This post has potentially manipulated dice roll results.
(Presuming Status Quo of previous turn is being maintained. So, with that in mind...)
Jackrum tries to show Darrik how things are done, only for it to be the dwarf's turn to give a strained grinned after catching the warhammer on his shield, and shoving the half-elf back half a step or so.
Namor approaches Demitri, not that he needed to, and makes sure to get his revenge in two swift strokes of the glaive, quickly knocking the man to brink of death. After which, its hardly no problem at all to place himself to have a wall at his back, and eyes on the rest of the field at hand.
Barbar then closes in and finishes the job, ending Demitris life... for the moment. When he sees both blades and body drop through a sudden portal in the ground, he knows staff would see to the man's revival, so he can focus his attention again to the rest of the field.
Larabgrumbles and pulls the dart free, and looks around glaring and briefly searching for signs of thrower. Seeing none however, he instead focuses on more tangible targets in briskly making his way in sight of Zagathos, mustering his fighting spirit, before firing twice in quick succession. Satisfied in at least one shot landing, he then falls back and falls prone in hopes of avoiding taking another dart.
Leh'Si adds on to the damage with a reckless lunge at the Leonine less protected gaps in the armor.
Action: Yklwa Strike at Zargathos. (Reckless)Yklwa - Attack: 15 Damage: 15 piercing and radiant damage.
After all that, the sound of vents sliding open in the staging area can be heard as only one round remained before a new complication enters the arena...
(@Barbar: If not said before, then as a note, no re-rolls necessary.)
Leh Si's blow causes the Leonin to stagger. Slightly fazed, the Leonin releases another battle cry before returning the favor with a swipe from his own battleaxe. Zagathos's axe strikes true, and with a roar of rage, sickly green radiance sears from his axe as it impacts!
Action: Battleaxe Attack against Leh Si. Attack: 24 Damage: 12 slashing - Divine Smite (level 1): 9 radiant. Bonus Action, only if Leh Si remains conscious this round: Daunting Roar - each creature within 10' of Zagathos must make a DC 13 Wisdom saving throw or be frightened of him until the end of his next turn.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Packer quickly peeks out around the wall in front of him. He groans inwardly when he sees that the elf on his belly, but grins mischievously when he sees Namor straight ahead of him. Still concealed mostly by the wall and only barely peeking out Packer pops another dart into his hand before firing at the unfortunately placed human. From there, he rushes across the open field to another hiding spot before vanishing once again, behind a tree.
This post has potentially manipulated dice roll results.
Zagathos endured, if only just. But even in losing focus on the blessing, Leh's guard being to wide-eye open is enough to deliver a heavy blow and divine retribution upon the human. Yet seeing /still/ standing after everything done, a mighty roar is unleashed, hoping to break the will of the barbarian.
Wis Save(DC 13): 15.
Darrik in perhaps belief in Blossom handling Jackrum well enough, turns his back on the half-elf to put down the other barbarian. And even while the blow is a glancing one, Leh Si staggers and falls all the same. (Moved to 7M to be in melee of target)
Packer again strikes from the shadows at Namor, only to see the dart dodged at the very last moment. So with no other choice, he flees to the west, barely sidestepping the denser and taller patch of trees before using the magic of his cloak to again obscure his position.
Blossom once again tries to strike down Jackrum. But again, even half distracted in possibly dealing with the fleeing dwarf, the half-elf is able to sidestep her blow.
(@Jackrum: You may make an OA on Darrik.)
(@Darrik: As mentioned if poorly in the PM on my part, it is assumed that you don't actually reckless given circumstances.)
(@Team(2): You may contest Packer's attempt to hide, though I don't think anyone has the modifier to overcome a 26.)
Packer(P): HP (31/31)+THP(/) - Affected by Longstrider, Goodberries on person(9) Darrik(D): HP (38/38)+THP(/) - Rage(2/3 remaining, 6 Rds)
Zagathos(Z): HP (3/31)+THP(/) - holding Goodberry.
Dimitri(I): HP (0/28)+THP(/) - Death Saves(0 Success/3 Failure)
Team(2):
Jackrum(J): HP (31/31)+THP(/) - Affected and Conc. by SoF.
Larab(L): HP (15/28)+THP(5/5) - Fighting Spirit(1/3 remaining), Prone. Namor(N): HP (20/26)+THP(0/5) - Affected by ECT(7 Rds).
Barbar(B): HP (23/30)+THP(/) - Affected and Conc. by SoF. Leh Si(E): HP (0/35)+THP - Rage(2/3 remaining) - Death Saves(0 Success/0 Failure), Frightened.
This post has potentially manipulated dice roll results.
Jackrum sneers turning his back on blossom and marching over to zagathos where he attempts to kick him over
(Opportunity attack from blossom)
25
If a hit 4 bludgeoning damage
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Ok. 8 bludgeoning damage. Haha. Should have gone for a divine smite on blossom instead.
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
"Nice work, paladin!" yelled out Namor, smiling as he watched Jackrum take down Zagathos. "I've got the other paladin!"
The dart he'd barely dodged gnawed in the back of his mind--had it hit, it would have been a serious wound, making their disappearing opponent very dangerous--but he brushed it aside for now as he maneuvered toward the hottest part of the battlefield.
Getting into range right beside his patron's glowing tentacle, he again swung his glaive, this time targeting Blossom. It appeared the slash would be short, but at the last second black tendrils shot from the weapon to bridge the gap. The sailor followed up with a swing using the backside of his polearm, trying to quickly put down the warrior, before spinning the weapon back into a defensive grip.
MOVE: To I-8 ACTION: Attack with polearm * Glaive Slash, Attack: 6, Slashing & Force Damage: 11 BONUS: Attack with backside of polearm * Glaive Butt, Attack: 7, Slashing & Force Damage: 7 REACTION: For DM
First opponent (besides Blossom) to close to within 15 feet of Namor gets opportunity-attacked * Glaive Slash, Attack: 11, Slashing & Force Damage: 16
The sailor cursed, as horridly as one would expect, at his missed attacks.
(( Second possible Reaction, for DM:
If Blossom moves away to provoke an opportunity attack before anyone else moves into range, target her with an attack instead: * Glaive Slash, Attack: 17, Slashing & Force Damage: 11
Barbär moves across the map to J10, beside his teammate on the ground, "need a hand up?" He offers to help him to his feet (action, bonus action, or free?) As he does he shakes his head, "heres a bit of a blessing for ya" ( cure wounds, 2nd: 10 )
This post has potentially manipulated dice roll results.
Jackrum, perhaps with a scoff at the idea of attacking while someone's back was turned, lets Darrik run free. And instead, he opts to put Zagathos on his arse as well with a swift and decisive kick, knocking him off his feet in such a way that the impact with the ground would knock the severely wounded paladin out for the moment.
Namor slips forward, aiming to deliver a powerful combination of sweeping strikes of his polearm upon Blossom. But regardless of the angle of his attack, the woman proved just as proficient in defending herself as Jackrum, and deflected the blows with ease.
Barbar marches on over to Larab(10i, as 10J would be Jackrum's square), offering a hand-up after holstering his weapon. But while he couldn't quite pull the elf to his feet this time around, the contact made in Larab's taking his hand is enough to channel the power of his god and mend much of the Eladrin's wounds.
Larabquietly thanks Barbar for the mending, before climbing to his feet. For just a moment, he considers advancing, only to realize that without Jackrum to keep Blossom in check, getting Leh'Si back up would have to wait. So with such in mind, he fires a rather successful shot at the paladin before falling back a ways to put some shields between himself and others.
Movement: Stand up from Prone.
Action: Shoot at Blossom. Attack: 9 Damage: 11 magical piercing.
Movement(remaining): To 11J.
Leh'Si .... (15).... breathing becomes shallower by the moment...
After all of that, a rattling of metal can be heard echoing from out of the staging area as... (3)... beer mug is ejected, and lands on the ground(1F). Almost immediately, it grows little wooden arms and legs, considers which contender may be closer, and then....dashes for Blossom after only a few steps forward, recognizing her as the closest competitor. (End position: 6i)
(@Barbar: I would say to pick someone up, it would cost your free interact for the turn, as well as half your movement, as if you were standing up prone yourself, as weird as that sounds. Since you only would have 5ft remaining after reaching Larab, you would not be able to pick him up. Probably for the best anyhow, as you would've need the Free Interact anyhow to either holster your weapon or pick it up after dropping it in order to cast cure wounds on Larab without the Warcaster Feat.)
(@Blossom: You make take an OA(Opportunity Attack) against Jackrum, along with taking the rest of turn as normal.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Packer decides to rush towards the enemy and see if he can get a better angle on the squishier members of the opposing team. As he runs around, another dart pops out of his bandolier and into his hand. As he peeks out from behind a tree, he spots his target standing up again and in clear sight. Without hesitation, the ranger fires a dart off before ducking back behind the tree and swishing his cloak to allow him to vanish once more.
Darrik, compelled by rage and the thrill of battle, throws his full weight into his next swing at Jackrum; but again, the paladin rebuffs the advance, and lets the axe glide off the shield.
Packer continues to play his part picking apart the enemy team from hiding. But while able to land a serious blow to the Eladrin archer, no chances are taken in sticking around for retaliation. So it is that he slipped behind cover once more.
Blossom tried to land a blow on Jackrum as the half-elf dared to retreat from her, but her blade only catches air. Determined yet to bring the man down, she opens herself to an assault from her adversaries, both living and construct(see spoilers), with Darius at least scraping the back of her armor. Yet despite the harsh slugging to the leg from Mugman, Blossom is able to reach Jackrum, only to again be rebuffed by the half-elf's defenses. (Moved to 6L to be in melee of target)
Mugman's OA vs Blossom: Slam - Attack: 21 Damage: 4 bludgeoning.
Zagathos meanwhile coughs up blood, as much of his previous injuries truly start to take their toll...
(@Team(2): You may contest Packer's attempt to hide(20))
Namor winced. He saw his teammate get tagged by their dagger-throwing opponent--it looked like a pretty nasty hit. But, he shook his head as he stuck to the logical course... finishing off the weakened targets first.
Stepping forward to get her just into his range, the sailor once again swung his glaive twice at the paladin, each time producing black tendrils that lashed across the gap.
MOVE: To J-7 (5 ft. of movement) ACTION: Attack Blossom * Glaive Slash, Attack: 13, Slashing & Force Damage: 14 BONUS: Polearm secondary attack * Glaive Butt, Attack: 23, Slashing & Force Damage: 12
This post has potentially manipulated dice roll results.
Satisfied that he'd at least struck one decent blow, Namor stepped back again, staying safe from the others... excluding the vanishing assassin, anyway.
(( Last MOVE should have been to K-8, using 10 ft. of movement; I'd edit the post, but I have bad luck with that screwing up my rolls ))
MOVE: Back to I-8 REACTION: For DM
First opponent to close to within 15 feet of Namor gets opportunity-attacked * Glaive Slash, Attack: 13, Slashing & Force Damage: 18
(Presuming Status Quo of previous turn is being maintained. So, with that in mind...)
Jackrum tries to show Darrik how things are done, only for it to be the dwarf's turn to give a strained grinned after catching the warhammer on his shield, and shoving the half-elf back half a step or so.
Namor approaches Demitri, not that he needed to, and makes sure to get his revenge in two swift strokes of the glaive, quickly knocking the man to brink of death. After which, its hardly no problem at all to place himself to have a wall at his back, and eyes on the rest of the field at hand.
Barbar then closes in and finishes the job, ending Demitris life... for the moment. When he sees both blades and body drop through a sudden portal in the ground, he knows staff would see to the man's revival, so he can focus his attention again to the rest of the field.
Larab grumbles and pulls the dart free, and looks around glaring and briefly searching for signs of thrower. Seeing none however, he instead focuses on more tangible targets in briskly making his way in sight of Zagathos, mustering his fighting spirit, before firing twice in quick succession. Satisfied in at least one shot landing, he then falls back and falls prone in hopes of avoiding taking another dart.
Free Contested Perception vs Stealth(DC 22): 20.
Movement: To 8J.
Bonus Action: Fighting Spirit, gaining 5 Temp HP.
Action: Longbow Shot at Zagathos.
Attack: 16 Damage: 7 magical piercing.
Action Surge: Longbow Shot at Zagathos.
Attack: 17 Damage: 5 magical piercing.
Movement(remaining): 10J and fall prone.
Leh'Si adds on to the damage with a reckless lunge at the Leonine less protected gaps in the armor.
Action: Yklwa Strike at Zargathos.
(Reckless)Yklwa - Attack: 15 Damage: 15 piercing and radiant damage.
After all that, the sound of vents sliding open in the staging area can be heard as only one round remained before a new complication enters the arena...
(@Barbar: If not said before, then as a note, no re-rolls necessary.)
(@Zagathos: Need 2 Conc. Saves(DC 10) for Bless.)
(@Team(1): All attacks on Leh'Si are currently at advantage from reckless attack)
It is now Team(1)'s Turn!
Arena 9: Woods (Round 4)
A B C D E F G H I J K L M N O P
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A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '#' Shrubs, '-' Wooden bridge, ':' Cobble Pathway, ',' Grass, '€' Tree, '%' Door, '.' Dirt, 'A-Z' Contestants, '*' Tentacle
Contestants:
Team(1):
Blossom(O): HP (28/28)+THP(/) - Affected by Bl.
Packer(P): HP (31/31)+THP(/) - Affected by Longstrider,Bl, Goodberries on person(9)
Darrik(D): HP (38/38)+THP(/) - Rage(2/3 remaining, 7 Rds)
Zagathos(Z): HP (3/31)+THP(/) - Conc. and Affected by Bl(7 Rds), holding Goodberry.
Dimitri(I): HP (0/28)+THP(/) - Death Saves(0 Success/3 Failure)
Team(2):
Jackrum(J): HP (31/31)+THP(/) - Affected and Conc. by SoF.
Larab(L): HP (15/28)+THP(5/5) - Fighting Spirit(1/3 remaining), Prone.
Namor(N): HP (20/26)+THP(0/5) - Affected by ECT(7 Rds).
Barbar(B): HP (23/30)+THP(/) - Affected and Conc. by SoF.
Leh Si(E): HP (17/35)+THP - Rage(2/3 remaining, 7 Rds)
When you realize you're doing too much: Signature.
Concentration saves: 16, 5
Leh Si's blow causes the Leonin to stagger. Slightly fazed, the Leonin releases another battle cry before returning the favor with a swipe from his own battleaxe. Zagathos's axe strikes true, and with a roar of rage, sickly green radiance sears from his axe as it impacts!
Action: Battleaxe Attack against Leh Si. Attack: 24 Damage: 12 slashing - Divine Smite (level 1): 9 radiant.
Bonus Action, only if Leh Si remains conscious this round: Daunting Roar - each creature within 10' of Zagathos must make a DC 13 Wisdom saving throw or be frightened of him until the end of his next turn.
Darrik will get a bit reckless, and try to put Leh Si down for good.
(Reckless Attacks)
Attack: 25 Damage: 8
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Packer quickly peeks out around the wall in front of him. He groans inwardly when he sees that the elf on his belly, but grins mischievously when he sees Namor straight ahead of him. Still concealed mostly by the wall and only barely peeking out Packer pops another dart into his hand before firing at the unfortunately placed human. From there, he rushes across the open field to another hiding spot before vanishing once again, behind a tree.
Action: Attack (Dart) (Sharpshooter)
(Against Namor) Attack: 16 Damage: 19
Move: I5 --> H5 --> G5 --> F5 --> E6 (4 Squares: 20 Feet Used Total)
Bonus Action: Hide (Stealth: 26)
Move: Rest of Movement will be PMed to DM
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Blossom attacks Jackrum. Attack 16. Damage 7
Zagathos endured, if only just. But even in losing focus on the blessing, Leh's guard being to wide-eye open is enough to deliver a heavy blow and divine retribution upon the human. Yet seeing /still/ standing after everything done, a mighty roar is unleashed, hoping to break the will of the barbarian.
Wis Save(DC 13): 15.
Darrik in perhaps belief in Blossom handling Jackrum well enough, turns his back on the half-elf to put down the other barbarian. And even while the blow is a glancing one, Leh Si staggers and falls all the same. (Moved to 7M to be in melee of target)
Packer again strikes from the shadows at Namor, only to see the dart dodged at the very last moment. So with no other choice, he flees to the west, barely sidestepping the denser and taller patch of trees before using the magic of his cloak to again obscure his position.
Blossom once again tries to strike down Jackrum. But again, even half distracted in possibly dealing with the fleeing dwarf, the half-elf is able to sidestep her blow.
(@Jackrum: You may make an OA on Darrik.)
(@Darrik: As mentioned if poorly in the PM on my part, it is assumed that you don't actually reckless given circumstances.)
(@Team(2): You may contest Packer's attempt to hide, though I don't think anyone has the modifier to overcome a 26.)
It is now Team(2)'s Turn! Map Updated Here.
Arena 9: Woods (Round 4-Cont.)
Contestants:
Team(1):
Blossom(O): HP (28/28)+THP(/) -
Packer(P): HP (31/31)+THP(/) - Affected by Longstrider, Goodberries on person(9)
Darrik(D): HP (38/38)+THP(/) - Rage(2/3 remaining, 6 Rds)
Zagathos(Z): HP (3/31)+THP(/) - holding Goodberry.
Dimitri(I): HP (0/28)+THP(/) - Death Saves(0 Success/3 Failure)
Team(2):
Jackrum(J): HP (31/31)+THP(/) - Affected and Conc. by SoF.
Larab(L): HP (15/28)+THP(5/5) - Fighting Spirit(1/3 remaining), Prone.
Namor(N): HP (20/26)+THP(0/5) - Affected by ECT(7 Rds).
Barbar(B): HP (23/30)+THP(/) - Affected and Conc. by SoF.
Leh Si(E): HP (0/35)+THP - Rage(2/3 remaining) - Death Saves(0 Success/0 Failure), Frightened.
When you realize you're doing too much: Signature.
Jackrum sneers turning his back on blossom and marching over to zagathos where he attempts to kick him over
(Opportunity attack from blossom)
25
If a hit 4 bludgeoning damage
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Ok. 8 bludgeoning damage. Haha. Should have gone for a divine smite on blossom instead.
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
"Nice work, paladin!" yelled out Namor, smiling as he watched Jackrum take down Zagathos. "I've got the other paladin!"
The dart he'd barely dodged gnawed in the back of his mind--had it hit, it would have been a serious wound, making their disappearing opponent very dangerous--but he brushed it aside for now as he maneuvered toward the hottest part of the battlefield.
Getting into range right beside his patron's glowing tentacle, he again swung his glaive, this time targeting Blossom. It appeared the slash would be short, but at the last second black tendrils shot from the weapon to bridge the gap. The sailor followed up with a swing using the backside of his polearm, trying to quickly put down the warrior, before spinning the weapon back into a defensive grip.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
The sailor cursed, as horridly as one would expect, at his missed attacks.
(( Second possible Reaction, for DM:
If Blossom moves away to provoke an opportunity attack before anyone else moves into range, target her with an attack instead:
* Glaive Slash, Attack: 17, Slashing & Force Damage: 11
Finis! ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Barbär moves across the map to J10, beside his teammate on the ground, "need a hand up?" He offers to help him to his feet (action, bonus action, or free?) As he does he shakes his head, "heres a bit of a blessing for ya" ( cure wounds, 2nd: 10 )
Jackrum, perhaps with a scoff at the idea of attacking while someone's back was turned, lets Darrik run free. And instead, he opts to put Zagathos on his arse as well with a swift and decisive kick, knocking him off his feet in such a way that the impact with the ground would knock the severely wounded paladin out for the moment.
Namor slips forward, aiming to deliver a powerful combination of sweeping strikes of his polearm upon Blossom. But regardless of the angle of his attack, the woman proved just as proficient in defending herself as Jackrum, and deflected the blows with ease.
Barbar marches on over to Larab(10i, as 10J would be Jackrum's square), offering a hand-up after holstering his weapon. But while he couldn't quite pull the elf to his feet this time around, the contact made in Larab's taking his hand is enough to channel the power of his god and mend much of the Eladrin's wounds.
Larab quietly thanks Barbar for the mending, before climbing to his feet. For just a moment, he considers advancing, only to realize that without Jackrum to keep Blossom in check, getting Leh'Si back up would have to wait. So with such in mind, he fires a rather successful shot at the paladin before falling back a ways to put some shields between himself and others.
Movement: Stand up from Prone.
Action: Shoot at Blossom.
Attack: 9 Damage: 11 magical piercing.
Movement(remaining): To 11J.
Leh'Si .... (15).... breathing becomes shallower by the moment...
After all of that, a rattling of metal can be heard echoing from out of the staging area as... (3)... beer mug is ejected, and lands on the ground(1F). Almost immediately, it grows little wooden arms and legs, considers which contender may be closer, and then....dashes for Blossom after only a few steps forward, recognizing her as the closest competitor. (End position: 6i)
(@Barbar: I would say to pick someone up, it would cost your free interact for the turn, as well as half your movement, as if you were standing up prone yourself, as weird as that sounds. Since you only would have 5ft remaining after reaching Larab, you would not be able to pick him up. Probably for the best anyhow, as you would've need the Free Interact anyhow to either holster your weapon or pick it up after dropping it in order to cast cure wounds on Larab without the Warcaster Feat.)
(@Blossom: You make take an OA(Opportunity Attack) against Jackrum, along with taking the rest of turn as normal.)
It is now Team(1)'s Turn! Map Updated Here.
Arena 9: Woods (Round 5)
Contestants:
Team(1):
Blossom(O): HP (22/28)+THP(/) -
Packer(P): HP (31/31)+THP(/) - Affected by Longstrider, Goodberries on person(9)
Darrik(D): HP (38/38)+THP(/) - Rage(2/3 remaining, 6 Rds)
Zagathos(Z): HP (0/31)+THP(/) - holding Goodberry, Death Saves(0 Success/0 Failure)
Dimitri(I): HP (0/28)+THP(/) - Death Saves(0 Success/3 Failure)
Team(2):
Jackrum(J): HP (31/31)+THP(/) - Affected and Conc. by SoF.
Larab(L): HP (25/28)+THP(5/5) - Fighting Spirit(1/3 remaining).
Namor(N): HP (20/26)+THP(0/5) - Affected by ECT(6 Rds).
Barbar(B): HP (23/30)+THP(/) - Affected and Conc. by SoF.
Leh Si(E): HP (0/35)+THP - Rage(2/3 remaining) - Death Saves(0 Success/1 Failure).
Neutral:
Mugman(1): HP (10/10)+THP(/) -
When you realize you're doing too much: Signature.
Darrik will lumber around, wave a cheery hello at Jackrum, and then proceed to Recklessly pulverize him.
Attack: 15 Damage: 9
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Blossom will go move to Jackrum and attack. Attack 17. Damage [roll]1d8+5[/roll
Packer decides to rush towards the enemy and see if he can get a better angle on the squishier members of the opposing team. As he runs around, another dart pops out of his bandolier and into his hand. As he peeks out from behind a tree, he spots his target standing up again and in clear sight. Without hesitation, the ranger fires a dart off before ducking back behind the tree and swishing his cloak to allow him to vanish once more.
Move: A6 --> B7 --> B8 --> --> A9 --> B10 (5 Squares: 25 Feet Used Total)
Action: Attack (Dart) (Sharpshooter) (Favored Foe)
(Against Larab) Attack: 19 Damage: 21
Move: B10 --> --> A9 (2 Squares: 35 Feet Used Total)
Bonus Action: Hide (Stealth: 10)
Move: Rest of Movement will be PMed to the DM
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Dm l accidentally messed my roll. My opportunity attack. attack 13. Damage 10
Zagathos death save! 1
Darrik, compelled by rage and the thrill of battle, throws his full weight into his next swing at Jackrum; but again, the paladin rebuffs the advance, and lets the axe glide off the shield.
Packer continues to play his part picking apart the enemy team from hiding. But while able to land a serious blow to the Eladrin archer, no chances are taken in sticking around for retaliation. So it is that he slipped behind cover once more.
Blossom tried to land a blow on Jackrum as the half-elf dared to retreat from her, but her blade only catches air. Determined yet to bring the man down, she opens herself to an assault from her adversaries, both living and construct(see spoilers), with Darius at least scraping the back of her armor. Yet despite the harsh slugging to the leg from Mugman, Blossom is able to reach Jackrum, only to again be rebuffed by the half-elf's defenses. (Moved to 6L to be in melee of target)
Mugman's OA vs Blossom:
Slam - Attack: 21 Damage: 4 bludgeoning.
Zagathos meanwhile coughs up blood, as much of his previous injuries truly start to take their toll...
(@Team(2): You may contest Packer's attempt to hide(20))
It is now Team(2)'s Turn! Map Updated Here.
Arena 9: Woods (Round 5-Cont.)
Contestants:
Team(1):
Blossom(O): HP (18/28)+THP(/) -
Packer(P): HP (31/31)+THP(/) - Affected by Longstrider, Goodberries on person(9)
Darrik(D): HP (38/38)+THP(/) - Rage(2/3 remaining, 5 Rds), Recklessed
Zagathos(Z): HP (0/31)+THP(/) - holding Goodberry, Death Saves(0 Success/2 Failure)
Dimitri(I): HP (0/28)+THP(/) - Death Saves(0 Success/3 Failure)
Team(2):
Jackrum(J): HP (31/31)+THP(/) - Affected and Conc. by SoF.
Larab(L): HP (10/28)+THP(0/5) - Fighting Spirit(1/3 remaining).
Namor(N): HP (20/26)+THP(0/5) - Affected by ECT(6 Rds).
Barbar(B): HP (23/30)+THP(/) - Affected and Conc. by SoF.
Leh Si(E): HP (0/35)+THP - Rage(2/3 remaining) - Death Saves(0 Success/1 Failure).
Neutral:
Mugman(1): HP (10/10)+THP(/) -
When you realize you're doing too much: Signature.
Namor winced. He saw his teammate get tagged by their dagger-throwing opponent--it looked like a pretty nasty hit. But, he shook his head as he stuck to the logical course... finishing off the weakened targets first.
Stepping forward to get her just into his range, the sailor once again swung his glaive twice at the paladin, each time producing black tendrils that lashed across the gap.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Satisfied that he'd at least struck one decent blow, Namor stepped back again, staying safe from the others... excluding the vanishing assassin, anyway.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf