"Do not waste your breath on these devil-worshippers, lass. They had their chance to stand down; now they'll face the consequences of their evil deeds." Krom says to the paladin. The dwarf attempts to bring down the nearest black robe cultist with a powerful swing of his fiery hammer down on the nearest black robe cultist. At the same time, the spiritual maul streaks through the air attempting to finish him off. The spectral dwarves press forward without mercy, striking down the remaining cultists with their radiant weapons.
On going effect Spirit Guardians15 Radiant damage - Wis save DC 15
Action (against the nearest black robe cultist) Warhammer Attack: 27 Damage: 7 + 2 of Fire damage
Bonus action (against the nearest black robe cultist) Spiritual weapon Attack: 21 Damage: 9
(I am thinking at the very least maybe leave one alive to see if we can more info out of them.)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom's Spirit Guardians again take out the black robed cultists who keep rising from the dead. With those down for the moment, he moves forward to attack the standing red robe. He and Chill beat on the poor guy while Rhogar's retribution singes him. Because of the damage from the Spirit Guardians the unconscious red robe is now awake, but prone.
Rhogar and Kazri can still take actions. 2 red robes left, both look near death. 1 is prone, the other is up
This post has potentially manipulated dice roll results.
It seems that these poor fools really are a hopeless case, and there is no salvation for this lot. Kazri puts away her sword, grabs the red robe still standing, and give him a good headbutt to put him out of his misery.
Attack: 18 Damage: 6
(Not exactly sure how to resolve a headbutt, hopefully that does the trick)
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Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
The red robe that Kazri headbutts has blood roll down his face from a bloody nose. He spits at her with a snear. "Should have gutted me, but you are weak!" He then chants again as 3 of the dead black robes again rise!
Attack: 18 Damage: 8 vs Rhogar
Attack: 12 Damage: 15 vs Kazri
More chanting comes from the other red robe as he gets to his feat and the other 2 black robes also rise.
Both red robes fire black bolts of energy at Rhogar and Kazri
The black robes scream as they rise and Sacred Flames descend on the party as each also conjures a spiritual weapon
DC 11 Dex save or 4 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 6
DC 11 Dex save or 8 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 7
DC 11 Dex save or 13 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 8
DC 11 Dex save or 6 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 1
DC 11 Dex save or 13 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 5
Spiritual weapon attacks
Attack: 13 Damage: 9 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 4
Attack: 6 Damage: 5 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 8
Attack: 4 Damage: 2 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 4
Attack: 3 Damage: 7 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 6
Attack: 4 Damage: 9 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 4
This post has potentially manipulated dice roll results.
"You are only delaying the inevitable, cultist!" Krom shouts, bringing his fiery hammer down with crushing force upon the red-robed cultist in front of him. At the same moment, the shimmering spiritual maul mirrors his movement, arcing through the air attempting to finish the devil-worshiper. The spectral dwarves surge forward, their radiant weapons flash as they redouble their assault, slashing and smashing at every cultists within reach.
Ongoing effect against all the cultists within range Spirit Guardians18 Radiant damage Wis save 15
Action Warhammer attack against the nearest red-robed cultist Attack: 14 Damage: 8 + 2 of fire damage
Bonus action Spiritual weapon against the same target Attack: 26 Damage: 8
This post has potentially manipulated dice roll results.
This time around Rhogar cannot help but let out a draconic hiss of pain. Yet still he had the wherewithal to not only glare at the cultist, but also march his way closer to the fray, if but to get near Oli. As he did so, what can be seen of tarnished scales began to faintly glow with an inner light and regained some of their luster. Such was not enough for him, however. So while Gorrah ran distraction, feigning an assault upon one of the red robed figures (preferably the one in melee with Kazri), the Bronzeborn risked catching a stray talon from Oli in eventually reaching out and touch the beast to share some of his restorative power alongside some soothing words of power.
Bonus Action(Rhogar): Healing Light(x3) on self, restoring 18 HP. (Healing Maximized thanks to Gift of the Ever-living one Warlock Feature)
Movement(Rhogar - if possible): Into touch range of Oli.
Action(Rhogar): Twinned(2sp) cast (2nd level)Embue Vitality on Self and Oli, restoring 20 HP to self and 14 HP to Oli. (Or, if Rhogar would not be able to get within 5ft of Oli, Casting at 3rd level cure wounds on self and restoring 28 HP.) (If, however, Rhogar was unable to heal himself with his bonus action, he'll cast at 3rd level cure wounds on Oli instead. Here's an additional 3 to add to the above roll in such an instance).
Action(Gorrah): Distract nearest Red Robe Cultist.
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When you realize you're doing too much: Signature.
While Rhogar heals himself and Oli, Krom's Spirit Guardians rip through the ranks of the cultists and the 5 black fall dead again. The Reds keep chanting and they now seem in better health than they were a moment before. Krom's attacks miss as the revitalized red robe is able to resist the attacks. A moment later though, one of the red robes falls dead with a bolt from Chill's crossbow in his chest.
Kazri is up, one red robe left ... for the moment.
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"Do not waste your breath on these devil-worshippers, lass. They had their chance to stand down; now they'll face the consequences of their evil deeds." Krom says to the paladin.
The dwarf attempts to bring down the nearest black robe cultist with a powerful swing of his fiery hammer down on the nearest black robe cultist. At the same time, the spiritual maul streaks through the air attempting to finish him off. The spectral dwarves press forward without mercy, striking down the remaining cultists with their radiant weapons.
On going effect
Spirit Guardians 15 Radiant damage - Wis save DC 15
Action (against the nearest black robe cultist)
Warhammer Attack: 27 Damage: 7 + 2 of Fire damage
Bonus action (against the nearest black robe cultist)
Spiritual weapon Attack: 21 Damage: 9
Chill watches the battle field and fires at anyone left alive, and will fire at the unconscious red robe if it is the last one left.
Attack: 29 Damage: 21
I'll use the piercer feat and reroll the piercing damage
23 +6
(I am thinking at the very least maybe leave one alive to see if we can more info out of them.)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Aren't these guys just the Black Swords from Caer-Dineval?
((Yes, you recognized that these were the same cultists, the Black Swords, from Caer-Dineval.))
Dex Save(DC 16) to take half of 11 Fire Damage. - 17
Wis save DC 15 - 1723
Krom's Spirit Guardians again take out the black robed cultists who keep rising from the dead. With those down for the moment, he moves forward to attack the standing red robe. He and Chill beat on the poor guy while Rhogar's retribution singes him. Because of the damage from the Spirit Guardians the unconscious red robe is now awake, but prone.
Rhogar and Kazri can still take actions. 2 red robes left, both look near death. 1 is prone, the other is up
15
It seems that these poor fools really are a hopeless case, and there is no salvation for this lot. Kazri puts away her sword, grabs the red robe still standing, and give him a good headbutt to put him out of his misery.
Attack: 18 Damage: 6
(Not exactly sure how to resolve a headbutt, hopefully that does the trick)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(@DM: Rhogar will just redirect his sacred flame for whichever one Kazri doesn't knock out and keep the sorcery point meant to twin it originally.)
When you realize you're doing too much: Signature.
Sacred Flame Dex 16 or 6
5
The red robe that Kazri headbutts has blood roll down his face from a bloody nose. He spits at her with a snear. "Should have gutted me, but you are weak!" He then chants again as 3 of the dead black robes again rise!
Attack: 18 Damage: 8 vs Rhogar
Attack: 12 Damage: 15 vs Kazri
More chanting comes from the other red robe as he gets to his feat and the other 2 black robes also rise.
Both red robes fire black bolts of energy at Rhogar and Kazri
The black robes scream as they rise and Sacred Flames descend on the party as each also conjures a spiritual weapon
DC 11 Dex save or 4 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 6
DC 11 Dex save or 8 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 7
DC 11 Dex save or 13 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 8
DC 11 Dex save or 6 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 1
DC 11 Dex save or 13 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 5
Spiritual weapon attacks
Attack: 13 Damage: 9 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 4
Attack: 6 Damage: 5 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 8
Attack: 4 Damage: 2 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 4
Attack: 3 Damage: 7 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 6
Attack: 4 Damage: 9 vs Chill (1-2), Kazri (3-4), Krom (5-6), Rhogar (7-8) 4
Rhogar dex saves - 5 21
Krom dex saves - 8 10
Rhogar takes 14, Krom takes 19
Players back up
Chill (62/73), Kazri (98/114), Oli (9/42), Krom (81/104), Rhogar (15/87), Gorrah (27/27)
(@DM Krom, due to the Mantle of Spell Resistance has advantage on saves against spells, I'll reroll his dex saves)
Dex Save 9
Dex Save 2
(OOC: Before taking Krom's turn, I'll roll 2 Concentration saves for my Spirit Guardians - 18, 18)
"You are only delaying the inevitable, cultist!" Krom shouts, bringing his fiery hammer down with crushing force upon the red-robed cultist in front of him. At the same moment, the shimmering spiritual maul mirrors his movement, arcing through the air attempting to finish the devil-worshiper.
The spectral dwarves surge forward, their radiant weapons flash as they redouble their assault, slashing and smashing at every cultists within reach.
Ongoing effect against all the cultists within range
Spirit Guardians 18 Radiant damage Wis save 15
Action
Warhammer attack against the nearest red-robed cultist
Attack: 14 Damage: 8 + 2 of fire damage
Bonus action
Spiritual weapon against the same target Attack: 26 Damage: 8
This time around Rhogar cannot help but let out a draconic hiss of pain. Yet still he had the wherewithal to not only glare at the cultist, but also march his way closer to the fray, if but to get near Oli. As he did so, what can be seen of tarnished scales began to faintly glow with an inner light and regained some of their luster. Such was not enough for him, however. So while Gorrah ran distraction, feigning an assault upon one of the red robed figures (preferably the one in melee with Kazri), the Bronzeborn risked catching a stray talon from Oli in eventually reaching out and touch the beast to share some of his restorative power alongside some soothing words of power.
Bonus Action(Rhogar): Healing Light(x3) on self, restoring 18 HP.
(Healing Maximized thanks to Gift of the Ever-living one Warlock Feature)
Movement(Rhogar - if possible): Into touch range of Oli.
Action(Rhogar): Twinned(2sp) cast (2nd level)Embue Vitality on Self and Oli, restoring 20 HP to self and 14 HP to Oli.
(Or, if Rhogar would not be able to get within 5ft of Oli, Casting at 3rd level cure wounds on self and restoring 28 HP.)
(If, however, Rhogar was unable to heal himself with his bonus action, he'll cast at 3rd level cure wounds on Oli instead. Here's an additional 3 to add to the above roll in such an instance).
Action(Gorrah): Distract nearest Red Robe Cultist.
When you realize you're doing too much: Signature.
"They just won't quit will they? Levistus himself must strengthen them. "
Chill again fires at red robe left alive.
Attack: 22 Damage: 31
16
15
8
10
While Rhogar heals himself and Oli, Krom's Spirit Guardians rip through the ranks of the cultists and the 5 black fall dead again. The Reds keep chanting and they now seem in better health than they were a moment before. Krom's attacks miss as the revitalized red robe is able to resist the attacks. A moment later though, one of the red robes falls dead with a bolt from Chill's crossbow in his chest.
Kazri is up, one red robe left ... for the moment.