This post has potentially manipulated dice roll results.
(Yea, Rabbit seemed to have moved in completely unintended directions... but I will just go with the map that was posted.)
Rabbit again motions and chants to cause a ghostly hand to appear near G2. She then moves past Krull to head down the side passage a short ways. (To G6 if that is possible. I'm assuming that is a bit of a slope down there. She's trying to just get off to the side but to stay near the top. Not hiding - at this moment - so much as just being out of the way.)
It’s a ten-foot drop to the ledge below. As for the map, you had to move to see the goblin which put you a ways down the path, I used the rest of your movement to get you behind someone. G6 is okay - quite narrow and precarious and it’s rough terrain.
Rabbit tries to conjure her skeletal friend but is unable to get the words and gestures right - a miss!
Ripper growls and again tries to attack Edryd: Attack:7Damage:10.
Ga steps up to G4 and tries to hit the wolf with an arrow: Attack: 22Damage:4. It then moves back out of the way.
Gb follows the same tactic, loosing an arrow at the wolfthen falling back. Attack: 24Damage:8.
End of Round 2.
Klarg - The bugbear comes around the corner again with another javelin. His savage looking morningstar still at his waist. He laughs loudly, the sound echoing off the walls around you, mocking you. "Why not give up, fools? You box yourself in and can't get by a single goblin and my beautiful pet! Klarg is smart, smarter than you idiots! Klarg is unbeatable! Maybe you should retreat? Haha!" He saunters to D7 and hefts his javelin and flings it into the crouching form of Edryd: Attack:21Damage:8. He saunters back out of sight once more...
G1 - you see this goblin pop up behind G2 and take aim past Edryd at Krull: Attack:5Damage:6. It moves back into wherever it came from, out of your view. 12.
Notes for all:
Ripper's attack is at advantage but Ed's action gains disadvantage - so straight roll. Ga and Gb attacks against the wolf have -2 (+2 to AC) to attack Klarg's attack vs. Ed is also -2. G1 attack is only with -2 against Krull because G1 was directly behind G2 and was able to get the shot off. If any of that is confusing let me know.
MAP - updated
Krull and Mau are up! Edryd, Rabbit, Wolfe, G2 are on deck!
“The wolf is dead, time to get your axe dirty with their blood Krull!” Mau moves nimbly between Krull and Edyrd, forcing himself through the gap left by the dead wolf, flanking the goblin and stabbing it in the back.
"that's an excellent idea Mau!here it comes little pest" showing his greataxe at the goblin standing next to the dead wolf..he moves forward smiling passing through Edryd (e6 also for intimidation as I ll be standing on the dead body..if not d6 then) and he brings his greataxe down at the goblin Attack: 13 Damage: 7
“The wolf is dead, time to get your axe dirty with their blood Krull!” Mau moves nimbly between Krull and Edyrd, forcing himself through the gap left by the dead wolf, flanking the goblin and stabbing it in the back.
((Attack: 17 Damage: 9 + sneak attack 5))
Mau, your rapier pierces the goblin through the chest, spraying blood outwards over Edryd's shield. It falls dead.
Krull, seeing as how Mau spoiled all your fun, you could decide to chop up the goblin corpse or you could direct your attack to Goblin 1, who you notice is trying to hide at C4, but not doing a great job at it.
Okay - you stalk your way over, crunching the wolf's bones under your feet, and end up at D4. You bring your greataxe down upon the wide-eyed goblin - who closes its eyes - but your aim is off. It might be due to your failed rage from earlier or your nerves or adrenaline - who knows?
Seeing an opening Wolfe quickly moves forward (E5) and places the hex to Klarg (Hex, dex) before unleashing a beam of radiant crackling force against him. Eldritch blast: 16 Force: 2 Necrotic: 1
This post has potentially manipulated dice roll results.
Edryd spits blood into his dirty beard, a wild and crazier look than usual crossing his face. He gathers what little strength remains and advances on the lone goblin that tries to hide from his righteous wrath. He walks slowly with his shield raised on his left arm, in his right hand he holds the strange small bell pinched between his thumb and middle finger as he points at the vile creature. He rings it slowly but loudly as he advances. No more defense, he will destroy those who defile the night.
Toll the Dead DC13 Wis Save. Damage 4Necroticif uninjured OR 2Necroticif injuried.
His goal is to get to a square to give some sort of flanking to Krull
This post has potentially manipulated dice roll results.
(Well, I will presume Edryd ends somewhere like C5 or maybe B4? And assume I can see the goblin from E5.)
Rabbit moves forward to E5 then tries to correctly make the motions and incantation to cast Chill Touch causing a spectral hand to appear and try to grab G1.
(Attack: 9, Damage: 1 necrotic)
She then retreats back to G6, where she was at before. (Or as far back as she can manage.)
Edryd spits blood into his dirty beard, a wild and crazier look than usual crossing his face. He gathers what little strength remains and advances on the lone goblin that tries to hide from his righteous wrath. He walks slowly with his shield raised on his left arm, in his right hand he holds the strange small bell pinched between his thumb and middle finger as he points at the vile creature. He rings it slowly but loudly as he advances. No more defense, he will destroy those who defile the night.
Toll the Dead DC13 Wis Save. Damage 4Necroticif uninjured OR 2Necroticif injuried.
His goal is to get to a square to give some sort of flanking to Krull
This post has potentially manipulated dice roll results.
G1puts his hand to its ears and yelps - a hit!
Rabbit again tries to materialize the skeletal hand but again the goblin resists somehow!
Ga and Gb raise their bows and creep forward, stopping just behind Wolf and Rabbit...
Klarg - you hear a howl from somewhere beyond your sight - "Riiiiiiiiiiippper??!! Nooooo! Klarg will kill you for that! Klarg will kill you all!!!" Your eyes glance back up and watch as the hulking form of the bugbear appears. His eyes are fixed on the splattered and battered form of Ripper. You think you see tears in his eyes. He begins to huff loudly, the terrible sound echoing around the chamber - he is clearly losing it. "Klarg will kill all!!!"
He unhooks his morningstar from a catch on his belt and begins to run towards the stairs. You almost feel his heavy boots vibrate on the ground as he bounds towards you. He uses all of his movement to make it to C6, within range of Mau. He roars and swings the massive weapon, giant spiked ball of iron at the end, at the wide-eyed Tabaxi, bloody rapier still clutched in his hand. "Klarg hates cats!!!" : Attack:15Damage:13.
G1 - faced with overwhelming odds, G1 drops the bow and pulls out his scimitar and slashes at Krull: Attack:15Damage:4.
Krull laughs as he deflects the hit with his greataxe " Well well u do have some courage..not that it will save you!" he swings his axe targeting the goblins neck Attack: 25 Damage: Unable to parse dice roll.
(Yea, Rabbit seemed to have moved in completely unintended directions... but I will just go with the map that was posted.)
Rabbit again motions and chants to cause a ghostly hand to appear near G2. She then moves past Krull to head down the side passage a short ways. (To G6 if that is possible. I'm assuming that is a bit of a slope down there. She's trying to just get off to the side but to stay near the top. Not hiding - at this moment - so much as just being out of the way.)
(Spell Attack: 18, Damage: 6 necrotic)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
It’s a ten-foot drop to the ledge below. As for the map, you had to move to see the goblin which put you a ways down the path, I used the rest of your movement to get you behind someone.
G6 is okay - quite narrow and precarious and it’s rough terrain.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Rabbit tries to conjure her skeletal friend but is unable to get the words and gestures right - a miss!
Ripper growls and again tries to attack Edryd: Attack: 7 Damage: 10.
Ga steps up to G4 and tries to hit the wolf with an arrow: Attack: 22 Damage: 4. It then moves back out of the way.
Gb follows the same tactic, loosing an arrow at the wolf then falling back. Attack: 24 Damage: 8.
End of Round 2.
Klarg - The bugbear comes around the corner again with another javelin. His savage looking morningstar still at his waist. He laughs loudly, the sound echoing off the walls around you, mocking you. "Why not give up, fools? You box yourself in and can't get by a single goblin and my beautiful pet! Klarg is smart, smarter than you idiots! Klarg is unbeatable! Maybe you should retreat? Haha!" He saunters to D7 and hefts his javelin and flings it into the crouching form of Edryd: Attack: 21 Damage: 8. He saunters back out of sight once more...
G1 - you see this goblin pop up behind G2 and take aim past Edryd at Krull: Attack: 5 Damage: 6. It moves back into wherever it came from, out of your view. 12.
Notes for all:
Ripper's attack is at advantage but Ed's action gains disadvantage - so straight roll.
Ga and Gb attacks against the wolf have -2 (+2 to AC) to attack
Klarg's attack vs. Ed is also -2.
G1 attack is only with -2 against Krull because G1 was directly behind G2 and was able to get the shot off.
If any of that is confusing let me know.
MAP - updated
Krull and Mau are up!
Edryd, Rabbit, Wolfe, G2 are on deck!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Sorry again - Klarg's attack is with disadvantage. Here is the second roll: Attack: 7 Damage: 6.
Ripper is dead! The twin attacks from the goblins pierce the tough hide and a loud whine and gasping sound is heard!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
“The wolf is dead, time to get your axe dirty with their blood Krull!” Mau moves nimbly between Krull and Edyrd, forcing himself through the gap left by the dead wolf, flanking the goblin and stabbing it in the back.
((Attack: 17 Damage: 9 + sneak attack 5))
"that's an excellent idea Mau!here it comes little pest" showing his greataxe at the goblin standing next to the dead wolf..he moves forward smiling passing through Edryd (e6 also for intimidation as I ll be standing on the dead body..if not d6 then) and he brings his greataxe down at the goblin Attack: 13 Damage: 7
(Krull will try to bisect him in half)
Mau, your rapier pierces the goblin through the chest, spraying blood outwards over Edryd's shield. It falls dead.
Krull, seeing as how Mau spoiled all your fun, you could decide to chop up the goblin corpse or you could direct your attack to Goblin 1, who you notice is trying to hide at C4, but not doing a great job at it.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(It will be the goblin 1 then)
Okay - you stalk your way over, crunching the wolf's bones under your feet, and end up at D4. You bring your greataxe down upon the wide-eyed goblin - who closes its eyes - but your aim is off. It might be due to your failed rage from earlier or your nerves or adrenaline - who knows?
Rabbit, Edryd, and Wolfe - you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Seeing an opening Wolfe quickly moves forward (E5) and places the hex to Klarg (Hex, dex) before unleashing a beam of radiant crackling force against him.
Eldritch blast: 16 Force: 2 Necrotic: 1
You can’t see where Klarg is from that location or where you are, not least because it’s a 10 foot elevation difference there.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Oops, can I redirect the hex and attack against the still standing goblin in C4?
sure! Your hex moves to G1. As you gather your force in your palm and let it go, you watch it strike the stalagmite and dissipate. A miss.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Edryd spits blood into his dirty beard, a wild and crazier look than usual crossing his face. He gathers what little strength remains and advances on the lone goblin that tries to hide from his righteous wrath. He walks slowly with his shield raised on his left arm, in his right hand he holds the strange small bell pinched between his thumb and middle finger as he points at the vile creature. He rings it slowly but loudly as he advances. No more defense, he will destroy those who defile the night.
Toll the Dead DC13 Wis Save. Damage 4 Necrotic if uninjured OR 2 Necrotic if injuried.
His goal is to get to a square to give some sort of flanking to Krull
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
(Well, I will presume Edryd ends somewhere like C5 or maybe B4? And assume I can see the goblin from E5.)
Rabbit moves forward to E5 then tries to correctly make the motions and incantation to cast Chill Touch causing a spectral hand to appear and try to grab G1.
(Attack: 9, Damage: 1 necrotic)
She then retreats back to G6, where she was at before. (Or as far back as she can manage.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
G1 wisdom save - 5.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
G1 puts his hand to its ears and yelps - a hit!
Rabbit again tries to materialize the skeletal hand but again the goblin resists somehow!
Ga and Gb raise their bows and creep forward, stopping just behind Wolf and Rabbit...
Klarg - you hear a howl from somewhere beyond your sight - "Riiiiiiiiiiippper??!! Nooooo! Klarg will kill you for that! Klarg will kill you all!!!" Your eyes glance back up and watch as the hulking form of the bugbear appears. His eyes are fixed on the splattered and battered form of Ripper. You think you see tears in his eyes. He begins to huff loudly, the terrible sound echoing around the chamber - he is clearly losing it. "Klarg will kill all!!!"
He unhooks his morningstar from a catch on his belt and begins to run towards the stairs. You almost feel his heavy boots vibrate on the ground as he bounds towards you. He uses all of his movement to make it to C6, within range of Mau. He roars and swings the massive weapon, giant spiked ball of iron at the end, at the wide-eyed Tabaxi, bloody rapier still clutched in his hand. "Klarg hates cats!!!" : Attack: 15 Damage: 13.
G1 - faced with overwhelming odds, G1 drops the bow and pulls out his scimitar and slashes at Krull: Attack: 15 Damage: 4.
Krull and Mau, you're up!
Updated MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krull laughs as he deflects the hit with his greataxe " Well well u do have some courage..not that it will save you!" he swings his axe targeting the goblins neck Attack: 25 Damage: Unable to parse dice roll.
@Krull - your swing pops the head off the goblin in a spray of blood - it is very dead!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons