Great! Then let's remove the Stone work part. He is proficient in tinkering tools and alchemist supplies, which he uses when he use his healing syringes. A syringes containing a red liquid that glows a red collor, similar to rose petals in falling in sunlight. These syringes is his "cure wounds" spell and "spare the dying" cantrip. With your permission, the character would like to start with both tinkering tools and alchemist supplies. He wields a quarterstaff, which he uses to navigate the world, he is blind after all, as well as in combat. He speaks both Gnomish and Common. He is proficient in Medicine , Acrobatics and Athletics. He also start with an explorer’s pack and wear a traditional monk robe.
I can definitely recreate it, I screen shotted it in case. I'll post the link shortly cause I feel like it'll give me more flexibility than relying on specific magic items
Edit: I actually found an existing one that I like. If you have any changes you think might work out lmk
I can definitely recreate it, I screen shotted it in case. I'll post the link shortly cause I feel like it'll give me more flexibility than relying on specific magic items
Edit: I actually found an existing one that I like. If you have any changes you think might work out lmk
No, that should work fine as is. Go ahead and roll up the character.
I think there's enough players now to remove the "Recruiting" tag, and I'll go ahead and post the introductory scenes once I have final character sheets and have sent everyone the invite. I'll leave this thread open as "Public" in case anyone wants to join in later, as long as the group stays within a size I'm comfortable DMing for.
Please finalize your character sheets and send me the links or post them on here (also complete the application post with character name etc. if you haven't already). I'll send out the campaign invite link once I have your sheet (its the first campaign I've run on this site, so bear with me as I figure out how to use the various features), and those of you who want to use shared or private homebrew content can make the necessary adjustments at that point (though I try to make any homebrew publicly available before I post the link). I try to go back and add links as I finish content, so if you were interested in something homebrew that didn't have one before it might be there now, and there might be something new worth checking out (such as the Inflame Emotions, Mountebank's Magic Aura, and Predator's Kiss spells; or weapons like the dusk tongue rapier).
I have an idea for a character who is a human variant, raised by rock gnomes. They taught him about stonework, metalwork, and the art of being an artificer. He believes in science and sees magic as a natural phenomenon that we don't yet understand. Despite being raised by the rock gnomes, he didn't stay with them for long, resulting in him being an artificer initiated (his feat from the varinat human race) rather than a full artificer. His real father found him again when he was still young and trained him to be a monk, even though he was more interested in being an artificer. As a result, he starts as a level 1 monk. He was born blind, but has learned to navigate the world using his other senses and his hands, which he uses for both tinkering and hand-to-hand combat. If allowed, he would like to have blindsight up to 10 feet instead of sight. At 30 years old, he sets out into the world to show the world the way of a monk and an artificer. He goes by the name "The Black Rose" because of his healing inventions (cure wound) being beatifull as rose pellets, his unarmed combat skill make him sting his enemies just as throns of a rose and the black part... well the new name was giving to him by his father to remind him that walking both the world of a monk an a artificer will reault in him being a outcast in both therefore a black rose.
Well, the rock gnomes of this world are wandering gypsies who largely travel the rivers and nearby countryside / woods, so they wouldn't be likely to teach the stonework, but otherwise sounds great!
Great! Then let's remove the Stone work part. He is proficient in tinkering tools and alchemist supplies, which he uses when he use his healing syringes. A syringes containing a red liquid that glows a red collor, similar to rose petals in falling in sunlight. These syringes is his "cure wounds" spell and "spare the dying" cantrip. With your permission, the character would like to start with both tinkering tools and alchemist supplies. He wields a quarterstaff, which he uses to navigate the world, he is blind after all, as well as in combat. He speaks both Gnomish and Common. He is proficient in Medicine , Acrobatics and Athletics. He also start with an explorer’s pack and wear a traditional monk robe.
Now to his stats:
Ability scores: 9815161213
I have have summarise our conversation and Now added my character sheet, i hope this together is enough as an application post, if not please let me know:
I have have summarise our conversation and Now added my character sheet, i hope this together is enough as an application post, if not please let me know:
A little firmer information on start date, culled from my reply to the first player to send me a sheet by PM:
"As soon as I get everyone's character sheet; or a firm start date of this Friday June 16th (I will leave the thread public for a while to allow for late joins, up to a maximum group size of 10-12 players).
I already have the introductory scenes written, and almost finished with the scenes where you meet your possible future patron and definite employer for the first adventure. I should have those ready whenever it comes up in playing out the meet-and-greet as I jokingly like to call the first introductions and interactions of a new gang of thugs ... ah ... I mean, battle comrades in looting and plundering and slaughtering poor innocent dragons who just wanted to eat a couple hundred cattle when they got hungry in the process of growing rich, I mean, is that so wrong, the poor creature is only trying to keep itself fed and follow its dreams like all of the rest of us and then this band of hooligans has to come along and ... ah, I mean party of adventurers!
Yeah, that's it ... no, no, you don't have to keep the dagger at my throat, milady, I truly and sincerely mean this, a newly formed league of true and genuine noble HEROES! Nay, let me go further, SUPERHEROES! Veritable DEMIGODS, yes, that's it, your absolutely noble and HONEST rogueish gentleman must have his hands absolutely EXHAUSTED keeping this poisoned blade at my back and it's really not necessary, I was only KIDDING ... DEITIES! That's it. Inveralwyn best look to her divine job, there's a goddess standing in front of me much more qualified than she is, now PLEASE put down the dagger, I lose a couple centuries every time that muscle in your forearm twitches and its been doing a LOT of that lately so I don't have many more centuries left and I really don't think reanimating my poor trembling corpse and getting it to say whatever else you want me to admit would have quite the same SATISFACTION ... oh, now PLEASE don't go wrapping those thorny things around the blade and creeping them up towards my throat, I'm SORRY alread...
Alas, the ancient dragon Rylzrayrth rose up to block my path. The dragon has forbidden me from reading this character sheet.
In other words, I didn’t have access for whatever reason to complete the action. Wonder if you were editing the character and deleted this version in favor of one working on now, or maybe some technical wires got crossed on the Wizards site. In any case, it might not be a bad idea to try making a copy of this sheet and sending me or posting the link to that, see if that can be a workaround for whatever the issue was
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Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Another repost of my answer to a message, that also gives info that would be generally useful:
=======================================
The pure PbP experience is basically the second one (post every day) though actually its often a little more relaxed than that, and since I am not on any of the platforms where I could run live sessions this will pretty much be how this campaign works.
A good DM will often indicate in the recruiting phase, or in the opening scenes, how often they want people to try and post. I THINK the unspoken understanding on the boards is that if the DM doesn't set a specific limit then its OK to post whenever you can as long as you don't hold the group up too much; and as long as you understand that at some point the DM might just either move on without you and write the scene as if your character just went into a trance or something, or decide themselves what your character does until you rejoin, or sometimes if its been too long they'll assume you're not coming back and write you out of the campaign.
I'm planning to set a time frame in the opening scenes, but it will be pretty generous ,,, I;m thinking somewhere from three days to one week; and I'm not the kind of hardcore DM who will kick you out if you miss it. At worst I'd put your character somewhere safe and assume they're just going through a really long period of downtime activities until you come back; and that way if you never come back I don't have to worry about it, your character was pretty invisible in the active thread already and I can then use them as an NPC on occasion.
Campaign is coming together nicely; I have 4 of your character sheets so far so its quite possible we could start before Friday.
I notice that so far the group is a little light on lock-and-trap specialists and healers, and only has one full caster at the moment. I like to run well-rounded adventures with a little bit of everything, so you might want to see if a friend or two wants to join in and fill the gaps, but I can certainly adjust to whatever the group winds up being also.
Appreciate the offer; lets wait a couple days though and see who else signs up. Just been talking to a couple friends on Tumblr who might be interested too.
Hey all! Looking good to start posting the introductory scenes sometime tomorrrow, prob late afternoon or evening.
Please get me your character sheets as soon as you are able if you have not already, just coz they do help in figuring out whether
you pulled off that elegant juggling move to impress your employer so flawlessly that she decided to throw in a small manor and vassalage for all of you
or if
your hand slipped so badly that the ball you were juggling hit the wine cup which flew off the table with a clang that startled the cat that jumped through the window and knocked off the vase that ricocheted off the torch and sent sparks all over your employer when he was just about to chug a shot of firewater metheglyn so you just managed to immolate your only source of income in town and book a nice long stay for yourself in Duke Glynwllyth's dungeons preparatory to your execution for killing his favorite whatever LOL ..
I still need a sheet for Ren'thalasir (githyanki fighter), but the character has been accepted and can jump in before that, probably up until the point we actually need to start rolling. Can't remember if I sent you a link already, but I'll do it now (again?) just in case
I am holding a place open for Furujiru, and two for IRL friends who are thinking of joining the campaign.
Now, my verbal SATs were always better than my maths, but I believe that tots up to eight spots LOL.
I am comfortable DMing for a group of up to 10-12 players, and I'm planning to leave this thread open to join until then. At that point, or f it starts to bog down too much because of group size, then I'll make it <Closed> and consider recruiting a co-DM if the thread was starting to get slowed down.
Looks like we're about ready to go! A few things that have been firmed up or decided since my last post:
1) Maximum group size is now firmly fixed at 9 characters; after that I will close the thread to open joining, but you are still welcome to message me if you want to be added to the waitlist.
We currently have 5 characters in the group. Furujiru sent their regrets for needing to withdraw; and I've discussed the game with my IRL friends and we have agreed it's not fair to take up reserved slots for them since they are now not sure it might not be a while before they're able to play. So there are four spots left before open enrollment closes.
2) Plenty of experience DMing in general but not as much with this site, so didn't realize I don't need the character sheets as long as someone's responded to the invite link...in faxct, if anyone has DMed on here and knows the finer points about how to use the "My campaigns" tab please message me with tips
3) i have the opening adventure ready to go; I will start posting the introductory scenes after I finish this post. You will start out in the Free City of Llandovion, just outside the Riverkin's Arms. Any characters who are native to Aberstywth or Ulvsnesshjolm received a peculiar token three days ago, a palm-sized statuette of a pseudodragon carved from purple-tinged ice, with a small tablet of horn frozen into the exact center of its chest. Small runes carved into it, which seem to have been highlighted by brushing black ink into them until it was absorbed into the pores, spell out the following message:
If you think yourself worthy, / or if you think yourself mad, /
I know where wealth or strange death may be had.
And you just might xave the world, I do assure thee.
Go to the RIverkin's Arms at twilight three nights from now.
The notice will explain more.
Below, a name is signed in larger characters written in the flowing Gnomish script. It is written with a flourish that almost defies you to not recognize its owner. Unfortunately for the name, you've never heard it before in your entire lives.
Other characters can be passing through or in the city on business, as fits your individual circumstances. However it happened though, you are all in Llandovion on this particular evening, just outside the Riverkin's Arms; and those who were not already here have all climbed up the spiraling roads from the riverside quays or from the much more seldom used land gate (seldom enough, in fact, that you're pretty sure to have been noticed by at least a couple of the inhabitants of that quarter as an unusual occurence; and are certain to be remembered by whatever guards were on duty at the time).
Thr Free City of Llandovion breathes a sigh as night approaches. The daily bustle of riverkin lascars and rock gnome traders at the quayside, the hyper-manic patter of kender street hawkers* throughout the town, have all subsided to a gentle buzz; while the players in the great game of night in any city are still rubbing the sleep out of their eyes and boiling their first cups of lilac tea to help get the process going a little faster**. In the gentle time of approaching twilight, a mixed knot of beings gathers in front of the Riverkin's Arms to wait out the third part of an hour during which the doors are traditionally held to honor the passage from day to night. You are among them. Some of you have received a token in the form of a small carved pseudodragon, some of you have simply followed rumours and portents, but you all have reason to believe you will find something here on this night. It might even be just the night's bed and board that you are thinking of ... consciously ... , but somehow you sense this night is different.
The ironically named Riverkin's Arms is in fact as far from the quayside bustle of Llandovion's harbor as one could get. The inn is in fact positioned where most towns would have their citadel, at the very highest point of the braided spiral of streets and alleys twisting doggedly uphill from the quays, which those of you who came from elsewhere will most likely have seen first of all the places in the city. The glitter and dapple of brown water lapping in from the main river has been long left behind in the dusty climb, however; but in one point at least the Riverkin's Arms is well named: there are as many of them around you here as you saw passing silently back and forth on their riparian business there. Llandovion's metaphorically literal crown jewel prides itself on being welcoming to all. Even a tiefling or dragonborn would here occasion no stampede of terror; if anyone in Llandovion is likely to have met such beings before it is the staff of the Riverkin's Arms, and they would view them as just another patron to be greeted with the legendary hospitality of the Arms ... including ejecting any other patrons who went too far in making life difficult for them. And a smiling representative of this same hospitable staff is even now untying the yellow-and-black braided silk tope stretched across the door and beckoning you all to enter.
As you rest your hand (or claw, or tentacle, or whatever) on the curved handle that locals say was made from an actual bacwch pysgodyn, with the sounds of drink-spiced merriment quivering through the wood tantalizing you almost as much as the mingled scents of dwarven ale, spiced maple firewater and metheglyn that tease at your nostrils, you notice a notice tacked neatly up beside it about four feet from the ground. It is written in script that looks like it was copied many times from an original that was once carefully and elegantly scribed. The edges are tattered, but it looks like someone has tried to trim the worst places into something resembling a straight line. Those of you who were sent a token recognize the name that accompanied it signed at the bottom of this piece of time-tested parchment that seems to defy all around it to try and make it do anything otherwise than decently and in order. Almost as if by compulsion, your eyes respect its dignity by leaving the hypnotically florid (not to mention flowingly flourished) signature and traveling up to begin at the beginning. Which consists of the following symbols, hovering all alone above the rippling flow of script which spells out the words below it:
"Wanted: ... <blur; looks like a splash of mead fell on the words, from the honey-amber tinge of the ink stain> with minds as sharp as their blades:
I am in search of the lost Puzzle Box of <blank; literally a neatly sliced rectangular hole where one or more words have clearly been excised>...ng.
