Falling backwards after being touch by the hand of this bearded jerk, Ori was confused by what just happened, he coukd take a few fist but that was something more. It was bad enough Almeric had to help Ori back up.
Ori returns the nod to the bearded man and lunges back at him, breaking free of Almeric grasp.
Ori swings the big club down as he swings like he's splitting wood with the greatclub:
Skoggi chirrups in concern for her battered mistress, Salt whines but stays at Fahms side ready to defend her.
The Harbinger moves north into the trees looking for the one who threw the rock....
The hooded witch like figure darts out of cover straight toward Cainneach, her hands reach out transforming into gnarled hooked bramble-like claws with which she slashes at him.
Thatch sees the witch step clear of the clustered group of fighters and strike toward Cainneach. He grins as she presents a clear target to his south. Ignoring the thrashing sounds of the harbringer flailing in the forest behind him for now, he draws back his bow and releases an arrow from his hiding place. He creeps 10 feet to his southwest and crawls behind some brush to hide.
Attack against Clan Witch: 17 Damage: 7 plus 4 sneak attack damage.
Cainneach's satisfaction at stopping one shadowy is quickly displaced as another, nastier version springs toward him with unnatural claws. The forester's instincts give him the chance to dodge the first blow, but the second catches him powerfully across the left arm, causing him to drop his bow. Quickly, he draws his ursine shortsword, counting on its enchantments to damage this vile hag while also redirecting his supernatural focus on his new foe. Gathering himself, Cainneach quickly stabs at the witch and reaches for his dagger.
Skoggi chirrups in concern for her battered mistress, Salt whines but stays at Fahms side ready to defend her.
The Harbinger moves north into the trees looking for the one who threw the rock....
The hooded witch like figure darts out of cover straight toward Cainneach, her hands reach out transforming into gnarled hooked bramble-like claws with which she slashes at him.
Thatchs arrow catches the crone in the upper chest, moments later Cainneachs blade clefts her heart in twain and she falls lifeless....
Famh's attention is yanked fiercely back to the road for a moment as a gnarled and cloaked harridan leaps out of the trees to the south and tries to claw her Cainneach across the face! Her own hands instinctively curl into clawlike form, though she knows no magic to upgrade them as this Harbinger sorceress has. Next moment she relaxes them again as first Thatch's arrow and then Cainneach's own blade quickly put an end to this new attacker. But she has seen enough out of the side of her e'en to know that Ori also has taken grievous hurt and that Vardi's wounds, though better, still look fairly grave as well. She whispers to Salt, "I'll be aw richt, boy, but Vardi and Oriare i' trouble. Gae help thaim, an yer da as weel if anyone else tries tae hurt him." Then she turns her attention back to the situation closer to her position: to wit, :
1. The attacker she has managed to lure farther into the north woods and,
2. Where the faint smell of smoke is coming from that her nostrils have detected ever since her hand dropped to ... ... ...
She lets out a stifled gasp and quickly beats out the small flames curling up from her first girdle pouch, the one she uses as her almoner -- at least, whenever she has had enough money to give alms. (d4 (Dice rolls not yet available for this section.) fire damage to pouch.)
She looks about cautiously to see if she managed to extinguish the flames before their smoke or light drew any of the Harbingers' attention (Investigation Dice rolls not yet available for this section.). Then her eyes begin to sparkle wickedly as she begins to think of ways to use this unexpected double-edged gift from her faerie kin. But the first order of business is to build on her initial success at drawing away one of their attackers. Casting again her glamour of illusion, which she allowed to lapse in order to build the power she had needed to throw her stone, she has her voice call out from the undergrowth ahead of him as it mockingly recedes, "Can ye nae find me, ye glaikit numpty? is it no enouch for ye tae be sae handless as ye've provit i' the fight, that ye have tae be a blind faizard ower? Ye lot really are a disgrace tae Thuland."
As the infuriated attacker moves farther into the woods, Famh will also stealthily slip northwards, just enough to keep him in sight and in range for a sling cast if that seems appropriate ... perhaps with a bit of fiery cloth wrapped around it! If she can only figure out how to tear that last off of her earasaid without burning the whole thing beyond further use ...
(oh-kay, the dice gremlins are acting up again. Lets try another post and see if I can get anything besides, "Dice rolls not yet available for this section". Presuming the forum doesn't change the above rolls back and let us know what they were, that's
Fire damage to pouch 3
Investigation to see if she's drawn attention 21
Stealth if she needs to follow the Harbinger 13
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
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Updated Map- https://photos.app.goo.gl/CjC8JyPoNDKCZuCV9
(Bludgeoning damage or something else?)
( Knew I forgot something- Necrotic)
(Ori is down and making death saves)
Seeing Ori drop Sir Almeric steps towards him and pulls him back to his feet , " No resting on the job." ( Lay on Hands - 5 HP).
He gave Ori a grin, " Have at it!" ( Shield of Faith- +2 AC to Ori)
( Not anymore.)
(I can't see initiative order so I don't know if Ori still has a turn after Almeric or his save came first.)
( Go ahead....I've kinda just clumped Initiatives together to make it easier to keep track of.)
Falling backwards after being touch by the hand of this bearded jerk, Ori was confused by what just happened, he coukd take a few fist but that was something more. It was bad enough Almeric had to help Ori back up.
Ori returns the nod to the bearded man and lunges back at him, breaking free of Almeric grasp.
Ori swings the big club down as he swings like he's splitting wood with the greatclub:
Attack: 26 to hit, 14 bludgeoning plus 1 piercing
The bearded man takes a staggering blow to the face from Ori and spits out a tooth in annoyance.
Vardi hurriedly slaps some of the Hether Salve on her wounds to try and stop the bleeding. ( 10 HP. )
Skoggi chirrups in concern for her battered mistress, Salt whines but stays at Fahms side ready to defend her.
The Harbinger moves north into the trees looking for the one who threw the rock....
The hooded witch like figure darts out of cover straight toward Cainneach, her hands reach out transforming into gnarled hooked bramble-like claws with which she slashes at him.
Attack: 10 Damage: 6
Attack: 20 Damage: 8
( Cainneach, Famh and Thatch are up)
Thatch sees the witch step clear of the clustered group of fighters and strike toward Cainneach. He grins as she presents a clear target to his south. Ignoring the thrashing sounds of the harbringer flailing in the forest behind him for now, he draws back his bow and releases an arrow from his hiding place. He creeps 10 feet to his southwest and crawls behind some brush to hide.
Attack against Clan Witch: 17 Damage: 7 plus 4 sneak attack damage.
Stealth to hide: 11.
.
Cainneach's satisfaction at stopping one shadowy is quickly displaced as another, nastier version springs toward him with unnatural claws. The forester's instincts give him the chance to dodge the first blow, but the second catches him powerfully across the left arm, causing him to drop his bow. Quickly, he draws his ursine shortsword, counting on its enchantments to damage this vile hag while also redirecting his supernatural focus on his new foe. Gathering himself, Cainneach quickly stabs at the witch and reaches for his dagger.
Bonus Action - shift Hunter's Mark to Clan Witch
Shortsword +1 - Attack vs. Clan Witch: 27, damage (magical slashing): 14 (w/Hunter's Mark)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
(Hopefully that Thatch+Cainneach team-up goes a long way toward putting her in the ground!)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
Thatchs arrow catches the crone in the upper chest, moments later Cainneachs blade clefts her heart in twain and she falls lifeless....
Famh's attention is yanked fiercely back to the road for a moment as a gnarled and cloaked harridan leaps out of the trees to the south and tries to claw her Cainneach across the face! Her own hands instinctively curl into clawlike form, though she knows no magic to upgrade them as this Harbinger sorceress has. Next moment she relaxes them again as first Thatch's arrow and then Cainneach's own blade quickly put an end to this new attacker. But she has seen enough out of the side of her e'en to know that Ori also has taken grievous hurt and that Vardi's wounds, though better, still look fairly grave as well. She whispers to Salt, "I'll be aw richt, boy, but Vardi and Ori are i' trouble. Gae help thaim, an yer da as weel if anyone else tries tae hurt him." Then she turns her attention back to the situation closer to her position: to wit, :
She lets out a stifled gasp and quickly beats out the small flames curling up from her first girdle pouch, the one she uses as her almoner -- at least, whenever she has had enough money to give alms. (d4 (Dice rolls not yet available for this section.) fire damage to pouch.)
She looks about cautiously to see if she managed to extinguish the flames before their smoke or light drew any of the Harbingers' attention (Investigation Dice rolls not yet available for this section.). Then her eyes begin to sparkle wickedly as she begins to think of ways to use this unexpected double-edged gift from her faerie kin. But the first order of business is to build on her initial success at drawing away one of their attackers. Casting again her glamour of illusion, which she allowed to lapse in order to build the power she had needed to throw her stone, she has her voice call out from the undergrowth ahead of him as it mockingly recedes, "Can ye nae find me, ye glaikit numpty? is it no enouch for ye tae be sae handless as ye've provit i' the fight, that ye have tae be a blind faizard ower? Ye lot really are a disgrace tae Thuland."
As the infuriated attacker moves farther into the woods, Famh will also stealthily slip northwards, just enough to keep him in sight and in range for a sling cast if that seems appropriate ... perhaps with a bit of fiery cloth wrapped around it! If she can only figure out how to tear that last off of her earasaid without burning the whole thing beyond further use ...
===***===
Action: minor illusion as above
Stealth (whenever the Harbinger moves far enough to be out of Famh's eyeshot) Dice rolls not yet available for this section.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
(oh-kay, the dice gremlins are acting up again. Lets try another post and see if I can get anything besides, "Dice rolls not yet available for this section". Presuming the forum doesn't change the above rolls back and let us know what they were, that's
Fire damage to pouch 3
Investigation to see if she's drawn attention 21
Stealth if she needs to follow the Harbinger 13
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1