Name: Grishkar Darkmoor Race: V. Human Class and subclass: Wizard, Necromancy God: Bhaal Alignment: NE Background: Acolyte Backstory: No one knows the true name bestowed upon the gaunt figured known as Grishkar Darkmoor. Years have passed since he was known as anything but a walking sacrilege by many churches. In his mind, he is an avatar of a higher purpose. Surrounded by a horde of undead abominations and murderous allies, Grishkar calls those around him to await a day of divine providence, when his bloody lord returns once more.
Long ago, the God of Murder, Bhaal, was struck down. His essence was scattered, and tales of minor avatars are scattered across history, though some would deny it for the sake of denying Him. Among the fragments of his being, one fell upon a tome. This tome was recovered by an expeditionary mission and brought to a nearby temple. Within days, the temple was in flames and no survivors were ever found. Many speculate on the story, but one figure holds the dark truth.
Locked away in a private sanctum, Grishkar conducts a ritual over a bloody corpse. His movements are meticulous, and his voice hoarse from the long recitations. His prayer is finally answered as the corpse lifts from the floor until it hangs suspended before the robed figure. In an otherworldly timbre, it speaks in whispers, "My thrall, you serve me well. Hear now that doom comes to this world, but not of my will. You must find those whose purpose aligns and aid them." Grishkar is visibly confused, but remains silent, "My return will run rivers of death across this world, but it will be done by my will alone. This danger coming poses a threat to this world, and all heavens and helps. Strike forth, continue my will, and eliminate this threat."
((Personal disclaimer/clarification: This is a bit of a passion character of mine. It is in no way a typical "murder-hobo", though death is very prevalent. I make every effort to push the bound of in-character comforts (criticism, condescension, boasts, etc.), but make sure it's fully supported OOC first.))
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Name: Imrak Race: Half-orc Class and subclass: Barbarian (Path of the Storm Herald) God: Silvanus Alignment: Chaotic neutral Background: Outlander Backstory: Solitary, silent, and savage: the three descriptors given to Imrak by the only soul he ever considered a friend, a withered old druid who periodically wandered the frigid, rocky coast that the barbarian called home. Through that druid, Imrak came to learn of Silvanus, the one who embodies the often chaotic power of the natural world. Embracing wild nature and shunning the notion of balance sat well with Imrak. He found comfort in knowing that the unpredictability he sensed within his mind was merely a reflection of the divinely ordained unpredictability of the world around him. Standing atop a jagged outcropping on one stormy day, Imrak was struck by lightning as he gazed upon the waves below. When he regained consciousness, the staff of his druid friend lay inexplicably beside him. Imrak took hold of the ornately-carved length of yew wood and knew that some strange calling had now been placed upon him.
Name: Agar Race: Human (variant) Class and subclass: Paladin 2/Shadow Sorcerer 8 God: Helm Alignment: LN Background: Knight of the Order (Silver Hand) Backstory: Agar has always aspired to be a knight but even more so a paladin and strove to act in a way fitting of such at every opportunity, bringing light and good to everyone and everywhere he could - except the one place he most wanted to, his own heart and mind. Though all praised him without restraint for his actions, he considered himself unworthy, which people then attributed to his humility and praised even more. Hidden from all but the gods, a shadow lay behind his eyes, flowed through his veins and pooled in his heart. He could feel it, and imagined its taint in every impulse or thought which was other than absolutely pure. Fleeing from the shadow, seeking to purge it, he joined the paladin order and chose to follow the track which might have led him to swearing the highest oath - the oath of Devotion. And he almost did... He passed every test, fulfilled every mission, and even stood before the altar of Tyr to make his Oath, when the shadow overwhelmed him and flowed out. Out of his eyes, his mouth, seemingly even through his pores, a darkness poured forth so powerful that no light, even magical, could penetrate it. All in front of dozens of senior paladins and the high priest of the faith, no less.
After that, needless to say, there was no chance he could be allowed to become a full paladin of Tyr. He considered himself lucky to have slipped away in the confusion. Fleeing that land, he wandered for years as an adventurer while as he wrestled with the shadow within trying to bring it under control and found he could shape the power into useful effects, though he still hated it. These years had tempered his idealism and he realized that he had more in common with the faithful of Helm now, than Tyr. Once while at prayer at the temple of Helm he had a vision of The Watcher commanding him to present himself to the High Priest there. He did and revealed everything about himself, including the shadow, which he never told anyone about. The priest, who already knew these things based on Helm's instructions, accepted him and inducted him into the Knights of the Silver Hand, a new organization formed to counter the threat now faced by this world.
Umeven Naero Wood Elf Rogue - thief Outlander Naero has been a wanderer for more than a century, patrolling the hinterlands. His business? Killing orcs. Why? Because Corellon Larethian said so. But CL has a lot of irons in the fire, and Naero is feeling the call to leave the Orc killing for a minute. Naero has followed CL for his entire life, having been raised by his grandfather, a priest.
Name: Tobias Dragon's Bane Race: Grung Class and subclass: Ranger-(Beast master) God: Tymora, goddess of luck and good fortune Alignment: chaotic neutral Background: Outlander Backstory: Orphaned when his parents were literally trampled by a black dragon, the grung that would grow to earn the name Dragon's Bane was found and rescued by a half-elven hermit named Kaliea and trained in the arts of surviving the wilds. Learning all he could about the beasts that destroyed life as he knew it, Tobias sought out the dragon and took his revenge. Using stealth and poison to slow the dragon's reactions, Tobias conquered the beast to the surprise of any that knew him.
What most don't know, however, is that it was the blessing of the godess Tymora that truly won the day. Discovering a shrine to Tymora in his travels, Tobias pledged himself to her in hopes that she would guide his hand....and Tymora answered the prayer. Poisoning the quills of his erstwhile companion, a giant porcupine called Greg, Tobias managed to strike at the dragon's weakest points again and again until the beast was finally overwhelmed. Then, with a final bolt from his crossbow through the dragon's eye itself, Tobias claimed the day.
As he slumped to the side of the dragon's lair and watched it take its final breath, Tobias heard the voice of Tymora, calling him to repay his debt. "It is time, little grung," her voice echoed through the cave, "to fullfill your pledge...."
Name: Zippefried Race: Mountain Dwarf Class and subclass: Fighter Eldritch Knight / Cleric War God: Tempus Lord of Battles Alignment: Neutral Background: Soldier Backstory: A soldier and a warrior, Zippefried found himself locked in a battle to the death against a band of hill giants. His comrades fell, one by one the hammers of there foes...Zippefried cried out to Tempus the god of war, and suddenly everything went black. He was woken by members of the Order of the Steel Fang, who had received visions about the battle. Strewn across the battlefield where the corpses of a dozen hill giants, often with wounds from his greataxe across their bodies. He has no memory of what happened, however a symbol of the flaming sword was branded into his forearm. Zippefried has become a warrior priest dedicated to battle, and spreading the word of his deliverance.
(Just a heads up, for three of the five uncommon magic items you allowed, i actually chose common magic items, I hope that's okay. If not i can change it!) Race: Changeling Class and subclass: Monk / Path of the Kensei / Bard / College of Eloquence God: They say Tymora, the goddess of good fortune is their god, but they truly worship Leira, goddess of illusion Alignment: CG Background: Charlatan Backstory: (Include how you were called on by your god.)
From the as long as they can remember, Emerald has always had to rely on themselves. They were abandoned as a baby on the steps of a monastery, with no indication as to who might have left them there. They were raised by the monks there, and when they were old enough, trained in their ways. The monks treated them well, but were ill-equipped to raise a child, particularly a changeling. They were always acting up, playing pranks and just generally causing mischief, despite the monks best efforts to teach them discipline. As they got older, the monastery made them feel more and more stifled, isolated, and most of all, trapped. Eventually, at the age of 16, they ran away. They lived on the streets for a while, using their musical talent to scrape by, earning barley enough to feed themselves. They also learned that people in the real world were not nearly as kind as the monks who had raised them. They was thankful for the kindness a few strangers showed them, but the majority of people seemed inherently distrustful, even cruel towards them. It didn't take long for them to get good at knowing how to read people, so they could stay away from those who's intentions seemed malicious. It also wasn't long before they realized that even those with the best of intentions seemed to have trouble trusting changelings, so they began taking other forms, whether it be teifling or human or elvish, almost all the time, just to avoid the constant suspicious looks they would get. One day, another street urchin, a teifling girl who was a few years older, saw them changing back into their true form. Rather than freak out, as Emerald expected her to, She seemed to take pity on them. She took them under her wing, showing them the ropes for how to not only survive, but thrive on the streets. How to pickpocket, how to lie convincingly, how to tell whether or not someone was an easy mark for a con, Emerald learned it all from her. They spent years together, supporting each other, running cons togehter, and making sure each of them survived. As the years passed, Emerald realized something. At first, they had just been grateful towards this girl for saving their life, but over the years, that thankfulness had changed into genuine admiration, and eventually... Love. Emerald, without ever meaning to, had fallen in love. It was only a few months after this revelation that disaster struck. Emrald and the teifling girl were spending the day conning people out of their money, nothing they hadn't done a million times before. Eventually it was time to scatter, as it was never a good idea to run the same con for any long period of time, but the teifling girl convinced Emerald that they should stick around a bit longer. After all, it was a richer part of town than they usually were in, they could get some serious change if they found the right people to pickpocket. Emerald reluctantly agreed, and they stayed a few more hours, hitting some easy marks. Unfortunately, Emerald got a little too sure of herself. She tried to pickpocket a particularly wealthy looking man, and he noticed. Turns out, that man was a very wealthy local lord. He called some guards over, and they were about to take Emerald when the teifling girl rushed up, shoving one of the guards back, telling Emerald to run. They both ran, but one of the gaurds had a crossbow, and fired after them, hitting the teifling girl. Emerald kept running, her fear driving her forward, not even looking back. By the time they finally found a safe spot to rest, it was too late. The teifling girl had been left behind. Weeks passed and Emerald still couldn't find any trace of her. They stayed as long as they could, but had to leave the city soon after that. It turns out, among the gold in the pouch they had stolen was a strange necklace with nine red beads on it. Emerald didn't think much of it... until a few days later, when posters started showing up in the city with their face, offering a reward for both her, and for the return of the necklace. Apparently whatever it was, it was important enough that the nobleman wasn't willing to give up the search for Emerald. They quickly left town, not wanting to risk getting caught. They wandered through the wilderness, having no idea where they were going. After days passed with no sign of civilization, they finally collapsed from exhaustion. When they came to, they were being cared for by someone wearing a strange silver mask. The figure explained that they were in a temple of Leira, the lady of deception. Over the next few days Emerald learned more about this religion and this temple. The priests told them that only the chosen few were meant to find it, and that they believed Emerald had been chosen by the goddess. They believed this because Emerald's light grey skin was similar to the color of their masks, and that their ability to change was a blessing from the goddess, a reflection of the many forms attributed to Leira. Although they didn't necessarily buy into the priest's religion as a whole, they did feel an undeniable draw towards and connection with this goddess. Never one to want to stay in one place, Emerald convinced the priests that they would best serve the lady of deception by wandering from town to town. They allowed this, on the condition that they always wear a mask, just as the priests did. Rather than accept one of their masks, they decided to take a form similar to that of the woman they loved. They swore to live in the form of this teifling, using the name Mithcyra Ignis, a mask that could never be taken off by another. Since then they have done just that, moving from place to place, still conning those with more money than sense and helping out those in need, trying to understand why Leira had chosen them, and keeping their identity as a changeling a secret.
I am closing recruitment. I will be reviewing the applications above and make my decisions. Thanks for the interest and I will post here once choices have been made.
Okay, I'm maybe a bit late, but since I gave a word above, I hope I'm still up for consideration:
Race: Goliath Class and subclass: Artificer: Armorer 9 / Wizard 1 God: Annam, the All-Father Alignment: N Background: Cloistered Scholar Backstory:
Knut rolled his eyes. They were coming to ask for help once again.
"Get out of here! I'm busy!"
But the floks, for once, were not intimidated by his words. "Something must be really wrong", he thought. He stopped the delicate engraving, knowing he would have to deal with whatever quickly or the special mix of acids would lose its potency. If the acids spend too much time in contact with the air, they can ruin the proccess of carving the runes, thus wasting both the metal and the magical energies used in it.
"What now?" he snarled, turning to face the worried mob. He could see angst inj their faces. One of them, the baker's son, managed to sob some words.
"It's... it's dark... dark clouds..."
Knut the Runecarver stormed his way out only to find the sky completely black, covered in storm clouds. The wind was getting stronger - only blowing some unbound wares by now but on the verge of causing disaster. Knut looked up to the sky, wondering what could have angered the All-Father. He opened his arms and soon it started to rain heavily.
"What have we done? Tell me, All-Father! Why have we angered you?"
The answer didn't take too much - a lightning bolt came down from the clouds and struck him, letting all the power of earth and sky be felt through his body.
---o---
Knut's family have always lived apart from trhe rest of the community. They were feared, respected and seeked after - they were Rune carvers. His family had the gift of imbuing runes on items that could help or hinder a commonner everyday's life. In other communities, they had midwives, witches or healers, but his family had runes. Knut's father taught him the craft from an early age, and the young Goliath has learned well. Now in charge of the family, he looks after his siblings and descendants and makes sure the craft is passed down to the new generations.
But then he died.
Well, he didn't die, but he was struck by lightning and suffered a post-death experience where he met his god, Annam the All-Father. When he came back he couldn't recall the words, but he had the sense of duty carved into his very soul - the All-Father has given him a mission and he has to go, leaving family and community behind.
Rollback Post to RevisionRollBack
"Losing to a master is nothing to be ashamed of, unless you learn nothing from the experience."
An update here. We have had a few people retrack their application once selected. I am still working out others in the above list, but won't be getting invites out until likely next week. Just wanted to let you all know you may still be getting an invite, but not likely for a few more days.
The reason for the retracting of applications is due to the small amount of Player vs Player involved in this game. The characters in this game are pitted against the ones in my Dragonlords game. There should not be any direct combat between the two groups, but you are working against each other, though the Dragonlords do not know, yet, of the Champions group.
If this is something you are not wishing to be a part of, then please let me know that you are wishing to retract your application, so that I don't waste time as invites are being decided upon.
Only above applications are going to be taken into account at this point, so please don't post new applications.
Thanks. I have had some RL issues come up, so have been not very active over the past couple of weeks. My plan is to get my games going again, between this week and next. I will likely be sending out invites during that timeframe, to those in the above list who we are wishing to invite.
Name: Grishkar Darkmoor
Race: V. Human
Class and subclass: Wizard, Necromancy
God: Bhaal
Alignment: NE
Background: Acolyte
Backstory: No one knows the true name bestowed upon the gaunt figured known as Grishkar Darkmoor. Years have passed since he was known as anything but a walking sacrilege by many churches. In his mind, he is an avatar of a higher purpose. Surrounded by a horde of undead abominations and murderous allies, Grishkar calls those around him to await a day of divine providence, when his bloody lord returns once more.
Long ago, the God of Murder, Bhaal, was struck down. His essence was scattered, and tales of minor avatars are scattered across history, though some would deny it for the sake of denying Him. Among the fragments of his being, one fell upon a tome. This tome was recovered by an expeditionary mission and brought to a nearby temple. Within days, the temple was in flames and no survivors were ever found. Many speculate on the story, but one figure holds the dark truth.
Locked away in a private sanctum, Grishkar conducts a ritual over a bloody corpse. His movements are meticulous, and his voice hoarse from the long recitations. His prayer is finally answered as the corpse lifts from the floor until it hangs suspended before the robed figure. In an otherworldly timbre, it speaks in whispers, "My thrall, you serve me well. Hear now that doom comes to this world, but not of my will. You must find those whose purpose aligns and aid them." Grishkar is visibly confused, but remains silent, "My return will run rivers of death across this world, but it will be done by my will alone. This danger coming poses a threat to this world, and all heavens and helps. Strike forth, continue my will, and eliminate this threat."
((Personal disclaimer/clarification: This is a bit of a passion character of mine. It is in no way a typical "murder-hobo", though death is very prevalent. I make every effort to push the bound of in-character comforts (criticism, condescension, boasts, etc.), but make sure it's fully supported OOC first.))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Name: Imrak
Race: Half-orc
Class and subclass: Barbarian (Path of the Storm Herald)
God: Silvanus
Alignment: Chaotic neutral
Background: Outlander
Backstory: Solitary, silent, and savage: the three descriptors given to Imrak by the only soul he ever considered a friend, a withered old druid who periodically wandered the frigid, rocky coast that the barbarian called home. Through that druid, Imrak came to learn of Silvanus, the one who embodies the often chaotic power of the natural world. Embracing wild nature and shunning the notion of balance sat well with Imrak. He found comfort in knowing that the unpredictability he sensed within his mind was merely a reflection of the divinely ordained unpredictability of the world around him. Standing atop a jagged outcropping on one stormy day, Imrak was struck by lightning as he gazed upon the waves below. When he regained consciousness, the staff of his druid friend lay inexplicably beside him. Imrak took hold of the ornately-carved length of yew wood and knew that some strange calling had now been placed upon him.
Name: Agar
Race: Human (variant)
Class and subclass: Paladin 2/Shadow Sorcerer 8
God: Helm
Alignment: LN
Background: Knight of the Order (Silver Hand)
Backstory: Agar has always aspired to be a knight but even more so a paladin and strove to act in a way fitting of such at every opportunity, bringing light and good to everyone and everywhere he could - except the one place he most wanted to, his own heart and mind. Though all praised him without restraint for his actions, he considered himself unworthy, which people then attributed to his humility and praised even more. Hidden from all but the gods, a shadow lay behind his eyes, flowed through his veins and pooled in his heart. He could feel it, and imagined its taint in every impulse or thought which was other than absolutely pure. Fleeing from the shadow, seeking to purge it, he joined the paladin order and chose to follow the track which might have led him to swearing the highest oath - the oath of Devotion. And he almost did... He passed every test, fulfilled every mission, and even stood before the altar of Tyr to make his Oath, when the shadow overwhelmed him and flowed out. Out of his eyes, his mouth, seemingly even through his pores, a darkness poured forth so powerful that no light, even magical, could penetrate it. All in front of dozens of senior paladins and the high priest of the faith, no less.
After that, needless to say, there was no chance he could be allowed to become a full paladin of Tyr. He considered himself lucky to have slipped away in the confusion. Fleeing that land, he wandered for years as an adventurer while as he wrestled with the shadow within trying to bring it under control and found he could shape the power into useful effects, though he still hated it. These years had tempered his idealism and he realized that he had more in common with the faithful of Helm now, than Tyr. Once while at prayer at the temple of Helm he had a vision of The Watcher commanding him to present himself to the High Priest there. He did and revealed everything about himself, including the shadow, which he never told anyone about. The priest, who already knew these things based on Helm's instructions, accepted him and inducted him into the Knights of the Silver Hand, a new organization formed to counter the threat now faced by this world.
Umeven Naero
Wood Elf
Rogue - thief
Outlander
Naero has been a wanderer for more than a century, patrolling the hinterlands. His business? Killing orcs. Why? Because Corellon Larethian said so. But CL has a lot of irons in the fire, and Naero is feeling the call to leave the Orc killing for a minute. Naero has followed CL for his entire life, having been raised by his grandfather, a priest.
https://www.dndbeyond.com/profile/nschrock/characters/60044853
Paladin - warforged - orange
Hello! I'm not new to pbp but I certainly am in these forums.
This sounds like a cool game, I'll come up with something after work. I think my boss doesn't like D&D :p
"Losing to a master is nothing to be ashamed of, unless you learn nothing from the experience."
Master Suana.
Name: Tobias Dragon's Bane
Race: Grung
Class and subclass: Ranger-(Beast master)
God: Tymora, goddess of luck and good fortune
Alignment: chaotic neutral
Background: Outlander
Backstory: Orphaned when his parents were literally trampled by a black dragon, the grung that would grow to earn the name Dragon's Bane was found and rescued by a half-elven hermit named Kaliea and trained in the arts of surviving the wilds. Learning all he could about the beasts that destroyed life as he knew it, Tobias sought out the dragon and took his revenge. Using stealth and poison to slow the dragon's reactions, Tobias conquered the beast to the surprise of any that knew him.
What most don't know, however, is that it was the blessing of the godess Tymora that truly won the day. Discovering a shrine to Tymora in his travels, Tobias pledged himself to her in hopes that she would guide his hand....and Tymora answered the prayer. Poisoning the quills of his erstwhile companion, a giant porcupine called Greg, Tobias managed to strike at the dragon's weakest points again and again until the beast was finally overwhelmed. Then, with a final bolt from his crossbow through the dragon's eye itself, Tobias claimed the day.
As he slumped to the side of the dragon's lair and watched it take its final breath, Tobias heard the voice of Tymora, calling him to repay his debt. "It is time, little grung," her voice echoed through the cave, "to fullfill your pledge...."
Name: Zippefried
Race: Mountain Dwarf
Class and subclass: Fighter Eldritch Knight / Cleric War
God: Tempus Lord of Battles
Alignment: Neutral
Background: Soldier
Backstory: A soldier and a warrior, Zippefried found himself locked in a battle to the death against a band of hill giants. His comrades fell, one by one the hammers of there foes...Zippefried cried out to Tempus the god of war, and suddenly everything went black. He was woken by members of the Order of the Steel Fang, who had received visions about the battle. Strewn across the battlefield where the corpses of a dozen hill giants, often with wounds from his greataxe across their bodies. He has no memory of what happened, however a symbol of the flaming sword was branded into his forearm. Zippefried has become a warrior priest dedicated to battle, and spreading the word of his deliverance.
https://ddb.ac/characters/60175428/mY6SYR
Name: Mithcyra Ignis (True name: Emerald Ignotus)
(Just a heads up, for three of the five uncommon magic items you allowed, i actually chose common magic items, I hope that's okay. If not i can change it!)
Race: Changeling
Class and subclass: Monk / Path of the Kensei / Bard / College of Eloquence
God: They say Tymora, the goddess of good fortune is their god, but they truly worship Leira, goddess of illusion
Alignment: CG
Background: Charlatan
Backstory: (Include how you were called on by your god.)
From the as long as they can remember, Emerald has always had to rely on themselves. They were abandoned as a baby on the steps of a monastery, with no indication as to who might have left them there. They were raised by the monks there, and when they were old enough, trained in their ways. The monks treated them well, but were ill-equipped to raise a child, particularly a changeling. They were always acting up, playing pranks and just generally causing mischief, despite the monks best efforts to teach them discipline. As they got older, the monastery made them feel more and more stifled, isolated, and most of all, trapped. Eventually, at the age of 16, they ran away. They lived on the streets for a while, using their musical talent to scrape by, earning barley enough to feed themselves. They also learned that people in the real world were not nearly as kind as the monks who had raised them. They was thankful for the kindness a few strangers showed them, but the majority of people seemed inherently distrustful, even cruel towards them. It didn't take long for them to get good at knowing how to read people, so they could stay away from those who's intentions seemed malicious. It also wasn't long before they realized that even those with the best of intentions seemed to have trouble trusting changelings, so they began taking other forms, whether it be teifling or human or elvish, almost all the time, just to avoid the constant suspicious looks they would get. One day, another street urchin, a teifling girl who was a few years older, saw them changing back into their true form. Rather than freak out, as Emerald expected her to, She seemed to take pity on them. She took them under her wing, showing them the ropes for how to not only survive, but thrive on the streets. How to pickpocket, how to lie convincingly, how to tell whether or not someone was an easy mark for a con, Emerald learned it all from her. They spent years together, supporting each other, running cons togehter, and making sure each of them survived. As the years passed, Emerald realized something. At first, they had just been grateful towards this girl for saving their life, but over the years, that thankfulness had changed into genuine admiration, and eventually... Love. Emerald, without ever meaning to, had fallen in love. It was only a few months after this revelation that disaster struck. Emrald and the teifling girl were spending the day conning people out of their money, nothing they hadn't done a million times before. Eventually it was time to scatter, as it was never a good idea to run the same con for any long period of time, but the teifling girl convinced Emerald that they should stick around a bit longer. After all, it was a richer part of town than they usually were in, they could get some serious change if they found the right people to pickpocket. Emerald reluctantly agreed, and they stayed a few more hours, hitting some easy marks. Unfortunately, Emerald got a little too sure of herself. She tried to pickpocket a particularly wealthy looking man, and he noticed. Turns out, that man was a very wealthy local lord. He called some guards over, and they were about to take Emerald when the teifling girl rushed up, shoving one of the guards back, telling Emerald to run. They both ran, but one of the gaurds had a crossbow, and fired after them, hitting the teifling girl. Emerald kept running, her fear driving her forward, not even looking back. By the time they finally found a safe spot to rest, it was too late. The teifling girl had been left behind. Weeks passed and Emerald still couldn't find any trace of her. They stayed as long as they could, but had to leave the city soon after that. It turns out, among the gold in the pouch they had stolen was a strange necklace with nine red beads on it. Emerald didn't think much of it... until a few days later, when posters started showing up in the city with their face, offering a reward for both her, and for the return of the necklace. Apparently whatever it was, it was important enough that the nobleman wasn't willing to give up the search for Emerald. They quickly left town, not wanting to risk getting caught. They wandered through the wilderness, having no idea where they were going. After days passed with no sign of civilization, they finally collapsed from exhaustion. When they came to, they were being cared for by someone wearing a strange silver mask. The figure explained that they were in a temple of Leira, the lady of deception. Over the next few days Emerald learned more about this religion and this temple. The priests told them that only the chosen few were meant to find it, and that they believed Emerald had been chosen by the goddess. They believed this because Emerald's light grey skin was similar to the color of their masks, and that their ability to change was a blessing from the goddess, a reflection of the many forms attributed to Leira. Although they didn't necessarily buy into the priest's religion as a whole, they did feel an undeniable draw towards and connection with this goddess. Never one to want to stay in one place, Emerald convinced the priests that they would best serve the lady of deception by wandering from town to town. They allowed this, on the condition that they always wear a mask, just as the priests did. Rather than accept one of their masks, they decided to take a form similar to that of the woman they loved. They swore to live in the form of this teifling, using the name Mithcyra Ignis, a mask that could never be taken off by another. Since then they have done just that, moving from place to place, still conning those with more money than sense and helping out those in need, trying to understand why Leira had chosen them, and keeping their identity as a changeling a secret.
I am closing recruitment. I will be reviewing the applications above and make my decisions. Thanks for the interest and I will post here once choices have been made.
Okay, I'm maybe a bit late, but since I gave a word above, I hope I'm still up for consideration:
Race: Goliath
Class and subclass: Artificer: Armorer 9 / Wizard 1
God: Annam, the All-Father
Alignment: N
Background: Cloistered Scholar
Backstory:
Knut rolled his eyes. They were coming to ask for help once again.
"Get out of here! I'm busy!"
But the floks, for once, were not intimidated by his words. "Something must be really wrong", he thought. He stopped the delicate engraving, knowing he would have to deal with whatever quickly or the special mix of acids would lose its potency. If the acids spend too much time in contact with the air, they can ruin the proccess of carving the runes, thus wasting both the metal and the magical energies used in it.
"What now?" he snarled, turning to face the worried mob. He could see angst inj their faces. One of them, the baker's son, managed to sob some words.
"It's... it's dark... dark clouds..."
Knut the Runecarver stormed his way out only to find the sky completely black, covered in storm clouds. The wind was getting stronger - only blowing some unbound wares by now but on the verge of causing disaster. Knut looked up to the sky, wondering what could have angered the All-Father. He opened his arms and soon it started to rain heavily.
"What have we done? Tell me, All-Father! Why have we angered you?"
The answer didn't take too much - a lightning bolt came down from the clouds and struck him, letting all the power of earth and sky be felt through his body.
---o---
Knut's family have always lived apart from trhe rest of the community. They were feared, respected and seeked after - they were Rune carvers. His family had the gift of imbuing runes on items that could help or hinder a commonner everyday's life. In other communities, they had midwives, witches or healers, but his family had runes. Knut's father taught him the craft from an early age, and the young Goliath has learned well. Now in charge of the family, he looks after his siblings and descendants and makes sure the craft is passed down to the new generations.
But then he died.
Well, he didn't die, but he was struck by lightning and suffered a post-death experience where he met his god, Annam the All-Father. When he came back he couldn't recall the words, but he had the sense of duty carved into his very soul - the All-Father has given him a mission and he has to go, leaving family and community behind.
"Losing to a master is nothing to be ashamed of, unless you learn nothing from the experience."
Master Suana.
An update here. We have had a few people retrack their application once selected. I am still working out others in the above list, but won't be getting invites out until likely next week. Just wanted to let you all know you may still be getting an invite, but not likely for a few more days.
The reason for the retracting of applications is due to the small amount of Player vs Player involved in this game. The characters in this game are pitted against the ones in my Dragonlords game. There should not be any direct combat between the two groups, but you are working against each other, though the Dragonlords do not know, yet, of the Champions group.
If this is something you are not wishing to be a part of, then please let me know that you are wishing to retract your application, so that I don't waste time as invites are being decided upon.
Only above applications are going to be taken into account at this point, so please don't post new applications.
Just confirming that I'm still interested.
Thanks. I have had some RL issues come up, so have been not very active over the past couple of weeks. My plan is to get my games going again, between this week and next. I will likely be sending out invites during that timeframe, to those in the above list who we are wishing to invite.
I'm interested. Can roll something else if my submission is not what your group needs.
Confirming my continued interest