The Arena of the Coliseum, or the Arena pt. 2--An Offshoot of the Coliseum of Conquest, DM LordShadowthorn
Always recruiting! Make a level three character with Point Buy or Standard Array, no Homebrew or UA. You begin with your starting equipment and any armor and weapons from PH chapter 5. None of this equipment can be sold for gold. You may also select one uncommon item to begin with. Banned magical items (this will be updated when contestants reach higher levels):
Not far away from the ruins of the original coliseum, an amphitheater rises from the ground. The stands are filled with people. A wood elf with one green eye and one red eye walks into the Arena.
"Welcome to the Arena, friends! Step right up and kill each other! It will be fun! You win prizes! Or you die! Either is fine by me."
House rulings (may be incomplete):
By sharing character sheets publicly you should be able to moderate yourselves a fair amount. Also the battle can be policed by the most terrifying judge there is... Everyone. This may make my work here run more smoothly.
--------------------
If you are in agreement on the outcome of stated actions feel free to continue without waiting for my reply. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then.
--------------------
The characters will know of the event about 12 hours (game time) before the match is to begin, the characters will be able to complete a long and short rest before the match. However, there is no indication of how long they will be waiting once they arrive. No spell effects with less than an hour duration will be active when the battle begins. Characters will recieve a short countdown of only a few seconds when the battle begins before the gates open. They will have only one round to prepare.
--------------------
Spells of level-2 or higher which control allied creatures or which create summon or animate any creature (such as Conjure Elemental) shall not be used in the arena. Class features which summon or control creatures (Such as Ranger's Companion) may be used. The first level spell Find Familiar will also be permitted. Spells that do not create creatures (Such as Flaming Sphere) will be permitted as well.
--------------------
Allies may act out of turn with each other (for the sake of action and interest.) Do not feel the need to wait for your ally to act before you post, feel free to set them up instead.
--------------------
If you are stealthing or acting in a manner you do not wish your opponent to be aware of, PM the Game Master or place your actions in a spoiler. If you act so your opponent will be aware of your action, or must save against it, post the action publicly so they may do so at their earliest convenience.
--------------------
When intending to use effective cover your opponent will need to be able to see the center of your space from the center of theirs to have visibility (line of sight) with 3/4 cover if you do not attack and approach from behind cover. Otherwise any visibility (from any part of your square to any part of their square) will give line of sight with applicable cover.
--------------------
If you use a skill as an action, such as Hide, on one turn the effects will carry over to the end of the next turn. (Unless a feature specifies otherwise)
If you Hide and wish to remain hidden beyond the end of your next turn you will need to roll the ability check again, though you won't need to use another action.
--------------------
If a character is unaware of your action it will need to beat their passive skill. For instances Stealth will go against the opponent's passive Perception or Investigation, unless you were fighting and moved out of sight to Hide. Then it would be contested
--------------------
If you wish to use a skill to effect an opponent (i.e. Intimidation) it will be permitted, however, the effect will not be as great as with a spell of 1st level or higher, and will have inconsistent effects on success. The character targetted by a skill will contest with one of two skills as with grappling/shoving (Athletics, Acrobatics) so if you attempt to intimidate it will be contested by the others Intimidation or Insight. Roll 1d10 and find the effect of your skill on the table below.
If you use a skill as an action (or where its use is granted by a feature) as in the use of the Hide action, you will suffer no penalty for failure. However if you attempt a skill AND an action but fail, the penalty will grant the advantage to your opponent.
--------------------
Random Skill Effects Table:
The Winner gains Advantage on one attack roll before the end of their next turn.
The Loser suffers Disadvantage on their next attack before the end of this character's next turn.
The Winner's total movement is increased by 10 feet for their next turn
The Loser's total movement is decreased by 10 feet on their next turn
The Loser is unable to React until the end of this character's next turn
- 10. Situational (DM's choice, not restricted to the options above.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The next match will feature any interested level-3 contestants!
The wood elf clears his throat, and the arena erupts in a bustle of cloaked figures. When they're finished, an entirely different world has been built within the arena.
To win (2) Slaughter! Aggressive opponents will spawn every three rounds. Kill or be killed. You win if the entire opposing team is unconscious/dead and you aren't.
