Sorrow rubs her chin thru the balaclava, then takes a step forward so her left foot is forward. With a glance over her right shoulder she shrugs. ‘I think we startled her as she rounded the bend. Took off running at an angle towards the woods and town. Guess we cuda tried to catch her…’ as her voice trails off she snaps forward and attempts to throw one of her javelins at the centermost figure ‘but I really think I need to kick your ass for trying to molest a youngling like that.’
This post has potentially manipulated dice roll results.
*Lightning starts to crackle across Arashi and his expression gets grim and angry towards the filth in front of them. Ice starts to form in his hands as he readies a bolt of ice to arc out towards these people.* "People like you don't deserve any mercy"
Yes I realize it lasts 8 hours so just making sure that if you get into two different combats during one casting that you do not recast it upon yourself and lose a spell as it would not simply refresh the 8 hours. That is my reasoning of keeping track of its duration. You can always message me on messenger if you have any questions about how long it has been
This post has potentially manipulated dice roll results.
Initiative 8
Tail Feathers was not prepared to attack just yet. Upon hearing to keep one alive for 'questioning,' she took a glance at who might be the type to talk easily when pressure was applied. She moved to flank him, debating on if she would try to hit him in the back of the head.
This post has potentially manipulated dice roll results.
Takes a moment to observe the combatants [how many, any weaker than the others?] Move into position to fight weakest with non lethal blows to knockout! Quick kick to the head, then use bonus action shove to knock opponent prone
The seven dirty men can see that you did not believe them and see you reaching for weapons so they do the same and rush up to those in front as they draw their short swords and shields. Two of them attack Sorrow One misses but the other one gets a solid hit in causing 6 damage to Sorrow One runs up to Millwater but misses badly. Another two run up to Veeshal One misses but the other one hits Veeshal for 2 damage. One heads towards Azurewrath landing a blow for 2 damage. The last one heads towards Millwater also as he sees him assisting one of their foes striking Millwater for 6 damage. Tail feathers moves to the side to get a better look at the melee to see where she would help the most. Veeshal swings her war hammer and hits one for 8 damage. Millwater uses his attack to strike the man on the back of their head for 6 damage. Arashi throws out a ray of energy but misses. Azurewrath trues to shoot the one in front of them in the leg. The arrows slices through the inside of the mans right leg at almost groin level This causes a spray of blood as the man falls to his knees while dropping his sword and shield as he trues to stop the flow of blood. While he is falling Azurewrath quickly moves behind a tree at the edge of the road. Sorrow uses her Javelin to spear one before them causing five damage. Soldin is momentarily froze in fright.
This is the end of the first round. The bandits have imitative since the best initiative form all of you was a 8 I will need new combat att/dam or other special maneuvers you wish to do. The one down on his knees is bleeding out and will be dead in the next couple rounds.
Note Millwater since you were preforming an assist you only get one attack Just remember your attack bonus is your dexterity bonus same goers for damage. This is why your attack is upon a different opponent.
Sorrow roars in anger ‘BRUDNI SVOLOTY! as she draws her axe, spinning the blade vertical and, while a perfect head shot would be great she’s bloodied enough to know to take whatever she can get as she swings. (Attempting non-lethal damage ATM).
"Rrrwaaalll" screams in pain! Reeling from the shock. Ears ringing, fights to stay focused as he begins to twirl his spear in a defensive posture. Slowly at 1st, speed gaining as he recovers from the wound. Positioning his back to his allies and focuses on his opponents.
Veeshal reaches out and lays a hand on Millwater (back, tail, side-whatever he can reach). As he does, a feeling of warmth and vitality flows thru Millwater (6 health restored).
Sorrow rubs her chin thru the balaclava, then takes a step forward so her left foot is forward. With a glance over her right shoulder she shrugs. ‘I think we startled her as she rounded the bend. Took off running at an angle towards the woods and town. Guess we cuda tried to catch her…’ as her voice trails off she snaps forward and attempts to throw one of her javelins at the centermost figure ‘but I really think I need to kick your ass for trying to molest a youngling like that.’
Wow-a whopping 7 for INIT…
Veeshal slides the warhammer into his hands and mutters up a quick prayer ‘Sharindlar guide my hands today’.
INIT 18
(mage armor lasts 8 hours... so do you really need me to track all that?)
*Lightning starts to crackle across Arashi and his expression gets grim and angry towards the filth in front of them. Ice starts to form in his hands as he readies a bolt of ice to arc out towards these people.* "People like you don't deserve any mercy"
4 Initiative.
5
Yes I realize it lasts 8 hours so just making sure that if you get into two different combats during one casting that you do not recast it upon yourself and lose a spell as it would not simply refresh the 8 hours. That is my reasoning of keeping track of its duration. You can always message me on messenger if you have any questions about how long it has been
Quickly maneuvers to side of opponent that squares off to Veeshal.
Would like to preform help action this round to give advantage to hit. Grabbing at sleeve, hooking opponent's leg with my feet, pulling ears
3 Initiative +4
Millwater Male Tabaxi Monk 1
If people wish to attack these men I will need an Initiative roll plus any rolls to hit or other specific actions you wish to take.
15 Initiative
Attack: 12 Damage: 6 Ray of frost towards the main guy who talked.
Initiative Roll 4
Longbow to hit: 24
Damage: 8
Azurewrath takes aim at the leg of the leftmost man and release an arrow.
”Make sure at least one of them survives to tell us what they know!”
Azurewrath ducks behind a nearby tree after shooting the arrow.
Veeshal swings at one with his warhammer.
Attack: 16
Damage: 8
Sorrows javelin
Att: 16
Dam: 5
Just need a couple more to make their Initiative rolls and actions before i update this game tomorrow
Initiative 8
Tail Feathers was not prepared to attack just yet. Upon hearing to keep one alive for 'questioning,' she took a glance at who might be the type to talk easily when pressure was applied. She moved to flank him, debating on if she would try to hit him in the back of the head.
Takes a moment to observe the combatants [how many, any weaker than the others?] Move into position to fight weakest with non lethal blows to knockout! Quick kick to the head, then use bonus action shove to knock opponent prone
Attack 17 +6
Damage 3 +4
Bonus action to shove 17
Not sure how actions work, or what bonuses apply +0 strength +4 dexterity
Millwater Male Tabaxi Monk 1
The seven dirty men can see that you did not believe them and see you reaching for weapons so they do the same and rush up to those in front as they draw their short swords and shields. Two of them attack Sorrow One misses but the other one gets a solid hit in causing 6 damage to Sorrow One runs up to Millwater but misses badly. Another two run up to Veeshal One misses but the other one hits Veeshal for 2 damage. One heads towards Azurewrath landing a blow for 2 damage. The last one heads towards Millwater also as he sees him assisting one of their foes striking Millwater for 6 damage. Tail feathers moves to the side to get a better look at the melee to see where she would help the most. Veeshal swings her war hammer and hits one for 8 damage. Millwater uses his attack to strike the man on the back of their head for 6 damage. Arashi throws out a ray of energy but misses. Azurewrath trues to shoot the one in front of them in the leg. The arrows slices through the inside of the mans right leg at almost groin level This causes a spray of blood as the man falls to his knees while dropping his sword and shield as he trues to stop the flow of blood. While he is falling Azurewrath quickly moves behind a tree at the edge of the road. Sorrow uses her Javelin to spear one before them causing five damage. Soldin is momentarily froze in fright.
This is the end of the first round. The bandits have imitative since the best initiative form all of you was a 8 I will need new combat att/dam or other special maneuvers you wish to do. The one down on his knees is bleeding out and will be dead in the next couple rounds.
Note Millwater since you were preforming an assist you only get one attack Just remember your attack bonus is your dexterity bonus same goers for damage. This is why your attack is upon a different opponent.
Sorrow roars in anger ‘BRUDNI SVOLOTY! as she draws her axe, spinning the blade vertical and, while a perfect head shot would be great she’s bloodied enough to know to take whatever she can get as she swings. (Attempting non-lethal damage ATM).
ATT: 20
DAM: 13
"Rrrwaaalll" screams in pain! Reeling from the shock. Ears ringing, fights to stay focused as he begins to twirl his spear in a defensive posture. Slowly at 1st, speed gaining as he recovers from the wound. Positioning his back to his allies and focuses on his opponents.
I will use dodge this round
Millwater Male Tabaxi Monk 1 2hp
Veeshal reaches out and lays a hand on Millwater (back, tail, side-whatever he can reach). As he does, a feeling of warmth and vitality flows thru Millwater (6 health restored).
Grabbing her scimitar, Tail Feathers jumps to attack the one after Veeshal.
Attack: 22 Damage: 8