North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.
Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else.
The people of Icewind Dale know Auril’s wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive.
Not all creatures are discouraged by what has transpired north of the Spine of the World.
CHARDALYN
More than a hundred years prior a wizard named, Akar Kessel, found an artifact suffused with demonic magic called Crenshinibon (better known as the Crystal Shard) and used it to erect a great black tower in Icewind Dale.
When this tower was destroyed, the magic used to create it fused with the surrounding ice to form what is now known as chardalyn: a non magical, crystalline substance as strong as metal, though considerably easier to work with than steel.
In the years since more deposits of chardalyn have been found across Icewind Dale.
Chardalyn is cold to the touch and readily accepts magical enchantment, making it an ideal substance for wands, staffs, and other magic items. A chardalyn object suffused with the magic of the Upper Planes is considered a consecrated object, while a chardalyn object suffused with the magic of the Lower Planes is considered a desecrated object. Rumors have begun to trickle down south and the churches of the Gods of Magic are turning their heads toward this unclaimed ressource.
For some reason, your God has chosen you to travel to the Icewind Dales.
You all start at level 1; Ability score are either Point Buy or Rol 4d6 drop lowest
Send me a PM to apply.
Name:
Ability scores:
Race:
Background and Background: Give me a few lines about your character. Secrets may change them so don't go to far into details.
God and Class: You need to choose between Mystra, Azuth, Savras, or Oghma and how you serve them. There is no class that is banned but you need to find a way to tie it to one of the available gods. It can be Background or anything else.
Do you want to have a secret? Minor or Major? I'll decide with you what seems to be the more appropriate one.
Here are the gods available.
Mystra: Mother of All Magic
This incarnation of the Mother of All Magic was quite the opposite of her predecessor, Mystryl. Whereas Mystryl was quixotic and quick to change, Mystra was said to be a manifestation of the Cosmic Balance—maintaining order in the world of magic by correcting great inequalities if things went askew. Indeed, in the wake of the Fall of Netheril, one of her first acts as the Lady of Spells was to ban the use of all magic greater than tenth level. Among sages and historians this was known as Mystra's Ban. She was not as concerned with the ethics of Good versus Evil as long as the laws of magic were upheld.
Azuth: Lord of Spells
Aztuh is the Faerûnian deity of arcane magic whose concerns include the perpetuation of the magical arts as a craft. He is a servant of Mystra and worshiped by all manner of arcane spellcasters, earning particular veneration from wizards
“There was once a wizard who wanted power beyond all mortal reach. Such stories always end poorly. But luckily for the wizard, the Lady of the Mysteries took a shine to him and became his queen. She granted him powers—such powers—until he was no longer a mere wizard but a god in truth. A god dedicated to his lady and all who wore her crown.”
— Azuth telling his story.:
Savras: The Hand of Fate.
Savras serves Azuth and is worshipped by mages, diviners, and seekers of truth. He has a small but devoted clergy. He was once a very powerful wizard and retains a strong tie to worldly affairs.
Ogma: the Lord of Knowledge
Ogma is the Faerûnian neutral greater deity of inspiration, invention, and knowledge. Oghma was the leader of the Deities of Knowledge and Invention and his home plane was the House of Knowledge. His symbol was a blank scroll.
“An idea has no heft but it can move mountains. An idea has no authority but it can dominate people. An idea has no strength but it can push aside empires. Knowledge is the greatest tool of the mortal mind, outweighing anything made by mortal hands. Before anything can exist, the idea must exist.”
— An aphorism and common prayer of Oghma's faithful.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Ability scores: 81613151113
I've never done PbP through D&D Beyond but I have experience with Discord PbP. I would definitely love to jump into things. I'm very flexible with characters and loving playing support roles
I have had a lot of people wanting to join. I ll end the recruiting tomorrow.
Thanks all for your wonderful characters.
(Funny thing though. There are no cleric/priest.) Don't feel obligated to post one, I m not really looking for one now just something I thought was funny.
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
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North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.
Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else.
The people of Icewind Dale know Auril’s wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive.
Not all creatures are discouraged by what has transpired north of the Spine of the World.
CHARDALYN
More than a hundred years prior a wizard named, Akar Kessel, found an artifact suffused with demonic magic called Crenshinibon (better known as the Crystal Shard) and used it to erect a great black tower in Icewind Dale.
When this tower was destroyed, the magic used to create it fused with the surrounding ice to form what is now known as chardalyn: a non magical, crystalline substance as strong as metal, though considerably easier to work with than steel.
In the years since more deposits of chardalyn have been found across Icewind Dale.
Chardalyn is cold to the touch and readily accepts magical enchantment, making it an ideal substance for wands, staffs, and other magic items. A chardalyn object suffused with the magic of the Upper Planes is considered a consecrated object, while a chardalyn object suffused with the magic of the Lower Planes is considered a desecrated object. Rumors have begun to trickle down south and the churches of the Gods of Magic are turning their heads toward this unclaimed ressource.
For some reason, your God has chosen you to travel to the Icewind Dales.
You all start at level 1; Ability score are either Point Buy or Rol 4d6 drop lowest
Send me a PM to apply.
Name:
Ability scores:
Race:
Background and Background: Give me a few lines about your character. Secrets may change them so don't go to far into details.
God and Class: You need to choose between Mystra, Azuth, Savras, or Oghma and how you serve them. There is no class that is banned but you need to find a way to tie it to one of the available gods. It can be Background or anything else.
Do you want to have a secret? Minor or Major? I'll decide with you what seems to be the more appropriate one.
Here are the gods available.
Mystra: Mother of All Magic
This incarnation of the Mother of All Magic was quite the opposite of her predecessor, Mystryl. Whereas Mystryl was quixotic and quick to change, Mystra was said to be a manifestation of the Cosmic Balance—maintaining order in the world of magic by correcting great inequalities if things went askew. Indeed, in the wake of the Fall of Netheril, one of her first acts as the Lady of Spells was to ban the use of all magic greater than tenth level. Among sages and historians this was known as Mystra's Ban. She was not as concerned with the ethics of Good versus Evil as long as the laws of magic were upheld.
Azuth: Lord of Spells
Aztuh is the Faerûnian deity of arcane magic whose concerns include the perpetuation of the magical arts as a craft. He is a servant of Mystra and worshiped by all manner of arcane spellcasters, earning particular veneration from wizards
Ability scores: 10 9 13 5 10 10
Ability scores: 13 13 12 11 12 10
Seems fun
Ability scores: 10 12 14 8 16 16
Ability scores: Ability scores: 10 12 13 10 12 12
Ability scores: 15 13 14 13 13 14
observes this
I'm very gay, I'd like a few dollars
PM sent
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Ability scores: 11 10 12 14 14 17
I have an intelligence of six, I know what I'm doing.
Ability scores: 10 18 13 12 16 14
Look very interesting; sending a PM shortly.
Panic is a mechanism that strengthens the gene pool.
PM sent.
Ability scores: 12 9 12 13 13 17
This looks really interesting. I'll roll up some ability scores and work on the idea I have.
Ability scores: 14 13 17 13 14 10
Ability scores: 8 16 13 15 11 13
I've never done PbP through D&D Beyond but I have experience with Discord PbP. I would definitely love to jump into things. I'm very flexible with characters and loving playing support roles
I have had a lot of people wanting to join. I ll end the recruiting tomorrow.
Thanks all for your wonderful characters.
(Funny thing though. There are no cleric/priest.) Don't feel obligated to post one, I m not really looking for one now just something I thought was funny.
Ability scores: 10 12 13 11 8 14
Ability scores: 13 7 12 10 13 14
"Not all those who wander are lost." - J.R.R. Tolkien
10 13 17 8 15 11
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
I ll need to stop accepting characters.
Sorry to those who didn't have the time to apply.
I ll be sending questions and PM to those selected over the next few days to get the group together.
Thank you all for your hard work and creativity.
Everyone didnt want to end up with a cleric only party so nobody made a cleric LMAO
We had a chance to make the A-men but alas...
I'm very gay, I'd like a few dollars
imagine a group of max level clerics
each summon an emperian
each use divine intervention to summon another
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius