Kiari stands quietly. A faint sorrow for this fool that chose the wrong path then lets it fade as she recalls the horrors the prisoners endured. The one returned to town will have many awkward encounters with those he tormented from before. This one did not take an obvious opportunity to repent and flee the evils of the place to repair his life to good. A quiet end might be the most this wicked one deserves of mercy.
This post has potentially manipulated dice roll results.
Cale nods solemnly at the professor's gesture and sneaks over to the slumbering cultist. Two purple blades of energy slide from his wrists as he strikes mercilessly down on the target.
(Making both attacks with advantage)
Attack: 19 Damage: 6
Attack: 15 Damage: 7
First attack to hit also inflicts 7 sneak attack damage, doubled (or +12) for the crit (all hits will be auto-crits as the target is sleeping/paralysed)
Kiari stands ready to finish it off if any signs of life are shown remaining then proceeds to search through the remaining goods to see what is left of value or use.
The cultist convulses briefly but does not regain consciousness quickly enough to figure out what is going on as the psychic blades cut into him and then the crossbow bolt goes right through his heart. He is clearly dead as his chest stops moving and the soft snoring ends.
As the group looks through the room, the crates are mostly empty aside from some paintings, small sculptures, and silverware from Greenest. (The value would be 16gp)
"Aye..." says Escobert, clearly shaken by how quickly Cale and Thaddeus dispatched a sleeping guard.
(Assuming the party is bound back for Greenest)
After gathering what was left in the treasure room where the party killed the lone sentry remaining (it looks like he had too much wine and most not have heard the order to evacuate), the party makes it quickly back to Greenest. They are greeted as heroes on their way in, and sentries ask that they hurry to the keep to speak with Gov. Nighthill.
Once inside the keep, Nighthill greets the party with delight and respect and shows them to a feast prepared in their honor. "Thanks to you, Greenest is safe once again, but I am afraid the other towns here in the Greenfields are not as lucky. The monk, Leosin left quickly saying that he caught sight of another town ablaze and heard of the cult making its way to Elturel, which is a few days' ride from here. I know I have already asked so much of you, but as governor, I know the people of the entire Greenfields need your help. Once you make it to Elturel, you can meet with either Leosin, provided he is there, or Ontharr Frume"
As they all sit down to eat, Nighthill tells the party that before Leosin Erlanthar left town, he bought horses and riding gear for the characters to speed their journey to Elturel. The horses are being kept at the dealer’s stables until the characters are ready to leave for Elturel; all their costs are paid for.
Kiari greets Nighthill and nods at his instructions, saying little but looking to the others to see how they feel about the continued adventure. She eyes a large piece of meat and drink and starts in on it letting the others speak ravenous from the days experience. By now she's adjusted to simpler gear, not wishing to wear the scale they are used to seeing on the enemy to the dining table.
As the discussion starts, she does say a bit, "A brief respite for prayer and rest, and I go where they go."
The professor leans back in his chair as he eats. Looking to his friends as Nighthill speaks. When he asks for continued help, Thaddeus frowns. He is tired, worn out, and generally feeling his age. He has grown over the past few days and feels stronger in some ways… but he cannot deny that he is much older than the others.
He doesn’t want to leave his friends… and feels strangely drawn to the adventure, but hopes he can keep up. Travis and Inglenook have been strangely quiet and withdrawn. He wonders if they will continue on or will remain in Greenest.
”I would like to continue if the others feel I am a help. I find the adventuring good for my constitution. Kirari’s ointment had been very helpful in alleviating my aches and pains as well. I have much to teach Cale as well, he is coming along but still needs reminders of which end of the blade he’s supposed to hold on to.”
"We would be happy to have you continue with us! Your insights are wise and your age provides you with valuable experience." She says pressing a hand to the professor's shoulder in companionship.
Escobert grumbles to himself and runs his hand through his red dwarven beard on hearing that they must press on. "Let's see if that monk has gotten into more trouble...I'll join ye to Elturel and help you look for Frume."
The adventurers then head out from the keep (processing a long rest if needed) and mount the horses provided for them for their journey. It takes a few days to get to Elturel, and not much transpires on the road aside from passing other travelers moving through the plains of the Greenfields.
Upon seeing the city, they are struck by the size compared to Greenest. Elturel, a large, orderly city overlooking the River Chionthar, is filled with merchants, river traders, and farmers’ markets. Its most distinguishing feature is a brilliant magical light that hovers above it, illuminating it day and night.
Kirari looks at the brilliant city and clasps hands with those going their own ways, "It's been a fine adventure friends. I hope you see you in my journeys again!" She thanks Cale for his extra shoulder carrying the spare scale mail gathering it back. She makes her goodbyes to those leaving and looks to the remaining traveler by her side. "Shall we see what this city has to offer? I have some business at the market." She is visibly encumbered and looking forward to relieving her packs from some weight and gracing her pockets with a little more.
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Kiari stands quietly. A faint sorrow for this fool that chose the wrong path then lets it fade as she recalls the horrors the prisoners endured. The one returned to town will have many awkward encounters with those he tormented from before. This one did not take an obvious opportunity to repent and flee the evils of the place to repair his life to good. A quiet end might be the most this wicked one deserves of mercy.
Cale nods solemnly at the professor's gesture and sneaks over to the slumbering cultist. Two purple blades of energy slide from his wrists as he strikes mercilessly down on the target.
(Making both attacks with advantage)
Attack: 19 Damage: 6
Attack: 15 Damage: 7
First attack to hit also inflicts 7 sneak attack damage, doubled (or +12) for the crit (all hits will be auto-crits as the target is sleeping/paralysed)
Kiari stands ready to finish it off if any signs of life are shown remaining then proceeds to search through the remaining goods to see what is left of value or use.
The professor releases his crossbow bolt as Cale attacks.
23 to hit for 10 piercing damage.
Noob
The cultist convulses briefly but does not regain consciousness quickly enough to figure out what is going on as the psychic blades cut into him and then the crossbow bolt goes right through his heart. He is clearly dead as his chest stops moving and the soft snoring ends.
As the group looks through the room, the crates are mostly empty aside from some paintings, small sculptures, and silverware from Greenest. (The value would be 16gp)
Kiari spreads the goods about the group evenly as they discuss next plans, then checks to body of the cultist over .
(are we four or five at the moment? and might we just put in on our sheets as coinage?)
Cale looks down at the body, feeling a heavy weight fall on him. After a long moment of reflection, he looks up at his companions:
"Back to Greenest then, let them know what we've found here?"
"Aye..." says Escobert, clearly shaken by how quickly Cale and Thaddeus dispatched a sleeping guard.
(Assuming the party is bound back for Greenest)
After gathering what was left in the treasure room where the party killed the lone sentry remaining (it looks like he had too much wine and most not have heard the order to evacuate), the party makes it quickly back to Greenest. They are greeted as heroes on their way in, and sentries ask that they hurry to the keep to speak with Gov. Nighthill.
Once inside the keep, Nighthill greets the party with delight and respect and shows them to a feast prepared in their honor. "Thanks to you, Greenest is safe once again, but I am afraid the other towns here in the Greenfields are not as lucky. The monk, Leosin left quickly saying that he caught sight of another town ablaze and heard of the cult making its way to Elturel, which is a few days' ride from here. I know I have already asked so much of you, but as governor, I know the people of the entire Greenfields need your help. Once you make it to Elturel, you can meet with either Leosin, provided he is there, or Ontharr Frume"
As they all sit down to eat, Nighthill tells the party that before Leosin Erlanthar left town, he bought horses and riding gear for the characters to speed their journey to Elturel. The horses are being kept at the dealer’s stables until the characters are ready to leave for Elturel; all their costs are paid for.
Kiari greets Nighthill and nods at his instructions, saying little but looking to the others to see how they feel about the continued adventure. She eyes a large piece of meat and drink and starts in on it letting the others speak ravenous from the days experience. By now she's adjusted to simpler gear, not wishing to wear the scale they are used to seeing on the enemy to the dining table.
As the discussion starts, she does say a bit, "A brief respite for prayer and rest, and I go where they go."
The professor leans back in his chair as he eats. Looking to his friends as Nighthill speaks. When he asks for continued help, Thaddeus frowns. He is tired, worn out, and generally feeling his age. He has grown over the past few days and feels stronger in some ways… but he cannot deny that he is much older than the others.
He doesn’t want to leave his friends… and feels strangely drawn to the adventure, but hopes he can keep up. Travis and Inglenook have been strangely quiet and withdrawn. He wonders if they will continue on or will remain in Greenest.
”I would like to continue if the others feel I am a help. I find the adventuring good for my constitution. Kirari’s ointment had been very helpful in alleviating my aches and pains as well. I have much to teach Cale as well, he is coming along but still needs reminders of which end of the blade he’s supposed to hold on to.”
Noob
"We would be happy to have you continue with us! Your insights are wise and your age provides you with valuable experience." She says pressing a hand to the professor's shoulder in companionship.
Escobert grumbles to himself and runs his hand through his red dwarven beard on hearing that they must press on. "Let's see if that monk has gotten into more trouble...I'll join ye to Elturel and help you look for Frume."
The adventurers then head out from the keep (processing a long rest if needed) and mount the horses provided for them for their journey. It takes a few days to get to Elturel, and not much transpires on the road aside from passing other travelers moving through the plains of the Greenfields.
Upon seeing the city, they are struck by the size compared to Greenest. Elturel, a large, orderly city overlooking the River Chionthar, is filled with merchants, river traders, and farmers’ markets. Its most distinguishing feature is a brilliant magical light that hovers above it, illuminating it day and night.
(Where to, adventurers?)
Kirari looks at the brilliant city and clasps hands with those going their own ways, "It's been a fine adventure friends. I hope you see you in my journeys again!" She thanks Cale for his extra shoulder carrying the spare scale mail gathering it back. She makes her goodbyes to those leaving and looks to the remaining traveler by her side. "Shall we see what this city has to offer? I have some business at the market." She is visibly encumbered and looking forward to relieving her packs from some weight and gracing her pockets with a little more.