large boat sits in front of you with a sign saying water walker now boarding for arcaia the land far northeast across the ocean board waterwalker, n , s
Funbarn the level1 elf fighter +adventuring mode+
He enters the door from the fourth dimension from a environment of lawful evil atmosphere He uses power strike against a time orc lvl 1
22 If hit he does Attack: 13 Damage: 10
Funbarn moves his arm in a punching motion at the time orc but the orc ducks under it and swings an uppercut at funbarns face
Attack: 3 Damage: 8
funbarn says your no match for me and he kicks the orcs hand when he tries to punch funbarn again and the orc tries to jump up in the air but funbarn grabs him by the shirt and stops him from going into the air and then he attacks him again.
15 if hits Attack: 1 Damage: 11
funbarn makes 3 exp for defeating the orc. and moves north to board the ship for arcaia
This post has potentially manipulated dice roll results.
Funbarn Goes on a journey to get supplies for himself
1.the big city of your time arcaia northing could" be further from danger this land is secluded and nothing but" common goblins and pests thrive, exits are enter and west"
A rock pillar (three quarters cover +5 bonus to ac and ex saving throws)
Funbarn the level 1 elf fighter: funburn rolls a d12 with peril rating of 2 for moderate difficulty terrain he thinks he gets a 5 with his dex modifier of +1 10 thus he must roll a perception check to see if he notices a enemy lurking behind a rock pillar 4 he needs to beat a 13 i think he only gets a 10 so the stinker attacks him
Funbarn tries to see through the stinkers attack to find a weakness but it points at him and lets loose a magic missle for 6 damage
funbarn does a leaping strike at the stinker while hes concentrating on another spell hitting the stinker for 20 damage
the stinker swings and funbarn tries to move out of the way but his pride is hurt along with his shoulder as the stinker pounds him with a charly horse 8 damage
funbarn shouts at the stinker and hurls his sword at him in a blind furous rage and the stinker tries to dodge it to avoid certain doom but the blade connects 10 damage slaying the stinker 49 exp 7 gold
funbarn goes north
the land around you snows like crazy the land is there at" least but it runs deep crows caw in the distance and the sun" shines blinding exits are north and east"
funbarn the level 1 elf warrior: There is some foul weather raining and windy and its hard to rest after fighting the stinker and his exhausion level is 2 on a scale of 1-6 but in the distance he see's a great wonder called the star tower a portal to the fourth dimension is opening and he see's someone entering the world but funbarn hurries 3 north to the portal before it closes funbarn jumps through. 16 dex check to make to the portal in time. needs to beat a 13
Many Novels from far and wide–never heard of lands written on magic paper. Grass so green the whiles of any met tremble. For along ways the scene goes on a large pool of drinking water seems to sparkle and glimmer off the magical walls A magical creature is here writing in a book A book called Bouncers lays atop a mound of gold Obvious exits are up, door to the third dimension
A magical creature
Funbarn the level 1 elf fighter: Taylor had taking the only door the creature from the interducts told funbarn one would open but it would take awhile so funbarn had to rest awhile. But there was a fishing pole there figure it was as good a time as any to work on my game catching The sounds of the ocean were very soothing and even with all the stressful challenges the pressure almost seemed to dissapate.
Notes: Edited to remove the large advert for photobucket that was displaying instead of the intended image.
funbarn the elf fighter level 1: The magical creature asked funbarn," would you like some tea? Funbarn replied," yes thank you teamaster, I just got here when someone else came through the portal". The magical creature said," I know that you elves live a long time so you think you can just run into anyones portal, but we dont like rule breaking around here you get a 5 point deduction for doing that if you go up to 15 you have to spend 3 days in the swamp of forgiveness to as your punishment. Funbarn replied," understood I just wanted to craft a shield and go check out the battlezone to see if anyone needs help. The magical creature replied," very well and ill open the door when you get back. Funbarn finishes his english breakfast tea and he asks," so how long have you been the teamaster here? The magical creature replied," ever since the last one of the eight sages went adventuring, Ive been here for hundreds of years much longer than your elven lifespan, But I have been as young as when i was eighteen the whole time and I have been able to help many people with the abilities of the genie, And here I don't receive any point deductions for being a gratputkis, So I never fully change into a genie. "Excellent" says, Funbarn "i enjoyed talking with you im going to go get my crafting done and go see who needs help at the battle zone"
Funbarn goes up from the interducts
You travel the big road south from cranbark forest There is myriad mountains and volcanic rocks” there is logging area’s along the road which seperates duldry and golzark Obvious exits are ( West, Down, east)
Funbarn the elf fighter level 1 +adventuring+: funbarn goes west
The chamber of the king of duldry stands high with the red flames of golzark etched in the stone reading if a successor is not found herein then the throne is fair game. Obvious exits are, East, South
Funbarn the elf fighter level1 +adventuring+: funbarn goes south
You have suraced to what appears to be a trashy housing area, in the middle of nowhere one house seems to be desecrated in some kind of red paint. Obvious exits are down, north. Bro stands ready to battle.
Funbarn the elf fighter level1 +adventuring+: A large gust of wind seems to pick up as felbarn enters this room seeming to be tryng to guide him along to the next room funbarn asks," what gives bro?" Bro replies ", this is a place for friends and family of the king your an outsider so if you have no business move along". Funbarn nods and goes down to the catacombs
well things could be worse traveling through an underground catacomb which draws the water to the city obvious exits are west and up
Funbarn the elf fighter level 1 +adventuring+:
A displacer beast level 1 attacks funbarn casts blight stones at funbarn for 8 damage
Funbarn power strikes the displacer beast 29 damage slaying the beast 49 exp 7 gold
Funbarn says, oh goodie gumdrops i can make more than a shield now I just have to dig up enough ore from the catacombs to use all the materials i took from my battles.
Funbarn rolls a d20 plus a d4 to see what rank bonus to add to his roll of how much ore he finds against a opposing d20 plus a d4 to see what rank bonus deducts from how many
ore he finds felbarn rolls a 19 plus offensive rank 4 bonus 30 and he rolls a 20 and a defensive rank 4 bonus 45 then he doesn't find anything in this area of the catacombs.
Felbarn goes west
ole ye wanters hut a large bar table in the front and a ladder going up to trashy housing area above.and the Obvious exits are up, west, east
Funbarn the elf fighter level1: Funbarn looks at the sign of whats available at the inn Boost 77 gold, heals 35 gold, cakes, 140 gold, room 354 gold
funbarn does a attempt to find ore in the room he gets a offensive rank 2 bonus 15 plus he rolls 15 finding a possible 30 ore against a defensive rank 3 18 plus 11 so funbarn
finds one ore he rolls a d4 to see what kind of ore it is he rolls a 4 its a treasure box with diamond ore in it 49 diamonds
funbarn goes up through the bonfire exit which was not burning when he left.
main base
This is what seems to be the main base of operations a few guards from the catacombs seem to be scattered around the vacinity but not in direct,sight luckily — a large bonfire is drawing warmth obvious exits are down, west
funbarn the level 1 elf fighter +adventuring+: Funbarn crafts a shield and with the extra materials he adds a magical property to the light shield +1 hp he gains 60 exp
funbarn goes west
the outer limits of skywatch if you have further business you can proceed toward the market area or out hunting.exits are out and east
funbarn the level 1 elf fighter +adventuring+: funbarn goes out
bus stop
have made it to a apparent living center of humans" further to the east is a house which seems to have many eyes" echo "upon it. a vehical with a broken window exits north and west enter or ride bus"
place where people wait for a adventure to go through the battlezone exits are battlezone, skywatch
funbarn the level 1 elf fighter+adventuring+: funbarn waits at the bus stop to see if he can find anyone to help there was someone wanting to go to the living center to play super nintendo but all the monsters kept getting in the way if he tried in skywatch they would pretend to be people standing around outside his room even though there were really people possessed by time orcs who had died but were still ghosts trying to forgive people so they could come back to life. So funbarn knowing whose fault that was decided to help the fellow so he could play super nintendo decided to go on the bus to the living center and talk to the spirits while they tried to attack the bus he said look this is the way the world works you have to wait for some evil people to restore your statue from the ruins of the damned dont go trying to break the rules you will only make it worse so the spirit gave funbarn the nintendo controller that the guy needed to play the nintendo and they turned the bus around and went back to the living center where the guy thanked funbarn and said if you ever need a group id be happy to join and you could use this box item if im not playing it.
And funbarn traveled back to the interducts and went through the portal to the wilderlands and he was half way to level 2 already.
Far from the normal feeling of the4 wilderlands you have been" taken to a library of many magics and theire is a portal" leading to earth which draws you in exits are earth,riverpass and south" scholar study of the planes Funbarn the elf fighter level 1 +journey+:use Talk at the scholar to determine his knowledge because the scholar told funbarn he "had a caravan leaving to the riverpass". Funbarn uses nature to have insight about what the caravan is up against, He determines to get the scholar through the riverpass they have to take a detour because the stinker that funbarn slayed was using his ghost power to take control of a revenant that was casting ice coffin into the path making it into a lake and other wagons were falling in to the water because the stinkers were throwing rocks at the wagons wheels so they would break and fall in the water.
Funbarn has a flashback to his young days of adventuring So then the nature of funbarn is how to deal with the grueling experience of being a fallen scion of the merchant city something happened to his home over the years after the neighborhood funbarn was from was called to help duel city with a raid It was 100 years ago and many of his friends left the group before they found the three items they needed to make a rule that kept them from aging but funbarn stayed the same age and he lost many of his friends who were already near the end of their lives
Funbarn comes back to the present ending his daydreaming and funbarn determines he is he is a fell-fighter and this is what drives him to help the scholar make his journey to the riverpass.
the first thing they make it to the riverpass escaping the flooded area, and then the scholar says, "I can get the rest of the way on my own". but funbarn see's the revenant and they have to fight it to get past
here the trail opens into a wider more confortable road. heading to the west toward another part of the wilderlands.
revenant level 1
The wagon kind of looks smaller then usual <funbarn driving> +journey+: funbarn power strikes the revenant after he drives the wagon over it 30 damage slaying it 49 exp 7 gold. Felbarn drives the wagon east.
Passage is getting tight the hills press in on the road" leaving a few feet of road to get through but you can still" make it exits are west and east"
Funbarn the elf fighter level 1 +journey+: and then the scholar says oh ok im sure its safe to go on now after that ghost is gone, but felbarn says im not so sure now maybe i should just stay with you till you get to town. Funbarn goes east to the hill, and east again to the tunnel, and east again to the road,
Looking up you see a 100 foot high natural wall" untraversable unless you have wings. you see two possible" alternative roads going southeast and west."
A poltergeist level 1
funbarn the elf fighter level 1 +journey+: travel with you the whole way, but now that felbarn has slayed the revanant it is a ghost and sends another monster and they have to fight it because felbarn is there.
funbarn uses defenders aura and battle guardian to protect the scholar
The poltergeist casts AoE at funbarn and the scholar doing 15 damage.
funbarn scores a attack of opportunity on the poltergeist he drives the wagon over it and strikes it as he passes with his 2handed halberd 18 damage
funbarn turns back around in the wagon runs the poltergeist through as he passes by again 10 damage the poltergeist fell 49 exp 7 gold
*funbarn reaches level 2* He notices the weapon hes carrying glow green and he suddenly feels for the Honor of Worglancer! then he goes southeast
The road forks out northwest and back to the south. There" "is a large mountain wall ahead."
Funbarn the elf warrior level2 +journey+: were almost there he went south on the dirt road then west to the entrance
"Entrance to Astowal village is written on a big sign" "pointing to the west. A large gate through which you can see" "a few heavily guarded buildings to the southwest you see" "gratputki monsters.exits are enter southwest and east"
Funbarn the elf warrior level2+journey+:
then finally they make it to astowal village and the scholar is like im not sure if you were helpful or not because the monsters mostly wanted to get you. funbarn bows and says thank you for the group, but a sad look on his face reaveal more than he says " at least i made it to level 2 no need for any more of a reward than that."
Silently Faolin walked through the forest searching for the magical disturbance he felt within his world. He was on guard for any danger. Rounding a corner he paused as he saw two armed cultists guarding the portal about 40 feet away. He decides to place some distance between him and the cultists. He runs back 30 feet. In doing so the cultists see him. Immediately one of the cultists runs after him but Faolin turns casting Eldritch blast. A beam of crackling energy blasts from Faolin's hand hitting the cultist in the shoulder who grunts stopping to recover from the hit. The other Cultist follows his companion as his friend runs towards Faolin crossing the remaining distance as he swings his short sword at Faolin. As he Swings Faolin dodges out of the way and casts Eldritch blast again at the other cultist who he had injured.. Again a crackling beam of energy hits the cultist this time it hits him in the chest and he falls backward dead. His friend angry at this also swings at Faolin. His blade streaks through the air and hits Faolin in the arm. It wasn't deep but it did hurt. Wincing Faolin casts Eldritch Blast but because of his pain he misses. The cultist who is still angry about his friend swings again. Even in his hurt state Faolin is nimble enough to jump out of the way and he again casts Eldritch Blast at the cultist. A beam of crackling energy streaks hitting the cultist in the chest. The cultist grits his teeth and attacks with his sword again. However because of his injured state he misses. Faolin confident that he can bring his opponent down again casts Eldritch blast. This time his beam of energy blasts into the Cultists head and he is thrown backwards as he hits the ground dead. Faolin examines his cut and determines that it is not bad enough to try healing. Then he headed towards the somewhat camouflaged portal he walked into it confidently. As he entered he shut his eyes knowing that he would have seen thousands of pixelated colors if he hadn't. When he came out from the portal he blinked looking around at the place he was in. It looked like some type of wild land. At the same time he saw an elf nearby. Immediately he readies his favorite spell as he asks, "Who are you?"
"I'm just someone who made it back in time to meet another person who needs my help", Funbarn mutters as He see's the portal the man came through is now closed and grimaces. "I wonder If we could meet a teamaster where you came from"Funbarn expresses with a look of wanting to drink some tea. He finally gets past his tea craving bows to the man and says", my name is funbarn im a level 2 elf from merchant city If you want to have tea im no master but id be happy to meet you at the inn in arcaia we can ask the serving wench to bring us some, I like black vanilla with pumkin spice coffee in it. Maybe we could do a caravan to astowal village but let me warn you if you go in there on the way out a level 8 monster will be waiting at entrance. And Funbarn heads out towards arcaia to drink some tea. Funbarn returns from the inn a few minutes later with a cup of hot tea/coffee and a cake and says well we could always go to raid these big cities always have troops getting ready to go raid there enemy cities but you look like you could use some rest and some tea felbarn gives his cup of tea to the man, that is a special tea thats a healing potion heals 50 hp so you should have that it looks like youve been in a battle and let me know if you want to continue to meet like this i can show up here every thursday at 5pm pst and we can do some kind of group if you like.
(Okay Most Thursdays I am doing rp. Fridays and Saturdays are best at around 6:30 EST. If you gave me a tea that heals 50 and I have a max health of like 25 since you give all starting players have like 15 plus health would my hp just return to normal?.)
Looking at the Elf he remains silent deciding that Funbarn is safe. He relaxes and states, "I do not know whom thou referest to. I have not heard of a teammaster from whence I came." He looked at the Elf and asked, "What is coffee?" He took the tea the man gave him and sipped it feeling a soft cooling sensation flowing into him as the wound on his arm healed. He stated, "Thank you. As for a level 8 Monster do you think we could take on such a beast together? As for raiding cities I do no such things. Never." He sipped more of the tea enjoying the flavor as he glanced around and asked, "Is there any danger hereabouts?" He was concerned since he didn't know where he was. Arcaia was the name of the city the world had no name or at least he assumed. "What world is this?" Perhaps he should be careful. Tieflings were rare he assumed.
You don't ever like to raid? what if I said, "theres one going on right now"? "Sometimes there lead by one person with 50 people listening to the commands of the leader through ruling items". "And would you be even more suprised if i told you a level 1 could do it"? "I was once apart of such a group not as a leader thus I could be in a raid right now", And I'd be called out of here like a portal opened". "But I haven't been active in that group for many years so I doubt it would happen but it could". "that's thing with our group on thursday, you could be somewhere else and I'd call you in", But I guess you wouldn't like that so maybe friday and saturdays are better". "We could discuss what group we want to do on friday and then on saturday at 6:30 est you wouldn't mind being called to help. "And id be sure to do the same thing on those days". "As for what creatures are in this world sure you could find tieflings Im not sure if they would be grouped with the other evil races", Like humans ogres orcs and demons are mainly seen as evil, "Or good humans dwarfs giants and genies well there are some other races like me elfs", "Or their class counterparts for evil commando, wanter, flame, avenger," "And for good guys knight, sage, monk, avenger". "Well I feel I should go get my tea before a portal opens, But lets meet back here on friday 6:30 est sharp" And you let me know what you want to do". And Funbarn thinks outloud "I'll explain how whatever monsters we defeat will come back as ghosts and try to haunt us by possessing other living". "Things but we can try to get them to join us". "If we convince them to stop and we can use them to help us like they do in the raids". "Like if you recruit a cleric by saving them from being possessed by a cultist like that one you were fighting when the portal let you out". "Maybe you will find out what item it was using to hinder you". "And it will then become a magic item you can make a rule with", "To put sugar coated cultists waiting for you in the portal instead of mean ones next time". "But you get the idea with enough of those people you could easily defeat a level 8 pervert soldier even at level 1". But you have to slay the bad monsters and turn them into spirits first before you can find the good people and help them unfortunately. Unless you find other peoples evil ghosts. Funbarn waves and heads off towards the arcaic inn in the city south of where they are at the portal. And he stops and looks back feel free to explore around here and gain some exp or mine some ore crafting is a good thing to experience to if you dont plan to need all the power yourself if you use the spirits i mean. And then felbarn continues on his way south to town.
Faolin listened to Funbarn trying to take it all in. This was a different world. Softly he stated, "I earn my living through my trade." He gazed around and stated, "I'll stay here and search before I come to town. He bows slightly to the Elf in respect then heads off further into the wilds. Honestly he just wanted to see what type of enemies this world had. Where he came from everyone had short swords. He was one of the only Warlocks. However he had made a deal with someone for his power. Although he wished he had, had a choice it was the only way to gain power to protect those who were vulnerable to evil. He had never promised not to use his powers for good. He smiled at that thought and stopped hearing sounds and voices. What he heard was a harsh language he didn't understand. He saw three Orcs walking together having a heated discussion. They are really far away at the very edge of his Eldritch spell. 120 feet. He steps out and they see him. Since it is a surprise Faolin gets to go first and then the order of attack follows. Faolin casts Eldritch blast at one of the Orcs. The beam of energy whizzes across the distance and hits one of the orcs for 7 damage. Because Faolin rolled the highest on initiative he goes again. He fires Eldritch blast at the same Orc. This time because of the distance he misses. All three Orcs charge at him covering half the distance in their turn. My character takes his move action to move 30 feet away and fires at the injured orc again with Eldritch blast. Again he misses as the Orcs advance and are now 30 feet away. He runs another 30 feet and again fires at the injured Orc. He hits for 6 damage leaving the Orc with 3 health. Now the Orcs rush and are upon him. In desperation he casts Burning hands. A thin sheet of flames bursts from his hands enveloping all three orcs in fire. The injured orc falls over dead taking 9 damage. The Orc next to him takes 14 damage and is barely standing and the last orc took 6 damage. Now the less injured orc swings at Faolin with his Great axe and hits for 6 damage. The other orc also swings at Faolin with his great axe but because of the pain he is in he misses. Faolin casts thunderclap killing the severely injured orc and damaging the other for 4 damage. Angered the orc swings again but because of the sound still ringing in his ears he miscalculates and misses. Faolin casts Eldritch blast which hits the orc in the arm for 3 damage. The orc swings again and hits for 4 damage. Again Faolin casts Eldritch blast this time it hits the Orc in the head and he falls over dead. Because of his pact with the devil he gains 9 temporary hit points regaining all his health plus one. Faolin looks at the dead orcs and takes their great swords and Javelin's. He gains 3 Great Axe's and 9 Javelins after searching them more he finds 6 gold coins. Seeing nothing else of value he heads towards town to sell the great Axe's but he'll keep the javelin's. When he reaches town he takes a short rest and levels up.
Funbarn returns from the town to the south where he can still see the smoke rising in the distance from the rock, the one with the smoke is not the stonerock wall that surrounds the town up until the mountains were the river on the other side allows water to the town and also boats and maybe other types of creatures that come from the water. So funbarn was glad to see faolin interests in doing trade because funbarn raised his eyebrows in surprise and said " thats just what i wanted to talk to you about I planned out a supply run that we could do for our group i talked it over with elfchoker in arcaia at the bazaar he told me if we Increase trade Productivity or if we Gain members for current groups he'd give us a +1 item. But you know how this quests work I talked it over with elfchoker and basicly this is how it works. I'll tell you but all you really need to do is find three monsters do a insight check on them each If you succeed you can find the imposter and bring him back to elfchoker and he will sort it out. Faolin seems to be heading away and funbarn is so concentrating he doesnt even realize that he keeps explaining his plan even after faolin has left the room.
(Its not for a row box aka robes so they don't need a item to rule it a group which is what we'd call a group of 1 real person and a npc linked together through ruling items.)
So were making a +4 journey for a supply group to increase trade productivity by 2
so a plus 4 has 4 setups of 3 spheres under them making it a total of 12 spheres but 4 of them in a row
but there is only 2 people in the group thus the other 2 setups
are for the monsters. I'm Funbarn so i have faolin in the sphere under me but i had this idea that under him is nothing yet.
and of course faolin has his own sphere on the second setup in the row of 4 and under it is me funbarn but under me is nobody yet.
and of course the other two setups have 3 spheres under them each with 1 monster each in them.
because this is a mystery journey the other 2 spheres represent rooms that each have 1 monster in them and theres 6 rooms
and the goal is to find the room with a monster that is not really a monster. but a person who has been possessed by one and it has changed the persons appearence to look like a monster. and once find the real person move them to your sphere And they will give you the supplies but we both have to get the supplies to give elfchoker and he will trade you and me a magic item to gain a +1 shield item upgrade to use however you want or +1 magic helmet aka crown itemfor them. So if you want to do this quest you need to get three monsters and check them out carefully before you defeat them because they might be really a person disguised as a monster.
To determine if the monster is a real monster or a person you going to have to investigate if it knows the nature of a person if it does then its a person. If it doesn't then you should slay it before it slays you.
(ToolTips HOW TO INVESTIGATE A PERSON"S NATURE
you use whatever your motivation from the equiped side of the coin is to determine what you want to have on the other side of the coins skill check
so if im using coin one as a warlock who is doing a journey then im equipping a journey as my motivation to use journey to be a warlock
but it might make more sense to use the motivation from equiping warlock to use a journey.
and then to equip a investigation as the motivation to determine the nature of a person.
maybe it might help to use your own nature if you like you can use equip a script for motivation to use script to determine the nature of your journey to compare with what you find about the monsters.
the script is creature, bumps into you and says would you kindly leave, Thanks you kindly and says thank you very much, creature points at you says dont want any more to do with your investigation, creature says " lead me to the location and shakes its fist at you to reemphasisize not to mess up. creature says i can defeat my foes but can i save the world with my dual nature? creature asks are you ready to decide my nature? creature informs you I must do what is in my nature.
so for instance my character funbarn's second nature is hes a fallen scion so he might be motivated to equip his fallen scion nature to use this journey to seize his destiny as a fighter and because he figures out all that about himself he can compare what he determines from the script about the creature to himself and if the creature is not using a nature (or background) to help them with the journey of being a supposed monster then they are a real monster. Although it might help you as a tiefling if 4 of the creatures were demons and 2 of them were really tieflings possessed by demons because if you were a tiefling you might get a insight about which creature was normal and which ones were monsters. So might be possible for you to just go with a insight check. for your three monsters and i would do use the script.)
(P.S. Sorrowdale potions heal 50 hp and have 20 charges i think the tea was just a one charge thing but you could buy the sorrowdale potion but not in arcaia in another town lets say 100 gold for one though, Also boost potion speeds you up one extra attack 11 gold heal +40 hp 5 gold gold nugget cost 100 worth 50 to sell gold flame cake 50 dmg when thrown gives 20 mana when eaten. costs to 20 gold to buy deathbomb 100 dmg costs 3500 The arcaia's blades shop would have sturdyblade 1d10 dmg cost 40 gold, heal costs 5 gold heals 40 hp, rusty dagger costs 1 gold, boost potion costs 8 gold, skull cap 48 gold gives you extra 4 ac. )
This post has potentially manipulated dice roll results.
When funbarn cannot possibly wait anymore the scholar comes back from his journey to astowal and tells funbarn some science information he becomes so interested that he has to go out on a journey while he waits for word from faolin about making a group.
Far from the normal feeling of the wilderlands you have been" taken to a library of many magics and theire is a portal" leading to earth which draws you in exits are earth,riverpass and south" scholar study of the planes"
Funbarn the elf fighter level2 +journey+: felbarn leaves south to the {fortress} there is a obstacle there
"your in a winding area of buildings connected to tents behind" a wall of some stone material in a ombination of buildings" "and blocks to create a fortress town exits are north, south, east and west
A covered pit
funbarn the elf fighter level2+journey+: Funbarn falls in the pit 19 damage
A Harbinger level2 was waiting in there for funbarn
Funbarn shouted you will die for this and his strike landed upon the bringer of doom 10 damage
Funbarns power strike made his weapon glow green as he struck the second time it went through the harbringers plate mail armour 25 damage
funbarn used a minor action to do minor resurgance giving 5 temporary hit points.
the harbringer moved back to the side of the pit he tried to reach for funbarns weapon to take it away but was just a feint and then he struck with his great axe many times in the direction of funbarns weapon to try and disarm it 20 damage
Funbarn held on to his weapon knowing he could likely die from another attack like that he turned the halberd around with the pommel and bashed the harbringer with all his might It hit the weak spot in the harbringers platemail breaking some bones under it the harbringer tried to turn away but funbarn spun around so that his weapons blade went through the same spot 27 damage the harbringer fell over dead 108 exp 15 gold
Funbarn climbed out of the pit and went south
the cold snow is pelding the ground hard and is not letting" up ahead is a tent which looks occupied obvious exits are," "north, tent , east and south"
Bringer of doom level 2
funbarn the elf fighter level2 +journey+: I have chosen a path that the enemy knew i would they dont want me to find what the scholar told me about thats why they sent bringers of doom
Funbarn levels his weapon and charges and shouts your no match for me strikes its plate mail and dodges a swinging mace funbarn spins the halberd around and bashes with the pommel into the harbringers ribs and swings the halberd around with all his strength leveraging it with the strength of the bashing side he swung his arm low and the blade come around faster from the top slamming into the doom bringers head shouting You will Die gratputkis 52 damage it fell over and since funbarn did what the scholar told him the exp was 1080 and 154 gold if he was still standing when he made it to town he would be level 3.
funbarn went south to the {land} and south again wilderlands he was grimly determined to make it to the inn and rest for the night have tea and find where his next path will lead. funbarn entered arcaia {entrance} and went north to {therock} and north to {inn} he entered
"every table and chair stack nicely" "against the ongoing scenery as stolen goods are looked" "at by merchants and then sometimes those who it stolen" "from ." exits are leave" a serving lady is giving you a mean look"
Funbarn the elven fighter level3: I made it i just need something to eat and some tea and a place to rest so funbarn ate and drank and then went to the back to a bed to rest and payed the lady 50 gold.
but half way through the night another bringer of doom comes to see funbarn in the inn
the script is creature, bumps into you and says would you kindly leave,
funbarn replies with his trait I face problems head-on. A simple, direct solution is the best path to success. Im not gonna leave this is my best chance
to survive the battle with your cronies laraxos!
Thanks you kindly and says thank you very much, creature points at you says I dont want any more to do with your accusations,
I know who you are the ghost of the dragon we slayed during the battle where my fellow elves defeated you in. speaking with his flaw in mind
creature says "lead me to the location and shakes its fist at you to reemphasisize not to mess up. Ill see you in astowal fell beast i know youll be waiting advising the creature to keep his dark secret
creature says i can defeat my foes but can i save the world with my dual nature? funbarn speaks through his bond with the ghost that is in someone he knows is a person and he says Only by
replacing lesser leaders can we hope to defeat the shadow such as you have to save the world!
creature asks are you ready to decide
my nature? creature informs you I must do what is in my nature. Your nature is proud as a scholar! so the evil ghost vanishes from the scholar and leaves funbarn the cat that he was using to control the scholar to do his will. funbarn takes the cat and returns to the portal where faolin was waiting.
Looking at the Scholar Faolin asks, "Can you tell me where the other Scholar is or what monster has inhabited him?" He looked at the scholar thinking as he prepares for anything if the man gave him like a level four monster he was bringing funbarn.
(Sorry it's so short it's just I have nothing to do besides ask.)
Funbarn says here take this cat and I will journey along with you a journey has 3 parts beginning middle and end you need to go to three rooms but they have to be the right rooms where you go.
south to the {fortress} there is a obstacle there (beginning of the journey)
"your in a winding area of buildings connected to tents behind" a wall of some stone material in a ombination of buildings" "and blocks to create a fortress town exits are north, south, east and west
A covered pit
(dc 10 dex save or fall in pit take 2d10 damage and there is one monster in there sorry but i do not have random table generation available atm but pick out oen for youself.)
t and went south
the cold snow is pelding the ground hard and is not letting" up ahead is a tent which looks occupied obvious exits are," "north, tent , east and south"
(next monster was here this was the middle so you get exp for the monster x10)
th to the {land} and south again wilderlands he was grimly determined to make it to the inn and rest for the night have tea and find where his next path will lead. funbarn entered arcaia {entrance} and went north to {therock} and north to {inn} he entered (this would be the end part )
Faolin goes south to the fortress. He avoids the pit as he sees an apprentice wizard. Quickly he takes aim and fires at the wizard. A ball of energy flies at the wizard and hits him in the arm for 3 damage. The wizard grunts the fire a fire bolt at Merlin. It hits for 9 damage. Merlin again takes aim and fires the beam of energy bursts from his hand killing the wizard instantly on impact. Faolin dusts himself off then heads towards the next spot. When he arrives he sees a Dire wolf. Immediately he fires at the wolf hitting it for 10 damage. The wolf then charges towards Faolin who is 60 feet away. Faolin fires at the wolf again and hits for 5 damage. Then the wolf is upon him. It tries to bite him hitting for 14 damage. In reaction Merlin casts Helish rebuke dealing 10 damage to the wolf as he then takes his action to drink the healing tea he got from town. The dire wolf tries to bite Faolin. He bites for 13 damage. Faolin casts burning hands for 10 damage. The wolf again bites at Faolin for 12 damage. Faolin fires at the wolf this time his blast killing the wolf. He gains 2000 xp and makes it back to town.
When he walks into the room he lays down and sighs. He states, "I know your here." He glances up at the man whose eyes were black. The man doesn't respond and Faolin asks, "Who are you?" The man replies with a deep voice, "One whom your magic killed. Someone you called friend." Faolin's eyes went wide. "Merlin? This is not you." Thinking he says softly, "Your true nature is to help those who are blind to wisdom." The man blinks as he glances around. The ghost has left leaving Faolin with some old memories he wished not to relive. He takes the necklace his old friend's ghost had been using to control the man. He then goes to sleep now level three.
funbarn goes five south and enter arcaia and goes two north and enters the inn
Funbarn the elven fighter level 3+fellowship+: drops off a letter for faolin
Dear faolin,
during my fellowship i have done a undertaking i met with elfchoker I accepted the reward for giving him the supplies i found from the quest and he says you can go and see him and
pick your reward anything from the shop is fine free of charge. I hope you learned something about what your adventure has in store for you from finding your friends nature, I learned more than i bargained for I have some epic quest of self discovery to figure out, I have traveled many Miles by the time you read this letter I will already have made it to my home town merchant city i stocked up on as many flame cakes and heals as i could carry and i used my climbing kit to take a few short cuts. And I stop every day of travel and set up a camp fire to heat up some tea and do a little hunting for your typical game because everyone gets tired of cakes right?. But its not the same as chatting with a teamaster at the earth portal or even just working on a quest but i will do my best to make it back to our meeting place next friday hopefully we can work on a quest maybe something to do with what i learned about my past and what i fear that happend may be that a dragon that my raid in the past might of failed to kill but dont worry it should not affect your adventures.
Funbarn has made it to merchant city {gates} so funbarn goes west to {owchiroad} and south to{bar road} and then he enters the Inn Funbarn had a interesting time talking to durgon baglugi there about the dragon laraxos He tells funbarn laraxos is a level 16 dragon worth 1600 exp and the last time anyone attempted to fight him they had to have a full group that everyone was at least the same level as laraxos. But funbarn said but didn't the dragon die in a raid a hundred years ago? Durgon replied apparently reports of the dragons death were exagurated tahts why the elves left the robes they knew this was eventually going to happen. And thats when it happend orcs are in jites realm and they have taken over the bar road district and there is monsters gettiing in thhe way of anyone wanting to go to the tavern
So funbarn went against the script do you think im ready?, durgon informs you that he needs to seek shelter from the orcs outside the inn, durgon bumps into funbarn as he heads outside, durgon holds on to funbarn as they encounter a level 5 orc 75 hp 2d6+4 damage per attack or 16 flat
Funbarn held his arm back to keep durgon from moving past him he threw attacking elbow out into the orc as he grabed his halberd from behind his back then he manuvered the haft of his weapon behind him as the the blade was brought slicing around in front of him hitting the orc 20 damage
While funbarn tried to extract his hand from behind his back to spin the haft behind him to complete the move so he didnt get cut by his own blade and so he could get the weapon in front of him to grab it with both hands properly-- the orc struck kicking at funbarn but he missed
Funbarn shouted Now you will die as the blade went around and he had two hands on it he sent his right hand behind him so he could reach out farther with his left as he sunk into the orc lifting his right knee and turning his head to right before snapping his right arm taught and then striking out with his left weapon right into the orcs arm 44 damage
The orc shouted in terror and charged after funbarn and tried to swing its sword at funbarn but funbarn caught its arm under his right arm then it tried to swing its left arm at funbarn but funbarn caught it under his left arm and then funbarn shouted now you will die and funbarn gave the orc a big hug and crushed it to death 10 damage 610 exp 87 gold
Funbarn moved north on to the next orc he swung his halberd around in a circle and brought his right hand out in the air looked away from the mob and snapped his right out and lunged with his left dodging right past the orcs sword as he turned his head to see what the orcs reaction was he stuck the orc for 20 damage
and as the orc tried to slash funbarn again he grabed the halberd with his offhand and batted away the orcs sword and he stepped outside of its attack and he spun around to the left drawing momentum for his strike to the orcs left shoulder 10 damage
the orc howled in pain and tried to backhand funbarn to try and get the crazy elf away from him hitting him for 10 damage, but funbarn just laughed it off spun his halberd around in one hand this time spun around from the right swinging low to knock the orc down and his doom strike hit the orc , and funbarn let the orc know Now you will die, he just left the halberd on the ground and he shoots out his right elbow as he punches out with his left fist right into the orcs solar plex making the orc seem to warble around in shock 21 damage
funbarn then launches his left arm back as if he was going to elbow something behind him just to gain momentum to strike with his right hand in the orcs face the orc collapses into a heep 10 damage clearly the fight left him 384 exp 54 gold.
funbarn heads south again to find another orc the orc charges at funbarn but he two hand strikes the orc with his halberd and knee's the orc in the chest 18 damage
the orc surprises funbarn with a club to his face he just barely grazes funbarn but it still made him mad
funbarn drank a heal
funbarn feinted a kick at the orc turned the blade of his halberd around and punched out with the handle then swung both hands around in a crossing motion which brought the blade around in a circle above his head above the other hand that circled below it and ended with the blade hitting the orc right in the face. but the orc just barely got out of the way so it didnt hurt it.
the orc clubed funbarn again this time it did 16 damage
funbarn shook his head and blocked the orcs next attack as he spun around to the left striking the orc with the halberd in his right hand and then switching it back to his left hand and spinning around to the left smashing the flat of the blade into the orcs face 10 damage
the orc missed
funbarn kicked the orc in the leg and then bashed an club out of his way and then kicked the orc again in the stomach 20 damage
The orc shouted you will DiE! laraxos commands it! the orc kicks funbarn in the left shoulder 19 damage
Funbarn looking surprised Kicks the orc in the head and brings a blocking halberd around to catch the next club attack and then he kicks the orc again and blocks another club and then he jumps up and lets out a burst of strength as he keeps kicking and blocking until he finally lands a solid strike then the orc falls over 50 damage 610 exp 87 gold
funbarn drinks another heal potion and heads south
another orc meets him at the entrance funbarn already in a flurry shouts your no match for me at this point! Funbarn blades whirling around kicking and spinning blocking orc clubs from every direction until he looses a right out snaps it taught and looks away from it to punch the orc right in the nose and he looks away at the last second to block another club 34 damage
the orc clubs funbarn on the right shoulder for 16 damage
funbarn whirls around bringing one elbow down on top of the orcs head then punching his right hand out as he brings it back down as he lifts it again he punches his right hand back out then he kicks the orcs leg and picks up his halberd and spins around and slashes the orc going through its chain mail armour 19 damage
the orc kicks funbarn for 16 damage
funbarn punches the orc with one hand and the brings a elbow in after he brings that elbow out he punches again with the opposit hand the orc is so confused when funbarn swings the halberd he has no idea its coming for him 60 damage 610 exp 87 gold
Funbarn goes to visit jite realm going east from the gates to {balipark} and east to {mystelfroad} and southeast to inn road and west to{townsquare} and here he meets with jite realm who tells of the letter that was sent just before the battle with laraxos
Dear Arkamil
Im on the boat traveling to the latest raid, All i do is fight monsters every day, thats why i dont have to tell you all the fighting ive done to get where i needed to be. But We need to have more than one group. I finally made it to the city after the long and perilous boat ride. i finally figured out how we can split the robes in two groups that i approach this letter scientificly I will be the hinge that links the two groups together in a chain
funbarn says i was in one part of that chain that didnt help the other and thats why we couldn't defeat laraxos even though they defeated the ice dragon but not the fire dragon.
jite realm says but it was the last day of raid force and we wanted it to be remembered as a day of great accomplishment so we said that the fire dragon fell too even though it did not.
After speaking to jite realm i went west from the town square back to where the inn is on the other side (its a shortcut)
after adventurers rest up at the inn they know they will not be forgotten not even a big lonely follower of the long road forgets their home is here on bar road south, east, and north
Funbarn the elf fighter level4+journey+: I went north it was a shortcut to the house of lotan I talked to him about his travels and how his father was the reason that people survived
the first attack that would of turned everyone into monsters if it succeeded and then i entered the sewers and found a portal to a far away land that was off the grid. i was a place near the shire I was tired after swimming across the river and decided to make a camp and heat up some tea and hunt but i didnt cook the flame cake right and it was a waste of food so i just rested and continued on twenty seven southeast I was in buckland and encountered 2 wild wolves level 4 I used a boost potion and I threw my blade of doom at the first wolf shouting you will die first and then i charged after it picking it up and slashing the same wolf 40 damage
wolf 1 missed
wolf 2 bite funbarn with doombite for 9 damage
funbarn shouted your no match for me ! and slashed at wolf 1's midriff 24 damage
wolf 1 missed
wolf 2 missed
funbarn slashed wolf 1 twice 39 damage slaying wolf 1 346 exp 49 gold
wolf bites funbarn for 12 damage
funbarn missed
wolf missed
funbarn slashed the wolf three times for 59 damage
wolf bites funbarn for 12 damage
funbarn missed
wolf bites funbarn for 12 damage
funbarn two handed strike goes through the wolves natural armour three times 50 damage slaying the wild wolf 346 exp 49 gold
funbarn was quite tired after this battle he only had 3 hit points left but he continued on the path 78 southeast to some house at farm Funbarn makes a camp there
and goes out to hunt some game and see's a big juicy deer and slays it and eats it and has some tea and heals up before heading out again 55 east along a road to some camp and
i went off the road 43 east and 29 south east to a bridge in southern bree fields and then i went 9 southwest once i crossed it and 27 east away from a lake as i arrived at bree east gate where i took a horse from the stables and i went out and headed for lake town aka esgaroth it was a long journey and funbarn was quite confused about what to do there but he had succeeded in making it there and even though nobody believed funbarns tales of where he came from he still made it.
there funbarn found he could buy a wagon for only 4 gold and he went on a fellowship to find herbs and healing potions and restocked his supply of tea and cake before returning to the portal he came in from and then he traveled back to planar inanely
the rustic color sewers lead towards the brandywine river" of middle earth" exits are enter or leave
Funbarn the elf fighter level 4 +adventuring+: funbarn had a little trouble driving wagon through the sewers but he made it out and a level
5 elite goblin with a level 3 turkeyfiend was waiting to attack his wagon"
funbarn struck striking through the turkeyfiends leather armour 20 damage
turkeyfiend hits funbarn for 15 damage
goblin missed
funbarn used a boost potion and attacked the turkeyfiend slashing it for 18 damage 346 exp 49 gold
then he struck the elite goblin by leaping right out of the wagon and doomstriking for 51 damage slaying it 480 exp 53 gold
and funbarn just went ahead and drove his wagon through the swamplands feeling kinda guilty about all the boasting that his fellow elves had done
about defeating the dragon 100's of years ago and he was worried the swamp might use his repressed emotions against him but he was in a wagon
from middle earth and the demons had never encountered such a wonder before and they could not get close enough to lay a claw on funbarn before he was already in the riverpassage and the dwarves outpost at the zone was ready to slay any monsters that still tried to follow him.
they walked in the undercity a stone portacullis closed behind them blending in to the terrain almost unseen Walking past what seemed like a trash pile and a empty bottles two
funbarn the elf fighter level 4+adventuring+:
lvl 5 A skeleton jumped out and attacked funbarn
Funbarn uses poised assault and attacks the skeleton with power strike for 20 damage
skelton hits funbarn for 15 damage
funbarn slashes a skeleton for 10 damage
skeleton missed
funbarn charges into the skeleton and slashes it for 27 damage
skeleton hits funbarn for 15 damage
funbarn slashes the skeleton for 10 damage slaying it 610 exp
funbarn drank a heal
and looked for ore to mine found 39 silver ore's
and moved on to the next room
east passing by a trough with rags over it when they passed it a Robot gnoll same level as the skeleton jumped out and ambushed them half of him looked like a gnoll while the rest and a robot.
funbarn attacked the gnoll and shouted you will Die first next he power doom striked the gnoll with a precise slash 39 damage
gnoll missed
funbarn blade turned green as he charged and struck the gnoll three times 25 damage
gnoll precise strike hit funbarn for 30 damage
funbarn activates his battle wrath
funbarn slashes the gnoll for 12 damage slaying it. 610 exp
funbarn searches for ore he doesnt find any
approached a coat rack with no doubt this time a ambush was awaiting funbarn moved up quietly then heart beat drummed out the sound of fengel’s whining oh man oh man not again but this time the coat rack was just a coat rack funbarn searched for ore he finds 4 silver and continues
passed a intersection crossed between to roads going east and south so they started east but then turned around and went south
searching for more ore finds 7 silver and drinks another heal before going south
his is a intersection crossed between two paths going east and south. There is a symbol of a terrible creature with horns on the sarcophogus. obvious exits are southeast and northwest lvl 5 A skeleton
funbarn the elf fighter level 4 +adventuring+: funbarn attacks the skeleton and shouts your no match for me and slashes the skeleton for 22 damage
skeleton hits funbarn for 15 damage
funbarn shouts now you will die before doom strikeing the skeleotn for 36 damage
skeleton hits funbarn for 15 damage
funbarn slashes the skeleton for 20 damage 610 exp
funbarn searches for ore he finds 12 silver ore and drinks a heal and leaves northeast
You approach a iron door with a carving of a urn with a dwarf lady on it. the carving seems to have significant purpose to it. Obvious exits are, southeast, town hall A robot spinning its gears lvl 5
funbarn attacks the robot shouting your no match before blade turned green striking robot for 76 damage slaying it 610 exp
Following up from the basement via the interconnected dungeons passage has lead to the lower portion of a dwarven complex obvious edxits are up, down
you travel down into the basement where a old dwarf is sitting at a alchemist table drinking some ale and a chaos warrior is standing behind him forcing the dwarf to keep drinking
chaos warrior level 5
funbarn the elf fighter level 4 +adventuring+: funbarn attacks the chaos warrior
funbarn precise strike hits the chaos warrior for 23 damage
chaos warrior hits funbarn for 15 damage
funbarn critical precise strike hits chaos warrior for 36 damage
chaos warrior hits funbarn for 15 damage
funbarn downs a boost potion and hits chaos warrior for 26 damage slaying it 610 exp
funbarn thought it best to take the dwarf to safety before persueing more monsters but first he searched for more ore found 11 silver ore so funbarn went back
they came back to another junction in the paths one lead right and one left both to different rooms hopped over a mound of rubble to go in a room that was someones home looked like it was in pretty decent order. this explained how funbarn got here they met elfbasture. This was elfbasturs house and next door was a room that looked like a tornado recently hit it.
was worried about being ambushed but nothing happened and a old drunken dwarf stumbled out saying i dont know where my armoir had ale that turned up and he found some more ale to drink and elfbasture let funbarn use his crafting station.
Well with 73 silver i was able to make a magic sturdyblade with +18 kkb 540 xp and made 8 gold nuggets with the remaining kks from slaying monsters (before going to the undercity that is) that i could make another 8 sturdyblades with 90 exp (counting the magic one) but i had some left over supplies so made 5 revive potions and another 5 flame cakes and i made 8 heal potions and left whatever was left over because i was doing to much work but i made another 540 exp from the potions.
funbarn made it to level 5 and decided to get a multiclass level in clerics.
This post has potentially manipulated dice roll results.
Funbarn slept at the inn in the undercity he dreamed of groups that would happen to open the door to the fourth dimension and thats all he needed to know
so he left the undercity back to the outpost he traveled faster than monsters could keep up with him so he was not worried about demons from the swamp
catching up to him. he went northeast to {swampzone}, and south to {safepassing}, and south to {steamground}, and south to {foegate}, south to {room7}, and south to {crossing}
here is an up and down a left and a right but insight will" show us the way if we should pay by graputkis today there" "will not be not but forgiveness make no mistake there is no" coming back from this attack exits are north east west and south" "scary goth mistress of human delights" level 6
funbarn the elf fighter level 5 +journey+: The sight of a great white stag was uplifting to funbarn and so he rode on to the east past the scary creature he drove up to. but the cold rain and the wind took a level of exhaustion from him
and he rode into a revanant next that didnt help either
"The grass is stained with the blood of many good crusaders" brothers and sisters. When will we learn the price to" salvation is not our heart from our own will should we live or flee.exits are northeast and southwest" a revenant" level 5
funbarn the elf fighter level 5+journey+: I didnt expect that i guess ill have to fight the level 6 monster
Funbarn *critical* armour piercing doom powerstrike hits revenant for 80 damage slaying it 610 exp
and then funbarn went southwest to {kingsway}, and southwest to the zone
and he just continued the way he came to through the river pass till he made it to the {passage} where he noticed a entrance in the mountain he had not seen and he investigated to see if it was the way to the nentir vale 12 (perception check) needs a 12
before and saw the clear entrance of a tunnel forming before a door but he had not the key. but he continued along anyway till he reached arcaia and went to the inn where he could better enjoy his tea and rest up for tomorrow's group.
So goes to the earth portal and awaits for it to open at the appointed time
and then funbarn goes through to the interducts and introduces himself to the teamaster and says I seek a path that i may rule
the teamaster says I appreciate the way you have traveled your journeys i would like to tell you it will lead you to the peaceful life you deserve
and funbarn rolled a 12 so he passed the teamasters (traditions check)
They drank tea and chatted about funbarn was involved in the battle with the dragon that lunzir let him join because he was so funny and that may be what distracted them and the dragn lived. because funbarn drank alot and eat alot and so did the rest of his group so the dragon fooled them. funbarn knows was waiting when the doors open but he has the tea master to help him to plan his group and so the tea master tells him that he needs to get the nintendo controller from the guy on earth and that he takes the parts from that robot because the teamaster is lunzir worg and it was part of his rule that people get a robot and that would foil the dragon plans when the door opens.
and the tea master also tells him he needs to make a rule because the dragon also works from beyond the door to the nentir vale and he has used dark magic to take from a raven roost bandit its dream and gave it to the fourth monster took from it its reality and gave it to the other fourth monster in order for him to lock the door to the nentir vale.
and so funbarn gave the teamaster the +5 sturdyblade so he could make rule that would allow funbarn to replace the ravenroost bandits hopes and dreams and needs and desires and that would therefore allow the door to open to the nentir vale.
and before funbarn went through he went back to the living center to get the nintendo controller and he stopped by the crafting area to rebuild the robot he defeated in the undercity and he was able to control it now for when he went through the door and he knew what awaited.
(quest info incase anyone wants to attempt a group tomorrow
So im working on what to do on group day already im thinking a +5 so that each group can slay 4 monsters but the thing is to get the right rooms is the key because there is a fifth monster and maybe after getting the 4 monsters you feel is correct then you find the clue that shows you 2 of the monsters were setups and the other 2 in a column are read alouds but the fifth one is the power source. keeping the door closed to the nentir vale, to open the door you have to return
to the fifth monster "raven roost bandit" his dream or "hope" and his reality or "need" in order for him to function and return to his land since
the dragon took him from there and confused his spirit. but how do we know which of the monsters that we fight is the right setup that belongs to
the bandit out of the two possible choices i would just say do any skill check that makes sense if its over 13 then you just know the right way to put
large boat sits in front of you with a sign saying water walker now
boarding for arcaia the land far northeast across the ocean board waterwalker,
n , s
Funbarn the level1 elf fighter +adventuring mode+
He enters the door from the fourth dimension from a environment of lawful evil atmosphere He uses power strike against a time orc lvl 1
22 If hit he does Attack: 13 Damage: 10
Funbarn moves his arm in a punching motion at the time orc but the orc ducks under it and swings an uppercut at funbarns face
Attack: 3 Damage: 8
funbarn says your no match for me and he kicks the orcs hand when he tries to punch funbarn again and the orc tries to jump up in the air but funbarn grabs him by the shirt and stops him from going into the air and then he attacks him again.
15 if hits Attack: 1 Damage: 11
funbarn makes 3 exp for defeating the orc. and moves north to board the ship for arcaia
It was a long and boring boat ride there.
Funbarn Goes on a journey to get supplies for himself
1.the big city of your time arcaia northing could"
be further from danger this land is secluded and nothing but"
common goblins and pests thrive, exits are enter and west"
A rock pillar (three quarters cover +5 bonus to ac and ex saving throws)
Funbarn the level 1 elf fighter: funburn rolls a d12 with peril rating of 2 for moderate difficulty terrain he thinks he gets a 5 with his dex modifier of +1 10 thus he must roll a perception check to see if he notices a enemy lurking behind a rock pillar 4 he needs to beat a 13 i think he only gets a 10 so the stinker attacks him
Funbarn tries to see through the stinkers attack to find a weakness but it points at him and lets loose a magic missle for 6 damage
funbarn does a leaping strike at the stinker while hes concentrating on another spell hitting the stinker for 20 damage
the stinker swings and funbarn tries to move out of the way but his pride is hurt along with his shoulder as the stinker pounds him with a charly horse 8 damage
funbarn shouts at the stinker and hurls his sword at him in a blind furous rage and the stinker tries to dodge it to avoid certain doom but the blade connects 10 damage slaying the stinker 49 exp 7 gold
funbarn goes north
the land around you snows like crazy the land is there at"
least but it runs deep crows caw in the distance and the sun"
shines blinding exits are north and east"
funbarn the level 1 elf warrior: There is some foul weather raining and windy and its hard to rest after fighting the stinker and his exhausion level is 2 on a scale of 1-6 but in the distance he see's a great wonder called the star tower a portal to the fourth dimension is opening and he see's someone entering the world but funbarn hurries 3 north to the portal before it closes funbarn jumps through. 16 dex check to make to the portal in time. needs to beat a 13
Many Novels from far and wide–never heard of
lands written on magic paper. Grass so green
the whiles of any met tremble. For along ways the scene goes on a large pool of drinking water seems to sparkle and glimmer off the magical walls A magical creature is here writing in a book
A book called Bouncers lays atop a mound of gold Obvious exits are up, door to the third dimension
A magical creature
Funbarn the level 1 elf fighter: Taylor had taking the only door the creature from the
interducts told funbarn one would open but
it would take awhile so funbarn had to rest awhile. But there was a fishing pole there
figure it was as good a time as any to work on my game catching
The sounds of the ocean were very soothing and even with all the stressful
challenges the pressure almost seemed to dissapate.
funbarn the elf fighter level 1: The magical creature asked funbarn," would you like some tea? Funbarn replied," yes thank you teamaster, I just got here when someone else came through the portal". The magical creature said," I know that you elves live a long time so you think you can just run into anyones portal, but we dont like rule breaking around here you get a 5 point deduction for doing that if you go up to 15 you have to spend 3 days in the swamp of forgiveness to as your punishment. Funbarn replied," understood I just wanted to craft a shield and go check out the battlezone to see if anyone needs help. The magical creature replied," very well and ill open the door when you get back. Funbarn finishes his english breakfast tea and he asks," so how long have you been the teamaster here? The magical creature replied," ever since the last one of the eight sages went adventuring, Ive been here for hundreds of years much longer than your elven lifespan, But I have been as young as when i was eighteen the whole time and I have been able to help many people with the abilities of the genie, And here I don't receive any point deductions for being a gratputkis, So I never fully change into a genie. "Excellent" says, Funbarn "i enjoyed talking with you im going to go get my crafting done and go see who needs help at the battle zone"
Funbarn goes up from the interducts
You travel the big road south from cranbark forest
There is myriad mountains and volcanic rocks”
there is logging area’s along the road which
seperates duldry and golzark
Obvious exits are ( West, Down, east)
Funbarn the elf fighter level 1 +adventuring+: funbarn goes west
The chamber of the king of duldry stands high
with the red flames of golzark etched in the stone reading if a successor is not found herein then the throne is fair game. Obvious exits are, East, South
Funbarn the elf fighter level1 +adventuring+: funbarn goes south
You have suraced to what appears to be a trashy housing area, in the middle of nowhere one house seems to be desecrated in some kind of red paint. Obvious exits are down, north.
Bro stands ready to battle.
Funbarn the elf fighter level1 +adventuring+: A large gust of wind seems to pick up as felbarn enters this room seeming to be tryng to guide him along to the next room funbarn asks," what gives bro?" Bro replies ", this is a place for friends and family of the king your an outsider so if you have no business move along". Funbarn nods and goes down to the catacombs
well things could be worse traveling through an
underground catacomb which draws the water to the city
obvious exits are west and up
Funbarn the elf fighter level 1 +adventuring+:
A displacer beast level 1 attacks funbarn casts blight stones at funbarn for 8 damage
Funbarn power strikes the displacer beast 29 damage slaying the beast 49 exp 7 gold
Funbarn says, oh goodie gumdrops i can make more than a shield now I just have to dig up enough ore from the catacombs to use all the materials i took from my battles.
Funbarn rolls a d20 plus a d4 to see what rank bonus to add to his roll of how much ore he finds against a opposing d20 plus a d4 to see what rank bonus deducts from how many
ore he finds felbarn rolls a 19 plus offensive rank 4 bonus 30 and he rolls a 20 and a defensive rank 4 bonus 45 then he doesn't find anything in this area of the catacombs.
Felbarn goes west
ole ye wanters hut a large bar table in
the front and a ladder going up to
trashy housing area above.and the Obvious exits are up, west, east
Funbarn the elf fighter level1: Funbarn looks at the sign of whats available at the inn Boost 77 gold, heals 35 gold, cakes, 140 gold, room 354 gold
funbarn does a attempt to find ore in the room he gets a offensive rank 2 bonus 15 plus he rolls 15 finding a possible 30 ore against a defensive rank 3 18 plus 11 so funbarn
finds one ore he rolls a d4 to see what kind of ore it is he rolls a 4 its a treasure box with diamond ore in it 49 diamonds
funbarn goes up through the bonfire exit which was not burning when he left.
This is what seems to be the main base of operations a few guards from the catacombs seem to be scattered around the vacinity but not in direct,sight luckily — a large bonfire is drawing warmth obvious exits are down, west
funbarn the level 1 elf fighter +adventuring+: Funbarn crafts a shield and with the extra materials he adds a magical property to the light shield +1 hp he gains 60 exp
funbarn goes west
the outer limits of skywatch if you have further business you
can proceed toward the market area or out hunting.exits are out and east
funbarn the level 1 elf fighter +adventuring+: funbarn goes out
further to the east is a house which seems to have many eyes"
echo "upon it. a vehical with a broken window exits north and west enter or ride bus"
place where people wait for a adventure to go through the battlezone exits are battlezone, skywatch
funbarn the level 1 elf fighter+adventuring+: funbarn waits at the bus stop to see if he can find anyone to help there was someone wanting to go to the living center to play super nintendo but all the monsters kept getting in the way if he tried in skywatch they would pretend to be people standing around outside his room even though there were really people possessed by time orcs who had died but were still ghosts trying to forgive people so they could come back to life. So funbarn knowing whose fault that was decided to help the fellow so he could play super nintendo decided to go on the bus to the living center and talk to the spirits while they tried to attack the bus he said look this is the way the world works you have to wait for some evil people to restore your statue from the ruins of the damned dont go trying to break the rules you will only make it worse so the spirit gave funbarn the nintendo controller that the guy needed to play the nintendo and they turned the bus around and went back to the living center where the guy thanked funbarn and said if you ever need a group id be happy to join and you could use this box item if im not playing it.
And funbarn traveled back to the interducts and went through the portal to the wilderlands and he was half way to level 2 already.
Far from the normal feeling of the4 wilderlands you have been"
taken to a library of many magics and theire is a portal"
leading to earth which draws you in exits are earth,riverpass and south"
scholar study of the planes
Funbarn the elf fighter level 1 +journey+:use Talk at the scholar to
determine his knowledge because the scholar told funbarn he "had a caravan
leaving to
the riverpass". Funbarn uses nature to have insight about what the caravan
is up against, He determines to get the scholar through the riverpass they have
to
take a detour because the stinker that funbarn slayed was using his ghost
power
to take control of a revenant that was casting ice coffin into the path making
it into
a lake and other wagons were falling in to the water because the stinkers were
throwing
rocks at the wagons wheels so they would break and fall in the water.
Funbarn has a flashback to his young days of adventuring So then the nature of funbarn is how to deal
with the grueling experience of being a fallen scion of
the merchant city something happened to his home over the years
after the neighborhood funbarn was from was called to help duel city with a
raid It was 100 years ago and many of his friends left the group before they found the
three items they needed to make a rule that kept them from aging but funbarn stayed the same age and he lost many of his friends who were already near the end of their
lives
Funbarn comes back to the present ending his daydreaming and funbarn determines he is he is a fell-fighter and this is what
drives him to help the scholar make his journey to the riverpass.
the first thing they make it to the riverpass escaping
the flooded area, and then the scholar says, "I can get the rest
of the way on my own". but funbarn see's the revenant and they have to
fight it to get past
here the trail opens into a wider more confortable road. heading to the
west toward another part of the wilderlands.
revenant level 1
The wagon kind of looks smaller then usual <funbarn driving> +journey+: funbarn power strikes the revenant after he drives the wagon over it 30 damage slaying it 49 exp 7 gold. Felbarn drives the wagon east.
Passage is getting tight the hills press in on the road"
leaving a few feet of road to get through but you can still"
make it exits are west and east"
Funbarn the elf fighter level 1 +journey+: and then the scholar says oh ok im sure its safe
to go on now after that ghost is gone, but felbarn says im not so sure now
maybe i should just stay with you till you get to town. Funbarn goes east to the hill, and east again to the tunnel, and east again to the road,
Looking up you see a 100 foot high natural wall"
untraversable unless you have wings. you see two possible"
alternative roads going southeast and west."
A poltergeist level 1
funbarn the elf fighter level 1 +journey+: travel with you the whole way, but now that felbarn has slayed the revanant it
is a ghost and sends another monster and they have to fight it because felbarn is there.
funbarn uses defenders aura and battle guardian to protect the scholar
The poltergeist casts AoE at funbarn and the scholar doing 15 damage.
funbarn scores a attack of opportunity on the poltergeist he drives the wagon over it and strikes it as he passes with his 2handed halberd 18 damage
funbarn turns back around in the wagon runs the poltergeist through as he passes by again 10 damage the poltergeist fell 49 exp 7 gold
*funbarn reaches level 2* He notices the weapon hes carrying glow green and he suddenly feels for the Honor of Worglancer! then he goes southeast
The road forks out northwest and back to the south. There"
"is a large mountain wall ahead."
Funbarn the elf warrior level2 +journey+: were almost there he went south on the dirt road then west to the entrance
"Entrance to Astowal village is written on a big sign"
"pointing to the west. A large gate through which you can see"
"a few heavily guarded buildings to the southwest you see"
"gratputki monsters.exits are enter southwest and east"
Funbarn the elf warrior level2+journey+:
sure if you were
helpful or not because the monsters mostly wanted to get you. funbarn bows and says thank you for the group, but a sad look on his face reaveal more
than he says " at least i made it to level 2 no need for any more of a reward than that."
Silently Faolin walked through the forest searching for the magical disturbance he felt within his world. He was on guard for any danger. Rounding a corner he paused as he saw two armed cultists guarding the portal about 40 feet away. He decides to place some distance between him and the cultists. He runs back 30 feet. In doing so the cultists see him. Immediately one of the cultists runs after him but Faolin turns casting Eldritch blast. A beam of crackling energy blasts from Faolin's hand hitting the cultist in the shoulder who grunts stopping to recover from the hit. The other Cultist follows his companion as his friend runs towards Faolin crossing the remaining distance as he swings his short sword at Faolin. As he Swings Faolin dodges out of the way and casts Eldritch blast again at the other cultist who he had injured.. Again a crackling beam of energy hits the cultist this time it hits him in the chest and he falls backward dead. His friend angry at this also swings at Faolin. His blade streaks through the air and hits Faolin in the arm. It wasn't deep but it did hurt. Wincing Faolin casts Eldritch Blast but because of his pain he misses. The cultist who is still angry about his friend swings again. Even in his hurt state Faolin is nimble enough to jump out of the way and he again casts Eldritch Blast at the cultist. A beam of crackling energy streaks hitting the cultist in the chest. The cultist grits his teeth and attacks with his sword again. However because of his injured state he misses. Faolin confident that he can bring his opponent down again casts Eldritch blast. This time his beam of energy blasts into the Cultists head and he is thrown backwards as he hits the ground dead. Faolin examines his cut and determines that it is not bad enough to try healing. Then he headed towards the somewhat camouflaged portal he walked into it confidently. As he entered he shut his eyes knowing that he would have seen thousands of pixelated colors if he hadn't. When he came out from the portal he blinked looking around at the place he was in. It looked like some type of wild land. At the same time he saw an elf nearby. Immediately he readies his favorite spell as he asks, "Who are you?"
He has gained 50 xp
"I'm just someone who made it back in time to meet another person who needs my help", Funbarn mutters as He see's the portal the man came through is now closed and grimaces. "I wonder If we could meet a teamaster where you came from"Funbarn expresses with a look of wanting to drink some tea. He finally gets past his tea craving bows to the man and says", my name is funbarn im a level 2 elf from merchant city If you want to have tea im no master but id be happy to meet you at the inn in arcaia we can ask the serving wench to bring us some, I like black vanilla with pumkin spice coffee in it. Maybe we could do a caravan to astowal village but let me warn you if you go in there on the way out a level 8 monster will be waiting at entrance. And Funbarn heads out towards arcaia to drink some tea. Funbarn returns from the inn a few minutes later with a cup of hot tea/coffee and a cake and says well we could always go to raid these big cities always have troops getting ready to go raid there enemy cities but you look like you could use some rest and some tea felbarn gives his cup of tea to the man, that is a special tea thats a healing potion heals 50 hp so you should have that it looks like youve been in a battle and let me know if you want to continue to meet like this i can show up here every thursday at 5pm pst and we can do some kind of group if you like.
(Okay Most Thursdays I am doing rp. Fridays and Saturdays are best at around 6:30 EST. If you gave me a tea that heals 50 and I have a max health of like 25 since you give all starting players have like 15 plus health would my hp just return to normal?.)
Looking at the Elf he remains silent deciding that Funbarn is safe. He relaxes and states, "I do not know whom thou referest to. I have not heard of a teammaster from whence I came." He looked at the Elf and asked, "What is coffee?" He took the tea the man gave him and sipped it feeling a soft cooling sensation flowing into him as the wound on his arm healed. He stated, "Thank you. As for a level 8 Monster do you think we could take on such a beast together? As for raiding cities I do no such things. Never." He sipped more of the tea enjoying the flavor as he glanced around and asked, "Is there any danger hereabouts?" He was concerned since he didn't know where he was. Arcaia was the name of the city the world had no name or at least he assumed. "What world is this?" Perhaps he should be careful. Tieflings were rare he assumed.
You don't ever like to raid? what if I said, "theres one going on right now"? "Sometimes there lead by one person with 50 people listening to the commands of the leader through ruling items". "And would you be even more suprised if i told you a level 1 could do it"? "I was once apart of such a group not as a leader thus I could be in a raid right now", And I'd be called out of here like a portal opened". "But I haven't been active in that group for many years so I doubt it would happen but it could". "that's thing with our group on thursday, you could be somewhere else and I'd call you in", But I guess you wouldn't like that so maybe friday and saturdays are better". "We could discuss what group we want to do on friday and then on saturday at 6:30 est you wouldn't mind being called to help. "And id be sure to do the same thing on those days". "As for what creatures are in this world sure you could find tieflings Im not sure if they would be grouped with the other evil races", Like humans ogres orcs and demons are mainly seen as evil, "Or good humans dwarfs giants and genies well there are some other races like me elfs", "Or their class counterparts for evil commando, wanter, flame, avenger," "And for good guys knight, sage, monk, avenger". "Well I feel I should go get my tea before a portal opens, But lets meet back here on friday 6:30 est sharp" And you let me know what you want to do". And Funbarn thinks outloud "I'll explain how whatever monsters we defeat will come back as ghosts and try to haunt us by possessing other living". "Things but we can try to get them to join us". "If we convince them to stop and we can use them to help us like they do in the raids". "Like if you recruit a cleric by saving them from being possessed by a cultist like that one you were fighting when the portal let you out". "Maybe you will find out what item it was using to hinder you". "And it will then become a magic item you can make a rule with", "To put sugar coated cultists waiting for you in the portal instead of mean ones next time". "But you get the idea with enough of those people you could easily defeat a level 8 pervert soldier even at level 1". But you have to slay the bad monsters and turn them into spirits first before you can find the good people and help them unfortunately. Unless you find other peoples evil ghosts. Funbarn waves and heads off towards the arcaic inn in the city south of where they are at the portal. And he stops and looks back feel free to explore around here and gain some exp or mine some ore crafting is a good thing to experience to if you dont plan to need all the power yourself if you use the spirits i mean. And then felbarn continues on his way south to town.
(Ruling items like what?)
Faolin listened to Funbarn trying to take it all in. This was a different world. Softly he stated, "I earn my living through my trade." He gazed around and stated, "I'll stay here and search before I come to town. He bows slightly to the Elf in respect then heads off further into the wilds. Honestly he just wanted to see what type of enemies this world had. Where he came from everyone had short swords. He was one of the only Warlocks. However he had made a deal with someone for his power. Although he wished he had, had a choice it was the only way to gain power to protect those who were vulnerable to evil. He had never promised not to use his powers for good. He smiled at that thought and stopped hearing sounds and voices. What he heard was a harsh language he didn't understand. He saw three Orcs walking together having a heated discussion. They are really far away at the very edge of his Eldritch spell. 120 feet. He steps out and they see him. Since it is a surprise Faolin gets to go first and then the order of attack follows. Faolin casts Eldritch blast at one of the Orcs. The beam of energy whizzes across the distance and hits one of the orcs for 7 damage. Because Faolin rolled the highest on initiative he goes again. He fires Eldritch blast at the same Orc. This time because of the distance he misses. All three Orcs charge at him covering half the distance in their turn. My character takes his move action to move 30 feet away and fires at the injured orc again with Eldritch blast. Again he misses as the Orcs advance and are now 30 feet away. He runs another 30 feet and again fires at the injured Orc. He hits for 6 damage leaving the Orc with 3 health. Now the Orcs rush and are upon him. In desperation he casts Burning hands. A thin sheet of flames bursts from his hands enveloping all three orcs in fire. The injured orc falls over dead taking 9 damage. The Orc next to him takes 14 damage and is barely standing and the last orc took 6 damage. Now the less injured orc swings at Faolin with his Great axe and hits for 6 damage. The other orc also swings at Faolin with his great axe but because of the pain he is in he misses. Faolin casts thunderclap killing the severely injured orc and damaging the other for 4 damage. Angered the orc swings again but because of the sound still ringing in his ears he miscalculates and misses. Faolin casts Eldritch blast which hits the orc in the arm for 3 damage. The orc swings again and hits for 4 damage. Again Faolin casts Eldritch blast this time it hits the Orc in the head and he falls over dead. Because of his pact with the devil he gains 9 temporary hit points regaining all his health plus one. Faolin looks at the dead orcs and takes their great swords and Javelin's. He gains 3 Great Axe's and 9 Javelins after searching them more he finds 6 gold coins. Seeing nothing else of value he heads towards town to sell the great Axe's but he'll keep the javelin's. When he reaches town he takes a short rest and levels up.
He gains 300 xp.
Funbarn returns from the town to the south where he can still see the smoke rising in the distance from the rock, the one with the smoke is not the stonerock wall that surrounds the town up until the mountains were the river on the other side allows water to the town and also boats and maybe other types of creatures that come from the water. So funbarn was glad to see faolin interests in doing trade because funbarn raised his eyebrows in surprise and said " thats just what i wanted to talk to you about I planned out a supply run that we could do for our group i talked it over with elfchoker in arcaia at the bazaar he told me if we Increase trade Productivity or if we Gain members for current groups he'd give us a +1 item. But you know how this quests work I talked it over with elfchoker and basicly this is how it works. I'll tell you but all you really need to do is find three monsters do a insight check on them each If you succeed you can find the imposter and bring him back to elfchoker and he will sort it out. Faolin seems to be heading away and funbarn is so concentrating he doesnt even realize that he keeps explaining his plan even after faolin has left the room.
(Its not for a row box aka robes so they don't need a item to rule it a group which is what we'd call a group of 1 real person and a npc linked together through ruling items.)
So were making a +4 journey for a supply group to increase trade productivity by 2
so a plus 4 has 4 setups of 3 spheres under them making it a total of 12 spheres but 4 of them in a row
but there is only 2 people in the group thus the other 2 setups
are for the monsters. I'm Funbarn so i have faolin in the sphere under me
but i had this idea that under him is nothing yet.
and of course faolin has his own sphere on the second setup in the row of 4 and under it is me funbarn but under me is nobody yet.
and of course the other two setups have 3 spheres under them each with 1 monster each in them.
because this is a mystery journey the other 2 spheres represent
rooms that each have 1 monster in them and theres 6 rooms
and the goal is to find the room with a monster that is not really
a monster. but a person who has been possessed by one and it has
changed the persons appearence to look like a monster. and once find
the real person move them to your sphere And they will give you the supplies but we both have to get the supplies to give elfchoker and he will trade you and me a magic item to gain a +1 shield item upgrade to use however you want or +1 magic helmet aka crown itemfor them. So if you want to do this quest you need to get three monsters and check them out carefully before you defeat them because they might be really a person disguised as a monster.
To determine if the monster is a real monster or a person you going
to have to investigate if it knows the nature of a person if it does
then its a person. If it doesn't then you should slay it before it
slays you.
you use whatever your motivation from the equiped side of the coin is
to determine what you want to have on the other side of the coins skill
check
so if im using coin one as a warlock who is doing a journey then
im equipping a journey as my motivation to use journey to be a warlock
but it might make more sense to use the motivation from equiping warlock
to use a journey.
and then to equip a investigation as the motivation to determine the nature
of a person.
maybe it might help to use your own nature if you like you can use
equip a script for motivation to use script to determine the nature of
your journey to compare with what you find about the monsters.
the script is creature, bumps into you and says would you kindly leave,
Thanks you kindly and says thank you very much, creature points at you
says dont want any more to do with your investigation, creature says "
lead me to the location and shakes its fist at you to reemphasisize
not to mess up. creature says i can defeat my foes but can i save
the world with my dual nature? creature asks are you ready to decide
my nature? creature informs you I must do what is in my nature.
so for instance my character funbarn's second nature is hes a fallen
scion so he might be motivated to equip his fallen scion nature to
use this journey to seize his destiny as a fighter and because he
figures out all that about himself he can compare what he determines
from the script about the creature to himself and if the creature is
not using a nature (or background) to help them with the journey of
being a supposed monster then they are a real monster. Although it might
help you as a tiefling if 4 of the creatures were demons and 2 of them
were really tieflings possessed by demons because if you were a
tiefling you might get a insight about which creature was normal
and which ones were monsters. So might be possible for you to just
go with a insight check. for your three monsters and i would do use
the script.)
heal +40 hp 5 gold gold nugget cost 100 worth 50 to sell gold flame cake 50 dmg when thrown gives 20 mana when eaten. costs to 20 gold to buy
deathbomb 100 dmg costs 3500 The arcaia's blades shop would have sturdyblade 1d10 dmg cost 40 gold, heal costs 5 gold heals 40 hp, rusty dagger costs 1 gold, boost potion costs 8 gold, skull cap 48 gold gives you extra 4 ac. )
When funbarn cannot possibly wait anymore the scholar comes back from his journey to astowal and tells funbarn some science information he becomes so interested that he has to go out on a journey while he waits for word from faolin about making a group.
Far from the normal feeling of the wilderlands you have been"
taken to a library of many magics and theire is a portal"
leading to earth which draws you in exits are earth,riverpass and south"
scholar study of the planes"
Funbarn the elf fighter level2 +journey+: felbarn leaves south to the {fortress} there is a obstacle there
"your in a winding area of buildings connected to tents behind"
a wall of some stone material in a ombination of buildings"
"and blocks to create a fortress town exits are north, south, east and west
A covered pit
funbarn the elf fighter level2+journey+: Funbarn falls in the pit 19 damage
A Harbinger level2 was waiting in there for funbarn
Funbarn shouted you will die for this and his strike landed upon the bringer of doom 10 damage
Funbarns power strike made his weapon glow green as he struck the second time it went through the harbringers plate mail armour 25 damage
funbarn used a minor action to do minor resurgance giving 5 temporary hit points.
the harbringer moved back to the side of the pit he tried to reach for funbarns weapon to take it away but was just a feint and then he struck with his great axe many times in the direction of funbarns weapon to try and disarm it 20 damage
Funbarn held on to his weapon knowing he could likely die from another attack like that he turned the halberd around with the pommel and bashed the harbringer with all his might It hit the weak spot in the harbringers platemail breaking some bones under it the harbringer tried to turn away but funbarn spun around so that his weapons blade went through the same spot 27 damage the harbringer fell over dead 108 exp 15 gold
Funbarn climbed out of the pit and went south
the cold snow is pelding the ground hard and is not letting"
up ahead is a tent which looks occupied obvious exits are,"
"north, tent , east and south"
Bringer of doom level 2
funbarn the elf fighter level2 +journey+: I have chosen a path that the enemy knew i would they dont want me to find what the scholar told me about thats why they sent bringers of doom
Funbarn levels his weapon and charges and shouts your no match for me strikes its plate mail and dodges a swinging mace funbarn spins the halberd around and bashes with the pommel into the harbringers ribs and swings the halberd around with all his strength leveraging it with the strength of the bashing side he swung his arm low and the blade come around faster from the top slamming into the doom bringers head shouting You will Die gratputkis 52 damage it fell over and since funbarn did what the scholar told him the exp was 1080 and 154 gold if he was still standing when he made it to town he would be level 3.
funbarn went south to the {land} and south again wilderlands he was grimly determined to make it to the inn and rest for the night have tea and find where his next path will lead. funbarn entered arcaia {entrance} and went north to {therock} and north to {inn} he entered
"every table and chair stack nicely"
"against the ongoing scenery as stolen goods are looked"
"at by merchants and then sometimes those who it stolen"
"from ."
exits are leave"
a serving lady is giving you a mean look"
Funbarn the elven fighter level3: I made it i just need something to eat and some tea and a place to rest so funbarn ate and drank and then went to the back to a bed to rest and payed the lady 50 gold.
but half way through the night another bringer of doom comes to see funbarn in the inn
the script is creature, bumps into you and says would you kindly leave,
funbarn replies with his trait I face problems head-on. A simple, direct solution is the best path to success. Im not gonna leave this is my best chance
to survive the battle with your cronies laraxos!
Thanks you kindly and says thank you very much, creature points at you
says I dont want any more to do with your accusations,
I know who you are the ghost of the dragon we slayed during the battle where my fellow elves defeated you in. speaking with his flaw in mind
creature says "lead me to the location and shakes its fist at you to reemphasisize
not to mess up. Ill see you in astowal fell beast i know youll be waiting advising the creature to keep his dark secret
creature says i can defeat my foes but can i save
the world with my dual nature? funbarn speaks through his bond with the ghost that is in someone he knows is a person and he says Only by
replacing lesser leaders can we hope to defeat the shadow such as you have to save the world!
creature asks are you ready to decide
my nature? creature informs you I must do what is in my nature. Your nature is proud as a scholar! so the evil ghost vanishes from the scholar and leaves funbarn the cat that he was using to control the scholar to do his will. funbarn takes the cat and returns to the portal where faolin was waiting.
Looking at the Scholar Faolin asks, "Can you tell me where the other Scholar is or what monster has inhabited him?" He looked at the scholar thinking as he prepares for anything if the man gave him like a level four monster he was bringing funbarn.
(Sorry it's so short it's just I have nothing to do besides ask.)
Funbarn says here take this cat and I will journey along with you a journey has 3 parts beginning middle and end you need to go to three rooms but they have to be the right rooms where you go.
south to the {fortress} there is a obstacle there (beginning of the journey)
"your in a winding area of buildings connected to tents behind"
a wall of some stone material in a ombination of buildings"
"and blocks to create a fortress town exits are north, south, east and west
A covered pit
(dc 10 dex save or fall in pit take 2d10 damage and there is one monster in there sorry but i do not have random table generation available atm but pick out oen for youself.)
t and went south
the cold snow is pelding the ground hard and is not letting"
up ahead is a tent which looks occupied obvious exits are,"
"north, tent , east and south"
(next monster was here this was the middle so you get exp for the monster x10)
th to the {land} and south again wilderlands he was grimly determined to make it to the inn and rest for the night have tea and find where his next path will lead. funbarn entered arcaia {entrance} and went north to {therock} and north to {inn} he entered (this would be the end part )
Faolin goes south to the fortress. He avoids the pit as he sees an apprentice wizard. Quickly he takes aim and fires at the wizard. A ball of energy flies at the wizard and hits him in the arm for 3 damage. The wizard grunts the fire a fire bolt at Merlin. It hits for 9 damage. Merlin again takes aim and fires the beam of energy bursts from his hand killing the wizard instantly on impact. Faolin dusts himself off then heads towards the next spot. When he arrives he sees a Dire wolf. Immediately he fires at the wolf hitting it for 10 damage. The wolf then charges towards Faolin who is 60 feet away. Faolin fires at the wolf again and hits for 5 damage. Then the wolf is upon him. It tries to bite him hitting for 14 damage. In reaction Merlin casts Helish rebuke dealing 10 damage to the wolf as he then takes his action to drink the healing tea he got from town. The dire wolf tries to bite Faolin. He bites for 13 damage. Faolin casts burning hands for 10 damage. The wolf again bites at Faolin for 12 damage. Faolin fires at the wolf this time his blast killing the wolf. He gains 2000 xp and makes it back to town.
When he walks into the room he lays down and sighs. He states, "I know your here." He glances up at the man whose eyes were black. The man doesn't respond and Faolin asks, "Who are you?" The man replies with a deep voice, "One whom your magic killed. Someone you called friend." Faolin's eyes went wide. "Merlin? This is not you." Thinking he says softly, "Your true nature is to help those who are blind to wisdom." The man blinks as he glances around. The ghost has left leaving Faolin with some old memories he wished not to relive. He takes the necklace his old friend's ghost had been using to control the man. He then goes to sleep now level three.
funbarn goes five south and enter arcaia and goes two north and enters the inn
Funbarn the elven fighter level 3+fellowship+: drops off a letter for faolin
Dear faolin,
during my fellowship i have done a undertaking i met with elfchoker I accepted the reward for giving him the supplies i found from the quest and he says you can go and see him and
pick your reward anything from the shop is fine free of charge. I hope you learned something about what your adventure has in store for you from finding your friends nature, I learned more than i bargained for I have some epic quest of self discovery to figure out, I have traveled many Miles by the time you read this letter I will already have made it to my home town merchant city i stocked up on as many flame cakes and heals as i could carry and i used my climbing kit to take a few short cuts. And I stop every day of travel and set up a camp fire to heat up some tea and do a little hunting for your typical game because everyone gets tired of cakes right?. But its not the same as chatting with a teamaster at the earth portal or even just working on a quest but i will do my best to make it back to our meeting place next friday hopefully we can work on a quest maybe something to do with what i learned about my past and what i fear that happend may be that a dragon that my raid in the past might of failed to kill but dont worry it should not affect your adventures.
Best wishes Funbarn.
Funbarn has made it to merchant city {gates}
so funbarn goes west to {owchiroad} and south to{bar road} and then
he enters the Inn Funbarn had a interesting time talking to durgon
baglugi there about the dragon laraxos He tells funbarn laraxos is a
level 16 dragon worth 1600 exp and the last time anyone attempted to
fight him they had to have a full group that everyone was at least
the same level as laraxos. But funbarn said but didn't the dragon die
in a raid a hundred years ago? Durgon replied apparently reports of the
dragons death were exagurated tahts why the elves left the robes they
knew this was eventually going to happen. And thats when it happend
orcs are in jites realm and they have taken over the bar road
district and there is monsters gettiing in thhe way of anyone wanting
to go to the tavern
So funbarn went against the script do you think im ready?, durgon informs
you that he needs to seek shelter from the orcs outside the inn, durgon
bumps into funbarn as he heads outside, durgon holds on to funbarn as
they encounter a level 5 orc 75 hp 2d6+4 damage per attack or 16 flat
Funbarn held his arm back to keep durgon from moving past him he
threw attacking elbow out into the orc as he grabed his halberd from
behind his back then he manuvered the haft of his weapon behind him as the
the blade was brought slicing around in front of him hitting the orc 20 damage
While funbarn tried to extract his hand from behind his back to spin the haft
behind him to complete the move so he didnt get cut by his own blade and so he could
get the weapon in front of him to grab it with both hands properly-- the orc
struck kicking at funbarn but he missed
Funbarn shouted Now you will die as the blade went around and he had two hands on it
he sent his right hand behind him so he could reach out farther with his left as he
sunk into the orc lifting his right knee and turning his head to right before snapping his right arm
taught and then striking out with his left weapon right into the orcs arm 44 damage
The orc shouted in terror and charged after funbarn and tried to swing its sword at funbarn but
funbarn caught its arm under his right arm then it tried to swing its left arm at funbarn but
funbarn caught it under his left arm and then funbarn shouted now you
will die and funbarn gave the orc a big hug and crushed it to death 10 damage 610 exp 87 gold
Funbarn moved north on to the next orc he swung his halberd around in a circle and brought his right
hand out in the air looked away from the mob and snapped his right out and lunged with his left dodging
right past the orcs sword as he turned his head to see what the orcs reaction was he stuck the orc for 20 damage
and as the orc tried to slash funbarn again he grabed the halberd with his offhand and batted away the orcs sword
and he stepped outside of its attack and he spun around to the left drawing momentum for his strike to the orcs left
shoulder 10 damage
the orc howled in pain and tried to backhand funbarn to try and get the crazy elf away from him hitting him for 10 damage,
but funbarn just laughed it off spun his halberd around in one hand this time spun around from the right swinging low to knock the orc
down and his doom strike hit the orc , and funbarn let the orc know Now you will die, he just left the halberd on the ground and he shoots
out his right elbow as he punches out with his left fist right into the orcs solar plex making the orc seem to warble around in shock 21 damage
funbarn then launches his left arm back as if he was going to elbow something behind him just to gain momentum to strike with his right hand in
the orcs face the orc collapses into a heep 10 damage clearly the fight left him 384 exp 54 gold.
funbarn heads south again to find another orc the orc charges at funbarn but he two hand strikes the orc with his halberd and knee's the orc in the chest 18 damage
the orc surprises funbarn with a club to his face he just barely grazes funbarn but it still made him mad
funbarn drank a heal
funbarn feinted a kick at the orc turned the blade of his halberd around and punched out with the handle then swung both hands around in a crossing motion which brought
the blade around in a circle above his head above the other hand that circled below it and ended with the blade hitting the orc right in the face. but the orc just barely got
out of the way so it didnt hurt it.
the orc clubed funbarn again this time it did 16 damage
funbarn shook his head and blocked the orcs next attack as he spun around to the left
striking the orc with the halberd in his right hand and then switching it back to his left hand and spinning
around to the left smashing the flat of the blade into the orcs face 10 damage
the orc missed
funbarn kicked the orc in the leg and then bashed an club out of his way and then kicked the orc again in the stomach 20 damage
The orc shouted you will DiE! laraxos commands it! the orc kicks funbarn in the left shoulder 19 damage
Funbarn looking surprised Kicks the orc in the head and brings a blocking halberd around to catch the next
club attack and then he kicks the orc again and blocks another club and then he jumps up and lets out a burst
of strength as he keeps kicking and blocking until he finally lands a solid strike then the orc falls over 50 damage 610 exp 87 gold
funbarn drinks another heal potion and heads south
another orc meets him at the entrance
funbarn already in a flurry shouts your no match for me at this point!
Funbarn blades whirling around kicking and spinning blocking orc clubs
from every direction until he looses a right out snaps it taught and looks away from it to punch the orc
right in the nose and he looks away at the last second to block another club 34 damage
the orc clubs funbarn on the right shoulder for 16 damage
funbarn whirls around bringing one elbow down on top of the orcs head then
punching his right hand out as he brings it back down as he lifts it again he
punches his right hand back out then he kicks the orcs leg and picks up his halberd and spins around and slashes the orc going through its
chain mail armour 19 damage
the orc kicks funbarn for 16 damage
funbarn punches the orc with one hand and the brings a elbow in after he brings that elbow out he punches again with the opposit hand
the orc is so confused when funbarn swings the halberd he has no idea
its coming for him 60 damage 610 exp 87 gold
Funbarn goes to visit jite realm going east from the gates to {balipark} and east to {mystelfroad} and southeast to inn road and west to{townsquare} and here
he meets with jite realm who tells of the letter that was sent just
before the battle with laraxos
Dear Arkamil
Im on the boat traveling to the latest raid, All i do is fight monsters
every day, thats why i dont have to tell you all the fighting ive done
to get where i needed to be. But We need to have more than one group.
I finally made it to the city after the long and perilous boat ride.
i finally figured out how we can split the robes in two groups that
i approach this letter scientificly I will be the hinge that links
the two groups together in a chain
funbarn says i was in one part of that chain that didnt help the other
and thats why we couldn't defeat laraxos even though they defeated
the ice dragon but not the fire dragon.
jite realm says but it was the last day of raid force and we wanted
it to be remembered as a day of great accomplishment so we said
that the fire dragon fell too even though it did not.
After speaking to jite realm i went west from the town square back to where the inn is on the other side (its a shortcut)
after adventurers rest up at the inn they know they will not be forgotten not
even a big lonely follower of the long road forgets their home is here on bar
road south, east, and north
Funbarn the elf fighter level4+journey+: I went north it was a shortcut to the house of lotan I talked to him about his travels and how his father was the reason that people survived
the first attack that would of turned everyone into monsters if it succeeded and then i entered the sewers and found a portal to a far away land that was off the grid. i was a place near the shire I was tired after swimming across the river and decided to make a camp and heat up some tea and hunt but i didnt cook the flame cake right and it was a waste of food so i just rested and continued on twenty seven southeast I was in buckland and encountered 2 wild wolves level 4 I used a boost potion and I threw my blade of doom at the first wolf shouting you will die first and then i charged after it picking it up and slashing the same wolf 40 damage
wolf 1 missed
wolf 2 bite funbarn with doombite for 9 damage
funbarn shouted your no match for me ! and slashed at wolf 1's midriff 24 damage
wolf 1 missed
wolf 2 missed
funbarn slashed wolf 1 twice 39 damage slaying wolf 1 346 exp 49 gold
wolf bites funbarn for 12 damage
funbarn missed
wolf missed
funbarn slashed the wolf three times for 59 damage
wolf bites funbarn for 12 damage
funbarn missed
wolf bites funbarn for 12 damage
funbarn two handed strike goes through the wolves natural armour three times 50 damage slaying the wild wolf 346 exp 49 gold
funbarn was quite tired after this battle he only had 3 hit points left but he continued on the path 78 southeast to some house at farm Funbarn makes a camp there
and goes out to hunt some game and see's a big juicy deer and slays it and eats it and has some tea and heals up before heading out again 55 east along a road to some camp and
i went off the road 43 east and 29 south east to a bridge in southern bree fields and then i went 9 southwest once i crossed it and 27 east away from a lake as i arrived at bree east gate where i took a horse from the stables and i went out and headed for lake town aka esgaroth it was a long journey and funbarn was quite confused about what to do there but he had succeeded in making it there and even though nobody believed funbarns tales of where he came from he still made it.
there funbarn found he could buy a wagon for only 4 gold and he went on a fellowship to find herbs and healing potions and restocked his supply of tea and cake before returning to the portal he came in from and then he traveled back to planar inanely
the rustic color sewers lead towards the brandywine river"
of middle earth"
exits are enter or leave
Funbarn the elf fighter level 4 +adventuring+: funbarn had a little trouble driving wagon through the sewers but he made it out and a level
5 elite goblin with a level 3 turkeyfiend was waiting to attack his wagon"
funbarn struck striking through the turkeyfiends leather armour 20 damage
turkeyfiend hits funbarn for 15 damage
goblin missed
funbarn used a boost potion and attacked the turkeyfiend slashing it for 18 damage 346 exp 49 gold
then he struck the elite goblin by leaping right out of the wagon and doomstriking for 51 damage slaying it 480 exp 53 gold
and funbarn just went ahead and drove his wagon through the swamplands feeling kinda guilty about all the boasting that his fellow elves had done
about defeating the dragon 100's of years ago and he was worried the swamp might use his repressed emotions against him but he was in a wagon
from middle earth and the demons had never encountered such a wonder before and they could not get close enough to lay a claw on funbarn before he was already in the riverpassage and the dwarves outpost at the zone was ready to slay any monsters that still tried to follow him.
they walked in the undercity a stone portacullis closed behind them blending in to the terrain almost unseen Walking past what seemed like a trash pile and a empty bottles two
funbarn the elf fighter level 4+adventuring+:
lvl 5 A skeleton jumped out and attacked funbarn
Funbarn uses poised assault and attacks the skeleton with power strike for 20 damage
skelton hits funbarn for 15 damage
funbarn slashes a skeleton for 10 damage
skeleton missed
funbarn charges into the skeleton and slashes it for 27 damage
skeleton hits funbarn for 15 damage
funbarn slashes the skeleton for 10 damage slaying it 610 exp
funbarn drank a heal
and looked for ore to mine found 39 silver ore's
and moved on to the next room
east passing by a trough with rags over it when they passed it a Robot gnoll same level as the skeleton jumped out and ambushed them half of him looked like a gnoll while the rest and a robot.
funbarn attacked the gnoll and shouted you will Die first next he power doom striked the gnoll with a precise slash 39 damage
gnoll missed
funbarn blade turned green as he charged and struck the gnoll three times 25 damage
gnoll precise strike hit funbarn for 30 damage
funbarn activates his battle wrath
funbarn slashes the gnoll for 12 damage slaying it. 610 exp
funbarn searches for ore he doesnt find any
approached a coat rack with no doubt this time a ambush was awaiting funbarn moved up quietly then heart beat drummed out the sound of fengel’s whining oh man oh man not again but this time the coat rack was just a coat rack funbarn searched for ore he finds 4 silver and continues
passed a intersection crossed between to roads going east and south so they started east but then turned around and went south
searching for more ore finds 7 silver and drinks another heal before going south
his is a intersection crossed between two paths going east and south. There is a symbol of a terrible creature with horns on the sarcophogus. obvious exits are southeast and northwest
lvl 5 A skeleton
funbarn the elf fighter level 4 +adventuring+: funbarn attacks the skeleton and shouts your no match for me and slashes the skeleton for 22 damage
skeleton hits funbarn for 15 damage
funbarn shouts now you will die before doom strikeing the skeleotn for 36 damage
skeleton hits funbarn for 15 damage
funbarn slashes the skeleton for 20 damage 610 exp
funbarn searches for ore he finds 12 silver ore and drinks a heal and leaves northeast
You approach a iron door with a carving of a urn with a dwarf lady on it. the carving seems to have significant purpose to it. Obvious exits are, southeast, town hall
A robot spinning its gears lvl 5
funbarn attacks the robot shouting your no match before blade turned green striking robot for 76 damage slaying it 610 exp
Following up from the basement via the interconnected dungeons passage has lead to the lower portion of a dwarven complex obvious edxits are up, down
you travel down into the basement where a old dwarf is sitting at a alchemist table drinking some ale and a chaos warrior is standing behind him forcing the dwarf to keep drinking
chaos warrior level 5
funbarn the elf fighter level 4 +adventuring+: funbarn attacks the chaos warrior
funbarn precise strike hits the chaos warrior for 23 damage
chaos warrior hits funbarn for 15 damage
funbarn critical precise strike hits chaos warrior for 36 damage
chaos warrior hits funbarn for 15 damage
funbarn downs a boost potion and hits chaos warrior for 26 damage slaying it 610 exp
funbarn thought it best to take the dwarf to safety before persueing more monsters but first he searched for more ore found 11 silver ore so funbarn went back
they came back to another junction in the paths one lead right and one left both to different rooms hopped over a mound of rubble to go in a room that was someones home looked like it was in pretty decent order. this explained how funbarn got here they met elfbasture. This was elfbasturs house and next door was a room that looked like a tornado recently hit it.
was worried about being ambushed but nothing happened and a old drunken dwarf stumbled out saying i dont know where my armoir had ale that turned up and he found some more ale to drink and elfbasture let funbarn use his crafting station.
Well with 73 silver i was able to make a magic sturdyblade with +18 kkb 540 xp and made 8 gold nuggets with the remaining kks from slaying monsters (before going to the undercity that is) that i could make another 8 sturdyblades with 90 exp (counting the magic one) but i had some left over supplies so made 5 revive potions and another 5 flame cakes and i made 8 heal potions and left whatever was left over because i was doing to much work but i made another 540 exp from the potions.
funbarn made it to level 5 and decided to get a multiclass level in clerics.
Funbarn slept at the inn in the undercity he dreamed of groups that would happen to open the door to the fourth dimension and thats all he needed to know
so he left the undercity back to the outpost he traveled faster than monsters could keep up with him so he was not worried about demons from the swamp
catching up to him. he went northeast to {swampzone}, and south to {safepassing}, and south to {steamground}, and south to {foegate}, south to {room7}, and south to {crossing}
here is an up and down a left and a right but insight will"
show us the way if we should pay by graputkis today there"
"will not be not but forgiveness make no mistake there is no"
coming back from this attack exits are north east west and south"
"scary goth mistress of human delights" level 6
funbarn the elf fighter level 5 +journey+: The sight of a great white stag was uplifting to funbarn and so he rode on to the east past the scary creature he drove up to. but the cold rain and the wind took a level of exhaustion from him
and he rode into a revanant next that didnt help either
"The grass is stained with the blood of many good crusaders"
brothers and sisters. When will we learn the price to"
salvation is not our heart from our own will should we live or flee.exits are northeast and southwest"
a revenant" level 5
funbarn the elf fighter level 5+journey+: I didnt expect that i guess ill have to fight the level 6 monster
Funbarn *critical* armour piercing doom powerstrike hits revenant for 80 damage slaying it 610 exp
and then funbarn went southwest to {kingsway}, and southwest to the zone
and he just continued the way he came to through the river pass till he made it to the {passage} where he noticed a entrance in the mountain he had not seen and he investigated to see if it was the way to the nentir vale 12 (perception check) needs a 12
before and saw the clear entrance of a tunnel forming before a door but he had not the key. but he continued along anyway till he reached arcaia and went to the inn where he could better enjoy his tea and rest up for tomorrow's group.
So goes to the earth portal and awaits for it to open at the appointed time
and then funbarn goes through to the interducts and introduces himself to the teamaster and says I seek a path
that i may rule
the teamaster says I appreciate the way you have traveled your journeys
i would like to tell you it will lead you to the peaceful life you deserve
and funbarn rolled a 12 so he passed the teamasters (traditions check)
They drank tea and chatted about funbarn was involved in the battle with the dragon that lunzir
let him join because he was so funny and that may be what distracted
them and the dragn lived. because funbarn drank alot and
eat alot and so did the rest of his group so the dragon fooled them. funbarn
knows was waiting when the doors open but he has the tea master to
help him to plan his group and so the tea master tells him that he
needs to get the nintendo controller from the guy on earth and that he
takes the parts from that robot because the teamaster is lunzir worg
and it was part of his rule that people get a robot and that would
foil the dragon plans when the door opens.
and the tea master also tells him he needs to make a rule because
the dragon also works from beyond the door to the nentir vale and he has
used dark magic to take from a raven roost bandit its dream and gave it to the fourth
monster took from it its reality and gave it to the other fourth monster in order for
him to lock the door to the nentir vale.
and so funbarn gave the teamaster the +5 sturdyblade so he could make rule that
would allow funbarn to replace the ravenroost bandits hopes and dreams
and needs and desires and that would therefore allow the door to open
to the nentir vale.
and before funbarn went through he went back to the living center to get
the nintendo controller and he stopped by the crafting area to rebuild
the robot he defeated in the undercity and he was able to control it now
for when he went through the door and he knew what awaited.
(quest info incase anyone wants to attempt a group tomorrow
So im working on what to do on group day already
im thinking a +5 so that each group can slay 4 monsters
but the thing is to get the right rooms is the key because there is
a fifth monster and maybe after getting the 4 monsters you feel is correct then
you find the clue that shows you 2 of the monsters were setups and the other 2 in a column
are read alouds but the fifth one is the power source. keeping the door closed to the nentir vale, to open the door you have to return
to the fifth monster "raven roost bandit" his dream or "hope" and his reality or "need" in order for him to function and return to his land since
the dragon took him from there and confused his spirit. but how do we know which of the monsters that we fight is the right setup that belongs to
the bandit out of the two possible choices i would just say do any skill check that makes sense if its over 13 then you just know the right way to put
the bandit back to order.)