(sorry, ran out of time on my coffee shop internet before I could post the maps last night. And the DC to dodge the acid was 12, so all the PCs made it I do believe.)
l((light green is beginning and end of the still living grub trap zone. Outside of that area, the blank space between the maps represents an area of tall reeds and mucky ground that looks like an excellent place to either get your feet mired or stumble into a hidden pool of quicksand; and the green is a narrow path or opening between these, about six feet wide and ten feet long, flanked on either side by the fallen trees on which the two lines of thickly-sputtering web grubs hiss and gibber.)
I am looking forward to continuing! It's not my turn, right? I believe it is Uz's turn.
(That's correct. Hope Zelock's OK ... but then again, I've not always been the most frequent poster in the world as a player myself LOL. I'll check with him this Sunday (6/1) if he minds my botting Uz this turn, if we haven't heard by then)
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
(Well, since Gwrgi's guiding bolt hit, the most injured bullywug is the cackling "bullywug bog sage" leader (actually a reduced-threat homebrew variant based off of the official stat block). It's a long shot for Uz's light crossbow, but the Advantage from guiding bolt offsets that; so thats a definite hit. I'll write out the description accordingly, but do let me know if you meant to target a different bullywug and I'll edit that in instead ... next most injured is the cove leader you shot last round, and I could also imagine a plausible strategy where Uz moves past him as if he meant to shoot someone else and then suddenly turns to try and surprise him with another shot)
The sharp-eyed hobgoblin warrior walks calmly past the frothing bullywug beside him as it whips its head back and forth between him and the eladrin goading it into a frenzy. It is too distracted even to take advantage of the opportunity of his proximity and strike at him before he is past it and out of reach once more. Once he reaches a firm spot of ground to fire from, he nocks another quarrel and sends it flying unerringly through the milling crowd of bullyugs, giant frogs and his own allies to pierce the mad leader's arm. The unexpected pain almost makes it drop its staff, and it lets out a wordless cry of fury, too overcome by pain and rage for the moment to think of another taunt. The archer beside it croaks, "I'll get him back for you, Glaar-Chronk!!!,", and moves forward until it can see where the quarrel came from. At first it seems as if its arrow will hit as effectively as Uz's quarrel did (first roll in Encounter Builder 20); but the range is just too great (Disadvantage, second roll 14), and before it can strike, a stray breeze from the river blows it off course just enough for a near miss. And between that, the new wound, and Arti's continuing taunts, you can see a brief flicker of doubt begin to darken Glaar-Chronk's eyes before it is able to conceal the moment of weakness.
Almost at the same time, the giant frogs follow their masters and leap to the attack. The one Zladark kicked returns the favor and bites him (6 piercing damage, Grappled - DC 11 STR save to escape) , while the steed of Tarton's attacker follows its master over the log to join in its assault on the halfling (3 piercing damage, Grappled - DC 11 STR save to escape, or frog will attempt to Swallow next turn). The remaining two jump towards Arti, though only one lands close enough to actually attack her (5 piercing damage, Grappled - DC 11 STR save to escape, or frog will attempt to Swallow next turn). The other ends up about ten feet away in a position where it's equally plausible that it intends to attack her next round or to leap past her in an attempt to get at Gwrgi.
Finally, the cove leader, unable to stand Artifex' taunts one moment longer, pulls the bloodied mesh from its side and charges the oddly tattooed eladrin with its slashing sword in one hand and net in the other! (5 slashing damage from sword; net missed). Its two trident-bearing followers are cooler headed and take a moment to assess the situation before splitting up. The one closer to Uz follows him to try and shut down his archery, but trips on a root and has to use its trident to keep from falling on its face instead (nat 1 attack roll in Encounter Builder). The second has now emerged from the water fully, and you see that it has a thin but tough-looking cord attached to the butt of its trident. It holds this in one hand while it flings the three-tined spear at Artifex. This would have hit if the leader had not cast its' net at the same target at the same moment; the tridenteer has to jerk its weapon away at the last moment to avoid getting it entangled, and though none of you understand bullywug the guttural noises emerging from its throat ... given both the circumstance and the sound of its croaks ... could be nothing else but some particularly foul-tongued curses. It starts to reel in its trident by the cord, glaring at its leader the while.
Artifex coughs up a little blood, looking surprised. "Oh... you actually hit me. That wasn't supposed to happen."
In a burst of light, all of their tattoos glow at once, and they vanish in a puff of light blue mist from around the sword, only to reappear near Gwirgi. Their landing is a bit unsteady, but they quickly take aim with their crossbow at the bullywug whose blade still drips with their blood, and fire. Unfortunately, they start coughing up more blood as they make their attack, and the shot goes wide.
They give a shaky thumbs up to Gwrgi, their smile flickering. "All good." They manage to force out through gritted teeth. "Completely under control. Just getting my iron for the day."
This post has potentially manipulated dice roll results.
Gwrgi regards the stumbling eladrin with one raised eyebrow. "Rrrrright ... ," she mutters, and then adds a single word Artifex does not understand. But as soon as it is uttered, they begin to feel a little stronger; and their coughs no longer bring up blood (B.A.: healing word for 3 healing)
===***===
(mxx9jkxtm4: do you want to keep the sacred flame spell attack that Arti rolled earlier, or switch actions based on events since then?)
(I'll do the same offer for Arti as gave Uz just now ... if I don't hear otherwise by this coming Sunday (6/15) I'll go ahead mwith the sacred flame from Arti and then start the next round)
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Glaar-Chronk, most unamused at the archer's ill-success, takes a pace forward with some choicely vitriolic words on its mind to judge by the expression that twists its froggy face in a hideous snarl. No one will ever know what it was about to say though; as just at that moment, Arti raises her hands in invocation towards the mountains that dimly loom on the western horizon and calls upon her god. And her god answers, sending a swift bolt of fire streaking from the nearest peak. Before the bullywug shaman has a chance to dodge (DEX save in log: 5) it is engulfed in thick flames which cling and drip with the consistency of magma. It howls and tumbles head over tip on the wet ground; but before the flames are extinguished a significant part of its shoulder and chest are badly burned. Reeling, and enraged beyond bearing at this last mortal insult, it croaks out an invocation that even it clearly shudders to utter, an invocation to powers as dark as the ones Arti and Gwrgi serve are bright. All look on in horror as the corpse of the bullywug that Zladark previously felled staggers to its feet and, with a gurgling moan, begins to shamble towards him and Arti with a look of mindless hatred in its eyes. But it does not look quite like an ordinary zombie; small, thorny creepers seem to have enwoven themselves suddenly around the body, and these lash and twist about almost with a malevolence of their own. And as the creature rises, a putrid stench of marsh gas rises also: thankfully faint ... at the moment.
Meantime, the first tridenteer in the cove angrily follows Uz, trying to pin the agile hobgoblin down with its triple-barbed weapon. It holds the shaft in both hands and thrusts forward with all its strength and aim.
But the frothing creature is betrayed by its fury and thrusts just a bit too hard, sending it slightly off balance so the trident just barely misses Uz.
Round 3, initiative count 16:
Cove ambusher #2 initiative 20 - undamaged
Main (clearing) bullywug leader initiative 17 - 24 damage
Stepping nimbly to his right, Tarton avoids the spear thrown at him by the bullywug that jumped upon the log. "Hah! You'll have to be better than that to get me!" Taron says with a smirk, but his smugness doesn't last long as a frog mount immediately jumps over the log, landing right next to him and bites him.
Tarton struggles to free himself from the frogs mouth for a moment (STR save in log: 11) and barely gets free. "Gaa!" he says as he suddenly pops free of the frogs mouth. Using the momentum from suddenly getting free, Tarton moves 20 feet east, away from the frog (Cunning Action (bonus action) to disengage). He then puts away his short bow.
-------------------------------------------------------- I am assuming it cost Tarton's action to get free of the frog's mouth. If not, Tarton takes the Dodge action after stowing his bow.
As the giant frog’s slimy jaws clamped down on Zladark, he grunted in pain, the force of the bite jarring through his ribs. But the moment of pain was brief — fleeting — replaced by a surge of instinct. Gritting his teeth, he planted his feet against the inside of the creature’s mouth and strained to force the jaws apart. His muscles trembled with the effort, but brute strength was never his greatest tool, and the jaws held fast.
Then came the fetid stench — the reek of marsh gas and rot — and the sound of wet, unnatural movement behind him. One of the creatures he had already struck down was rising again. Zladark felt his heart race, but instead of giving in to fear or frustration, he centered himself.
He inhaled deeply, filtering out the stench as best he could, and shifted his focus from pain to purpose. Inside the beast’s maw, Zladark began to move with purpose — slow, deliberate motions. He adjusted his stance, angling his limbs and aligning his weight. Even in this impossible position, he attempted to adopt the defensive form of his monk order — a practice of readiness, awareness, and fluid reaction.
He couldn't move freely, not yet, but he would be ready. Every twitch of the frog’s jaw, every vibration in the ground, every movement of his allies would be felt, measured, and prepared for — because even inside the mouth of a monster, The Black Rose would not be caught unaware.
I’m assuming that since I have the same initiative, it’s okay for me to post now. Zladark will try to break free but fails, with only an 8 as the result of my Strength check. I also take the Dodge action using Patient Defense, so it only costs a bonus action.
I’m assuming that attempting to break free costs an action, but let me know if that’s not the case—then I’d still have one more action to use.
Also, could I attempt to use Dexterity next time? Maybe even Acrobatics? If not, maybe Athletics? Or do you prefer a Strength saving throw or a regular Strength check?
(oh yeah, it definitely costs an action to try and pull free -- 'at stuff STICKee!!! As far as Acrobatics or Dexterity, I'd say that once you're in the mouth there's not really room to maneuver in the way you would need to if you're just trying to use general agility to get free ... that needs STR too. However, a trained Acrobat would be familiar with contortionist and escape moves; so I'd say that if you succeed on an Acrobatics roll pf DC12 you can then proceed to roll a STR save with advantage to escape from the frog's mouth)
The nimble halfling pops loose from his slimy prison, though at the cost of some personal dignity and an absolutely ruined new velvet cloak. Zladark, though his greater height prevents him from being utterly engulfed, correspondingly presents a greater surface area of limbs and body for his amphibian assailant to wrap its tongue around. and
(WIP)
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
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Where am I in relation to everyone else?
(sorry, ran out of time on my coffee shop internet before I could post the maps last night. And the DC to dodge the acid was 12, so all the PCs made it I do believe.)
l
((light green is beginning and end of the still living grub trap zone. Outside of that area, the blank space between the maps represents an area of tall reeds and mucky ground that looks like an excellent place to either get your feet mired or stumble into a hidden pool of quicksand; and the green is a narrow path or opening between these, about six feet wide and ten feet long, flanked on either side by the fallen trees on which the two lines of thickly-sputtering web grubs hiss and gibber.)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
------------------------------------------------------------------
I am looking forward to continuing! It's not my turn, right? I believe it is Uz's turn.
(That's correct. Hope Zelock's OK ... but then again, I've not always been the most frequent poster in the world as a player myself LOL. I'll check with him this Sunday (6/1) if he minds my botting Uz this turn, if we haven't heard by then)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Uz will move foward closer to the rest of the group and continue shooting his bow at the most injured bollywog.
Attack: 21
Damage: 10
The sharp-eyed hobgoblin warrior walks calmly past the frothing bullywug beside him as it whips its head back and forth between him and the eladrin goading it into a frenzy. It is too distracted even to take advantage of the opportunity of his proximity and strike at him before he is past it and out of reach once more. Once he reaches a firm spot of ground to fire from, he nocks another quarrel and sends it flying unerringly through the milling crowd of bullyugs, giant frogs and his own allies to pierce the mad leader's arm. The unexpected pain almost makes it drop its staff, and it lets out a wordless cry of fury, too overcome by pain and rage for the moment to think of another taunt. The archer beside it croaks, "I'll get him back for you, Glaar-Chronk!!!,", and moves forward until it can see where the quarrel came from. At first it seems as if its arrow will hit as effectively as Uz's quarrel did (first roll in Encounter Builder 20); but the range is just too great (Disadvantage, second roll 14), and before it can strike, a stray breeze from the river blows it off course just enough for a near miss. And between that, the new wound, and Arti's continuing taunts, you can see a brief flicker of doubt begin to darken Glaar-Chronk's eyes before it is able to conceal the moment of weakness.
