This post has potentially manipulated dice roll results.
Hearing the commotion and Vladimir's words, Oranir rushes back into the gas-filled room only to bump against Ashtear and Merrick and stepping to the side in confusion and coughing. The elf raises his hand pointing at the passage to the room with the chest, muttering a few words between his coughs as he readies to cast a spell.
The elf's attention shifts back to the commotion outside and back into the room as the swords spring to life and float up in the air. Quick to react, Oranir works his hands in a wide arc and mutters elvish arcane words as a shower of reddish acid falls upon the animated objects.
((Acid Splash vs the two flying swords (DC 13 Dexterity Save vs 4 acid damage). Religion 12 << It's a 15))
As the battle against the ghostly apparition ensues, Oranir and Laderon explore the armory. Oranir's spectral hand pulls the shield off of the wall. Suddenly, the swords detach themselves from the wall. Floating in midair, they begin to whirl dangerously, poised to strike at the intruders!
Laderan looks at the others in the armoury, an abject look of 'seriously' Across his cute, furry face. Unsure of what is happening above, he shouts out, "Even the loot is trying to kill us. Fall back fast!". Those in the room see the now familiar movement of earthen particles that jitter and vibrate as they float up from the floor; as Laderan truly displays his leporine agility for the first time, he shifts his weight towards the swords one moment, then uses the small space to run at the stairs wall, twisting past Sayax as the rabbit takes one, two steps up the stairs, then his direction changes upwards as he runs up the wall and pushes himself into a 10ft jump, somersaulting over the swords and landing on the platform above them. As he sticks the landing with seemingly no effort, the floating particles rush to his beckoning hand, and the blast of earthen fury is released again toward the northern sword. Watching the blast dissipate, he turns on his heels and darts into the gas-filled room, crying for retreat.
Movement: 5ft north, 10ft west onto ledge, 15ft into gas
BA: Rabbit Hop (10ft jump using movement, does not trigger Attacks of Opportunity)
Rolled 2x d20's in case flanking applies. I don't think I am within 5ft for disadvantage due to ledge height, so that might also cancel flank... Basically @DM, pick which roll you want to use.
Vladimir launches the body at the ghost, who seems as irritable as before.
Staring in disbelief, Merrick quickly collects his thoughts before he begins to bravely run in the opposite direction of the ghost.
Quick to react, Oranir works his hands in a wide arc and mutters elvish arcane words as a shower of reddish acid falls upon the animated objects.
Red Dex DC 13: 10
Blue Dex DC 13: 14
As Laderan sticks the landing with seemingly no effort, the floating sand particles rush to his beckoning hand, and the blast of earthen fury is released again toward the northern sword. striking it hard!
Initiative (bold may act): Ashtear, Sayax, enemy, remaining PCs
This post has potentially manipulated dice roll results.
(Rolling Con save against poison, then will update post 12)
Amid the chaos, Merrick falters and loses track of the scene. He hears scuffling to the room adjacent to him as well as his companion entangle with a ghost in front of him. Praying that Vladimir can hold his own for a short while, he runs past Laderan to try and help the others escape their predicament.
Coming into the armory, he screeches to a halt in front of Onanir and curls his body away and around from his hands as they emit an acidic burst. Merrick spins on his heels, scrunches behind the wizard, let's out a quick "Erm, pardon me.." and stumbles into his flow down the stairs.
Seeing the swords go after Sayax, Merrick brings is staff in a wide arc and lets his momentum carry him into a sweeping follow-up kick.
Action: Attack @ Red Sword Attack: 18 Damage: 6
Bonus Action: Martial Arts @ Red Sword Attack: 10 Damage: 5
This post has potentially manipulated dice roll results.
19 con save.
Hearing the simulatnous noises of combat and insanity, knowing 3 are in one room, and one is alone. Ashtear dashes to the door and looks around the corner. Recognizing the spectral monster they're fighting. She'll give a shout. "They're fighting swords in the other room!" loading a magic arrow; Ashtear braces against the corner and fires it at the creature
This post has potentially manipulated dice roll results.
Seeing the swords pop up and start swinging on their own, Sayax really wants them for his own, but alas they were attacking them instead of helping them, so they had to be taken out. He lifts his war hammer and swings hard at the blade, hoping to take it down. He hears the commotion in the other room and really wants to go and help.
This post has potentially manipulated dice roll results.
Seeing the swords go after Sayax, Merrick brings is staff in a wide arc and lets his momentum carry him into a sweeping follow-up kick. His staff strikes the enchanted sword with such ferocity that the handle cracks and the weapon falls heavily to the ground (red down)!
Ashtear dashes to the door and looks around the corner. Recognizing the spectral monster they're fighting. She'll give a shout. "They're fighting swords in the other room!" loading a magic arrow; Ashtear braces against the corner and fires it at the creature. Her bolt passes just through the ghost's peripheral form, leaving a trail of mist as it strikes the stonework beyond.
Seeing the swords pop up and start swinging on their own, Sayax really wants them for his own, but alas they were attacking them instead of helping them, so they had to be taken out. He lifts his war hammer and swings hard at the blade, hoping to take it down. His hammer connects solidly with the sword, causing it to falter in the air.
The specter guarding the chest emits an agonized, other-wordly wail, and reaches a ghostly claw toward the paladin who dares disturb its tortured existence.
Ghost @ Vladimir: Attack: 19 Damage: 14- necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Meanwhile, in the armory, the surviving enchanted sword maneuvers by Sayax, spinning around before swiping at the cleric.
This post has potentially manipulated dice roll results.
This is bad, Merrick thought, this is really bad! Hearing the cries if his companions and the shouts from Laderan to fall back, the crew seems to be in dire straits. As the first sword drops from his and Sayax's combined assault, he gives a crooked nod and motions for him to take up the flank. A quick feint from Sayax was all he needed as Merrick unleashes a torrent of blows from behind.
This post has potentially manipulated dice roll results.
Giving a shout as Vladimir goes down, “Vlad’s down!” Ashtear smacks into her armour again, it enlightening and glowing bolstering her defenses. She aims and fires another magic bolt at the core of the creature, not knowing where or what might be a weak spot for it. Dreading the thought of it coming for her but also knowing that if she runs it will feast on whats left of Vlad. Whether dead or alive, leaving him in a lichs home is distasteful.
This post has potentially manipulated dice roll results.
As Laderan run into the gas cloud calling for others to retreat, he watches every... last... one... of them run into the fray. He sighs audibly, "Well, it's clear I'm not the leader here then." he mutters to himself as he steps back towards the group who charged after the swords. Standing at the top of the stairs, he forms up his energy, but hold the sphere, seeing Merrick's blows destroy the floating weapon. "Vladimir is in peril, finish this thing and make haste!". He darts back into the gas room, ready to try and engage the ghost next turn.
This post has potentially manipulated dice roll results.
At Ashtear's shout of "Vlad's down!"Oranir is visibly concerned, looking around and seeing that the remaining cursed sword is somewhat handled by the flanking duo, he darts off the room and into the gas-filled room (Constitution: 7). The elf shouts as he approaches the entrance to the other chamber, "Drag him... *cough* away from it!"
((I'm not sure if Oranir will get line of sight to the ghost from here he is so his action can go both ways. If he has line of sight to the ghost, he will cast Acid Splash against it, DC 13 Dexterity save vs 3 acid damage. If he cannot see it properly, Oranir will Dash into the room and stand in the south-east corner for the moment.))
Vlad's first death save is a nat 1, for those reading along at home. Then again, maybe the fates have something else in store for our beleaguered paladin. It turns out it was a 17 all along and the real lesson was the friends we watched be eaten by the undead along the way.
Staring in disbelief, Merrick quickly collects his thoughts before he begins to bravely run in the opposite direction of the ghost.
Religion Check 15
Hearing the commotion and Vladimir's words, Oranir rushes back into the gas-filled room only to bump against Ashtear and Merrick and stepping to the side in confusion and coughing. The elf raises his hand pointing at the passage to the room with the chest, muttering a few words between his coughs as he readies to cast a spell.The elf's attention shifts back to the commotion outside and back into the room as the swords spring to life and float up in the air. Quick to react, Oranir works his hands in a wide arc and mutters elvish arcane words as a shower of reddish acid falls upon the animated objects.
