Backstory: Born the son of Hattori Hanzō Yasunaga, a minor samurai in the service of the Matsudaiara, then Tokugawa Clan. He would earn the nickname Demon Hanzo because of the fearless tactics he displayed in his operations. At the age of 16, his first battle was a nighttime attack during the siege of Udo Castle. He now serves on the personal guard of the Tokugawa.
Personality: I can stare down a hell hound without flinching. I face problems head-on. A simple, direct solution is the best path to success. I’m always polite and respectful.
Ideals: Greater Good. Our lot is to lay down our lives in defense of others. (Good) Nation. My city, nation, or people are all that matter. (Any) Greater Good. Our lot is to lay down our lives in defense of others. (Good) Responsibility. I do what I must and obey just authority. (Lawful)
Bonds: I would still lay down my life for the people I served with. My honor is my life. I would still lay down my life for the people I served with. My honor is my life.
Flaws: My hatred of my enemies is blind and unreasoning. I’d rather eat my armor than admit when I’m wrong. I have little respect for anyone who is not a proven warrior. My hatred of my enemies is blind and unreasoning.
This post has potentially manipulated dice roll results.
Name: Sylfaerd Ravenmaw Ability Scores: 161712161111 Race/Subrace: Variant human Class/Subclass (or planned Subclass): Wizard Alignment: neutral good Background: Sage Backstory: Sylfaerd grew in the library of Waterdeep and spent years reading every scroll he could get his hands on. He wanted to be a writer, but after so long reading about other's adventures he studied what he could about magic and decided to experience the world outside. Personality: I’m willing to listen to every side of an argument before I make my own judgment. Ideals: Logic. Emotions must not cloud our logical thinking. (Lawful) Bonds: I’ve been searching my whole life for the answer to a certain question. Flaws: I am easily distracted by the promise of information. Fears: drowning and large bodies of water. Character Sheet Link: in progress Trinket: 19
Backup character Name: Sandrino Crestsoar Ability Scores: 141213161013 Race/Subrace: Half-elf Class/Subclass (or planned Subclass): Monk (Way of the Ascendant Dragon) Alignment: Chaotic good Background: Hermit Backstory: to be written of needed. Personality: I feel tremendous empathy for all who suffer. Ideals: Free Thinking. Inquiry and curiosity are the pillars of progress. Bonds: I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me. Flaws: Now that I’ve returned to the world, I enjoy its delights a little too much. Fears: mirrors and his own reflection. Character Sheet Link: will create if needed Trinket: 69
Backstory: As a young Loxodon, Ebmiir was a strong, intelligent Ravican Loxodon. One day, a group of 5 Orcs invaded his small village. He fended them off and killed one of them. Afterward, he discovered his ability to heal. Even though he was the hero of the village, he was unfortunately kicked out of the village, due to his "being a male." In the Loxodon culture, cities and towns are only populated by females, and males are sent out once they reach the age of 16. Ebmiir now hopes to find other villages, and help them in whatever way he can. He hopes to somehow prove his worth so he can live with others of his race.
Personality: I judge people by their actions, not their words. If someone is in trouble, I’m always ready to lend help. I have a strong sense of fair play and always try to find the most equitable solution to arguments.
Ideals: Respect. Women deserve to be treated with dignity and respect. (Good) Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Bonds: I have a family, but I have no idea where they are. One day, I hope to see them again. I protect those who cannot protect themselves.
Flaws: The tyrant who rules my land will stop at nothing to see me killed.
Name: Whisper from Shadow Ability Scores: 161114111614 Race/Subrace: Tabaxi Class/Subclass (or planned Subclass): Ranger / (Planned Gloomstalker) Alignment: Neutral Background: Far Traveller Backstory: When Whisper was a teenager he accompanied his family on a grand walkabout, travelling over long distances. His parents were the clans equivalent of diplomats, sent to explore the world at large and return with news of the clans place in it. Sadly they were tricked and waylaid, the parents killed and his younger sister taken. Left for dead, Whisper was alone in a dark and unfamiliar place, relying on his wits and learning to survive. His goal is and has been since he can remember, to track down his sister, free her and make the people who took her pay. Personality: I have a strong code of honor or sense of propriety that others don’t comprehend. I begin or end my day with small traditional rituals that are unfamiliar to those around me. Ideals: Suspicious. I must be careful, for I have no way of telling friend from foe here. Bonds: Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day. Flaws:I don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me. Fears: That he’ll never see his sister again. Trinket: 73 Character Link: https://ddb.ac/characters/67118843/oU94JI
Horror Trinket 73: A canopic jar with a lid sculpted like a goat
Name: Terrax Ability Scores: Ability scores: 141318161512 Race/Subrace: Gem Dragonborn Class/Subclass (or planned Subclass): Sorcerer Clockwork Soul Alignment: Neutral Background: NG Backstory: Terrax doesn't remember much before his time as a smuggler, he does remember beign shipwrecked during a massive storm, the rest is all a blur. Found lost at sea by a group of smugglers, and taken in as part of their crew, and trained to smuggler. Terrax natural gift for the arcane arts and his ability to talk his way through any situation made smuggling easy, both on land and sea. Personality: I think of everything in terms of monetary value. I never stop smiling. Ideals: People. For all my many lies, I place a high value on friendship. (Any) Bonds: I owe a debt that cannot be repaid in gold. Flaws: Lying is reflexive, and I sometimes engage in it without realizing. Fears: failing those I consider friends Trinket: 8
Class/Subclass (or planned Subclass): Bard ( College of Swords )
Alignment: Neutral Good
Background: Guild Artisan ( Cartographer )
Backstory: Having born in a family of artisans, Wilhelm grew bored within the confined spaces of the city at a young age. Torn between satisfying his wanderlust and the pressure from his family about having a profession to earn his living, Wilhelm chose the middle ground: Joining the Cartographer's Guild. Completing his apprenticeship, Wilhelm aims visiting the locations on his maps, look after himself on his own in his travels, and perhaps improve or even chart new maps of his own.
Personality: I believe that anything worth doing is worth doing right. I can't help it—I'm a perfectionist.
Ideals: Freedom. Everyone should be free to pursue his or her own livelihood
Bonds: One day I will return to my guild and prove that I am the greatest artisan of them all.
Flaws: I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.
Fears: Wilhelm is afraid that he will die forgotten, without contributing to a great work.
note: I am willing to work with DM, as this is both a homebrew race and subclass. Either way, hope thrash can join for this wonderful adventure! With that May I present:
Name: ‘Thrash’
Sharkin (thresher subrace)
Dangerous, oceanic hunters and warriors. Age. Sharkin mature at the age of 15, and live to be around 360 years old. Alignment. Usually any chaotic alignment, but there can be exceptions. Speed. Your base walking speed is 30 feet. Your swim speed is 60 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Amphibious. You can breath on land and in water. Fearless. Everyone has a disadvantage on Intimidation checks on you. Languages. You can read, write, and speak Common and Aquan.
Thresher Sharkin
Size. Thresher Sharkin can grow to be between 6 to 9 feet tall and weigh up too 280 to 360 lbs. Your size is medium. Endothermy. Your modified circulatory system gives you resistance to cold damage. Whiplash. As a bonus action, your tail can be used to stun one creature. The creature must make a DC 11 Constitution check, on a failed save it becomes stunned until their next turn. Vicious Bite. As a standard action, you may bite one target. You are proficient with vicious bite, which does 1d6 piercing damage, 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 20th level
Backstory: born to parents that didn’t spend much time with him, thrash grew up raised by the collection of hoodlums he called his friends. Turning to a life of pirating and plundering at an early age; he has seen the worst of people, and done some heinous acts in his time.
after a life changing shipwreck, the gods of the seas seemed to punish him and his crew; only for them to each die slowly on the shores of that deserved island. After his final friend died, he reverted back to a more primitive state of his child Mind, returning to the oceans and a less humanoid and more shark way of life or subsistence hunting.
until one day, near the surface, he caught the glimpse of a sparkling wave, and going to inspect he was caught in a terrible storm of mist and wind and thunder and waves like mountains crashing on his. In the near death he head the ocean call to him to be better; to live a life of purpose, or be swallowed whole by the ocean of life itself.
a changed Sharkin man, thrash does his best to control his brash ways and point his skills towards good and freedom and trust in nature, as opposed to control and fear and the fulfillment of base desires. he genuinely wants to contribute something good to this world, for someday we all will sail away from these shores into the unknown, so why not life a life worthy of the time spent here.
Personality: trigger happy but genuinely a good person with a dark past he wishes to serve penance for.
Ideals: try to do good, try to do better, people should be freedom to go and do as they please
Bonds: forgive himself for when his temper gets the best of him; and try to think before he acts
Flaws: Quick to fight, quick to assume, willing to die for what he believes in. Hates to see others forced into lifestyles by perceived lack of choice
Fears: that he has not done enough good to make up for the bad things he’s done
trinket: 9
Horror Trinket 9: A winter coat stolen from a dying soldier...
Backstory: Boomi spend his youth training to be a member of the King's Iron Guard. After years of drills, watch, and boring patrols it finally happened. Action! His protrol caught a group of Duergar raiders returning from the upper tunnels. The battle was going well tell his first Sheld mate fell. This caused him to freeze. Breaking the formation. The tide quickly turned and Boomi ran. To ashamed to return to his clan he set out on his own. Now clanless he has become an mercenary adventurer in the hope of reclaiming his honor.
Personality: Rough around the edges and very blunt, he prefers to kill first then ask questions. Because of his fear of losing more friends he is slow to trust.
Ideals: Will die for his friends or a cause he dreams worthy. Always try to do the right thing as he sees it.
Bonds: willing to die for his teammates
Flaws: His fear of freezing again in battle. Tends to make hom rush in before seeking a non violent solution. Hate to admit he was wrong and only would do so if he loses a fight.
As an aside, even though the poll only lets me vote once, I am down for any of the Domains!
Name: Álfarr
Ability scores: 9129131616
Race/Subrace: Beasthide Shifter
Class/Subclass (or planned Subclass): Barbarian (Path of the Storm Herald)
Alignment: Lawful Good
Background: Outlander
Backstory: Álfarr grew up north, around the Spine of the World. He is the only shifter in his family, which caused plenty of distress in his family when he was born. No one could really decide what to do with him, and few people wanted to interact with him. He has a younger brother who received much more attention and affection, but the two of them always got along fairly well. As Álfarr got older, he became more and more disheartened with the way that he was treated. He didn't want to cause problems for his family, but it seemed that his very existence did nothing but cause problems. Realizing this, he chose to leave home and live in the wilds nearby, only keeping in contact with his brother. One day, he saw his village being attacked and went to help with his shifter abilities. He successfully helped defend the village, but they turned on him quite quickly. He looked to his brother for some sort of support, but none came. Álfarr exploded in anger and attacked his brother, nearly killing him before being driven off. Consumed with guilt from his actions, Álfarr now wanders around doing his best to help people where he can to try and ignore the feelings inside of him.
Personality: Introverted, very aware that he's not good with people but that doesn't stop him from trying to help out where he can. He does his best to be polite and courteous to everyone, and is generally averse to fighting. I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them. I watch over my friends as if they were a litter of newborn pups.
Ideals: Honor. If I dishonor myself, I dishonor my whole clan. Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. Peace. Violence should be a last resort.
Bonds: I would sacrifice my life and my soul to protect the innocent. A terrible guilt consumes me. I hope that I can find redemption through my actions.
Flaws: A people-pleaser, especially in regards to his family. Won't stand up for himself. Lets negative emotions build up before exploding.
Fears: Losing control of himself. Not being useful to the people he's around. Wide-open and empty spaces.
Class/Subclass (or planned Subclass): Rogue (Phantom or Soulknife)
Alignment: Neutral
Background: Custom Acolyte / Haunted One mix
Backstory: A low level functionary in service to the Temple of Kelemvor, he is often sent as an agent or avenger for the dead to administer the wishes of the departed or carrying out tasks they were unable to complete before death, especially finding and returning misplaced items or knowledge. Recently, an apparition that has haunted his family for generations now haunts him, he is not sure what it wants or how to get rid of it, but it has encouraged him to take risks and seek out danger.
Personality: He spends money freely and lives life to the fullest, knowing it may end tomorrow. Of course, he needs money to spend, so he is always looking out for items of value, or where they may be hidden. He doesn’t talk about that which torments him, he would rather not burden others
Ideals: He has a dark calling that puts him above the law
Bonds: Some of his ill-gotten gains go to support his church
Flaws: He talks to spirits that no one else can see
Fears: There is an evil inside him that the apparition is trying to unleash, it must never be set free.
Hey there! I'm excited for the opportunity to be involved in this one! I've never been in a Ravenloft campaign before so I'm going to try and make a real spooky sorta gothic horror character. Here goes...
Name: Esther of the Bog
Ability Scores: Ability scores: 14111410816
Race/Subrace: Reborn (human)
Class/Subclass: Druid/Wildfire
Alignment: Chaotic good
Background: Haunted One
Backstory: Esther awoke one day in the bog. She didn’t recall how she got there or how long she had been floating. It wasn’t until she got back to town that she realized she didn’t recall much of anything. Her bare feet had taken her back to town without thinking about it. When she arrived soaking wet, her clothes rotten rags falling off her shoulders, she found no one else seemed to recall her either. This bewildered Esther, but didn’t frighten her. She seemed to be missing some crucial internal context around which fear could calcify, and so instead she simply felt bewildered, and slightly amused.
The townsfolk were kind to Esther. Two elderly gentlemen, Timothy and Nathaniel Davies, took her in and gave her her name. They gave her clothes to wear and food to eat, though Esther found she was not hungry. They told her about the goodness of community, of service, of loving one’s neighbors. At the end of the week, they took her to church, and her dread was given context.
With a gentle voice of the priest the priest described healing waters, the tranquility of baptism, the spark of life. The singing and the chanting and the strange, otherworldly serenity on the faces of the kind townsfolk shocked and appalled Esther. Something in the pageantry was uncanny and vile. She was filled with fear, and shame, and a miserable, nameless guilt that made her want to burn away to nothing. And the same muscle memory that brought Esther back to town urged her to flee. And when she interrupted the service, her terror making a scene, Timothy and Nathaniel brought her home and sat with her in the garden until she could speak again. She had no explanation. She seemed to be missing some crucial internal context.
She stayed in the garden. She sat in the garden every day, except when Timothy and Nathaniel would take her on hunting trips in the quiet forest, or when lightning storms would send her skittering inside to hide in her bedroom. And on those days, Timothy and Nathaniel would light a fire for her and sit with her and sing. She loved her garden and her fire and her family. But Timothy and Nathaniel were old, and after only a few years together, they were gone. They left Esther the house but she found she didn’t want it. She never went back to church after that first time, and Timothy and Nathaniel stopped as well, but everyone else in town continued on. Esther didn’t like it. Kind though they were, Esther didn’t trust them. She did not attend Timothy and Nathaniel’s funeral in the church yard. She filled a pack, took Timothy’s old cavalry saber off the mantelpiece, and left. She didn’t know where she was going. But she hoped wherever it was had a garden, and warm fires, and singing, and kind faces, and no talk of peace in the hereafter.
Personality: Esther is quiet, and attentive. She tries not to rush to judgment on anyone or anything. But she has a profound distrust of anyone who claims to know too much. She knows the world is far, far stranger than anyone gives it credit for.
Ideals: I put no trust in divine beings.
Bonds: I try to help those in need, no matter the personal costs.
Flaws: A terrible guilt consumes me. I hope that I can find redemption through my actions.
Backstory: One day, when she was out gathering food for her clan, she was caught in some hunter's traps. Since they didn't know what to do with her, they dropped her at the next town they stopped at, leaving her to fend for herself. She got into gambling and swindling to make money, occasionally winning big, but also losing big as well. One day, she successfully swindled a powerful businessman and had to leave town to escape what would have undoubtedly her demise.
Personality: I’m a born gambler who can’t resist taking a risk for a potential payoff. Sarcasm and insults are my weapons of choice. I pocket anything I see that might have some value.
Ideals: Independence. I am a free spirit—no one tells me what to do. (Chaotic) Aspiration. I’m determined to make something of myself. (Any) Charity. I distribute the money I acquire to the people who really need it. (Good) Creativity. I never run the same con twice. (Chaotic)
Bonds: I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
Flaws: I hate to admit it and will hate myself for it, but I’ll run and preserve my own hide if the going gets tough. I can’t resist swindling people who are more powerful than me. I have a small addiction to gambling.
Fears: I have a nagging thought in the back of my head that the businessman will eventually find me and severely punish me more than I could handle. I'm afraid of any forest, since that was where I was abducted. I don't like being in a place completely by myself, I've grown to used to having more than two people constantly around me.
Class/Subclass (or planned Subclass): Fighter / Rune Knight (I'm also very open to creating a character to fill a party role. Such as healers or support casters)
Alignment: NG
Background: Archeologist
Backstory: A bit of a bumbling archeologist, Harald was expelled from his teaching position at a university for forging evidence about runic magic. He now is on a mission to find what he needs to restore his prestige and position at his university.
Personality: Cheerful and a bit gullible
Ideals: Knowledge and the pursuit of is of the utmost importance.
Bonds: Harald is very much still attached to his previous university and desires to become it's greatest professor.
Flaws: Has some conformation bias when it comes to his research and theories.
Backstory: Len was the son of a beautiful elven woman from whom he has inherited his blond, almost white hair and sharp features. Most of the people assumed that his p ale skin was his mother's legacy too, but that was due to a more dark origin. Agalider, his mother, was bitten by a vampire when she was pregnant of him. The creature killed his father but her mother was able to escape wounded. She thought that she had dodge the curse of vampirism but soon she discovered that it was her son who had fallen to it. Or at least part of it. They spent many years traveling from one place to another, trying to hide Len's true nature. But with puberty came more drastic changes in Len's body and behaviour and the hunger started to be too strong. He has this thing for a girl in the village they were living and the young love quickly became a bloodthirsty hunger that led him to almost kill the poor girl. But her mother interrupted him when he was already feeding on the girl. He wasn't Len in that moment, the Beast that lurked inside him had taken control and wanted blood. He attacked his mother and killed her.
Since then he has heard her, whispering, always in the corner of his mind. trying to guide him in the right path... a path of revenge against all undead and particularly vampires.
Personality: Gloom and quiet. Blunt saying things but honest.
I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
I refuse to become a victim, and I will not allow others to be victimized.
Ideals:
I’ll stop the spirits that haunt me or die trying.
Bonds:
There’s evil in me, I can feel it. It must never be set free.
Flaws:
I am a purveyor of doom and gloom who lives in a world without hope.
Fears:
To fall into darkness before he has completed his revenge.
For history to repeat itself, he fears to know love or friendship again and destroy it once more.
Backstory: In my old life, I had more friends than I could count. I was a good guy to know. Counterfeit artwork, forged deeds, falsified writs, you name it, I could procure it. My mentor, Khillian, trained me well, bless his soul. He's probably rotting in jail somewhere now. If I couldn't make it myself, I knew the one who could. The money was great, too, when I had time to spend it. But the lifestyle was... well, it kept me busy. Traveling from one city to the next. I could stay in one place a while, sure, but I was sure to develop a reputation with the authorities. It was hard for a man in my position to stay committed, if you know what I mean. Even so, things were going great. Well, until I came across that Count. I had forged a deed to a lot of property, near an old abbey. Turns out, this Count didn't take kindly to someone trying to defraud him out of his platinum. Also, turns out, he was literally a monster. My mistake, I guess. One minute I'm walking home drunk from a pub, the next minute I'm fifty feet in the air over the river, my carotid being drained by a vampire. He dropped me into the river. Somehow I washed up on the land. Some drunk fishers found me in the wee hours. Now that I am recovered, I am... different. I am... changed. My skin is cold to the touch. My eyes have a strange coloration. I have new appetites and newfound... abilities. Turns out, money isn't the sweetest thing in the world. Turns out, it's something warm and red. Like I said, I used to have a lot of friends. But that was my old life, and I'm a bit lonelier now. In fact, I've grown into quite the simple man. These days, I'm just grateful for another beating heart.
Personality: 1) Flattery is my preferred trick for getting what I want. 2) I lie about almost everything, even when there’s no good reason to.
Ideals: 1) Independence. I am a free spirit—no one tells me what to do. 2) Aspiration. I’m determined to make something of myself.
Bonds: 1) I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere. 2) A powerful person killed someone I love (me). Some day soon, I’ll have my revenge.
Flaws: I can't resist a pretty face.
Fears: Running water, entering without an invitation.
Ability Scores: {Standard Array or Roll here (4d6 drop the lowest, reroll 1's always)} Ability scores: 101615171316
Race/Subrace: Lightfoot Halfling
Class/Subclass (or planned Subclass):
Alignment: Neutral Good
Background: Courtier
Backstory: Nezana was born in one of the Domains of Dread (haven't decided yet). Growing up in a large family, she had access to a good education and standard living even despite her father going missing. One day during her teenage years a blight ravaged her land, which lead to the death of her twin sister which traumatized her. Despite it all, she found work in the local government as a courtier, a hand of the mayor. During a picnic, she was enchanted by a pixie near the edge of the forest and lead her astray. She was enchanted and was enslaved by the fey for 3 years until she finally came to mysteriously in a new land known as Barovia.
Personality: I always want to know how things work and what makes people tick. I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.
Ideals: Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
Bonds: I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
Flaws: I would kill to acquire a noble title.
Fears: Small fey creatures, namely pixies and sickness
Class/Subclass (or planned Subclass): Barbarian - Path of Wild Magic
Alignment: Neutral
Background: Urban Bounty Hunter
Backstory: Gorm Diabhal grew up on the streets always on the edge of the law. Well, the wrong side of that edge, actually. But she was good at avoiding the authorities, and good at tracking down others who were doing the same. So it came to be she started working of the shadier aspects of the city - collecting debts, breaking legs, the usual needs of the nefarious set. The money was ok... But too much of it went to the bosses when she was doing the dangerous work. So she striking out from the city, looking for work where she can be at least an equal partner.
Personality:
Always calm, no matter the situation. Even when lost to her rage, it's a cold and controlled rage.
Incredibly slow to trust but once that trust is earned it lasts a lifetime.
Ideals:
I'm loyal to my friends, not to any ideals or false rules of honor. If you are with my, I am with you... til the end.
Bonds:
I've hurt a lot of people for no other reason than money and I have grown tired of that. I now want to help people... for money.
Flaws:
Plans are for the uncreative! Life is a dance with the steps made up along the way...
Fears:
Worms! Big ones, little ones, all of them! They're creepy as crap! Seriously, things should have legs!!
Name: Sylfaerd Ravenmaw Ability Scores: 1312128129 Race/Subrace: Variant human Class/Subclass (or planned Subclass): Wizard Alignment: neutral good Background: Sage Backstory: Sylfaerd grew in the library of Waterdeep and spent years reading every scroll he could get his hands on. He wanted to be a writer, but after so long reading about other's adventures he studied what he could about magic and decided to experience the world outside. Personality: I’m willing to listen to every side of an argument before I make my own judgment. Ideals: Logic. Emotions must not cloud our logical thinking. (Lawful) Bonds: I’ve been searching my whole life for the answer to a certain question. Flaws: I am easily distracted by the promise of information. Fears: drowning and large bodies of water. Character Sheet Link: in progress Trinket: 99
Backup character Name: Sandrino Crestsoar Ability Scores: 11131214712 Race/Subrace: Half-elf Class/Subclass (or planned Subclass): Monk (Way of the Ascendant Dragon) Alignment: Chaotic good Background: Hermit Backstory: to be written of needed. Personality: I feel tremendous empathy for all who suffer. Ideals: Free Thinking. Inquiry and curiosity are the pillars of progress. Bonds: I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me. Flaws: Now that I’ve returned to the world, I enjoy its delights a little too much. Fears: mirrors and his own reflection. Character Sheet Link: will create if needed Trinket: 36
Backstory: As a young Loxodon, Ebmiir was a strong, intelligent Ravican Loxodon. One day, a group of 5 Orcs invaded his small village. He fended them off and killed one of them. Afterward, he discovered his ability to heal. Even though he was the hero of the village, he was unfortunately kicked out of the village, due to his "being a male." In the Loxodon culture, cities and towns are only populated by females, and males are sent out once they reach the age of 16. Ebmiir now hopes to find other villages, and help them in whatever way he can. He hopes to somehow prove his worth so he can live with others of his race.
Personality: I judge people by their actions, not their words. If someone is in trouble, I’m always ready to lend help. I have a strong sense of fair play and always try to find the most equitable solution to arguments.
Ideals: Respect. Women deserve to be treated with dignity and respect. (Good) Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Bonds: I have a family, but I have no idea where they are. One day, I hope to see them again. I protect those who cannot protect themselves.
Flaws: The tyrant who rules my land will stop at nothing to see me killed.
Race/Subrace: Human Variant, Eldritch Adept feat [Devil's Sight]
Class/Subclass: Warlock, Undead patron
Alignment: Neutral
Background: Noble
Backstory:
A noble from Il Aluk of Darkon. Wanting freedom from the trappings of nobility, he 'took an inheritance in advance' to give to the lich/darklord Azalin Rex in exchange for power. But soon afterwards the Hour of Ascension happened (perhaps what he gave was the last thing Azalin needed?), and everything around him started to fall. He decided to take his changes, and ran into the mists. There had been talk of his master dying, but he could feel the promised power still coming to him. He has started to regret not staying and helping save his home, but now the mists won't let him back.
Personality: No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses. I never accept that I'm out of my depth.
Ideals: Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
Bonds: I desperately need to get back to someone or someplace, but I lost them in the Mists.
This post has potentially manipulated dice roll results.
Name: Nephrias
Ability scores: 121413151313
Race/Subrace: Tiefling
Class/Subclass (or planned Subclass): Warlock - The fiend
Alignment: NG
Background: Criminal/Spy
Backstory: Nephrias is a spy tasked with finding magical itens, he often enters adventuring groups in hopes of finding dungeons with enchanted artifacts. he steals the artifacts in order to study them, and silently return them when the job is done. a very dedicated Follower to Ioun's case and curious in nature, he aims to unravel all secrets in the world, and one day discover the door to the Endless athenaeum, the infinite library.
Personality: a calm and curious person, nephrias is someone who is willing to help his companions. he sees every arcane and mystical being as "wonderful" and "majestic", from the majestic metallic dragons to the most monstruous beholder. he always aims to expand his knowledge, and hates when a magical creature needs to be slain
Ideals: Knowledge. Secrets are meant to be discovered. Wisdom is meant to be Shared. (Neutral)
Bonds: I’m trying to pay off an old debt I owe to a generous benefactor. (an old druid once gave him an medicine that healed his sister from a mortal disease. he heard that the druid was cursed with an [Tooltip Not Found] spell, and willing to repay the favor, he aims to gather enough knowledge in order to remove the curse from the druid.)
Flaws: I'm sometimes too curious for my own good.
Fears: will my knowledge be enough? am i doing this for nothing? ( he fears that his efforts are not enough, and that all will be in vain in the end)
Landrae was a smart child, smarter than most of her peers, delighting in learning of the natural world, of herbs, of numbers, everything that her small village had to offer. Her parents saw potential and though they struggled for it, they made sure she had anything she needed to fulfil her dreams, and managed to afford her schooling at a larger town, and then in the city. As she grew older, she learned that she was not as clever as she had thought, the more people that she met brought home the realisation that she had been the smart fish in a small pond, and she had liked the attention that brought her.
She found out about a college who taught the brightest minds, of course entry was not easy, and again her parents gave her more than they could comfortably provide in the hopes that Landrae would make something of herself. Her experience at the college shattered her world. She was capable in many areas, but there were so many students who were cleverer than she could dream to be. She fell into an awkward position, small mistruths, using a bit of savvy to fake her lack of knowledge, twisting words to take credit for someone else's idea... Landrae realised that she could not keep up her mask, so pushed back at the scholars, making claims that studies are a poor substitute for experiencing thins yourself, again the web if little fivs grew thicker and more elaborate.
Into her second year, Landrae left. She sought to prove herself right and find understanding of her texts in the real world where she could escape before people found out she was a fraud.
Personality Traits: I'm not as clever as I like people to think. I hope this all makes sense to me one day. Until then, I’m going to keep faking it.
Ideals: Understanding why is more important than knowing what
Bonds: Books are no substitute for experience
Flaws: I do not react well to being proven wrong
Fears: The dark. Being found out she is not who she pretends to be.
Backstory: Fenza has lost her way a bit. She would never admit it, and she'll keep trying like her momma always said she should. And well, she does. She keeps trying her hand at different creations but can never get it quite right. She tried leather-making and always got holes in the armor, she tried smithing and always set her hair on fire, she tried being a brewmaster, and well - would you want to try her beer? She tries and she has fun, you could almost call her a bit mad, but in a good way. She'll fight with you to the bitter end, but might hit you a bit with friendly fire..
Personality: Quirky and fun, tries not to let anything get her down
Ideals: Redemption. Too many people consider me a failure. So I need to prove them wrong.
Bonds: Although my business failed, the people of my community were kind to me. I’ll do everything in my power to protect them.
Flaws: I find that most people are trustworthy. Hey, where’s my belt pouch?
Fears: She fears she will fail again. Now that she is giving up on being a merchant and trying to adventure, she's worried she'll fail at something new.
Backstory: Deimos is one half of a pair of gladiators “Deimos” and “Phobos.” These are the stage names of twin Tieflings who were looking to be on the rise. They were visually appealing, certainly, and put on an excellent show for the crowds of “Olympus,” a second rate coliseum with delusions of grandeur. Phobos has gone missing, however. Deimos has followed his trail as best he can, and it has taken him into the mists of strange Barovia. What brought Phobos there remains a mystery. Another mystery: a tattoo has begun to grow across Deimos’ right arm. It is vague, and full of lines curving every which way. Deimos swears it spells “help me” sometimes. It hurts.
Personality Traits
I love a good insult, even one directed at me. I’ll settle for nothing less than perfection.
Ideals
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
Bonds
I would do anything for the other members of my old troupe.
Flaws
I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
Fears: Bugs. Crawling, biting, stinging bugs, devouring one tiny mouthful at a time.
Applications are officially closed! I honestly didn't think this would get as many applications as it did. I want to thank everyone for applying, I'll be sending PMs to those who were chosen later tonight.
Name: Hattori Hanzo
Ability Scores: 18 17 16 13 14 14
Race/Subrace: Human
Class/Subclass (or planned Subclass): Fighter / Samurai
Alignment: CG
Background: Knight (Samurai) of the order
Backstory: Born the son of Hattori Hanzō Yasunaga, a minor samurai in the service of the Matsudaiara, then Tokugawa Clan. He would earn the nickname Demon Hanzo because of the fearless tactics he displayed in his operations. At the age of 16, his first battle was a nighttime attack during the siege of Udo Castle. He now serves on the personal guard of the Tokugawa.
Personality: I can stare down a hell hound without flinching. I face problems head-on. A simple, direct solution is the best path to success. I’m always polite and respectful.
Ideals: Greater Good. Our lot is to lay down our lives in defense of others. (Good) Nation. My city, nation, or people are all that matter. (Any) Greater Good. Our lot is to lay down our lives in defense of others. (Good) Responsibility. I do what I must and obey just authority. (Lawful)
Bonds: I would still lay down my life for the people I served with. My honor is my life. I would still lay down my life for the people I served with. My honor is my life.
Flaws: My hatred of my enemies is blind and unreasoning. I’d rather eat my armor than admit when I’m wrong. I have little respect for anyone who is not a proven warrior. My hatred of my enemies is blind and unreasoning.
Fears: Dishonoring himself, his clan and his lord
Character Sheet Link: Hattori Hanzo - D&D Beyond (dndbeyond.com)
Name: Sylfaerd Ravenmaw
Ability Scores: 16 17 12 16 11 11
Race/Subrace: Variant human
Class/Subclass (or planned Subclass): Wizard
Alignment: neutral good
Background: Sage
Backstory: Sylfaerd grew in the library of Waterdeep and spent years reading every scroll he could get his hands on. He wanted to be a writer, but after so long reading about other's adventures he studied what he could about magic and decided to experience the world outside.
Personality: I’m willing to listen to every side of an argument before I make my own judgment.
Ideals: Logic. Emotions must not cloud our logical thinking. (Lawful)
Bonds: I’ve been searching my whole life for the answer to a certain question.
Flaws: I am easily distracted by the promise of information.
Fears: drowning and large bodies of water.
Character Sheet Link: in progress
Trinket: 19
Backup character
Name: Sandrino Crestsoar
Ability Scores: 14 12 13 16 10 13
Race/Subrace: Half-elf
Class/Subclass (or planned Subclass): Monk (Way of the Ascendant Dragon)
Alignment: Chaotic good
Background: Hermit
Backstory: to be written of needed.
Personality: I feel tremendous empathy for all who suffer.
Ideals: Free Thinking. Inquiry and curiosity are the pillars of progress.
Bonds: I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
Flaws: Now that I’ve returned to the world, I enjoy its delights a little too much.
Fears: mirrors and his own reflection.
Character Sheet Link: will create if needed
Trinket: 69
Edit: those rolls were not kind. Anyway, here is the link to the first character sheet: https://ddb.ac/characters/67603142/b8slCm
Name: Ebmiir Lox
Ability scores: 16 16 11 14 15 13
Race/Subrace: Ravica Loxodon (This is Homebrew: Race: https://www.dndbeyond.com/races/253187-lox Subrace: https://www.dndbeyond.com/subraces/144945-ravica-loxodon)
Class/Subclass (or planned Subclass): Cleric (Planned Cleric/Ranger)
Alignment: Lawful Good
Background: Folk Hero
Backstory: As a young Loxodon, Ebmiir was a strong, intelligent Ravican Loxodon. One day, a group of 5 Orcs invaded his small village. He fended them off and killed one of them. Afterward, he discovered his ability to heal. Even though he was the hero of the village, he was unfortunately kicked out of the village, due to his "being a male." In the Loxodon culture, cities and towns are only populated by females, and males are sent out once they reach the age of 16. Ebmiir now hopes to find other villages, and help them in whatever way he can. He hopes to somehow prove his worth so he can live with others of his race.
Personality: I judge people by their actions, not their words. If someone is in trouble, I’m always ready to lend help. I have a strong sense of fair play and always try to find the most equitable solution to arguments.
Ideals: Respect. Women deserve to be treated with dignity and respect. (Good) Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Bonds: I have a family, but I have no idea where they are. One day, I hope to see them again. I protect those who cannot protect themselves.
Flaws: The tyrant who rules my land will stop at nothing to see me killed.
Fears: Mice (not rats) and Dolls
Character Sheet Link: https://www.dndbeyond.com/profile/GamingArcitectV2/characters/67608583
-Archie
Horror Trinket 73: A canopic jar with a lid sculpted like a goat
Horror Trinket 8: A pocket watch that runs backward for an hour every midnight
Horror Trinket 17: A little black book that records your dreams, and yours alone, when you sleep
Horror Trinket 9: A winter coat stolen from a dying soldier...
Horror Trinket 10: A bottle of invisible ink that can only be read at sunset
Horror Trinket 10: A bottle of invisible ink that can only be read at sunset
Horror Trinket 9: A winter coat stolen from a dying soldier...
Horror Trinket 2: A lock that opens when blood is dripped in it's keyhole
Horror Trinket 8: A pocket watch that runs backward for an hour every midnight
Horror Trinket 65: A planchette etched with raven skulls
Horror Trinket 62: A small portrait of you as a child, alongside 'your identical dressed twin'
Horror Trinket 64: A woodcut of a wolf devouring its own hind leg
Horror Trinket 78: A blank masquerade mask
Horror Trinket 58: A finger that's taken root in a small pot
Horror Trinket 99: A shrunken Gremishka head that twitches when anyone casts magic nearby
Horror Trinket 36: A porcelain doll's head that always seems to be looking at you.
Forgot my trinket roll: 51
-Archie
Name: Milos Zielinski
Ability scores: 10 15 15 13 13 16
Race/Subrace: Human Variant, Eldritch Adept feat [Devil's Sight]
Class/Subclass: Warlock, Undead patron
Alignment: Neutral
Background: Noble
Backstory:
A noble from Il Aluk of Darkon. Wanting freedom from the trappings of nobility, he 'took an inheritance in advance' to give to the lich/darklord Azalin Rex in exchange for power. But soon afterwards the Hour of Ascension happened (perhaps what he gave was the last thing Azalin needed?), and everything around him started to fall. He decided to take his changes, and ran into the mists. There had been talk of his master dying, but he could feel the promised power still coming to him. He has started to regret not staying and helping save his home, but now the mists won't let him back.
Personality: No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
I never accept that I'm out of my depth.
Ideals: Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
Bonds: I desperately need to get back to someone or someplace, but I lost them in the Mists.
Flaws:
I will do almost anything for power.
Fears: Powerlessness, disease
Character Sheet Link: https://ddb.ac/characters/67621088/gyGfAI
Trinket: 57
Hello there. Yes, I am accepting of both new players and veteran players. As a sidenote, applications will be closing on Saturday.
Name: Nephrias
Ability scores: 12 14 13 15 13 13
Race/Subrace: Tiefling
Class/Subclass (or planned Subclass): Warlock - The fiend
Alignment: NG
Background: Criminal/Spy
Backstory: Nephrias is a spy tasked with finding magical itens, he often enters adventuring groups in hopes of finding dungeons with enchanted artifacts. he steals the artifacts in order to study them, and silently return them when the job is done. a very dedicated Follower to Ioun's case and curious in nature, he aims to unravel all secrets in the world, and one day discover the door to the Endless athenaeum, the infinite library.
Personality: a calm and curious person, nephrias is someone who is willing to help his companions. he sees every arcane and mystical being as "wonderful" and "majestic", from the majestic metallic dragons to the most monstruous beholder. he always aims to expand his knowledge, and hates when a magical creature needs to be slain
Ideals: Knowledge. Secrets are meant to be discovered. Wisdom is meant to be Shared. (Neutral)
Bonds: I’m trying to pay off an old debt I owe to a generous benefactor. (an old druid once gave him an medicine that healed his sister from a mortal disease. he heard that the druid was cursed with an [Tooltip Not Found] spell, and willing to repay the favor, he aims to gather enough knowledge in order to remove the curse from the druid.)
Flaws: I'm sometimes too curious for my own good.
Fears: will my knowledge be enough? am i doing this for nothing? ( he fears that his efforts are not enough, and that all will be in vain in the end)
Character Sheet Link: https://ddb.ac/characters/63962500/S38mNu
trinket: 16
Character Application-
Name: Landrae Danar
Ability Scores: Ability scores: 12 11 12 15 16 12
Race/Subrace: Vuman
Class/Subclass (or planned Subclass): Ranger / Gloomstalker
Alignment: NG
Background: Strixhaven Initiate (if allowed)
Backstory:
Landrae was a smart child, smarter than most of her peers, delighting in learning of the natural world, of herbs, of numbers, everything that her small village had to offer. Her parents saw potential and though they struggled for it, they made sure she had anything she needed to fulfil her dreams, and managed to afford her schooling at a larger town, and then in the city. As she grew older, she learned that she was not as clever as she had thought, the more people that she met brought home the realisation that she had been the smart fish in a small pond, and she had liked the attention that brought her.
She found out about a college who taught the brightest minds, of course entry was not easy, and again her parents gave her more than they could comfortably provide in the hopes that Landrae would make something of herself. Her experience at the college shattered her world. She was capable in many areas, but there were so many students who were cleverer than she could dream to be. She fell into an awkward position, small mistruths, using a bit of savvy to fake her lack of knowledge, twisting words to take credit for someone else's idea... Landrae realised that she could not keep up her mask, so pushed back at the scholars, making claims that studies are a poor substitute for experiencing thins yourself, again the web if little fivs grew thicker and more elaborate.
Into her second year, Landrae left. She sought to prove herself right and find understanding of her texts in the real world where she could escape before people found out she was a fraud.
Personality Traits:
I'm not as clever as I like people to think. I hope this all makes sense to me one day. Until then, I’m going to keep faking it.
Ideals:
Understanding why is more important than knowing what
Bonds:
Books are no substitute for experience
Flaws:
I do not react well to being proven wrong
Fears:
The dark. Being found out she is not who she pretends to be.
Character Sheet Link: https://ddb.ac/characters/44952546/6Shrck
Trinket: 66
Bring out your inner chatacter class...
Character Application-
Name: Fenza Timbers
Ability Scores: {Standard Array or Roll here (4d6 drop the lowest, reroll 1's always)} Ability scores: 12 11 14 13 17 15
Race/Subrace: Rock Gnome
Class/Subclass (or planned Subclass): Artificer (not sure yet)
Alignment: NG
Background: Failed Merchant
Backstory: Fenza has lost her way a bit. She would never admit it, and she'll keep trying like her momma always said she should. And well, she does. She keeps trying her hand at different creations but can never get it quite right. She tried leather-making and always got holes in the armor, she tried smithing and always set her hair on fire, she tried being a brewmaster, and well - would you want to try her beer? She tries and she has fun, you could almost call her a bit mad, but in a good way. She'll fight with you to the bitter end, but might hit you a bit with friendly fire..
Personality: Quirky and fun, tries not to let anything get her down
Ideals: Redemption. Too many people consider me a failure. So I need to prove them wrong.
Bonds: Although my business failed, the people of my community were kind to me. I’ll do everything in my power to protect them.
Flaws: I find that most people are trustworthy. Hey, where’s my belt pouch?
Fears: She fears she will fail again. Now that she is giving up on being a merchant and trying to adventure, she's worried she'll fail at something new.
Character Sheet Link: https://www.dndbeyond.com/profile/kqstark/characters/64408853
I didn't change anything and the numbers are 16, 16, 14, 13, 12, 11
Trinket 53
Name: Deimos
Ability Scores: {Standard Array or Roll here (4d6 drop the lowest, reroll 1's always)}
Race/Subrace: Feral Tiefling variant
Class/Subclass (or planned Subclass): Fighter - champion
Alignment: Neutral
Background: Entertainer - gladiator
Backstory: Deimos is one half of a pair of gladiators “Deimos” and “Phobos.” These are the stage names of twin Tieflings who were looking to be on the rise. They were visually appealing, certainly, and put on an excellent show for the crowds of “Olympus,” a second rate coliseum with delusions of grandeur. Phobos has gone missing, however. Deimos has followed his trail as best he can, and it has taken him into the mists of strange Barovia. What brought Phobos there remains a mystery. Another mystery: a tattoo has begun to grow across Deimos’ right arm. It is vague, and full of lines curving every which way. Deimos swears it spells “help me” sometimes. It hurts.
Fears: Bugs. Crawling, biting, stinging bugs, devouring one tiny mouthful at a time.
Character Sheet Link: https://www.dndbeyond.com/profile/nschrock/characters/67566753
Paladin - warforged - orange
Applications are officially closed! I honestly didn't think this would get as many applications as it did. I want to thank everyone for applying, I'll be sending PMs to those who were chosen later tonight.
GL
Thanks for the consideration, and hope you have a great campaign.
Bring out your inner chatacter class...