I am in a position to reward those who aid me as richly as such a <graffiti scrawled over the following words in Abyssal renders them illegible. The literal meaning would get me banned if I translated it here word for word LOL, but im general it indicates derisive scorn that anyone could possibly be rich enough to pay a billionth part of that, assuming the continued existence of the multiverse>.
Do not mention this notice. Most of them think me mad. Order a dish of laverbread and leek cawl, and whatever you care to drink, and whisper my name to the publican when she asks you for pay.
Until then, I remain:
* (who don't, perhaps not so strangely, seem to be asking for actual money. From what you can gather as you pass by these sometimes rather entertaining scenes of negotiation, the kender will ask you for something that is at least equally interesting. And leave it up to you to figure out what that kender might consider interesting. Those of you who have been to the Feywild have a nagging sense of familiarity about this whole concept >;-D )
** (lilac in this world has a similar scent and flavor to the flower we are familiar with, which it superficially resembles, but otherwise is used as we would use black tea and has a similar astringent/puckery taste note and stimulant effect -- if anything the latter is a little stronger, more on the level of a cup of coffee)
As you push open the door and enter, the last light of evening sighs through as well, a breeze of roses and wine from the undiscovered and hopeful west in the skyscape behind you. To the east, the dark bulk of Cricket Tor looms ominously: you almost fancy you can catch faint echoes, as the night sea breeze swells in, of the eternal mad screams of the latest victim drawn by the seductive song of the Raven Queen to die alone in the dark ever madly fleeing they knew not what save to know it would rend their soul scrap from quivering shred if it ever caught them until their final despairing whisper shreds away to silence. But silence is certainly not what you are seeking tonight.
You walk into a spacious common room where the first word that springs to mind is. 'warm'. The walls are paneled in a rich honey-colored wood and somehow, you can't seem to focus your eyes enough to detect a hard edge or even to seem to be able to distinguish the lines that normally tell the eye where wall joins ceiling or floor. Even the shadows seem warm and welcoming, and the murmur of voices that ripples out from some of them is like the secret voice of a brook in some warm memory of the perfect childhood summer, whatever that may be to you. You have trouble imagining anyone starting trouble here, but you would imagine that even that would be warm -- fiery, indeed; hot and passionate and blazing with intensity enough to fully burn itself out and leave no smoldering coals of resentment; the innkeeper probably has traditional glasses that are only used for the parties to have a drink (or fifty) of reconciliation afterwards and stumble out into the night at closing time, leaning on each other’s shoulders and caterwauling out a complete mortal insult to the bard whose song touched the drunken wellsprings of camaraderie and remorse in them earlier that evening after they had absorbed the first dozen or so.
As your eyes get used to the warm half-light, you see about half a dozen time-mellowed round hardwood tables scattered widely between you and a polished bar which seems to be made of green stone. It has a long bench of the same material built into the front with cushions of various greens, purples and reds scattered casually along it to sit more comfortably upon. Each table seats six individuals; one is empty and the others have between one and four seats vacant. There are several similar tables around the edges of the room, but you can’t make out any details about the occupants beyond vague shadowy shapes. There is an arched opening to the right of the bar that seems to lead to a stone staircase leading up; there is just the faintest hint of lingering daylight trickling down it. Two other arches lead out of the room at the left and right ends.
The following beings are immediately noticed by all upon first entry:
⦁ At the far right end of the bar, a minotaur is polishing glasses with a precision that looks so long practiced as to be completely unconscious. She certainly seems to be focusing most of her awareness on talking to the dwarven couple leaning drunkenly into each other from adjacent barstools as they alternately complete and complicate each other’s sentences. There is a long chef’s knife on the counter by the minotaur’s right hand, next to a pile of cubed meat she seems to have been trimming of its caul of fat before the dwarves called for her attention. Behind her, a cauldron bubbles above a hearth built into a small recess in the wall; it is just wide enough to have room for patrons to sit on the benches built into the sides when the gales of winter shake the house and blow in through the crack under the door. A rich scent of cooking red meat, apples and onions wafts over to you from that direction as the air currents in the room swirl.
⦁ The tables seem to have been hastily pushed aside to clear a small space in the center, where a single wood elven woman is dancing alone. Her head is shaved bald and shows the hue of her mottled moss-brown skin everywhere except just above her right ear, where a single green lock curls in a carefully braided ringlet. Her eyes are as light a green as her skin is dark, and she gazes at each of you once as you enter before resuming her dance. The gaze is a dragonfly’s probe, flicking out precisely, precisely returning. Only if any of you has ogrish or frost giant blood does she show any reaction whatever in the process. In that case, her gaze becomes precise and cold. Exceedingly cold. You see the slow death of stars in that scalpeled stare; you see millenia alone in the icy darkness bereft of light and love, bereft of the universe itself. One additional moment only do her eyes dissect your soul; then she nods slowly and appears to suspend judgement – for the moment – and resume dancing. She lingers on any with other sorts of giantish/giantkin blood with extra scrutiny, and perhaps allows a slight suspicious tightening of her mouth to show, but does not otherwise react.
⦁ Two humans, a riverkin and a rock gnome sit in a cozy nook just off the left hand archway performing the music the elf is dancing to. The shadows are even warmer and thicker there than elsewhere in the room, so you can't make out exact details, but you think the riverkin is playing some sort of pipes or flutelike instrument. The humans are playing strings ... one bowed and one plucked ... and the gnome is on drums and cymbals. The music swirls and swells and spirals, swelling up hypnotically and hypnotically fading away, and you sometimes aren't quite sure whether the elf is shaping her dance to fit the music or the other way around. The sound reaches out and draws you in, as welcoming as the warm smells of sinsir and cinnamon, dark mead and juniperberry tantalizing your noses (those of you that have them).
Others in the room are less conspicuous, but might be no less interesting to talk to. Then again, they might not ...
To complete your delight, a neatly lettered chalkboard behind the bat clearly mentions "Drinks". There are some examples listed below that title with their prices, but given the variety and number of bottles and jugs arrayed on the shelves you can't imagine that is the full list, and there is clearly "Food" available that isn't even mentioned on the board. You smile and prepare to surrender fully to the welcoming charms of the Riverkin's Arms as night falls upon the Free CIty of Llandovion.
=====================================
Go ahead and get comfortable with each other and anyone else you might want to interact with. And when you're ready to meet your prospective employer, you could do worse than going up to the bar and placing that admittedly rather peculiar order ...
The doors swing open silently, and in walks a figure dressed in a yellow robe in the style of traditional monks in the area. The silent entrance would go unnoticed were it not for the sound of wood on wood, "tok tok," "tok tok," as the figure uses a quarterstaff covered in Gnomish runes to navigate around objects on the floor. If you have not yet figured out his lack of sight, his milky white eyes would give it away. Both his beard and hair are clean-shaven, as it is a tradition for some monk clans. If he passes by you, you will notice two small sacks placed on each side of his hip, and with each step, one makes a clinking metal noise, and the other makes the noise of glass against glass and the glugging noise of liquid splashing around. As he made his way to the bar counter, he reached out and grabbed a barstool before taking a seat. He leaned slightly on the counter, resting his arms on it, and waited patiently.
Somewhat reluctant to leave the preferred setting of the outdoors and the beauty and wonder of twilight, a lone elven figure enters the Riverkin’s Arms.
The slender elf quickly surveys the surroundings of the tavern area to judge the clientele and possible threats. His eyes suddenly become transfixed upon the wood elf maiden who is dancing in the room. It has been many moons since he has seen one of his own kind and the surprise to find one here is palpable.
After several moments of taking in the scenes of the dance and the musical interlude, fatigue from the journey prompts him to pull himself away from the spectacle.
He makes his way to the barkeep while keeping a side eye on the common area of the room.
”Well met, city dweller. Might I order a stew and a tankard of honey mead after a long days travels.”
The urge to place the special order is suppressed in order to better monitor the surroundings of the inn and its patrons. Taking his meal to one of the empty seats that allows the best view of the common room, he enjoys his stew and the elven entertainment.
An eladrin comes into the bar, laughing at nothing in particular as they do. They appear to be paying very little attention to their surroundings, though their piercingly grey eyes do settle for a moment on the elvish woman dancing, a smirk pulling up the corners of their lips. It's difficult to tell wether this newcomer is male or female, their features appearing somewhere between. Their hair is short and wavy, though a little longer on the top than the sides.
Their outfit seems designed to show as much skin as possible, with no sleeves on their studded leather armour, and their shorts jagged and frayed at the edges, looking as though they cut off the legs themselves. Their pale skin, as much of it as can be seen at any rate, is crisscrossed with a number of emerald green tattoos, various designs and symbols covering a large portion of their body
They smile brightly upon seeing the bartender, sitting at the bar, sliding into a seat at the bar ,greeting the stranger like an old friend.
"Hullo!" They say brightly, pulling a vile of dark blue liquid and putting it on the bar in front of them. "Can I have your name?" They ask the bartender.
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Great! Then let's remove the Stone work part. He is proficient in tinkering tools and alchemist supplies, which he uses when he use his healing syringes. A syringes containing a red liquid that glows a red collor, similar to rose petals in falling in sunlight. These syringes is his "cure wounds" spell and "spare the dying" cantrip. With your permission, the character would like to start with both tinkering tools and alchemist supplies. He wields a quarterstaff, which he uses to navigate the world, he is blind after all, as well as in combat. He speaks both Gnomish and Common. He is proficient in Medicine , Acrobatics and Athletics. He also start with an explorer’s pack and wear a traditional monk robe.
Now to his stats:
Ability scores: 10 12 12 10 11 11
I can definitely recreate it, I screen shotted it in case. I'll post the link shortly cause I feel like it'll give me more flexibility than relying on specific magic items
Edit: I actually found an existing one that I like. If you have any changes you think might work out lmk
https://www.dndbeyond.com/subclasses/1252587-tattooist
No, that should work fine as is. Go ahead and roll up the character.
I think there's enough players now to remove the "Recruiting" tag, and I'll go ahead and post the introductory scenes once I have final character sheets and have sent everyone the invite. I'll leave this thread open as "Public" in case anyone wants to join in later, as long as the group stays within a size I'm comfortable DMing for.
Please finalize your character sheets and send me the links or post them on here (also complete the application post with character name etc. if you haven't already). I'll send out the campaign invite link once I have your sheet (its the first campaign I've run on this site, so bear with me as I figure out how to use the various features), and those of you who want to use shared or private homebrew content can make the necessary adjustments at that point (though I try to make any homebrew publicly available before I post the link). I try to go back and add links as I finish content, so if you were interested in something homebrew that didn't have one before it might be there now, and there might be something new worth checking out (such as the Inflame Emotions, Mountebank's Magic Aura, and Predator's Kiss spells; or weapons like the dusk tongue rapier).
And ... welcome to Sauvogia!
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
https://www.dndbeyond.com/characters/77969344
I have have summarise our conversation and Now added my character sheet, i hope this together is enough as an application post, if not please let me know:
https://ddb.ac/characters/102214771/7pREkh
I'd say that
s enough; welcome!
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
A little firmer information on start date, culled from my reply to the first player to send me a sheet by PM:
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Alas, the ancient dragon Rylzrayrth rose up to block my path. The dragon has forbidden me from reading this character sheet.
In other words, I didn’t have access for whatever reason to complete the action. Wonder if you were editing the character and deleted this version in favor of one working on now, or maybe some technical wires got crossed on the Wizards site. In any case, it might not be a bad idea to try making a copy of this sheet and sending me or posting the link to that, see if that can be a workaround for whatever the issue was
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
www.dndbeyond.com/sheet-pdfs/McColough_77969344.pdf
That'll work too :-)
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Edit: Just checked your link again to the sheet on this site, and its working now.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Another repost of my answer to a message, that also gives info that would be generally useful:
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Campaign is coming together nicely; I have 4 of your character sheets so far so its quite possible we could start before Friday.
I notice that so far the group is a little light on lock-and-trap specialists and healers, and only has one full caster at the moment. I like to run well-rounded adventures with a little bit of everything, so you might want to see if a friend or two wants to join in and fill the gaps, but I can certainly adjust to whatever the group winds up being also.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
I’m glad it worked!
Appreciate the offer; lets wait a couple days though and see who else signs up. Just been talking to a couple friends on Tumblr who might be interested too.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Hey all! Looking good to start posting the introductory scenes sometime tomorrrow, prob late afternoon or evening.
Please get me your character sheets as soon as you are able if you have not already, just coz they do help in figuring out whether
or if
So far I have sheets for:
Now, my verbal SATs were always better than my maths, but I believe that tots up to eight spots LOL.
I am comfortable DMing for a group of up to 10-12 players, and I'm planning to leave this thread open to join until then. At that point, or f it starts to bog down too much because of group size, then I'll make it <Closed> and consider recruiting a co-DM if the thread was starting to get slowed down.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Looks like we're about ready to go! A few things that have been firmed up or decided since my last post:
1) Maximum group size is now firmly fixed at 9 characters; after that I will close the thread to open joining, but you are still welcome to message me if you want to be added to the waitlist.
We currently have 5 characters in the group. Furujiru sent their regrets for needing to withdraw; and I've discussed the game with my IRL friends and we have agreed it's not fair to take up reserved slots for them since they are now not sure it might not be a while before they're able to play. So there are four spots left before open enrollment closes.
2) Plenty of experience DMing in general but not as much with this site, so didn't realize I don't need the character sheets as long as someone's responded to the invite link...in faxct, if anyone has DMed on here and knows the finer points about how to use the "My campaigns" tab please message me with tips
3) i have the opening adventure ready to go; I will start posting the introductory scenes after I finish this post. You will start out in the Free City of Llandovion, just outside the Riverkin's Arms. Any characters who are native to Aberstywth or Ulvsnesshjolm received a peculiar token three days ago, a palm-sized statuette of a pseudodragon carved from purple-tinged ice, with a small tablet of horn frozen into the exact center of its chest. Small runes carved into it, which seem to have been highlighted by brushing black ink into them until it was absorbed into the pores, spell out the following message:
Below, a name is signed in larger characters written in the flowing Gnomish script. It is written with a flourish that almost defies you to not recognize its owner. Unfortunately for the name, you've never heard it before in your entire lives.
Other characters can be passing through or in the city on business, as fits your individual circumstances. However it happened though, you are all in Llandovion on this particular evening, just outside the Riverkin's Arms; and those who were not already here have all climbed up the spiraling roads from the riverside quays or from the much more seldom used land gate (seldom enough, in fact, that you're pretty sure to have been noticed by at least a couple of the inhabitants of that quarter as an unusual occurence; and are certain to be remembered by whatever guards were on duty at the time).
At this point our story begins.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Thr Free City of Llandovion breathes a sigh as night approaches. The daily bustle of riverkin lascars and rock gnome traders at the quayside, the hyper-manic patter of kender street hawkers* throughout the town, have all subsided to a gentle buzz; while the players in the great game of night in any city are still rubbing the sleep out of their eyes and boiling their first cups of lilac tea to help get the process going a little faster**. In the gentle time of approaching twilight, a mixed knot of beings gathers in front of the Riverkin's Arms to wait out the third part of an hour during which the doors are traditionally held to honor the passage from day to night. You are among them. Some of you have received a token in the form of a small carved pseudodragon, some of you have simply followed rumours and portents, but you all have reason to believe you will find something here on this night. It might even be just the night's bed and board that you are thinking of ... consciously ... , but somehow you sense this night is different.
The ironically named Riverkin's Arms is in fact as far from the quayside bustle of Llandovion's harbor as one could get. The inn is in fact positioned where most towns would have their citadel, at the very highest point of the braided spiral of streets and alleys twisting doggedly uphill from the quays, which those of you who came from elsewhere will most likely have seen first of all the places in the city. The glitter and dapple of brown water lapping in from the main river has been long left behind in the dusty climb, however; but in one point at least the Riverkin's Arms is well named: there are as many of them around you here as you saw passing silently back and forth on their riparian business there. Llandovion's metaphorically literal crown jewel prides itself on being welcoming to all. Even a tiefling or dragonborn would here occasion no stampede of terror; if anyone in Llandovion is likely to have met such beings before it is the staff of the Riverkin's Arms, and they would view them as just another patron to be greeted with the legendary hospitality of the Arms ... including ejecting any other patrons who went too far in making life difficult for them. And a smiling representative of this same hospitable staff is even now untying the yellow-and-black braided silk tope stretched across the door and beckoning you all to enter.
As you rest your hand (or claw, or tentacle, or whatever) on the curved handle that locals say was made from an actual bacwch pysgodyn, with the sounds of drink-spiced merriment quivering through the wood tantalizing you almost as much as the mingled scents of dwarven ale, spiced maple firewater and metheglyn that tease at your nostrils, you notice a notice tacked neatly up beside it about four feet from the ground. It is written in script that looks like it was copied many times from an original that was once carefully and elegantly scribed. The edges are tattered, but it looks like someone has tried to trim the worst places into something resembling a straight line. Those of you who were sent a token recognize the name that accompanied it signed at the bottom of this piece of time-tested parchment that seems to defy all around it to try and make it do anything otherwise than decently and in order. Almost as if by compulsion, your eyes respect its dignity by leaving the hypnotically florid (not to mention flowingly flourished) signature and traveling up to begin at the beginning. Which consists of the following symbols, hovering all alone above the rippling flow of script which spells out the words below it:
* (who don't, perhaps not so strangely, seem to be asking for actual money. From what you can gather as you pass by these sometimes rather entertaining scenes of negotiation, the kender will ask you for something that is at least equally interesting. And leave it up to you to figure out what that kender might consider interesting. Those of you who have been to the Feywild have a nagging sense of familiarity about this whole concept >;-D )
** (lilac in this world has a similar scent and flavor to the flower we are familiar with, which it superficially resembles, but otherwise is used as we would use black tea and has a similar astringent/puckery taste note and stimulant effect -- if anything the latter is a little stronger, more on the level of a cup of coffee)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
As you push open the door and enter, the last light of evening sighs through as well, a breeze of roses and wine from the undiscovered and hopeful west in the skyscape behind you. To the east, the dark bulk of Cricket Tor looms ominously: you almost fancy you can catch faint echoes, as the night sea breeze swells in, of the eternal mad screams of the latest victim drawn by the seductive song of the Raven Queen to die alone in the dark ever madly fleeing they knew not what save to know it would rend their soul scrap from quivering shred if it ever caught them until their final despairing whisper shreds away to silence. But silence is certainly not what you are seeking tonight.
You walk into a spacious common room where the first word that springs to mind is. 'warm'. The walls are paneled in a rich honey-colored wood and somehow, you can't seem to focus your eyes enough to detect a hard edge or even to seem to be able to distinguish the lines that normally tell the eye where wall joins ceiling or floor. Even the shadows seem warm and welcoming, and the murmur of voices that ripples out from some of them is like the secret voice of a brook in some warm memory of the perfect childhood summer, whatever that may be to you. You have trouble imagining anyone starting trouble here, but you would imagine that even that would be warm -- fiery, indeed; hot and passionate and blazing with intensity enough to fully burn itself out and leave no smoldering coals of resentment; the innkeeper probably has traditional glasses that are only used for the parties to have a drink (or fifty) of reconciliation afterwards and stumble out into the night at closing time, leaning on each other’s shoulders and caterwauling out a complete mortal insult to the bard whose song touched the drunken wellsprings of camaraderie and remorse in them earlier that evening after they had absorbed the first dozen or so.
As your eyes get used to the warm half-light, you see about half a dozen time-mellowed round hardwood tables scattered widely between you and a polished bar which seems to be made of green stone. It has a long bench of the same material built into the front with cushions of various greens, purples and reds scattered casually along it to sit more comfortably upon. Each table seats six individuals; one is empty and the others have between one and four seats vacant. There are several similar tables around the edges of the room, but you can’t make out any details about the occupants beyond vague shadowy shapes. There is an arched opening to the right of the bar that seems to lead to a stone staircase leading up; there is just the faintest hint of lingering daylight trickling down it. Two other arches lead out of the room at the left and right ends.
The following beings are immediately noticed by all upon first entry:
Others in the room are less conspicuous, but might be no less interesting to talk to. Then again, they might not ...
To complete your delight, a neatly lettered chalkboard behind the bat clearly mentions "Drinks". There are some examples listed below that title with their prices, but given the variety and number of bottles and jugs arrayed on the shelves you can't imagine that is the full list, and there is clearly "Food" available that isn't even mentioned on the board. You smile and prepare to surrender fully to the welcoming charms of the Riverkin's Arms as night falls upon the Free CIty of Llandovion.
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Go ahead and get comfortable with each other and anyone else you might want to interact with. And when you're ready to meet your prospective employer, you could do worse than going up to the bar and placing that admittedly rather peculiar order ...
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
The doors swing open silently, and in walks a figure dressed in a yellow robe in the style of traditional monks in the area. The silent entrance would go unnoticed were it not for the sound of wood on wood, "tok tok," "tok tok," as the figure uses a quarterstaff covered in Gnomish runes to navigate around objects on the floor. If you have not yet figured out his lack of sight, his milky white eyes would give it away. Both his beard and hair are clean-shaven, as it is a tradition for some monk clans. If he passes by you, you will notice two small sacks placed on each side of his hip, and with each step, one makes a clinking metal noise, and the other makes the noise of glass against glass and the glugging noise of liquid splashing around. As he made his way to the bar counter, he reached out and grabbed a barstool before taking a seat. He leaned slightly on the counter, resting his arms on it, and waited patiently.
Somewhat reluctant to leave the preferred setting of the outdoors and the beauty and wonder of twilight, a lone elven figure enters the Riverkin’s Arms.
The slender elf quickly surveys the surroundings of the tavern area to judge the clientele and possible threats. His eyes suddenly become transfixed upon the wood elf maiden who is dancing in the room. It has been many moons since he has seen one of his own kind and the surprise to find one here is palpable.
After several moments of taking in the scenes of the dance and the musical interlude, fatigue from the journey prompts him to pull himself away from the spectacle.
He makes his way to the barkeep while keeping a side eye on the common area of the room.
”Well met, city dweller. Might I order a stew and a tankard of honey mead after a long days travels.”
The urge to place the special order is suppressed in order to better monitor the surroundings of the inn and its patrons. Taking his meal to one of the empty seats that allows the best view of the common room, he enjoys his stew and the elven entertainment.
An eladrin comes into the bar, laughing at nothing in particular as they do. They appear to be paying very little attention to their surroundings, though their piercingly grey eyes do settle for a moment on the elvish woman dancing, a smirk pulling up the corners of their lips. It's difficult to tell wether this newcomer is male or female, their features appearing somewhere between. Their hair is short and wavy, though a little longer on the top than the sides.
Their outfit seems designed to show as much skin as possible, with no sleeves on their studded leather armour, and their shorts jagged and frayed at the edges, looking as though they cut off the legs themselves. Their pale skin, as much of it as can be seen at any rate, is crisscrossed with a number of emerald green tattoos, various designs and symbols covering a large portion of their body
They smile brightly upon seeing the bartender, sitting at the bar, sliding into a seat at the bar ,greeting the stranger like an old friend.
"Hullo!" They say brightly, pulling a vile of dark blue liquid and putting it on the bar in front of them. "Can I have your name?" They ask the bartender.