Almost at the same time, the giant frogs follow their masters and leap to the attack. The one Zladark kicked returns the favor and bites him (6 piercing damage, Grappled - DC 11 STR save to escape) , while the steed of Tarton's attacker follows its master over the log to join in its assault on the halfling (3 piercing damage, Grappled - DC 11 STR save to escape, or frog will attempt to Swallow next turn). The remaining two jump towards Arti, though only one lands close enough to actually attack her (5 piercing damage, Grappled - DC 11 STR save to escape, or frog will attempt to Swallow next turn). The other ends up about ten feet away in a position where it's equally plausible that it intends to attack her next round or to leap past her in an attempt to get at Gwrgi.
Finally, the cove leader, unable to stand Artifex' taunts one moment longer, pulls the bloodied mesh from its side and charges the oddly tattooed eladrin with its slashing sword in one hand and net in the other! (5 slashing damage from sword; net missed). Its two trident-bearing followers are cooler headed and take a moment to assess the situation before splitting up. The one closer to Uz follows him to try and shut down his archery, but trips on a root and has to use its trident to keep from falling on its face instead (nat 1 attack roll in Encounter Builder). The second has now emerged from the water fully, and you see that it has a thin but tough-looking cord attached to the butt of its trident. It holds this in one hand while it flings the three-tined spear at Artifex. This would have hit if the leader had not cast its' net at the same target at the same moment; the tridenteer has to jerk its weapon away at the last moment to avoid getting it entangled, and though none of you understand bullywug the guttural noises emerging from its throat ... given both the circumstance and the sound of its croaks ... could be nothing else but some particularly foul-tongued curses. It starts to reel in its trident by the cord, glaring at its leader the while.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Artifex coughs up a little blood, looking surprised. "Oh... you actually hit me. That wasn't supposed to happen."
In a burst of light, all of their tattoos glow at once, and they vanish in a puff of light blue mist from around the sword, only to reappear near Gwirgi. Their landing is a bit unsteady, but they quickly take aim with their crossbow at the bullywug whose blade still drips with their blood, and fire. Unfortunately, they start coughing up more blood as they make their attack, and the shot goes wide.
They give a shaky thumbs up to Gwrgi, their smile flickering. "All good." They manage to force out through gritted teeth. "Completely under control. Just getting my iron for the day."
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BA: Misty step up to 30 feet away, so should end up somewhere near Gwrgi
A: Crossbow shot ; Attack: 9
Gwrgi regards the stumbling eladrin with one raised eyebrow. "Rrrrright ... ," she mutters, and then adds a single word Artifex does not understand. But as soon as it is uttered, they begin to feel a little stronger; and their coughs no longer bring up blood (B.A.: healing word for 3 healing)
===***===
(mxx9jkxtm4: do you want to keep the sacred flame spell attack that Arti rolled earlier, or switch actions based on events since then?)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
(I'll do the same offer for Arti as gave Uz just now ... if I don't hear otherwise by this coming Sunday (6/15) I'll go ahead mwith the sacred flame from Arti and then start the next round)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Glaar-Chronk, most unamused at the archer's ill-success, takes a pace forward with some choicely vitriolic words on its mind to judge by the expression that twists its froggy face in a hideous snarl. No one will ever know what it was about to say though; as just at that moment, Arti raises her hands in invocation towards the mountains that dimly loom on the western horizon and calls upon her god. And her god answers, sending a swift bolt of fire streaking from the nearest peak. Before the bullywug shaman has a chance to dodge (DEX save in log: 5) it is engulfed in thick flames which cling and drip with the consistency of magma. It howls and tumbles head over tip on the wet ground; but before the flames are extinguished a significant part of its shoulder and chest are badly burned. Reeling, and enraged beyond bearing at this last mortal insult, it croaks out an invocation that even it clearly shudders to utter, an invocation to powers as dark as the ones Arti and Gwrgi serve are bright. All look on in horror as the corpse of the bullywug that Zladark previously felled staggers to its feet and, with a gurgling moan, begins to shamble towards him and Arti with a look of mindless hatred in its eyes. But it does not look quite like an ordinary zombie; small, thorny creepers seem to have enwoven themselves suddenly around the body, and these lash and twist about almost with a malevolence of their own. And as the creature rises, a putrid stench of marsh gas rises also: thankfully faint ... at the moment.
Meantime, the first tridenteer in the cove angrily follows Uz, trying to pin the agile hobgoblin down with its triple-barbed weapon. It holds the shaft in both hands and thrusts forward with all its strength and aim.
===***===
Initiative for swamp zombie 4
Trident attack vs, Uz 16; damage if hits 4 piercing
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Stepping nimbly to his right, Tarton avoids the spear thrown at him by the bullywug that jumped upon the log. "Hah! You'll have to be better than that to get me!" Taron says with a smirk, but his smugness doesn't last long as a frog mount immediately jumps over the log, landing right next to him and bites him.
Tarton struggles to free himself from the frogs mouth for a moment (STR save in log: 11) and barely gets free. "Gaa!" he says as he suddenly pops free of the frogs mouth. Using the momentum from suddenly getting free, Tarton moves 20 feet east, away from the frog (Cunning Action (bonus action) to disengage). He then puts away his short bow.
--------------------------------------------------------
I am assuming it cost Tarton's action to get free of the frog's mouth. If not, Tarton takes the Dodge action after stowing his bow.
As the giant frog’s slimy jaws clamped down on Zladark, he grunted in pain, the force of the bite jarring through his ribs. But the moment of pain was brief — fleeting — replaced by a surge of instinct. Gritting his teeth, he planted his feet against the inside of the creature’s mouth and strained to force the jaws apart. His muscles trembled with the effort, but brute strength was never his greatest tool, and the jaws held fast.
Then came the fetid stench — the reek of marsh gas and rot — and the sound of wet, unnatural movement behind him. One of the creatures he had already struck down was rising again. Zladark felt his heart race, but instead of giving in to fear or frustration, he centered himself.
He inhaled deeply, filtering out the stench as best he could, and shifted his focus from pain to purpose. Inside the beast’s maw, Zladark began to move with purpose — slow, deliberate motions. He adjusted his stance, angling his limbs and aligning his weight. Even in this impossible position, he attempted to adopt the defensive form of his monk order — a practice of readiness, awareness, and fluid reaction.
He couldn't move freely, not yet, but he would be ready. Every twitch of the frog’s jaw, every vibration in the ground, every movement of his allies would be felt, measured, and prepared for — because even inside the mouth of a monster, The Black Rose would not be caught unaware.
----------------------------------------------------------------------------
I’m assuming that since I have the same initiative, it’s okay for me to post now. Zladark will try to break free but fails, with only an 8 as the result of my Strength check. I also take the Dodge action using Patient Defense, so it only costs a bonus action.
I’m assuming that attempting to break free costs an action, but let me know if that’s not the case—then I’d still have one more action to use.
Also, could I attempt to use Dexterity next time? Maybe even Acrobatics? If not, maybe Athletics? Or do you prefer a Strength saving throw or a regular Strength check?
Sorry for all the questions—hope that’s okay.
(oh yeah, it definitely costs an action to try and pull free -- 'at stuff STICKee!!! As far as Acrobatics or Dexterity, I'd say that once you're in the mouth there's not really room to maneuver in the way you would need to if you're just trying to use general agility to get free ... that needs STR too. However, a trained Acrobat would be familiar with contortionist and escape moves; so I'd say that if you succeed on an Acrobatics roll pf DC12 you can then proceed to roll a STR save with advantage to escape from the frog's mouth)
The nimble halfling pops loose from his slimy prison, though at the cost of some personal dignity and an absolutely ruined new velvet cloak. Zladark, though his greater height prevents him from being utterly engulfed, correspondingly presents a greater surface area of limbs and body for his amphibian assailant to wrap its tongue around. and
(WIP)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1