Molo leads the wiry, grizzled woman down into the cellar. Kavana is serious, sober, calm, but wary. Her affect is flat, her answers short. "Take what you want. There's not much left." She glances into the black velvet room and looks troubled. She begins to speak, but then holds her tongue. "What do you need me to do, sir?" she asks Molo.
Kavana eyes Krunch curiously. "I got nothing to hide."
"That sellsword has some coin we gave him to protect this place." She shrugs and sighs in irritation. "Ogmund had a little, too." (She nods toward the southeast room reeking of wine.) "Some weapons in the storeroom behind the lumber. Ozymandius had some medicine in his fancy crystal bottles. Some good ink in the desk in the office.... That's about it. The pirates got so much... We didn't even have a boat."
"Do you need me to kill the elf? I can do that if you need me to."
“Why would we need you to kill them?” Krunch asks, confused. “Do you want him dead for some reason?”
insight: 19
After he hears what she has to say about that, Krunch brings her to the scratched floor and asks her what caused the marks. “We are stubborn. We will find out eventually… better if you help us, yes?”
insight: 17
And beyond trying to read the woman for clues, Krunch is unsure what else can get done here…
"Only if he is an impediment. His worth, as far as I'm concerned, is marginal. But you are the boss. I am pledged to protect your party."
Krunch can tell that Kavana has little regard for Bayleaf, or at least a serious grudge, and would be perfectly happy to see him gone.
She tenses upon being brought into the curtained-wall room. "You should not meddle with this. We already risk the wrath of the Patient One. This is an ancient room, a holy place. Leave it be. There is no gold here."
Krunch senses piety, fear, and willful ignorance of the nature of this room. She seems to honestly not know the nature of the marks, and yet is afraid of them.
“It is funny, he offered to kill you for us as well. You aren’t a happy group, are you?” Krunch says to her…
Krunch will follow her directions to any hold they had missed or such but not getting any more information about the scratches he just shrugs and moves on. “Feel free to do your worst, if you wish, Mister Molo.”
"He is not part of the group. Just a charlatan mercenary," responds Kavana.
Krunch will follow her directions to any hold they had missed or such
In what order does Krunch (or Molo or Kelnan) want to investigate Kavana's suggestions?
- "That sellsword has some coin we gave him to protect this place." - That would be the room where Molo found the boots but nothing else on initial examination. - "Ogmund had a little, too." (She nods toward the southeast room reeking of wine.) - Molo found nothing immediately but didn't search carefully. - "Some weapons in the storeroom behind the lumber." - Krunch already found those - "Ozymandius had some medicine in his fancy crystal bottles." - Krunch already found those. - "Some good ink in the desk in the office." - Molo found this and blew some of it up.
...and then there's the velvet-draped room with the floor scratches, that Kavana is uncomfortable with you poking around.
Also: Kelnan picked up arcane signatures in all four rooms to the north (one of which was the potions, another the scrolls under the statue, another (partially) the boots), together with something of the School of Illusion near the southwest edge of the map, not far from the door to the velvet room but off the map to the south.
Krunch will take Kavanna room to room clockwise, starting with the first one she mentioned. In each room he’ll ask what this was used for, anything worthwhile here? Anything that should be saved to bring on our journey? And try to read her non-verbal clues each time. Krunch has tried a couple times to figure out the scratches and hasn’t so he himself will give up on that without further prodding or reason to try again… Kelnan’s mention of magic signatures is interesting but doesn’t really point Krunch into any specific direction. He’s more than willing to assist Kelnan in looking about but Krunch himself feels pretty much out of leads. ((Kind of like that third hour of looking for the car keys… you know they’re somewhere but you also know you looked everywhere…))
“Mercenary is obvious, but why do you call him a charlatan?” Krunch asks, conversationally. “What promises did he not deliver on?”
This post has potentially manipulated dice roll results.
“Mercenary is obvious, but why do you call him a charlatan?” Krunch asks, conversationally. “What promises did he not deliver on?”
"All this. He promised to defend us against the Sea Princes should they turn on us, to teach us how to defend ourselves. We paid him well. Instead, they came and slaughtered us, looted the abbey. You came and killed the survivors, taking the rest."
She methodically takes Krunch into each room, poking through the contents, looking in places Krunch did not, or helping Krunch search the places he has not.
She starts with Bayleaf's quarters - the room just northwest of the stairwell. The old armory, Bayleaf made it into his room after the pirates burned down the abbey. She pokes around - Perception: 10
...But finds nothing. "You'll have to get it out of him. He has money here somewhere."
Moving clockwise to the other side of the stairwell, she pauses only briefly. "Statuary. We used to use them for scarecrows until the birds stopped being afraid of them. Just rubble now. Looks like you found Odium's stuff he used to hide underneath."
Next room: Several large bookcases still lean against the walls, near the shattered, ink-spattered desk. The bookcases are loaded with books and scrolls, and four bedrolls are stacked neatly in the corner. "Office. Disciples’ quarters recently. Looks like you found the ink." She gingerly picks up the unbroken vial of ink, still dripping with the contents of the other, smashed vial. "Was good ink."
She doesn't even step foot in the kitchen. "Kitchen" she says, and moves on.
The next chamber reeks of wine. Small kegs are scattered everywhere. A floor-to-ceiling wine rack filled with bottles dominates the southern wall. A crudely made pallet of rags and sacks covers the center of the room. "Ogmund’s room." She pokes around in the foul-smelling pallet and digs out a pouch containing 25 gp and a dagger with a laminated whalebone handle and scabbard, clearly with resale value. Opening one of the kegs, Kavana pulls out a high-quality suit of studded leather armor and a pair of sturdy leather boots. "Here," she says, delivering it all to Krunch, soberly. "It's yours now."
Kavana silently crosses the long southern wall, bypassing the velvet curtain-lined room without comment. Stepping into the entryway of the larger room to the northwest, she looks around. "My barracks. Looks like you found the weapons we stashed. That chainmail's high-quality," she says flatly.
Finally, she leads Krunch to the last room. "The old storeroom. Ozymandius slept here of late. You find them decanters?"
Kelnan is busy loading up some of the tools and other items from this room onto his floating disk.
Kavana's demeanor all along has been flat, perhaps a little detached, weary, and defeated, especially upon leading you to the last couple of rooms. The only deviation to her affect is her anxiety involving the curtained room, of which she seems both protective and afraid.
Kelnan knows the disc probably won't last forever and concentrates on gathering heavy and unwieldy objects just inside the doorway. He carefully unloads anything fragile and lets the rest tumble to the ground as he ends the spell. We can pick it up later when it's time to leave.
Then he turns his attention to the odd hidden magical signal. When Kavana is occupied elsewhere, he goes into the curtained room and starts pulling them aside looking for a concealed door.
Kelnan gathers a sizable pile of supplies - lumber (much of it broken or charred), carpentry tools, nails, lanterns, kegs of food, weapons, robe, and other items.
Turning to the magical signal to the south, he noted that it appears to be a few feet behind the south foundation wall, in the southwest corner, just outside the velvet curtained room, and that it appeared to be of the Illusion school of magic. Nevertheless, the foundation wall in that area seems quite solid to the touch, and indistinguishable from the rest of the south wall. The wall, itself, it seems, is no illusion.
Stepping into the curtain room, Kelnan quietly pulls aside the black curtains, festooned with odd buttons. Stealth: 12 He finds a stone door behind it, built into the wall on the south side.
"Hey!" shouts Kavana sharply, hearing the sounds of the curtains. "Don't touch the curtains! Leave that alone!"
(Do we have Katernin or Dain helping watch Kavana and the other upstairs? If so then…)
Krunch leaves the woman in the tiny, but capable, hands of Molo and will go with Kelnan to help him look and figure out what he finds. Krunch has some skills with doors and convincing them to open… “I am a bit of a wood worker, yes?” He explains before offering to check over the door and try to open it. ((Check for traps and then pick lock if needed…
This post has potentially manipulated dice roll results.
Dain guards Bayleaf upstairs, outside. Kavana is with Krunch and Molo in the cellar. Katernin is nearby. Kelnan is fiddling with the curtains in the southwest room.
Kavana is thoroughly unnerved and frightened by Molo's aggressive threat. "I've told you everything! What more do you want? You toy with the tools of the Chained One, you dare bring His wrath! That is an ancient room. Those are holy implements, even in their current, befouled form. That is where we pray! That is where we thank Him! We will all be snuffed out if you are not careful. That is not a room to pillage like some country moneylender's back office." She looks over Molo's head at the uncovered door in the little room, and she furrows her brow in confusion and fear.
Krunch checks the door for traps. Investigation: 7
...Finding none, he opens it. The heavy stone door opens inward, scraping the floor. A dark passage leads south. It smells old and musty and cold.
Krunch squints into the gloom but cannot see the end of the tunnel. Kelnan's elven eyes can see much more, however. The short tunnel widens into an unfurnished and undecorated chamber of some sort. Standing next to one another in the center of the room are two enormous skeletal guardians; their heads feature prominent horns, and each wields a massive, rusted axe.
Before we proceed, let's pause and see who we have active. The "Isle of the Abbey" adventure (which you are halfway through) is designed for a party of four to six characters. If you count active PCs, we're a little short right now... So let's stop and take stock.
Either here or on Discord, can you let us know your playing status? Are you:
• Able to post most days? • Able to follow, but only post occasionally?
And also:
• Would it be helpful to pause the game for a couple of weeks (as you settle in to a new job situation, or tend to family, etc.)? • Or do you think we should pause to try to recruit 1-2 new players?
The party might be getting into a sticky situation ahead!
I have no life so can post once, twice, three times a day :D
If people need a pause, I have no problem pausing if they think they'll be returning to "active duty" here. We've done this much together I'd rather not just leave people behind if they do indeed plan on returning..
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Molo takes Bayleaf up and brings Kavana down
Paladin - warforged - orange
Molo leads the wiry, grizzled woman down into the cellar. Kavana is serious, sober, calm, but wary. Her affect is flat, her answers short. "Take what you want. There's not much left."
She glances into the black velvet room and looks troubled. She begins to speak, but then holds her tongue.
"What do you need me to do, sir?" she asks Molo.
"What is there to take that we haven't found?" Krunch asks, leaning in and trying to intimidate the woman.
Intimidation: 12
"This place will be picked clean well before you are ever able to return, best tell us now and use your willingness to help to your advantage."
Kavana eyes Krunch curiously. "I got nothing to hide."
"That sellsword has some coin we gave him to protect this place." She shrugs and sighs in irritation. "Ogmund had a little, too." (She nods toward the southeast room reeking of wine.) "Some weapons in the storeroom behind the lumber. Ozymandius had some medicine in his fancy crystal bottles. Some good ink in the desk in the office.... That's about it. The pirates got so much... We didn't even have a boat."
"Do you need me to kill the elf? I can do that if you need me to."
“Why would we need you to kill them?” Krunch asks, confused. “Do you want him dead for some reason?”
insight: 19
After he hears what she has to say about that, Krunch brings her to the scratched floor and asks her what caused the marks. “We are stubborn. We will find out eventually… better if you help us, yes?”
insight: 17
And beyond trying to read the woman for clues, Krunch is unsure what else can get done here…
"Only if he is an impediment. His worth, as far as I'm concerned, is marginal. But you are the boss. I am pledged to protect your party."
Krunch can tell that Kavana has little regard for Bayleaf, or at least a serious grudge, and would be perfectly happy to see him gone.
She tenses upon being brought into the curtained-wall room. "You should not meddle with this. We already risk the wrath of the Patient One. This is an ancient room, a holy place. Leave it be. There is no gold here."
Krunch senses piety, fear, and willful ignorance of the nature of this room. She seems to honestly not know the nature of the marks, and yet is afraid of them.
“It is funny, he offered to kill you for us as well. You aren’t a happy group, are you?” Krunch says to her…
Krunch will follow her directions to any hold they had missed or such but not getting any more information about the scratches he just shrugs and moves on. “Feel free to do your worst, if you wish, Mister Molo.”
"He is not part of the group. Just a charlatan mercenary," responds Kavana.
In what order does Krunch (or Molo or Kelnan) want to investigate Kavana's suggestions?
- "That sellsword has some coin we gave him to protect this place." - That would be the room where Molo found the boots but nothing else on initial examination.
- "Ogmund had a little, too." (She nods toward the southeast room reeking of wine.) - Molo found nothing immediately but didn't search carefully.
- "Some weapons in the storeroom behind the lumber." - Krunch already found those
- "Ozymandius had some medicine in his fancy crystal bottles." - Krunch already found those.
- "Some good ink in the desk in the office." - Molo found this and blew some of it up.
...and then there's the velvet-draped room with the floor scratches, that Kavana is uncomfortable with you poking around.
Also: Kelnan picked up arcane signatures in all four rooms to the north (one of which was the potions, another the scrolls under the statue, another (partially) the boots), together with something of the School of Illusion near the southwest edge of the map, not far from the door to the velvet room but off the map to the south.
Krunch will take Kavanna room to room clockwise, starting with the first one she mentioned. In each room he’ll ask what this was used for, anything worthwhile here? Anything that should be saved to bring on our journey? And try to read her non-verbal clues each time.
Krunch has tried a couple times to figure out the scratches and hasn’t so he himself will give up on that without further prodding or reason to try again…
Kelnan’s mention of magic signatures is interesting but doesn’t really point Krunch into any specific direction. He’s more than willing to assist Kelnan in looking about but Krunch himself feels pretty much out of leads. ((Kind of like that third hour of looking for the car keys… you know they’re somewhere but you also know you looked everywhere…))
“Mercenary is obvious, but why do you call him a charlatan?” Krunch asks, conversationally. “What promises did he not deliver on?”
She starts with Bayleaf's quarters - the room just northwest of the stairwell. The old armory, Bayleaf made it into his room after the pirates burned down the abbey. She pokes around - Perception: 10
...But finds nothing. "You'll have to get it out of him. He has money here somewhere."
Moving clockwise to the other side of the stairwell, she pauses only briefly. "Statuary. We used to use them for scarecrows until the birds stopped being afraid of them. Just rubble now. Looks like you found Odium's stuff he used to hide underneath."
Next room: Several large bookcases still lean against the walls, near the shattered, ink-spattered desk. The bookcases are loaded with books and scrolls, and four bedrolls are stacked neatly in the corner. "Office. Disciples’ quarters recently. Looks like you found the ink." She gingerly picks up the unbroken vial of ink, still dripping with the contents of the other, smashed vial. "Was good ink."
She doesn't even step foot in the kitchen. "Kitchen" she says, and moves on.
The next chamber reeks of wine. Small kegs are scattered everywhere. A floor-to-ceiling wine rack filled with bottles dominates the southern wall. A crudely made pallet of rags and sacks covers the center of the room. "Ogmund’s room." She pokes around in the foul-smelling pallet and digs out a pouch containing 25 gp and a dagger with a laminated whalebone handle and scabbard, clearly with resale value. Opening one of the kegs, Kavana pulls out a high-quality suit of studded leather armor and a pair of sturdy leather boots. "Here," she says, delivering it all to Krunch, soberly. "It's yours now."
Kavana silently crosses the long southern wall, bypassing the velvet curtain-lined room without comment. Stepping into the entryway of the larger room to the northwest, she looks around. "My barracks. Looks like you found the weapons we stashed. That chainmail's high-quality," she says flatly.
Finally, she leads Krunch to the last room. "The old storeroom. Ozymandius slept here of late. You find them decanters?"
Kelnan is busy loading up some of the tools and other items from this room onto his floating disk.
Kavana's demeanor all along has been flat, perhaps a little detached, weary, and defeated, especially upon leading you to the last couple of rooms. The only deviation to her affect is her anxiety involving the curtained room, of which she seems both protective and afraid.
Kelnan knows the disc probably won't last forever and concentrates on gathering heavy and unwieldy objects just inside the doorway. He carefully unloads anything fragile and lets the rest tumble to the ground as he ends the spell. We can pick it up later when it's time to leave.
Then he turns his attention to the odd hidden magical signal. When Kavana is occupied elsewhere, he goes into the curtained room and starts pulling them aside looking for a concealed door.
Kelnan gathers a sizable pile of supplies - lumber (much of it broken or charred), carpentry tools, nails, lanterns, kegs of food, weapons, robe, and other items.
Turning to the magical signal to the south, he noted that it appears to be a few feet behind the south foundation wall, in the southwest corner, just outside the velvet curtained room, and that it appeared to be of the Illusion school of magic. Nevertheless, the foundation wall in that area seems quite solid to the touch, and indistinguishable from the rest of the south wall. The wall, itself, it seems, is no illusion.
Stepping into the curtain room, Kelnan quietly pulls aside the black curtains, festooned with odd buttons. Stealth: 12 He finds a stone door behind it, built into the wall on the south side.
"Hey!" shouts Kavana sharply, hearing the sounds of the curtains. "Don't touch the curtains! Leave that alone!"
Molo tackles Kavana and clacks his teeth in her face.
"Tell us everything, or you'll be sorry."
intimidation 18
Paladin - warforged - orange
(Do we have Katernin or Dain helping watch Kavana and the other upstairs? If so then…)
Krunch leaves the woman in the tiny, but capable, hands of Molo and will go with Kelnan to help him look and figure out what he finds. Krunch has some skills with doors and convincing them to open… “I am a bit of a wood worker, yes?” He explains before offering to check over the door and try to open it. ((Check for traps and then pick lock if needed…
Dain guards Bayleaf upstairs, outside.
Kavana is with Krunch and Molo in the cellar. Katernin is nearby.
Kelnan is fiddling with the curtains in the southwest room.
Kavana is thoroughly unnerved and frightened by Molo's aggressive threat. "I've told you everything! What more do you want? You toy with the tools of the Chained One, you dare bring His wrath! That is an ancient room. Those are holy implements, even in their current, befouled form. That is where we pray! That is where we thank Him! We will all be snuffed out if you are not careful. That is not a room to pillage like some country moneylender's back office." She looks over Molo's head at the uncovered door in the little room, and she furrows her brow in confusion and fear.
Krunch checks the door for traps. Investigation: 7
...Finding none, he opens it. The heavy stone door opens inward, scraping the floor. A dark passage leads south. It smells old and musty and cold.
Krunch squints into the gloom but cannot see the end of the tunnel. Kelnan's elven eyes can see much more, however. The short tunnel widens into an unfurnished and undecorated chamber of some sort. Standing next to one another in the center of the room are two enormous skeletal guardians; their heads feature prominent horns, and each wields a massive, rusted axe.
**** Roll Call! ****
Before we proceed, let's pause and see who we have active. The "Isle of the Abbey" adventure (which you are halfway through) is designed for a party of four to six characters. If you count active PCs, we're a little short right now... So let's stop and take stock.
Either here or on Discord, can you let us know your playing status? Are you:
• Able to post most days?
• Able to follow, but only post occasionally?
And also:
• Would it be helpful to pause the game for a couple of weeks (as you settle in to a new job situation, or tend to family, etc.)?
• Or do you think we should pause to try to recruit 1-2 new players?
The party might be getting into a sticky situation ahead!
Please let us know your status and thoughts!
*****************
Present and accounted for!
I have no life so can post once, twice, three times a day :D
If people need a pause, I have no problem pausing if they think they'll be returning to "active duty" here. We've done this much together I'd rather not just leave people behind if they do indeed plan on returning..