Wolfe does not seem the least uncomfortable with a woman this close or to have a long eye contact with one for that matter, but calmly listen to what Rabbit has to say, staying silent himself, seemingly amused by Rabbits outburst. As she walks away he glances over at her trying to stifle a smile. He then looks up to the sky saying something in a strange beautiful language, seemingly talking to an unseen presence, smiling now and then chuckling.
In Celestial
Did you hear that Ezekiel, how do you expect me to save this one, or is this a test of my virtues, but how can it be, you know as well as I do I never will have any virtues, only flaws.
"Alright, let's get this going shall we. Do we have a volunteer for driving this wagon?" Wolfe then says loud enough for everyone to hear. If no one steps forward he will take the reins himself and try to manuever out of Neverwinter, south toward Triboar trail and from there east towards Phandalin.
Edryd looks toward Wolfe with twitchy eyes and responds in common, "So long as the Moon hangs in the night sky She will find virtue in us all. It is not up to Man to save another, only Selune can properly guide our course."
Wolfe smiles, looking up into the sky speaking again in the strange beautiful language.
Celestial
"You hear Ezekiel, it is apparently not for me but for the moon goddess to save that little Rabbit."
He then turns to Edryd. "Thank you for your advice preacher but I believe that would rather depend on your faith, or lack thereof." He says with a smirk.
Okay then! All awake now and having eaten your fill of breakfast, the serving girl clears the table unless you ask for anything more. She gives Wolfe one extra ration with a mischievous smile.
You meet out in the stables, off to the side and a bit behind the tavern. One of the workers has already hitched up the wagon to a couple sturdy looking oxen. "Steady creatures, they are. But they ain't fer runnin' and if you try to make 'em, they'll freeze up on ye like a succubus in a church, eh?! Hehehe." The man goes on, "Aye, an' ye need to ware the High Road and the Triboar Trail. Most 'o the time, it be fine. But ye know times bein' tough and with the wagon and slow beasts an' all, ye might look like easy pickins, eh?"
You look in the back and find all manner of mining supplies and food, including sacks of flour, 2 kegs of strong ale, several casks of salted pork, about a dozen each of shovels, picks, and crowbars, 5 lanterns with a small barrel of oil - a quick appraisal of all the goods gives you an estimate of around 200 gp. You give each other a quick nod and set out on your journey. Gundren and SIldar thankfully have left a hand-drawn map on the seat in the wagon (check the campaign notes or see below).
First a couple of things: 1. Who will drive the wagon? At least one (or two) characters can drive the wagon, but the rest of you could be walking, riding, scouting, etc... 2. Give me a marching order/where are you when the wagon is moving? 3. Roll any skills you wish to roll - OR tell me what you'd like to do whilst traveling and I'll tell. you what to roll (if anything). ***I will always use your passive scores, if applicable. Sometimes I will ask you to roll for something. If you want to roll for anything, please include a description of what you want to do/know/look at, etc... It will make it much easier for me rather than guessing. There are some exceptions, thieves tools for example, where I know what you want to do. Again, if in doubt, ask***
Just to recap: You were sitting in the Driftwood Inn in the city of Neverwinter when Sildar stepped up on a chair and made his plea for help for a job. You agreed to bring a wagon of supplies and provisions to the rough-and-tumble settlement of Phandalin, a couple of days' travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found "something big," and that he'd pay you 150 gold pieces total for escorting his supplies safely to Barthen's Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to "take care of business."
You've spent the last few days following the High Road south from Neverwinter, and you've just recently veered east along the Triboar Trail. You've encountered no trouble so far, but this territory is unknown to you. The words of the stablemaster echo in your mind....
This post has potentially manipulated dice roll results.
Wolfe will give Shirley a wink and a smile at breakfast.
He is not used to drive a cart pulled by oxen but as their threat on this journey would likely be bandits and Krall, Edryd and Mau would certainly make better melee combatants than him he decides to take the reins for now. "I am sorry Rabbit, I did not intend to offend you, please accept my sincere apologies and come and sit with me at the cart." He says to Rabbit with a sincere bow, helping her up on the cart if she accepts. He will suggest Krall and Mau taking point with Eldryd a bit behind hopefully so far behind you can't sense the smell of him. ;-)
During the journey he will do his best driving the cart while keeping a good look out for threats. Animal handling if needed: 22 assuming help from soemone possibly Rabbit. Perception: 7
During the evenings he will stick close to Rabbit, in a protective manner, if she lets him, playing a friendly game of cards with anyone so inclined. He will suggest taking the first watch during the nights with Rabbit followed by Eldryd, Mau and Krall in that order.
Edryd has no experience with wagons and he is very used to walking. "Like the Moon guiding a ship to shore I shall guide the journey forward. I can walk as I am used to the road. I am happy to travel next to the horses and keep an eye for any danger that thinks it can hide in the darkness. Little does it know the darkness does not serve them." He says with a weird half smile.
As they travel Edryd would mostly keep to himself but if anyone were to engage him he wouldn't avoid conversation though he does not go out of his way to talk to others. He has no problem walking next to the animals but he would try to stay at least 6 feet away from any people. Spending all of his time in the woods and on the road he is very paranoid and keeps a keen eye out for danger lurking.
Passive Perception: 20 Perception Roll if needed: 16
He is very happy to discuss anything related to Selune... As soon as the sun starts to set you see him become almost giddy with excitement as his tremors and eyes settle completely.
Each night when camp is made he volunteers to take watch at the deepest darkness. Before his long rest he would look at Wolfe, Krull and Mau and say, "Let Selune's light guide your eyes as you revel in her glory." You will see his blue eyes flash silver for just a moment as he casts Eyes of the Night giving you each Darkvision to 300 feet for one hour.
This post has potentially manipulated dice roll results.
Mau has more experience on the back of a wagon than driving, but would happily take his turn to allow others to rest. Upon Wolfes suggestion he can take point if needed keeping a watchful eye and scouting the road ahead.
During the travels he will also keep an eye out for any hidden messages (in Thieves’ cant) that may have been left by others of his ilk (Perception:18 if required).
In the evenings during his watch he would take to a nearby tree, if able, keeping himself hidden from any would be ambushers and ready to strike (Stealth: 21).
Krull will follow on foot behind the cart holding his greataxe and being ready..."i ll keep an eye guys.. you never know if a wildboar appears or wolves..but a it of persuasion from my friend here will teach them" (looking his greataxe)
Rabbit shrugs and allows Wolfe to help her up into the cart. "Don't know much about driving a cart. Well, 'cept that time we snatched one as a diversion... Ha! That was fun! Cart smashed to bits though!" She gives an amused laugh, before sounding more serious, the gleeful grin still on her face though. "I'll help if I can, keep my eyes on things."
She rather pointedly keeps her eyes ahead as they head out of Neverwinter. For the first bit she's very quiet. As the time goes on she's much more talkitive.
She begrudgingly tolerates Wolfe's presence always nearby in the evenings. During the day though she occaisonally will hop off the cart to walk with one of the others.
With Mau she steps alongside asking about where he came from and how he ended up in Neverwinter.
Krull she walks even closer beside, "accidently" bumping into him now and then. She is very curious about his axe and wants to hear all about his exploits.
She waits until later, almost evening, to talk with Edryd. While at first she would walk closer beside, she adjusts to a bit more separation based on his comfort. "So, you follow a moon goddess? I get liking the night. But isn't the night better when the moon is hidden? Even more shadows to play in!"
The morning of the second day, Rabbit's attire has changed. It takes a moment perhaps for some to realize as she is still dressed all in black, with a long cloak mostly covering her. The cloak though is of fine material rather than worn. Glimpses show her blouse is of fine material as well, perfectly fitted to her figure. Fine boots, fine pants, all well-fitting, and definitely a different class of clothing than she'd worn before.
When she gets up on the cart next to Wolfe, she speaks to him. "What's the deal with the presents?"
She shifts a bit, adjusting something beneath her cloak. "Fitting is perfect, I'm impressed. Top is more style than function, if you get me. Have to see if that works out."
(I rolled a general intelligence check if its permitted to see if krull noticed rabbit was intentionally bumping on to him..I seems he doesn't)
Krull feels shy everything Rabbit bumps on to him..he apologise mostly but he notices she likes his axe "You like my axe don't you? I sharpen it every day "
"The presents? Well I'm supposed to take care of you now so I thought you might like something new for your wardrobe Rabbit, I do hope you like it. And yes it looks very good on you I must say." Wolfe answers with a sincere smile. He will not even try to stop Rabbit from leaving the cart but will keep a close eye on her at all times making him somewhat useless as a lookout then.
Rabbit smiles at Krull as they talk. "Yea, I do like the axe," she says, as though revealing a big secret. "And that you keep it sharp. Nice to know we got someone to keep us all safe."
She again "accidently" bumps into him. "You will keep me safe, right?" She looks up and smiles at the Goliath. "I'll help you where I can. And I'd be very appreciative!"
With that she ends the conversation, though picks up again the other days.
Rabbit laughs lightly at Wolfe's flattering comment. She unfastens the clasp of her cloak letting it open up. She stands on the bench of the cart, doing a bit of a spin in front of the man, letting him see the garment more fully as it accents her thin figure and ample chest.
Sitting back down she glances at Wolfe. "Glad you like what you see."
- you've been on the road for three days - everyone subtract 3 rations from inventory! - are you making fires every night? - it's not particularly cold out or anything at night - the watch order is fine - everyone except Krull and Wolfe enjoy darkvision of some sort
@Krull - thanks to your roll, you are all able to fill up your waterskins without any trouble, fending off dehydration for your and the oxen for the time being. Also, along the way, you come across a variety of tracks - boar, wolf, deer, rabbit - any of which you could decide to follow, if you're interested in foraging for some food. You don't really notice anything strange about Rabbit bumping into you. You mainly think she might be clumsy.
@Wolfe - while driving the wagon and receiving help from Rabbit, you cannot also concentrate on your surroundings effectively. You and Rabbit are trying your best to keep the oxen moving forward. When she gets off the wagon, you fumble a bit with the reins but keep them steady. Again, you need to keep track of the oxen - they are dumb lummoxes.
@Edryd - you close your eyes for a moment and when you open them, your eyes flash as you describe. Krull and Wolfe, for you the sensation is strange at first - you know the light has dimmed around you but for the next hour or so, it seems bright! As the hour wears on however, you don't really see colour anymore but rather gradients of shadow. [depends if you have a fire going or not].
@Mau - you feel uncomfortable, and have since the tavern if you're being honest with yourself. Along the road, you don't see any signs or hidden messages - broken sticks, patterned rocks in the ground, or scratches in the dirt. Same for your watch. You feel vulnerable and in the open, and you fail to feel comfortably prepared the entire 2 hours. You retire hopeful that tomorrow brings less anxiety.
@Rabbit - you engage in conversation with everyone, some talking to you more freely than others. Roll a performance check. In stark contrast to your behaviour back at the inn and in Neverwinter, you are affable, bubbly, and an excellent conversationalist - natural and exude genuine interest in what you discuss with others.
Edryd seems intrigued by Rabbit's comment and is certainly happy to engage in a theological debate. "I am glad you find joy in the shadows! Too many fear the night and the darkness it brings. However, you and I, brother and sister in the Selune's grace know there is nothing to fear. We do have to be careful though for worshiping the dark is not giving glory to Selune and this can lead one down a dangerous path. Selune's radiance, the Moon, bathes us during the twillight and that is what we worship that is what protects and guides us. So no dear Rabbit I do not want the Moon to be hidden, I can not think of a more wretched existence than one without the Silver Lady shining down upon us."
Rollback Post to RevisionRollBack
DM -- The Candlekeep Mysteries 1 & 2Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
As Rabbit does her spin Wolfe quickly loses concentration needed to drive the cart and the oxen steer off the road until Wolfe desperately turns them back on track. "Yes, excellent, you made your point, please sit down now Rabbit." He says chuckling.
Wolfe suggests Krull or Edryd could decide if they should have a fire or not, but it would certainly be a bit cosy with a fire to huddle up by.
Being questioned about his past perks Mau up slightly as evidenced by his long tail which now moves excitedly underneath his cloak. “I come from a small clan, the shifting sands, we had isolated ourselves from our brethren choosing a nomadic life as we thought that best.” He looks off into the distance, looking at nothing in particular, a slight smile hitting his lips. “Our ancestors had come into possession of a sacred artefact, taken from a group of cultists worshipping dragons and their kind, and knew they must hide and protect it at all costs, so they went into hiding never settling in one place for too long, never allowing the artefact in their possession to be discovered. For many years we have loved this way.” His shoulders slump, his tail falls limp, and he lowers his face. “It was my task to protect the artefact, but somehow the cult had found us. They convinced my brothers that we should give up the artefact but I would not yield!” He looks towards rabbit with a fire in his eyes “They took my son from me and gave me one chance to hand it over. I tried to do the right thing, I tried everything within my power to save my cub but I was not fast enough’. His gaze turns to the ground again and he falls silent for some time. “I search these lands now for any signs of the cultists and my brethren” he spits on the ground with a snarl “and I will make them pay.”
that night Mau is especially quiet and withdrawn, choosing solitude rather than the group unable to shake the uncomfortable feelings.
The next time Rabbit ventures his way for chat (if she ever does) he would question her on the relationship between herself and Wolfe noting a father/daughter dynamic.
Rollback Post to RevisionRollBack
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Wolfe does not seem the least uncomfortable with a woman this close or to have a long eye contact with one for that matter, but calmly listen to what Rabbit has to say, staying silent himself, seemingly amused by Rabbits outburst. As she walks away he glances over at her trying to stifle a smile. He then looks up to the sky saying something in a strange beautiful language, seemingly talking to an unseen presence, smiling now and then chuckling.
In Celestial
Did you hear that Ezekiel, how do you expect me to save this one, or is this a test of my virtues, but how can it be, you know as well as I do I never will have any virtues, only flaws.
"Alright, let's get this going shall we. Do we have a volunteer for driving this wagon?" Wolfe then says loud enough for everyone to hear. If no one steps forward he will take the reins himself and try to manuever out of Neverwinter, south toward Triboar trail and from there east towards Phandalin.
Does anyone else know Celestial? If so, feel free to read the spoiler above and respond if you want.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Edryd looks toward Wolfe with twitchy eyes and responds in common, "So long as the Moon hangs in the night sky She will find virtue in us all. It is not up to Man to save another, only Selune can properly guide our course."
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
Wolfe smiles, looking up into the sky speaking again in the strange beautiful language.
Celestial
"You hear Ezekiel, it is apparently not for me but for the moon goddess to save that little Rabbit."
He then turns to Edryd. "Thank you for your advice preacher but I believe that would rather depend on your faith, or lack thereof." He says with a smirk.
Okay then!
All awake now and having eaten your fill of breakfast, the serving girl clears the table unless you ask for anything more. She gives Wolfe one extra ration with a mischievous smile.
You meet out in the stables, off to the side and a bit behind the tavern. One of the workers has already hitched up the wagon to a couple sturdy looking oxen. "Steady creatures, they are. But they ain't fer runnin' and if you try to make 'em, they'll freeze up on ye like a succubus in a church, eh?! Hehehe." The man goes on, "Aye, an' ye need to ware the High Road and the Triboar Trail. Most 'o the time, it be fine. But ye know times bein' tough and with the wagon and slow beasts an' all, ye might look like easy pickins, eh?"
You look in the back and find all manner of mining supplies and food, including sacks of flour, 2 kegs of strong ale, several casks of salted pork, about a dozen each of shovels, picks, and crowbars, 5 lanterns with a small barrel of oil - a quick appraisal of all the goods gives you an estimate of around 200 gp. You give each other a quick nod and set out on your journey. Gundren and SIldar thankfully have left a hand-drawn map on the seat in the wagon (check the campaign notes or see below).
First a couple of things:
1. Who will drive the wagon? At least one (or two) characters can drive the wagon, but the rest of you could be walking, riding, scouting, etc...
2. Give me a marching order/where are you when the wagon is moving?
3. Roll any skills you wish to roll - OR tell me what you'd like to do whilst traveling and I'll tell. you what to roll (if anything).
***I will always use your passive scores, if applicable. Sometimes I will ask you to roll for something. If you want to roll for anything, please include a description of what you want to do/know/look at, etc... It will make it much easier for me rather than guessing. There are some exceptions, thieves tools for example, where I know what you want to do. Again, if in doubt, ask***
Just to recap: You were sitting in the Driftwood Inn in the city of Neverwinter when Sildar stepped up on a chair and made his plea for help for a job. You agreed to bring a wagon of supplies and provisions to the rough-and-tumble settlement of Phandalin, a couple of days' travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found "something big," and that he'd pay you 150 gold pieces total for escorting his supplies safely to Barthen's Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to "take care of business."
You've spent the last few days following the High Road south from Neverwinter, and you've just recently veered east along the Triboar Trail. You've encountered no trouble so far, but this territory is unknown to you. The words of the stablemaster echo in your mind....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Wolfe will give Shirley a wink and a smile at breakfast.
He is not used to drive a cart pulled by oxen but as their threat on this journey would likely be bandits and Krall, Edryd and Mau would certainly make better melee combatants than him he decides to take the reins for now. "I am sorry Rabbit, I did not intend to offend you, please accept my sincere apologies and come and sit with me at the cart." He says to Rabbit with a sincere bow, helping her up on the cart if she accepts. He will suggest Krall and Mau taking point with Eldryd a bit behind hopefully so far behind you can't sense the smell of him. ;-)
During the journey he will do his best driving the cart while keeping a good look out for threats.
Animal handling if needed: 22 assuming help from soemone possibly Rabbit. Perception: 7
During the evenings he will stick close to Rabbit, in a protective manner, if she lets him, playing a friendly game of cards with anyone so inclined.
He will suggest taking the first watch during the nights with Rabbit followed by Eldryd, Mau and Krall in that order.
Edryd has no experience with wagons and he is very used to walking. "Like the Moon guiding a ship to shore I shall guide the journey forward. I can walk as I am used to the road. I am happy to travel next to the horses and keep an eye for any danger that thinks it can hide in the darkness. Little does it know the darkness does not serve them." He says with a weird half smile.
As they travel Edryd would mostly keep to himself but if anyone were to engage him he wouldn't avoid conversation though he does not go out of his way to talk to others. He has no problem walking next to the animals but he would try to stay at least 6 feet away from any people. Spending all of his time in the woods and on the road he is very paranoid and keeps a keen eye out for danger lurking.
Passive Perception: 20 Perception Roll if needed: 16
He is very happy to discuss anything related to Selune... As soon as the sun starts to set you see him become almost giddy with excitement as his tremors and eyes settle completely.
Each night when camp is made he volunteers to take watch at the deepest darkness. Before his long rest he would look at Wolfe, Krull and Mau and say, "Let Selune's light guide your eyes as you revel in her glory." You will see his blue eyes flash silver for just a moment as he casts Eyes of the Night giving you each Darkvision to 300 feet for one hour.
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
Mau has more experience on the back of a wagon than driving, but would happily take his turn to allow others to rest. Upon Wolfes suggestion he can take point if needed keeping a watchful eye and scouting the road ahead.
During the travels he will also keep an eye out for any hidden messages (in Thieves’ cant) that may have been left by others of his ilk (Perception:18 if required).
In the evenings during his watch he would take to a nearby tree, if able, keeping himself hidden from any would be ambushers and ready to strike (Stealth: 21).
Krull will follow on foot behind the cart holding his greataxe and being ready..."i ll keep an eye guys.. you never know if a wildboar appears or wolves..but a it of persuasion from my friend here will teach them" (looking his greataxe)
(Perception check:17)
Krull, give me a survival check!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
I rolled 18
Rabbit shrugs and allows Wolfe to help her up into the cart. "Don't know much about driving a cart. Well, 'cept that time we snatched one as a diversion... Ha! That was fun! Cart smashed to bits though!" She gives an amused laugh, before sounding more serious, the gleeful grin still on her face though. "I'll help if I can, keep my eyes on things."
She rather pointedly keeps her eyes ahead as they head out of Neverwinter. For the first bit she's very quiet. As the time goes on she's much more talkitive.
She begrudgingly tolerates Wolfe's presence always nearby in the evenings. During the day though she occaisonally will hop off the cart to walk with one of the others.
With Mau she steps alongside asking about where he came from and how he ended up in Neverwinter.
Krull she walks even closer beside, "accidently" bumping into him now and then. She is very curious about his axe and wants to hear all about his exploits.
She waits until later, almost evening, to talk with Edryd. While at first she would walk closer beside, she adjusts to a bit more separation based on his comfort. "So, you follow a moon goddess? I get liking the night. But isn't the night better when the moon is hidden? Even more shadows to play in!"
The morning of the second day, Rabbit's attire has changed. It takes a moment perhaps for some to realize as she is still dressed all in black, with a long cloak mostly covering her. The cloak though is of fine material rather than worn. Glimpses show her blouse is of fine material as well, perfectly fitted to her figure. Fine boots, fine pants, all well-fitting, and definitely a different class of clothing than she'd worn before.
When she gets up on the cart next to Wolfe, she speaks to him. "What's the deal with the presents?"
She shifts a bit, adjusting something beneath her cloak. "Fitting is perfect, I'm impressed. Top is more style than function, if you get me. Have to see if that works out."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi ||
Neital Rhessil, Wizard || Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Satina Cindermark, Fighter || Meira Dheran, Rogue
(I rolled a general intelligence check if its permitted to see if krull noticed rabbit was intentionally bumping on to him..I seems he doesn't)
Krull feels shy everything Rabbit bumps on to him..he apologise mostly but he notices she likes his axe "You like my axe don't you? I sharpen it every day "
"The presents? Well I'm supposed to take care of you now so I thought you might like something new for your wardrobe Rabbit, I do hope you like it. And yes it looks very good on you I must say." Wolfe answers with a sincere smile. He will not even try to stop Rabbit from leaving the cart but will keep a close eye on her at all times making him somewhat useless as a lookout then.
Rabbit smiles at Krull as they talk. "Yea, I do like the axe," she says, as though revealing a big secret. "And that you keep it sharp. Nice to know we got someone to keep us all safe."
She again "accidently" bumps into him. "You will keep me safe, right?" She looks up and smiles at the Goliath. "I'll help you where I can. And I'd be very appreciative!"
With that she ends the conversation, though picks up again the other days.
------------------------------------------------------------
Rabbit laughs lightly at Wolfe's flattering comment. She unfastens the clasp of her cloak letting it open up. She stands on the bench of the cart, doing a bit of a spin in front of the man, letting him see the garment more fully as it accents her thin figure and ample chest.
Sitting back down she glances at Wolfe. "Glad you like what you see."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi ||
Neital Rhessil, Wizard || Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Satina Cindermark, Fighter || Meira Dheran, Rogue
- you've been on the road for three days
- everyone subtract 3 rations from inventory!
- are you making fires every night?
- it's not particularly cold out or anything at night
- the watch order is fine - everyone except Krull and Wolfe enjoy darkvision of some sort
@Krull - thanks to your roll, you are all able to fill up your waterskins without any trouble, fending off dehydration for your and the oxen for the time being. Also, along the way, you come across a variety of tracks - boar, wolf, deer, rabbit - any of which you could decide to follow, if you're interested in foraging for some food. You don't really notice anything strange about Rabbit bumping into you. You mainly think she might be clumsy.
@Wolfe - while driving the wagon and receiving help from Rabbit, you cannot also concentrate on your surroundings effectively. You and Rabbit are trying your best to keep the oxen moving forward. When she gets off the wagon, you fumble a bit with the reins but keep them steady. Again, you need to keep track of the oxen - they are dumb lummoxes.
@Edryd - you close your eyes for a moment and when you open them, your eyes flash as you describe. Krull and Wolfe, for you the sensation is strange at first - you know the light has dimmed around you but for the next hour or so, it seems bright! As the hour wears on however, you don't really see colour anymore but rather gradients of shadow. [depends if you have a fire going or not].
@Mau - you feel uncomfortable, and have since the tavern if you're being honest with yourself. Along the road, you don't see any signs or hidden messages - broken sticks, patterned rocks in the ground, or scratches in the dirt. Same for your watch. You feel vulnerable and in the open, and you fail to feel comfortably prepared the entire 2 hours. You retire hopeful that tomorrow brings less anxiety.
@Rabbit - you engage in conversation with everyone, some talking to you more freely than others. Roll a performance check. In stark contrast to your behaviour back at the inn and in Neverwinter, you are affable, bubbly, and an excellent conversationalist - natural and exude genuine interest in what you discuss with others.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(Rabbit - Performance check: 16)
(Also, she does not need a fire. No objections if others do.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi ||
Neital Rhessil, Wizard || Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Satina Cindermark, Fighter || Meira Dheran, Rogue
Edryd seems intrigued by Rabbit's comment and is certainly happy to engage in a theological debate. "I am glad you find joy in the shadows! Too many fear the night and the darkness it brings. However, you and I, brother and sister in the Selune's grace know there is nothing to fear. We do have to be careful though for worshiping the dark is not giving glory to Selune and this can lead one down a dangerous path. Selune's radiance, the Moon, bathes us during the twillight and that is what we worship that is what protects and guides us. So no dear Rabbit I do not want the Moon to be hidden, I can not think of a more wretched existence than one without the Silver Lady shining down upon us."
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
As Rabbit does her spin Wolfe quickly loses concentration needed to drive the cart and the oxen steer off the road until Wolfe desperately turns them back on track. "Yes, excellent, you made your point, please sit down now Rabbit." He says chuckling.
Wolfe suggests Krull or Edryd could decide if they should have a fire or not, but it would certainly be a bit cosy with a fire to huddle up by.
Being questioned about his past perks Mau up slightly as evidenced by his long tail which now moves excitedly underneath his cloak. “I come from a small clan, the shifting sands, we had isolated ourselves from our brethren choosing a nomadic life as we thought that best.” He looks off into the distance, looking at nothing in particular, a slight smile hitting his lips. “Our ancestors had come into possession of a sacred artefact, taken from a group of cultists worshipping dragons and their kind, and knew they must hide and protect it at all costs, so they went into hiding never settling in one place for too long, never allowing the artefact in their possession to be discovered. For many years we have loved this way.” His shoulders slump, his tail falls limp, and he lowers his face. “It was my task to protect the artefact, but somehow the cult had found us. They convinced my brothers that we should give up the artefact but I would not yield!” He looks towards rabbit with a fire in his eyes “They took my son from me and gave me one chance to hand it over. I tried to do the right thing, I tried everything within my power to save my cub but I was not fast enough’. His gaze turns to the ground again and he falls silent for some time. “I search these lands now for any signs of the cultists and my brethren” he spits on the ground with a snarl “and I will make them pay.”
that night Mau is especially quiet and withdrawn, choosing solitude rather than the group unable to shake the uncomfortable feelings.
The next time Rabbit ventures his way for chat (if she ever does) he would question her on the relationship between herself and Wolfe noting a father/daughter dynamic.