The six of you are a well known adventurer group based somewhere on the Swordcoast. Towards the height of Szass Tam's Reign you get a cryptic letter claiming that you can help the Thayan rebels overthrow Szass Tam if you accept this challenge say these words "I pledge to rid Thay of the Lich Lord".
(Hm, this character... Maybe, maybe she would... But it depends on her mood. After all, she just accepted to fight against a powerful lich, that could possibly end her life even better than a bridge would.)
Eiren‘s mouth turns up in something that might pass for a smile as he reads the letter. "A chance for greater glory! Yes. I pledge to rid Thay of the Lich Lord.”
The half-blood's gaze glanced over the note, but his face showed no hint of emotion to either option. Only after the others stated their pledge did he respond in kind, "It seems odd that we're talking to a piece of paper. Does anyone else notice this? I guess in the end, what really matters is killing a lich, right? I've heard they're bad people, is that right, Ma'am?" Tallis' words seem to float out in the air, intended for only those that choose to pick up on them. For the few that had spent some time with him, it was known that Tallis often spoke aloud and without particular audience, so a response wasn't truly requested unless called for by name.
"Ok, strange paper, please let us know where to go next. I pledge to rid Thay of the Lich Lord."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As the six of you say the words you are magically transported to...
You arrive in a shadowy hall with glowing teleportation circles etched into the floor. Before you have time to consider your situation, the image of a female Red Wizard suddenly appears and speaks.
“I am Syranna,” she says. “It was I who brought you here. Welcome to Thay.”
“Many Red Wizards chafe under the rule of Szass Tam. Once, Thay was a land of learning and power. Now, death scours Thay while the lich lord ignores all concerns other than his quest to become a god. If his mad plans are left to run their course, none will be left alive here to worship him.
“This is a magic gatehouse, from which I can send you to the Doomvault — the heart of the lich lord’s domain deep beneath the Thaymount. The Doomvault is a secret laboratory and containment structure, beneath which lies a hidden storehouse where the phylacteries of Szass Tam’s elite liches are held. There, the lich lord’s power can be broken … with your aid.
“I offer you an opportunity to take the fight to the lich lord. I offer you the chance to help me see to it that Szass Tam’s power is broken. The Phylactery Vault is where you can make that happen.
"Does this sound like suicide to anyone else?" Despite the typical sarcasm of the statement, Tallis' voice is flat with genuine curiosity.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
“The secret to killing a lich is finding the phylactery. If what this beautious...vision...says is true, then the hard part is done for us,” says Eiren. He gestures, and in a momentary flurry of black feathers, his raven familiar materializes on his arm.
"Should you die in the Doomvault, you can contact me by the use of a Contact Stones. Each zone of the Doomvault contains a circle of magical glyphs displayed on a wall or an object. These locations serve as contact stones, allowing someone who has a glyph key to contact theme here at the gatehouse. The Red Wizards know of a ritual called Soul Binding that as far as I know can only be done here at the gatehouse or in the Doomvault itself that can traps souls, to raise fallen adventurers as soul-bound dead. If you choose this option, your body will continue with no physical changes. However such characters that a soul-bound creature created in this way will die permanently upon leaving the Doomvault. Furthermore, over the course of many weeks, if you remain in this state loses any identity and becomes a wight under the control of the Red Wizards. To have any hope of exiting the dungeon, you must figure out how to end the soul-bound condition. I that it it possible in The Undying Laboratory there is something that allows soul-bound characters to transform back to normal, but I lack the knowledge of how this feat is accomplished.
She answers Eiren by saying "Finding the Phylactery Vault will be difficult, as the Doomvault is a vast, active complex of laboratories and menageries dedicated to creating the monstrous armies with which the Red Wizards plan to conquer first the North, then all of Faerûn. The dungeon is divided into sectors dedicated to the creation and control of specific types of monsters. Each sector is subdivided into protected zones for security, defending against attack from outside and betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect different parts of the dungeon. Magic crystals called glyph keys, when attuned to a zone, allow access to that zone’s gates. Touching a glyph key provides a telepathic sense of the name of its attuned zone or zones. Thus, when the you find glyph keys, you will know which zone or zones the keys are for. A glyph key can hold multiple attunements, and attunements can be passed from one key to another. Only one attunement can be passed at a time. To pass an attunement, someone must hold the originating key and someone else must hold the target key. The keys must touch. Then, as an action, the person holding the originating key must make a DC 15 Intelligence (Arcana) check. If the check succeeds, each key shares the chosen attunement. If the check fails, the attunement remains in the originating key and each key’s holder takes 2 (1d4) force damage. Also, if the check fails by 5 or more, the originating key is destroyed."
"I can teleport you to one of seven points in the Doomvault. The Abyssal Prisons, The Blood Pens, The Masters’ Domain, The Far Realm Cysts, The Forests of Slaughter, The Ooze Grottos, or The Predator Pools. I will be able to supply a Glyph Key for the zone I send you to.
For centuries, the Doomvault was a legend. Kazit Gul, a Red Wizard who spent his life studying the deadliest dungeons on many worlds, planned it. As a living human and a lich, Gul fashioned the vast complex based on his research. The purpose of the dungeon was to lure explorers to their deaths and harvest their souls to fuel Gul’s phylactery. As Thay became more hostile to outsiders, fewer people sought the Doomvault. Eventually, unable to fuel his phylactery, Gul became a demilich. Szass Tam discovered the Doomvault and saw the opportunity to rebuild and repurpose it. Together with one of his top lieutenants "Szass Tam", himself a lich, he devised the ritual that enables the creation of dread warriors . The lich has since altered the process to make it possible for a Red Wizard to take control of a dread warrior. The effect creates a psychic link between the dread warrior and a Red Wizard, who can, for a time, experience the world through the dread warrior’s senses, speak with its mouth, and cast spells through it. A powerful wizard can control more than one dread warrior at a time. Tarul Var’s quarters lie in the Doomvault. Although the lich was defeated, he might have already rematerialized thanks to the power of his phylactery. Protected by his dread warriors, he is a deadly threat.
Once there you will have three goals:
(1) Destroy the Red Wizards’ monstrous creations and experiments to end the threat to Faerûn. (2) Gain access to the Phylactery Vault deep beneath the dungeon. (3) Destroy the phylacteries within the vault.
Szass Tam controls entry to the Phylactery Vault. I knows the vault connects to the greater Doomvault, but I hasn’t discovered how to access it.
The rebels and I will use our power to stop magical communications to the outside and contain any enemies who escape from the Doomvault. We’ll make sure that no one outside the dungeon knows of or reacts to what’s happening until the you succeed or parish in the attempt.
The Thayans have taken two adventurers, Shalendra Floshin and Kelson Darktreader, prisoner. They are likely dead or within the Doomvault"
As Baik attempts to see this red wizard's motives and who she really is. You get the feeling that she isn't really here, but an image through which she can sense and communicate.
The six of you are a well known adventurer group based somewhere on the Swordcoast. Towards the height of Szass Tam's Reign you get a cryptic letter claiming that you can help the Thayan rebels overthrow Szass Tam if you accept this challenge say these words "I pledge to rid Thay of the Lich Lord".
I pledge to rid Thay of the Lich Lord
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Well this cant have any downsides. why not? I pledge to rid thay of the Lich Lord.
Baki summons his blood spear as he says it.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
"I pledge to rid Thay of the Lich Lord."
Oh, sure, since everyone is accepting, I might as well. I pledge to rid Thay of the Lich Lord.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(If everyone was jumping off a bridge would you do it to?!?!?!?!)
(someone please say this is bullcrap. just say no. please)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Hm, this character... Maybe, maybe she would... But it depends on her mood. After all, she just accepted to fight against a powerful lich, that could possibly end her life even better than a bridge would.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Eiren‘s mouth turns up in something that might pass for a smile as he reads the letter. "A chance for greater glory! Yes. I pledge to rid Thay of the Lich Lord.”
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The half-blood's gaze glanced over the note, but his face showed no hint of emotion to either option. Only after the others stated their pledge did he respond in kind, "It seems odd that we're talking to a piece of paper. Does anyone else notice this? I guess in the end, what really matters is killing a lich, right? I've heard they're bad people, is that right, Ma'am?" Tallis' words seem to float out in the air, intended for only those that choose to pick up on them. For the few that had spent some time with him, it was known that Tallis often spoke aloud and without particular audience, so a response wasn't truly requested unless called for by name.
"Ok, strange paper, please let us know where to go next. I pledge to rid Thay of the Lich Lord."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As the six of you say the words you are magically transported to...
You arrive in a shadowy hall with glowing teleportation circles etched into the floor. Before you have time to consider your situation, the image of a female Red Wizard suddenly appears and speaks.
“I am Syranna,” she says. “It was I who brought you here. Welcome to Thay.”
“Many Red Wizards chafe under the rule of Szass Tam. Once, Thay was a land of learning and power. Now, death scours Thay while the lich lord ignores all concerns other than his quest to become a god. If his mad plans are left to run their course, none will be left alive here to worship him.
“This is a magic gatehouse, from which I can send you to the Doomvault — the heart of the lich lord’s domain deep beneath the Thaymount. The Doomvault is a secret laboratory and containment structure, beneath which lies a hidden storehouse where the phylacteries of Szass Tam’s elite liches are held. There, the lich lord’s power can be broken … with your aid.
“I offer you an opportunity to take the fight to the lich lord. I offer you the chance to help me see to it that Szass Tam’s power is broken. The Phylactery Vault is where you can make that happen.
“What say you?”
Oh, yeah, definitely wont die to this adventure. Baik attempts to see this red wizard's motives and who she really is.
Insight:13
he tries again, just to be sure
18
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
"Does this sound like suicide to anyone else?" Despite the typical sarcasm of the statement, Tallis' voice is flat with genuine curiosity.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
“The secret to killing a lich is finding the phylactery. If what this beautious...vision...says is true, then the hard part is done for us,” says Eiren. He gestures, and in a momentary flurry of black feathers, his raven familiar materializes on his arm.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"Should you die in the Doomvault, you can contact me by the use of a Contact Stones. Each zone of the Doomvault contains a circle of magical glyphs displayed on a wall or an object. These locations serve as contact stones, allowing someone who has a glyph key to contact theme here at the gatehouse. The Red Wizards know of a ritual called Soul Binding that as far as I know can only be done here at the gatehouse or in the Doomvault itself that can traps souls, to raise fallen adventurers as soul-bound dead. If you choose this option, your body will continue with no physical changes. However such characters that a soul-bound creature created in this way will die permanently upon leaving the Doomvault. Furthermore, over the course of many weeks, if you remain in this state loses any identity and becomes a wight under the control of the Red Wizards. To have any hope of exiting the dungeon, you must figure out how to end the soul-bound condition. I that it it possible in The Undying Laboratory there is something that allows soul-bound characters to transform back to normal, but I lack the knowledge of how this feat is accomplished.
She answers Eiren by saying "Finding the Phylactery Vault will be difficult, as the Doomvault is a vast, active complex of laboratories and menageries dedicated to creating the monstrous armies with which the Red Wizards plan to conquer first the North, then all of Faerûn. The dungeon is divided into sectors dedicated to the creation and control of specific types of monsters. Each sector is subdivided into protected zones for security, defending against attack from outside and betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect different parts of the dungeon. Magic crystals called glyph keys, when attuned to a zone, allow access to that zone’s gates. Touching a glyph key provides a telepathic sense of the name of its attuned zone or zones. Thus, when the you find glyph keys, you will know which zone or zones the keys are for. A glyph key can hold multiple attunements, and attunements can be passed from one key to another. Only one attunement can be passed at a time. To pass an attunement, someone must hold the originating key and someone else must hold the target key. The keys must touch. Then, as an action, the person holding the originating key must make a DC 15 Intelligence (Arcana) check. If the check succeeds, each key shares the chosen attunement. If the check fails, the attunement remains in the originating key and each key’s holder takes 2 (1d4) force damage. Also, if the check fails by 5 or more, the originating key is destroyed."
"I can teleport you to one of seven points in the Doomvault. The Abyssal Prisons, The Blood Pens, The Masters’ Domain, The Far Realm Cysts, The Forests of Slaughter, The Ooze Grottos, or The Predator Pools. I will be able to supply a Glyph Key for the zone I send you to.
For centuries, the Doomvault was a legend. Kazit Gul, a Red Wizard who spent his life studying the deadliest dungeons on many worlds, planned it. As a living human and a lich, Gul fashioned the vast complex based on his research. The purpose of the dungeon was to lure explorers to their deaths and harvest their souls to fuel Gul’s phylactery. As Thay became more hostile to outsiders, fewer people sought the Doomvault. Eventually, unable to fuel his phylactery, Gul became a demilich. Szass Tam discovered the Doomvault and saw the opportunity to rebuild and repurpose it. Together with one of his top lieutenants "Szass Tam", himself a lich, he devised the ritual that enables the creation of dread warriors . The lich has since altered the process to make it possible for a Red Wizard to take control of a dread warrior. The effect creates a psychic link between the dread warrior and a Red Wizard, who can, for a time, experience the world through the dread warrior’s senses, speak with its mouth, and cast spells through it. A powerful wizard can control more than one dread warrior at a time. Tarul Var’s quarters lie in the Doomvault. Although the lich was defeated, he might have already rematerialized thanks to the power of his phylactery. Protected by his dread warriors, he is a deadly threat.
Once there you will have three goals:
(1) Destroy the Red Wizards’ monstrous creations and experiments to end the threat to Faerûn. (2) Gain access to the Phylactery Vault deep beneath the dungeon. (3) Destroy the phylacteries within the vault.
Szass Tam controls entry to the Phylactery Vault. I knows the vault connects to the greater Doomvault, but I hasn’t discovered how to access it.
The rebels and I will use our power to stop magical communications to the outside and contain any enemies who escape from the Doomvault. We’ll make sure that no one outside the dungeon knows of or reacts to what’s happening until the you succeed or parish in the attempt.
The Thayans have taken two adventurers, Shalendra Floshin and Kelson Darktreader, prisoner. They are likely dead or within the Doomvault"
Do you have any more Questions?"
As Baik attempts to see this red wizard's motives and who she really is. You get the feeling that she isn't really here, but an image through which she can sense and communicate.
(so, deadly save points?)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
What did we get ourselves into.do you know how unsafe it is for you to do that?
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
“How are we supposed to contact you if we’re already dead?”
Eiren points at Corvin. “That question! That is a good question.”
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM