OOC: I assume this is still in daylight right? Then anyone who wish to investigate the barn closer please roll *Stealth* to cautiously get closer to it and *Perception* to be vigilant to your surroundings.
"Ergh, sure, sure" Says Aeryn taking out his shield and longsword while walking to the barn. Perception just in case, as Aeryn is looking for people nearby. 23
Aeryn is bit noisy, but he perceives the barn's surrounding well, and is sure that there's no one there except the two of them. Whisper is almost entirely focused on going on as silently as possible, and don't really realized whether he sees anything or not as he get closer to the barn.
As you see from afar, the barn's very old and the building looks weak now that you're close, but it definitely managed to hold itself together, despite holes here and there. None of the holes are human-sized though.
The big doors in western and eastern side of the barn is still holding, but you see that their default position is half-opened so anything can go into the barn without moving it. There's already a lot of rust accumulated on its hinges.
OOC: As a budding strategist Klara would have joined the others going to the barn. But instead of following the others to get closer she would have simply given Relish commands to fly forward and scout and stayed herself a good distance away.
Provided no one is inside, Whisper would like to search for a hole in the barn they can make bigger for egress/ingress on both sides of the barn, as well as either a structure or something they can build (like stacks of hay) that can be built up to offer cover, again on both sides of the barn.
Relish flies high, and maintains telepathy with Klara. So far, it sees nothing suspicious.
Whisper looks carefully from the outside, and is now sure that there's no one inside as well, only a lot of stacked wooden crates and a lot of big hay stack, all in a pretty messy condition, covering the floor with hay and debris.
The walls itself is pretty weak so you can widen any wall hole, and there's plenty scattered all around the building so essentially you can make an entrance/exit wherever you feel good.
OOC: By both sides do you mean two sides of the barn's interior (the barn is square, so like eastern-western) or both sides like the interior-exterior part?
OOC: By both sides do you mean two sides of the barn's interior (the barn is square, so like eastern-western) or both sides like the interior-exterior part?
// I meant on actual opposite sides of the barn, like east-west, so Whisper can have a choice on which side to go in depending on the situation when they arrive. //
Whisper spends some time widening openings on opposite sides of the barn and reorganizes some crates and bales of hay to provide cover for those entrances, as well as scattered throughout the barn so that he can move from point to point if need be (think like a paintball course with those inflatable obstacles).
This post has potentially manipulated dice roll results.
DM
All right. I'll secretly roll Sleight of Hand for you (I put it in spoiler below as you can't know the result of your work until the enemy observes it themselves). The DC is 10 to made the arrangement feels natural enough that nobody will notice It's been purposefully arranged, especially in the dark.
Sleight of Hand 11 vs DC 10
As Whisper is carefully manipulating the barn, Aeryn is looking for his surrounding, and he heard a sniffing sound that sounds like a boar nearby.
Meanwhile, Relish, who also notices it from above sees a lone, big boar sniffing around the nearby trees. From its walking direction, it doesn't seem to try to get near the barn. It telepaths this information to Klara who is stands by nearby.
Alright then, the three of you gathers and returns to inn to rest until midnight comes near.
Night finally falls deep. Four of you packed up your gears and heads out from the inn, towards the abandoned barn. The town itself is already asleep and quiet, with only dim torches guiding your path.
You finally reached the outskirt where there's no more torches, and the barn and its surrounding are pitch black with no sign of activities.
// Just to clarify, when you say "pitch black" do you mean as in underground? Or is there at least some star light / moon light to provide dim light? //
Whisper whispers to his compatriots, "No torches - seems like no one is here yet. Like I mentioned earlier, I left holes on the east and west sides of the barn we can shimmy through - the barn doors don't shut either. I've the feather, so Klara why don't you stick close to me so you can keep that unseen servant of yours close to me in case I need an assist with feather placement. Klara you think you can send Relish up ahead and through the barn to see if any visitors are around. A raven at this time shouldn't be suspicious."
Underground dark. The moon is visible but is not particularly bright to give you manageable light.
Oh, you are about thirty minutes away to midnight, and walking through the fields will take 15 minutes if you go stealthily. Anyway, the distance is quite far that if any of you stands back at the city edge (where you stand observing now) they won't be able to immediately assist those that goes near the barn.
DM
OOC: I assume this is still in daylight right? Then anyone who wish to investigate the barn closer please roll *Stealth* to cautiously get closer to it and *Perception* to be vigilant to your surroundings.
"Ergh, sure, sure" Says Aeryn taking out his shield and longsword while walking to the barn. Perception just in case, as Aeryn is looking for people nearby. 23
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.
// Yes, I assumed daylight, as well. //
Whisper vigilantly and stealthily approaches to get a better look around and in the barn.
// Stealth 23 //
// Perception 5 //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Aeryn's stealth roll 11
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.
DM
(Ooc: Funny combination lol)
Aeryn is bit noisy, but he perceives the barn's surrounding well, and is sure that there's no one there except the two of them. Whisper is almost entirely focused on going on as silently as possible, and don't really realized whether he sees anything or not as he get closer to the barn.
As you see from afar, the barn's very old and the building looks weak now that you're close, but it definitely managed to hold itself together, despite holes here and there. None of the holes are human-sized though.
The big doors in western and eastern side of the barn is still holding, but you see that their default position is half-opened so anything can go into the barn without moving it. There's already a lot of rust accumulated on its hinges.
"Should we go in?"
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.
OOC: As a budding strategist Klara would have joined the others going to the barn. But instead of following the others to get closer she would have simply given Relish commands to fly forward and scout and stayed herself a good distance away.
"Yes. Let's."
Provided no one is inside, Whisper would like to search for a hole in the barn they can make bigger for egress/ingress on both sides of the barn, as well as either a structure or something they can build (like stacks of hay) that can be built up to offer cover, again on both sides of the barn.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Aeryn would simply give cover. Making sure Whisper is safe, while (thanks to my Nat 20) looking around for stuff of interest.
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.
DM
Relish flies high, and maintains telepathy with Klara. So far, it sees nothing suspicious.
Whisper looks carefully from the outside, and is now sure that there's no one inside as well, only a lot of stacked wooden crates and a lot of big hay stack, all in a pretty messy condition, covering the floor with hay and debris.
The walls itself is pretty weak so you can widen any wall hole, and there's plenty scattered all around the building so essentially you can make an entrance/exit wherever you feel good.
OOC: By both sides do you mean two sides of the barn's interior (the barn is square, so like eastern-western) or both sides like the interior-exterior part?
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM
All right. I'll secretly roll Sleight of Hand for you (I put it in spoiler below as you can't know the result of your work until the enemy observes it themselves). The DC is 10 to made the arrangement feels natural enough that nobody will notice It's been purposefully arranged, especially in the dark.
Sleight of Hand 11 vs DC 10
As Whisper is carefully manipulating the barn, Aeryn is looking for his surrounding, and he heard a sniffing sound that sounds like a boar nearby.
Meanwhile, Relish, who also notices it from above sees a lone, big boar sniffing around the nearby trees. From its walking direction, it doesn't seem to try to get near the barn. It telepaths this information to Klara who is stands by nearby.
Anything else you want to do in the area?
"Ready? Let's leave. I heard a pig or something, I'm starting to get paranoid".
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.
- Whisper -
"Sure. I think the set up will work. Let's go back to the others."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM
Alright then, the three of you gathers and returns to inn to rest until midnight comes near.
Night finally falls deep. Four of you packed up your gears and heads out from the inn, towards the abandoned barn. The town itself is already asleep and quiet, with only dim torches guiding your path.
You finally reached the outskirt where there's no more torches, and the barn and its surrounding are pitch black with no sign of activities.
What are you going to do?
- Whisper -
// Just to clarify, when you say "pitch black" do you mean as in underground? Or is there at least some star light / moon light to provide dim light? //
Whisper whispers to his compatriots, "No torches - seems like no one is here yet. Like I mentioned earlier, I left holes on the east and west sides of the barn we can shimmy through - the barn doors don't shut either. I've the feather, so Klara why don't you stick close to me so you can keep that unseen servant of yours close to me in case I need an assist with feather placement. Klara you think you can send Relish up ahead and through the barn to see if any visitors are around. A raven at this time shouldn't be suspicious."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM
Underground dark. The moon is visible but is not particularly bright to give you manageable light.
Oh, you are about thirty minutes away to midnight, and walking through the fields will take 15 minutes if you go stealthily. Anyway, the distance is quite far that if any of you stands back at the city edge (where you stand observing now) they won't be able to immediately assist those that goes near the barn.
"Man, I don't know why but i keep thinking about really bad stuff, this is really risky I can't see shit".
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.
Urselles exits from her prayer state with new spells prepared "Alright so what do we... Oh god damnit they left"
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
"Wait a second, where's Urselles?". Says Aeryn as he looks everywhere for the goblin.
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.