((Acid Splash vs the two flying swords (DC 13 Dexterity Save vs 4 acid damage). Religion
12<< It's a 15))Art Portfolio
As the battle against the ghostly apparition ensues, Oranir and Laderon explore the armory. Oranir's spectral hand pulls the shield off of the wall. Suddenly, the swords detach themselves from the wall. Floating in midair, they begin to whirl dangerously, poised to strike at the intruders!
(They will act on initative 0)
Laderan looks at the others in the armoury, an abject look of 'seriously' Across his cute, furry face. Unsure of what is happening above, he shouts out, "Even the loot is trying to kill us. Fall back fast!". Those in the room see the now familiar movement of earthen particles that jitter and vibrate as they float up from the floor; as Laderan truly displays his leporine agility for the first time, he shifts his weight towards the swords one moment, then uses the small space to run at the stairs wall, twisting past Sayax as the rabbit takes one, two steps up the stairs, then his direction changes upwards as he runs up the wall and pushes himself into a 10ft jump, somersaulting over the swords and landing on the platform above them. As he sticks the landing with seemingly no effort, the floating particles rush to his beckoning hand, and the blast of earthen fury is released again toward the northern sword. Watching the blast dissipate, he turns on his heels and darts into the gas-filled room, crying for retreat.
Movement: 5ft north, 10ft west onto ledge, 15ft into gas
BA: Rabbit Hop (10ft jump using movement, does not trigger Attacks of Opportunity)
Action: Eldritch Blast - Attack: 7 & 20 | Damage: 9 force + 2 bludgeoning.
Rolled 2x d20's in case flanking applies. I don't think I am within 5ft for disadvantage due to ledge height, so that might also cancel flank... Basically @DM, pick which roll you want to use.
Bring out your inner chatacter class...
Forgot... CON save for gas: 6 (after attack)
Bring out your inner chatacter class...
Vladimir launches the body at the ghost, who seems as irritable as before.
Staring in disbelief, Merrick quickly collects his thoughts before he begins to bravely run in the opposite direction of the ghost.
Quick to react, Oranir works his hands in a wide arc and mutters elvish arcane words as a shower of reddish acid falls upon the animated objects.
Red Dex DC 13: 10
Blue Dex DC 13: 14
As Laderan sticks the landing with seemingly no effort, the floating sand particles rush to his beckoning hand, and the blast of earthen fury is released again toward the northern sword. striking it hard!
Initiative (bold may act): Ashtear, Sayax, enemy, remaining PCs
(Rolling Con save against poison, then will update post 12)
Amid the chaos, Merrick falters and loses track of the scene. He hears scuffling to the room adjacent to him as well as his companion entangle with a ghost in front of him. Praying that Vladimir can hold his own for a short while, he runs past Laderan to try and help the others escape their predicament.
Coming into the armory, he screeches to a halt in front of Onanir and curls his body away and around from his hands as they emit an acidic burst. Merrick spins on his heels, scrunches behind the wizard, let's out a quick "Erm, pardon me.." and stumbles into his flow down the stairs.
Seeing the swords go after Sayax, Merrick brings is staff in a wide arc and lets his momentum carry him into a sweeping follow-up kick.
Action: Attack @ Red Sword Attack: 18 Damage: 6
Bonus Action: Martial Arts @ Red Sword Attack: 10 Damage: 5
19 con save.
Hearing the simulatnous noises of combat and insanity, knowing 3 are in one room, and one is alone. Ashtear dashes to the door and looks around the corner. Recognizing the spectral monster they're fighting. She'll give a shout. "They're fighting swords in the other room!" loading a magic arrow; Ashtear braces against the corner and fires it at the creature
14 To Hit w/ disadv. 8 Magic P.
Seeing the swords pop up and start swinging on their own, Sayax really wants them for his own, but alas they were attacking them instead of helping them, so they had to be taken out. He lifts his war hammer and swings hard at the blade, hoping to take it down. He hears the commotion in the other room and really wants to go and help.
Attack: 25 Damage: 16
Vladimir says, “Yes, Fighting swords. That’s what I was hoping for.” He swings at the apparition.
Attack: 23 Damage: 10
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Sayax then yells “Those that can go to the other room to help, please do!!”
Seeing the swords go after Sayax, Merrick brings is staff in a wide arc and lets his momentum carry him into a sweeping follow-up kick. His staff strikes the enchanted sword with such ferocity that the handle cracks and the weapon falls heavily to the ground (red down)!
Ashtear dashes to the door and looks around the corner. Recognizing the spectral monster they're fighting. She'll give a shout. "They're fighting swords in the other room!" loading a magic arrow; Ashtear braces against the corner and fires it at the creature. Her bolt passes just through the ghost's peripheral form, leaving a trail of mist as it strikes the stonework beyond.
Seeing the swords pop up and start swinging on their own, Sayax really wants them for his own, but alas they were attacking them instead of helping them, so they had to be taken out. He lifts his war hammer and swings hard at the blade, hoping to take it down. His hammer connects solidly with the sword, causing it to falter in the air.
The specter guarding the chest emits an agonized, other-wordly wail, and reaches a ghostly claw toward the paladin who dares disturb its tortured existence.
Ghost @ Vladimir: Attack: 19 Damage: 14 - necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Meanwhile, in the armory, the surviving enchanted sword maneuvers by Sayax, spinning around before swiping at the cleric.
Sword @ Sayax: Attack: 18 Damage: 4
Initiative (bold may act): PCs, enemy
Relieved to only be facing one of the blasted swords, Sayax again attempts to break it with his war hammer. Swinging wide to connect with the blade..
Attack: 6 Damage: 7
Con Save: 20
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
This is bad, Merrick thought, this is really bad! Hearing the cries if his companions and the shouts from Laderan to fall back, the crew seems to be in dire straits. As the first sword drops from his and Sayax's combined assault, he gives a crooked nod and motions for him to take up the flank. A quick feint from Sayax was all he needed as Merrick unleashes a torrent of blows from behind.
Action: Attack Sword w/quarterstaff Attack - 20 Damage: 5
Bonus Action: Martial Arts - Attack: 18 Damage: 5
Giving a shout as Vladimir goes down, “Vlad’s down!” Ashtear smacks into her armour again, it enlightening and glowing bolstering her defenses. She aims and fires another magic bolt at the core of the creature, not knowing where or what might be a weak spot for it. Dreading the thought of it coming for her but also knowing that if she runs it will feast on whats left of Vlad. Whether dead or alive, leaving him in a lichs home is distasteful.
11 to hit. 12 P damage.
Bonus action: +1 AC + 4+2 temp hp
Not gonna try editing with the forums to fix that parsing. A
15 to hit. 8 P damage.
As Laderan run into the gas cloud calling for others to retreat, he watches every... last... one... of them run into the fray. He sighs audibly, "Well, it's clear I'm not the leader here then." he mutters to himself as he steps back towards the group who charged after the swords. Standing at the top of the stairs, he forms up his energy, but hold the sphere, seeing Merrick's blows destroy the floating weapon. "Vladimir is in peril, finish this thing and make haste!". He darts back into the gas room, ready to try and engage the ghost next turn.
Action: Eldritch Blast @ Readied action - to attack ghost if seen. Attack: 18&12 Damage: 1
BA: none
Movement: 30ft used. Move - shoot - move
Rolled 2 dice, I have disadvantage from poison, sword is flanked. Again, up to DM what happens.
CON save: 14
Bring out your inner chatacter class...
At Ashtear's shout of "Vlad's down!" Oranir is visibly concerned, looking around and seeing that the remaining cursed sword is somewhat handled by the flanking duo, he darts off the room and into the gas-filled room (Constitution: 7). The elf shouts as he approaches the entrance to the other chamber, "Drag him... *cough* away from it!"
((I'm not sure if Oranir will get line of sight to the ghost from here he is so his action can go both ways. If he has line of sight to the ghost, he will cast Acid Splash against it, DC 13 Dexterity save vs 3 acid damage. If he cannot see it properly, Oranir will Dash into the room and stand in the south-east corner for the moment.))
Art Portfolio
Vlad's first death save is a nat 1, for those reading along at home. Then again, maybe the fates have something else in store for our beleaguered paladin. It turns out it was a 17 all along and the real lesson was the friends we watched be eaten by the undead along the way.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd