"Find anything Triäsa?" Ludolf says as he gives up on finding anything remotely interesting in the bedchamber, although the maddening view from the balcony was enticing.
After Pardot shares what Pocket said, chuckling about Klin being called the savior, as well as the important information that this room is to be left open. He then looks over the robes and takes one of the more plain ones that looks to be made of the most sturdy material, folding it up and putting it in his bag. Though it might be just a tad large for him, that shouldn't be a problem ((interestingly enough, gnomes are bigger than halflings in D&D)), and it would be better put to some use than simply sitting in a drawer here. He then tells Pocket to have a nice rest and follows the others when they are done exploring this room, keeping his eyes out as always while they move on. ((perception 18))
Triäsa holds up the book with the 'E' on the spine as soon as she finds it. Continuing to look about though she doesn't really find anything else. "Well, four out of seven letters now, we might be able to take a few guesses... 'bonfire'... or what about 'brazier'?" She then laughs briefly. "But of course there are still quite a few other possibilities. Should we head on?" She asks and starts to wander back into the hallway.
This post has potentially manipulated dice roll results.
"Well done Triäsa, we're close to be able to figure the command word out. Let's move on, still a few rooms to go, that planetarium included." Ludolf says and looks to Daventry to take the lead to the next room. Perception when needed:10
This post has potentially manipulated dice roll results.
Thinking to give Daventry a break, and Klin as well as he seems to keep getting swarmed by things, Triäsa moves quickly to the next door in the hallway. She quickly opens it to peer inside. (Perception: 22)
Heading back into the short hallway and opening the southern door you are shocked as you initially see a number beast staring at you with eyes blazing from all over the dimly lit room.
@Ludolf
There are creatures all around you high along the walls. You see a wolf, a stag, a hell hound and even a black dragon wyrmling hovering above with angry expressions dancing in the dim flickering light.
@Klin, Daventry, Pardot and Triäsa
Your eyes adjust to the warm light coming from a lit fireplace along the southern wall you are perceptive enough to realize these are in fact trophies. Heads mounted to dark wooden placards are hung on the walls. As your heart settles you take the room in a more calm manner you recognize the beasts as a stag, a wolf, a peryton, a hell hound, and a black dragon wyrmling. Each corner of this parlor has a scarlet armchair and a reading table piled high with books. A cheery fire burns in the fireplace.
"What are you chuckling about, Pardot?" Klin asks.
"The 'furry menaces' seem to like you."Pardot replies with a grin. He then goes to warm himself by the fire for just a second before helping look through the books by the tables.
Daventry gives a low whistle from the back, where she was watching the flank (and might have been playing with a cat or three just prior). "Lots of dead beasties... glad we haven't ran across a tiny, angry archmage while we've been huntin' around. If she's the kind with these sort of trophies, we'd be in trouble."
She looks around the fireplace mantle before picking a stack of books to search for a letter. "Either the servants keep this lit, or maybe there's something off about it..." Is it a normal fire, or is there something magical about it? Does it produce heat, and if not, is there anything interesting near the flame?
"Lil' one, looks like." Daventry gazes up at the wyrmling. "Though... if there's a dead lil' one, there's probably an angry mother dragon out in the 'verse somewhere..."
Recovering from her initial shock at opening up a door to all those glistening eyes, Triäsa enters the room. "Well, that was frightening for a moment." She gladly accepts Pardot's help in going through the books. She keeps an eye out for anything interesting, but primarily is watching for more letters on the spines of a book. (Investigation: 25)
When first peering into the room Ludolf flinches as he sees the lifelike beasts. Hoping the others didn't notice he cautiously follows the them into the room, wary of the beasts to come alive. "Find any clues?" He asks Pardot and Triäsa investigating the books.
Looking through the room Triäsa again notes a book sitting on a shelf that is unlike the others. On closer inspection she finds a tome with an embossed Y on the spine. Triäsa seems to have developed an eye for things around this mansion.
The rest of you feel comfortable in this room once you acclimate to the lighting it feels peaceful and kind of removed from some of the oddities you found in the rest of the house. The fire is warm as you approach it though get the feel it is of an arcane nature you can not tell more than that. The remainder of the books in this room detail hunting and survival techniques there are walls of books on all varieties of monsters and wildlife.
Rollback Post to RevisionRollBack
DM -- The Candlekeep Mysteries 1 & 2Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
"Well done Triäsa." Ludolf says, holding his hands together. "Just two letters to go. Let us investigate the last rooms and then we will likely figure out that command word wether we find the last letters or not." He adds smiling. "Let's move on Daventry." Ludolf says ready to continue to the next room. Perception when needed:15
This post has potentially manipulated dice roll results.
Triäsa smiles as she finds yet another of the letters. "Yes, we are certainly getting close!"
Finishing with the books, she takes a moment to take in the room before nodding to Ludolf's comment. "It seems like a lovely room. But yes, let us move along. Daventry, you want to take the lead again?" she says, looking hopefully at the woman.
As the next door opens, Triäsa tries to get a peak past the others as to what is there. (Perception: 19)
"Find anything Triäsa?" Ludolf says as he gives up on finding anything remotely interesting in the bedchamber, although the maddening view from the balcony was enticing.
((It seems Ludolf speaks cat :P ))
After Pardot shares what Pocket said, chuckling about Klin being called the savior, as well as the important information that this room is to be left open. He then looks over the robes and takes one of the more plain ones that looks to be made of the most sturdy material, folding it up and putting it in his bag. Though it might be just a tad large for him, that shouldn't be a problem ((interestingly enough, gnomes are bigger than halflings in D&D)), and it would be better put to some use than simply sitting in a drawer here. He then tells Pocket to have a nice rest and follows the others when they are done exploring this room, keeping his eyes out as always while they move on. ((perception 18))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(OOC: Oops, edit time :-)
Triäsa holds up the book with the 'E' on the spine as soon as she finds it. Continuing to look about though she doesn't really find anything else. "Well, four out of seven letters now, we might be able to take a few guesses... 'bonfire'... or what about 'brazier'?" She then laughs briefly. "But of course there are still quite a few other possibilities. Should we head on?" She asks and starts to wander back into the hallway.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"Well done Triäsa, we're close to be able to figure the command word out. Let's move on, still a few rooms to go, that planetarium included." Ludolf says and looks to Daventry to take the lead to the next room. Perception when needed:10
Thinking to give Daventry a break, and Klin as well as he seems to keep getting swarmed by things, Triäsa moves quickly to the next door in the hallway. She quickly opens it to peer inside. (Perception: 22)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"Be careful Triäsa." Ludolf says as he follows close after the half-elven bard.
Heading back into the short hallway and opening the southern door you are shocked as you initially see a number beast staring at you with eyes blazing from all over the dimly lit room.
@Ludolf
There are creatures all around you high along the walls. You see a wolf, a stag, a hell hound and even a black dragon wyrmling hovering above with angry expressions dancing in the dim flickering light.
@Klin, Daventry, Pardot and Triäsa
Your eyes adjust to the warm light coming from a lit fireplace along the southern wall you are perceptive enough to realize these are in fact trophies. Heads mounted to dark wooden placards are hung on the walls. As your heart settles you take the room in a more calm manner you recognize the beasts as a stag, a wolf, a peryton, a hell hound, and a black dragon wyrmling. Each corner of this parlor has a scarlet armchair and a reading table piled high with books. A cheery fire burns in the fireplace.
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
"The 'furry menaces' seem to like you." Pardot replies with a grin. He then goes to warm himself by the fire for just a second before helping look through the books by the tables.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Daventry gives a low whistle from the back, where she was watching the flank (and might have been playing with a cat or three just prior). "Lots of dead beasties... glad we haven't ran across a tiny, angry archmage while we've been huntin' around. If she's the kind with these sort of trophies, we'd be in trouble."
She looks around the fireplace mantle before picking a stack of books to search for a letter. "Either the servants keep this lit, or maybe there's something off about it..." Is it a normal fire, or is there something magical about it? Does it produce heat, and if not, is there anything interesting near the flame?
Arcana or Investigate: 5 +4 or +2
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
"Lil' one, looks like." Daventry gazes up at the wyrmling. "Though... if there's a dead lil' one, there's probably an angry mother dragon out in the 'verse somewhere..."
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
Recovering from her initial shock at opening up a door to all those glistening eyes, Triäsa enters the room. "Well, that was frightening for a moment." She gladly accepts Pardot's help in going through the books. She keeps an eye out for anything interesting, but primarily is watching for more letters on the spines of a book. (Investigation: 25)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
When first peering into the room Ludolf flinches as he sees the lifelike beasts. Hoping the others didn't notice he cautiously follows the them into the room, wary of the beasts to come alive. "Find any clues?" He asks Pardot and Triäsa investigating the books.
Looking through the room Triäsa again notes a book sitting on a shelf that is unlike the others. On closer inspection she finds a tome with an embossed Y on the spine. Triäsa seems to have developed an eye for things around this mansion.
The rest of you feel comfortable in this room once you acclimate to the lighting it feels peaceful and kind of removed from some of the oddities you found in the rest of the house. The fire is warm as you approach it though get the feel it is of an arcane nature you can not tell more than that. The remainder of the books in this room detail hunting and survival techniques there are walls of books on all varieties of monsters and wildlife.
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
"Well done Triäsa." Ludolf says, holding his hands together. "Just two letters to go. Let us investigate the last rooms and then we will likely figure out that command word wether we find the last letters or not." He adds smiling. "Let's move on Daventry." Ludolf says ready to continue to the next room.
Perception when needed:15
Triäsa smiles as she finds yet another of the letters. "Yes, we are certainly getting close!"
Finishing with the books, she takes a moment to take in the room before nodding to Ludolf's comment. "It seems like a lovely room. But yes, let us move along. Daventry, you want to take the lead again?" she says, looking hopefully at the woman.
As the next door opens, Triäsa tries to get a peak past the others as to what is there. (Perception: 19)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer