Hadrian deals with the last bandit on his side with bone crushing blows:
Attack: 24 Damage: 13
Attack: 22 Damage: 7
He then ran towards the rear to assist. 30ft away from melee
.
(Don't you love extra attacks? Makes me feel like such a monster.)
(I certainly do. I mean, with my fighting style i sort of already got one, but I made 5 attacks (cause of action surge) last round and it feels awesome.)
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(Yes we do. Tommy already has the fastest route to take which affords us a short rest for every other encounter. Not allowing an enemy to escape here should afford us a Long rest right before we get to their hideout.)
Hadrian deals with the last bandit on his side with bone crushing blows:
Attack: 26 Damage: 14
Attack: 27 Damage: 12
He then ran towards the rear to assist. 30ft away from melee
.
(Don't you love extra attacks? Makes me feel like such a monster.)
(I certainly do. I mean, with my fighting style i sort of already got one, but I made 5 attacks (cause of action surge) last round and it feels awesome.)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Bandit Captain taking too much damage and on the verge of dying decided to order a retreat.
"RUN AWAY! GET BACK TO THE BOSS AND LET HIM KNOW THERE IS NO RANSOM! SCATTER!"
Bandit captain disengages and runs away 30 ft north.
Thug disengages from Jetsam and ran away 30 ft west.
Bandit disengages and ran 30 ft south.
Jetsam to move.
Jetsam will fire his crossbow at the bandit captain. 19 to hit, 9 damage.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The bloodied bandit captain caught Jetsam's bolt straight to his back and ruined his escape plan.
As he falls down, He sees the adventurers hounding down on his other two members and regretted not sending out a person to report back.
Fiske to move.
OOC: do we know where there camp is?
(Yes we do. Tommy already has the fastest route to take which affords us a short rest for every other encounter. Not allowing an enemy to escape here should afford us a Long rest right before we get to their hideout.)
(Cool cool. Got an idea if you allow the shenanigans. Once the fight is through)
]Fiske shifts his hex to one of the two remaining enemies and fires an eldritch blast.
Attack: 12 Damage: 12
hex 5
BA move HM to the one farthest away incase it escapes.
Tommy will then shoot at which ever enemy is left.
Attack1: 22 Damage: 11 HM 1
Birdie Attack: 11 Damage: 9 HM 6
The bandit falls unconscious as the eldritch blast hits.
The thug however was able to shrug off Tommy's attacks.
Hadrian ran forward 30ft and lets loose a javelin aimed towards the Thug.
Attack: 11 Damage: 7
The thug laughed as the javelin hit a nearby tree. He put more distance by running 60 ft.
Jetsam will run 30 ft towards the thug and loose another crossbow bolt. 18 to hit, 5 damage.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Taken. Still alive though. Finish it Fiske!
Another eldritch blast plus hex
Attack: 8 Damage: 12
6
Missed. Tommy, he is getting farther.
Good thing Tommy van shoot far. Roomy runs closer and shoots. Birdie chances too
Attack1: 15 Damage: 9 HM 5
Attack1: 30 Damage: 9 HM 2
That ended combat.
Tommy joins the others. Then inspects the dead bodies to see if these bandits have anything that marks these guys as a group. Uniform banda ect
Inspection 3
Think we can use anything to try and sneak one of us into the camp. Try and free the kids while the others distract with "negotiations"
Tommy does air qoutes
Lol.
Tommy is searching the body and since we went to town on these guys there is nothing useful.
Tommy pulls up a shirt. Ripped torn full of holes snd bloody
Think it's salvageable?