Tuuli feels around in the near darkness, and listens for movement, but detects nothing in the room. (She still has her movement if she wishes to use it.)
Meanwhile, Knicknack circles behind Walt's caterpillar, preparing to Help whatever tactic he tries next. (Advantage to Walk on next roll.)
Walt, Rycroft, Calista, and (if he's here) Harrow may act next.
Harrow had spent the last ten minutes cooling down from the heated exchange earlier; after storming away from the altercation, he immediately felt badly for not saying something to one of his companions, but he trusted Tuuli, with her almost-legendary situational awareness, to have noticed his departure, and probably his mental state during said departure. After buying a kebab and reporting to his favorite bookseller's stall (and having found a copy of Upon a Bed of Lau-Pop Blossoms, a collection of short stories set in the Night Market), he felt much more grounded. When he finally made his way back to the area where he'd left his friends, he saw (almost thirty seconds too late!) a number of them enter a games tent -- Hide and Seek, he was pretty sure it was.
Harrow felt a bolt of excitement zip down his spine. Oh, they picked the good game, he thought to himself, a smile breaking across his face. Tucking his new book into his bag, he widened his stride and old-man-jogged straight into the tent. He gave a grinning nod to Madam Kulp, nodding to the ladder leading down into the dim room below. "My companions are below; I'll join them for the last stretch of their game, if you don't mind, Madam." With a wink, he clambered down the rungs to arrive in the first room.
Upon arriving in the first room, Harrow dashed through the rooms, passing by Walt and giving the caterpillar in his arms a soft scritch on the head as he passed. "'Lo, friends," he said as he passed through. "My apologies for my tardiness. May I help?"
(OOC: With that dash action, I should be able to make it to the doorway between H4 and H5, and I'll begin making checks next turn!)
Harrow hustles down the ladder and makes it through the dark, cluttered rooms as far as room 4 (...a little short of the doorway, as he had to navigate the ladder first.)
Walt cradles the caterpillar gently in his arms as he power walks to make the drop off.
Walt will use all of his movement and the dash action to try and drop off the caterpillar to Madam Kulp. If he successfully makes the drop off and has any movement left, he will use any remaining movement to head back down the ladder to help his friends.
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Walt is able to make it back to the ladder with his precious cargo and up to Madam Kulp, who happily takes it from him. He ends his turn at the bottom of the ladder again.
Harrow enters Room 5 and makes his way to the back, near the unopened door. He's too distracted by a barrel full of what looks like sparkler fireworks to get a good look around the room.
Tuuli examines Room 5 as well, but fails to detect any signs of the caterpillars. (She may still have her movement if she wants.)
Rycroft (upstairs with Madam Kulp) and Calista may act next!
Rycroft drops back down and dashes toward the others. He wedges his torch somewhere safe and halts in the middle of H2, preparing his cloak as a sling to receive a tossed caterpillar for a last minute sprint should the need arise.
Knicknack presses on through the unopened door, and scanning it methodically with intense focus, determines that this new room (#6) is vacant of caterpillars (or any other life.)
Tuuli searches Room 5 and, with less confidence than Knicknack, judges this room, too, to be probably empty. (Did she roll with disadvantage? She is now in the dark!)
Harrow follows Knicknack, and ends his turn at yet another door. (He still has an action or dash remaining if he wants.)
Rycroft, Walt, and Calista may act next!
Rollback Post to RevisionRollBack
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The tut-krogh caterpillar near Walt continues to keep its distance, eyeing him warily. But it makes no move to run, hide, nor attack.
-- Round 6/10 --
Everyone may act!
Tuuli stops to peer around the room she is in, crouching to look under tables and stuff.
Perception at Disadvantage for dark: 12
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Knicknack will take this round to move towards Walt's tut-krogh caterpillar and stand ready to help him when he tries to catch it.
Tuuli feels around in the near darkness, and listens for movement, but detects nothing in the room. (She still has her movement if she wishes to use it.)
Meanwhile, Knicknack circles behind Walt's caterpillar, preparing to Help whatever tactic he tries next. (Advantage to Walk on next roll.)
Walt, Rycroft, Calista, and (if he's here) Harrow may act next.
Walt see’s Knicknack enter the room and approach the caterpillar and they team up on his second attempt to snatch the little creature.
Walt looks down at the hissing caterpillar and says ”Now don‘t be afraid, we mean you no harm.”
Animal Handing check w/advantage: 19
If Walt succeed, he will use his remaining movement to move towards the ladder.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Tuuli will move towards the light (and into room H5), trying not to trample on Walt and Knicknack as they try to corral another caterpillar.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Walt successfully coaxes the creature into his grip. Gently holding it, he makes his way toward the exit (and ends his turn in room H2.)
Tuuli enters room H5, with Knicknack (and her light).
Rycroft, Calista, and (if he's here) Harrow may act next.
Harrow had spent the last ten minutes cooling down from the heated exchange earlier; after storming away from the altercation, he immediately felt badly for not saying something to one of his companions, but he trusted Tuuli, with her almost-legendary situational awareness, to have noticed his departure, and probably his mental state during said departure. After buying a kebab and reporting to his favorite bookseller's stall (and having found a copy of Upon a Bed of Lau-Pop Blossoms, a collection of short stories set in the Night Market), he felt much more grounded. When he finally made his way back to the area where he'd left his friends, he saw (almost thirty seconds too late!) a number of them enter a games tent -- Hide and Seek, he was pretty sure it was.
Harrow felt a bolt of excitement zip down his spine. Oh, they picked the good game, he thought to himself, a smile breaking across his face. Tucking his new book into his bag, he widened his stride and old-man-jogged straight into the tent. He gave a grinning nod to Madam Kulp, nodding to the ladder leading down into the dim room below. "My companions are below; I'll join them for the last stretch of their game, if you don't mind, Madam." With a wink, he clambered down the rungs to arrive in the first room.
Upon arriving in the first room, Harrow dashed through the rooms, passing by Walt and giving the caterpillar in his arms a soft scritch on the head as he passed. "'Lo, friends," he said as he passed through. "My apologies for my tardiness. May I help?"
(OOC: With that dash action, I should be able to make it to the doorway between H4 and H5, and I'll begin making checks next turn!)
Harrow hustles down the ladder and makes it through the dark, cluttered rooms as far as room 4 (...a little short of the doorway, as he had to navigate the ladder first.)
Rycroft and Calista may act next!
The caterpillar in Walt's hands makes no attempt to escape. All remains quiet.
-- Round 7/10 --
Everyone may act!
Walt cradles the caterpillar gently in his arms as he power walks to make the drop off.
Walt will use all of his movement and the dash action to try and drop off the caterpillar to Madam Kulp. If he successfully makes the drop off and has any movement left, he will use any remaining movement to head back down the ladder to help his friends.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Taking advantage of the light in the room (H5), Tuuli crouches and scan the space, looking for any caterpillars that might have been overlooked.
Perception: 21
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Harrow rushes into the room with Tuuli and Knicknack, moving toward the door in the back and looking for caterpillars along the way.
Investigation: 14
Walt is able to make it back to the ladder with his precious cargo and up to Madam Kulp, who happily takes it from him. He ends his turn at the bottom of the ladder again.
Harrow enters Room 5 and makes his way to the back, near the unopened door. He's too distracted by a barrel full of what looks like sparkler fireworks to get a good look around the room.
Tuuli examines Room 5 as well, but fails to detect any signs of the caterpillars. (She may still have her movement if she wants.)
Rycroft (upstairs with Madam Kulp) and Calista may act next!
Rycroft drops back down and dashes toward the others. He wedges his torch somewhere safe and halts in the middle of H2, preparing his cloak as a sling to receive a tossed caterpillar for a last minute sprint should the need arise.
Rycroft drops back down the ladder and makes his way into Room 2.
All is quiet.
-- Round 7/10 --
Everyone may act! (One caterpillar to go!)
Knicknack runs into H6!
Perception check: 12
(There is no H6!)
Tuuli takes another stab at finding a caterpillar in H5, where everyone seems to be gathering.
Perception: 8
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Harrow follows Knicknack into the next room, ready to assist the young woman in catching any caterpillars she finds.
(I'm assuming that H6 is the room through the doorway to the north of H5; Harrow's going to follow Knicknack and hold his action for now.)
Knicknack presses on through the unopened door, and scanning it methodically with intense focus, determines that this new room (#6) is vacant of caterpillars (or any other life.)
Tuuli searches Room 5 and, with less confidence than Knicknack, judges this room, too, to be probably empty. (Did she roll with disadvantage? She is now in the dark!)
Harrow follows Knicknack, and ends his turn at yet another door. (He still has an action or dash remaining if he wants.)
Rycroft, Walt, and Calista may act next!