And a midwife is a woman that helps with childbirth. Useful medical skill."
Willow’s eyes light up with a warm, radiant glow, reflecting the gentle kindness that Magnus's understanding and lyrical view of life evoke within her. “Thank you, kind sir, for your appreciation of Herb’s... unique performances,” she responds her voice a harmonious blend of amusement and gratitude. “It’s indeed refreshing to meet someone who cherishes the voices of all nature’s creations, even those as unconventional as Herb’s. Though, I must admit, the connection between rum and bananas in his song perplexes me as well—it’s quite the curious tune for a plant nurtured in the quietude of a cloistered convent filled with only chaste women.”
Beside her, Herb rustles, its leaves shimmering slightly as if basking in the glow of the attention it has received.
With a gentle smile softening her features, Willow extends her hand, accepting Magnus’s gesture of camaraderie. “I would be delighted to explore the job board with you, but I feel a strong pull towards a particular duty—a life hangs in the balance, and I must heed that call. The Umbrage Hill Quest beckons me to ensure the safety of Adabra Gwynn, the local midwife and a devoted acolyte of Chauntea. Her wellbeing must not be left to chance in these perilous times.”
Her gaze, steady and imbued with a serene resolve, meets Magnus’s. “You are most welcome to join me on this venture, though I understand if the nature of this task seems less than thrilling compared to other quests that might call to a seasoned adventurer such as yourself. Should you choose a different path, I hold no reservations, for each must follow his or her own calling.”
Drako finds himself trying to sing along with the shrubbery's tune. "Pleased to meet you, Willow. It's a delightful song your companion sang." He marvels over the shrub and extends a hand, "And pleased to meet you," he looks at Willow for a moment to remind himself before turning back to the shrub, "Herb, was it?"
Willow acknowledges and smiles at the large Dragonborn, "a pleasure to meet you as well. Please be warned about touching my companion Herb he has a tendency to sometimes accidently secrete urushiol in defensive response to masculine scents."
Magnus listens to Rix's straightforward assessment of the quests, a faint smile playing at the corners of his lips. Despite the Goliath's blunt manner, Magnus senses a certain earnestness in his words, a simplicity that speaks volumes of his character.
"Ah, Rix," Magnus responds in his gentle, soft-spoken voice, his tone carrying a hint of amusement. "Your candor is as refreshing as a cool breeze on a hot summer's day."
He pauses for a moment, considering Rix's preference for the Dwarven Excavation Quest. "Indeed, the prospect of aiding the dwarves in their quest for treasure and relics holds its own appeal," Magnus muses, his teal eyes thoughtful. "And who knows, perhaps we may find ourselves in possession of a finely crafted axe or two along the way."
Magnus, reflecting on both Willow's inclination towards the Umbrage Hill Quest and Vabrix's preference for the Dwarven Excavation Quest, considers the values instilled in him by his upbringing among the Myconid colony. His affinity for nature and the interconnectedness of all life whisper to him of the importance of preserving life and fostering harmony within the natural world.
With a shy smile, Magnus addresses his companions, his voice soft but determined. "While the allure of treasure in the dwarven ruins is undeniable," he begins, "my instincts tell me that our path should align with Willow's quest. The Umbrage Hill Quest resonates with the values of compassion and protection that are dear to my heart."
He casts a brief glance towards Vabrix, his demeanor respectful yet resolute. "Rix, I understand your inclination towards the Dwarven Excavation Quest," he says, "but I believe that our journey should prioritize the safety and well-being of others over the pursuit of material wealth."
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
[[ Side note, was curious what it was and that led to me learning reptiles don't get affected by poison ivy, not even all mammals. ]]
To the discussion on the quest he says, "For my piece, I think the lives of many take precedence over the life of one. But if she's close, it may well be possible to warn the midwife quickly and then head towards the dwarves."
Welcome to Phandalin
The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human town whose people were firmly allied with neighboring dwarves and gnomes. Then an orc horde swept through the area and laid waste to the settlement, and Phandalin was abandoned for centuries.
In the last three or four years, settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. The new settlement is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains. The arrival of a white dragon threatens to destroy all that they’ve worked to rebuild.
OoC: When a character speaks, i'll write it in Bold. I'll be using italic for prompts from the adventure itself like the one below.
Nestled in the rocky foothills of the snow-capped Sword Mountains is the mining town of Phandalin, which consists of forty or fifty simple log buildings. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past.
Phandalin’s residents are quiet, hard-working folk who came from distant cities to eke out a life amid the harsh wilderness. They are farmers, stonecutters, blacksmiths, traders, prospectors, and children. The town has no walls and no garrison, but most of the adults keep weapons within easy reach in case the need for arms should arise.
Visitors are welcome here, particularly if they have coin to spend or news to share. The Stonehill Inn at the center of town offers modest lodging and meals. A couple of doors down from the inn, posted outside the townmaster’s hall, is a job board for adventurers.
Currently DMing:
Nigel winces as the morning beam of light that has been slowly creeping across the floor, finally launches its attack. Stabbing the scribe in the eyes as painfully as any dagger. Squinting through his fingers, Nigel stumbles from his bed at the Stone Hill Inn He blinks the spots from his eyes and closes the curtains. The curtains are thin enough so the room stays lit but at a much more tolerable level. His blue eyes finally functioning, Nigel turns to regard the reason for the open window.
"Well Archimedes? Did you have a good hunt last night?" Nigel slowly strokes the head of the owl perched on the foot board. "I hope so because we my friend are headed out today. With any luck we'll sight the dragon!
Nigel polishes his glasses before perching them on his nose. He dresses in a simple pair of breaches and a linenshirt. His runs his finger through his sandy brown hair. A waist coat followed with a long jacket complete the ensemble. He gathers his pack and pouches from the bed post. He opens the curtains, only much more prepared for the blinding rays. He motions towards the window and Archimedes takes flight. The owl barely makes a sound as it glides out the window and into the morning air.
Nigel proceeds down stairs to see if any one is taking jobs from the board. Maybe he'll be able to tag along and get some valuable research for his book.
Rogue Quin Oberon /Mercer's Tavern
Ranger Rigel Foresyth /LMOP
Fighter Barnabus Ironheel /North lands campaign
Fighter Flynt McGraw /Stormraider
A dragonborn stands by the jobs board. He stands a bit over seven feet tall and opens his jaw in a toothy smile. "Hello, Nigel. It's a lovely morning." He glances at the board and then back to the wizard, "I've been browsing this board. I assume you're here to do the same?"
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Mondhaven Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Bombil, Hunt for Yeenoghu | Cherry Littleoak, Stormwreck | Phait, Lost Mine of Phandelver
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 36, 10/3/24, How Can I Keep From Singing?
An 8 foot tall, absolutely ripped goliath with tattoos covering his upper body and a bald head leans on a quarterstaff. "Drako. When do weight stuff?"
OOC: Like in Vox Machina with Grog and Pike, I'm thinking a really good friendship between Vabrix and Drako.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
As the morning sun's relentless assault pierces through the thin curtains of the Stonehill Inn, Magnus awakens to the familiar sounds of a bustling frontier town. Stretching his limbs, he rises from his makeshift bed, his mind already racing with thoughts of the day ahead.
"Another day dawns in Phandalin," Magnus murmurs to himself, his deep voice resonating with a sense of anticipation. "I can feel the hum of adventure in the air, beckoning us forth into the unknown."
With practiced movements, Magnus dons his worn traveler's garb, his fingers brushing against the intricate patterns of his hedgewitch robes. The memories of his upbringing among the Myconid colony in the depths of the Underdark linger at the edges of his consciousness, fueling his determination to uncover the secrets of the world above.
Stepping into the main room of the inn, Magnus is greeted by the sight of Nigel, the scribe wizard, engaged in conversation with his loyal companion, Archimedes the owl. "Ah, good morning," Magnus offers, a friendly smile playing at his lips as he approaches the pair. "It seems we are all drawn to this place by the promise of adventure."
Before Nigel can respond, Magnus's attention is caught by another figure—a towering dragonborn clad in sturdy armor, his presence commanding respect. Drako Blitz, the cleric of the tempest domain, stands by the jobs board, perusing the notices with keen interest.
Approaching the dragonborn with a polite nod, Magnus introduces himself, "Greetings, traveler. I am Magnus, a humble druid in search of knowledge and adventure." His teal eyes sparkle with curiosity as he extends his hand in greeting.
Drako eyes up Vabrix, taking note of the muscles. "We'll have to see when we can fit it in." He grins, looking forward to the opportunity.
[[ I don't watch Critical Roll. So don't know what to base Pike and Grog on. But am open to a friendship between our characters. ]]
Drako nods back at Magnus and kneels down to shake the gnome's hand. "The name is Drako. Pleasure to make your acquaintance, Magnus." He adds, "Looks like you're in the right place for adventure. So you're a druid? May I ask if you have an affinity for any particular environment?"
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Mondhaven Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Bombil, Hunt for Yeenoghu | Cherry Littleoak, Stormwreck | Phait, Lost Mine of Phandelver
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 36, 10/3/24, How Can I Keep From Singing?
Magnus meets Drako's nod with a warm smile, his teal eyes reflecting genuine appreciation for the dragonborn's gesture of respect. As Drako kneels down to shake his hand, Magnus reciprocates the gesture with a firm grip, the size difference between them starkly apparent.
"The pleasure is mine, Drako," Magnus replies, his voice carrying a hint of curiosity. "Indeed, Phandalin seems to be a hub of adventure, attracting travelers from all walks of life."
At Drako's inquiry about Magnus's affinity for nature, a spark of enthusiasm lights up Magnus's features. "Ah, yes, I am a druid, attuned to the rhythms and energies of the natural world," he explains, his voice filled with reverence for the elements. "While I find solace and inspiration in all environments, my heart beats strongest in the depths of the earth, where the whispers of fungi and the hum of spores paint the canvas of life."
He pauses for a moment, his gaze drifting to the window where sunlight filters through the leaves of nearby trees. "There is a certain magic to be found in the darkness of the Underdark, where life teems in unexpected forms and the cycle of decay gives birth to new beginnings," Magnus muses, his thoughts momentarily lost in memories of his upbringing among the Myconid colony.
Returning his attention to Drako, Magnus offers a gentle smile. "But enough about me. Tell me, Drako, what draws you to the path of the cleric? Is it the call of duty, the desire to protect and heal, or perhaps something more?"
Drako listens in wonder as Magnus speaks. He'd always thought of the underdark as a terrible place bereft of goodness, yet here this gnome spoke of it with fondness. Truly an interesting perspective. He listens to Magnus' question and his face becomes solemn, "Both a duty to protect and a call to do something more." He pauses, "By trade I'm a blacksmith." he gestures to his armor and weapons, "Smithed these myself in fact." A look of pride comes over his face for a moment, "But as much as I was able to help people by supplying what they needed, there's more to this world. The gods of tempests can be quite cruel and destructive. I'm not sure if you get storms in the underdark, but it's amazing what wind and rain can do. So if I can redirect some of that fury towards a good cause, it seems worth doing."
[[ Went with Talos as his deity, despite Talos being CE. Didn't really see any good-aligned Tempest deities, unless dipping into real-world mythology for Hercules or Thor or going outside Forgotten Realms. Figure the idea is that a LG character could still have the goal of supplicating a deity to prevent the CE nature being loosed, kind of looked at how others have handled that with their tempest clerics. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Mondhaven Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Bombil, Hunt for Yeenoghu | Cherry Littleoak, Stormwreck | Phait, Lost Mine of Phandelver
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 36, 10/3/24, How Can I Keep From Singing?
Magnus listens intently as Drako shares his perspective, his admiration for the dragonborn's dedication and sense of duty evident in his gaze. The notion of viewing the Underdark through a lens of wonder rather than fear resonates deeply with Magnus, highlighting the diverse perspectives that shape their understanding of the world.
"A blacksmith turned cleric," Magnus muses, a note of appreciation in his voice. "Truly, your craftsmanship is remarkable, Drako. To forge not only weapons and armor but also a path guided by the tempests themselves—it speaks volumes of your character and resilience."
As Drako speaks of his dual motivations—to protect and to channel the forces of nature for a greater purpose—Magnus nods in understanding. "Indeed, storms have their own power and beauty, even in the depths of the Underdark," he agrees, recalling the occasional rumble of distant thunder and the gentle patter of raindrops filtering through the caverns.
"Your desire to harness that energy for the betterment of others is admirable, Drako," Magnus continues, a sense of camaraderie forming between them. "In the delicate balance of nature, even the fiercest tempests can be tempered by the guiding hand of those who wield their power with wisdom and compassion."
As Magnus listens to Drako's words, he finds himself drawn to the dragonborn's sense of purpose and conviction. In their shared journey ahead, he knows that the bond forged between them will be strengthened by their mutual respect and understanding, united in their quest to protect the fragile threads of life woven throughout the realms they traverse.
As the early morning sun bathes Phandalin in hues of gold and amber, Willow strolls through the bustling town center, a half-consumed banana in hand as she slowly eats and walks along, her celestial-blue gown catching the soft light. Her pace is deliberate and measured, reflecting a reserved youthful innocence about her, as she takes in the serene edges of the settlement.
Close behind, her companion, Herb the awakened shrub, is less restrained. The shrub bursts into a loud and cheerful song in Primordial, the rustling of its leaves adding a rhythmic accompaniment to its whimsical lyrics. The song is a playful ode, tinged with homesickness and a touch of mischief:
🍃💚
*เดย์โอ, เดย์-อาย-อายโอ,
แสงแดดมาแล้ว เขาอยากกลับบ้าน
กล้วยน่ารัก กลุ่มๆ ที่สุกงอม,
แสงแดดมาแล้ว เขาอยากกลับบ้าน
ซ่อนตัว แมงมุมดำที่ร้ายกาจ,
แสงแดดมาแล้ว เขาอยากกลับบ้าน*
*หกฟุต, เจ็ดฟุต, แปดฟุต, กลุ่ม!
แสงแดดมาแล้ว เขาอยากกลับบ้าน
มานะคุณทัลลี่มอน, ทัลลี่กล้วยของฉัน,
แสงแดดมาแล้ว เขาอยากกลับบ้าน*
🍃💚
Herb’s song, sung in the exotic, musical tones of Primordial, draws curious glances from passersby, its playful tone lightening the morning air.
Willow, slightly flustered but amused, tries to focus on the job board. “Must you sing about everything I eat, Herb?” she chides gently in Common, her voice a mixture of exasperation and fondness. Realizing she’s speaking aloud, she quickly translates to Primordial, hoping to soothe her overly exuberant friend. “I know you’re homesick, Herb, but so am I.”
She then turns to the other adventurers gathered around the board, her cheeks tinged with a celestial blush. “My apologies for the disturbance. Herb has a… unique way of expressing nostalgia.” She offers a small, embarrassed smile, hoping to bridge any awkwardness with her sincerity.
As Magnus observes Willow's serene stroll through the town center, a sense of tranquility washes over him, the gentle melody of Herb's song echoing in the air like a symphony of nature. The celestial-blue gown billowing around Willow lends her an ethereal grace, her presence imbued with a youthful innocence that resonates with Magnus's own reverence for life.
As Herb bursts into song, Magnus can't help but be enchanted by the whimsical notes of Primordial, the language of the elements. The shrub's cheerful ode, tinged with homesickness and mischief, speaks to Magnus's own longing for the familiar embrace of nature's embrace.
"Your companion's song is a delightful reminder of the beauty and diversity of life," Magnus remarks with a warm smile, his teal eyes reflecting a genuine appreciation for the moment. "It is a testament to the bonds we forge with those who walk alongside us on our journeys, even if they speak in languages we may not fully understand."
As Willow gently chides Herb in Common, Magnus chuckles softly, the sound blending harmoniously with the rustling of leaves. "Indeed, the language of friendship knows no bounds," he remarks, his voice carrying a hint of amusement. "And Herb's heartfelt serenade serves as a reminder of the connections that tie us together, no matter where our paths may lead."
Turning his attention to Willow, Magnus offers a reassuring smile, his demeanor radiating warmth and understanding. "No need for apologies, Willow," he says, his voice gentle yet resolute. "Your sincerity is a gift, and Herb's exuberance only adds to the tapestry of our shared experience. In the symphony of life, every voice has its place, and yours is a melody worth cherishing."
With a nod of appreciation, Magnus extends a hand in friendship to Willow, his gaze filled with a quiet reverence for the bond that binds them as fellow adventurers in the vast expanse of the world. "Shall we peruse the job board together, then?" he suggests, his tone inviting and inclusive. "For in unity, there is strength, and in camaraderie, there is courage to face whatever challenges may lie ahead."
OoC: Alright everyone... It looks like y'all are ready to begin adventuring and are getting to know each other, so I won't interrupt that. I will simply post the Three Starting quests available to you all. You will decide as a group what jobs to do. There is no right choice or an efficient order of taking these quests.
Townmaster's Hall
The townmaster’s hall has sturdy stone walls, a pitched wooden roof, and a bell tower at the back. The job board next to the front door features a sparse number of notices, all written in Common and in the same hand.
Starting Quests
Dwarven Excavation Quest. “Dwarf prospectors found ancient dwarven ruins in the mountains southwest of here, and have been working an archaeological dig seeking treasure and relics. They need to be warned that a white dragon has moved into the area. Take the warning to them, then return to Townmaster Harbin Wester to collect a reward of 50 gp.”
Gnomengarde Quest. “A clan of reclusive rock gnomes resides in a small network of caves in the mountains to the southeast. The gnomes of Gnomengarde are known for their magical inventions, and they might have something with which to defeat the dragon. Get whatever you can from them. If you bring back something useful and don’t want to keep it for yourselves, Townmaster Harbin Wester will pay you 50 gp for it.”
Umbrage Hill Quest. “The local midwife — an acolyte of Chauntea named Adabra Gwynn — lives by herself in a stone windmill on the side of a hill a few miles south of Phandalin. With dragon sightings becoming more common, it’s not safe for her to be alone. Urge Adabra to return to Phandalin. Once she’s safe, visit Townmaster Harbin Wester to claim a reward of 25 gp.”
Currently DMing:
Rix scratches his head, and squints at the board. "Ummm. I don't know what a midwife is. Gnomes are annoying. Dwarves make good axes. Let's go there.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Drako finds himself trying to sing along with the shrubbery's tune. "Pleased to meet you, Willow. It's a delightful song your companion sang." He marvels over the shrub and extends a hand, "And pleased to meet you," he looks at Willow for a moment to remind himself before turning back to the shrub, "Herb, was it?"
He says to Vabrix's statement, "If you wish to warn the dwarves I'm on board with that." He adds in Dwarvish, "They're quite fine smiths themselves." Returning to common he says, "And a midwife is a woman that helps with childbirth. Useful medical skill."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Mondhaven Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Bombil, Hunt for Yeenoghu | Cherry Littleoak, Stormwreck | Phait, Lost Mine of Phandelver
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 36, 10/3/24, How Can I Keep From Singing?
Willow’s eyes light up with a warm, radiant glow, reflecting the gentle kindness that Magnus's understanding and lyrical view of life evoke within her. “Thank you, kind sir, for your appreciation of Herb’s... unique performances,” she responds her voice a harmonious blend of amusement and gratitude. “It’s indeed refreshing to meet someone who cherishes the voices of all nature’s creations, even those as unconventional as Herb’s. Though, I must admit, the connection between rum and bananas in his song perplexes me as well—it’s quite the curious tune for a plant nurtured in the quietude of a cloistered convent filled with only chaste women.”
Beside her, Herb rustles, its leaves shimmering slightly as if basking in the glow of the attention it has received.
With a gentle smile softening her features, Willow extends her hand, accepting Magnus’s gesture of camaraderie. “I would be delighted to explore the job board with you, but I feel a strong pull towards a particular duty—a life hangs in the balance, and I must heed that call. The Umbrage Hill Quest beckons me to ensure the safety of Adabra Gwynn, the local midwife and a devoted acolyte of Chauntea. Her wellbeing must not be left to chance in these perilous times.”
Her gaze, steady and imbued with a serene resolve, meets Magnus’s. “You are most welcome to join me on this venture, though I understand if the nature of this task seems less than thrilling compared to other quests that might call to a seasoned adventurer such as yourself. Should you choose a different path, I hold no reservations, for each must follow his or her own calling.”
Willow acknowledges and smiles at the large Dragonborn, "a pleasure to meet you as well. Please be warned about touching my companion Herb he has a tendency to sometimes accidently secrete urushiol in defensive response to masculine scents."
Magnus listens to Rix's straightforward assessment of the quests, a faint smile playing at the corners of his lips. Despite the Goliath's blunt manner, Magnus senses a certain earnestness in his words, a simplicity that speaks volumes of his character.
"Ah, Rix," Magnus responds in his gentle, soft-spoken voice, his tone carrying a hint of amusement. "Your candor is as refreshing as a cool breeze on a hot summer's day."
He pauses for a moment, considering Rix's preference for the Dwarven Excavation Quest. "Indeed, the prospect of aiding the dwarves in their quest for treasure and relics holds its own appeal," Magnus muses, his teal eyes thoughtful. "And who knows, perhaps we may find ourselves in possession of a finely crafted axe or two along the way."
Magnus, reflecting on both Willow's inclination towards the Umbrage Hill Quest and Vabrix's preference for the Dwarven Excavation Quest, considers the values instilled in him by his upbringing among the Myconid colony. His affinity for nature and the interconnectedness of all life whisper to him of the importance of preserving life and fostering harmony within the natural world.
With a shy smile, Magnus addresses his companions, his voice soft but determined. "While the allure of treasure in the dwarven ruins is undeniable," he begins, "my instincts tell me that our path should align with Willow's quest. The Umbrage Hill Quest resonates with the values of compassion and protection that are dear to my heart."
He casts a brief glance towards Vabrix, his demeanor respectful yet resolute. "Rix, I understand your inclination towards the Dwarven Excavation Quest," he says, "but I believe that our journey should prioritize the safety and well-being of others over the pursuit of material wealth."
Rix looks at gnome. "What? You gnomes are annoying. What's is candor?"
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
OOC: Just wanted to point out that I am not one to write paragraphs describing what my character does. One sentence encaptures it pretty well.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
"Urushiol?" asks Drako to Willow, staying his hand for the moment. He asks for guidance in trying to think of what that is.
Nature: 14-1+1 = 14
[[ Side note, was curious what it was and that led to me learning reptiles don't get affected by poison ivy, not even all mammals. ]]
To the discussion on the quest he says, "For my piece, I think the lives of many take precedence over the life of one. But if she's close, it may well be possible to warn the midwife quickly and then head towards the dwarves."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Tendilius Mondhaven Paxaramus, Drakkenheim | Talorin Tebedi, Vecna: Eve
Bombil, Hunt for Yeenoghu | Cherry Littleoak, Stormwreck | Phait, Lost Mine of Phandelver
Beneath the Mountain | Let's Test Monsters!
Get rickrolled here. Awesome music here. Track 36, 10/3/24, How Can I Keep From Singing?