(OOC: Sorry, I thought I inputed at least Narrakas view.)
"That... takes care... of that.... Whew-waa~" Narrakas takes a deep breath, only to cough and hack a second later from the dust and befouled air. Once he recovers, he'd look to the busted up great club in his hands, let out a frustrated huff, but then rather discard it among the refuse, it's slung over a shoulder as he turned to start making for the exit. "Done is done.... let's get back... get our reward.. and get back on the bloody road 'fore other nonsense comes a knock'n." He asserts, and unless any are of a mind to redirect the goblin, he'd continue on to the exit.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
“I think we should search the area more thorughly, to ensure no other connection to anything broader this beast had.”. Eldon says. He seems pleased with the destruction of the altar, but still troubled about the soul gems. He proceeds to search around, poking and prodding with his staff, while his hawk flits about overhead.
Eldon carefully explores the remnants of the cacodaemon's lair, his keen eyes scanning the dimly lit chamber for any hidden treasures or clues. Amidst the shattered remnants of the sinister altar and the discarded toys and belongings of missing children, he discovers a hint at the daemon's dark entanglements. Hidden beneath a pile of rags, Eldon uncovers a set of journal pages, though many of them are torn and faded. These pages appear to be the fragmented writings of a person who had been lured into the cacodaemon's service. The entries speak of promises of power, whispers in the night, and a growing obsession with the creature.
Entry 1 (Partial):...whispers in the night, calling to me. Promises of power beyond...
Entry 2 (Partial):...my dreams are consumed by visions of the...
Entry 3 (Partial):...reached out to touch it. Felt its presence...
Entry 4 (Partial):...the children are drawn to it, as if under its spell...
Entry 5 (Partial):...hungering for their souls. It demands sacrifice...
Entry 6 (Partial):...its voice in my head, incessant. It knows my desires...
Entry 7 (Partial):...I fear the darkness that...
Entry 8 (Partial):...the depths of despair. Must break free...
As the party makes their way back through the Mere of Dead Men, the world around them is shrouded in thick mist and darkness, an eerie stillness hanging heavy in the air. The distant croaking of unseen swamp creatures and the ominous rustling of reeds are the only sounds that dare break the silence. Each step they take feels like a whisper in the realm of the dead.
Amidst this ethereal landscape, they suddenly hear a guttural roar, a sound that sends shivers down their spines. It's the unmistakable cry of a troll, a creature of malevolent hunger and relentless savagery. Its monstrous form emerges from the mist, its gnarled, moss-covered skin glistening with the dampness of the swamp.
But what draws their attention more than the looming troll is the unexpected sight of a human fighter and an orc ranger locked in a desperate struggle with the beast. The human fighter, with a blazing torch clutched in one hand and a sword in the other, stands defiantly against the troll's onslaught. The orc, distinct with ritual scars etched into their weathered skin, wields an orcish neck-splitter and an orcish knuckle dagger, the weapons of their fierce heritage. The orc's courage is palpable, his determination to protect the realms of life from the troll evident in every swing of his weapons. His actions speak of a deep-rooted honor and a desire to vanquish this fell beast that has terrorized the Mere for so long.
As the party watches, the troll's malevolent gaze shifts from the human and orc to settle upon them. Its eyes, filled with insatiable hunger and hatred, lock onto the newcomers. It raises its massive, gnarled club menacingly, ready to turn its wrath upon the intruders.
In that chilling moment, it becomes clear that if the party doesn't join the fray now, they'll become the troll's next victims, just as helpless and desperate as the human fighter and the orc ranger struggling before them.
Though Narrakas put up a brave front and seemed unbothered by Eldon's findings, and had even gone so far as to dismiss them aloud as "Eh, more work for later", the same attitude had not lingered for long once journeying back to the village. The goblin was more twitchy then ever, as if expecting the madman/woman bound in service to come leaping out at any moment to avenge the altar or the daemon tied to it.
So it may come as no surprise when the goblin yelped at the roar and reflexively put up his shield, before fully taking in the fight unraveling before him. But then with a sigh of relief, silently thankful for a still terrifying but much more "known" and "manageable" threat. Without hesitation, he tried stare down the Troll if but to unnerve for a bit, before with shield prominently raised before him, he let out a goblin warcry and rushed to flank the creature. Between the gloom, small stature, and fairly thick covering, it's hard to tell what Narrakas looks like in the heat of things. But from the ruby red eyes, big ears pressed against the hood, and even the coarse voice, it would be hard not to mistake Narrakas as anything but a goblin. And a somewhat feral one with how readily moved almost hunched over as if ready to shift into running on fours at any moment.
Action #1: Intimidating Glare on Troll(8) vs Will DC.
Action #2: Raise Shield.
Action #3: Stride into melee(or as close as possible) to the troll, flanking with the half-orc if possible.
Narakkas, the goblin barbarian, steps forward with a fierce and unyielding resolve burning in his eyes. As he confronts the looming troll, he narrows his gaze, locking onto the creature's malevolent eyes. With a menacing snarl that reveals his sharpened teeth, Narakkas lets out a primal and guttural growl, a sound that seems to reverberate with the very essence of the Mere itself.
The troll, taken aback by the sudden and ferocious appearance of this diminutive yet formidable figure, hesitates for a moment. The intimidation in Narakkas's glare is palpable, a raw display of primal dominance that pierces through the troll's brutish instincts.
For an instant, the troll falters, its massive form trembling ever so slightly. It becomes acutely aware that it has stirred something in this goblin, something untamed and unrelenting.
Against the orc - Claw attack: 22 Damage if hit: 15
Against the human - Claw attack: 22 Damage if hit: 10
Against Narraks - Claw attack: 16 Damage if hit: 9
In the murky depths of the Mere, where shadows and despair conspired to devour all light, a battle of life and death raged. Eldon Verianthus, the half-elf wizard, conjured his arcane might, channeling the essence of the elements through his being. With a flick of his fingers, a stone hurtled through the damp, heavy air, guided by the sorcerer's unerring aim.
The rock, a missile forged from magic and intent, found its mark with a resounding thud. It collided with the troll's grotesque visage, striking true. The beast, a monstrous embodiment of brutality and rage, let loose a deafening roar, a guttural symphony of fury that resonated through the wretched swamplands.
In its maddened state, the troll's response was swift and brutal. It lashed out with sinewy, clawed appendages, seeking to rend and tear those who dared challenge it. The orc ranger, fearless and determined, took the brunt of the assault, feeling the searing pain of the troll's rending claws. The human fighter, his improvised blazing torch still held high, suffered a similar fate, the troll's fury leaving jagged wounds in its wake.
But then there was Narrakas, the goblin barbarian, agile and nimble as the shadows that danced around them. With uncanny dexterity, he danced away from the troll's fury, his lithe form untouched by the beast's wrath. The troll, its beastial instincts aflame with frustration, bellowed in anger, a sound that seemed to reverberate through the very heart of the Mere.
As the party looked upon the troll, they could see the telltale signs of the battle etched upon its monstrous form. Yet, the areas where the human's torch had scorched its flesh had crusted over, a dark and grotesque veneer.
The human fighter, his spirit aflame with determination, sought to harness the primal element of fire against the troll. With the blazing torch still clutched tightly in his grasp, he lunged forward, aiming to sear the monstrous creature's flesh and deliver the cleansing kiss of fire.
But the troll, a creature born from the darkest depths of the Mere, was not so easily ensnared by the fiery assault. It moved with an uncanny swiftness, a dance of survival honed through countless battles in this forsaken realm. The troll's massive form contorted and twisted, evading the fiery onslaught with an agility that defied its hulking stature.
Undeterred by the troll's elusive dance, the human fighter, his spirit unyielding, renewed his assault. With a mighty swing of his sword, he aimed to cleave through the troll's tough, weathered hide and bring an end to this harrowing encounter. The arc of his strike, fueled by a surge of determination, was a testament to his unwavering resolve.
Yet, in the heat of the battle, fatigue began to cast its shadow upon the fighter's form. His swing, though powerful, wavered slightly from the sheer physical toll of the fight. The troll, ever vigilant, seized upon this opportunity to evade the blade's deadly path. The air was split with the whistle of the sword, but it found no purchase, leaving the fighter to grapple with the realization that this battle was far from over.
This post has potentially manipulated dice roll results.
((Botting Fopp))
Action Attempts
Tumble Through: 18 DC to achieve Panache: 19
Strike: (If Panache achieved, as Confident finisher): Attack: 12. Dam: 2 + 9 precise strike damage if finisher. If finisher roll failed, then apply half the precise damage.
Tumble Through to attempt to set up Panache for next round: 15 DC to achieve Panache: 19
Fopp confidently strides up to the troll. Upon reaching melee range he tucks and rolls, attempting to tumble to the other side of the troll and get it by surprise. While he tumbles gracefully, the troll reacts with shocking speed, tracking his roll. As such, when the swashbuckler attempts his strike, the troll dodges the strike. Fopp tries again to tumble through the troll's space.
Now focused on the swashbuckler, the troll swings its greatclub, which it amazingly wields with just one hand, in an attack of opportunity:
Fopp confidently strides up to the troll. Upon reaching melee range he tucks and rolls, attempting to tumble to the other side of the troll and get it by surprise. While he tumbles gracefully, the troll reacts with shocking speed, tracking his roll. As such, when the swashbuckler attempts his strike, the troll dodges the strike. Fopp tries again to tumble through the troll's space.
Now focused on the swashbuckler, the troll swings its greatclub, which it amazingly wields with just one hand, in an attack of opportunity:
AoO: 26 If successful: damage 9
The club smashes into Fopp, hurling him 10 feet away from the troll.
if already flanking i remain where i am, if not i circle it until i am
action 1: necksplitter Attack: 18 Damage: 11
action 2: knuckle dagger Attack: 25 Damage: 11
action 3: knuckle dagger Attack: 16 Damage: 9
Fizkilk looks grimly at the new arrivals, unsure if they are a boon, or if they will just kill him too after the troll falls. but pushes it from his mind as there isnt time for it right now.
ooc// also for the future, if i attack axe/dagger/dagger then its +7/+5+/+3 how does it work if i go axe/axe/dagger?
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
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(OOC: Sorry, I thought I inputed at least Narrakas view.)
"That... takes care... of that.... Whew-waa~" Narrakas takes a deep breath, only to cough and hack a second later from the dust and befouled air. Once he recovers, he'd look to the busted up great club in his hands, let out a frustrated huff, but then rather discard it among the refuse, it's slung over a shoulder as he turned to start making for the exit. "Done is done.... let's get back... get our reward.. and get back on the bloody road 'fore other nonsense comes a knock'n." He asserts, and unless any are of a mind to redirect the goblin, he'd continue on to the exit.
When you realize you're doing too much: Signature.
“I think we should search the area more thorughly, to ensure no other connection to anything broader this beast had.”. Eldon says. He seems pleased with the destruction of the altar, but still troubled about the soul gems. He proceeds to search around, poking and prodding with his staff, while his hawk flits about overhead.
22 perception
Eldon carefully explores the remnants of the cacodaemon's lair, his keen eyes scanning the dimly lit chamber for any hidden treasures or clues. Amidst the shattered remnants of the sinister altar and the discarded toys and belongings of missing children, he discovers a hint at the daemon's dark entanglements. Hidden beneath a pile of rags, Eldon uncovers a set of journal pages, though many of them are torn and faded. These pages appear to be the fragmented writings of a person who had been lured into the cacodaemon's service. The entries speak of promises of power, whispers in the night, and a growing obsession with the creature.
Entry 1 (Partial): ...whispers in the night, calling to me. Promises of power beyond...
Entry 2 (Partial): ...my dreams are consumed by visions of the...
Entry 3 (Partial): ...reached out to touch it. Felt its presence...
Entry 4 (Partial): ...the children are drawn to it, as if under its spell...
Entry 5 (Partial): ...hungering for their souls. It demands sacrifice...
Entry 6 (Partial): ...its voice in my head, incessant. It knows my desires...
Entry 7 (Partial): ...I fear the darkness that...
Entry 8 (Partial): ...the depths of despair. Must break free...
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
“Most curious…” Eldon mutters, sharing his find with the group, “and disturbing… well, i think we should get back to the villagers with the sad news.”
((Introducing two new players!!!))
As the party makes their way back through the Mere of Dead Men, the world around them is shrouded in thick mist and darkness, an eerie stillness hanging heavy in the air. The distant croaking of unseen swamp creatures and the ominous rustling of reeds are the only sounds that dare break the silence. Each step they take feels like a whisper in the realm of the dead.
Amidst this ethereal landscape, they suddenly hear a guttural roar, a sound that sends shivers down their spines. It's the unmistakable cry of a troll, a creature of malevolent hunger and relentless savagery. Its monstrous form emerges from the mist, its gnarled, moss-covered skin glistening with the dampness of the swamp.
But what draws their attention more than the looming troll is the unexpected sight of a human fighter and an orc ranger locked in a desperate struggle with the beast. The human fighter, with a blazing torch clutched in one hand and a sword in the other, stands defiantly against the troll's onslaught. The orc, distinct with ritual scars etched into their weathered skin, wields an orcish neck-splitter and an orcish knuckle dagger, the weapons of their fierce heritage. The orc's courage is palpable, his determination to protect the realms of life from the troll evident in every swing of his weapons. His actions speak of a deep-rooted honor and a desire to vanquish this fell beast that has terrorized the Mere for so long.
As the party watches, the troll's malevolent gaze shifts from the human and orc to settle upon them. Its eyes, filled with insatiable hunger and hatred, lock onto the newcomers. It raises its massive, gnarled club menacingly, ready to turn its wrath upon the intruders.
In that chilling moment, it becomes clear that if the party doesn't join the fray now, they'll become the troll's next victims, just as helpless and desperate as the human fighter and the orc ranger struggling before them.
Initiative Rolled:
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Though Narrakas put up a brave front and seemed unbothered by Eldon's findings, and had even gone so far as to dismiss them aloud as "Eh, more work for later", the same attitude had not lingered for long once journeying back to the village. The goblin was more twitchy then ever, as if expecting the madman/woman bound in service to come leaping out at any moment to avenge the altar or the daemon tied to it.
So it may come as no surprise when the goblin yelped at the roar and reflexively put up his shield, before fully taking in the fight unraveling before him. But then with a sigh of relief, silently thankful for a still terrifying but much more "known" and "manageable" threat. Without hesitation, he tried stare down the Troll if but to unnerve for a bit, before with shield prominently raised before him, he let out a goblin warcry and rushed to flank the creature. Between the gloom, small stature, and fairly thick covering, it's hard to tell what Narrakas looks like in the heat of things. But from the ruby red eyes, big ears pressed against the hood, and even the coarse voice, it would be hard not to mistake Narrakas as anything but a goblin. And a somewhat feral one with how readily moved almost hunched over as if ready to shift into running on fours at any moment.
Action #1: Intimidating Glare on Troll(8) vs Will DC.
Action #2: Raise Shield.
Action #3: Stride into melee(or as close as possible) to the troll, flanking with the half-orc if possible.
Narrakas(Raging and without hood):
When you realize you're doing too much: Signature.
Troll will save 9.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Narakkas, the goblin barbarian, steps forward with a fierce and unyielding resolve burning in his eyes. As he confronts the looming troll, he narrows his gaze, locking onto the creature's malevolent eyes. With a menacing snarl that reveals his sharpened teeth, Narakkas lets out a primal and guttural growl, a sound that seems to reverberate with the very essence of the Mere itself.
The troll, taken aback by the sudden and ferocious appearance of this diminutive yet formidable figure, hesitates for a moment. The intimidation in Narakkas's glare is palpable, a raw display of primal dominance that pierces through the troll's brutish instincts.
For an instant, the troll falters, its massive form trembling ever so slightly. It becomes acutely aware that it has stirred something in this goblin, something untamed and unrelenting.
Next: Eldon -> Troll (frightened 1, flanked) -> Human Fighter -> Fopp -> Orc Ranger -> Narrakas ->
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Eldon looks at a small rock in the trail ahead and causes it to launch at the troll (telekinetic projectile) 2 actions:
22 to hit 5 damage if hit
he then raises a transparent shield of force.
Against the orc - Claw attack: 27 Damage if hit: 7
Against the human - Claw attack: 21 Damage if hit: 10
Against Narraks - Claw attack: 5 Damage if hit: 13
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
In the murky depths of the Mere, where shadows and despair conspired to devour all light, a battle of life and death raged. Eldon Verianthus, the half-elf wizard, conjured his arcane might, channeling the essence of the elements through his being. With a flick of his fingers, a stone hurtled through the damp, heavy air, guided by the sorcerer's unerring aim.
The rock, a missile forged from magic and intent, found its mark with a resounding thud. It collided with the troll's grotesque visage, striking true. The beast, a monstrous embodiment of brutality and rage, let loose a deafening roar, a guttural symphony of fury that resonated through the wretched swamplands.
In its maddened state, the troll's response was swift and brutal. It lashed out with sinewy, clawed appendages, seeking to rend and tear those who dared challenge it. The orc ranger, fearless and determined, took the brunt of the assault, feeling the searing pain of the troll's rending claws. The human fighter, his improvised blazing torch still held high, suffered a similar fate, the troll's fury leaving jagged wounds in its wake.
But then there was Narrakas, the goblin barbarian, agile and nimble as the shadows that danced around them. With uncanny dexterity, he danced away from the troll's fury, his lithe form untouched by the beast's wrath. The troll, its beastial instincts aflame with frustration, bellowed in anger, a sound that seemed to reverberate through the very heart of the Mere.
As the party looked upon the troll, they could see the telltale signs of the battle etched upon its monstrous form. Yet, the areas where the human's torch had scorched its flesh had crusted over, a dark and grotesque veneer.
Next: Human Fighter -> Fopp -> Orc Ranger -> Narrakas -> Eldon -> Troll (flanked) ->
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
1. Off hand torch swing 10 AC 1 +1 fire if hit
2. Power attack 7 AC and 12 if hits (2 action swing)
I am imagining he is quite tired covered in mud, blood, and sweat from a prolonged fight. But having seen new allies has renewed energy.
(Ooc my first pbp and first Pathfinder so hope I got that all correct. Also from my phone at work)
(( Looks good! You used your 3 action economy! Now we just need to work on those rolls!!!))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
The human fighter, his spirit aflame with determination, sought to harness the primal element of fire against the troll. With the blazing torch still clutched tightly in his grasp, he lunged forward, aiming to sear the monstrous creature's flesh and deliver the cleansing kiss of fire.
But the troll, a creature born from the darkest depths of the Mere, was not so easily ensnared by the fiery assault. It moved with an uncanny swiftness, a dance of survival honed through countless battles in this forsaken realm. The troll's massive form contorted and twisted, evading the fiery onslaught with an agility that defied its hulking stature.
Undeterred by the troll's elusive dance, the human fighter, his spirit unyielding, renewed his assault. With a mighty swing of his sword, he aimed to cleave through the troll's tough, weathered hide and bring an end to this harrowing encounter. The arc of his strike, fueled by a surge of determination, was a testament to his unwavering resolve.
Yet, in the heat of the battle, fatigue began to cast its shadow upon the fighter's form. His swing, though powerful, wavered slightly from the sheer physical toll of the fight. The troll, ever vigilant, seized upon this opportunity to evade the blade's deadly path. The air was split with the whistle of the sword, but it found no purchase, leaving the fighter to grapple with the realization that this battle was far from over.
Next: Fopp -> Orc Ranger -> Narrakas -> Eldon -> Troll (flanked) -> Human Fighter ->
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
((Botting Fopp))
Action Attempts
Tumble Through: 18 DC to achieve Panache: 19
Strike: (If Panache achieved, as Confident finisher): Attack: 12. Dam: 2 + 9 precise strike damage if finisher. If finisher roll failed, then apply half the precise damage.
Tumble Through to attempt to set up Panache for next round: 15 DC to achieve Panache: 19
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Fopp confidently strides up to the troll. Upon reaching melee range he tucks and rolls, attempting to tumble to the other side of the troll and get it by surprise. While he tumbles gracefully, the troll reacts with shocking speed, tracking his roll. As such, when the swashbuckler attempts his strike, the troll dodges the strike. Fopp tries again to tumble through the troll's space.
Now focused on the swashbuckler, the troll swings its greatclub, which it amazingly wields with just one hand, in an attack of opportunity:
AoO: 26 If successful: damage 9
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
The club smashes into Fopp, hurling him 10 feet away from the troll.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Next: Orc Ranger -> Narrakas -> Eldon -> Troll (flanked) -> Human Fighter -> Fopp ->
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
if already flanking i remain where i am, if not i circle it until i am
action 1: necksplitter Attack: 18 Damage: 11
action 2: knuckle dagger Attack: 25 Damage: 11
action 3: knuckle dagger Attack: 16 Damage: 9
Fizkilk looks grimly at the new arrivals, unsure if they are a boon, or if they will just kill him too after the troll falls. but pushes it from his mind as there isnt time for it right now.
ooc// also for the future, if i attack axe/dagger/dagger then its +7/+5+/+3 how does it work if i go axe/axe/dagger?
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius