The ambush drake tries to run out of the area of effect of the moonbeam, but Stryke concentrates and gets the spell to follow it, and it takes further damage. A combination of this and Esa's magic missile see the end of the creature, consumed by ghostly fire and battered by force damage trauma. Grimbald finds he has no need to use his net.
The boy and the girl run back into the closest building and hide there. You know more drakes are inbound, and two come bounding down the main path, charging at Vakiel and Augustin.
Grimbald hears a squirrel nearby barking in alarm and spins around to see a fourth ambush drake sneaking up behind him. He switches his Hunter's Mark to that animal and throws his net, and nearly gets it but the animal is quick and dodges. It lunges at Grimbald.
The two central ambush drakes are hurt but not bloodied. They attack using pack tactics (advantage on attacks).
Drake attacking Vakiel - Attack: 10 Damage: 2.
Drake attacking Augustin - Attack: 21 Damage: 2.
The drake that Stryke doesn't see launches itself at his blind side and gets a surprise attack (extra 2d6 damage).
There is one drake attacking Stryke, one attacking Augustin and Vakiel, one attacking Grimbald. Sounds like there are goblins en route. You know there are about 10 if the fey owl spotted all of them.
Initiative 17
The ambush drake tries to run out of the area of effect of the moonbeam, but Stryke concentrates and gets the spell to follow it, and it takes further damage. A combination of this and Esa's magic missile see the end of the creature, consumed by ghostly fire and battered by force damage trauma. Grimbald finds he has no need to use his net.
The boy and the girl run back into the closest building and hide there. You know more drakes are inbound, and two come bounding down the main path, charging at Vakiel and Augustin.
The party get to go first.
Augustin swings at the first drake that reaches them. Attack: 24 Damage: 12.
Vakiel will swing at the other Attack: 23 Damage: 7
I'd like Stryke, Esa, and Grimbald to make a perception check also.
perception check6
6
that was a Nat 1, im not sure I can see the buildings
When I next get the chance I would love to grab a frame around the neck and slam it into the ground, and then toss its dead body to its friends.
I'll roll for Grimbald as Chris is engaged in real world (allegedly) activities atm.
22
Chris is glad you rolled for him!
If the sneaky drake is spotted by Grimbald, he will shift his Hunter's Mark to that one <bonus action> move and throw the net on the drake 12
Grimbald hears a squirrel nearby barking in alarm and spins around to see a fourth ambush drake sneaking up behind him. He switches his Hunter's Mark to that animal and throws his net, and nearly gets it but the animal is quick and dodges. It lunges at Grimbald.
The two central ambush drakes are hurt but not bloodied. They attack using pack tactics (advantage on attacks).
Drake attacking Vakiel - Attack: 10 Damage: 2.
Drake attacking Augustin - Attack: 21 Damage: 2.
The drake that Stryke doesn't see launches itself at his blind side and gets a surprise attack (extra 2d6 damage).
Drake attacking Stryke - Attack: 14 Damage: 13.
The drake attacking Augustin managed to scratch him slightly.
The party regroup and respond.
Somewhere off in the distance you can hear excited goblin voices.
Vakiel will take another swing at the same target
Attack: 23 Damage: 15
Grimbald barks in thanks to the squirrel, draws his shortswords and attacks. Attack: 10 Damage: 12
and bonus off-hand attack Attack: 10 Damage: 6
Attack: 7 Damage: 7
and Attack: 19 Damage: 10
Drake attacking Grimbald - Attack: 5 Damage: 2.
Vakiel takes the head off the drake attacking him.
There is one drake attacking Stryke, one attacking Augustin and Vakiel, one attacking Grimbald. Sounds like there are goblins en route. You know there are about 10 if the fey owl spotted all of them.
"missed me you whelp !" Short sword attack with Hunter's Mark Attack: 18 Damage: Unable to parse dice roll.
and bonus off-hand short sword at him (or other if dead) Attack: 12 Damage: 5