(OOC: Sorry I get a liitle bit confused here. I understand that she had spent a lot of time lost at the secret passage, so probably somebody had woke up the people at the dinning room. Therefore no time to try to pick all the locks and look inside looking for Tobias and the dammed box. She will try to look for the stairs down the dungeon and see if she can free her friends. But, if you are refering to a door that seems to be downstairs she will do and peek inside looking for the stairs that lead to the dungeon. I must say that she is assuming that the dungeons are downstaris, but she can be wrong... ;) )
OOC: Kriz is behind the door that's beside the dining room but has to go outside into the foyer to get to it through the door in front if her. The panel essentially took a secret passage between the dining room and the back of the rooms that line the hall. The door ahead leads to the foyer, the dinning room is to the left. It's been a good 3 hours of Kriz wandering the passages and the boys have been in the cells downstairs. Help?
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hoping that everyone is either asleep or returned to home Kriz opens the door and looks into the foyer. If nobody is there she continues her approach to the zone she saw the guards dragging her friends.
(OOC: Sorry guys, projects are piling up here, I try and update once a day)
Zeek thanks the man, but then says that he'll remain behind to inform Kriz, and to see whether he could glean any information from a potential interaction with his jailor. He leaves the door unlocked, but closes it, so that it seems as if it was still locked.
Once Blitz and the man pass, Zeek opens the cell door, and casts [spell] light [\spell] just outside the cell, to see whether opening the doors breaks the magical barrier.
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Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Blitz being in jail threw you and you're a little preoccupied with that so you don't manage to hear the porters moving around the lower floor as you walk up the steps. You're in shadows though so you remain unseen.
Kriz you do not hear anything, the doors nearly sound proof.
Zeek you go to conjure and nothing happens. You say the words, make the motions yet nothing happens.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Blitz seeing the porters will attempt to get some of them away from the door by conjuring a mage hand away on the other side of the room and having it snap to get their attention and hopefully look to see what is making that noise.
With their attention elsewhere he is going to attempt to quickly dart out of the building.
Zeek decides to stay behind for another hour or so, waiting to see whether Kriz shows. He is taking the time to go over the events of the past couple of hours, to try and sort them in his head to get an idea of what is going on.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Blitz!” She whispers in surprise “how do you... I was heading towards... where’s Zeek?” She ends looknig at the dwarf’s back hoping to see the cleric.
“He’s decided to stay behind and study the cells some more of something. I don’t really know; they were however magical. They prevented any type of magic from passing through them. Regardless let’s go.”
Kriz blinks a couple of times. “ He wants to stay in the cell because it has an anti-magic effect?” “I better go for him “ Kriz goes down to the cells and not really entering the corridor she whispers from the stairs “Zeek, come on we got to go... now!” Trying to keep her voice down. She then joins with Blitz and says “ Well I called him,hope he joins us... Let’s go out!” She says really wishing to get out of that house.
Kriz are you opening the door?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OOC: Sorry I get a liitle bit confused here. I understand that she had spent a lot of time lost at the secret passage, so probably somebody had woke up the people at the dinning room. Therefore no time to try to pick all the locks and look inside looking for Tobias and the dammed box. She will try to look for the stairs down the dungeon and see if she can free her friends. But, if you are refering to a door that seems to be downstairs she will do and peek inside looking for the stairs that lead to the dungeon. I must say that she is assuming that the dungeons are downstaris, but she can be wrong... ;) )
PbP Character: A few ;)
OOC: Kriz is behind the door that's beside the dining room but has to go outside into the foyer to get to it through the door in front if her. The panel essentially took a secret passage between the dining room and the back of the rooms that line the hall. The door ahead leads to the foyer, the dinning room is to the left. It's been a good 3 hours of Kriz wandering the passages and the boys have been in the cells downstairs. Help?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hoping that everyone is either asleep or returned to home Kriz opens the door and looks into the foyer. If nobody is there she continues her approach to the zone she saw the guards dragging her friends.
(Helped a lot thanks! :) )
PbP Character: A few ;)
(Does Blitz, and Zeek if he’s following me, find any trouble escaping?)
Kriz roll perception and stealth please if you want to check what's on the other side of the door before opening it as well as be sneaky doing it!!
Blitz you make your way to the exit. Do you just walk out?
OOC: Zee/Nemo needs to check-in. I don't know what's up!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
I’m going to attempt and be stealthy and careful not wanting to run into any patrols within or outside the building.
Stealth: 16
Perception: 2
Fearing what could be at the other side, Krizarith listens and then carefully opens the door trying not to make a sound so she can peek.
Perception: 23
Stealth: 19
PbP Character: A few ;)
(OOC: Sorry guys, projects are piling up here, I try and update once a day)
Zeek thanks the man, but then says that he'll remain behind to inform Kriz, and to see whether he could glean any information from a potential interaction with his jailor. He leaves the door unlocked, but closes it, so that it seems as if it was still locked.
Once Blitz and the man pass, Zeek opens the cell door, and casts [spell] light [\spell] just outside the cell, to see whether opening the doors breaks the magical barrier.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Blitz being in jail threw you and you're a little preoccupied with that so you don't manage to hear the porters moving around the lower floor as you walk up the steps. You're in shadows though so you remain unseen.
Kriz you do not hear anything, the doors nearly sound proof.
Zeek you go to conjure and nothing happens. You say the words, make the motions yet nothing happens.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Blitz seeing the porters will attempt to get some of them away from the door by conjuring a mage hand away on the other side of the room and having it snap to get their attention and hopefully look to see what is making that noise.
With their attention elsewhere he is going to attempt to quickly dart out of the building.
Zeek decides to stay behind for another hour or so, waiting to see whether Kriz shows. He is taking the time to go over the events of the past couple of hours, to try and sort them in his head to get an idea of what is going on.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Kriz opens the door and see what's and who's in the hall and if she can cross it towards the door she saw the guards dragged her friends.
PbP Character: A few ;)
Kriz on the mouth of the steps you meet Blitz heading up, he looks very annoyed and slightly dirty from the cells below. You do not however see Zeek!
It's Thursday Y'all!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“Blitz!” She whispers in surprise “how do you... I was heading towards... where’s Zeek?” She ends looknig at the dwarf’s back hoping to see the cleric.
PbP Character: A few ;)
“He’s decided to stay behind and study the cells some more of something. I don’t really know; they were however magical. They prevented any type of magic from passing through them. Regardless let’s go.”
Blitz says wanting to leave
OOC: Are you leaving Zeek behind?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Blitz has no qualms with leaving Zeek
Kriz blinks a couple of times. “ He wants to stay in the cell because it has an anti-magic effect?” “I better go for him “ Kriz goes down to the cells and not really entering the corridor she whispers from the stairs “Zeek, come on we got to go... now!” Trying to keep her voice down. She then joins with Blitz and says “ Well I called him,hope he joins us... Let’s go out!” She says really wishing to get out of that house.
PbP Character: A few ;)
Kriz roll stealth to see if you do down unseen/heard. This is a dungeon after all. Blitz are you going with her or getting out of the Veil?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.