Welcome to part 3 of the campaign that started with the crew heading up to the Widowpeak Mountains, and then teaming up with Rollo and traveling along the waters in the Windhook
Still keeping with the Mon - Friday schedule. At least once a day. Things will move forward after 24 hours of not hearing from someone which may result in skipping a turn / situation. This is to keep events moving and the game continuing.
Some Alterations to how we're doing things:
SIDE INITIATIVE Basically a "Players Go / NPCs go" The good! Less rolls, can jump right into things. Also, enables team set up. The bad! Uhh.. little more predictable?
Zones & Distance not gridmapping foot space Going to shift away from X is 30 feet / Y is 7 feet / AB is 11 feet. Moving to Zones. Anything in same zone? You can melee it. As zones move further away, it's further away. Movement can be a "move 1 zone" (regular) or "move 2 zone (regular + dash)" '
The Good! Easier on the brain and figuring out where things are. The Bad! Flanking / AOO going away. Distances are a little hand wave
The Mix: With Flanking & AOO going away, some feats don't work. While other abilities get more powerful. If you have a feat that does a thing for AOO, we'll change it up.
Example: Defender abilities (if anyone near ally attacks not me, they get disadvantage) Now "anyone in same zone not attack me gets disadvantage" Rogue "if ally is next to, can sneak attack." next to is "is ally in same zone? If yes then sneak attack a go"
Something 1 zone away? Needs range, "about 30 feet" or a move to hit. 2 zones away? Def needs range weapon kinda thing. 3 zones away? Disadvantage on ranged weapon cause it's far. 4+ zones away? Basically out of combat
Combat & Rolls
Going to do a BEGIN post with a SETUP, and a END POST detailing the narrative of what happens. This'll be round by round to give a sense of flow and ability to catch up quickly with notated posts.
Trying to do something? Go for it / roll what you think Sometimes it could be weird, so give a option. Don't be afraid to write up a narrative part, followed by a mechanic part. Sometimes giving a breakdown of what you're going for helps clarify for me as well.
>Flavor flavor flavor flavor dialogue /roll Trying to: Get the person to open up about THIS topic.
You're all in the same live chat, so feel free to use that to clarify and ask questions as well!
Have fun and enjoy the experience! I'm not a writer, and not expecting anyone else to be.
Free City State of Iron Port Union Confederacy 7th of 3rd Month, A283
One of the many Free States that make up Unity, Iron Port got its name in reverence to the Iron Queen, rather than any direct source of iron. At least, that's what most say about it. The sounds of industry ring high into the air as you all approach. The locals here known quite well for their shipyard and rather small leviathan hunting fleet compared to the other countries. Even from this distance, sections of the city stand out. The large manmade hills that are above the flood plains. Shops, homes, and some roads built on stilts to adjust to the flooding the area is prone to. Many of the homes are much smaller than some would expect; the majority of the population that makes up Iron Port being Halfling, Gnome, and Goblin.
Hotel Fantasia Abigail Strangepride
"Did you see yourself here two years ago when you stepped into the town of Rest, in the Farlands?" comes the voice of Rollo. For the near first time having seen Abigail is almost a year. Having arrived yesterday to see Abigail and the old crew. Wanting to give a good sendoff on the Maiden Voyage. He spins a bit of brandy in a glass; having helped himself to the small mini-bar in the room.
"I'm sure I don't have to tell you about the dangers of vengeance out there, right? You'll be looked up by a crew. One that may, or may not have heard some stories of evading the legendary Ashgard and driving a rickety old boat during one of the biggest storms of the era." There's a bit of a wink, never afraid to embellish a story if it opened some doors. He glances over at the extra set of clothing that sits on the bed, some that look familiar to Morgan's. He knew something had happened between the two when every parted ways, but he didn't keep up with the details. His own thoughts back on Mr. Firmin.
Rollo Wednesday shakes his head a bit, looking back over to Abigail.
Temple of the Faith Tarak Duskbane
The storm rages. A unyielding torrent of rain and columns of tornados made of water surround the boat. Through the veil of rain things are foggy. A large ship, a warship if you're not mistaken, rocks in the violence of the water. At the helm is a tabaxi, but the face isn't visible.
Get Back!
Something pushes you. Dark robes with trimmed gold. The symbol of the Faith. A Halfling Seeker. Radiant light pouring out of from the hood and the arms. The Seeker looks up the ship to the quarterdeck.
Apostate.
Seeming to float there is a shadow. Two eyes burning out from it; like the sun during a solar eclipse.
You should have not come back...Shale....
The crack of wood once again wakes you. That dream. The storm. The figures. They've been becoming clearer and clearer during these 8 months. Especially once you were able to get the influence of the Ahamkara removed and relearned how to connect to the mysteries of the Faith. If anything, knowing that today is the day, there's a sense of resolve that you are in the right place.
The Docks Lafetha Baequianea
The small buttery pastry is still hot in your hand, wrapped up in a bit of wax paper. It has been an interesting two years. The Mountain. The adventures. Friends gained and people left behind. These past eight months enabled you to travel. Spending time in Vinyata, with the Tower of Order and the students who attend the university. People from all over, coming to simply learn. Talk. Discuss. The voices that sometimes whisper to you and teach you things confirming what they study. And sometimes saying how wrong people are.
Spending time in Sumnergard in Kventer. A growing city and where you first met Abigail and ventured with the Blackmire Company. The Jacobsen family happy to reconnect and hear stories of the world. Making refence that they caught up with Sim and Eshe as well; heading back to the Widowpeaks. Sometimes now when you think of a place you feel like you can step and walk there. In a flash. The mental picture appearing in your mind and the world vibrates with it.
It's the helmet you got made by the Stranger that triggers it. Someone powerful, on the run. Someone who had been called an Apostate by the Faith many times as well. Perhaps that's why and how you two connected. Swapping stories and sharing time together over 10 months. Someone beside you says something.
"Yeth...."
Snapping back from the daydream you glance over. Just a few kids shouting at one another. Heading over to the shipyard, not wanting to miss seeing a new ship hit the water. And the true reason you're here. That ship being the one you're to be on.
The Shipyard Zeniba Zane Tabitha Obadiah Paget
It's quiet this morning. The crew of the ship and the dock workers having partied most of last night. The ceremony of the boat heading into the water and the sails unfurled scheduled for a bit later. Of course, you helped make this thing. Hired by one of the most famed ship-makers in the parts. Or at least financers... which is sometimes what counts. Madam Adamata Ce'Forgebar. Like you, a gnome woman. The smell of a Ethurian Cherrywood coffee floats into your nose from behind. The familiar morning brew of Madam Adamata.
"Its beautiful, isn't it?" She says looking over the railing at the ship down below. The figure head and parts of the hull reclaimed wreckage from a boat that Madam Ce'Forgebar is rather tight lipped about. Something personal, and that seemed to include on even selecting the crew. "Revenge brought to life." She takes a slow sip. "And some of that is all thanks to you. It's why I know you'll do well as a member of her crew. You'll be meeting the Captain and the rest of her team today. I certainly hope you are not nervous. They all have quite a reputation."
After a pause in the conversation you two have her face gets a bit more serious. Which is funny, considering she never seemed like someone that enjoyed much humor. "While I did my best to build this boat and it's parts in secret, Iron Port is a place of piracy and spies. Do be careful, as I fear there could be someone leaking information of the crew. I did as much screening as I could, but on some level. Sailors were needed. Bodies to man the lines be the beating heart of the beast. But I do not want to underestimate him, and how far Blackscales influence has become."
“Shale...”. The name rebounds through Tarak’s thoughts. It has been months of glimpses of the hooded halfling, the shadow, and the growing storm. Sleepless nights and days where the dreams came to him even when awake and meditating. Forcing their way in even when performing the most diligent mental focus exercises. What does it all mean and what does the Iron Queen want him to do to stop it.
He rises from his seated position, stretches, and hearing some joints pop moves to gather his belongings and greet the day. A moment of Deja Vu causes him to pause as a memory carries him back to the day he joined the crew, his friends. A vision of the storm and the Windhook. Now a new ship but the same storm continuing to grow. He dons his armor and cloak grabs his pack and heads out.
As he exits the temple of the Forge he nods to the Matron an old friend after this time and his last visit. He waves with his newly regrown arm and bids her farewell. Stepping out into the city the noise and bustle of Iron Port is both familiar and alien at the same time. The sounds of workers and their craft ringing out but the houses, the people, and their various passages dwarfed in comparison to his size.
Careful not to squish anyone or break anything he winds his way through the wider avenues toward the docks. Today the new ship will be christened and they will finally depart. He chuckles to himself as he realizes he actually is going to miss Rollo and the Windhook a bit. Realizing he doesn’t want to be late he quickens his pace as the ship comes into sight.
Ethurian cherrywood lingers upon the Madam's exit. ZZ's face scrunches in confusion as she twists the term Blackscales on her tongue. She blows her frustration up into her bangs, watching the blue hair ruffle. Her nervous tick emerges as she starts twisting her brows and mutters out loud, "Of course I am nervous! You talk about a crew and reputation and then spies..." Her utterances taper off as the thought comes quick like a flash of light. Rustling through her chest of tools, ZZ grabs the amber stone. A smile lights her violet eyes.
"About time I create this beauty, he will be my eyes and ears when needed!" Checking the clock she knows she has just enough time to create her homunculus familiar, one that she has been thinking about since she came across the knowledge three years ago. It had taken time and some money for her to finally afford the gemstone she needed to be the heart of her creature, but she knows it will be just right especially since amber is most commonly found on the shores of Iron Port. An image of a seagull jumps to the forefront of her mind and ZZ grabs hold. Sparks and light fly around the room as her metal seagull Haku takes shape, fusing together around his now amber heart.
Sweat drips and after an intense period of concentration ZZ blinks owlishly at her now clinking creation. She turns to look at the clock..."Oh no! I am going to be late!" She slams her well worn tools into their rightful places in her chest. Her clothes are strewn about the room and they are treated with less care than the tools, slammed into her pack. She is off like a flash, out the door before she realizes she is missing something. Haku is sitting on the chair, head cocked, wondering what the fuss is about. ZZ gestures empathetically, "Well come on now, we haven't got all day!!!" The door shuts and they are both off to the ship.
Abigail squints at Rollo from across the table, "I am trying to keep a low profile, Rollo. The last thing I need is to be ambushed at sea before I have a chance to secure everything I need." She reaches over to pour more brandy into her own glass, "However, I suppose if my reputation proceeds me a little, it means less work trying to prove myself to the crew. I won't lie - the idea of stepping into Syrabina's shoes is nerve-wracking. Madam Ce'Forgebar has put a lot of faith in my capabilities, and I am not about to let her, or the memory of Syrabina, down. I need to get this right." Abigail pauses for a second...
"To that end; what have you heard of the Leviathan's Call? I came across a few mentions of it during my studies over the last year, but it is only a little to go on. I thought that, given your own travels, who knows what sort of stories you might have come across."
Feeling a little nostalgic, Lafetha is glad that the Jacobsen family is doing well, and happy that she got to see some familiar faces while away from the others.
"Yeth... that's a name I haven't heard of in a while. Could this helmet be connected to her somehow? What was it again? Oh right, courage, compassion, and conviction, or something like that," she thinks to herself. "Well sooner or later, I'm sure something will come about."
She jerks back to reality "Oh, the ship is here. I can't wait to get back to everyone and hear what they all have been doing for all this time! Well, better go, don't want to be late!" She springs up, gathers her things, and boards the ship in hopes for some another adventure with the crew.
Rollo gives a bit of a sigh, as if he wants to say something but knows it'll fall on deaf ears. "I've heard of it, twice. Between Kventer and Salais there's a spot some folks call the Inner Sea. Was good Leviathan hunting before they were driven out. Heard old stories that some Ossians knew how to call Leviathans there to guide them to the slaughter. But while I was last in the Cliffs of Homoc, lots of folks were talking about how they were able to sink a Salain battleship. One that kept them from getting ships into the inner sea."
He goes on to talk about the people that live on the cliffs in the southern parts of the Badlands. You remember when riding the Dyren River that one time Mr. Firmin referenced that the strong ropes that enabled those maneuvers were from there.
"But these are stories from years ago," he finishes the drink and places it down. Waving off the top to signal he's finished for now. "Cliffs are likely still around, but I can't tell you who controls them with the Badlands being the place that the Queen forgot. And Ossus lost it's southern coastline to Kventer in the armistice agreements.
The Church Bells ring out to signal the time. Rollo stops and listens, counting with a bit of a tap of the fingers. "Sounds like it's about time. See you at launch," he says with a nod. Gathering his hat and heading out the door.
The Docks
Madam Adamata's office. Abigail
Madam Adamata sits at the desk with various blueprints, records, supplies and notes. "The Maiden is ready for you, Captain." She says gesturing over the blueprints. 'Crew has been selected, along with those you recommended. Assuming that they've all arrived. I am adding one of my own, ZZ, to the roster. She lead some of the teams that helped build it so I would definitely recommend keeping her close."
She goes through the names of the roster, person by person. All nearly 40 people. As well as their expected pay and upfront costs spent on getting them here. Then, she goes on to the supplies being loaded. Food stores. Water. Cannons. Ballista. Things for repairs. It's a good starting point but even as she lists the supplies you know you'll have to stop and resupply periodically. "Now half of what you make is to come back here. Expenses for the boat, the crew's beginning stipend. That remaining half, well, you're the Captain."
After some further discussion she returns back to the matter of the seas. "You'll need to give some kind of tribute if you head off to the Isles or Argan proper. I'm not telling you to break any laws, but, a source did once tell me that a old member of Blackscales crew turned Legit," she seems to have trouble getting the word legit "and runs a Wrecker that's out of Dunnour. And Leviathan Oil is worth more than gold. Just as a bit of information for you."
Inner Shipyard "The Maiden of the Abyss" ZZ, Lafetha, Tarak
The three of you meet up at the base of the ship, it still sitting in the quasi dry dock. Crew moving around to get ropes and draw water in for it to set off officially into the sea. It's construction somewhat guarded as not to give away the design or let too much information slip. Still, the city always gathers as much as possible as launch draws near. Partly to see what a new design may look like. Part to hope something goes terribly wrong and the ship sinks quickly as it tries to sail off.....
Two masts stand tall with a series of large fanned out sails and a series of smaller triangular sails in the front. Usual rigging connects the sails and the lines, making it easy to climb up and down. Crows nests sit on top the top of both masts. A small railing sits around the main deck, forecastle, and quarterdeck to give some cover to those standing or shooting. The Forecastle contains a singular ballista, and the Quarterdeck contains the Helm and another Ballista behind whoever would be at the helm. Both ballista's set to rotate 360 degrees to provide support or fire at what's needed.
Under the Quarterdeck is the Captain's Quarters. A large double-sized room that contains both a personal sleeping room for the Captain, but also a large table bolted to the floor for Officer Dinners or laying out various Maps. A small balcony sits on the back as well. A bit of scenery but also a point that captain has to keep in mind could be a entry point. The main deck itself sits six cannons; three to port and three to starboard. The cannons are a bit smaller than some other ships heavy guns, but they pack a bigger punch than something like a mangonel. But, the cannons are exposed to the elements and will need constant care.
Four rowboats sit in rigging a good bit under the cannons; two port and two starboard. It's a bit of a drop without playing with the rigging to get them closer to the ramps, but, doable. They could be use as lifeboats but honestly they're more for heading to shore or boarding parties than if anything goes to hell in a handbasket.
Under the Forecastle is a bit of a holding room. Extra powder, supplies for anyone on deck, cannon balls, ballista bolts. Enough to provide for the first few salvos, before needing to head down the stairs to the lower decks to gather more. But a large wide staircase with shallow stairs leading to the lower deck.
The lower deck is a bit different than other ships of similar size and design. The majority of the space is a mixed used chamber. Long rows and benches that are designed to set stations for the oars, easily needing about 20ish people to get a boat of this size and weight moving. Sitting off to one side is a set of cooking tools, stoves, ovens, and a few crates for chickens and other immediate supplies. A small chamber in the front acts as a odd set of mixed use. Pantry for the kitchen. A table with some chairs. And arms and equipment on the walls not being used by the pantry as well. The back remaining 20% of the lower deck is three rooms. Two rooms with bunk beds and a deck; clearly officer rooms, and a larger room set up with hammocks and rows of lockers for the crew to sleep in.
Another large staircase near the two officer quarters lead down into the Hold. Flanking the stairs in the hold are privies, for those that simply don't want to hold over the side and go off the side of the main deck. The overall chamber itself is sparse, save for some extra supplies for repairs, food, and extra combat equipment. A larger room acts as a medbay for the surgeon, and a spare room that is more brig than actual room.
(Feel free to do any character introductions for Lafetha and Tarak to ZZ, and any general Q&A on the ship, short moments, etc as Abigail gets the rundown and before we cast off)
(Ships and supplies... instead of tracking specific supplies / ammo, we will roll specific dice for the items. If it's a 1, supplies run out and the die becomes a lower tier. For example, after combat with cannons we roll 1d8. If it's a 1, the die becomes 1d6. Then, when the next 1 happens it becomes 1d4. After 1d4, a 1 means there isn't anymore ammo.)
While in conference with Madam Adamata, Abigail asks, "Are there any particular prospects you would like for me to set my sights on for our maiden voyage, Madam? I should very much like to ensure that this is as venture is both as profitable and... productive, as you intend it to be." Abigail notes, "While I cannot thank you enough for the opportunity this shall eventually grant me - us - to avenge a beloved captain, I am very aware that this is also an investment on your part. Any direction on your part would be my pleasure to execute."
Before she leaves, Abigail asks Madam Adamata one last question, "In addition, what do you know about the Cliffs of Homoc, or the Inner Sea? I have an eye to venture there in the very near future in order to investigate some rumors regarding the Leviathan's Call."
Upon reaching the The Maiden of the Abyss, Abigail attempts to hide her excitement, making a straight line for the galley. "I need to see you in my office immediately, Morgan. We only have a short time before the send-off, and I want an update on our supplies one last time before we depart."
After an update from Morgan, Abigail will call for ZZ to be brought to her quarters. As she waits, Abigail extracts a large two-handed sword from beside her bed and secures it to the wall of the ship, just above the balcony doors, before taking up a watchful position over the maps and charts scattered about her table.
Not having had a good description of the gnome prior to her entrance is a bit amused by her blue hair and disheveled appearance. "Are you Zeniba Zane?"
ZZ ascends the gangway, her head whipping back and forth as she admires the great craftsmanship that quickly devolves into barely audible tsks as she notices small flaws. "Should have known better than to leave those Jeshur devotees to do the work with minimal supervision." A hand reaches up to twist at an eyebrow that Haku quickly pecks away, ZZ's head snaps back, "Oi! What's it to you if I twist my own hairs?" Haku turns and peers out of one steely eye as he perches on her shoulder, "Fine! I know it's all done now but doesn't mean there isn't room for improvements...now stop that!"
As the last syllable echoes two imposing (to ZZ at least) figures turn to survey the tanned and wispy 2 foot and 8.5 inch tall forest gnome. Her heavily disheveled blue hair with gold tips is on full display as she drags a chest two times bigger than her to the top of the gangway. Behind her is a goblin grumbling, carrying a pile of clothes that have been slowly been trailing behind the gnome from her open backpack. The goblin audibly hisses as he shoves the pile into her hands. The movement disrupts Haku and he takes flight, landing on the shoulder of the tall rana. ZZ turns fuchsia. "By the gods! I am so sorry about him...he was just born today so he doesn't know his manners yet."
ZZ, who knows how bad she is at making friends, straightens and prepares herself. In a voice two octaves too high and rambling ZZ introduces herself, "Hello! My name is Zeniba Zane Tabitha Obadiah Paget from Argan. I grew up with gnome craftsman and have spent the last few years perfecting my craft but I am always looking for more knowledge! Do either of you craft much?" She pauses for a millisecond and doesn't wait on a response. "Well if you do, please let me know, I am always interested in learning more information about whatever I can...Ma always used to say that I wanted to know too much information all at once but now that I am in my 29th year, I don't see that as a fault!" She wheeze chuckles at her own poor joke. "If only they all could see me now! A boat builder, an artillerist, a cannon maker! Oh, also let me know if you want me to infuse any of your stuff, I promise my treatment of my clothes is not a good reflection on how I treat others things...as you can see here (she taps the chest) all my tools are carefully placed and taken care of." By now the 2 figures eyebrows have reached zenith on their foreheads. ZZ groans internally, this isn't going well...her mouth opens to spew more information but the same goblin as before interrupts. "Oi! Gnome! Captain wants to see ya...you better hurry it up!"
ZZ squeaks and takes off towards the captain quarters. Haku taking flight suddenly to follow. As she hurries through the small hallways ZZ face palms, "You didn't ask for their names! What is WRONG with you?"
--------
ZZ bangs into the captains quarters, hands full of clothes, chest trailing behind her. Haku squawks into the room and misses his intended target of a plush wingback chair, he flails and falls, upending a small inkwell on his way down, thankfully missing the maps laid out. A Tabaxi is waiting behind her desk with a small smirk as she watches the bird fall and then turns her eyes onto the small gnome, "Are you Zeniba Zane?"
ZZ gulps, "Yes ma'am, uh...sir? Uh..captain ma'am? Captain sir?" The Tabaxi chuckles and before she can open her mouth, ZZ blurts, "You can call me ZZ ma'am, captain sir! Or Zeniba, or Zane, or Obidiah...or...." ZZ trails off as the captain emerges from behind her desk...
Tarak Greeted Lafetha warmly glad to see she has returned safely. Then climbs aboard. He gives the gnome boarding ahead of him an appraising look as he sees her haul a chest bigger than her along behind her. Then he turns and heads to the quarters set aside for the officers. After he gets settled he goes to find Abigail. He is XO on the ship but Abigail was captain so he would wait for her introductions to the crew before he got them moving.
Well that was his intent but as he moved through the ship there were clear issues. In one room three crew were digging through crates letting their curiosity get the best of them instead on completing the loading. Tarak gives them a reminder that we won’t be able to leave until they are done. To their credit they jumped to complete their task. Another young sailor was leaning over the rail having a conversation with a girl. Neither wanted to be the one to end it. Tarak stepped up told the girl the young man would miss her and then turned him around with a firm shove toward some rope that needed cleaned up. The young man gave him a sheepish look but then grinned, shrugged, and went to work.
Abigail eyes the bird, with half a mind to smash it out of principle, but decides that it might get her off on the wrong foot with the gnome. So she instead gives a smirk and emerges from behind her desk.
Walking over to the gnome, she kneels down to examine ZZ, her amber cat-eyes attempting to assess the character and value of the person in front of her before continuing.
"ZZ it is then. ZZ, you come highly recommended by Madam Adamata, and because of the faith she has in you, I am going to wave the normal formalities - call me Abigail when we are in private... Just remember to address me as Captain when we are with the rest of the crew." Abigail stands up. "Also, as someone with intimate knowledge of this ship's design, I want to make sure that you understand that I expect you to attend every officers' meeting."
Moving gracefully back to her table, Abigail notes, "To that end, would you mind staying for a moment? I would like to introduce you to the remaining officers before we launch."
((If any other officers knocks on the door, she tells them to enter.))
Lafetha greets Tarak and tells him about her adventures, and is happy that he had a fun time as well. She realizes that she has missed his shenanigans... a little bit.
She then looks over and notices this tiny gnome rambling on about.... who knows what. She kind of chuckles and grabs her things to board the ship. "This is going to be an interesting adventure, I can already tell," she say to herself.
She figures out where her quarters are and places her stuff down nice and neat, and then she heads to the captions quarters to finally welcome Abigail back as she knows she is thrilled to be back on a ship again.
Adamata shakes her head a bit. "Unfortunately I do not know anything much. The Inner Sea is suppose to be rather tranquil and good for fishing, I think? But I've never been. I didn't travel too much in the South. Unlike my Grandmother, she was the traveler." She gives a bit of a sigh, closing the books and handling over some of the registry to Abigail. "One thing I learned, the sea is not a place you can predict. You have to feel it. So I cannot tell you how to do what needs to be done. Just trust that it'll happen."
She gives a nod, and a strong handshake to Abigail - well - as best of a handshake the gnome could. "Give 'em hell."
The Maiden
Lafetha and Tarak find Morgan also getting ready on the boat. They seem... different this time around. There's still a whirlwind of chaos and energy but how they move has changed. Lighter on the feet. Like a dancer able to weave in the crowds of people coming and going. They smile and give a bit of a wink and nod to both Tarak and Lafetha as they pass; from under the shirt signs of some kind of tattooing. Tarak, you certainly believe that some of the discussions you had with Morgan about trying to "get rid" or "quiet" the "snake-sword-thing" has likely worked. At least for now... but it also means that Morgan likely does not have some of their special talents they did before. Seemingly out of nowhere, Morgan whips out a overly tall chef's house before heading down to the lower deck to get a idea of what's going on in the kitchen.
As Abigail, Tarak, Lafetha, and now ZZ meet in the Captain's Quarters - the faint sounds of singing begin to fill the air. Some of the Workers and some of the Crew beginning a round of chanting. A simple rhythm to keep time as people are beginning to prepare for the moment. Ropes tightening and the docks letting in more water to launch the craft.
Ships on vigor of the waves are skimming Barren summits to the verdant plains Each horizon is a new beginning Rise and reign
Far from the fjords and the ice cold currents Ravens soar over new frontiers Songs and sagas of a fate determined Shields and spears
Vows of favour or the thrill of plunder Pull together for the clan and kin Clank of hammers and the crash of thunder Pound within
Oh-ho-oh The echoes of eternity Oh-ho-oh The Queen calling me Oh-ho-oh To pluck the strings of destiny Oh-ho-oh The Queen calling me The Queen is calling me
ZZ and Abigail The song is rather familiar to you. A song used often on boats at Sea, or on the Isles and Argan.
Tarak The song is almost immediately recognizable by you as well. But, the words are just different. It's a old Chant that people learn before undergoing the rite of vows and becoming a Paladin. Hardly known by people outside of the Paladin Orders of the Towers.
Sails a' swaying on the crimson rivers Blood and glory in the fighting fields Shields a' shatter into splintered timbers Iron and steel
Fires are rising and the bells are ringing Glory take us to the Fallen Gods Golden glimmer and the sound of singing Obsession Falls
Oh-ho-oh The echoes of eternity Oh-ho-oh Thrane calling me Oh-ho-oh To pluck the strings of destiny Oh-ho-oh Our New Queen calling me Hail the Iron Queen
The boat creaks and begins to shift. The singing pausing as it turns to a simple drumming. Some striking the railing. Others striking metal cans to keep the simple beat. Even outside the shipyard, faint sounds of the final lines can be heard. People now gathered to see the launch.
Wind and the waves will carry me Wind and the waves will set me free Wind and the waves will carry me Wind and the waves will set me free
Madam Adamata sits at her desk, not turning to watch the ship launch. Like a Fisherman's Wife, holding on to a supersticion that one should not watch something leave - as that is to simply say goodbye. But the sounds of song and chant seem to keep her foot tapping. Not realizing the *shift clack* of a wooden peg-leg striking the wood. The metal. Making it's way to her office.
"Not going to watch?" comes a deep voice from the door. A old dwarven woman standing there. Long jacket that goes down to her ankles. Wooden leg. One good brown eye, and a glass eye that has just a bit of sparkle to it.
"Grandma... I didn't know you were...."
"I don't announce m'self." the silver haired replies.
"Grandma, why are you here?"
"First, call me Mama. Second, get discussin' that over a drink...."
Tarak knocks on the door and enters when called. He greets Abigail warmly and tells her it is good to be back. “After we everyone is here we need to discuss the visions I have been having.”
Suddenly realizing that they are not alone he introduces himself to ZZ.
Laftetha enters after Tarak, happy to see Abigail.
She turns and sees the little gnome she was chuckling at earlier blabbering on on. "Well hello! I'm Laftetha! I'm the one that keeps these two on their toes," as she points over to Abigail and Tarak. "And who might you be?"
ZZ wipes a tear as the final notes of the song taper off into the distance. Haku settles on her shoulder, far away from the piercing eyes of Abigail. His intuition tells him to stay far away from her sharp claws.
Still in her feels from the beautiful song , ZZ is uncharacteristically silent as the introductions flow over her. She shuffles the information away into her mind and then starts thinking of the improvements she might be able to make on the brand new ship.
Movement: Oars AC 12 HP 100; -5 ft per 25 dmg taken Speed 20 (requires 20 crew to row)
Movement: Sails AC 12 HP 100; -10 ft per 25 dmg taken Speed 35 ft (15 into wind; 50 with wind)
Weapon: Ballista (2) - 1 Fore & 1 Aft AC 15 HP 50 3d10 (Piercing) Same Zone: Regular Zone +1: Regular Zone +2: Disadvantage Zone +3: ----------- Regular Bolts: 1d8 Explosive Bolts: 1d4 (Deals AoE damage)
Weapon: Cannon (6) - 3 Port & 3 Starboard AC 19 HP 75 (Port & Starboard can't fire on same round) 8d10 (bludgeoning) Same Zone: ------- Zone +1: Disadvantage Zone +2: Regular Zone +3: Regular Regular Ammo: 1d6 Chainshot Ammo: 1d4 (double damage rolled to sails. Half damage to other parts)
Weapon: Naval Ram AC 20 HP 100 (Threshold 10)
Weapon: Deckhands Crossbows AC 13 1d8 (Piercing) Same Zone: Regular Zone+1: Disadvantage Zone+2: ------ Zone+3: ------- Ammo: 1d10
Crew Positions
Captain: The captain issues orders. The best captains have high Intelligence and Charisma scores, as well as proficiency with water vehicles and the Intimidation and Persuasion skills.
First Mate (XO): This specialist keeps the crew’s morale high by providing supervision, encouragement, and discipline. A first mate benefits from a high Charisma score, as well as proficiency with the Intimidation and Persuasion skills.
Bosun: The bosun (or boatswain) provides technical advice to the captain and crew and leads repair and maintenance efforts. A good bosun has a high Strength score, as well as proficiency with carpenter's tools and the Athletics skill.
Quartermaster: The quartermaster plots the ship’s course, relying on knowledge of nautical charts and a study of weather and sea conditions. A reliable quartermaster tends to have a high Wisdom score, as well as proficiency with navigator's tools and the Nature skill.
Surgeon: The ship’s surgeon tends to injuries, keeps illnesses from spreading throughout the ship, and oversees sanitation. A capable surgeon benefits from a high Intelligence score, as well as proficiency with herbalism kits and the Medicine skill.
Cook: A ship’s cook works with the limited ingredients aboard a ship to make meals. A skilled cook keeps the crew’s morale in top shape, while a poor one drags down the entire crew’s performance. A talented cook has a high Constitution score, as well as proficiency with brewer's supplies and cook's utensils.
In Combat... The Maiden's crew can be ORDERED by OFFICERS a max of 3 times per round Giving an Order is a BONUS ACTION What Officers Can Tell The Crew To Do
Fire the Cannon! Attack Roll = Crew Rating / dmg based on weapon
Fire the Ballista! Attack Roll = Crew Rating / dmg based on weapon
Marines, Fire! Attack Roll = Crew Rating / dmg based on weaponRow,
Row, Row! Move Forward or Back 1 Zone. After, Roll Crew Rating. DC 10 (+2 per every previous attempt); Failure and Morale hit
Trim the Sails Move Forward 1 Zone, or, one 90 degree turn. After, Roll Crew Rating. (Sails take 2d6 damage on attempts beyond first. DC 15 Crew Check v Half Dmg)
Officers can do these things as an ACTION
Rally! Give any crew spot advantage on their next roll
Lead the Ballista Crew! Attack +6 ; dmg based on ammo Target: Sails, Helm, Hull, Weapons, Oars, People on Deck (minimal dmg if not a AOE)
Lead the Cannon Crew! Attack +6 or Regular Ranged Attack if Proficient in Firearms Dmg based on ammo Target: Sails, Helm, Hull, Weapons, Oars, People on Deck (minimal dmg if not a AOE)
Man the Helm (only 1 person per round, at the helm) Move 1 zone forward or Turn 90 degrees
"Tarak, Laftetha," Abigail says as they make their introductions, "This is Zeniba Zane, or ZZ. She aided in the design and construction of this ship, and will be joining us as the bosun, and officer of the ship. Please show her the respect such a position commands." Abigail invites the officers to the table, where she has he maps and instruments. "Our first order of business, we will be heading to a place known as the Inner Sea. It is my hope to find and secure an ancient artifact known as the Leviathan's Call. Unfortunately, I have very little information on the artifact or its location... and we will also be headed into some uncharted political waters as well." Giving a quick glance at Tarak, "Outside of the Iron Queen's traditional hold." She pauses, a wistful gaze playing behind her eyes, "In a time before this, we had a very insightful navigator to chart our courses, she seemed to have know what was coming before we were hit with it..."
Abigail looks at Laftetha, "I know you are a little out of your element here at sea Laftetha, but can I count on you to help guide us through rough weather? I can attempt to give you a crash course in navigational instruments as we go..."
"We do not have much time before the send off ceremony, so - let's get our initial bearings and address any other items of business before we set sail on our maiden voyage. I believe you said something about a vision, Tarak?"
Tarak throws a quick glance over at ZZ then decides he will just have to assume she is on their side and plunges forward.
“You know that a vision of a growing storm brought me to the Windhook. A great evil trying to get through or maybe I should say free. For the past 8 months the visions have been growing. The last coming this very morning during my meditation. I saw a ship. I believe to be this ship.
All around us the storm raged and a torrent of rain and columns of tornados made of water surrounded the boat. Through the rain things were foggy and hard to see. There rocks in the churning water. At the helm was a tabaxi, and though the face isn't visible I believe it was you.
Suddenly a voice shouted at me to “get back” and Something pushed me away. A halfling seeker in dark robes trimmed with gold, The symbol of the Faith stood there with Radiant light pouring out of from the robes. The Seeker looked up the helm back to the quarterdeck and yelled “Apostate!”
I turned my eyes to see to whom she spoke, there floated a shadow. Two eyes burning like the sun but dark all at once.
The figure said “You should have not come back...Shale....”
Then there was a cracking of wood and I was back in my room. It has gotten stronger and clearer but always ending the same in what may be the destruction of this ship. I do not know what it means except that storm feels like the same storm growing stronger. The Evil trying to break free but now it may have form.”
Abigail eyes Tarak, "Is this... Shale, did you say? An acquaintance of your? You said she wore a symbol of the Faith. Perhaps someone you worked or trained with at some point?" Abigail give Laftetha a quick glare, before looking back at Tarak for his answer.
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Welcome to part 3 of the campaign that started with the crew heading up to the Widowpeak Mountains, and then teaming up with Rollo and traveling along the waters in the Windhook
If you've somehow been following along with this thread and aren't a player, well that's basically amazing. If you want to read 2 years of nonsense, feel free to check out Pt 1 and Pt 2 of this campaign
Voyage of the Windhook: https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/55572-voyage-of-the-windhook-campaign (up to level 8)
The Blackmire Company: https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/30525-the-blackmire-company-campaign (up to level 4)
General Expectations
Still keeping with the Mon - Friday schedule. At least once a day.
Things will move forward after 24 hours of not hearing from someone which may result in skipping a turn / situation. This is to keep events moving and the game continuing.
Some Alterations to how we're doing things:
SIDE INITIATIVE Basically a "Players Go / NPCs go" The good! Less rolls, can jump right into things. Also, enables team set up. The bad! Uhh.. little more predictable?
Zones & Distance not gridmapping foot space Going to shift away from X is 30 feet / Y is 7 feet / AB is 11 feet. Moving to Zones. Anything in same zone? You can melee it. As zones move further away, it's further away. Movement can be a "move 1 zone" (regular) or "move 2 zone (regular + dash)" '
The Good! Easier on the brain and figuring out where things are. The Bad! Flanking / AOO going away. Distances are a little hand wave
The Mix: With Flanking & AOO going away, some feats don't work. While other abilities get more powerful. If you have a feat that does a thing for AOO, we'll change it up.
Example: Defender abilities (if anyone near ally attacks not me, they get disadvantage) Now "anyone in same zone not attack me gets disadvantage" Rogue "if ally is next to, can sneak attack." next to is "is ally in same zone? If yes then sneak attack a go"
Something 1 zone away? Needs range, "about 30 feet" or a move to hit. 2 zones away? Def needs range weapon kinda thing. 3 zones away? Disadvantage on ranged weapon cause it's far. 4+ zones away? Basically out of combat
Combat & Rolls
Going to do a BEGIN post with a SETUP, and a END POST detailing the narrative of what happens. This'll be round by round to give a sense of flow and ability to catch up quickly with notated posts.
Trying to do something? Go for it / roll what you think
Sometimes it could be weird, so give a option. Don't be afraid to write up a narrative part, followed by a mechanic part. Sometimes giving a breakdown of what you're going for helps clarify for me as well.
>Flavor flavor flavor flavor dialogue
/roll
Trying to: Get the person to open up about THIS topic.
You're all in the same live chat, so feel free to use that to clarify and ask questions as well!
Have fun and enjoy the experience! I'm not a writer, and not expecting anyone else to be.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Free City State of Iron Port
Union Confederacy
7th of 3rd Month, A283
One of the many Free States that make up Unity, Iron Port got its name in reverence to the Iron Queen, rather than any direct source of iron. At least, that's what most say about it. The sounds of industry ring high into the air as you all approach. The locals here known quite well for their shipyard and rather small leviathan hunting fleet compared to the other countries. Even from this distance, sections of the city stand out. The large manmade hills that are above the flood plains. Shops, homes, and some roads built on stilts to adjust to the flooding the area is prone to. Many of the homes are much smaller than some would expect; the majority of the population that makes up Iron Port being Halfling, Gnome, and Goblin.
Hotel Fantasia
Abigail Strangepride
"Did you see yourself here two years ago when you stepped into the town of Rest, in the Farlands?" comes the voice of Rollo. For the near first time having seen Abigail is almost a year. Having arrived yesterday to see Abigail and the old crew. Wanting to give a good sendoff on the Maiden Voyage. He spins a bit of brandy in a glass; having helped himself to the small mini-bar in the room.
"I'm sure I don't have to tell you about the dangers of vengeance out there, right? You'll be looked up by a crew. One that may, or may not have heard some stories of evading the legendary Ashgard and driving a rickety old boat during one of the biggest storms of the era." There's a bit of a wink, never afraid to embellish a story if it opened some doors. He glances over at the extra set of clothing that sits on the bed, some that look familiar to Morgan's. He knew something had happened between the two when every parted ways, but he didn't keep up with the details. His own thoughts back on Mr. Firmin.
Rollo Wednesday shakes his head a bit, looking back over to Abigail.
Temple of the Faith
Tarak Duskbane
The storm rages. A unyielding torrent of rain and columns of tornados made of water surround the boat. Through the veil of rain things are foggy. A large ship, a warship if you're not mistaken, rocks in the violence of the water. At the helm is a tabaxi, but the face isn't visible.
Get Back!
Something pushes you. Dark robes with trimmed gold. The symbol of the Faith. A Halfling Seeker. Radiant light pouring out of from the hood and the arms. The Seeker looks up the ship to the quarterdeck.
Apostate.
Seeming to float there is a shadow. Two eyes burning out from it; like the sun during a solar eclipse.
You should have not come back...Shale....
The crack of wood once again wakes you. That dream. The storm. The figures. They've been becoming clearer and clearer during these 8 months. Especially once you were able to get the influence of the Ahamkara removed and relearned how to connect to the mysteries of the Faith. If anything, knowing that today is the day, there's a sense of resolve that you are in the right place.
The Docks
Lafetha Baequianea
The small buttery pastry is still hot in your hand, wrapped up in a bit of wax paper. It has been an interesting two years. The Mountain. The adventures. Friends gained and people left behind. These past eight months enabled you to travel. Spending time in Vinyata, with the Tower of Order and the students who attend the university. People from all over, coming to simply learn. Talk. Discuss. The voices that sometimes whisper to you and teach you things confirming what they study. And sometimes saying how wrong people are.
Spending time in Sumnergard in Kventer. A growing city and where you first met Abigail and ventured with the Blackmire Company. The Jacobsen family happy to reconnect and hear stories of the world. Making refence that they caught up with Sim and Eshe as well; heading back to the Widowpeaks. Sometimes now when you think of a place you feel like you can step and walk there. In a flash. The mental picture appearing in your mind and the world vibrates with it.
It's the helmet you got made by the Stranger that triggers it. Someone powerful, on the run. Someone who had been called an Apostate by the Faith many times as well. Perhaps that's why and how you two connected. Swapping stories and sharing time together over 10 months. Someone beside you says something.
"Yeth...."
Snapping back from the daydream you glance over. Just a few kids shouting at one another. Heading over to the shipyard, not wanting to miss seeing a new ship hit the water. And the true reason you're here. That ship being the one you're to be on.
The Shipyard
Zeniba Zane Tabitha Obadiah Paget
It's quiet this morning. The crew of the ship and the dock workers having partied most of last night. The ceremony of the boat heading into the water and the sails unfurled scheduled for a bit later. Of course, you helped make this thing. Hired by one of the most famed ship-makers in the parts. Or at least financers... which is sometimes what counts. Madam Adamata Ce'Forgebar. Like you, a gnome woman. The smell of a Ethurian Cherrywood coffee floats into your nose from behind. The familiar morning brew of Madam Adamata.
"Its beautiful, isn't it?" She says looking over the railing at the ship down below. The figure head and parts of the hull reclaimed wreckage from a boat that Madam Ce'Forgebar is rather tight lipped about. Something personal, and that seemed to include on even selecting the crew. "Revenge brought to life." She takes a slow sip. "And some of that is all thanks to you. It's why I know you'll do well as a member of her crew. You'll be meeting the Captain and the rest of her team today. I certainly hope you are not nervous. They all have quite a reputation."
After a pause in the conversation you two have her face gets a bit more serious. Which is funny, considering she never seemed like someone that enjoyed much humor. "While I did my best to build this boat and it's parts in secret, Iron Port is a place of piracy and spies. Do be careful, as I fear there could be someone leaking information of the crew. I did as much screening as I could, but on some level. Sailors were needed. Bodies to man the lines be the beating heart of the beast. But I do not want to underestimate him, and how far Blackscales influence has become."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
“Shale...”. The name rebounds through Tarak’s thoughts. It has been months of glimpses of the hooded halfling, the shadow, and the growing storm. Sleepless nights and days where the dreams came to him even when awake and meditating. Forcing their way in even when performing the most diligent mental focus exercises. What does it all mean and what does the Iron Queen want him to do to stop it.
He rises from his seated position, stretches, and hearing some joints pop moves to gather his belongings and greet the day. A moment of Deja Vu causes him to pause as a memory carries him back to the day he joined the crew, his friends. A vision of the storm and the Windhook. Now a new ship but the same storm continuing to grow. He dons his armor and cloak grabs his pack and heads out.
As he exits the temple of the Forge he nods to the Matron an old friend after this time and his last visit. He waves with his newly regrown arm and bids her farewell. Stepping out into the city the noise and bustle of Iron Port is both familiar and alien at the same time. The sounds of workers and their craft ringing out but the houses, the people, and their various passages dwarfed in comparison to his size.
Careful not to squish anyone or break anything he winds his way through the wider avenues toward the docks. Today the new ship will be christened and they will finally depart. He chuckles to himself as he realizes he actually is going to miss Rollo and the Windhook a bit. Realizing he doesn’t want to be late he quickens his pace as the ship comes into sight.
Ethurian cherrywood lingers upon the Madam's exit. ZZ's face scrunches in confusion as she twists the term Blackscales on her tongue. She blows her frustration up into her bangs, watching the blue hair ruffle. Her nervous tick emerges as she starts twisting her brows and mutters out loud, "Of course I am nervous! You talk about a crew and reputation and then spies..." Her utterances taper off as the thought comes quick like a flash of light. Rustling through her chest of tools, ZZ grabs the amber stone. A smile lights her violet eyes.
"About time I create this beauty, he will be my eyes and ears when needed!" Checking the clock she knows she has just enough time to create her homunculus familiar, one that she has been thinking about since she came across the knowledge three years ago. It had taken time and some money for her to finally afford the gemstone she needed to be the heart of her creature, but she knows it will be just right especially since amber is most commonly found on the shores of Iron Port. An image of a seagull jumps to the forefront of her mind and ZZ grabs hold. Sparks and light fly around the room as her metal seagull Haku takes shape, fusing together around his now amber heart.
Sweat drips and after an intense period of concentration ZZ blinks owlishly at her now clinking creation. She turns to look at the clock..."Oh no! I am going to be late!" She slams her well worn tools into their rightful places in her chest. Her clothes are strewn about the room and they are treated with less care than the tools, slammed into her pack. She is off like a flash, out the door before she realizes she is missing something. Haku is sitting on the chair, head cocked, wondering what the fuss is about. ZZ gestures empathetically, "Well come on now, we haven't got all day!!!" The door shuts and they are both off to the ship.
Abigail squints at Rollo from across the table, "I am trying to keep a low profile, Rollo. The last thing I need is to be ambushed at sea before I have a chance to secure everything I need." She reaches over to pour more brandy into her own glass, "However, I suppose if my reputation proceeds me a little, it means less work trying to prove myself to the crew. I won't lie - the idea of stepping into Syrabina's shoes is nerve-wracking. Madam Ce'Forgebar has put a lot of faith in my capabilities, and I am not about to let her, or the memory of Syrabina, down. I need to get this right." Abigail pauses for a second...
"To that end; what have you heard of the Leviathan's Call? I came across a few mentions of it during my studies over the last year, but it is only a little to go on. I thought that, given your own travels, who knows what sort of stories you might have come across."
Feeling a little nostalgic, Lafetha is glad that the Jacobsen family is doing well, and happy that she got to see some familiar faces while away from the others.
"Yeth... that's a name I haven't heard of in a while. Could this helmet be connected to her somehow? What was it again? Oh right, courage, compassion, and conviction, or something like that," she thinks to herself. "Well sooner or later, I'm sure something will come about."
She jerks back to reality "Oh, the ship is here. I can't wait to get back to everyone and hear what they all have been doing for all this time! Well, better go, don't want to be late!" She springs up, gathers her things, and boards the ship in hopes for some another adventure with the crew.
Abigail
Rollo gives a bit of a sigh, as if he wants to say something but knows it'll fall on deaf ears. "I've heard of it, twice. Between Kventer and Salais there's a spot some folks call the Inner Sea. Was good Leviathan hunting before they were driven out. Heard old stories that some Ossians knew how to call Leviathans there to guide them to the slaughter. But while I was last in the Cliffs of Homoc, lots of folks were talking about how they were able to sink a Salain battleship. One that kept them from getting ships into the inner sea."
He goes on to talk about the people that live on the cliffs in the southern parts of the Badlands. You remember when riding the Dyren River that one time Mr. Firmin referenced that the strong ropes that enabled those maneuvers were from there.
"But these are stories from years ago," he finishes the drink and places it down. Waving off the top to signal he's finished for now. "Cliffs are likely still around, but I can't tell you who controls them with the Badlands being the place that the Queen forgot. And Ossus lost it's southern coastline to Kventer in the armistice agreements.
The Church Bells ring out to signal the time. Rollo stops and listens, counting with a bit of a tap of the fingers. "Sounds like it's about time. See you at launch," he says with a nod. Gathering his hat and heading out the door.
The Docks
Madam Adamata's office.
Abigail
Madam Adamata sits at the desk with various blueprints, records, supplies and notes. "The Maiden is ready for you, Captain." She says gesturing over the blueprints. 'Crew has been selected, along with those you recommended. Assuming that they've all arrived. I am adding one of my own, ZZ, to the roster. She lead some of the teams that helped build it so I would definitely recommend keeping her close."
She goes through the names of the roster, person by person. All nearly 40 people. As well as their expected pay and upfront costs spent on getting them here. Then, she goes on to the supplies being loaded. Food stores. Water. Cannons. Ballista. Things for repairs. It's a good starting point but even as she lists the supplies you know you'll have to stop and resupply periodically. "Now half of what you make is to come back here. Expenses for the boat, the crew's beginning stipend. That remaining half, well, you're the Captain."
After some further discussion she returns back to the matter of the seas. "You'll need to give some kind of tribute if you head off to the Isles or Argan proper. I'm not telling you to break any laws, but, a source did once tell me that a old member of Blackscales crew turned Legit," she seems to have trouble getting the word legit "and runs a Wrecker that's out of Dunnour. And Leviathan Oil is worth more than gold. Just as a bit of information for you."
Inner Shipyard
"The Maiden of the Abyss"
ZZ, Lafetha, Tarak
The three of you meet up at the base of the ship, it still sitting in the quasi dry dock. Crew moving around to get ropes and draw water in for it to set off officially into the sea. It's construction somewhat guarded as not to give away the design or let too much information slip. Still, the city always gathers as much as possible as launch draws near. Partly to see what a new design may look like. Part to hope something goes terribly wrong and the ship sinks quickly as it tries to sail off.....
Two masts stand tall with a series of large fanned out sails and a series of smaller triangular sails in the front. Usual rigging connects the sails and the lines, making it easy to climb up and down. Crows nests sit on top the top of both masts. A small railing sits around the main deck, forecastle, and quarterdeck to give some cover to those standing or shooting. The Forecastle contains a singular ballista, and the Quarterdeck contains the Helm and another Ballista behind whoever would be at the helm. Both ballista's set to rotate 360 degrees to provide support or fire at what's needed.
Under the Quarterdeck is the Captain's Quarters. A large double-sized room that contains both a personal sleeping room for the Captain, but also a large table bolted to the floor for Officer Dinners or laying out various Maps. A small balcony sits on the back as well. A bit of scenery but also a point that captain has to keep in mind could be a entry point. The main deck itself sits six cannons; three to port and three to starboard. The cannons are a bit smaller than some other ships heavy guns, but they pack a bigger punch than something like a mangonel. But, the cannons are exposed to the elements and will need constant care.
Four rowboats sit in rigging a good bit under the cannons; two port and two starboard. It's a bit of a drop without playing with the rigging to get them closer to the ramps, but, doable. They could be use as lifeboats but honestly they're more for heading to shore or boarding parties than if anything goes to hell in a handbasket.
Under the Forecastle is a bit of a holding room. Extra powder, supplies for anyone on deck, cannon balls, ballista bolts. Enough to provide for the first few salvos, before needing to head down the stairs to the lower decks to gather more. But a large wide staircase with shallow stairs leading to the lower deck.
The lower deck is a bit different than other ships of similar size and design. The majority of the space is a mixed used chamber. Long rows and benches that are designed to set stations for the oars, easily needing about 20ish people to get a boat of this size and weight moving. Sitting off to one side is a set of cooking tools, stoves, ovens, and a few crates for chickens and other immediate supplies. A small chamber in the front acts as a odd set of mixed use. Pantry for the kitchen. A table with some chairs. And arms and equipment on the walls not being used by the pantry as well. The back remaining 20% of the lower deck is three rooms. Two rooms with bunk beds and a deck; clearly officer rooms, and a larger room set up with hammocks and rows of lockers for the crew to sleep in.
Another large staircase near the two officer quarters lead down into the Hold. Flanking the stairs in the hold are privies, for those that simply don't want to hold over the side and go off the side of the main deck. The overall chamber itself is sparse, save for some extra supplies for repairs, food, and extra combat equipment. A larger room acts as a medbay for the surgeon, and a spare room that is more brig than actual room.
(Feel free to do any character introductions for Lafetha and Tarak to ZZ, and any general Q&A on the ship, short moments, etc as Abigail gets the rundown and before we cast off)
(Ships and supplies... instead of tracking specific supplies / ammo, we will roll specific dice for the items. If it's a 1, supplies run out and the die becomes a lower tier. For example, after combat with cannons we roll 1d8. If it's a 1, the die becomes 1d6. Then, when the next 1 happens it becomes 1d4. After 1d4, a 1 means there isn't anymore ammo.)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
While in conference with Madam Adamata, Abigail asks, "Are there any particular prospects you would like for me to set my sights on for our maiden voyage, Madam? I should very much like to ensure that this is as venture is both as profitable and... productive, as you intend it to be." Abigail notes, "While I cannot thank you enough for the opportunity this shall eventually grant me - us - to avenge a beloved captain, I am very aware that this is also an investment on your part. Any direction on your part would be my pleasure to execute."
Before she leaves, Abigail asks Madam Adamata one last question, "In addition, what do you know about the Cliffs of Homoc, or the Inner Sea? I have an eye to venture there in the very near future in order to investigate some rumors regarding the Leviathan's Call."
Upon reaching the The Maiden of the Abyss, Abigail attempts to hide her excitement, making a straight line for the galley. "I need to see you in my office immediately, Morgan. We only have a short time before the send-off, and I want an update on our supplies one last time before we depart."
After an update from Morgan, Abigail will call for ZZ to be brought to her quarters. As she waits, Abigail extracts a large two-handed sword from beside her bed and secures it to the wall of the ship, just above the balcony doors, before taking up a watchful position over the maps and charts scattered about her table.
Not having had a good description of the gnome prior to her entrance is a bit amused by her blue hair and disheveled appearance. "Are you Zeniba Zane?"
ZZ ascends the gangway, her head whipping back and forth as she admires the great craftsmanship that quickly devolves into barely audible tsks as she notices small flaws. "Should have known better than to leave those Jeshur devotees to do the work with minimal supervision." A hand reaches up to twist at an eyebrow that Haku quickly pecks away, ZZ's head snaps back, "Oi! What's it to you if I twist my own hairs?" Haku turns and peers out of one steely eye as he perches on her shoulder, "Fine! I know it's all done now but doesn't mean there isn't room for improvements...now stop that!"
As the last syllable echoes two imposing (to ZZ at least) figures turn to survey the tanned and wispy 2 foot and 8.5 inch tall forest gnome. Her heavily disheveled blue hair with gold tips is on full display as she drags a chest two times bigger than her to the top of the gangway. Behind her is a goblin grumbling, carrying a pile of clothes that have been slowly been trailing behind the gnome from her open backpack. The goblin audibly hisses as he shoves the pile into her hands. The movement disrupts Haku and he takes flight, landing on the shoulder of the tall rana. ZZ turns fuchsia. "By the gods! I am so sorry about him...he was just born today so he doesn't know his manners yet."
ZZ, who knows how bad she is at making friends, straightens and prepares herself. In a voice two octaves too high and rambling ZZ introduces herself, "Hello! My name is Zeniba Zane Tabitha Obadiah Paget from Argan. I grew up with gnome craftsman and have spent the last few years perfecting my craft but I am always looking for more knowledge! Do either of you craft much?" She pauses for a millisecond and doesn't wait on a response. "Well if you do, please let me know, I am always interested in learning more information about whatever I can...Ma always used to say that I wanted to know too much information all at once but now that I am in my 29th year, I don't see that as a fault!" She wheeze chuckles at her own poor joke. "If only they all could see me now! A boat builder, an artillerist, a cannon maker! Oh, also let me know if you want me to infuse any of your stuff, I promise my treatment of my clothes is not a good reflection on how I treat others things...as you can see here (she taps the chest) all my tools are carefully placed and taken care of." By now the 2 figures eyebrows have reached zenith on their foreheads. ZZ groans internally, this isn't going well...her mouth opens to spew more information but the same goblin as before interrupts. "Oi! Gnome! Captain wants to see ya...you better hurry it up!"
ZZ squeaks and takes off towards the captain quarters. Haku taking flight suddenly to follow. As she hurries through the small hallways ZZ face palms, "You didn't ask for their names! What is WRONG with you?"
--------
ZZ bangs into the captains quarters, hands full of clothes, chest trailing behind her. Haku squawks into the room and misses his intended target of a plush wingback chair, he flails and falls, upending a small inkwell on his way down, thankfully missing the maps laid out. A Tabaxi is waiting behind her desk with a small smirk as she watches the bird fall and then turns her eyes onto the small gnome, "Are you Zeniba Zane?"
ZZ gulps, "Yes ma'am, uh...sir? Uh..captain ma'am? Captain sir?" The Tabaxi chuckles and before she can open her mouth, ZZ blurts, "You can call me ZZ ma'am, captain sir! Or Zeniba, or Zane, or Obidiah...or...." ZZ trails off as the captain emerges from behind her desk...
Tarak Greeted Lafetha warmly glad to see she has returned safely. Then climbs aboard. He gives the gnome boarding ahead of him an appraising look as he sees her haul a chest bigger than her along behind her. Then he turns and heads to the quarters set aside for the officers. After he gets settled he goes to find Abigail. He is XO on the ship but Abigail was captain so he would wait for her introductions to the crew before he got them moving.
Well that was his intent but as he moved through the ship there were clear issues. In one room three crew were digging through crates letting their curiosity get the best of them instead on completing the loading. Tarak gives them a reminder that we won’t be able to leave until they are done. To their credit they jumped to complete their task. Another young sailor was leaning over the rail having a conversation with a girl. Neither wanted to be the one to end it. Tarak stepped up told the girl the young man would miss her and then turned him around with a firm shove toward some rope that needed cleaned up. The young man gave him a sheepish look but then grinned, shrugged, and went to work.
Finally Tarak reached the Captain’s Quarters.
Abigail eyes the bird, with half a mind to smash it out of principle, but decides that it might get her off on the wrong foot with the gnome. So she instead gives a smirk and emerges from behind her desk.
Walking over to the gnome, she kneels down to examine ZZ, her amber cat-eyes attempting to assess the character and value of the person in front of her before continuing.
"ZZ it is then. ZZ, you come highly recommended by Madam Adamata, and because of the faith she has in you, I am going to wave the normal formalities - call me Abigail when we are in private... Just remember to address me as Captain when we are with the rest of the crew." Abigail stands up. "Also, as someone with intimate knowledge of this ship's design, I want to make sure that you understand that I expect you to attend every officers' meeting."
Moving gracefully back to her table, Abigail notes, "To that end, would you mind staying for a moment? I would like to introduce you to the remaining officers before we launch."
((If any other officers knocks on the door, she tells them to enter.))
Lafetha greets Tarak and tells him about her adventures, and is happy that he had a fun time as well. She realizes that she has missed his shenanigans... a little bit.
She then looks over and notices this tiny gnome rambling on about.... who knows what. She kind of chuckles and grabs her things to board the ship. "This is going to be an interesting adventure, I can already tell," she say to herself.
She figures out where her quarters are and places her stuff down nice and neat, and then she heads to the captions quarters to finally welcome Abigail back as she knows she is thrilled to be back on a ship again.
The Office
Adamata shakes her head a bit. "Unfortunately I do not know anything much. The Inner Sea is suppose to be rather tranquil and good for fishing, I think? But I've never been. I didn't travel too much in the South. Unlike my Grandmother, she was the traveler." She gives a bit of a sigh, closing the books and handling over some of the registry to Abigail. "One thing I learned, the sea is not a place you can predict. You have to feel it. So I cannot tell you how to do what needs to be done. Just trust that it'll happen."
She gives a nod, and a strong handshake to Abigail - well - as best of a handshake the gnome could. "Give 'em hell."
The Maiden
Lafetha and Tarak find Morgan also getting ready on the boat. They seem... different this time around. There's still a whirlwind of chaos and energy but how they move has changed. Lighter on the feet. Like a dancer able to weave in the crowds of people coming and going. They smile and give a bit of a wink and nod to both Tarak and Lafetha as they pass; from under the shirt signs of some kind of tattooing. Tarak, you certainly believe that some of the discussions you had with Morgan about trying to "get rid" or "quiet" the "snake-sword-thing" has likely worked. At least for now... but it also means that Morgan likely does not have some of their special talents they did before. Seemingly out of nowhere, Morgan whips out a overly tall chef's house before heading down to the lower deck to get a idea of what's going on in the kitchen.
As Abigail, Tarak, Lafetha, and now ZZ meet in the Captain's Quarters - the faint sounds of singing begin to fill the air. Some of the Workers and some of the Crew beginning a round of chanting. A simple rhythm to keep time as people are beginning to prepare for the moment. Ropes tightening and the docks letting in more water to launch the craft.
ZZ and Abigail
The song is rather familiar to you. A song used often on boats at Sea, or on the Isles and Argan.
Tarak
The song is almost immediately recognizable by you as well. But, the words are just different. It's a old Chant that people learn before undergoing the rite of vows and becoming a Paladin. Hardly known by people outside of the Paladin Orders of the Towers.
Blood and glory in the fighting fields
Shields a' shatter into splintered timbers
Iron and steel
Glory take us to the Fallen Gods
Golden glimmer and the sound of singing
Obsession Falls
The echoes of eternity
Oh-ho-oh
Thrane calling me
Oh-ho-oh
To pluck the strings of destiny
Oh-ho-oh
Our New Queen calling me
Hail the Iron Queen
The boat creaks and begins to shift. The singing pausing as it turns to a simple drumming. Some striking the railing. Others striking metal cans to keep the simple beat. Even outside the shipyard, faint sounds of the final lines can be heard. People now gathered to see the launch.
Madam Adamata sits at her desk, not turning to watch the ship launch. Like a Fisherman's Wife, holding on to a supersticion that one should not watch something leave - as that is to simply say goodbye. But the sounds of song and chant seem to keep her foot tapping. Not realizing the *shift clack* of a wooden peg-leg striking the wood. The metal. Making it's way to her office.
"Not going to watch?" comes a deep voice from the door. A old dwarven woman standing there. Long jacket that goes down to her ankles. Wooden leg. One good brown eye, and a glass eye that has just a bit of sparkle to it.
"Grandma... I didn't know you were...."
"I don't announce m'self." the silver haired replies.
"Grandma, why are you here?"
"First, call me Mama. Second, get discussin' that over a drink...."
((inspiration and original song))
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Tarak knocks on the door and enters when called. He greets Abigail warmly and tells her it is good to be back. “After we everyone is here we need to discuss the visions I have been having.”
Suddenly realizing that they are not alone he introduces himself to ZZ.
Laftetha enters after Tarak, happy to see Abigail.
She turns and sees the little gnome she was chuckling at earlier blabbering on on. "Well hello! I'm Laftetha! I'm the one that keeps these two on their toes," as she points over to Abigail and Tarak. "And who might you be?"
ZZ wipes a tear as the final notes of the song taper off into the distance. Haku settles on her shoulder, far away from the piercing eyes of Abigail. His intuition tells him to stay far away from her sharp claws.
Still in her feels from the beautiful song , ZZ is uncharacteristically silent as the introductions flow over her. She shuffles the information away into her mind and then starts thinking of the improvements she might be able to make on the brand new ship.
The Maiden of the Abyss
Gargantuan Vehicle - Warship
Crew: 40 Passengers: 60 Cargo: 200 Tons Pace: 4 mph
Crew Quality: +4
Tags: [New] (Crew Quality swings from -10 to +4)
Supplies: 1d6 (per week)
Hull
AC 15
HP 500 (dmg threshold 20)
Control: Helm
AC 18
HP 50
Movement: Oars
AC 12
HP 100; -5 ft per 25 dmg taken
Speed 20 (requires 20 crew to row)
Movement: Sails
AC 12
HP 100; -10 ft per 25 dmg taken
Speed 35 ft (15 into wind; 50 with wind)
Weapon: Ballista (2) - 1 Fore & 1 Aft
AC 15
HP 50
3d10 (Piercing)
Same Zone: Regular Zone +1: Regular Zone +2: Disadvantage Zone +3: -----------
Regular Bolts: 1d8
Explosive Bolts: 1d4 (Deals AoE damage)
Weapon: Cannon (6) - 3 Port & 3 Starboard
AC 19
HP 75
(Port & Starboard can't fire on same round)
8d10 (bludgeoning)
Same Zone: ------- Zone +1: Disadvantage Zone +2: Regular Zone +3: Regular
Regular Ammo: 1d6
Chainshot Ammo: 1d4 (double damage rolled to sails. Half damage to other parts)
Weapon: Naval Ram
AC 20
HP 100 (Threshold 10)
Weapon: Deckhands Crossbows
AC 13
1d8 (Piercing)
Same Zone: Regular Zone+1: Disadvantage Zone+2: ------ Zone+3: -------
Ammo: 1d10
Crew Positions
Captain: The captain issues orders. The best captains have high Intelligence and Charisma scores, as well as proficiency with water vehicles and the Intimidation and Persuasion skills.
First Mate (XO): This specialist keeps the crew’s morale high by providing supervision, encouragement, and discipline. A first mate benefits from a high Charisma score, as well as proficiency with the Intimidation and Persuasion skills.
Bosun: The bosun (or boatswain) provides technical advice to the captain and crew and leads repair and maintenance efforts. A good bosun has a high Strength score, as well as proficiency with carpenter's tools and the Athletics skill.
Quartermaster: The quartermaster plots the ship’s course, relying on knowledge of nautical charts and a study of weather and sea conditions. A reliable quartermaster tends to have a high Wisdom score, as well as proficiency with navigator's tools and the Nature skill.
Surgeon: The ship’s surgeon tends to injuries, keeps illnesses from spreading throughout the ship, and oversees sanitation. A capable surgeon benefits from a high Intelligence score, as well as proficiency with herbalism kits and the Medicine skill.
Cook: A ship’s cook works with the limited ingredients aboard a ship to make meals. A skilled cook keeps the crew’s morale in top shape, while a poor one drags down the entire crew’s performance. A talented cook has a high Constitution score, as well as proficiency with brewer's supplies and cook's utensils.
In Combat...
The Maiden's crew can be ORDERED by OFFICERS a max of 3 times per round
Giving an Order is a BONUS ACTION
What Officers Can Tell The Crew To Do
Fire the Cannon!
Attack Roll = Crew Rating / dmg based on weapon
Fire the Ballista!
Attack Roll = Crew Rating / dmg based on weapon
Marines, Fire!
Attack Roll = Crew Rating / dmg based on weaponRow,
Row, Row!
Move Forward or Back 1 Zone. After, Roll Crew Rating. DC 10 (+2 per every previous attempt); Failure and Morale hit
Trim the Sails
Move Forward 1 Zone, or, one 90 degree turn. After, Roll Crew Rating. (Sails take 2d6 damage on attempts beyond first. DC 15 Crew Check v Half Dmg)
Officers can do these things as an ACTION
Rally!
Give any crew spot advantage on their next roll
Lead the Ballista Crew!
Attack +6 ; dmg based on ammo
Target: Sails, Helm, Hull, Weapons, Oars, People on Deck (minimal dmg if not a AOE)
Lead the Cannon Crew!
Attack +6 or Regular Ranged Attack if Proficient in Firearms
Dmg based on ammo
Target: Sails, Helm, Hull, Weapons, Oars, People on Deck (minimal dmg if not a AOE)
Man the Helm (only 1 person per round, at the helm)
Move 1 zone forward
or
Turn 90 degrees
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
"Tarak, Laftetha," Abigail says as they make their introductions, "This is Zeniba Zane, or ZZ. She aided in the design and construction of this ship, and will be joining us as the bosun, and officer of the ship. Please show her the respect such a position commands." Abigail invites the officers to the table, where she has he maps and instruments. "Our first order of business, we will be heading to a place known as the Inner Sea. It is my hope to find and secure an ancient artifact known as the Leviathan's Call. Unfortunately, I have very little information on the artifact or its location... and we will also be headed into some uncharted political waters as well." Giving a quick glance at Tarak, "Outside of the Iron Queen's traditional hold." She pauses, a wistful gaze playing behind her eyes, "In a time before this, we had a very insightful navigator to chart our courses, she seemed to have know what was coming before we were hit with it..."
Abigail looks at Laftetha, "I know you are a little out of your element here at sea Laftetha, but can I count on you to help guide us through rough weather? I can attempt to give you a crash course in navigational instruments as we go..."
"We do not have much time before the send off ceremony, so - let's get our initial bearings and address any other items of business before we set sail on our maiden voyage. I believe you said something about a vision, Tarak?"
Tarak throws a quick glance over at ZZ then decides he will just have to assume she is on their side and plunges forward.
“You know that a vision of a growing storm brought me to the Windhook. A great evil trying to get through or maybe I should say free. For the past 8 months the visions have been growing. The last coming this very morning during my meditation. I saw a ship. I believe to be this ship.
All around us the storm raged and a torrent of rain and columns of tornados made of water surrounded the boat. Through the rain things were foggy and hard to see. There rocks in the churning water. At the helm was a tabaxi, and though the face isn't visible I believe it was you.
Suddenly a voice shouted at me to “get back” and Something pushed me away. A halfling seeker in dark robes trimmed with gold, The symbol of the Faith stood there with Radiant light pouring out of from the robes. The Seeker looked up the helm back to the quarterdeck and yelled “Apostate!”
I turned my eyes to see to whom she spoke, there floated a shadow. Two eyes burning like the sun but dark all at once.
The figure said “You should have not come back...Shale....”
Then there was a cracking of wood and I was back in my room. It has gotten stronger and clearer but always ending the same in what may be the destruction of this ship. I do not know what it means except that storm feels like the same storm growing stronger. The Evil trying to break free but now it may have form.”
Abigail eyes Tarak, "Is this... Shale, did you say? An acquaintance of your? You said she wore a symbol of the Faith. Perhaps someone you worked or trained with at some point?" Abigail give Laftetha a quick glare, before looking back at Tarak for his answer.