Margret thinks for a moment, her nerves calming. "Yes, I saw a skull engulfed in green flame, shooting moats of flame out of its eyes. I saw a dozen slain dwarves and orcs, wearing their armor."
Gundren thinks upon Margrets words, and what he's heard so far, "It's not a lich, its a guardian called a flame skull, wizards create them from a volunteer wizard, to protect things and places, in my travels, there was an underground city called Skull port, where there were hundreds of those monsters floating around, as long as you didn't break any laws, they left you alone. But if you did, besides the eyes spitting fire, you might expect a fireball coming your way! Oh, and they don't mind fire, obviously." Gundren chuckles, "The good news its weaker than a lich, but, more insane." He shrugs "It hasn't traveled far, it must be protecting something."
Krull grimaces upon the idea of having to fight in those caverns but the thought of having with them Gundren gives him satisfaction .He is waiting for the rest to speak and then do what they have to
(OOC: People are getting errors on D&D beyond on forum posts. I logged out of D&D beyond, logged back in, and was able to post. I am not getting notifications)
Rabbit tells the others. "If everyone is in good shape, let's continue on. We can avoid the skull." She again looks to Margret. "We can head back west, away from this dining hall, and find our way to that lake, right? Let's go that way."
Droop hardly appeared more comforted by Gundren's correction. Nor did he seem particularly more eager to further explore! And yet.... "Fine, fine. Water way it is. Smelly one in desperate need of cleaning up too. But, if we see fire head or more grey dead heads, Droop not responsible if legs of his move without his say so again. D-droop s'pose to be tending horses, not fighting anyhow!"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Margret thinks for a moment, her nerves calming.
"Yes, I saw a skull engulfed in green flame, shooting moats of flame out of its eyes. I saw a dozen slain dwarves and orcs, wearing their armor."
Gundren thinks upon Margrets words, and what he's heard so far, "It's not a lich, its a guardian called a flame skull, wizards create them from a volunteer wizard, to protect things and places, in my travels, there was an underground city called Skull port, where there were hundreds of those monsters floating around, as long as you didn't break any laws, they left you alone. But if you did, besides the eyes spitting fire, you might expect a fireball coming your way! Oh, and they don't mind fire, obviously." Gundren chuckles, "The good news its weaker than a lich, but, more insane." He shrugs "It hasn't traveled far, it must be protecting something."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(OOC: D&D Beyond is not sending notifications on new posts on forums and some people are even having trouble posting)
"Hum, well, what are its rules usually?" Margret says, relaxing a bit.
Gundren shrugs, "We can just avoid it, till we can't, missy, anyone living would do so."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krull grimaces upon the idea of having to fight in those caverns but the thought of having with them Gundren gives him satisfaction .He is waiting for the rest to speak and then do what they have to
(OOC: People are getting errors on D&D beyond on forum posts. I logged out of D&D beyond, logged back in, and was able to post. I am not getting notifications)
(shimshon I don't get also .one trick is to refresh whenever you can the page..or check on discord)
Rabbit tells the others. "If everyone is in good shape, let's continue on. We can avoid the skull." She again looks to Margret. "We can head back west, away from this dining hall, and find our way to that lake, right? Let's go that way."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi ||
Neital Rhessil, Wizard || Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Satina Cindermark, Fighter || Meira Dheran, Rogue
Droop hardly appeared more comforted by Gundren's correction. Nor did he seem particularly more eager to further explore! And yet.... "Fine, fine. Water way it is. Smelly one in desperate need of cleaning up too. But, if we see fire head or more grey dead heads, Droop not responsible if legs of his move without his say so again. D-droop s'pose to be tending horses, not fighting anyhow!"
When you realize you're doing too much: Signature.
Margret takes them back in and to the underground water, north
K do you want me to move you?
5
3
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I'm moving this game, to Discord since most of the players are there now, Calithor I've sent you a link to join.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please