Well, you are doing it just for fun, so this will not matter too much, but... just because I want to imagine how good the half-orc dances... roll a Performance check!
"I followed your lead " replies Aidwyn " And didn't reveal our identities to him... seems weird that they already know our names so far... but I do hope he doesn't try to go and hunt Balfy. She is not evil you see... she is... just feral... and her way of see the world is just different. She cannot make in society though and I do hope that once she has hunted other nasty creature around Longgsaddle she eventually gets bored and return to the her home at the Fey Wild. That's all I wanted when we freed her but she decided to stay and... well, she seems to reckon me as some short of pack leader but I do not know how much pull I really got with her, and if that man tries to hunt her... it could end very bad to him. I should had said something... " she turns to Zentroyma "You said the journey back would be instant right? then perhaps we can reach him in time... " she thinks for a few more minutes as they keep their journey "I do not like the idea of her being hunted like some kind of monster or animal but... I do feel that if someone is able to beat her at her game and get her down, she wouldn't regret it... as long as it has been a good hunt... " she kind of smirks " but I do not want that to happen if I can avoid it." she adds quickly.
Given the chance to join the caravan Aidwyn, moved by the feeling of some urgency to warn the noble and prevent a misunderstanding suggest to keep on their own, faster, place.
Zentromya sighs: "Who knows, you're right Aidwyn, maybe I should have talked to Bemon too... try to better understand his intentions. Now I don't know if we can reach him... I mean, I can teleport all of us, including the horses, somewhere I know... for example, to some specific spot of the Long Road that we've already passed. But I can't choose 'the place where Bemon now is' as a destination... I must choose a specific place and hope that he is there. What do you say? Do you want to try? Where do you want me to teleport us?"
Apparently, the tribal dances of the Bloodskull tribe have something in common with the rhythm of the song the orchestra is playing at the moment and the half-orc hero moves in time and with unexpectedly spot-on steps; he and the young ex-Zhentarim circle each other, moving in time and gracefully and having fun: "You're just great, Rash!" Anita laughs, delighted.
Out of the corner of his eye at a certain point Rash notices Dick sitting at a table, the apprentice who had accompanied him to Blinn and who, due to an accident that occurred during the casting of Unseen Servant, It now has an oversized thumb that makes it look like you're always doing a thum-up; the young man looks at him with approval, smiles and gives him a thumb-up, this time voluntarily.
"No, don't you worry about it, I meant going back to Longgsaddle before he reaches it, or even at the same time, so we can warn him, but after the visit to the Temple!" says Aidwyn with conviction. "Let's move my friends! This horses want to gallop!"her horse made his hooves sound against the ground and moved his head up and down as if he has understood her "And they shall have their wish! hahaha catch us if you can!!"says with enthusiam and launches herself into a gallop, enjoying the moment and leaving behind, at least for a while, the worries that follow them. She doesn't push the horse though, and after a few minutes she reduces the pace to a comfortable rithm and tap the powerful neck of the incredible animal.
[ooC: oh sorry, I misunderstood. Thought you meant that he'd caught a glimpse of it as she cared for it, and showed undue interest or familiarity.]
===========================
As she tucks the egg of honey-coloured stone carefully away in the warmest and most well-cushioned corner of her pack, and then as Aidwynand Zentromya speak, Spira says nothing but instead flickers her fingers in a precise and complicated dance. She seems to be calculating something deep within herself. Finally she replies to everyone.
"Thanks to these wonderful horses, we've met him when we are much closer to Waterdeep than we otherwise would. More importantly, the regularity of their pace lets us calculate things more precisely. I think you're right, Aidwyn, that we should keep to ourselves the rest of the way and that doing that we'll have time for you to dedicate yourself at the temple before we return. I can't think of a more worthy deed to consecrate your new vows with than saving at least one and possibly two lives."
"I'll keep track of how fast we travel and guesstimate for Bemon. That will let us pick out a spot on the road you remember well, Zentromya, and where you can teleport us to get ahead of him."
===========================
?(also Ooc, 1) do you think Spira knows enough about the Harpers for it to even cross her mind to wonder if this is one of them, or a similar wandering agent for another faction in Faerun? and 2) what ability check(s) would you want for Spira to accurately keep track of relative positions, mostly reckoning in her head but writing down notes in a journal each night?)
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Yes, the Harpers are famous enough for Spira to speculate that Benom is part of it.
Keep track of relative positions seems to me to be vaguely similar to Survival... Survival is used for following tracks - in this case, Spira is doing something more complicated, but in my opinion quite similar. I'd say Spira can make a Survival check. But obviously let's do it at the end, when you are teleporting - if we do it now, then when it's time I have to go back to looking for the value...
The first day of the journey, which began with Aidwyn's enthusiastic gallop (to which a smiling Solitude commented, once side by side: "I like it when you play the wild girl"), ends without noteworthy events, between timid sunshine and occasional gusts of cold wind.
On the second day, as soon as you set off, while a gray and dark sky foretells imminent snowfall, you find a large wagon which, due to too much haste, has broken a wheel against a rock... and the crew, made up of three halflings pot-bellied and worried, is doing their best to fix it... they have the tools... but, apparently, not the strength to hold the wagon up long enough to take the wheel off and fix it!
Roxana gladly takes Gaer's hand and gets up to dance. "You'll undoubtedly be an expert," she says to him. And then looking at Rash, "I'm certain just giving it a go is more than enough."
Roxana is not a dancer, but she's likely good enough on her feet to do fine. Plus, she would undoubtedly know the standard social dances of Longsaddle. But she's really not intersted in showing off, just having fun.
Seeing the wrecked wagon by the road, Spira slows her horse and then dismounts. She calls to whichever halfling seems of highest status in their group (Insight 8), "Hello there! Need a hand with that?"
(edit: As she walks slowly forward, leading her horse, she looks about her for signs of danger.
=========
Perception 13)
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Roxana and Gaer also lose themselves in the twirls of the dance, sometimes crossing paths with Rash and Anita and laughing with them.
Now Gaer is truly serene and carefree, there is no longer a trace of the dark thoughts from before in his solid-black starless-night eyes, which constantly maintain contact with those of Roxana.
After several dances to the sound of the invisible (but indisputably capable) orchestra, you feel slightly warm and pleasantly euphoric.
Party of Four - Lathender Temple:
Spira notices no signs of danger as she approaches to offer to help... She can't identify who the halfling with more authority is, but this doesn't seem to be a problem for them, because all three promptly respond:
"Yes, ma'am, thank you! Heaven sent you! If you can just hold the cart up for a moment, you who are so strong..."
"We'll take off the wheel. Then we'll repair it in a moment. And then if you can be kind enough to lift the cart up a little again..."
"...we'll put the repaired heel back in place and we're ready! You'll see, we'll be able to reward you!"
[[ OOC: A strength check will be needed for this ]]
The three halflings look at Aidwyn, hopefully, as they see the heavy armor that suggests a vigorous physique underneath - at least vigorous enough not to collapse under the weight of that metal suit to wear all day:
"Yes, please, help us, stronger lady..."
"We will be able to reward you too..."
"But where do they end up, all those big brutish half-orcs, when one of them is needed?"
"I wonder if the reward will be either a 'thank you' or a 'bless you'..." Solitude mutters in the meantime.
Not even Aidwyn immediately manages to keep the cart sufficiently lifted, which is very heavy as it is still loaded.
Then the three halflings begin to work hard and at least do the unloading. You notice that it contained numerous barrels, probably of some liquor.
Once the cart is empty, Spira and Aidwyn, combining forces, succeed in helping the halflings, who remove the wheel, repair it quickly and competently, then (after a new effort from the two adventure women) put it back on in its place.
Once the wagon is loaded again, the three open one of the barrels and invite you: "Come, ladies! Come! You deserve a taste of this! Westbridge Brewers' Ale! The best ale you will find along the whole Long Road! It will warm you up, as the first snowflakes are starting to fall..."
[[ OOC: If one of you two tastes it, she will realize that it is a particularly strong ale - yes, it will undoubtedly warm you up. If anyone wants to have a conversation with the three halflings, please do so, they will be happy to talk to you. ]]
When it's time to say goodbye and set off again, the cart heads north and you head south, the grateful halflings give you each a wineskin full of Westbridge Brewers' Ale as a further thank you.
So you suffer less from the cold during the ride along the Long Road, on which, towards the end of the day, the snow, despite falling slowly, is starting to accumulate a little. You expect to arrive in Westbridge any moment now... but you notice on one side of the road, near a stretch of thick forest, another cart, similar to that of the three halflings, stopped (even if it doesn't seem to have nothing broken, fortunately), with two men sitting above who seem particularly dejected... and, as you get closer, you realize that they must have been in trouble, because both bear signs of beatings.
Well, you are doing it just for fun, so this will not matter too much, but... just because I want to imagine how good the half-orc dances... roll a Performance check!
Party of Four - Lathender Temple:
"I followed your lead " replies Aidwyn " And didn't reveal our identities to him... seems weird that they already know our names so far... but I do hope he doesn't try to go and hunt Balfy. She is not evil you see... she is... just feral... and her way of see the world is just different. She cannot make in society though and I do hope that once she has hunted other nasty creature around Longgsaddle she eventually gets bored and return to the her home at the Fey Wild. That's all I wanted when we freed her but she decided to stay and... well, she seems to reckon me as some short of pack leader but I do not know how much pull I really got with her, and if that man tries to hunt her... it could end very bad to him. I should had said something... " she turns to Zentroyma "You said the journey back would be instant right? then perhaps we can reach him in time... " she thinks for a few more minutes as they keep their journey "I do not like the idea of her being hunted like some kind of monster or animal but... I do feel that if someone is able to beat her at her game and get her down, she wouldn't regret it... as long as it has been a good hunt... " she kind of smirks " but I do not want that to happen if I can avoid it." she adds quickly.
Given the chance to join the caravan Aidwyn, moved by the feeling of some urgency to warn the noble and prevent a misunderstanding suggest to keep on their own, faster, place.
PbP Character: A few ;)
Party of Four - Lathender Temple:
Zentromya sighs: "Who knows, you're right Aidwyn, maybe I should have talked to Bemon too... try to better understand his intentions. Now I don't know if we can reach him... I mean, I can teleport all of us, including the horses, somewhere I know... for example, to some specific spot of the Long Road that we've already passed. But I can't choose 'the place where Bemon now is' as a destination... I must choose a specific place and hope that he is there. What do you say? Do you want to try? Where do you want me to teleport us?"
Alright then...
Performance: 14
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
It turns out Rash isn't a totally incompetent dancer after all... nothing spectacular by any means, but not a total embarrassment.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
The trial of the Zhentarim:
Apparently, the tribal dances of the Bloodskull tribe have something in common with the rhythm of the song the orchestra is playing at the moment and the half-orc hero moves in time and with unexpectedly spot-on steps; he and the young ex-Zhentarim circle each other, moving in time and gracefully and having fun: "You're just great, Rash!" Anita laughs, delighted.
Out of the corner of his eye at a certain point Rash notices Dick sitting at a table, the apprentice who had accompanied him to Blinn and who, due to an accident that occurred during the casting of Unseen Servant, It now has an oversized thumb that makes it look like you're always doing a thum-up; the young man looks at him with approval, smiles and gives him a thumb-up, this time voluntarily.
Party of Four - Templo of Lathander.
"No, don't you worry about it, I meant going back to Longgsaddle before he reaches it, or even at the same time, so we can warn him, but after the visit to the Temple!" says Aidwyn with conviction. "Let's move my friends! This horses want to gallop!" her horse made his hooves sound against the ground and moved his head up and down as if he has understood her "And they shall have their wish! hahaha catch us if you can!!" says with enthusiam and launches herself into a gallop, enjoying the moment and leaving behind, at least for a while, the worries that follow them.
She doesn't push the horse though, and after a few minutes she reduces the pace to a comfortable rithm and tap the powerful neck of the incredible animal.
PbP Character: A few ;)
[ooC: oh sorry, I misunderstood. Thought you meant that he'd caught a glimpse of it as she cared for it, and showed undue interest or familiarity.]
===========================
As she tucks the egg of honey-coloured stone carefully away in the warmest and most well-cushioned corner of her pack, and then as Aidwyn and Zentromya speak, Spira says nothing but instead flickers her fingers in a precise and complicated dance. She seems to be calculating something deep within herself. Finally she replies to everyone.
"Thanks to these wonderful horses, we've met him when we are much closer to Waterdeep than we otherwise would. More importantly, the regularity of their pace lets us calculate things more precisely. I think you're right, Aidwyn, that we should keep to ourselves the rest of the way and that doing that we'll have time for you to dedicate yourself at the temple before we return. I can't think of a more worthy deed to consecrate your new vows with than saving at least one and possibly two lives."
"I'll keep track of how fast we travel and guesstimate for Bemon. That will let us pick out a spot on the road you remember well, Zentromya, and where you can teleport us to get ahead of him."
===========================
?(also Ooc, 1) do you think Spira knows enough about the Harpers for it to even cross her mind to wonder if this is one of them, or a similar wandering agent for another faction in Faerun? and 2) what ability check(s) would you want for Spira to accurately keep track of relative positions, mostly reckoning in her head but writing down notes in a journal each night?)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Party of Four - Lathender Temple:
Yes, the Harpers are famous enough for Spira to speculate that Benom is part of it.
Keep track of relative positions seems to me to be vaguely similar to Survival... Survival is used for following tracks - in this case, Spira is doing something more complicated, but in my opinion quite similar. I'd say Spira can make a Survival check. But obviously let's do it at the end, when you are teleporting - if we do it now, then when it's time I have to go back to looking for the value...
Party of Four - Lathender Temple:
Now a few rolls to see if something special happens in the 2 days of travel from Triboar to Westbridge:
2 12 17 3 2 13 15 7
10 8 11 3 11 2 3 9
Party of Four - Lathender Temple:
The first day of the journey, which began with Aidwyn's enthusiastic gallop (to which a smiling Solitude commented, once side by side: "I like it when you play the wild girl"), ends without noteworthy events, between timid sunshine and occasional gusts of cold wind.
On the second day, as soon as you set off, while a gray and dark sky foretells imminent snowfall, you find a large wagon which, due to too much haste, has broken a wheel against a rock... and the crew, made up of three halflings pot-bellied and worried, is doing their best to fix it... they have the tools... but, apparently, not the strength to hold the wagon up long enough to take the wheel off and fix it!
Roxana gladly takes Gaer's hand and gets up to dance. "You'll undoubtedly be an expert," she says to him. And then looking at Rash, "I'm certain just giving it a go is more than enough."
Roxana is not a dancer, but she's likely good enough on her feet to do fine. Plus, she would undoubtedly know the standard social dances of Longsaddle. But she's really not intersted in showing off, just having fun.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric
(edit: As she walks slowly forward, leading her horse, she looks about her for signs of danger.
=========
Perception 13)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
The trial of the Zhentarim:
Roxana and Gaer also lose themselves in the twirls of the dance, sometimes crossing paths with Rash and Anita and laughing with them.
Now Gaer is truly serene and carefree, there is no longer a trace of the dark thoughts from before in his solid-black starless-night eyes, which constantly maintain contact with those of Roxana.
After several dances to the sound of the invisible (but indisputably capable) orchestra, you feel slightly warm and pleasantly euphoric.
Party of Four - Lathender Temple:
Spira notices no signs of danger as she approaches to offer to help... She can't identify who the halfling with more authority is, but this doesn't seem to be a problem for them, because all three promptly respond:
"Yes, ma'am, thank you! Heaven sent you! If you can just hold the cart up for a moment, you who are so strong..."
"We'll take off the wheel. Then we'll repair it in a moment. And then if you can be kind enough to lift the cart up a little again..."
"...we'll put the repaired heel back in place and we're ready! You'll see, we'll be able to reward you!"
[[ OOC: A strength check will be needed for this ]]
STR 20
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Spira curses as the corner of the cart slips out of her sweaty hands. "Maybe not so strong either. I might need some help from my friends."
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Party of Four - Lathender Temple:
The three halflings look at Aidwyn, hopefully, as they see the heavy armor that suggests a vigorous physique underneath - at least vigorous enough not to collapse under the weight of that metal suit to wear all day:
"Yes, please, help us, stronger lady..."
"We will be able to reward you too..."
"But where do they end up, all those big brutish half-orcs, when one of them is needed?"
"I wonder if the reward will be either a 'thank you' or a 'bless you'..." Solitude mutters in the meantime.
Party of Four - Lathender Temple:
Rolling STR for Aidwyn: 7
(OOC: I feel like someone should be able to provide the help action in the situation at Lathender's temple)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Party of Four - Lathender Temple:
Not even Aidwyn immediately manages to keep the cart sufficiently lifted, which is very heavy as it is still loaded.
Then the three halflings begin to work hard and at least do the unloading. You notice that it contained numerous barrels, probably of some liquor.
Once the cart is empty, Spira and Aidwyn, combining forces, succeed in helping the halflings, who remove the wheel, repair it quickly and competently, then (after a new effort from the two adventure women) put it back on in its place.
Once the wagon is loaded again, the three open one of the barrels and invite you: "Come, ladies! Come! You deserve a taste of this! Westbridge Brewers' Ale! The best ale you will find along the whole Long Road! It will warm you up, as the first snowflakes are starting to fall..."
[[ OOC: If one of you two tastes it, she will realize that it is a particularly strong ale - yes, it will undoubtedly warm you up. If anyone wants to have a conversation with the three halflings, please do so, they will be happy to talk to you. ]]
When it's time to say goodbye and set off again, the cart heads north and you head south, the grateful halflings give you each a wineskin full of Westbridge Brewers' Ale as a further thank you.
So you suffer less from the cold during the ride along the Long Road, on which, towards the end of the day, the snow, despite falling slowly, is starting to accumulate a little. You expect to arrive in Westbridge any moment now... but you notice on one side of the road, near a stretch of thick forest, another cart, similar to that of the three halflings, stopped (even if it doesn't seem to have nothing broken, fortunately), with two men sitting above who seem particularly dejected... and, as you get closer, you realize that they must have been in trouble, because both bear signs of beatings.