Idk if anybody wants to do this, but here goes: There will be 8 teams, each team having 22 players. The coach is the quarterback, and the team is located in the city that the "coach" is from.
To Play you will create a variant human race, They will get +2 In Strength, +1 in Dexterity, and +2 In constitution. Size and Weight will be between 5'9-6'7 tall and between 240-350 lbs.
Speed will be determined by position. For Defensive Ends, Linebackers, You will roll 1d100+50 for speed (max 99), For Running Backs, Safeties and Wide Recievers, You will get 1d100+60 (Max 99), Fullbacks, Quarterbacks, Offensive Line and Defensive Tackles get 1d100 +15 (Max 99), Tight Ends get 1d100+25 (max 99)
There will be no weapons or equipment and HP will be set to 1. To be tackled, You have to be reduced to 0 HP, (It will be reset on the following Play). After a tackle, the tackler will roll a d100 if they roll a natural 100, the player they tackle is injured. On a 1, the tackler is injured.
Missed tackles will result in the tackler going prone.
Tackling will be the results of strength or dexterity checks, If the tackler gets a higher strength check (they get proficiency), than the tacklee's strength or dexterity check (depending on position, they also get proficiency) the tacklee is tackled, if not, the tackle is broken.
Idk if anybody wants to do this, but here goes: There will be 8 teams, each team having 22 players. The coach is the quarterback, and the team is located in the city that the "coach" is from.
To Play you will create a variant human race, They will get +2 In Strength, +1 in Dexterity, and +2 In constitution. Size and Weight will be between 5'9-6'7 tall and between 240-350 lbs.
Speed will be determined by position. For Defensive Ends, Linebackers, You will roll 1d100+50 for speed (max 99), For Running Backs, Safeties and Wide Recievers, You will get 1d100+60 (Max 99), Fullbacks, Quarterbacks, Offensive Line and Defensive Tackles get 1d100 +15 (Max 99), Tight Ends get 1d100+25 (max 99)
There will be no weapons or equipment and HP will be set to 1. To be tackled, You have to be reduced to 0 HP, (It will be reset on the following Play). After a tackle, the tackler will roll a d100 if they roll a natural 100, the player they tackle is injured. On a 1, the tackler is injured.
Missed tackles will result in the tackler going prone.
Tackling will be the results of strength or dexterity checks, If the tackler gets a higher strength check (they get proficiency), than the tacklee's strength or dexterity check (depending on position, they also get proficiency) the tacklee is tackled, if not, the tackle is broken.
There will be a 6 game schedule.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Please DM Me to apply, then we will start on teams.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Starting off, I am the Coach/ QB or the Toledo Black Swampers, My name is Le'marc Peters.
Player Character sheet: Class Should be fighter, or barbarian, Background, Soldier or Folk hero. No Spells allowed.
The Sheets should look like this: https://www.dndbeyond.com/profile/I_Love_Tarrasques/characters/28182330
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Black Swampers Roster
QB- Le'marc Peters
HB-
WR-
WR-
TE-
FB-
LT-
RT-
RG-
LG-
C
RE-
LE-
DT-
DT-
LB-
LB-
LB-
CB-
CB-
FS-
SS-
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Other Coaches can post here: Team Name, and Player Name, and then they can fill their roster out over time.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Due to some interest i will re-open this, but imma scale it down to 3 players per team, a QB/LB, and 2 WR/CB
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Dude i was just thinking of doing dnd football how did it go?