(1) It's bright. Bring sunglasses.
Arena (11): Nexus
Arena 11: Nexus
A B C D E F G H I J K L M N O P 16 . . . . . . . . . . . . . . . =..%==%..===============================..%==%.. 15 = . . ÷ _ _ _ = _ _ _ ÷ . . = =..=........____________=____________........=.. 14 . . . . _ _ _ = _ _ _ . . . . =÷÷_...........___=.....€.....=___..........._÷÷ 13 _ . . . . = . . . = . . . . _ =______...........=.....=.....=...........______ 12 _ _ . . . . . = . . . . . _ _ =_________.....=======..=..=======....._________ 11 _ _ _ . = , , = , , = . _ _ _ =________====..=,,,,,,,,=,,,,,,,,=..====________ 10 _ _ . . = , , , , , = . . _ _ =________......=,,,,,,,,=,,,,,,,,=......________ 09 _ _ . . . , , = , , . . . _ _ =========€..=======,,===€===,,=======..€======== 08 _ _ . . . , , = , , . . . _ _ =________......=,,,,,,,,=,,,,,,,,=......________ 07 _ _ . . = , , , , , = . . _ _ =________====..=,,,,,,,,=,,,,,,,,=..====________ 06 _ _ _ . = , , = , , = . _ _ _ =_________.....=======..=..=======....._________ 05 _ _ . . . . . = . . . . . _ _ =______...........=.....=.....=...........______ 04 _ . . . . = . . . = . . . . _ =÷÷_...........___=.....€.....=___..........._÷÷ 03 . . . . _ _ _ = _ _ _ . . . . =..=........____________=____________........=.. 02 = . . ÷ _ _ _ = _ _ _ ÷ . . = =..%==%..===============================..%==%.. 01 . . . . . . . . . . . G. . . . A B C D E F G H I J K L M N O P
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Lumimar swoops down from the sky, rolling into a martial arts pose at H1. He throws out a couple of kicks and goes into a defensive stance, thirsty for battle.
OOC: If I do go first in initiative(which I think I am), I will be unable to post tonight, but I will be able to first thing tomorrow morning. Just wanted to let you know.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The arena's audience collectively holds its breath as the first contestants enter . . .
Latrius clears his throat, and begins to introduce them in a rather bored sounding voice.
"Glacia, the draconic druid! That frigid stare promises ice."
"Rothander, eater of all damage! You may try to kill him, but you'll probably fail."
"Luminar, the winged martial artist! Let's see if he's more than just show."
(Note, Luminar, the ceiling of the arena is 40 ft. up, so you can't fly past that.)
"And . . ." (111) (I'm also using my own NPC tables, so there will be some new faces) "Volkmar Lightbearer! Bearer of light! And all that." Volkmar is a Scourge Aasimar Celestial Warlock. She's not wearing any armor, but her clothes are glowing. She has a pseudodragon perched on her shoulder, and casts armor of agathys as prep directly before the match starts.
Glacia will be on a team with 2 Lumimar, and Rothander and Volkmar will be on a team. (Volkmar init: 12)
Arena 11: Nexus
A B C D E F G H I J K L M N O P 16 . .R . . . . . . . . . .V . . . =..%==%..===============================..%==%.. 15 = . . ÷ _ _ _ = _ _ _ ÷ . . = =..=........____________=____________........=.. 14 . . . . _ _ _ = _ _ _ . . . . =÷÷_...........___=.....€.....=___..........._÷÷ 13 _ . . . . = . . . = . . . . _ =______...........=.....=.....=...........______ 12 _ _ . . . . . = . . . . . _ _ =_________.....=======..=..=======....._________ 11 _ _ _ . = , , = , , = . _ _ _ =________====..=,,,,,,,,=,,,,,,,,=..====________ 10 _ _ . . = , , , , , = . . _ _ =________......=,,,,,,,,=,,,,,,,,=......________ 09 _ _ . . . , , = , , . . . _ _ =========€..=======,,===€===,,=======..€======== 08 _ _ . . . , , = , , . . . _ _ =________......=,,,,,,,,=,,,,,,,,=......________ 07 _ _ . . = , , , , , = . . _ _ =________====..=,,,,,,,,=,,,,,,,,=..====________ 06 _ _ _ . = , , = , , = . _ _ _ =_________.....=======..=..=======....._________ 05 _ _ . . . . . = . . . . . _ _ =______...........=.....=.....=...........______ 04 _ . . . . = . . . = . . . . _ =÷÷_...........___=.....€.....=___..........._÷÷ 03 . . . . _ _ _ = _ _ _ . . . . =..=........____________=____________........=.. 02 = . . ÷ _ _ _ = _ _ _ ÷ . . = =..%==%..===============================..%==%.. 01 . . . . . . .L . . . . G. .P . . A B C D E F G H I J K L M N O P
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
You do the prep round, then you take your first turn since you're first in initiative. You can't move during the prep round, but you can ready a dash action.
But, we're adding a couple of other people. Baral will join 1 Rothander and Volkmar.
Petkoris will join Lumimar and Glacia.
(Baral, please choose a starting position and do any prep you might have. Same with Petkoris, although you already chose a starting position. Don't worry about initiative since the match is technically already running.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
A lithe human walks into his arena, starting at O16. Baral scrutinizes his foes with a curious eye, while a black-feathered hawk flies over his head. He draws his twin rapiers, and uses his bonus action to start his Bladesong. With the Dual Wielder Feat and the song, he gets a +4 to his AC.
With his action, he readies a Dash, the trigger being when one of his enemies moves or attacks.
The Arena of the Coliseum, or the Arena pt. 2--An Offshoot of the Coliseum of Conquest, DM LordShadowthorn
Always recruiting! Make a level three character with Point Buy or Standard Array, no Homebrew or UA. You begin with your starting equipment and any armor and weapons from PH chapter 5. None of this equipment can be sold for gold. You may also select one uncommon item to begin with. Banned magical items (this will be updated when contestants reach higher levels):
Staff of the Python, Bag of Tricks, Elemental Gem, Stone of Controlling Earth Elementals, Censer of Controlling Air Elementals, Bowl of Commanding Water Elementals, Brazier of Commanding Fire Elementals, Instant Fortress, Devastation Orb, Master's Amulet, Cube of Force
Not far away from the ruins of the original coliseum, an amphitheater rises from the ground. The stands are filled with people. A wood elf with one green eye and one red eye walks into the Arena.
"Welcome to the Arena, friends! Step right up and kill each other! It will be fun! You win prizes! Or you die! Either is fine by me."
House rulings (may be incomplete):
By sharing character sheets publicly you should be able to moderate yourselves a fair amount. Also the battle can be policed by the most terrifying judge there is... Everyone. This may make my work here run more smoothly.
--------------------
If you are in agreement on the outcome of stated actions feel free to continue without waiting for my reply. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then.
--------------------
The characters will know of the event about 12 hours (game time) before the match is to begin, the characters will be able to complete a long and short rest before the match. However, there is no indication of how long they will be waiting once they arrive. No spell effects with less than an hour duration will be active when the battle begins. Characters will recieve a short countdown of only a few seconds when the battle begins before the gates open. They will have only one round to prepare.
--------------------
Spells of level-2 or higher which control allied creatures or which create summon or animate any creature (such as Conjure Elemental) shall not be used in the arena. Class features which summon or control creatures (Such as Ranger's Companion) may be used. The first level spell Find Familiar will also be permitted. Spells that do not create creatures (Such as Flaming Sphere) will be permitted as well.
--------------------
Allies may act out of turn with each other (for the sake of action and interest.) Do not feel the need to wait for your ally to act before you post, feel free to set them up instead.
--------------------
If you are stealthing or acting in a manner you do not wish your opponent to be aware of, PM the Game Master or place your actions in a spoiler. If you act so your opponent will be aware of your action, or must save against it, post the action publicly so they may do so at their earliest convenience.
--------------------
When intending to use effective cover your opponent will need to be able to see the center of your space from the center of theirs to have visibility (line of sight) with 3/4 cover if you do not attack and approach from behind cover. Otherwise any visibility (from any part of your square to any part of their square) will give line of sight with applicable cover.
--------------------
If you use a skill as an action, such as Hide, on one turn the effects will carry over to the end of the next turn. (Unless a feature specifies otherwise)
If you Hide and wish to remain hidden beyond the end of your next turn you will need to roll the ability check again, though you won't need to use another action.
--------------------
If a character is unaware of your action it will need to beat their passive skill. For instances Stealth will go against the opponent's passive Perception or Investigation, unless you were fighting and moved out of sight to Hide. Then it would be contested
--------------------
If you wish to use a skill to effect an opponent (i.e. Intimidation) it will be permitted, however, the effect will not be as great as with a spell of 1st level or higher, and will have inconsistent effects on success. The character targetted by a skill will contest with one of two skills as with grappling/shoving (Athletics, Acrobatics) so if you attempt to intimidate it will be contested by the others Intimidation or Insight. Roll 1d10 and find the effect of your skill on the table below.
If you use a skill as an action (or where its use is granted by a feature) as in the use of the Hide action, you will suffer no penalty for failure. However if you attempt a skill AND an action but fail, the penalty will grant the advantage to your opponent.
--------------------
Random Skill Effects Table:
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Links
The Old Coliseum (DM BDaddLy)
The Glory (RP Thread)
The Rubble of the Coliseum (DM BDaddLy)
Echoes of Glory (DM Orileo)
The Fighting Grounds of the Coliseum (DM Futuristic_kf)
The Spirit of the Coliseum (DM VanderLegion)
The Arena of the Coliseum (DM LordShadowthorn)
The Coliseum Revived (DM EliteHatter, Inactive)
Roondra's Slot Machine Simulator
Rules Thread Kind of Sort of
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Reserved just in case.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The next match will feature any interested level-3 contestants!
The wood elf clears his throat, and the arena erupts in a bustle of cloaked figures. When they're finished, an entirely different world has been built within the arena.
To win (2) Slaughter! Aggressive opponents will spawn every three rounds. Kill or be killed. You win if the entire opposing team is unconscious/dead and you aren't.
(1) It's bright. Bring sunglasses.
Arena (11): Nexus
Arena 11: Nexus
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
=..%==%..===============================..%==%..
15 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..=........____________=____________........=..
14 . . . . _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . . . . = . . . = . . . . _
=______...........=.....=.....=...........______
12 _ _ . . . . . = . . . . . _ _
=_________.....=======..=..=======....._________
11 _ _ _ . = , , = , , = . _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , = , , . . . _ _
=========€..=======,,===€===,,=======..€========
08 _ _ . . . , , = , , . . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
07 _ _ . . = , , , , , = . . _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
06 _ _ _ . = , , = , , = . _ _ _
=_________.....=======..=..=======....._________
05 _ _ . . . . . = . . . . . _ _
=______...........=.....=.....=...........______
04 _ . . . . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
=..=........____________=____________........=..
02 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . . . . . . . . . . G. . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants
To enter please roll initiative and choose a starting position in Row 1. The match will start in around 48 hours.
You will have 1 round to prepare before the match. Everyone starts with a normal healing potion.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Oh, and please post a link to your character sheet.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
so like this? https://www.dndbeyond.com/profile/Me_link/characters/33681935
Forest of Wonders DMless campaign
>Recruitment Thread< >Game Thread<
I am an average mathematics enjoyer.
>Extended Signature<
Yes. Now just roll initiative and choose a starting position in row 1.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
https://ddb.ac/characters/12819777/KXtgbt
Initiative: 17
Glacia places herself at L1 and holds her shield up in front of her.
Draconic Smite is homebrew. Please replace it.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
https://ddb.ac/characters/12819777/5hD8w9
My bad. Replaced.
https://www.dndbeyond.com/profile/Hillbilly79/characters/4236828
Initiative: 16
Rothander walks into the arena standing at C1. He tightens the straps on hit shield and pulls his battle axe from his back. Ready for a fight.
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
https://www.dndbeyond.com/profile/Snakewarp212/characters/33797537
Initiative: 19
Lumimar swoops down from the sky, rolling into a martial arts pose at H1. He throws out a couple of kicks and goes into a defensive stance, thirsty for battle.
OOC: If I do go first in initiative(which I think I am), I will be unable to post tonight, but I will be able to first thing tomorrow morning. Just wanted to let you know.
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
(Initiative will be in group initiative, and you'll have a full day to post.)
(Going to start this match with an NPC, but if Qaugchull rolls initiative and picks a position within the first round they can replace them.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The arena's audience collectively holds its breath as the first contestants enter . . .
Latrius clears his throat, and begins to introduce them in a rather bored sounding voice.
"Glacia, the draconic druid! That frigid stare promises ice."
"Rothander, eater of all damage! You may try to kill him, but you'll probably fail."
"Luminar, the winged martial artist! Let's see if he's more than just show."
(Note, Luminar, the ceiling of the arena is 40 ft. up, so you can't fly past that.)
"And . . ." (11 1) (I'm also using my own NPC tables, so there will be some new faces) "Volkmar Lightbearer! Bearer of light! And all that." Volkmar is a Scourge Aasimar Celestial Warlock. She's not wearing any armor, but her clothes are glowing. She has a pseudodragon perched on her shoulder, and casts armor of agathys as prep directly before the match starts.
Glacia will be on a team with 2 Lumimar, and Rothander and Volkmar will be on a team. (Volkmar init: 12)
Arena 11: Nexus
A B C D E F G H I J K L M N O P
16 . .R . . . . . . . . . .V . . .
=..%==%..===============================..%==%..
15 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..=........____________=____________........=..
14 . . . . _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . . . . = . . . = . . . . _
=______...........=.....=.....=...........______
12 _ _ . . . . . = . . . . . _ _
=_________.....=======..=..=======....._________
11 _ _ _ . = , , = , , = . _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , = , , . . . _ _
=========€..=======,,===€===,,=======..€========
08 _ _ . . . , , = , , . . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
07 _ _ . . = , , , , , = . . _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
06 _ _ _ . = , , = , , = . _ _ _
=_________.....=======..=..=======....._________
05 _ _ . . . . . = . . . . . _ _
=______...........=.....=.....=...........______
04 _ . . . . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
=..=........____________=____________........=..
02 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . . . . . .L . . . . G. .P . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z'
Contestants:
Glacia (G): https://ddb.ac/characters/12819777/KXtgbt (24/24)
Lumimar (L): https://www.dndbeyond.com/profile/Snakewarp212/characters/33797537 (24/24)
Petkoris (P): https://www.dndbeyond.com/characters/4626548 (28/28)
Rothander (R): https://www.dndbeyond.com/profile/Hillbilly79/characters/4236828 (31/31)
Volkmar (V): https://ddb.ac/characters/33868194/lqfIXn (27/27, 10 temp)
Baral (B): https://www.dndbeyond.com/characters/33872419 (24/24)
You have 1 round to make any preparations you might need.
(Glacia and Lumimar are up)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Glacia places a hand on her chest and casts Resistance on herself and then pulls out her scimitar to ready herself.
She uses her turn to ready a dash 30 ft up to L4
OOC: Are we fighting this round? Also can you move during this round?
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
You do the prep round, then you take your first turn since you're first in initiative. You can't move during the prep round, but you can ready a dash action.
But, we're adding a couple of other people. Baral will join 1 Rothander and Volkmar.
Petkoris will join Lumimar and Glacia.
(Baral, please choose a starting position and do any prep you might have. Same with Petkoris, although you already chose a starting position. Don't worry about initiative since the match is technically already running.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
A lithe human walks into his arena, starting at O16. Baral scrutinizes his foes with a curious eye, while a black-feathered hawk flies over his head. He draws his twin rapiers, and uses his bonus action to start his Bladesong. With the Dual Wielder Feat and the song, he gets a +4 to his AC.
With his action, he readies a Dash, the trigger being when one of his enemies moves or attacks.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Lumimar will ready the dash action(same trigger as RazorDawn) as his wings start to flap.
OOC: Just curious, RazorDawn89, what is your character's name?
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
(Baral. It’s in my post. Also, I’m pretty sure it’s your turn now to act, since preparations are finished).
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd