In a time long ago....many eons have passed since the dawn of ages and the passing of time when giants roamed the earth, and beings such as dragons flew through the heavens and became distasteful of the giants presence. The All-Father, the god of the Giants had created everything in sizes so gargantuan that it resembled his likeness in many ways. Even creatures such as Storm Giants and Cloud Giants who ruled from the heavens and very depths of the bodies of water ruled the Ordning with an iron fist. Even a creature such as Kraken was large enough to rip apart coastal towns and destroy everything in it's wake when awoken to release it's furious rage. It was said that god's had to come down from the heavens just to wage battle against the colossal beast of furious anger.
Many underwater creatures waged war with the Kraken trying to dominate the beast, something had to be done to destroy the creature. If let alone the Kraken could rule of these bodies of water such as the Trackless Sea and the Sea of Swords; crushing everything in it's path. After time, generations have passed since a Kraken of considerable age and size had dominated the parts of the frozen North for sometime. As the Kraken fell to a deep slumber, Guardianship of the Kraken had been passed down from generation and in fact this time Bluegill was on watch when the beast began to stir anew.
Bubbles began to surface, movement started to happen and then an eye lid opens. Since the Kraken had fell asleep after so much time, it was time to feast and a new time to rule the ocean depths. Then the creature slammed several broken hulls from which it lay as the broken hulls fell apart quite easily. Projecting itself forward, it looked to be headed in the direction of the nearest coastal city....Luskan. Getting to close to the beast and you could get caught up in it's current. There was no time to waste, Luskan had to be alerted at once or else the city could perish in it's wake.
Lord for the Knight: Part II (Daggnabit Pwent)
Dagnabbit Pwent, grand-son of Thibbledorf Pwent's sister, he was named after the great General Dagnabbit Waybeard, he was born in Mithral Hall after the it's retaking from the Shadow Dragon Shimmergloon and the protection of it from the Mezoberranzan Drows, Dagnabbit Pwent dream was to join the Gutbuster Brigade with his Grandfather.
He was still in training when his grandfather, joining King Bruenor went to find and retake the fabled Delzun Kingdom of Gauntlgrym when he perished in the defense of the King and, even after death kept protecting his Kings Cairn.
When King Bruenor was returned by Moradin to the Delzun People and he marched to retake Gautlgrym, Dagnabbit was ready to march and fight in his namesake honor and his family honor.
After the retaking of Gautlgrym, Daggnabit participated in the rite of Kin and Kith and was accepted as an official member of the Gutbuster Brigade under the leadership of Fist and Fury, King's Bruenor Queens.
Know, his deployment was to protect and work, since he is a regular Mason, in the reconstruction of the Host Tower of the Arcanebrotherhood and, after it was completed he stayed in Luskan as a protector of the Dwarven citizens of Gautlgrym that stayed in the surface.
If there was one, there was only one within a room full of humans. You being the only Dwarf helping with the rebuilding of Hosttower, your masonry assisted the High Captain in numerous amounts of ways. To celebrate it's completion, the High Captain has invited you to a celebration of drinking, eating and being merry. This was an honor to good to pass up and word was that Kurth wanted to address you personally for your hard work and task you with something important for future endeavors. This seemed appealing so you are found among the cities workers and guards who effortlessly rebuilt the ruined tower to something breath taking to behold.
The feast begins with being seated in Kurth's Keep upon Blood Island. Blood Island was a central island protected by the High Captains pirates. But these pirates were Northlanders, not your atypical Calimshan swashbuckler more found south. The ceremony is in a posh palace which looked more like a foreboding castle among the deep blue sky. Candles and torches were lit in their respective sconce and dancers entertained with ceremonial and custom music of the North. Even though the women dancers seemed of a lesser profession, they were treated as equals in Luskan.
The feast begins, and succulent turkey and peasant bread is brought out to dine upon. With choice of drink, there was goblets of the finest dwarven ale from Mirabar. For some reason, Kurth traded with the Dwarves of Mirabar and not Mithral Hall. While you knew that, as of now, the pay and work helped you tolerate your heraldry and world from being out bidded by the competition. After most of the thank you and ceremonial proceedings had happened, Kurth takes the time to approach you. "Master Dwarf, I see the offer of food and drink did not stop you from attending. I have a proposition for you to hear if your willing to take this task on as new work. Shall I explain?"
Lost Heirloom: Mirabar Shield Part III (Cliste)
Cliste has a family but left home pretty early due to the family being quite poor. She was young enough to fall in with some urchins and wound up in a gang where she learned to be a burglar.
A gnome, Orryn Scheppen, caught her in the act of trying to steal a book from his library. It is a book he would have missed, but would not have had issues replacing. She affirmed the title caught her eye, so he made her prove she could read it. When she proved she could read, it was in common, he made a deal with her. He would teach her greater things if she in turn acquired items for him. This is where she learned gnomish and will work on learning magic abilities of the wizardly kind to become an arcane trickster (3rd level Roguish Archtype I'll use). ((This can be changed if the DM doesn't like this backstory to explain her bond of owing a generous benefactor and having to at least throw in something now and then for her to find. =D ))
Even though she has a list of burglaries a mile long and has some decent connections in Luskan, she good of heart. She believes even the worse person has a little spark of good that can be found. This gets her in trouble at times assuming she might find it, but she also usually can figure out when it is not worth her time. She likes giving food and trinkets to the street urchins in hopes it helps them last a little longer before they wind up in a gang.
There had been sometime of passing that a family heirloom had been stolen from your elven side of your heritage and you finally believe that you have tracked down this heirloom to a warehouse in the Mirabar Shield District. The leaning buildings of the night's sky were outlined against gray clouds and the fires blazing from torches lighting the walkway. As the cobblestone round was paved with a slick sheen, this place gave you the creeps. They said that the Northside was full of an operating Thieves Guild that taxed the commoners of this city.
The warehouse was self titled Mirabar Shield, the main headquarters for harbormasters and merchants who sold their wares travelling from Mirabar to Luskan then to the port coastal cities of the Sea of Swords and the Trackless Sea. After having watched the area for any passers, a few folk of Luskan walk past, but do not notice you in the least. The weathered aged wooden sign written in yellow letters above a dilapidated warehouse should contain the ring of three wishes. This ring would really help your luck. Imagining all that you could have or need and just happens to be inside, you are feeling elated and anxious all of the same time.
Tip toeing to the front door, you figure it's the best way in. Using your picks, the tumbler clicks and entry inside is quick and simple. The smell of dust causes you to sneeze a few times and even the coating is enough to show this building hadn't been accessed in awhile. That's until you hear something inside which sounds like the rummaging through notes. Looking down, you see footprints ahead that appear to be claw like. Some is here. Is it a worker working late or someone trying to steal something too. They just couldnt be here for the same thing you are right?
A Hidden Entrance: Part IV (Peren Lurkwood)
Peren Lurkwood was raised by the elves of the Lurkwood since they found him in a burned down Firbolg village – the lone survivor of a forest fire likely brought about by a red dragon. One day, soon after he reached adulthood, he was wondering around the Lurkwood not far out from the elven village and a mysterious event happened – no matter how far or in what direction he walked, he was still the same distance and direction from the village – he could see that to be true, as the village could be seen from his location. Suddenly, a hunter dropped gracefully from a tree branch, walked over to Peren and told him:
“Your spirit is now tied to Oberon, and Oberon bids you go to Luskan”
So, when the hunter vanished, and movement was working properly again, Peren returned to the village, collected all that he owned, and headed out for the place the hunter had told him too, remembering that the elves had told him it was outside the Lurkwood and to the east. And he travelled. The lands beyond the forest were strange – what happened to all the trees? What were the strange contraptions lead by the strange beasts who also carried elves whose ears lacked points? What were the strange beasts? And so, eventually he made it to Luskan, though he does not yet know what he was sent here to do.
Lurkwood....a place to call home and your former place of living. Travel to Luskan had been arduous at best. Traveling by night, you arrived at a crossing on Blackford Road. To the southwest, you would enter Mirabar. To the east is Luskan. There was something special calling you to Luskan. An omen sent by a messenger whom remained unknown. But that was the relationship between the few, the fey and your patron. After finally arriving, you stood several miles from the gates, to see this is a human settlement and of them being brash with sentiment and hardship of heart.
This may have left you feeling disconnected. Not apart of with no reason for having come here. Just a following from your patron to arrive in time to see the hardships for these people. Deciding to stay hidden, could disguise yourself to remain human like in appearance. An illusion that would protect you from onlookers and those that passed judgement. Entering, either secretively or well known, the gates are guarded and you blend in well with others, rubbing shoulder to shoulder with folk flocking in and out of the gates entrance and exit. Just another routine night as torches are dimly lit, the smell of unwashed bodies and the smell of urban living assault your sense of smell.
With nowhere to go, you finally separate from the pack, and find yourself roaming aimlessly among the North ward of Luskan. This place operates a thriving merchant guild as well as a thieves guild too. After sometime, you find yourself being watched. It seems that there are people who are eyeing you suspiciously. It is known that Northlanders are a suspicious lot. With nowhere to go, it seems that the gig of illusion maybe up. What do you do?
Bound by Choice: Part V (Kayn Talamari)
Kayn Talamari was born 4th heir to the Talamari household, and as such tradition dictated he was to be trained in the Hall of Warriors and Knighted under his family’s crest. His destiny and future was determined before he was even born. Growing up, he embraced the training as any child of his status would. His master of weapons, Byron, taught him all he needed to know of weapon combat, and at the young age of eight Kayn was placing in tournaments amongst the other noble families. His studies in the Hall of Warriors taught him the strategic and ethical values of war. He devoted himself to Tempus fully at the age of sixteen after his dedication ceremony and earned the title Knight shortly after. As a Knight of Tempus wearing the Talamari colors, his destiny was fulfilled.
The Talamari family is a trading partner of the High Captains and is under their protection. The eldest son serves as a captain of The Emerald Spear and flies the Talamari colors while the second and third son have been groomed in the business of trade. Kayn has been promised into marriage with a woman of noble birth, Arial Samana. They’ve only met on a few occasions at parties hosted by either house, but he is dedicated to preserving the sanctity of their marriage until the time comes when the Hall of Warriors allows him to marry.
Lillith is a childhood friend of Kayn’s. She was taken in at a young age as an orphan, and as Kayn grew older he took her into his employ. After Kayn was knighted he was given a squire to care for his arms and armor when not called to battle. Young Larik hails from House Samana and is Arial’s cousin. As such, Kayn feels protective of him as he tries to teach him the lessons he has learned through his years in the Hall of Warriors. Upon Kayn’s latest assignment he was issued an official Chronicler of Tempus. Connor is an elderly man that has spent his life writing the names of soldiers that have been blessed, thrown into battle, and died. Because of this Connor has a morbid outlook on life. He is always ready for the next battle’s fallen and the stories of sadness and glory that come of it.
Most recently Kayn has been given a secret assignment from the Hall of Warriors. They have reason to believe that another war is brewing, and though the temple refuses to choose sides in such a war, they want Kayn to be the eye of Tempus as it begins to brew. His actions and decisions during this investigation have been blessed and backed by the temple. As a Knight of Tempus, he is to prepare for this war.
Having arrived at the Temple of Tempus, the posh halls are adorned with shields and weapons of Tempus. The marble stone floors are solid work of masons that were undisturbed by a coastal menace that has attacked Luskan quite often. An ancient blue dragon that attacked the city more than once and became the reason for so much of the reconstruction efforts by the five high captains and arcane brotherhood.
There was someone that wanted to meet with you in the adjacent room as you pass a font of holy water sprinkling in a large white marble basin. Sigmund was praying that day of fate when you arrived to meet him in his daily devotion to the Soldier of Ao. Raising his head, Sigmund looks to you and gives you a half worn smile. Within this room are several pews that are empty and unused. Because worship is over for the day, Sigmund is found in deep meditation.
"Hello brother in praise. I take it your travel here has been well? Come sit next to me and let's talk.There is problems among us again. The time for peace and quiet are over. The Arcane Brotherhood are growing in power and in the use of the arcane magic they possess. The Black Network seeks to undermine the High Captains rule and rage brews in the pirates blood. They seek to raid and pillage along the coast. You are tasked with being an envoy of peace during this time of trouble."
Lost but not Forgotten: Part VI (Axlimar)
Axlimar was born in a small fishing village along Lake Mulsantir. His father was an elven fisherman and his mother was a human shaman. She was tasked with keeping the peace between the region’s spirits and the villagers. He grew learning much about spirits and Rashemi customs.
Unfortunately for him and the village, these lessons never really sunk in. He always wanted to see these “spirits” that his mother communicated with everyday. He found a map to a sacred cave that supposedly was the den of a great spirit, called a telthor wolf. He ventured in alone, to see if these spirits really do exist. To him, the cave seemed abandoned of any life. Strange pots, vases, and stacks of rocks laid bare throughout the den. Upset, Axlimar started destroying the pots and vases, thinking that this might summon any spirits. When no spirits came, he returned home, convinced that such spirits were a myth.
The next morning, Axlimar went out fishing with his father. The lake seemed barren, as they caught nothing. Returning to the village, they found a massacre. Dozens of villagers laid scattered about the village, massacred and mutilated by claw marks and bites. Horrified, him and his father took what they could and fled, heading east towards the capital city. While the telthor wolf didn’t know who desecrated its den, it tracked the scent back to Axlimar’s village, and slaughtered everyone in its path as a lesson.
For reasons unknown, Axlimar’s father disappeared just a few days after they arrived, leaving him alone in a strange city. Axlimat believed the massacre to be his fault, due to destroying the items in the cave. Horrified by this thought, he did his best to suppress the memory, and decided to start a new life. He found a poster of a fantastical city named Luskan, where any person’s dream could be realized, and the streets were practically paved in gold. Intrigued by such an amazing place, he secured passage to Luskan, and began a long journey from Mulsantir to Luskan.
The journey took nearly two years before he even arrived at Baldur’s Gate. During this time, he studied about the Sword Coast, its customs, and language. Arriving in Baldur’s Gate, he was ecstatic to finally be so close to the fabled city of Luskan. He boarded a ship, and patiently waited the three week voyage to Luskan.
The trip to Luskan by boat almost proved to be the death of him and those aboard the ship. A week into their journey, the ship came into the path of a terrible storm. Lightning surged around the ship for several hours, before a lightning bolt came into contact with the ship. Either by the fate of Talos himself or some other force, Axlimar was fated for that lightning bolt. The power would’ve killed any common mortal, and it certainly seemed to have killed Axlimar. The blast surged through Axlimar in a brilliant flash of light, leaving him unconscious on the deck.
During Axlimar’s unconsciousness, something changed within himself. His hair changed color, turning from a raven’s black to a storm’s grey. Several days passed before Axlimar came to, and a changed man. Something ancient awoke within himself due to the lightning bolt, manifesting itself through him as an ability to bend the Weave to his own whim and speak the tongue of the elements.
He arrived in Luskan a few days later, still a little shellshocked from the lightning bolt and speaking in strange tongues. He also quickly learned that the streets of Luskan were not paved in gold. In fact, many of them weren’t paved at all. And people like him were expected to pave them. Disappointed, but without money, Axlimar spent his first few months performing hard labor to make a living, all the while learning more about his new powers. Now, nearly a year later from first arriving in Luskan, he spends most of his time in bars and taverns, telling tall tales of home with his thick, Rashemi accent, performing minor magic tricks to amaze the crowds of those he meets.
Since the rebuilding effort of the Hosttower of the Arcane Brotherhood, each of the five archmages were in attendance this day along with a sortie of fellowship from its followers and fellow brothers of the arcane. You being an arcane brother in the brotherhood, you are at top the rebuilt tower located in the central chamber where Cashaan the Red has finished addressing you and the congregation. Your friend Vaelish the Brown and you are friends from way back. He is the reason you became an initiate of the Arcane Brotherhood.
But your magic wasn't that powerful. Well not at least not yet. After Cashaan had finished concluding the ritual that bound this floating tower together, the ritual was over and the fellowship was dismissed. Vaelish begins to talk to you, "Axlimar, my friend. Please take my Staff of the Magi to my room. I will be there to meet you to talk over your bloodline. I found something interesting that you might need to know that will help you in the future. Here please take my staff and place it in the onyx container.
Leaving at once, you take the Staff of the Magi to Vaelish room and find the door already ajar. Quickly dismissing it, Vaelish was becoming more absent minded as time passed through the years. But something happened when you began to place the Staff of the Magi away. A sentient voice called out to you. It was apparent that the staff was talking to you. Deciding to listen, you sit upon the bed and begin to study the staff and all of it's intricate runic symbols upon it. Somehow you have attuned the Staff of the Magi. Then you hear a scream.
Wearing a tunic of his family's colors, emerald green and blue sapphire, over a full set of chainmail, Kayn is accompanied by his squire Larik. His warhammer hangs upon a loop on his belt and his squire carries his shield. He's learned to never enter a temple of Tempus without being completely ready for battle. His blonde hair hangs in curls, sometimes covering his light blue eyes. Kayn's hands are calloused from constant combat, whether in sport or battle, and he stands with a gait of confidence.
He gestures for Larik to take a seat further down the line of pews well out of earshot. He adjusts his armor before sitting next Sigmund. "Well enough, brother. This city seems to be decaying more and more each day," he shakes his head as he says this. "If what you say is true and another internal war is upon us, I fear the city may be lost. I have no love for the Arcane Brotherhood, and the High Captains make it more and more difficult for me to look my family in the eyes." He looks up to the flaming sword of Tempus, "I understand our patron values the peace that follows war, but I do not understand my orders as you are giving them. How am I, an envoy to the god of War, supposed to be an envoy of Peace?" He clenches his fist and looks at Sigmund, "I've been taught, by this very temple, that peace comes after the battlefield has been swept clean of the enemy. Are you asking me to cut the head off of the snakes that plague our city?" Kayn waits for an answer and clarification of his orders.
Peren looks around, hoping to see a way out of the area not guarded by eyes in dark alleys. After several futile moments looking around, he sees something out of the corner of his eye - the hunter who had told him of Oberon's will, standing outside a tavern. As Peren tries to focus on the hunter, it becomes harder to see him, until he vanishes. As Peren approaches the tavern, looking for clues, relief can be seen on his face. He steps inside, embracing the appearance of the hunter as a sign that entering this tavern will help him fulfil the will of Oberon, his benefactor.
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Do you have difficulty fitting everything you want into your signature? Then check out the Extended Signature thread!
Dagnabbit is the kind of Dwarf that never turns away from offer of free food and drink, so he readily dusted of some of the dirt that clings to his vestments and beard (a Gutbuster never washes clean, the smell of a sweaty dwarf is one of its weapons in a melee!).
Wearing only common clothes and with one of his handaxes in his warhammer ring in his belt (he thought that bringing his warhammer might be to much for the delicate sense or "social interactions" of the humans) Dagnabbit arrives and almost instantly had a tankard of mirabaran ale in his left hand and a turkey leg in his right hand.
When approached by Captain Kurth asks him about the proposition, Dagna, with his moth full of turkey answers: Ah! Captain, when've you seen a dwarf a real member of the Deuzlunfolk turn away the promise of free food and drink! But as the Faenors says nothing is free, there is always a price, so lets not be dogs hunting their tails and speak your mind captain! Meself pretend to enjoy all this party yet!
With that he drains his Ale, grabs another and two more turkey legs and wait for the Captains next words.
After having a nice sun bath in the ocean Eric Bluegill is awoken to the impending doom heading to the strange surface dweller homes, Those surfacers will be slaughtered like fish in a barrel I need to warn them! So without a second thought he readjusts his body, scales, fins, and eyes and speeds down diving as fast as he can to build momentum. Then like a hawk swooping down to catch its prey Eric slingshots himself back up the surface in hopes of making it past the Leviathan.
Cliste pauses upon hearing the noise and waits a moment to see if they heard her sneezing. The paper rattling continues and reminds her of Orryn doing some research. This image comforts her, but who would be in here and why was the place so unused? There was enough dust that proved she and the one of the clawed feet were the only ones to have been in here for at least a month or more. She makes sure her nose and mouth are covered to protect against breathing more dust which could give her away.
The light gets brighter as she quietly moves through the warehouse. As she moves she never stops tracking where the other is and thankfully a light is lit for reading whatever is being looked through. However, she is checking the crates and sacks she is passing in hopes she might find the one she is looking for. The dust and diffused light don't help her read some of the labels.
She finally gets a peek through a crack between two piles of crates of the other and sees ...
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PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Since the rebuilding effort of the Hosttower of the Arcane Brotherhood, each of the five archmages were in attendance this day along with a sortie of fellowship from its followers and fellow brothers of the arcane. You being an arcane brother in the brotherhood, you are at top the rebuilt tower located in the central chamber where Cashaan the Red has finished addressing you and the congregation. Your friend Vaelish the Brown and you are friends from way back. He is the reason you became an initiate of the Arcane Brotherhood.
But your magic wasn't that powerful. Well not at least not yet. After Cashaan had finished concluding the ritual that bound this floating tower together, the ritual was over and the fellowship was dismissed. Vaelish begins to talk to you, "Axlimar, my friend. Please take my Staff of the Magi to my room. I will be there to meet you to talk over your bloodline. I found something interesting that you might need to know that will help you in the future. Here please take my staff and place it in the onyx container.
Leaving at once, you take the Staff of the Magi to Vaelish room and find the door already ajar. Quickly dismissing it, Vaelish was becoming more absent minded as time passed through the years. But something happened when you began to place the Staff of the Magi away. A sentient voice called out to you. It was apparent that the staff was talking to you. Deciding to listen, you sit upon the bed and begin to study the staff and all of it's intricate runic symbols upon it. Somehow you have attuned the Staff of the Magi. Then you hear a scream.
Axlimar nods to Vaelish, clasping him on the back. "Nothing would please me... more, my friend."He hurries off towards Vaelish's room, eager to learn about the origin of his strange powers. The door does not bother him, as he knows Vaelish well, and bursts through to place the staff in its onyx container. He pauses, hearing faint whispers. Thinking it to be nothing more than the wind, he continues to place it, and the voice grows louder. After a minute, the voice is discernible, and originating from the staff itself! Amazed, but equally confused, he sits down on the bed, thoroughly examining the staff and it's magical qualities. Addressing the staff, but not truly expecting an answer, he speaks aloud, in Elvish, "Why weren't you attuned to my dear friend, Vaelish, wonderful staff?" Still confused, his pondering is cut short by a shrill scream, echoing from some unknown location. He immediately stands up, startled by the scream, and grasping the staff firmly. I'll have to figure out what exactly you are later. Casting mage armor on himself, he races out of the room, with staff in hand, as he searches for the source of the scream.
OOC: Mage Armor puts my character's AC at 16. I also roll a 13 total for my active perception (1 more than passive!).
Closer and closer the leviathan swam through the oceanic depths, releasing audible roars and noise that seemed to alert everything in a six mile radius. Even coral and chunks of sea bed were disturbed in it's wake. The kraken did not relent nor care what was in front of it. All it could do was follow his commands. As storms raged from the Storm Goddess Umberlee, below the kraken approached in significant time. It's fins carried it through the depths like carving of meat from a sharp knife. Soon it would be at Luskan city of the Grey Depths.
It was a race against time and Eric knew this. It was as almost the Kraken knew it as well. As the kraken chased Eric through the depths, Bluegill swam with the speed of lightning. Even his muscles began to ache from the exertion. Almost fatigued and exhausted, the cities lights shown in the fog laden sprawl ahead. Just for a moment it dawned on him that they might not believe him. Not pressing the thought anymore, he continued well ahead of the gargantuan sea monster.
The kraken was known for systematically destroying whole coastal ports and cities with it's crushing size. Now more than ever, Eric needed help and fast. After a few more miles, Eric was near enough to see land. The wooden ports housed many pirate ships that would get caught in the attack. Stepping onto dry land, armed with his weapon and gear, the city of Luskan spread out before you. Arriving at the Open Shore, this place housed a suspicious lot. Ruffians who sailed the open sea for conquest and power. They may not take well to Eric's presence.
Lord for the Knight: Part II (Daggnabit Pwent)
"Ah! Captain, when've you seen a dwarf a real member of the Deuzlunfolk turn away the promise of free food and drink! But as the Faenors says nothing is free, there is always a price, so lets not be dogs hunting their tails and speak your mind captain! Meself pretend to enjoy all this party yet!", exclaimed Daggnabit as the Dwarven Barbarian finished his meal and gulped his ale. Kurth boasted a loud laugh and found the dwarf amusing to say the least.
" My friend, if I can call you that...seems there's a bit of competition between your family of Mithral Hall and my purveyors of services in Mirabar. The argument is over forged weapons of quality. Now i know Mithral Hall's commitment to quality weapons and armor is with merit, but I just can't seem to pay that much for quality mithral when the Mirabarian Dwarves are using adamantine for their metal.
Each alloy is special in it's own right and it's upsetting because I like the quality your family has to offer, just the Mirabarians outbid your family by a lot of nils. I need you to find a group of like minded and trusted folk to protect my shipping interests to the city of Ten-Towns. They are in need of a special shipment from the Mirabar Shield trading company. Travel will be paid by me and all expenses as well. You will need to find some able adventurers such as yourself and take leave upon one of my ships. Then Kurth waits for an answer among the room as it seems most everyone is leaving the large stone chamber with an embroidered carpet displaying the High Captains insignia with torches lining the walls. There is also scattered and half-eaten plates of food and drink.
Lost Heirloom: Mirabar Shield Part III (Cliste)
Your stealth was perfect. Slipping into the recesses of the Mirabar Shield Trading Company Warehouse without any detection from the other intruder, there are torches lit periodically that align the walls to show of it's path and direction. Heading north, deeper inside the building, you remember just what you were here for. The ring of three wishes. Legend told of your family having had the ring woven and forged by your elven heritage. It was passed down from generation to generation through centuries of family members having held this for the right time. Some mentioned that some of the wishes had been depleted during the passage of time.
There was the time when it was used to combat a great menace that threatened your forests and lands. The second wish was supposed to become used during the theft of the ring by an evil mastermind that went broke with the riches he wished for. This is how the ring came into possession of the Shield Company. It was sold to forgive the charlatans debt and now became just another mainstay staple inside the building. It took you so long to track it here and the last wish was yours. Well at least you hoped it would be. Entering an what appeared to be a room adjacent from the main corridor, a ledger looked open and immediately two and two made sense.
Someone or something was here for the same thing. How could they rob you of your family heirloom? Continuing to move closer upon inspection, you see a Wererat in hybrid form rummaging through personal marked crates. The filthy thing finally found what it was looking for and held the ring by squinting at it's golden weave features. It did not try it on, but pocketed it and began to move closer to the main corridor where it would leave. You were nearly several feet away. 30 feet to be exact.
A Hidden Entrance: Part IV (Peren Lurkwood)
Disguising yourself as a hunter, you appeared three inches shorter than you were. Firbolgs were tall in comparison to the Northlander heritage. Luskans were roughly six foot tall and wore black, brown and blond hair with deep blue eyes. You didn't pay attention to what tavern you entered, you just dipped into somewhere off street to avoid the lurking eyes that seemed to follow you where ever you went. It seemed that the crisis had been averted and nobody paid any attention to your dexterous entrance.
It was as if you blended in well with your surroundings and at one time, a gawker looked and thought he noticed something but your illusion worked very well. You were just about to set foot into the tavern when the footing underneath your step began to quake with the shaking of the whole building. In fact, it seemed the whole place was beginning to loose it's foundation as the open ground began to crack. Falling debris fell on patrons of the the tavern, all but killing and heavily injuring them.
Something epic was happening on a large scale. Could it be an earthquake? Possible as you rush to get outside. It appeared the whole city of Luskan was in sheer chaos. Floods and water seemed to avalanche atop tall buildings. The ground shook with ferocious intent. In the distance you see a gargantuan monster approaching the bay. It was the Leviathan. In every direction people were drowning or getting caught in the maelstrom of events. If that thing got any closer, the whole city will perish. Someone said for everyone to travel to the Hall of the Warriors. The building was said to be one of the strongest foundations found in Luskan. There the priests of Tempus will help in the refugee effort.
Bound by Choice: Part V (Kayn Talamari)
You knew Sigmund was weak beyond his years. As you spoke to him, "Well enough, brother. This city seems to be decaying more and more each day. If what you say is true and another internal war is upon us, I fear the city may be lost. I have no love for the Arcane Brotherhood, and the High Captains make it more and more difficult for me to look my family in the eyes. I understand our patron values the peace that follows war, but I do not understand my orders as you are giving them. How am I, an envoy to the god of War, supposed to be an envoy of Peace? I've been taught, by this very temple, that peace comes after the battlefield has been swept clean of the enemy. Are you asking me to cut the head off of the snakes that plague our city?"
Sigmund could only look sternly ahead and forget the initiates rebuttal. Sigmund was High Councilliatory of the Priests Council in Luskan. If Kayn could have word with the other Councilmen, Sigmund could only hope the peace he wished for was his retirement. Sigmund begins to speak to Kayn in response to his greetings. "My brother, too much bloodshed I have seen. My mind not well, if the road to peace is paved in hardship, war and violence, then we are just as bad with those that represent evil tidings.
This is what bloodshed has taught me over the years. A difference in opinion is separated by sword and shield but who is the aggressor and who is right and not right in their beliefs. Yes young one, peace is found after the glory of war is over and the battlefield is full of the dead. I only wish to prevent this my friend." Then after a moment of silence, there was a thunderous knock from the main entrance to the Temple. The ground had shook with violent contempt and the cries of those outside began to increase in number. "Help...the Kraken lives and has come to Luskan, we need your temple for respite!", exclaimed a voice from outside. Larik stood ready for a command either way.
Lost but not Forgotten: Part VI (Axlimar)
Turning right from out Vaelishes room, carrying the staff of the magi, you decide that the sound has come from this direction. Swiftly dashing through the hallways as members of the Arcane Brotherhood begin to filter into the hallways and yell out that Luskan is under attack, the sound of the scream sounded familiar. It couldn't be Vaelish that was under distress. It just couldn't be. Then a black cloak is seen running past you going in the opposite direction, through the halls and given chase, it leads you upstairs through a flight of stairs that takes you to the top opening of the Hosttower of the Arcane Brotherhood outside.
The weather begin to pour heavy rain. the ground trembled underfoot. The sound of the kraken echoed in the distance. It was nearly close to shore when another roar sounded in the distance. Squinting you can see an ancient blue dragon flying towards the Leviathan. It seemed that an epic battle between the two would ensue. Then clouds formed over the sky, blasts of lighting shot downward ever so. The Sea of Swords was rough and choppy. Something had to be done. Turning to look, Vaelish the Brown laid upon the cobblestone ground, nearly dead.
As people run past, Peren looks around, trying to figure out what to do. Was he meant to charge the kraken, to watch the fight between the two colossal creatures, or was this not involved with Oberon's will? Peren decided to observe, from a safer distance. Grabbing the arm of someone running past, he asked the man "What direction to go to the Hall of Warriors?"
The man pointed in the direction everyone else was running and joins the crowd, running for his life. Peren turns back to watch the two creatures clash, their lightning doing nothing to each other, the dragon raking its claws against the kraken, who's tentacles waved around in an attempt to crush the dragon. Peren turned again, and started to casually walk where the man had pointed, trusting in Oberon to protect him.
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Kayn shakes his head as he hears these words from one of the most influential priests in the Hall of Warriors. The words he spoke went against everything he had been taught as a child. They contradicted the sermons he had heard from Sigmund's own mouth as he blessed the warriors bowing before him. He's killed more in battle than any man in this city could count, and yet he calls for peace before the war has even begun.
Kayn recalls one of Sigmund's past sermons as he speaks. Sigmund was telling of the goddess Eldath and the vow of Tempus. He had spoken about the end of a war in the everlasting fields of battle in the afterlife, of the disgust that Eldath had shown Tempus upon seeing the carnage that was left. His warriors rose to defend his honor when Tempus raised his hand, freezing them in place, "Never is one of my faithful ever to harm the Goddess Eldath or any that hold her sign." And so it was decreed. Harming any worshipper of the Goddess of Peace would instantly put you in disfavor with the God of War.
Kayn's reverie is broken when the doors buckle. He stands, pulling his warhammer from its sling. "Kraken?" He looks to Sigmund, has his heresy angered Tempus? The thought is fleeting, as now is the time to act. "Larik!" Kayn yells to his squire, "Drop my shield and raise the clergy!" Larik hesitates to move, "Go, boy! If you're not running through the clergy halls and yelling at the top of your lungs, 'Kraken!!!' by the time I grab that shield, my warhammer will meet your skull!" Kayn approaches Larik as he says this and the boy immediately drops the shield and begins yelling and running towards the inner sanctum. He plucks his shield off the ground and makes for the doors of the Temple, glaring at Sigmund as he passes, "If you have any of Tempus's strength left in you, defend this city you hold above your own patron!" He heads outside to help usher people in.
With all his pride showing throw his next half chewed food words: Bah! But I'd love to take those mirabarran softies to Ten-Towns only to show that they need the protection of the Mithral Hall's Gutbusters! Mwahahahahahah!
Methinks I should go to the One Eye Jax and look for some adventurers, or troublemakers that needs to flee the city! HAAhahaha Might even give a chance to those Tempurions that think that Clangeddin Silverbeard is a human God! hahahaha
With that last joke Dagna excuses himself with a healthy dwarven belch and leaves to gather a party and venture forth!
Turning right from out Vaelishes room, carrying the staff of the magi, you decide that the sound has come from this direction. Swiftly dashing through the hallways as members of the Arcane Brotherhood begin to filter into the hallways and yell out that Luskan is under attack, the sound of the scream sounded familiar. It couldn't be Vaelish that was under distress. It just couldn't be. Then a black cloak is seen running past you going in the opposite direction, through the halls and given chase, it leads you upstairs through a flight of stairs that takes you to the top opening of the Hosttower of the Arcane Brotherhood outside.
The weather begin to pour heavy rain. the ground trembled underfoot. The sound of the kraken echoed in the distance. It was nearly close to shore when another roar sounded in the distance. Squinting you can see an ancient blue dragon flying towards the Leviathan. It seemed that an epic battle between the two would ensue. Then clouds formed over the sky, blasts of lighting shot downward ever so. The Sea of Swords was rough and choppy. Something had to be done. Turning to look, Vaelish the Brown laid upon the cobblestone ground, nearly dead.
A rush of emotions overwhelms Axlimar. Adrenaline pulses through his body, causing the hairs on his skin stand up, the lightning crashing around him. The storm echoed throughout his entire body, as the thunderous noise crashed against him, like a wave against a rock. He reveled in its power. Fear washed over him as he saw the kraken rushing towards the city. I will die tonight. I am sure of it. The roar of the blue dragon causes him to jump, further cementing this imminent feeling of doom. Perhaps this really is a city of dreams. For such a sight could not be found in all of Rashemen!As he turned, he saw his friend, Vaelish, bleeding out on the top of the tower. Anguish gripped his heart as it dropped in sheer terror. No other sight could've struck him as close to home as seeing a dear friend dying.
Dashing over to his dear friend, it was as if everything around him had gone dark. Ye yearned to save Vaelish. "My friend, don't you stop living on me! Please, speak words to me! Let me know you're there!" Years streamed down his cheeks as he watched the lifeforce from his friend eep away.
Finally Eric makes it to shore but to little to late the Titan has already made it to the surface. " By Poseiden's beard I've failed! Well I guess there is only one thing to do if I'm going down I'm going down with honor!" After realizing what he has to do he pulls both tridents out and prepares for a fight.
With a last call for help he calls out to the pirates and scoundrels and says "If you want to live turn with temporarily and aid me in a fight with this new enemy!!!! CHARGE!!!!!!!"
Well this wasn't good. The stinkin' rat was not getting away with her family heirloom regardless of what was left of its powers.
She manages to keep him unaware of her as she smoothly moves up behind him. It's like the creature is overjoyed at his new shiny rather than thinking someone else could possibly be with him. Her fingers flex a couple times before she reaches into the pocket glad she has light gloves on. There is something else in there she doesn't want to know too much about. Hopefully she can pull just the ring out without him noticing. Her fingers find it and ...
As Dagna is leaving the party to prepare to find some adventurers to help him protect the Mirabarran caravan up north he sees some of the Kuth's militia men in formation and leaving the party ground with apprehension in their faces (Perception 16).
When Dagna sees the soldier that looks more afraid he approach him and says: Hey there soldier! Why yous're in formation this late in the night? Any trouble a dwarf can help solve?! Mwahahahaha - Cracking his knuckles he continues now calling in a more strong and demanding voice: Where is this companies Sargent! Sarg! I need a update and a place at the front of what ever is that yous are doing! Need to show the Captain that I mean business!
Regretting having left his warhammer back at the barracks, Daggna readies his hand axe and moves to the front of the formation ready and happy to fight.
Aquatic Crusade: Part I (Bluegill)
In a time long ago....many eons have passed since the dawn of ages and the passing of time when giants roamed the earth, and beings such as dragons flew through the heavens and became distasteful of the giants presence. The All-Father, the god of the Giants had created everything in sizes so gargantuan that it resembled his likeness in many ways. Even creatures such as Storm Giants and Cloud Giants who ruled from the heavens and very depths of the bodies of water ruled the Ordning with an iron fist. Even a creature such as Kraken was large enough to rip apart coastal towns and destroy everything in it's wake when awoken to release it's furious rage. It was said that god's had to come down from the heavens just to wage battle against the colossal beast of furious anger.
Many underwater creatures waged war with the Kraken trying to dominate the beast, something had to be done to destroy the creature. If let alone the Kraken could rule of these bodies of water such as the Trackless Sea and the Sea of Swords; crushing everything in it's path. After time, generations have passed since a Kraken of considerable age and size had dominated the parts of the frozen North for sometime. As the Kraken fell to a deep slumber, Guardianship of the Kraken had been passed down from generation and in fact this time Bluegill was on watch when the beast began to stir anew.
Bubbles began to surface, movement started to happen and then an eye lid opens. Since the Kraken had fell asleep after so much time, it was time to feast and a new time to rule the ocean depths. Then the creature slammed several broken hulls from which it lay as the broken hulls fell apart quite easily. Projecting itself forward, it looked to be headed in the direction of the nearest coastal city....Luskan. Getting to close to the beast and you could get caught up in it's current. There was no time to waste, Luskan had to be alerted at once or else the city could perish in it's wake.
Lord for the Knight: Part II (Daggnabit Pwent)
Dagnabbit Pwent, grand-son of Thibbledorf Pwent's sister, he was named after the great General Dagnabbit Waybeard, he was born in Mithral Hall after the it's retaking from the Shadow Dragon Shimmergloon and the protection of it from the Mezoberranzan Drows, Dagnabbit Pwent dream was to join the Gutbuster Brigade with his Grandfather.
He was still in training when his grandfather, joining King Bruenor went to find and retake the fabled Delzun Kingdom of Gauntlgrym when he perished in the defense of the King and, even after death kept protecting his Kings Cairn.
When King Bruenor was returned by Moradin to the Delzun People and he marched to retake Gautlgrym, Dagnabbit was ready to march and fight in his namesake honor and his family honor.
After the retaking of Gautlgrym, Daggnabit participated in the rite of Kin and Kith and was accepted as an official member of the Gutbuster Brigade under the leadership of Fist and Fury, King's Bruenor Queens.
Know, his deployment was to protect and work, since he is a regular Mason, in the reconstruction of the Host Tower of the Arcanebrotherhood and, after it was completed he stayed in Luskan as a protector of the Dwarven citizens of Gautlgrym that stayed in the surface.
If there was one, there was only one within a room full of humans. You being the only Dwarf helping with the rebuilding of Hosttower, your masonry assisted the High Captain in numerous amounts of ways. To celebrate it's completion, the High Captain has invited you to a celebration of drinking, eating and being merry. This was an honor to good to pass up and word was that Kurth wanted to address you personally for your hard work and task you with something important for future endeavors. This seemed appealing so you are found among the cities workers and guards who effortlessly rebuilt the ruined tower to something breath taking to behold.
The feast begins with being seated in Kurth's Keep upon Blood Island. Blood Island was a central island protected by the High Captains pirates. But these pirates were Northlanders, not your atypical Calimshan swashbuckler more found south. The ceremony is in a posh palace which looked more like a foreboding castle among the deep blue sky. Candles and torches were lit in their respective sconce and dancers entertained with ceremonial and custom music of the North. Even though the women dancers seemed of a lesser profession, they were treated as equals in Luskan.
The feast begins, and succulent turkey and peasant bread is brought out to dine upon. With choice of drink, there was goblets of the finest dwarven ale from Mirabar. For some reason, Kurth traded with the Dwarves of Mirabar and not Mithral Hall. While you knew that, as of now, the pay and work helped you tolerate your heraldry and world from being out bidded by the competition. After most of the thank you and ceremonial proceedings had happened, Kurth takes the time to approach you. "Master Dwarf, I see the offer of food and drink did not stop you from attending. I have a proposition for you to hear if your willing to take this task on as new work. Shall I explain?"
Lost Heirloom: Mirabar Shield Part III (Cliste)
Cliste has a family but left home pretty early due to the family being quite poor. She was young enough to fall in with some urchins and wound up in a gang where she learned to be a burglar.
A gnome, Orryn Scheppen, caught her in the act of trying to steal a book from his library. It is a book he would have missed, but would not have had issues replacing. She affirmed the title caught her eye, so he made her prove she could read it. When she proved she could read, it was in common, he made a deal with her. He would teach her greater things if she in turn acquired items for him. This is where she learned gnomish and will work on learning magic abilities of the wizardly kind to become an arcane trickster (3rd level Roguish Archtype I'll use). ((This can be changed if the DM doesn't like this backstory to explain her bond of owing a generous benefactor and having to at least throw in something now and then for her to find. =D ))
Even though she has a list of burglaries a mile long and has some decent connections in Luskan, she good of heart. She believes even the worse person has a little spark of good that can be found. This gets her in trouble at times assuming she might find it, but she also usually can figure out when it is not worth her time. She likes giving food and trinkets to the street urchins in hopes it helps them last a little longer before they wind up in a gang.
There had been sometime of passing that a family heirloom had been stolen from your elven side of your heritage and you finally believe that you have tracked down this heirloom to a warehouse in the Mirabar Shield District. The leaning buildings of the night's sky were outlined against gray clouds and the fires blazing from torches lighting the walkway. As the cobblestone round was paved with a slick sheen, this place gave you the creeps. They said that the Northside was full of an operating Thieves Guild that taxed the commoners of this city.
The warehouse was self titled Mirabar Shield, the main headquarters for harbormasters and merchants who sold their wares travelling from Mirabar to Luskan then to the port coastal cities of the Sea of Swords and the Trackless Sea. After having watched the area for any passers, a few folk of Luskan walk past, but do not notice you in the least. The weathered aged wooden sign written in yellow letters above a dilapidated warehouse should contain the ring of three wishes. This ring would really help your luck. Imagining all that you could have or need and just happens to be inside, you are feeling elated and anxious all of the same time.
Tip toeing to the front door, you figure it's the best way in. Using your picks, the tumbler clicks and entry inside is quick and simple. The smell of dust causes you to sneeze a few times and even the coating is enough to show this building hadn't been accessed in awhile. That's until you hear something inside which sounds like the rummaging through notes. Looking down, you see footprints ahead that appear to be claw like. Some is here. Is it a worker working late or someone trying to steal something too. They just couldnt be here for the same thing you are right?
A Hidden Entrance: Part IV (Peren Lurkwood)
Peren Lurkwood was raised by the elves of the Lurkwood since they found him in a burned down Firbolg village – the lone survivor of a forest fire likely brought about by a red dragon. One day, soon after he reached adulthood, he was wondering around the Lurkwood not far out from the elven village and a mysterious event happened – no matter how far or in what direction he walked, he was still the same distance and direction from the village – he could see that to be true, as the village could be seen from his location. Suddenly, a hunter dropped gracefully from a tree branch, walked over to Peren and told him:
“Your spirit is now tied to Oberon, and Oberon bids you go to Luskan”
So, when the hunter vanished, and movement was working properly again, Peren returned to the village, collected all that he owned, and headed out for the place the hunter had told him too, remembering that the elves had told him it was outside the Lurkwood and to the east. And he travelled. The lands beyond the forest were strange – what happened to all the trees? What were the strange contraptions lead by the strange beasts who also carried elves whose ears lacked points? What were the strange beasts? And so, eventually he made it to Luskan, though he does not yet know what he was sent here to do.
Lurkwood....a place to call home and your former place of living. Travel to Luskan had been arduous at best. Traveling by night, you arrived at a crossing on Blackford Road. To the southwest, you would enter Mirabar. To the east is Luskan. There was something special calling you to Luskan. An omen sent by a messenger whom remained unknown. But that was the relationship between the few, the fey and your patron. After finally arriving, you stood several miles from the gates, to see this is a human settlement and of them being brash with sentiment and hardship of heart.
This may have left you feeling disconnected. Not apart of with no reason for having come here. Just a following from your patron to arrive in time to see the hardships for these people. Deciding to stay hidden, could disguise yourself to remain human like in appearance. An illusion that would protect you from onlookers and those that passed judgement. Entering, either secretively or well known, the gates are guarded and you blend in well with others, rubbing shoulder to shoulder with folk flocking in and out of the gates entrance and exit. Just another routine night as torches are dimly lit, the smell of unwashed bodies and the smell of urban living assault your sense of smell.
With nowhere to go, you finally separate from the pack, and find yourself roaming aimlessly among the North ward of Luskan. This place operates a thriving merchant guild as well as a thieves guild too. After sometime, you find yourself being watched. It seems that there are people who are eyeing you suspiciously. It is known that Northlanders are a suspicious lot. With nowhere to go, it seems that the gig of illusion maybe up. What do you do?
Bound by Choice: Part V (Kayn Talamari)
Kayn Talamari was born 4th heir to the Talamari household, and as such tradition dictated he was to be trained in the Hall of Warriors and Knighted under his family’s crest. His destiny and future was determined before he was even born. Growing up, he embraced the training as any child of his status would. His master of weapons, Byron, taught him all he needed to know of weapon combat, and at the young age of eight Kayn was placing in tournaments amongst the other noble families. His studies in the Hall of Warriors taught him the strategic and ethical values of war. He devoted himself to Tempus fully at the age of sixteen after his dedication ceremony and earned the title Knight shortly after. As a Knight of Tempus wearing the Talamari colors, his destiny was fulfilled.
The Talamari family is a trading partner of the High Captains and is under their protection. The eldest son serves as a captain of The Emerald Spear and flies the Talamari colors while the second and third son have been groomed in the business of trade. Kayn has been promised into marriage with a woman of noble birth, Arial Samana. They’ve only met on a few occasions at parties hosted by either house, but he is dedicated to preserving the sanctity of their marriage until the time comes when the Hall of Warriors allows him to marry.
Lillith is a childhood friend of Kayn’s. She was taken in at a young age as an orphan, and as Kayn grew older he took her into his employ. After Kayn was knighted he was given a squire to care for his arms and armor when not called to battle. Young Larik hails from House Samana and is Arial’s cousin. As such, Kayn feels protective of him as he tries to teach him the lessons he has learned through his years in the Hall of Warriors. Upon Kayn’s latest assignment he was issued an official Chronicler of Tempus. Connor is an elderly man that has spent his life writing the names of soldiers that have been blessed, thrown into battle, and died. Because of this Connor has a morbid outlook on life. He is always ready for the next battle’s fallen and the stories of sadness and glory that come of it.
Most recently Kayn has been given a secret assignment from the Hall of Warriors. They have reason to believe that another war is brewing, and though the temple refuses to choose sides in such a war, they want Kayn to be the eye of Tempus as it begins to brew. His actions and decisions during this investigation have been blessed and backed by the temple. As a Knight of Tempus, he is to prepare for this war.
Having arrived at the Temple of Tempus, the posh halls are adorned with shields and weapons of Tempus. The marble stone floors are solid work of masons that were undisturbed by a coastal menace that has attacked Luskan quite often. An ancient blue dragon that attacked the city more than once and became the reason for so much of the reconstruction efforts by the five high captains and arcane brotherhood.
There was someone that wanted to meet with you in the adjacent room as you pass a font of holy water sprinkling in a large white marble basin. Sigmund was praying that day of fate when you arrived to meet him in his daily devotion to the Soldier of Ao. Raising his head, Sigmund looks to you and gives you a half worn smile. Within this room are several pews that are empty and unused. Because worship is over for the day, Sigmund is found in deep meditation.
"Hello brother in praise. I take it your travel here has been well? Come sit next to me and let's talk.There is problems among us again. The time for peace and quiet are over. The Arcane Brotherhood are growing in power and in the use of the arcane magic they possess. The Black Network seeks to undermine the High Captains rule and rage brews in the pirates blood. They seek to raid and pillage along the coast. You are tasked with being an envoy of peace during this time of trouble."
Lost but not Forgotten: Part VI (Axlimar)
Axlimar was born in a small fishing village along Lake Mulsantir. His father was an elven fisherman and his mother was a human shaman. She was tasked with keeping the peace between the region’s spirits and the villagers. He grew learning much about spirits and Rashemi customs.
Unfortunately for him and the village, these lessons never really sunk in. He always wanted to see these “spirits” that his mother communicated with everyday. He found a map to a sacred cave that supposedly was the den of a great spirit, called a telthor wolf. He ventured in alone, to see if these spirits really do exist. To him, the cave seemed abandoned of any life. Strange pots, vases, and stacks of rocks laid bare throughout the den. Upset, Axlimar started destroying the pots and vases, thinking that this might summon any spirits. When no spirits came, he returned home, convinced that such spirits were a myth.
The next morning, Axlimar went out fishing with his father. The lake seemed barren, as they caught nothing. Returning to the village, they found a massacre. Dozens of villagers laid scattered about the village, massacred and mutilated by claw marks and bites. Horrified, him and his father took what they could and fled, heading east towards the capital city. While the telthor wolf didn’t know who desecrated its den, it tracked the scent back to Axlimar’s village, and slaughtered everyone in its path as a lesson.
For reasons unknown, Axlimar’s father disappeared just a few days after they arrived, leaving him alone in a strange city. Axlimat believed the massacre to be his fault, due to destroying the items in the cave. Horrified by this thought, he did his best to suppress the memory, and decided to start a new life. He found a poster of a fantastical city named Luskan, where any person’s dream could be realized, and the streets were practically paved in gold. Intrigued by such an amazing place, he secured passage to Luskan, and began a long journey from Mulsantir to Luskan.
The journey took nearly two years before he even arrived at Baldur’s Gate. During this time, he studied about the Sword Coast, its customs, and language. Arriving in Baldur’s Gate, he was ecstatic to finally be so close to the fabled city of Luskan. He boarded a ship, and patiently waited the three week voyage to Luskan.
The trip to Luskan by boat almost proved to be the death of him and those aboard the ship. A week into their journey, the ship came into the path of a terrible storm. Lightning surged around the ship for several hours, before a lightning bolt came into contact with the ship. Either by the fate of Talos himself or some other force, Axlimar was fated for that lightning bolt. The power would’ve killed any common mortal, and it certainly seemed to have killed Axlimar. The blast surged through Axlimar in a brilliant flash of light, leaving him unconscious on the deck.
During Axlimar’s unconsciousness, something changed within himself. His hair changed color, turning from a raven’s black to a storm’s grey. Several days passed before Axlimar came to, and a changed man. Something ancient awoke within himself due to the lightning bolt, manifesting itself through him as an ability to bend the Weave to his own whim and speak the tongue of the elements.
He arrived in Luskan a few days later, still a little shellshocked from the lightning bolt and speaking in strange tongues. He also quickly learned that the streets of Luskan were not paved in gold. In fact, many of them weren’t paved at all. And people like him were expected to pave them. Disappointed, but without money, Axlimar spent his first few months performing hard labor to make a living, all the while learning more about his new powers. Now, nearly a year later from first arriving in Luskan, he spends most of his time in bars and taverns, telling tall tales of home with his thick, Rashemi accent, performing minor magic tricks to amaze the crowds of those he meets.
Since the rebuilding effort of the Hosttower of the Arcane Brotherhood, each of the five archmages were in attendance this day along with a sortie of fellowship from its followers and fellow brothers of the arcane. You being an arcane brother in the brotherhood, you are at top the rebuilt tower located in the central chamber where Cashaan the Red has finished addressing you and the congregation. Your friend Vaelish the Brown and you are friends from way back. He is the reason you became an initiate of the Arcane Brotherhood.
But your magic wasn't that powerful. Well not at least not yet. After Cashaan had finished concluding the ritual that bound this floating tower together, the ritual was over and the fellowship was dismissed. Vaelish begins to talk to you, "Axlimar, my friend. Please take my Staff of the Magi to my room. I will be there to meet you to talk over your bloodline. I found something interesting that you might need to know that will help you in the future. Here please take my staff and place it in the onyx container.
Leaving at once, you take the Staff of the Magi to Vaelish room and find the door already ajar. Quickly dismissing it, Vaelish was becoming more absent minded as time passed through the years. But something happened when you began to place the Staff of the Magi away. A sentient voice called out to you. It was apparent that the staff was talking to you. Deciding to listen, you sit upon the bed and begin to study the staff and all of it's intricate runic symbols upon it. Somehow you have attuned the Staff of the Magi. Then you hear a scream.
Wearing a tunic of his family's colors, emerald green and blue sapphire, over a full set of chainmail, Kayn is accompanied by his squire Larik. His warhammer hangs upon a loop on his belt and his squire carries his shield. He's learned to never enter a temple of Tempus without being completely ready for battle. His blonde hair hangs in curls, sometimes covering his light blue eyes. Kayn's hands are calloused from constant combat, whether in sport or battle, and he stands with a gait of confidence.
He gestures for Larik to take a seat further down the line of pews well out of earshot. He adjusts his armor before sitting next Sigmund. "Well enough, brother. This city seems to be decaying more and more each day," he shakes his head as he says this. "If what you say is true and another internal war is upon us, I fear the city may be lost. I have no love for the Arcane Brotherhood, and the High Captains make it more and more difficult for me to look my family in the eyes." He looks up to the flaming sword of Tempus, "I understand our patron values the peace that follows war, but I do not understand my orders as you are giving them. How am I, an envoy to the god of War, supposed to be an envoy of Peace?" He clenches his fist and looks at Sigmund, "I've been taught, by this very temple, that peace comes after the battlefield has been swept clean of the enemy. Are you asking me to cut the head off of the snakes that plague our city?" Kayn waits for an answer and clarification of his orders.
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Peren looks around, hoping to see a way out of the area not guarded by eyes in dark alleys. After several futile moments looking around, he sees something out of the corner of his eye - the hunter who had told him of Oberon's will, standing outside a tavern. As Peren tries to focus on the hunter, it becomes harder to see him, until he vanishes. As Peren approaches the tavern, looking for clues, relief can be seen on his face. He steps inside, embracing the appearance of the hunter as a sign that entering this tavern will help him fulfil the will of Oberon, his benefactor.
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Dagnabbit is the kind of Dwarf that never turns away from offer of free food and drink, so he readily dusted of some of the dirt that clings to his vestments and beard (a Gutbuster never washes clean, the smell of a sweaty dwarf is one of its weapons in a melee!).
Wearing only common clothes and with one of his handaxes in his warhammer ring in his belt (he thought that bringing his warhammer might be to much for the delicate sense or "social interactions" of the humans) Dagnabbit arrives and almost instantly had a tankard of mirabaran ale in his left hand and a turkey leg in his right hand.
When approached by Captain Kurth asks him about the proposition, Dagna, with his moth full of turkey answers: Ah! Captain, when've you seen a dwarf a real member of the Deuzlunfolk turn away the promise of free food and drink! But as the Faenors says nothing is free, there is always a price, so lets not be dogs hunting their tails and speak your mind captain! Meself pretend to enjoy all this party yet!
With that he drains his Ale, grabs another and two more turkey legs and wait for the Captains next words.
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After having a nice sun bath in the ocean Eric Bluegill is awoken to the impending doom heading to the strange surface dweller homes, Those surfacers will be slaughtered like fish in a barrel I need to warn them! So without a second thought he readjusts his body, scales, fins, and eyes and speeds down diving as fast as he can to build momentum. Then like a hawk swooping down to catch its prey Eric slingshots himself back up the surface in hopes of making it past the Leviathan.
Cliste pauses upon hearing the noise and waits a moment to see if they heard her sneezing. The paper rattling continues and reminds her of Orryn doing some research. This image comforts her, but who would be in here and why was the place so unused? There was enough dust that proved she and the one of the clawed feet were the only ones to have been in here for at least a month or more. She makes sure her nose and mouth are covered to protect against breathing more dust which could give her away.
The light gets brighter as she quietly moves through the warehouse. As she moves she never stops tracking where the other is and thankfully a light is lit for reading whatever is being looked through. However, she is checking the crates and sacks she is passing in hopes she might find the one she is looking for. The dust and diffused light don't help her read some of the labels.
She finally gets a peek through a crack between two piles of crates of the other and sees ...
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Since the rebuilding effort of the Hosttower of the Arcane Brotherhood, each of the five archmages were in attendance this day along with a sortie of fellowship from its followers and fellow brothers of the arcane. You being an arcane brother in the brotherhood, you are at top the rebuilt tower located in the central chamber where Cashaan the Red has finished addressing you and the congregation. Your friend Vaelish the Brown and you are friends from way back. He is the reason you became an initiate of the Arcane Brotherhood.
But your magic wasn't that powerful. Well not at least not yet. After Cashaan had finished concluding the ritual that bound this floating tower together, the ritual was over and the fellowship was dismissed. Vaelish begins to talk to you, "Axlimar, my friend. Please take my Staff of the Magi to my room. I will be there to meet you to talk over your bloodline. I found something interesting that you might need to know that will help you in the future. Here please take my staff and place it in the onyx container.
Leaving at once, you take the Staff of the Magi to Vaelish room and find the door already ajar. Quickly dismissing it, Vaelish was becoming more absent minded as time passed through the years. But something happened when you began to place the Staff of the Magi away. A sentient voice called out to you. It was apparent that the staff was talking to you. Deciding to listen, you sit upon the bed and begin to study the staff and all of it's intricate runic symbols upon it. Somehow you have attuned the Staff of the Magi. Then you hear a scream.
Axlimar nods to Vaelish, clasping him on the back. "Nothing would please me... more, my friend." He hurries off towards Vaelish's room, eager to learn about the origin of his strange powers. The door does not bother him, as he knows Vaelish well, and bursts through to place the staff in its onyx container. He pauses, hearing faint whispers. Thinking it to be nothing more than the wind, he continues to place it, and the voice grows louder. After a minute, the voice is discernible, and originating from the staff itself! Amazed, but equally confused, he sits down on the bed, thoroughly examining the staff and it's magical qualities. Addressing the staff, but not truly expecting an answer, he speaks aloud, in Elvish, "Why weren't you attuned to my dear friend, Vaelish, wonderful staff?" Still confused, his pondering is cut short by a shrill scream, echoing from some unknown location. He immediately stands up, startled by the scream, and grasping the staff firmly. I'll have to figure out what exactly you are later. Casting mage armor on himself, he races out of the room, with staff in hand, as he searches for the source of the scream.
OOC: Mage Armor puts my character's AC at 16. I also roll a 13 total for my active perception (1 more than passive!).
Aquatic Crusades: Part I (Bluegill)
Closer and closer the leviathan swam through the oceanic depths, releasing audible roars and noise that seemed to alert everything in a six mile radius. Even coral and chunks of sea bed were disturbed in it's wake. The kraken did not relent nor care what was in front of it. All it could do was follow his commands. As storms raged from the Storm Goddess Umberlee, below the kraken approached in significant time. It's fins carried it through the depths like carving of meat from a sharp knife. Soon it would be at Luskan city of the Grey Depths.
It was a race against time and Eric knew this. It was as almost the Kraken knew it as well. As the kraken chased Eric through the depths, Bluegill swam with the speed of lightning. Even his muscles began to ache from the exertion. Almost fatigued and exhausted, the cities lights shown in the fog laden sprawl ahead. Just for a moment it dawned on him that they might not believe him. Not pressing the thought anymore, he continued well ahead of the gargantuan sea monster.
The kraken was known for systematically destroying whole coastal ports and cities with it's crushing size. Now more than ever, Eric needed help and fast. After a few more miles, Eric was near enough to see land. The wooden ports housed many pirate ships that would get caught in the attack. Stepping onto dry land, armed with his weapon and gear, the city of Luskan spread out before you. Arriving at the Open Shore, this place housed a suspicious lot. Ruffians who sailed the open sea for conquest and power. They may not take well to Eric's presence.
Lord for the Knight: Part II (Daggnabit Pwent)
"Ah! Captain, when've you seen a dwarf a real member of the Deuzlunfolk turn away the promise of free food and drink! But as the Faenors says nothing is free, there is always a price, so lets not be dogs hunting their tails and speak your mind captain! Meself pretend to enjoy all this party yet!", exclaimed Daggnabit as the Dwarven Barbarian finished his meal and gulped his ale. Kurth boasted a loud laugh and found the dwarf amusing to say the least.
" My friend, if I can call you that...seems there's a bit of competition between your family of Mithral Hall and my purveyors of services in Mirabar. The argument is over forged weapons of quality. Now i know Mithral Hall's commitment to quality weapons and armor is with merit, but I just can't seem to pay that much for quality mithral when the Mirabarian Dwarves are using adamantine for their metal.
Each alloy is special in it's own right and it's upsetting because I like the quality your family has to offer, just the Mirabarians outbid your family by a lot of nils. I need you to find a group of like minded and trusted folk to protect my shipping interests to the city of Ten-Towns. They are in need of a special shipment from the Mirabar Shield trading company. Travel will be paid by me and all expenses as well. You will need to find some able adventurers such as yourself and take leave upon one of my ships. Then Kurth waits for an answer among the room as it seems most everyone is leaving the large stone chamber with an embroidered carpet displaying the High Captains insignia with torches lining the walls. There is also scattered and half-eaten plates of food and drink.
Lost Heirloom: Mirabar Shield Part III (Cliste)
Your stealth was perfect. Slipping into the recesses of the Mirabar Shield Trading Company Warehouse without any detection from the other intruder, there are torches lit periodically that align the walls to show of it's path and direction. Heading north, deeper inside the building, you remember just what you were here for. The ring of three wishes. Legend told of your family having had the ring woven and forged by your elven heritage. It was passed down from generation to generation through centuries of family members having held this for the right time. Some mentioned that some of the wishes had been depleted during the passage of time.
There was the time when it was used to combat a great menace that threatened your forests and lands. The second wish was supposed to become used during the theft of the ring by an evil mastermind that went broke with the riches he wished for. This is how the ring came into possession of the Shield Company. It was sold to forgive the charlatans debt and now became just another mainstay staple inside the building. It took you so long to track it here and the last wish was yours. Well at least you hoped it would be. Entering an what appeared to be a room adjacent from the main corridor, a ledger looked open and immediately two and two made sense.
Someone or something was here for the same thing. How could they rob you of your family heirloom? Continuing to move closer upon inspection, you see a Wererat in hybrid form rummaging through personal marked crates. The filthy thing finally found what it was looking for and held the ring by squinting at it's golden weave features. It did not try it on, but pocketed it and began to move closer to the main corridor where it would leave. You were nearly several feet away. 30 feet to be exact.
A Hidden Entrance: Part IV (Peren Lurkwood)
Disguising yourself as a hunter, you appeared three inches shorter than you were. Firbolgs were tall in comparison to the Northlander heritage. Luskans were roughly six foot tall and wore black, brown and blond hair with deep blue eyes. You didn't pay attention to what tavern you entered, you just dipped into somewhere off street to avoid the lurking eyes that seemed to follow you where ever you went. It seemed that the crisis had been averted and nobody paid any attention to your dexterous entrance.
It was as if you blended in well with your surroundings and at one time, a gawker looked and thought he noticed something but your illusion worked very well. You were just about to set foot into the tavern when the footing underneath your step began to quake with the shaking of the whole building. In fact, it seemed the whole place was beginning to loose it's foundation as the open ground began to crack. Falling debris fell on patrons of the the tavern, all but killing and heavily injuring them.
Something epic was happening on a large scale. Could it be an earthquake? Possible as you rush to get outside. It appeared the whole city of Luskan was in sheer chaos. Floods and water seemed to avalanche atop tall buildings. The ground shook with ferocious intent. In the distance you see a gargantuan monster approaching the bay. It was the Leviathan. In every direction people were drowning or getting caught in the maelstrom of events. If that thing got any closer, the whole city will perish. Someone said for everyone to travel to the Hall of the Warriors. The building was said to be one of the strongest foundations found in Luskan. There the priests of Tempus will help in the refugee effort.
Bound by Choice: Part V (Kayn Talamari)
You knew Sigmund was weak beyond his years. As you spoke to him, "Well enough, brother. This city seems to be decaying more and more each day. If what you say is true and another internal war is upon us, I fear the city may be lost. I have no love for the Arcane Brotherhood, and the High Captains make it more and more difficult for me to look my family in the eyes. I understand our patron values the peace that follows war, but I do not understand my orders as you are giving them. How am I, an envoy to the god of War, supposed to be an envoy of Peace? I've been taught, by this very temple, that peace comes after the battlefield has been swept clean of the enemy. Are you asking me to cut the head off of the snakes that plague our city?"
Sigmund could only look sternly ahead and forget the initiates rebuttal. Sigmund was High Councilliatory of the Priests Council in Luskan. If Kayn could have word with the other Councilmen, Sigmund could only hope the peace he wished for was his retirement. Sigmund begins to speak to Kayn in response to his greetings. "My brother, too much bloodshed I have seen. My mind not well, if the road to peace is paved in hardship, war and violence, then we are just as bad with those that represent evil tidings.
This is what bloodshed has taught me over the years. A difference in opinion is separated by sword and shield but who is the aggressor and who is right and not right in their beliefs. Yes young one, peace is found after the glory of war is over and the battlefield is full of the dead. I only wish to prevent this my friend." Then after a moment of silence, there was a thunderous knock from the main entrance to the Temple. The ground had shook with violent contempt and the cries of those outside began to increase in number. "Help...the Kraken lives and has come to Luskan, we need your temple for respite!", exclaimed a voice from outside. Larik stood ready for a command either way.
Lost but not Forgotten: Part VI (Axlimar)
Turning right from out Vaelishes room, carrying the staff of the magi, you decide that the sound has come from this direction. Swiftly dashing through the hallways as members of the Arcane Brotherhood begin to filter into the hallways and yell out that Luskan is under attack, the sound of the scream sounded familiar. It couldn't be Vaelish that was under distress. It just couldn't be. Then a black cloak is seen running past you going in the opposite direction, through the halls and given chase, it leads you upstairs through a flight of stairs that takes you to the top opening of the Hosttower of the Arcane Brotherhood outside.
The weather begin to pour heavy rain. the ground trembled underfoot. The sound of the kraken echoed in the distance. It was nearly close to shore when another roar sounded in the distance. Squinting you can see an ancient blue dragon flying towards the Leviathan. It seemed that an epic battle between the two would ensue. Then clouds formed over the sky, blasts of lighting shot downward ever so. The Sea of Swords was rough and choppy. Something had to be done. Turning to look, Vaelish the Brown laid upon the cobblestone ground, nearly dead.
As people run past, Peren looks around, trying to figure out what to do. Was he meant to charge the kraken, to watch the fight between the two colossal creatures, or was this not involved with Oberon's will? Peren decided to observe, from a safer distance. Grabbing the arm of someone running past, he asked the man "What direction to go to the Hall of Warriors?"
The man pointed in the direction everyone else was running and joins the crowd, running for his life. Peren turns back to watch the two creatures clash, their lightning doing nothing to each other, the dragon raking its claws against the kraken, who's tentacles waved around in an attempt to crush the dragon. Peren turned again, and started to casually walk where the man had pointed, trusting in Oberon to protect him.
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Kayn shakes his head as he hears these words from one of the most influential priests in the Hall of Warriors. The words he spoke went against everything he had been taught as a child. They contradicted the sermons he had heard from Sigmund's own mouth as he blessed the warriors bowing before him. He's killed more in battle than any man in this city could count, and yet he calls for peace before the war has even begun.
Kayn recalls one of Sigmund's past sermons as he speaks. Sigmund was telling of the goddess Eldath and the vow of Tempus. He had spoken about the end of a war in the everlasting fields of battle in the afterlife, of the disgust that Eldath had shown Tempus upon seeing the carnage that was left. His warriors rose to defend his honor when Tempus raised his hand, freezing them in place, "Never is one of my faithful ever to harm the Goddess Eldath or any that hold her sign." And so it was decreed. Harming any worshipper of the Goddess of Peace would instantly put you in disfavor with the God of War.
Kayn's reverie is broken when the doors buckle. He stands, pulling his warhammer from its sling. "Kraken?" He looks to Sigmund, has his heresy angered Tempus? The thought is fleeting, as now is the time to act. "Larik!" Kayn yells to his squire, "Drop my shield and raise the clergy!" Larik hesitates to move, "Go, boy! If you're not running through the clergy halls and yelling at the top of your lungs, 'Kraken!!!' by the time I grab that shield, my warhammer will meet your skull!" Kayn approaches Larik as he says this and the boy immediately drops the shield and begins yelling and running towards the inner sanctum. He plucks his shield off the ground and makes for the doors of the Temple, glaring at Sigmund as he passes, "If you have any of Tempus's strength left in you, defend this city you hold above your own patron!" He heads outside to help usher people in.
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With all his pride showing throw his next half chewed food words: Bah! But I'd love to take those mirabarran softies to Ten-Towns only to show that they need the protection of the Mithral Hall's Gutbusters! Mwahahahahahah!
Methinks I should go to the One Eye Jax and look for some adventurers, or troublemakers that needs to flee the city! HAAhahaha Might even give a chance to those Tempurions that think that Clangeddin Silverbeard is a human God! hahahaha
With that last joke Dagna excuses himself with a healthy dwarven belch and leaves to gather a party and venture forth!
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Turning right from out Vaelishes room, carrying the staff of the magi, you decide that the sound has come from this direction. Swiftly dashing through the hallways as members of the Arcane Brotherhood begin to filter into the hallways and yell out that Luskan is under attack, the sound of the scream sounded familiar. It couldn't be Vaelish that was under distress. It just couldn't be. Then a black cloak is seen running past you going in the opposite direction, through the halls and given chase, it leads you upstairs through a flight of stairs that takes you to the top opening of the Hosttower of the Arcane Brotherhood outside.
The weather begin to pour heavy rain. the ground trembled underfoot. The sound of the kraken echoed in the distance. It was nearly close to shore when another roar sounded in the distance. Squinting you can see an ancient blue dragon flying towards the Leviathan. It seemed that an epic battle between the two would ensue. Then clouds formed over the sky, blasts of lighting shot downward ever so. The Sea of Swords was rough and choppy. Something had to be done. Turning to look, Vaelish the Brown laid upon the cobblestone ground, nearly dead.
A rush of emotions overwhelms Axlimar. Adrenaline pulses through his body, causing the hairs on his skin stand up, the lightning crashing around him. The storm echoed throughout his entire body, as the thunderous noise crashed against him, like a wave against a rock. He reveled in its power. Fear washed over him as he saw the kraken rushing towards the city. I will die tonight. I am sure of it. The roar of the blue dragon causes him to jump, further cementing this imminent feeling of doom. Perhaps this really is a city of dreams. For such a sight could not be found in all of Rashemen! As he turned, he saw his friend, Vaelish, bleeding out on the top of the tower. Anguish gripped his heart as it dropped in sheer terror. No other sight could've struck him as close to home as seeing a dear friend dying.
Dashing over to his dear friend, it was as if everything around him had gone dark. Ye yearned to save Vaelish. "My friend, don't you stop living on me! Please, speak words to me! Let me know you're there!" Years streamed down his cheeks as he watched the lifeforce from his friend eep away.
Finally Eric makes it to shore but to little to late the Titan has already made it to the surface. " By Poseiden's beard I've failed! Well I guess there is only one thing to do if I'm going down I'm going down with honor!" After realizing what he has to do he pulls both tridents out and prepares for a fight.
With a last call for help he calls out to the pirates and scoundrels and says "If you want to live turn with temporarily and aid me in a fight with this new enemy!!!! CHARGE!!!!!!!"
Well this wasn't good. The stinkin' rat was not getting away with her family heirloom regardless of what was left of its powers.
She manages to keep him unaware of her as she smoothly moves up behind him. It's like the creature is overjoyed at his new shiny rather than thinking someone else could possibly be with him. Her fingers flex a couple times before she reaches into the pocket glad she has light gloves on. There is something else in there she doesn't want to know too much about. Hopefully she can pull just the ring out without him noticing. Her fingers find it and ...
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
As Dagna is leaving the party to prepare to find some adventurers to help him protect the Mirabarran caravan up north he sees some of the Kuth's militia men in formation and leaving the party ground with apprehension in their faces (Perception 16).
When Dagna sees the soldier that looks more afraid he approach him and says: Hey there soldier! Why yous're in formation this late in the night? Any trouble a dwarf can help solve?! Mwahahahaha - Cracking his knuckles he continues now calling in a more strong and demanding voice: Where is this companies Sargent! Sarg! I need a update and a place at the front of what ever is that yous are doing! Need to show the Captain that I mean business!
Regretting having left his warhammer back at the barracks, Daggna readies his hand axe and moves to the front of the formation ready and happy to fight.
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