The conversations carried on around Morseth. He couldn't seem to find a good place to speak, and want sure what he would say in any case. Better to stay quiet, it's what he was used to by now.
****
Mention of the abbey gets his attention. There would be people there who could tell him about this island, the graves. It was a strange place to find dragon graves, and he was impatient be to learn more.
****
At sight of the undead shambling through the surf, Morseth raises his mace and shield.
"The dwarf is right - the dead should stay dead. These tortured souls must be put to rest." They were not dragons, these figures, but undeath was still the domain of The Reaver, not the Guardian of the Lost. The dead must be able to pass on properly.
ooc: How far from Seeker to the zombies and how are they aligned in relation to each other? I'm thinking of using this:
When you take the Attack action on your turn, you can replace one attack with a 30 ft. line breath weapon that is 5 ft. wide. Each creature must make a DEX save (DC 11) taking 1d10 fire damage on a fail or half as much on a success.
The beach isn't very big. I'd say the zombies are about twenty feet away, and they're pretty close to each other, maybe 5-10 feet apart. You could definitely hit at least two zombies with that.
I will see about making a map and posting it here soon!
This post has potentially manipulated dice roll results.
((Think we'll go TotM for this encounter, but I found a nice tool I'm going to use for maps in the future.))
The two zombies make horrible gurgling noises as they are enveloped by the flames, but they manage to avoid the worst of it and continue shuffling forward, straight toward Seeker. They hurl themselves against the dragonborn.
Zombie 1 Slam against Seeker: Attack: 13 Damage: 5
Zombie 2 Slam against Seeker: Attack: 8 Damage: 4
The two remaining zombies each attack a different member of the party.
Zombie 3 goes for Abaddon: Attack: 22 Damage: 4
And Zombie 4 slams itself against Morseth: Attack: 10 Damage: 6
In future, I'll be your local battle strategist. Of course, we don't know each other that well yet so I'll hold off of giving orders and asking questions.
This post has potentially manipulated dice roll results.
Orissa lines up a shot with her Shortbow and lets an arrow fly towards the zombie (2) attacking Seeker. "Stay dead ****er!" She shouts as her finger releases the stress of the bowstring.
Tihli will peak out from behind Seeker and cast Sleep on as many Zombies as possible.
24
(If you read how the spell works, he will target as many Zombies as possible)
(Unfortunately, not up to you xD It's up to how much hp the zombies xD)(As a tip, you can also do Sleep. To show the spell description in the thread itself.)
Tihli will peak out from behind Seeker and cast Sleep on as many Zombies as possible.
24
(If you read how the spell works, he will target as many Zombies as possible)
(Unfortunately, not up to you xD It's up to how much hp the zombies xD)(As a tip, you can also do [spell]sleep[/sleep]. To show the spell description in the thread itself.)
(I know it's not up to me, that's why I said, "as much as possible", and not an exact number)
Tihli will peak out from behind Seeker and cast Sleep on as many Zombies as possible.
24
(If you read how the spell works, he will target as many Zombies as possible)
(Unfortunately, not up to you xD It's up to how much hp the zombies xD)(As a tip, you can also do [spell]sleep[/sleep]. To show the spell description in the thread itself.)
(I know it's not up to me, that's why I said, "as much as possible", and not an exact number)
(... how did you do that with the link for sleep spell?)
(See DMs and practice there so we don't flood here)
Tihli will peak out from behind Seeker and cast Sleep on as many Zombies as possible.
24
(If you read how the spell works, he will target as many Zombies as possible)
(Unfortunately, not up to you xD It's up to how much hp the zombies xD)(As a tip, you can also do [spell]sleep[/sleep]. To show the spell description in the thread itself.)
(I know it's not up to me, that's why I said, "as much as possible", and not an exact number)
(... how did you do that with the link for sleep spell?)
(See DMs and practice there so we don't flood here)
Here is a link to the battlemap on Owlbear Rodeo. I have to keep the map open in my browser because it's stored in the cache files so let me know if it goes down and I will refresh it, but feel free to move your tokens on the map. :)
Here is a link to the battlemap on Owlbear Rodeo. I have to keep the map open in my browser because it's stored in the cache files so let me know if it goes down and I will refresh it, but feel free to move your tokens on the map. :)
(Use Owlbear Rodeo use this link. It's www.owlbear.app, it's the official release of Owlbear Rodeo, and once you create an account and a room, it stays open, so you don't have to keep it open in your browser.)
Seeker initiative 20
Tandor the White, Human Life Cleric
The conversations carried on around Morseth. He couldn't seem to find a good place to speak, and want sure what he would say in any case. Better to stay quiet, it's what he was used to by now.
****
Mention of the abbey gets his attention. There would be people there who could tell him about this island, the graves. It was a strange place to find dragon graves, and he was impatient be to learn more.
****
At sight of the undead shambling through the surf, Morseth raises his mace and shield.
"The dwarf is right - the dead should stay dead. These tortured souls must be put to rest." They were not dragons, these figures, but undeath was still the domain of The Reaver, not the Guardian of the Lost. The dead must be able to pass on properly.
Initiative: 6
DM - Storm King's Thunder
DM - Torosevia (WIP homebrew world)
Kelytha Meliamne - Matti Silverstorm - Silver - Star-Setting-In-The-East - Tor Baltos
The zombies start slowly shuffling toward you, groaning all the while.
Seeker is up first!
Initiatives
Seeker - 20
Zombies - 10
Tihli - 8
Morseth - 6
Thulewyn - 6
Abaddon - 5
Orissa - 5
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Abaddon's reflexes were slow; he has not trained since the long voyage to Dragon's Rest. Thus, he joined the battle quite late.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
ooc: How far from Seeker to the zombies and how are they aligned in relation to each other? I'm thinking of using this:
When you take the Attack action on your turn, you can replace one attack with a 30 ft. line breath weapon that is 5 ft. wide. Each creature must make a DEX save (DC 11) taking 1d10 fire damage on a fail or half as much on a success.
Tandor the White, Human Life Cleric
The beach isn't very big. I'd say the zombies are about twenty feet away, and they're pretty close to each other, maybe 5-10 feet apart. You could definitely hit at least two zombies with that.
I will see about making a map and posting it here soon!
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Medrash moves in, angling himself, waiting for the shambling zombies to line themselves up for him.
Now!
From his mouth a torrent of fire spews out, 30' long, engulfing two of the undead. After, he dances back to his companions so as not to get cut off.
ooc: Firebreath Damage 6. He will move up, staying at least 10' away, breath on them, then move back with the rest of his movement.
Tandor the White, Human Life Cleric
((Think we'll go TotM for this encounter, but I found a nice tool I'm going to use for maps in the future.))
The two zombies make horrible gurgling noises as they are enveloped by the flames, but they manage to avoid the worst of it and continue shuffling forward, straight toward Seeker. They hurl themselves against the dragonborn.
Zombie 1 Slam against Seeker: Attack: 13 Damage: 5
Zombie 2 Slam against Seeker: Attack: 8 Damage: 4
The two remaining zombies each attack a different member of the party.
Zombie 3 goes for Abaddon: Attack: 22 Damage: 4
And Zombie 4 slams itself against Morseth: Attack: 10 Damage: 6
Everyone else is now up!
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
In future, I'll be your local battle strategist. Of course, we don't know each other that well yet so I'll hold off of giving orders and asking questions.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Tihli will peak out from behind Seeker and cast Sleep on as many Zombies as possible.
24
(If you read how the spell works, he will target as many Zombies as possible)
Orissa lines up a shot with her Shortbow and lets an arrow fly towards the zombie (2) attacking Seeker. "Stay dead ****er!" She shouts as her finger releases the stress of the bowstring.
Shortbow against Zombie 2: Attack: 24 Damage: 7
Sneak Damage: 3
I don't have a signature.
(Unfortunately, not up to you xD It's up to how much hp the zombies xD)(As a tip, you can also do Sleep. To show the spell description in the thread itself.)
I don't have a signature.
(I know it's not up to me, that's why I said, "as much as possible", and not an exact number)
sleep
(See DMs and practice there so we don't flood here)
I don't have a signature.
I figured it out
Here is a link to the battlemap on Owlbear Rodeo. I have to keep the map open in my browser because it's stored in the cache files so let me know if it goes down and I will refresh it, but feel free to move your tokens on the map. :)
Battlemap
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
While we wait to see what Morseth is going to do, just want to ask a few things about the battle field:
1) Which zombies were part of the seekers attack. Are they supposed to be standing next to him (slam attacks) as well as the other by thier targets?
2) is only zombie 1 asleep from the sleep spell?
ooc: Sleep does not work on undead.
Tandor the White, Human Life Cleric
(Use Owlbear Rodeo use this link. It's www.owlbear.app, it's the official release of Owlbear Rodeo, and once you create an account and a room, it stays open, so you don't have to keep it open in your browser.)
I don't have a signature.
Well that answers one of my questions!