OOC: ok, thanks for telling me just wanted to see if there was a way to take down this creature quicker. Also would it take any damage if I somehow successfully rip of it's appendage?
Every other round (12 seconds) that a creature is bleeding, they must succeed a Constitution saving throw (the DC is the one stated by the severity) or take 1D4+stage damage (the type of damage is the type that started the bleeding) and progress to the next stage.
Stage One: Blood starts coming out of the wound, causing you blood loss and dizziness. Your movement speed is reduced by 5.
Stage Two: Blood continues pouring out of the wound, causing you a high amount of pain. You cannot cast spells that require concentration. Any ranged attacks you make have disadvantage.
Stage Three: Blood loss blurs your vision, clouding your sight. You have disadvantage on attack rolls and on Passive Wisdom (Perception) checks relying on sight.
Stage Four: Enough blood is lost to make you fall unconscious.
Stage Five: The amount of blood loss causes you to die. (or the DM can decide you fall to 0 hit points and start rolling death saves instead)
The Chuul tried with all its might to shake off the elf but failed to get out of Muriel's grasp, it was unable to attack due to the grappling and it expended its energy trying to get out of it.
This post has potentially manipulated dice roll results.
(Muriel Str check vs Str DC of 16 to tear a limb which also requires a grapple. all conditions met)
As Muriel puts herself as fulcrum against the monster's elbow, she pulled the claw the other way breaking it and since there are no muscles on a joint, She used her leg to pull it free from its body.
The Chuul thrashed as it hobbled backwards dropping to a prone position and standing again. It did not know how to register missing a claw. Anger and pain in its mind it started its assault anew.
END OF ROUND.
Chuul, Tommy and Jerry, Cocozan, Muriel
The Chuul despite the pain and dizziness continued the attack while taking bleeding damage itself (2)
OOC: ok, thanks for telling me just wanted to see if there was a way to take down this creature quicker. Also would it take any damage if I somehow successfully rip of it's appendage?
(ooc: well, it loses one of its multi attack for one, and it will take unarmed damage and will be bleeding)
(I will be applying these rules:
Stage of Bleeding[edit]
Every other round (12 seconds) that a creature is bleeding, they must succeed a Constitution saving throw (the DC is the one stated by the severity) or take 1D4+stage damage (the type of damage is the type that started the bleeding) and progress to the next stage.
Stage One: Blood starts coming out of the wound, causing you blood loss and dizziness. Your movement speed is reduced by 5.
Stage Two: Blood continues pouring out of the wound, causing you a high amount of pain. You cannot cast spells that require concentration. Any ranged attacks you make have disadvantage.
Stage Three: Blood loss blurs your vision, clouding your sight. You have disadvantage on attack rolls and on Passive Wisdom (Perception) checks relying on sight.
Stage Four: Enough blood is lost to make you fall unconscious.
Stage Five: The amount of blood loss causes you to die. (or the DM can decide you fall to 0 hit points and start rolling death saves instead)
)
still Tommy and Jerry to move.
Jerry attacks the last goblin
Attack 23
Damage 10
Seeing that the last goblin fell from Jerry's attack, Cocozan ran back the other way to support Muriel and Tommy against the Chuul.
"Lets make you much easier to hit"
Cocozan casted Fairie Fire behind the Chuul so that it does not affect Muriel who is engaging it from the front.
Chuul Dex DC to avoid illuminating: 8 needs 13 to dodge the effect. Faerie Fire DnDBeyond effects.
Cocozan readies his sling. as he is still 60 ft too far.
Chuul is affected by Faerie Fire and is glowing purple. (add advantage on any of your attack rolls).
Muriel to move!
Muriel uses a bonus action to attack with a unarmed strike, and then tries to grapple the Chuul's left pincer
Unarmed strike
Hit: 19
Bludgeoning damage: 8
Grapple: 19
Muriel's strike on the enemy left it concussed that Muriel was able to grapple one of its arms down. (damage: 8, Chuul HP 56/92 condition: grappled)
The Chuul did not appreciate being held down, it shook its entire body tryin to get out of the elf's grappling arms. str check against Muriel's 19.
Chuul Str roll: 14
The Chuul tried with all its might to shake off the elf but failed to get out of Muriel's grasp, it was unable to attack due to the grappling and it expended its energy trying to get out of it.
Tommy and Jerry to move!
Tommy and Jerry will run towards the Chuul. 25 ft for Tommy, 40 ft for Jerry. Jerry will take the dodge action.
Tommy will use his long bow to shoot at the Chuul.
Attack: 22
Damage 7
Tommy hit the Chuul square in the chest for 7 damage. It agonizingly kept trying to get out of the grapple. (Chuul 49/92 HP)
Jerry is closing in to the Chuul being 20ft from it.
Cocozan ran closer (30ft away) as well taking a stance he attacked with a sling trying to focus on the creature affected by faerie fire.
hit:18
damage:2
The Chuul easily deflected the damage and continued struggling.
Muriel to move.
Muriel begins to pull with all of her might, in a attempt to tear off the lobsters limb
Strength check: 19
(Muriel Str check vs Str DC of 16 to tear a limb which also requires a grapple. all conditions met)
As Muriel puts herself as fulcrum against the monster's elbow, she pulled the claw the other way breaking it and since there are no muscles on a joint, She used her leg to pull it free from its body.
The Chuul thrashed as it hobbled backwards dropping to a prone position and standing again. It did not know how to register missing a claw. Anger and pain in its mind it started its assault anew.
END OF ROUND.
Chuul, Tommy and Jerry, Cocozan, Muriel
The Chuul despite the pain and dizziness continued the attack while taking bleeding damage itself (2)
It used its only pincer to attack Muriel
hit: 18 (this had been changed so I returned it)
damage: 7
Muriel took 7 damage and is now grappled!
Chuul used its tentacles as well trying to poison the monk. (DC13 CON save please Muriel)
Tommy and Jerry to move!
Muriel con save 20
Jerry is 20 feet away it he will do the following.
Action: Charge mual. 15
Damage 8 Charge damage 4
BA: disengage move 20 ft away.
(Re read the rules for beast master that is legal I think)
Oh and DC str save or Chuul is knocked prone
Jerry gave the Chuul something to think about by Mauling it on the beak for 8 damage. (Chuul 38/92 HP)
He then disengaged back and kept itself in the shadows.
(I think you are correct. considering the amount of liberties and mistakes I made, I am not going to deny the disengange).
Cocozan came 5ft away from the Chuul and casted Thunderwave while as an interaction grabbed Muriel's leg to keep her from flying off.
Chuul's CON save needs 13: 15
The Chuul was not blown away but took 9/2
Muriel is still grappled. (athletics or acrobatics roll of 14 to escape)
Muriel to move.
Acrobatics roll: 11