Zane moves towards the west on the upper ledge and then makes his voice heard, "You are surrounded. Put away your weapons right now or we will burn your corpses."
The guards glance in the direction of your voice but turn back to focus on the group that has just descended the waterfall, their spectral blades causing their eyes to shimmer with a blue light. They say nothing in response. Your attempt to intimidate them seems to have no effect.
Zane
Zanes intimidation attempt against the guards: 17 fails
Please post any movement or bonus actions when you make an initiative turn post as to help speed along combat. Go ahead and post those now as well if you had anything else, but I will move on to the next turn as well.
Well, the cats were out of the bag now anyway. And cultists did not look dumb enough to believe the very eclectic group in front of them was some kind of support sent to them. Lana sighed silently and raised her bow.
"I'll shoot that one," informed she the others, pointing at the cultist nearby (the one on the same levels as the group, not on the stairs).
UNLESS SHE IS STOPPED she does attack the cultist.
Jarsalinods to Lanaas she watches her arrow pierce through the guards robe and connect with the torso of the figure. "Looks like this is where the assault begins then. Let's go!" She sprints towards the injured guard at an astounding speed, quite surprising for someone of her size and age. She plants a foot into the ground near the robed figure and jumps up, dust forming on the ground where she leaps, knee first into the chin of the guard. She then clasps her hands together to smash down on the crown of the guards skull but the force of the first blow was more than she anticipated, causing the guard to fall back just far enough for the crushing blow to miss.
This guard is looking very rough after Lanaand Jarsali's attacks
Lanato hit : 21 hits for 19 total damage (Nice roll)
The two guards furthest away begin to run towards you all. The first one runs up the stairs and pulls a stone from his pocket shouting into it "They are here. Their numbers are more than anticipated!" The second guard dash's towards the first.
The guard next to Jarsaliattempts to fight back but has trouble striking the agile Jarsali. The guard atop the stairs rushes down "You Zhelezo are weak! This town will be ours soon!" And he stabs his spectral blade into one of the Zhelezo, sinking it deep into the gut. You watch as the skin of the Zhelezo turns a dark blue as the guard pulls the blade from his stomach. The Zhelezo falls to the ground, motionless.
Guard 1 Action: Used item sending stone. Movement:30 feet up stairs
Guard 2 Action: Dash Movement: 60 feet towards Guard 1
Guard 3 Action: Attack to hit Jarsali: 8 misses No Movement
Guard 4 Movement: 15 feet Action: Attack to hit Zhelezo: 23 hits for 12 Force Damage
Rel curses to herself in Undercommon as she hears the Guard(1) sounding the alarm through a sending stone of their own. Deciding it is going to be a long battle if the guards are calling reinforcements, she uses a pact slot to call for her divine father's blessing on herself, Tex and Lana.
(Rel concentrates on Bless. She, Tex and Lana add 1d4 to all attacks and saving throws while she maintains concentration).
She can't help pity the Zhelezo who seem to be cannon fodder in this situation, but charging out to confront the guards and whatever allies they call, does not seem to be the wisest move yet. She maintains her position behind the waterfall.
(No movement or bonus action, but Rel has reactions ready and may use them: Shield or Silvery Barbs).
Tex steps aside to let Lizzy charge at the nearest guard. All this effort to surprise the cult and then all the plan turns to smoke in an instant. Well, perhaps at least they’ve made up for some lost time by descending through that water hole. Lizzy rends the guard, while Tex hurls his spear from a 15 to 20 feet distance (at guard 4, or if fallen at guard 3).
Lizzy’s force rend: 11 for 9 force damage Tex’ spear: 27 (crit, no need for bless or even advantage) for 10 magical piercing damage
Bellamyunloads a volley of arcane missiles into the guard, each striking true as they most always do. Lizzymoves in to slash at the nearest guard but unfortunately the swipe fails to connect. Tex uses the distraction to throw his spear with precision, piercing through the flesh of the guard and then in a blink, returns right to Tex'shand.
Zhelezo 2 readies his sword and shield, clanking them together as he runs to protect his unconscious friend and swings at Guard 4, cutting another wound into the already bloodied person.
Zhelezo 3 rushes Jarsali and Guard 3, striking tru with his sword and downing the robed guard.
Zhelezo 4 readies a crossbow and fires towards the eastern stairwell at the guard ascending the stairs but the shot sails wide.
Zhelezo 5 launches a crossbow at Guard 4 but the bolt fails to strike true.
Zhelezo 1 spits up some blood
Zhelezo 1 death Save: 6 fails (1 fail to 0 success)
Zhelezo 2 to hit Guard 3: 22 hits for 3 damage
Zhelezo 3 to hit Guard 4: 19 hits for 7 damage (Guard 4 is dead)
Zane quietly curses to himself after seeing the sending stone being used.
He assesses the situation, takes a deep breath and RUNS, aiming to get to the stairs where the guards are coming up and to block it somewhat with his body.
(Using Feline Agility to double the speed, move 60 feet and then Action: Dash another up to 60 feet essentially right below guard number 1 in order to block guard 2 from rushing past. He's still staying invisible!)
He will also keep a keen eye on the combat and use Cutting Words on the next roll of a guard that's about to hit (or however it would work.. I guess if the roll is between 17 and 22 or something like that).
They did not have enough allies to let one simply die. Lana could not heal Zhelezo 1, but knew enough to at least stop bleeding, or at least try to do so.
She crossed the stream to do just that (Medicine16(with Bless)). At least now he had a chance.
Lanacovers the wound with rags and applies pressure, she then wraps another cloth around and ties it tight to keep pressure on the wound and prevent more bleeding. The Zhelezo is no longer bleeding out and is stable, though still unconscious.
Jarsalithen sprints off towards the Guard coming up the eastern stairs using a dash to block any further movement.
Lanastabilizing Zhelezo 1: Medicne 13 Succeeds (DC is 10)
Guard 1, now in the face of Jarsali, swings his arcane blade but the large Elf dodges easily. Guard 2 rushes in as he sees an opening and connects with a strike on Jarsali'sshoulder, causing blood to gush as she winces in pain. Guard 3 watches as Lanastabilizes the downed Zhelezo and attempts to strike at the unconscious figure, easily stabbing the downed soldier...
Guard 1 to hit Jarsali: 8 misses
Guard 2 movement: 30 feet to Jarsali
Attack to hit Jarsali: 22 hits for 13 damage
Guard 3 to hit Zhelezo 1: (Advantage for unconscious) 22 hits for 13 damage
Zhelezo 1 is no longer stable and will make death saves again
Zane can make an Opportunity attack if you wish to break Invisible on Guard 2 when it ran past you towards Jarsali
Rel attempts to survey the scene in front of her, worried at what she sees. This is just the beginning. "Lana, I think we need you to attack! You have my father's divine blessing to do so. I can heal our downed allies while still attacking myself."
She suits her actions to her words, speaking a soft, almost celestial sounding word as the once again unconsciousZhelezo's worst wounds knit over and heal and they awake, ready to take action themselves. It's the drunkard's lucky day, it seems. I hope my companions and the Zhelezo can finish off the remaining guard nearest us so we can proceed east and help Jarsali immediately.
Bonus Action: Rel'sHealing Word (cast using a pact slot) heals unconsciousZhelezo for 8 hp. "Get up and fight!"
Her voice suddenly becomes more guttural, however, and her eyes strobe black as she moves 30' east (and slightly south), extending her hand towards one of the guards (2) engaged with Jarsali. A black ray shoots forth and takes the guard in the chest, smashing him back 10' down the stairs.
Action: Rel'sEldritch Blast targeting guard 2 - note, when casting a bonus action spell as she has, she can cast a cantrip as her action. To Hit: 22 + 3 from Bless = 25 Damage: 15 force Repelling Blast: guard 2 is blasted horizontally through the air southeast 10', hopefully falling to the level below.
Zane moves towards the west on the upper ledge and then makes his voice heard, "You are surrounded. Put away your weapons right now or we will burn your corpses."
Zane intimidation check: 17
The guards glance in the direction of your voice but turn back to focus on the group that has just descended the waterfall, their spectral blades causing their eyes to shimmer with a blue light. They say nothing in response. Your attempt to intimidate them seems to have no effect.
Zane
Zanes intimidation attempt against the guards: 17 fails
Please post any movement or bonus actions when you make an initiative turn post as to help speed along combat. Go ahead and post those now as well if you had anything else, but I will move on to the next turn as well.
Lana, you are up
Well, the cats were out of the bag now anyway. And cultists did not look dumb enough to believe the very eclectic group in front of them was some kind of support sent to them. Lana sighed silently and raised her bow.
"I'll shoot that one," informed she the others, pointing at the cultist nearby (the one on the same levels as the group, not on the stairs).
UNLESS SHE IS STOPPED she does attack the cultist.
Bonus Action: Hunter's Mark
Action: Attack (longbow): 21 Damage: 12 + 3 (psychic, DS) + 4 (HM)
No movement
End of turn
Meili Liang Lvl 5 Monk
Dice
Jarsali nods to Lana as she watches her arrow pierce through the guards robe and connect with the torso of the figure. "Looks like this is where the assault begins then. Let's go!" She sprints towards the injured guard at an astounding speed, quite surprising for someone of her size and age. She plants a foot into the ground near the robed figure and jumps up, dust forming on the ground where she leaps, knee first into the chin of the guard. She then clasps her hands together to smash down on the crown of the guards skull but the force of the first blow was more than she anticipated, causing the guard to fall back just far enough for the crushing blow to miss.
This guard is looking very rough after Lana and Jarsali's attacks
Lana to hit : 21 hits for 19 total damage (Nice roll)
Jarsali Attack 1 to hit: 21 hits for 5 Damage
Jarsali Attack 2 to hit: 11 misses
The guards are up
The two guards furthest away begin to run towards you all. The first one runs up the stairs and pulls a stone from his pocket shouting into it "They are here. Their numbers are more than anticipated!" The second guard dash's towards the first.
The guard next to Jarsali attempts to fight back but has trouble striking the agile Jarsali. The guard atop the stairs rushes down "You Zhelezo are weak! This town will be ours soon!" And he stabs his spectral blade into one of the Zhelezo, sinking it deep into the gut. You watch as the skin of the Zhelezo turns a dark blue as the guard pulls the blade from his stomach. The Zhelezo falls to the ground, motionless.
Guard 1 Action: Used item sending stone.
Movement:30 feet up stairs
Guard 2 Action: Dash
Movement: 60 feet towards Guard 1
Guard 3 Action: Attack to hit Jarsali: 8 misses
No Movement
Guard 4 Movement: 15 feet
Action: Attack to hit Zhelezo: 23 hits for 12 Force Damage
Zhelezo 1 is unconscious
Updated Map and number each Guard and Zhelezo.

Bellamy is up followed by Rel and then Tex and Lizzy.
Bellamy cast [spell[magic missile[/spell] at the guard who killed the Zhelezo
8 - force damage
End of Turn
Rel curses to herself in Undercommon as she hears the Guard(1) sounding the alarm through a sending stone of their own. Deciding it is going to be a long battle if the guards are calling reinforcements, she uses a pact slot to call for her divine father's blessing on herself, Tex and Lana.
(Rel concentrates on Bless. She, Tex and Lana add 1d4 to all attacks and saving throws while she maintains concentration).
She can't help pity the Zhelezo who seem to be cannon fodder in this situation, but charging out to confront the guards and whatever allies they call, does not seem to be the wisest move yet. She maintains her position behind the waterfall.
(No movement or bonus action, but Rel has reactions ready and may use them: Shield or Silvery Barbs).
End of turn.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Tex steps aside to let Lizzy charge at the nearest guard. All this effort to surprise the cult and then all the plan turns to smoke in an instant. Well, perhaps at least they’ve made up for some lost time by descending through that water hole. Lizzy rends the guard, while Tex hurls his spear from a 15 to 20 feet distance (at guard 4, or if fallen at guard 3).
Lizzy’s force rend: 11 for 9 force damage
Tex’ spear: 27 (crit, no need for bless or even advantage) for 10 magical piercing damage
End of turn.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Bellamy unloads a volley of arcane missiles into the guard, each striking true as they most always do. Lizzy moves in to slash at the nearest guard but unfortunately the swipe fails to connect. Tex uses the distraction to throw his spear with precision, piercing through the flesh of the guard and then in a blink, returns right to Tex's hand.
Bellmy's Magic Missiles: Hit for 8 force damage
Lizzy to hit: 11 misses
Tex to hit: 27 Crits for 10 damage
Guard 4 is looking bloodied.
The Zhelezo are up
Zhelezo 2 readies his sword and shield, clanking them together as he runs to protect his unconscious friend and swings at Guard 4, cutting another wound into the already bloodied person.
Zhelezo 3 rushes Jarsali and Guard 3, striking tru with his sword and downing the robed guard.
Zhelezo 4 readies a crossbow and fires towards the eastern stairwell at the guard ascending the stairs but the shot sails wide.
Zhelezo 5 launches a crossbow at Guard 4 but the bolt fails to strike true.
Zhelezo 1 spits up some blood
Zhelezo 1 death Save: 6 fails (1 fail to 0 success)
Zhelezo 2 to hit Guard 3: 22 hits for 3 damage
Zhelezo 3 to hit Guard 4: 19 hits for 7 damage (Guard 4 is dead)
Zhelezo 4 to hit Guard 1: 10 misses
Zhelezo 5 to hit Guard 3: 11 misses
(I will update the map when I get home later)
Top of round 2 Zane is up
Zane quietly curses to himself after seeing the sending stone being used.
He assesses the situation, takes a deep breath and RUNS, aiming to get to the stairs where the guards are coming up and to block it somewhat with his body.
(Using Feline Agility to double the speed, move 60 feet and then Action: Dash another up to 60 feet essentially right below guard number 1 in order to block guard 2 from rushing past. He's still staying invisible!)
He will also keep a keen eye on the combat and use Cutting Words on the next roll of a guard that's about to hit (or however it would work.. I guess if the roll is between 17 and 22 or something like that).
Lana is up
(The new Owlbear has status markers so if you are wondering why Zane looks goofy it is the invisible marker for a reminder to me)
They did not have enough allies to let one simply die. Lana could not heal Zhelezo 1, but knew enough to at least stop bleeding, or at least try to do so.
She crossed the stream to do just that (Medicine 16 (with Bless)). At least now he had a chance.
End of turn.
Meili Liang Lvl 5 Monk
Dice
Lana covers the wound with rags and applies pressure, she then wraps another cloth around and ties it tight to keep pressure on the wound and prevent more bleeding. The Zhelezo is no longer bleeding out and is stable, though still unconscious.
Jarsali then sprints off towards the Guard coming up the eastern stairs using a dash to block any further movement.
Lana stabilizing Zhelezo 1: Medicne 13 Succeeds (DC is 10)
Jarsali action: dash
Movement: 65 feet
The guards are up
Guard 1, now in the face of Jarsali, swings his arcane blade but the large Elf dodges easily. Guard 2 rushes in as he sees an opening and connects with a strike on Jarsali's shoulder, causing blood to gush as she winces in pain. Guard 3 watches as Lana stabilizes the downed Zhelezo and attempts to strike at the unconscious figure, easily stabbing the downed soldier...
Guard 1 to hit Jarsali: 8 misses
Guard 2 movement: 30 feet to Jarsali
Attack to hit Jarsali: 22 hits for 13 damage
Guard 3 to hit Zhelezo 1: (Advantage for unconscious) 22 hits for 13 damage
Zhelezo 1 is no longer stable and will make death saves again
Zane can make an Opportunity attack if you wish to break Invisible on Guard 2 when it ran past you towards Jarsali
Bellamy, Rel and then Tex and Lizzy go for it

Bellamy then cast Fire Bolt at the same guard who almost mortally injured the Zhelezo
Attack: 17 Damage: 9
Reaction if hit - Shield spell - AC then is 20
End of Turn
Rel attempts to survey the scene in front of her, worried at what she sees. This is just the beginning. "Lana, I think we need you to attack! You have my father's divine blessing to do so. I can heal our downed allies while still attacking myself."
She suits her actions to her words, speaking a soft, almost celestial sounding word as the once again unconscious Zhelezo's worst wounds knit over and heal and they awake, ready to take action themselves. It's the drunkard's lucky day, it seems. I hope my companions and the Zhelezo can finish off the remaining guard nearest us so we can proceed east and help Jarsali immediately.
Bonus Action: Rel's Healing Word (cast using a pact slot) heals unconscious Zhelezo for 8 hp. "Get up and fight!"
Her voice suddenly becomes more guttural, however, and her eyes strobe black as she moves 30' east (and slightly south), extending her hand towards one of the guards (2) engaged with Jarsali. A black ray shoots forth and takes the guard in the chest, smashing him back 10' down the stairs.
Action: Rel's Eldritch Blast targeting guard 2 - note, when casting a bonus action spell as she has, she can cast a cantrip as her action.
To Hit: 22 + 3 from Bless = 25
Damage: 15 force
Repelling Blast: guard 2 is blasted horizontally through the air southeast 10', hopefully falling to the level below.
EOT
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk