Vandar follows Lothar in and targets the same skeleton, trying to only have the one in rnage, with lothar between himself and as many others as possible.
Attack: 25 Damage: 13
Attack: 15 Damage: 7
(If it drops and no others in melee, back up out of the room and just to the side of the door if possible. otherwise stay put)
Nundro rushes in with Lothar and Vandar, swinging his morningstar at the closest skeleton.
Attack: 12 Damage: 6
Only Vandar makes contact with his quarry, his first strike shattering the first skeleton he unleashes his second attack on the next closest skeleton hitting it as well. The second skeleton stays standing.
(The skeletons are close enough together that Vandar, Lothar, or Nundro would have to disengage to get back out with provoking an attack from at least one skeleton.)
8 skeletons left.
4 cluster in around the three adventurers within the room and attck with their rusty short swords.
Nundro, Attack: 10 Damage: 5
Vandar, Attack: 11 Damage: 4
Lothar, Attack: 20 Damage: 4
Nundro, Attack: 18 Damage: 8
The other 4 move around the melee and toward the door, giving Vandar and Lothar an attack of opportunity. (Nundro is between you two and so has no opportunity to attack.
If Lothar and Vandar are still able they may each make one attack of opportunity on a passing skeleton.
The two skeletons that are not subject to attacks of opportunity fire their bows at the first target they find outside the door.
Tibern, Attack: 11 Damage: 6
Silas, Attack: 12 Damage: 3
Lothar and Vandar please make your attacks then i will finish up this round.
This post has potentially manipulated dice roll results.
Whenever it is Silas's turn he will call out to his party and ask if anybody needs healing. If any of them do he will immediately run to first person that answers him and cast cure wounds. 3
Vandar hits the skeleton he hit last round finishing it off, then strikes the one just hit by Lothar taking it down as well.
Byron, speaking from within the staff tells Silas that he is the worst off at the moment besides Nundro and there are still skeletons between him and the dwarf. "Cleric heal thyself!"
Nundro swings his Morningstar once again. Attack: 5 Damage: 2
Then Nundro uses his second wind to keep himself in the fight. 6
Tibern takes down another skeleton. Silas's guiding bolt misses it's target. Unfortunately there are still two skeletons blocking the door so Silas is unable to get to Nundro.
Meanwhile inside the room Lothar hits his target but it remains upright. Vandar's attacks are dodged by the skeleton.
This post has potentially manipulated dice roll results.
Nundro's second strike hits its mark, the bludgeoning damage of the Morningstar shatters the skeleton's spine, the skull rolls away with it's jaw clacking angrily as the magic which animates it has not been completely dispelled. ( The skeleton had 1 hp left but seeing as how skeletons are vulnerable to bludgeoning I thought it made sense to take it out, the skull remains animated but is harmless unless you put your hand in its mouth.)
Then the remaining skeletons attack.
The one remaining inside the room continues attacking Vandar.
Attack: 10 Damage: 8
One outside attacks Tibern.
Attack: 22 Damage: 3
The other attacks Silas.
Attack: 19 Damage: 6
End of round, you guys are up again. (Once again sorry for the delay, things are supposed to have calmed down here but ive taken up alot of hours at my second job.)
Vandar follows Lothar in and targets the same skeleton, trying to only have the one in rnage, with lothar between himself and as many others as possible.
Attack: 25 Damage: 13
Attack: 15 Damage: 7
(If it drops and no others in melee, back up out of the room and just to the side of the door if possible. otherwise stay put)
Nundro rushes in with Lothar and Vandar, swinging his morningstar at the closest skeleton.
Attack: 12 Damage: 6
Only Vandar makes contact with his quarry, his first strike shattering the first skeleton he unleashes his second attack on the next closest skeleton hitting it as well. The second skeleton stays standing.
(The skeletons are close enough together that Vandar, Lothar, or Nundro would have to disengage to get back out with provoking an attack from at least one skeleton.)
8 skeletons left.
4 cluster in around the three adventurers within the room and attck with their rusty short swords.
Nundro, Attack: 10 Damage: 5
Vandar, Attack: 11 Damage: 4
Lothar, Attack: 20 Damage: 4
Nundro, Attack: 18 Damage: 8
The other 4 move around the melee and toward the door, giving Vandar and Lothar an attack of opportunity. (Nundro is between you two and so has no opportunity to attack.
If Lothar and Vandar are still able they may each make one attack of opportunity on a passing skeleton.
The two skeletons that are not subject to attacks of opportunity fire their bows at the first target they find outside the door.
Tibern, Attack: 11 Damage: 6
Silas, Attack: 12 Damage: 3
Lothar and Vandar please make your attacks then i will finish up this round.
Opportunity Attack: 13 Damage: 8
AoO: Attack: 23 Damage: 9
Rerolling the 2: 6
Both skeletons take a hit but keep moving and follow the other two out the door where they also loose their arrows at the tirst target they see.
Silas: Attack: 9 Damage: 6
Tibern: Attack: 5 Damage: 7
Skeleton's turn over.
Tibern as a reaction will use a bardic inspiration point for cutting words to see if he can make the Skelton that hit him miss.
Cutting Words: 2
He will then look for cover before firing his crossbow at the one that hit him.
Crossbow: Attack: 20 Damage: 7
Tibern's bolt hits its target and shatters the thing's spine, the rest of the bones collapse to the floor in a heap.
Lothar turned and swung his sword at the skeleton that cut into him.
Attack Skeleton: Attack: 16 Damage: 11
Reroll the 2: 2
Whenever it is Silas's turn he will call out to his party and ask if anybody needs healing. If any of them do he will immediately run to first person that answers him and cast cure wounds. 3
Vandar continues to strike at the nearest skeleton(s)
Attack: 18 Damage: 6
Attack: 11 Damage: 6
Lothar hits his target, but it remains standing.
Vandar hits the skeleton he hit last round finishing it off, then strikes the one just hit by Lothar taking it down as well.
Byron, speaking from within the staff tells Silas that he is the worst off at the moment besides Nundro and there are still skeletons between him and the dwarf. "Cleric heal thyself!"
Nundro swings his Morningstar once again. Attack: 5 Damage: 2
Then Nundro uses his second wind to keep himself in the fight. 6
Skeletons turn coming as soon as I can.
5 skeletons remaining. 2 in the room, 3 outside. One of the 3 outside is wounded.
The two inside attack one tries to hit Vandar, the other Nundro.
Vandar: Attack: 23 Damage: 6
Nundro: Attack: 19 Damage: 7
The three outside attack as well.
Silas: Attack: 18 Damage: 4
Silas: Attack: 13 Damage: 4
Tibern: Attack: 24 Damage: 11
End of round.
You guys are up again, go in any order and i will sort things out if there are any problems.
Tibern will once more fire his crossbow at the one that looks to have already taken damage.
Crossbow: Attack: 21 Damage: 7
Silas will fire off a guiding bolt at the skeleton attacking him.
Attack: 16
Damage: 12
Then after will move away towards nundro if he can.
Lothar swings again, and again, he hits the undead with such ferocity.
Attack Skeleton: Attack: 19 Damage: 9
Rerolling the 2: 4
Vandar retaliates against the skeleton that attacked him with his yklwa, following it with a kick.
Attack: 10 Damage: 6
Attack: 9 Damage: 6
Tibern takes down another skeleton. Silas's guiding bolt misses it's target. Unfortunately there are still two skeletons blocking the door so Silas is unable to get to Nundro.
Meanwhile inside the room Lothar hits his target but it remains upright. Vandar's attacks are dodged by the skeleton.
Nundro swings at the skeleton just hit by Lothar.
Attack: 9 Damage: 2
Then with an action surge he swings again.
Attack: 17 Damage: 3
Nundro's second strike hits its mark, the bludgeoning damage of the Morningstar shatters the skeleton's spine, the skull rolls away with it's jaw clacking angrily as the magic which animates it has not been completely dispelled. ( The skeleton had 1 hp left but seeing as how skeletons are vulnerable to bludgeoning I thought it made sense to take it out, the skull remains animated but is harmless unless you put your hand in its mouth.)
Then the remaining skeletons attack.
The one remaining inside the room continues attacking Vandar.
Attack: 10 Damage: 8
One outside attacks Tibern.
Attack: 22 Damage: 3
The other attacks Silas.
Attack: 19 Damage: 6
End of round, you guys are up again. (Once again sorry for the delay, things are supposed to have calmed down here but ive taken up alot of hours at my second job.)
Silas has to once again cast cure wounds on himself. 3