This post has potentially manipulated dice roll results.
Seeing that at least one of the guards is a dwarf Blitz will approach that guard and begin speaking to him(or her) in Dwarvish.
"Hello, I am Lord Blitz Thunderbran from House Thunderbrand in Kraghammer. I'm here on a little vacation and all of these lots are my personal bodyguard. While here I'm looking for a couple of different places to have fun. Can you give me some directions and recommendation? I'm looking for the Wintermarshe's Winery, a brothel with some discretion for nobles, and a gambling hall with the same kind of discretion."
Blitz shows the guard his signet ring when he mentions that he is a Thunderbrand.
//Persuasion: 18
If being a noble gives an advantage: 13
If its any other kind of Charisma check take -2 from the rolls.//
"The Wintermarsh winery is in the Abundant Terrace," the dwarven man replies curtly. "As for the other two I don't think we'd frequent the same places milord," he replies with a grin before a nod of his head.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The dwarf explains to Blitz how to get there and everyone hears. Everyone heard the large bald human talk to Folk too. Blitz and Folk may roll survival checks to see if y'all can follow these curt and concise directions.
The group of bastions then disperse from the fire they were warming themselves each in groups of two walking with purpose away in all directions of the crossroads.
There's another figuring approaching the group too. A hooded figure begging with a cup rattling a few coins already in the cup.
This post has potentially manipulated dice roll results.
Ezekiel approaches the beggar, trying to spot anything that would give away his religious beliefs. Having ben on the road himself a lot, Ezekiel wants to approach the figure, to strike up a conversation once he can glean more information from their clothes, and any pendants or medallions that may be apparent.
Religion: 16
Edit: I forgot that I get a +2 proficiency bonus on religion checks, so that would make my overall total a 20
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Turn he seems vaguely impressed by Blitz's pedigree and is telling the truth.
Zeek (the religion check was meant for the bastions but... ) the beggar isn't wearing any noticeable religious items. His black hooded cloak is old and thread bare pulled tightly over his hunched fragile looking frame. Nothing else is bared enough about him to see his race. His smell however is strong enough to make anyone avoid him. What do you say to him? He jingles the cup at you seeing you've approached him. "Spare a coin for a weary man who's been too long for this world," he says in a tired voice that's low and coarse.
Blitz you've got a good idea that the Abundant Terrace is in the direction he pointed out and is a big enough place that if you ask another person closer down the road that stretches to the northwest you'll discover better, more particular directions. A solider from the Quadroads isn't exactly a best guide for another district but the dwarf was as helpful as he could be to you.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Zeek approaches the man, and puts two silver pieces in the man's cup. "Not a lot of folk on the road today. Looks like you've been sleeping rough, I hope that coin is enough to get you food and lodgings for the night, friend. In return, I would like to know what you can tell me about the Wintermarshes."
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Folk thanked the guards with a smile and a nod and began to follow after Blitz as he lead them to the Abundant Terrace and the wineries that sought out, "Excuse me Lord Thunderbrand, I dont mean to presume anything or offer offence, but I have been curious, how does a member of a renown Dwarven family, a family famed for their arcane mastery, find himself in Vasselheim" he asked as he knew Vasselheim was not welcoming to the Arcane practice in its walls, this was the city of the gods after all "I only ask as it is sure to be an intriguing tale and one that would form a great song to sing your fame" he offers as they walk keeping a look out for wineries and the like.
Blitz cannot help but chuckle at Folk's flattery attempt
"I've been praised with flattery since birth but, since you asked nicely and you might make a good assistant I suppose I'll tell you. It's really quite simple. Sometimes, you simply have to get away from it all in order to get a better understanding of your art. When you spend too much time boughed down in the books you become too worried about the minor details of things and your arcane arts start to suffer. So, I needed to go somewhere. Somewhere, where I wouldn't expect to find other arcane casters. So, here I am. The least friendly place I could think of for those who pursue the arcane arts."
"If I am understanding correctly then, you are hoping to hone your talents by operating in places unfriendly to your practice? if that is the case why not undergo a trial by fire, the Slayers take i hear offers great challenges, and the arcane is not so frowned upon while on the job" he offers having heard a little from listening to talk from mercenaries who had come to the city to test their grit in the Trial of the Take
"There is only one real organization I want to join but, I doubt I'll find any members of it here. But I might be persuaded to join the take if the offer is good enough but, for now, lets just focus on the task at hand."
Blitz states as he is trying to remember the exact directions he was given to the winery.
This post has potentially manipulated dice roll results.
Zeek wants to see whether the man is telling him the full truth, whilst trying also to persuade him to offer up more. "We're looking in particular for his son. A snobbish sort , likes to drink and gamble, and to treat others as worse then him. I want to humble him, and if you know anything about him, that would go a long way towards that." Zeek jingles some additional coins, as he says this.
Insight: 18 to see whether the man is completely truthful
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Zeek "I know nothing about the Wintermarsh family sir regardless of your coin but I'll take it just the same," the beggar replies curtly holding out his cup.
OOC: *cough* ask about temples *cough* also multiple rolls for the same skill for the same situation to get a better result is not going to work. One roll that's all you get, pass or fail.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Ranla tosses a silver coin into the beggar's cup, being all to familiar with the situation. "You are welcome to my coin, sir. Tell me, could you perhaps point us in the direction of the temple district?"
Ranla nodding at you the old man smiles, "the temple of our lady Erathis is just this way," he adds. "I am heading there myself," he says happily. "But if you're looking for another temple each district will have there own devoted to those followers of each patron of the district. Although we live separate its so we all may worship freely," he explains.
Zeek looks at Ranla, and smirks. "Thanks, sometimes a woman's touch is needed, I guess. Trym, Ranla, I assume we're heading to the Temple?" He gets ready to follow the old man
OOC: Zeek also paid the beggar, just to make sure.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Seeing that at least one of the guards is a dwarf Blitz will approach that guard and begin speaking to him(or her) in Dwarvish.
"Hello, I am Lord Blitz Thunderbran from House Thunderbrand in Kraghammer. I'm here on a little vacation and all of these lots are my personal bodyguard. While here I'm looking for a couple of different places to have fun. Can you give me some directions and recommendation? I'm looking for the Wintermarshe's Winery, a brothel with some discretion for nobles, and a gambling hall with the same kind of discretion."
Blitz shows the guard his signet ring when he mentions that he is a Thunderbrand.
//Persuasion: 18
If being a noble gives an advantage: 13
If its any other kind of Charisma check take -2 from the rolls.//
"The Wintermarsh winery is in the Abundant Terrace," the dwarven man replies curtly. "As for the other two I don't think we'd frequent the same places milord," he replies with a grin before a nod of his head.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Blitz sighs a little bit. "Thanks for the winery location. Where exactly is the Abundant Terrace?"
The dwarf explains to Blitz how to get there and everyone hears. Everyone heard the large bald human talk to Folk too. Blitz and Folk may roll survival checks to see if y'all can follow these curt and concise directions.
The group of bastions then disperse from the fire they were warming themselves each in groups of two walking with purpose away in all directions of the crossroads.
There's another figuring approaching the group too. A hooded figure begging with a cup rattling a few coins already in the cup.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Survival: 10
"Well, Folk. I know where we are going why don't we start making our way before the sunsets. Remember return to this tavern at sunset."
Trym listens in to the directions before nodding some. “That sounds like easy enough directions I’ll leave it to the two of you to lead the way!!”
Glancing at the man approaching the group, Trym would like to try and insight check him from afar.
Insight:15
Ezekiel approaches the beggar, trying to spot anything that would give away his religious beliefs. Having ben on the road himself a lot, Ezekiel wants to approach the figure, to strike up a conversation once he can glean more information from their clothes, and any pendants or medallions that may be apparent.
Religion: 16
Edit: I forgot that I get a +2 proficiency bonus on religion checks, so that would make my overall total a 20
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Turn he seems vaguely impressed by Blitz's pedigree and is telling the truth.
Zeek (the religion check was meant for the bastions but... ) the beggar isn't wearing any noticeable religious items. His black hooded cloak is old and thread bare pulled tightly over his hunched fragile looking frame. Nothing else is bared enough about him to see his race. His smell however is strong enough to make anyone avoid him. What do you say to him? He jingles the cup at you seeing you've approached him. "Spare a coin for a weary man who's been too long for this world," he says in a tired voice that's low and coarse.
Blitz you've got a good idea that the Abundant Terrace is in the direction he pointed out and is a big enough place that if you ask another person closer down the road that stretches to the northwest you'll discover better, more particular directions. A solider from the Quadroads isn't exactly a best guide for another district but the dwarf was as helpful as he could be to you.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Zeek approaches the man, and puts two silver pieces in the man's cup. "Not a lot of folk on the road today. Looks like you've been sleeping rough, I hope that coin is enough to get you food and lodgings for the night, friend. In return, I would like to know what you can tell me about the Wintermarshes."
Persuasion: 17
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Folk thanked the guards with a smile and a nod and began to follow after Blitz as he lead them to the Abundant Terrace and the wineries that sought out, "Excuse me Lord Thunderbrand, I dont mean to presume anything or offer offence, but I have been curious, how does a member of a renown Dwarven family, a family famed for their arcane mastery, find himself in Vasselheim" he asked as he knew Vasselheim was not welcoming to the Arcane practice in its walls, this was the city of the gods after all "I only ask as it is sure to be an intriguing tale and one that would form a great song to sing your fame" he offers as they walk keeping a look out for wineries and the like.
Blitz cannot help but chuckle at Folk's flattery attempt
"I've been praised with flattery since birth but, since you asked nicely and you might make a good assistant I suppose I'll tell you. It's really quite simple. Sometimes, you simply have to get away from it all in order to get a better understanding of your art. When you spend too much time boughed down in the books you become too worried about the minor details of things and your arcane arts start to suffer. So, I needed to go somewhere. Somewhere, where I wouldn't expect to find other arcane casters. So, here I am. The least friendly place I could think of for those who pursue the arcane arts."
"If I am understanding correctly then, you are hoping to hone your talents by operating in places unfriendly to your practice? if that is the case why not undergo a trial by fire, the Slayers take i hear offers great challenges, and the arcane is not so frowned upon while on the job" he offers having heard a little from listening to talk from mercenaries who had come to the city to test their grit in the Trial of the Take
"There is only one real organization I want to join but, I doubt I'll find any members of it here. But I might be persuaded to join the take if the offer is good enough but, for now, lets just focus on the task at hand."
Blitz states as he is trying to remember the exact directions he was given to the winery.
Zeek you hear a gravelly fragile male voice, "I haven't heard the name before," replies looking at the coin with a nods.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Zeek wants to see whether the man is telling him the full truth, whilst trying also to persuade him to offer up more. "We're looking in particular for his son. A snobbish sort , likes to drink and gamble, and to treat others as worse then him. I want to humble him, and if you know anything about him, that would go a long way towards that." Zeek jingles some additional coins, as he says this.
Insight: 18 to see whether the man is completely truthful
Persuasion: 21
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Zeek "I know nothing about the Wintermarsh family sir regardless of your coin but I'll take it just the same," the beggar replies curtly holding out his cup.
OOC: *cough* ask about temples *cough* also multiple rolls for the same skill for the same situation to get a better result is not going to work. One roll that's all you get, pass or fail.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Ranla tosses a silver coin into the beggar's cup, being all to familiar with the situation. "You are welcome to my coin, sir. Tell me, could you perhaps point us in the direction of the temple district?"
Ranla, Half-Orc Fighter 3 (Eldritch Knight) - In the Shadows of a Stone Titan
Ranla nodding at you the old man smiles, "the temple of our lady Erathis is just this way," he adds. "I am heading there myself," he says happily. "But if you're looking for another temple each district will have there own devoted to those followers of each patron of the district. Although we live separate its so we all may worship freely," he explains.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Zeek looks at Ranla, and smirks. "Thanks, sometimes a woman's touch is needed, I guess. Trym, Ranla, I assume we're heading to the Temple?" He gets ready to follow the old man
OOC: Zeek also paid the beggar, just to make sure.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"You'd be surprised how far a little generosity will go. Let's find out where it takes us today." Ranla begins to follow.
Ranla, Half-Orc Fighter 3 (Eldritch Knight) - In the Shadows of a Stone Titan