(Oh I know, we're probably a bit over level for those. Just thought we might make quick work of gaining some minor rewards.)
Fah'lin spends most of the trip to Wave Echo Cave walking along side Cadail, talking to the mare about their mishaps. "... And there was this girl there! ... Thar was able to translate it so we opted to take another route. ... Igneous said they weren't from his order. ... Gijigume was right out there woopin' that tree. ... Aeliarin was able to see it. I don't know. ... So now there's some terrible horror on the loose. ..."
If you want to use the Forge to make magic weapons and armour you'll need a wizard to control the process with an Arcana check. Thar has +7 with the skill. +1d6 from Aeliarin's bardic inspiration another +1d4 from Guidance. You could also hire a cleric to cast Enhance Ability so that he will get advantage on the roll (it's also a Sorcerer/Bard spell so Aeliarin could take it but it has limited functionality out in the world).
Making a +1 weapon/armour will cost 1000 gp per attempt and the Arcana check is DC21
... A 2% share in the mine = 1000gp per year plus access to the forge. ...
(Total gold, excluding income from the mine, including the stated value of the above knick knacks and breastplate = 16,313 gp 65 cp. 1564 is Arya's, leaving 14,749 or 2,950 each. Fah'lin went into Wave Echo Cave with all of one shiney gold piece, so individual mileage may vary.)
He also offers to contribute to the effort by performing a special Ceremony in Thar's honor commemorating the event. Certainly completing such an adventure signifies a Coming of Age for an Eladrin of Thar's age (which is unknown to me.)
Thar is age 86 so a few years short of adulthood, but probably close enough to have a coming of age. The question is how long does it take to 'enchant' an item for if the ceremony can apply to his only once we should do as many items as possible in the 24 hours it works. And definitely hire the cleric for Enhance Ability.
We might be able to convince Aeliarin to take Enhance Ability. It could definately be useful out in the world, but it's certainly situational. Gundren and Nundro could probably benefit from our visits, and may pay for the investment.
What magic would benefit Aeliarin and Thar? Could the forge produce a Pearl of Power?
Rollback Post to RevisionRollBack
Coliseum of Conquest: DM - Things are getting out of hand.
Fah'lin: lvl 10 Human Paly/Sorc/Lock - Opens doors that may be trapped.
Dahme'dre: lvl 3 Human Sorc/Lock - Moving between worlds.
Jianyu: lvl 10 Wood Elf Monk/Rogu - Values silence as a path to enlightenment.
Dyoken: lvl 4 Human Barb/Rogu - There's no man in town as admired as you. You're everyone's favorite guy.
Archy: lvl 2 Halfling Figt - Getting into trouble.
Thar’s question about how long each item takes: 8 hours for his part of the process
Whenever a sorcerer goes up a level and takes new spells he can also replace one existing spell with a new choice so you can get rid of a spell that isn’t getting used.
The 1000gp to enchant a “+1” item doesn’t include the materials cost of that item. You can enchant a pearl of power but that feels like a “+2” item 4000gp and DC26. The forge can make things not weapons or armour but the “+” is more subjective. Remember if the arcana check fails the money is still gone. You could make a Hammer of Thunderbolts for 25000gp and a DC 41 check
Hiring a 3rd level cleric to cast enhance ability multiple times 100gp per day.
So if Thar could roll d20 with advantage 6 times. Those trying for two items can take a second pass if a roll fails and you still have enough money for another try. Except maybe Fah'lin? Do you want both rolls for the quarterstaff if the first roll fails?
From my reading and the time to enchant an item each of Thar's Arcana Checks would have a different roll for +1d6 from Aeliarin's bardic inspiration and +1d4 from Guidance. And then there is his a special Ceremony which I assume would be good for the first 3 items only.