Yaris lets out a cheer at his new friends first of many successes, he feels a pang of guilt at not being able to strive as well in his field, his multiple failed attempts at the obstacle course still fresh in his mind.
Rollback Post to RevisionRollBack
Yaris Hurley | Water Genasi Monk Lvl 1 |Karrion's Spelljammer Port
All of your tasks complete, you head back to the Simulation Deck to report to Boatswain Tarto. You find the boatswain sitting in one of the modified helms, going over some paperwork; as you enter she looks up at you and simply orders, "Report."
[One character of the players’ choosing must deliver a spoken report of their orientation]
"This squad has completed all assigned tasks, including: Collected packet from Administration; Received bunk assignments; Completed ship inspection; Received service weapons for Corps squad members; Spelljammer received basic training at the Nexus; All squad members successfully completed the assault course. " ]
"Very good, cadet. Your orientation is officially complete. However," Tarto continues, "I do have one last task for you. Call it a favour to an old sailor who's stuck here waiting for more of you lot to report in." Her tone suggests that this is the mandatory kind of favour. "A shipment of supplies was just delivered by a spelljamming trader, and it includes a create addressed personally to the academy head, Mirt the Merciless. Collect the crate from the Sky Dock and deliver it to Mirt's private room in the Bridge Quarters. Do not damage or tamper with the crate in any way, and obey any orders he gives you."
The boatswain hands you each a gold security helmet to allow you onto the Bridge level and makes a shooing gesture. "Once you've made the delivery, you're dismissed for lunch. Oh, and make sure you keep the noise down," she adds with a slight chuckle, "the Old Wolf was apparently up late entertaining some visitors, and so will likely be... a little worse for wear."
You head to back up to the Sky Dock and find the crate you're looking for waiting for you amongst the various other crates, barrels, trunks and so on unloaded from the merchant ship: roughly two feet on each side, it bears a large, clear label: "For Mirt". It's quite heavy, for all that it isn't very large, you'd guess about 100 pounds, but two of you between you can carry it easily enough.
You make your way down to the Bridge level, where the security officers take note of the gold helmets and wave you through, pointing the way to Mirt's personal quarters. Arriving at his door, you hear a loud snoring coming from within. "Snzzzzz gzzggh szzznzz. Pbsk! Zzzzgszz..."
As you knock, it becomes apparent that the door wasn't quite latched properly, and it creaks open, allowing you to see inside. Mirt's quarters are sumptuously decorated with velvet curtains, gold fittings, and oak panels. A cauldron-sized fishbowl stands along one wall, filled with squirming octopuses. On the opposite wall, a table bears a topographic map of the Sword Coast. Nearer the door, a walk-in wardrobe stands partly open, golden light spilling out from within.
Peering in, you see the Old Wolf himself, sprawled over a giant, leathery bed—and snoring loudly.
As Da'kal claps her hands, Mirt opens a single bloodshot eye and groans, "Uuuurgh… by Ilmater's buttocks, mah head is explodin'! If ye've come to drop off that thing, just put it on the rug there, open it as quietly as ye can, and let me die in peace." As if to punctuate his order, you seem to hear a strange thump from within the crate.
Icarus looks with a slightly surprised look down at the thumping crate and then questioningly at his teammates and grabs the side of the crate to move it into the room.
Icarus and Zoide move the crate onto the rug, and Yaris follows them into the room. With an impatient groan of, "Well, come on ye, open it up, afore I remember what I 'ad for dinner last night, by way of it coming back up!" from Mirt, you begin to pry open the top of the create.
As you open the crate’s lid, a cacophony of high-pitched squeals emanates from within. Grotesque creatures scuttle into the light: ugly cat-sized monsters with hairy, spiderlike bodies and eel-like heads. Mirt yelps in shock, tumbles from his bed, and lands heavily on the floor, dragging his bedcovers with him.
Yaris lets out a cheer at his new friends first of many successes, he feels a pang of guilt at not being able to strive as well in his field, his multiple failed attempts at the obstacle course still fresh in his mind.
Yaris Hurley | Water Genasi Monk Lvl 1 | Karrion's Spelljammer Port
All of your tasks complete, you head back to the Simulation Deck to report to Boatswain Tarto. You find the boatswain sitting in one of the modified helms, going over some paperwork; as you enter she looks up at you and simply orders, "Report."
[One character of the players’ choosing must deliver a spoken report of their orientation]
[Who would like to deliver the report?]
D&D since 1984
[I think it could be the following:
"This squad has completed all assigned tasks, including: Collected packet from Administration; Received bunk assignments; Completed ship inspection; Received service weapons for Corps squad members; Spelljammer received basic training at the Nexus; All squad members successfully completed the assault course. " ]
D&D since 1984
"Very good, cadet. Your orientation is officially complete. However," Tarto continues, "I do have one last task for you. Call it a favour to an old sailor who's stuck here waiting for more of you lot to report in." Her tone suggests that this is the mandatory kind of favour. "A shipment of supplies was just delivered by a spelljamming trader, and it includes a create addressed personally to the academy head, Mirt the Merciless. Collect the crate from the Sky Dock and deliver it to Mirt's private room in the Bridge Quarters. Do not damage or tamper with the crate in any way, and obey any orders he gives you."
The boatswain hands you each a gold security helmet to allow you onto the Bridge level and makes a shooing gesture. "Once you've made the delivery, you're dismissed for lunch. Oh, and make sure you keep the noise down," she adds with a slight chuckle, "the Old Wolf was apparently up late entertaining some visitors, and so will likely be... a little worse for wear."
Icarus says "Thank you. We will get right on it."
D&D since 1984
"Ok, lets go to the Sky Dock and collect the crate""
D&D since 1984
You head to back up to the Sky Dock and find the crate you're looking for waiting for you amongst the various other crates, barrels, trunks and so on unloaded from the merchant ship: roughly two feet on each side, it bears a large, clear label: "For Mirt". It's quite heavy, for all that it isn't very large, you'd guess about 100 pounds, but two of you between you can carry it easily enough.
You make your way down to the Bridge level, where the security officers take note of the gold helmets and wave you through, pointing the way to Mirt's personal quarters. Arriving at his door, you hear a loud snoring coming from within. "Snzzzzz gzzggh szzznzz. Pbsk! Zzzzgszz..."
*What is the tradition where you come from? The person is obviously sleeping, do we wake them?*
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Icarus, setting down the crate steps up and knocks on the door.
D&D since 1984
As you knock, it becomes apparent that the door wasn't quite latched properly, and it creaks open, allowing you to see inside. Mirt's quarters are sumptuously decorated with velvet curtains, gold fittings, and oak panels. A cauldron-sized fishbowl stands along one wall, filled with squirming octopuses. On the opposite wall, a table bears a topographic map of the Sword Coast. Nearer the door, a walk-in wardrobe stands partly open, golden light spilling out from within.
Peering in, you see the Old Wolf himself, sprawled over a giant, leathery bed—and snoring loudly.
Icarus, talking softly, "We could just drop it inside and close the door behind us. Or, we could keep knocking"
D&D since 1984
Da"kal enters the room and claps her hands loudly twice (which is a tradition from her home town) to see if the noise will wake the man.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
As Da'kal claps her hands, Mirt opens a single bloodshot eye and groans, "Uuuurgh… by Ilmater's buttocks, mah head is explodin'! If ye've come to drop off that thing, just put it on the rug there, open it as quietly as ye can, and let me die in peace." As if to punctuate his order, you seem to hear a strange thump from within the crate.
Icarus looks with a slightly surprised look down at the thumping crate and then questioningly at his teammates and grabs the side of the crate to move it into the room.
D&D since 1984
Icarus and Zoide move the crate onto the rug, and Yaris follows them into the room. With an impatient groan of, "Well, come on ye, open it up, afore I remember what I 'ad for dinner last night, by way of it coming back up!" from Mirt, you begin to pry open the top of the create.
As you open the crate’s lid, a cacophony of high-pitched squeals emanates from within. Grotesque creatures scuttle into the light: ugly cat-sized monsters with hairy, spiderlike bodies and eel-like heads. Mirt yelps in shock, tumbles from his bed, and lands heavily on the floor, dragging his bedcovers with him.
[Everone roll initiative!]
[Neogi hatchling initiative: 13]
Icarus Init 7
D&D since 1984