AB stands — not moving — his mouth spread in a frozen grin, his eyes wide, looking up into the face of Sister Garaele. His hands are still clasped around her one hand. He might not be breathing.
Seeing the two halflings exit the house, Kor recognizes them as the two he met earlier and begins making his way toward them with a light smile on his face, making sure to catch Qelline's attention with a friendly wave before getting too close.
If these are the Alderleaf's Kor would recognize them (they met in the town square when Kor asked Qelline for directions about the town.
Berrus: You can tell the farm, despite initial appearances, has been vandalized to some degree. Some of the crop fields look like a large animal or group of people went violently stomping through, you see another patch that looks like it was partially burned down, and around the mound itself, very small pieces of brick and stone litter the ground, mostly like missed during a initial pickup.
Kor: Qelline easily spots you, and gives a cheery wave in recognition. Despite her best attempts with makeup, you and Berrus both can easily make out concelled dark rings around her eyes, and a slight slouch in her stance. When she speaks up however, her voice is still the happy young mother, loud and confidant.
“You’re the dashing young man from earlier ain’tcha? And this most be one of your adventuring type friends. What can Little ol’ Qelline do for ya lads? If you need lodging, barn in the back is free, and I can cook up a mean first and second supper.”
Temple: Sister Garaele waves a hand, and the odd feeling that can only be described as the world taking a deep breathe permeates the temple. In the blink of an eye the sister has shrunken a few inches, and has the softer features of a wood land elf once again. She looks throughly embarrassed, and beings speaking in a rushed manner.
“So sorry you all had to see that, bad things tend to happen when I keep that form to long. Mother Summer somehow keeps the time to check up on me, and gets plenty angry when I’m not in my proscribed form. Being by me won’t be safe for a little while, maybe you all should leave for the night, not because I don’t like you, you all seem to be wonderful people, it’s just that the last person to see me like that is a frog somewhere, and I would really prefer not to have that guilt on my conscious for you strapping lads.” She blurts out, all in one breathe, before she has to breath in deeply.
Valathar too was astounded at the sudden change. As it happened, he stood and jumped back, then stopped, staring in awe. "Of course we'll help!" he starts at the same time as Mav, speaking with him. Hearing the half-orc, he stumbles over his last words then falls silent, still in awe. After she encourages the group to leave, he steps to the side, letting his companions lead the way.
"A..a..are we still welcome in the morning, for Tymora's blessing?" Valathar stutters, one foot out the door.
As you are leaving, the shrine fills with a hazy fog like substance, and gets progressively brighter with a harsh golden light each passing second. You all see hear Sister Garaele something, but her figure is lost quickly in the fog, and her voice sounds like a whisper lost in the wind.
All three of you are now gathered around the well in the center of the town, no real recollection of the past 3 minutes. It’s like you suddenly just woke up standing near the water source. Nobody in town is looking at you weird, and life continues normally in town as the sunsets. You can clearly remember all the information she gave you before the event, but after she started crying, it’s like your minds were badly wiped with you all only remembering snippets of conversation and brief images of an other worldly being. The shrine still stands down the street. No light comes from inside, and even from where you stand you can all make out a hastily painted “closed for the night” sign.
Looking around when Berrus speaks, Kor noticed the damage to the property and grimaced, "It seems so," he says to the dwarf before turning back to the halfling, "Thanks for offering, but we're staying at the inn for the time being, we have an associate there that needs looking after." Kor makes small talk with the woman before getting to the reason for their visit.
Slipping into a more compassionate mask, Kor says "Maybe you can help us with something else. We've heard about what the Reds are doing to this town, and what they have done," he adds looking sympathetically between the woman and her son who was still frolicking around, "we mean to go after Glasstaff and bring him down. But we can't do that without more information on him and his operation, information you and your son may have, will you help us stop the Reds?"
Persuasion/Deception: 16
((Kor isn't lying but he's withholding the fact that his motives for going after the Reds aren't as altruistic as they seem))
The little boy breaks free of his mother’s shocked grasp and attempts to pull your pant leg so you’ll come down to his nearly 1 foot, or 36 centimeters size. Once/if you do this he whispers into your ears “I know a secret way into the Red’s lair.”
His Mother exasperatedly shouts “Carp!“ before peeling him off your leg. She shoots you both an apologetic look before stating “Terribly sorry about that lads, he’s been a little wild since... well, since Davey died. This isn’t a polite topic to talk about standing in the open. You’re more then welcome to sit with us for Dinner, Night Tea, Second Dinner, Desert, Before Bed Tea, or swing around tommarow for Breakfest, Morning Tea, Second Breakfest, Elevenisies, or Luncheon.” She easily lists off.
Kor smiles at Carp and his mother, "Dinner would be great! We actually ate earlier before we left the inn, so we'll have to pass on your second one; we've got an early day ahead of us tomorrow."
As Kor walks toward the house with Berrus and the halflings, he takes a look around to make sure they aren't being observed by anyone else.
Kor, you know not to disregard so easily what others might. An unusual amount of woodland critters, some of which should be natural enemies, are all living peacefully with each other. Dogs and cats patrol the borders of the property with birds and squirrels riding ontop of them. None of the plants seem to have any signs of insect damage, nor do you notice any mosquitos or spiders or signs of them anywhere on the property. You see no sign of any human life aside from yourselfs and the halflings.
They sit you down at a fancy looking, albeit low standing table, in a room next to the welcoming room. The entire house seems to have a low ceiling roof, and warm gas lightening. You have to sit down criss cross on velvet pillows, as none of the chairs could hold you two, and the table still only comes up to your theighs. Fitting your legs under it would be a pretty snug fit, and they would probably be poking out in the other side. Qelline goes to finish up and serve the dinner cooking in the kitchen, while Carp sits on a chair across from you both and barely can look over the table at you. He seems like he really wants to talk, but is restraining himself out of fear for being impolite and being yelled at by his mother.
This post has potentially manipulated dice roll results.
Kor speaks to the boy quietly in a pleasant tone, "Hey Carp, it would be a lot of help to us if you to told me about that secret of yours. Don't worry, I won't tell your mom, I'm pretty good at secrets myself." Kor finishes with a roguish grin.
Carp nervously looks in the general direction of the kitchen and his mother. He leans over the table, he’s practically climbed on it at this point, and whispers-
“I was playing with the Larry the squirrel, and all of his friends out in the woods, and we found this weird tunnel in the side of the hill the manor-house is on. I diddnt mean to go look, I swear! Larry just darted inside saying he heard some female squirrel and I had to go follow him. The tunnel lead to this weird cave with bridges and torches everywhere, with a few banners of the red brands, when I heard... I heard my dad speaking in my head. He said to come down into this canyon thingy in the middle of the cave room, and to play with him.”
Carp looks like he’s on the verge of crying and shakily continues-
“Mother warned me about magic that targets your biggest wishes. I ran as fast as I could away, and when Larry said he wanted to go find the lady squirrel in the canyon, I said something, and everything glowed green! Larry followed me and did what I said for ten minute like a zombie. It was a little scary to be honest, I’m glad when it wore off.”
This post has potentially manipulated dice roll results.
"It's okay Carp, you did good." Kor says to mollify the tearful child. Behind his one eyed gaze his mind was working furiously. Is this kid some kind of nature magic user like Val? Is his mom as well? That would explain the strangely militant animals I saw outside. And what kind magic was it that the kid ran into in the cave? Enchantment? Divination? Fey?
He thought on what he knew of such magics from his lessons so long ago, trying to intuit the nature of the magic Carp might have encountered and what might have been its source.
Arcana: 8
He asked Carp, "Is your mom able to speak to the animals like you are?"
You’re mind goes into overdrive drawing possible connections answers, and just as quickly crossing them off. Learning the desires, and speaking in both the squirrels and the boys mind is obviously psychic in nature. Most artifacts, require direct touch so you can mark that off the list. A powerful humanoid magic user could possibly pull something like this off, but targeting a squirrel of all things seems rather odd for that. You can think of a few creatures with telepathic powers, like the previously mentioned Fey, and mind flayer’s, but you doubt one of those beings would consent to be found so close to a human settlement without making itself known. The most likely answer seems to be either Demonic or Spritual in nature.
A somewhat teasing voice breaks you out of your thoughts-
”Im talking to you right now, if that’s clue enough.”
Qelline stands in the door way, with a plate filled with some type of pocketed flour type food.
“This dish is called Burrito’s. National treasure among the Halfling’s. Dig in boys.”
Valathar mumbles "Huh, so strange. Do you remember how we got here? Ah well, looks like we have another task for the morning. We should head back, and get some rest. I have a feeling we're in a for a long few days." With that, Valathar starts back toward the inn, leading Dancer and his companions.
"Your not the first beautiful woman to call me an animal," Kor says to the halfling, stirring from his thoughts with a chuckle and a grin, "I was just talking to Carp about Larry the squirrel. I noticed him and his friends patrolling the yard on the way in, curious sight for sure. I'm traveling with a buddy that has a similar knack, you should meet him...Though I'm not sure here is the best place, he's a big guy." he finishes while looking around the essentially miniaturized house.
"So, what's your story, Qelline? If you don't mind me asking." As he grabs one of the burritos and takes a testing bite. Not bad, though I think I'll change my tune when this is coming out the other end.
Val, you and your companions attempt to return towards the Inn, but four grown men, all wearing red bandanas, and very obviously carrying rusted metal swords and clubs, walk right in front of you with extremely smug smirks. The lead one, a man with soul patches and a greasy mullet speaks up-
“Look what we’ve got here boys. A overgrown lizard, a fat ass, a wild mut, and probably some slave women’s half breed.” He sneers, looking up into Mav’s eyes without a hint of fear. “It’d be best for everyone if you get your scrawny asses out of town, before anything unfortunate happens.” He pulls out his club, and menacingly waves it in all of your faces.
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AB stands — not moving — his mouth spread in a frozen grin, his eyes wide, looking up into the face of Sister Garaele. His hands are still clasped around her one hand. He might not be breathing.
Mav, still kneeling now bows his head lower, seeing that he is in the presence of an otherworldly being. slowly stands. '
"We will help you, first to the north to face these undead, and this ghost you speak of. Then remove the Red's from this town."
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Berrus smiles as he watches the halfling boy try to "escape" and takes a look around the area
perception: 20
Laissez les bons temps rouler
Seeing the two halflings exit the house, Kor recognizes them as the two he met earlier and begins making his way toward them with a light smile on his face, making sure to catch Qelline's attention with a friendly wave before getting too close.
If these are the Alderleaf's Kor would recognize them (they met in the town square when Kor asked Qelline for directions about the town.
Berrus: You can tell the farm, despite initial appearances, has been vandalized to some degree. Some of the crop fields look like a large animal or group of people went violently stomping through, you see another patch that looks like it was partially burned down, and around the mound itself, very small pieces of brick and stone litter the ground, mostly like missed during a initial pickup.
Kor: Qelline easily spots you, and gives a cheery wave in recognition. Despite her best attempts with makeup, you and Berrus both can easily make out concelled dark rings around her eyes, and a slight slouch in her stance. When she speaks up however, her voice is still the happy young mother, loud and confidant.
“You’re the dashing young man from earlier ain’tcha? And this most be one of your adventuring type friends. What can Little ol’ Qelline do for ya lads? If you need lodging, barn in the back is free, and I can cook up a mean first and second supper.”
Temple: Sister Garaele waves a hand, and the odd feeling that can only be described as the world taking a deep breathe permeates the temple. In the blink of an eye the sister has shrunken a few inches, and has the softer features of a wood land elf once again. She looks throughly embarrassed, and beings speaking in a rushed manner.
“So sorry you all had to see that, bad things tend to happen when I keep that form to long. Mother Summer somehow keeps the time to check up on me, and gets plenty angry when I’m not in my proscribed form. Being by me won’t be safe for a little while, maybe you all should leave for the night, not because I don’t like you, you all seem to be wonderful people, it’s just that the last person to see me like that is a frog somewhere, and I would really prefer not to have that guilt on my conscious for you strapping lads.” She blurts out, all in one breathe, before she has to breath in deeply.
Berrus growls a bit at the unnecessary destruction of the farm
im assumin those red banders did this
Laissez les bons temps rouler
Valathar too was astounded at the sudden change. As it happened, he stood and jumped back, then stopped, staring in awe. "Of course we'll help!" he starts at the same time as Mav, speaking with him. Hearing the half-orc, he stumbles over his last words then falls silent, still in awe. After she encourages the group to leave, he steps to the side, letting his companions lead the way.
"A..a..are we still welcome in the morning, for Tymora's blessing?" Valathar stutters, one foot out the door.
AB looks at the other two. "Sounds like our cue to exit," he says, walking out.
As you are leaving, the shrine fills with a hazy fog like substance, and gets progressively brighter with a harsh golden light each passing second. You all see hear Sister Garaele something, but her figure is lost quickly in the fog, and her voice sounds like a whisper lost in the wind.
All three of you are now gathered around the well in the center of the town, no real recollection of the past 3 minutes. It’s like you suddenly just woke up standing near the water source. Nobody in town is looking at you weird, and life continues normally in town as the sunsets. You can clearly remember all the information she gave you before the event, but after she started crying, it’s like your minds were badly wiped with you all only remembering snippets of conversation and brief images of an other worldly being. The shrine still stands down the street. No light comes from inside, and even from where you stand you can all make out a hastily painted “closed for the night” sign.
Looking around when Berrus speaks, Kor noticed the damage to the property and grimaced, "It seems so," he says to the dwarf before turning back to the halfling, "Thanks for offering, but we're staying at the inn for the time being, we have an associate there that needs looking after." Kor makes small talk with the woman before getting to the reason for their visit.
Slipping into a more compassionate mask, Kor says "Maybe you can help us with something else. We've heard about what the Reds are doing to this town, and what they have done," he adds looking sympathetically between the woman and her son who was still frolicking around, "we mean to go after Glasstaff and bring him down. But we can't do that without more information on him and his operation, information you and your son may have, will you help us stop the Reds?"
Persuasion/Deception: 16
((Kor isn't lying but he's withholding the fact that his motives for going after the Reds aren't as altruistic as they seem))
The little boy breaks free of his mother’s shocked grasp and attempts to pull your pant leg so you’ll come down to his nearly 1 foot, or 36 centimeters size. Once/if you do this he whispers into your ears “I know a secret way into the Red’s lair.”
His Mother exasperatedly shouts “Carp!“ before peeling him off your leg. She shoots you both an apologetic look before stating “Terribly sorry about that lads, he’s been a little wild since... well, since Davey died. This isn’t a polite topic to talk about standing in the open. You’re more then welcome to sit with us for Dinner, Night Tea, Second Dinner, Desert, Before Bed Tea, or swing around tommarow for Breakfest, Morning Tea, Second Breakfest, Elevenisies, or Luncheon.” She easily lists off.
Kor smiles at Carp and his mother, "Dinner would be great! We actually ate earlier before we left the inn, so we'll have to pass on your second one; we've got an early day ahead of us tomorrow."
As Kor walks toward the house with Berrus and the halflings, he takes a look around to make sure they aren't being observed by anyone else.
Perception: 23
Kor, you know not to disregard so easily what others might. An unusual amount of woodland critters, some of which should be natural enemies, are all living peacefully with each other. Dogs and cats patrol the borders of the property with birds and squirrels riding ontop of them. None of the plants seem to have any signs of insect damage, nor do you notice any mosquitos or spiders or signs of them anywhere on the property. You see no sign of any human life aside from yourselfs and the halflings.
They sit you down at a fancy looking, albeit low standing table, in a room next to the welcoming room. The entire house seems to have a low ceiling roof, and warm gas lightening. You have to sit down criss cross on velvet pillows, as none of the chairs could hold you two, and the table still only comes up to your theighs. Fitting your legs under it would be a pretty snug fit, and they would probably be poking out in the other side. Qelline goes to finish up and serve the dinner cooking in the kitchen, while Carp sits on a chair across from you both and barely can look over the table at you. He seems like he really wants to talk, but is restraining himself out of fear for being impolite and being yelled at by his mother.
Kor speaks to the boy quietly in a pleasant tone, "Hey Carp, it would be a lot of help to us if you to told me about that secret of yours. Don't worry, I won't tell your mom, I'm pretty good at secrets myself." Kor finishes with a roguish grin.
Persuasion (if needed): 9
Carp nervously looks in the general direction of the kitchen and his mother. He leans over the table, he’s practically climbed on it at this point, and whispers-
“I was playing with the Larry the squirrel, and all of his friends out in the woods, and we found this weird tunnel in the side of the hill the manor-house is on. I diddnt mean to go look, I swear! Larry just darted inside saying he heard some female squirrel and I had to go follow him. The tunnel lead to this weird cave with bridges and torches everywhere, with a few banners of the red brands, when I heard... I heard my dad speaking in my head. He said to come down into this canyon thingy in the middle of the cave room, and to play with him.”
Carp looks like he’s on the verge of crying and shakily continues-
“Mother warned me about magic that targets your biggest wishes. I ran as fast as I could away, and when Larry said he wanted to go find the lady squirrel in the canyon, I said something, and everything glowed green! Larry followed me and did what I said for ten minute like a zombie. It was a little scary to be honest, I’m glad when it wore off.”
"It's okay Carp, you did good." Kor says to mollify the tearful child. Behind his one eyed gaze his mind was working furiously. Is this kid some kind of nature magic user like Val? Is his mom as well? That would explain the strangely militant animals I saw outside. And what kind magic was it that the kid ran into in the cave? Enchantment? Divination? Fey?
He thought on what he knew of such magics from his lessons so long ago, trying to intuit the nature of the magic Carp might have encountered and what might have been its source.
Arcana: 8
He asked Carp, "Is your mom able to speak to the animals like you are?"
You’re mind goes into overdrive drawing possible connections answers, and just as quickly crossing them off. Learning the desires, and speaking in both the squirrels and the boys mind is obviously psychic in nature. Most artifacts, require direct touch so you can mark that off the list. A powerful humanoid magic user could possibly pull something like this off, but targeting a squirrel of all things seems rather odd for that. You can think of a few creatures with telepathic powers, like the previously mentioned Fey, and mind flayer’s, but you doubt one of those beings would consent to be found so close to a human settlement without making itself known. The most likely answer seems to be either Demonic or Spritual in nature.
A somewhat teasing voice breaks you out of your thoughts-
”Im talking to you right now, if that’s clue enough.”
Qelline stands in the door way, with a plate filled with some type of pocketed flour type food.
“This dish is called Burrito’s. National treasure among the Halfling’s. Dig in boys.”
Valathar mumbles "Huh, so strange. Do you remember how we got here? Ah well, looks like we have another task for the morning. We should head back, and get some rest. I have a feeling we're in a for a long few days." With that, Valathar starts back toward the inn, leading Dancer and his companions.
"Your not the first beautiful woman to call me an animal," Kor says to the halfling, stirring from his thoughts with a chuckle and a grin, "I was just talking to Carp about Larry the squirrel. I noticed him and his friends patrolling the yard on the way in, curious sight for sure. I'm traveling with a buddy that has a similar knack, you should meet him...Though I'm not sure here is the best place, he's a big guy." he finishes while looking around the essentially miniaturized house.
"So, what's your story, Qelline? If you don't mind me asking." As he grabs one of the burritos and takes a testing bite. Not bad, though I think I'll change my tune when this is coming out the other end.
Val, you and your companions attempt to return towards the Inn, but four grown men, all wearing red bandanas, and very obviously carrying rusted metal swords and clubs, walk right in front of you with extremely smug smirks. The lead one, a man with soul patches and a greasy mullet speaks up-
“Look what we’ve got here boys. A overgrown lizard, a fat ass, a wild mut, and probably some slave women’s half breed.” He sneers, looking up into Mav’s eyes without a hint of fear. “It’d be best for everyone if you get your scrawny asses out of town, before anything unfortunate happens.” He pulls out his club, and menacingly waves it in all of your faces.