Grymar shouts out “Go gettim Jahia, smack him in this shins!” He drops his warhammer and bends down grabbing his longbow, dodging the giant and backpedaling, loading an arrow. If he has a chance, he throws a couple of rations in the general direction of the giant to distract him.
(From your description, didn’t imagine that the giant was right next to us yet, so if this provokes an AoO, let me know and I will reconfigure, don’t know where he is on the map.)
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien - Your arrow flies true and strikes Yegor. He's beginning to look like an oversized pin cushion at this point with the many arrows sticking out of his body.
Lehmani - Distracted by the sting of Zubien's arrow, Yegor walks right into your Sacred Flame.
Grymar - You are correct, Yegor wasn't quite able to make it inside his 10ft melee attack range. He ignores the rations, his pain and anger driving him after the small folk hurting him so.
Jahia smacks her longsword against her shield, "Dinner time! Come and get it!" before she runs over to Yegor's legs and swipes at them. She slides a bit on a smashed pumpkin, throwing off her aim and misses the first swing. The second draws a thin red line across Yegor's immense calf.
Yegor hollers in rage and swipes at Jahia with his greatclub. She side-steps and deflects the first with her shield, but the backhand swing catches her fully in the chest. Jahia's tossed into a mouldering hay bale with a grunt, but she manages to get back up, "Such *cough* poor table manners!"
A few of the hunters manage to hit Yegor this round.
Lehmani would like to adjust her position slightly -- far enough to flee from the crumbling windmill if needed but close enough that the giant isn't drawn too far away from it.... Then unleash another Sacred Flame for 5 fire damage (if the giant fails his save.)
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Grymar has his arrow ready, and he aims for a different target on the giant. “Hit him where it hurts, yeah!” he says to himself, under his breath. He points the bow and aims for the giant’s groin, aiming to hit him in the tender areas. He lets the arrow fly, saying out loud “Just like shooting an apple, but bigger! Heh!”
Longbow : 20 to hit, for 7 points of piercing damage, an additional 4points of damage from favored foe and 6 points of damage from hunter’s mark for a total of 17 points of damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien - Yegor hollers in pain as your arrow hits, burying itself into the folds of fat at his neck.
Lehmani - Sluggish and distracted, Yegor doesn't see the sacred flame descending upon him and cries out when it sizzles his skin.
Grymar - Your arrow pins Yegor's filthy loincloth to his body, piercing whatever lurked behind it along the way. He lets out a truly pained scream and drops his greatclub.
All - Yegor sways under the onslaught of injuries dealt to him and stumbles toward the burning windmill. His legs give out and he falls onto the smoldering beams, impaling himself. Yegor twitches a few times, then goes still. The battlefield is suddenly silent but for the crackling of the fire and roasting of giant flesh. Jahia cautiously steps forward and jabs Yegor in his vast backside. Nothing happens. She jabs harder and again nothing happens. She turns to you with a big smile and says, "You did it!" Tastra and the hunters erupt into cheers and begin hugging and clapping one another on the back and Jahia runs over to do the same to you all.
Lehmani falls to her knees and begins to weep in relief. She bows her head and says a silent prayer to Gond before looking up and seeing the demolished windmill... Noting the sacrifice made, and the role played by the town's craftmanship in defeating the rampaging enemy.
As Jahia approaches, the cleric leaps to her feet a look of affection and concern on her fece, "Jahia, friend. How do you fare? Do you require healing?"
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Lehmani - Jahia wraps you in a big hug and tousles your hair before letting you go, "Aw, I'm okay-ACHOO!" She sneezes and coughs a bit, then presses a finger against a nostril and blows out the soot and snot. She does the same for the other nostril and looks to her injuries, "Yeah, I'll be okay. Couple of burns and probably a few bruised bones from when that big dummy hit me, but nothing a good long soak and some ale can't fix!"
All - Jahia looks to you all, then frowns, "Wh-where's Lore? Is she okay? Have any of you seen her?" She calls out Lore's name but Lore does not respond. Jahia looks panicked and runs behind the windmill, "Lore! LORE!" One of the hunters calls out to her, "Are ye' lookin' fer that young lass with the glasses? She eh... She turned tail and fled when the giant came 'round the windmill. Ran off thattaway." He points toward the woods. Jahia looks confused and turns to the man, "Are you sure? You saw her flee, er... leave?" Another hunter says, "Aye, I saw her too Miss Giantslayer." Jahia frowns and says, "Someone should go after her.. She was just scared. Gods, know I've been scared... I'll go. Don't wait up for me!" Jahia jogs off in direction that was indicated.
Grymar starts to dance up and down, excited as can be. “Victory, heh!” He looks for any spare arrows that he can collect from the battlefield, but he decidedly avoids collecting the last arrow he shot. “Teamwork it is, there you go! Where’s Lore? I hope Jahia finds her. We work better when we are all together, see? A hive like thing, izzn’t that right?” He brings his pouch up, full of bees and tries to show them the giant laid flat. He turns to speak to them, “How does the bee eat the giant, fuzzy buzz? Thas right, one bite at a time, it bee!” He has a grin plastered ear to ear, hopping on one foot, then another.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Grymar goes over to see what the big goon was carrying in his pockets or any pouch around his waist. “Guess the windmill will need to be rebuilt. Ah well. Let’s see if ole boyo here had anything useful on him.” After that he goes to retrieve his traps that he laid.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Grymar - Near the first trip line you find the sack that Yegor was carrying around. Inside you find 4 chickens, somehow still alive and understandably terrified, a rusted and dull longsword that may have been used as a toothpick, and scattered among the unsavory bits of unidentifiable matter at the bottom you find a wooden lock box. Its lock is rusted and the whole thing is caked in grime, but when you give it a shake you feel the satisfying thunk of coinage knocking about inside.
All - When you head back to Frickley you find Pello cheering from the top of his Inn, "You did it! I knew you could do it!" You watch as he clambers down a ladder and walks over you to, beaming. He shakes your hands vigorously, "We'll be having a celebration of course! I'm afraid we'll be rationing foodstuffs for a while, but I've got a few bottles in the cellar I'll be cracking open in your honor!" Pello coordinates medical care for those that need it and opens his Inn to any who might need a bath. He also sends a runner to notify the refugees that the threat is over. Jahia returns to Frickley alone after a couple of hours, "Saw some tracks, but lost 'em in the woods. I left a note, in case she comes back." She seems bothered by it, but her mood improves as the night goes on and you notice she and Jahner the apothecary seem to be getting on quite well. There is adequate food, more than enough drink, and merriment to be had. Feel free to describe what your character is doing to celebrate and any interactions with the party or NPCs if you'd like.
Berkarak - You make it to the town of Frickley just as the sun is setting and find the Inn to be rather raucous tonight, it seems everyone in the whole town is hanging around outside and inside. All seem to be celebrating something and folks are unusually friendly to you as you pass. Please describe yourself and your reaction to the scene.
Those outside of the Inn see a light green-skinned half-orc with short tusks and long gray hair pulled back into a bun. Berkarak wears small round spectacles and has a grin on his friendly face. He is unarmored, and you can see his skin is covered in old scars from adventuring days long passed. He walks with a slight limp, but seems otherwise strong and agile. He carries a backpack on which a crossbow and a simple quarterstaff hang. When you hear him speak, he has a slight, subtle impediment where 's' often becomes an 'sh.'
He is amused by the apparent joy in the town, stands for a minute apart from the revelry to gaze upon the sight, a smile broadening on his face. "No better sign that this is the right next step, I guess," he mutters to no one in particular.
He enters the tavern, finds his way past the crowd to the bar and orders an ale. When he has a townsperson's attention, he'll ask about the cause for celebration, listen intently, and overflow with empathy and shared joy over the defeated giant. "Might I ask the identity of the heroes?" he asks with a broad smile. "I, too, am an adventurer in search of opportunity to prove my heroism."
Grymar brings the box back to the main portion of town and later works to pry it open, looking for how much coin the giant was carrying with him. He smiles and laughs, drinking up and celebrating with the rest of the town folk in the village, but always staying on the periphery. He particularly looks for any honeycomb if offered or honey on toast, his favorite. As the afternoon turns into early evening, he is really enjoying himself. He turns and sees the half orc come into the tavern, shooting a grizzled smile and lifting a cup to any who would return his smile. He sets his pouch of bees and beetles on the table, periodically leaning down and talking to them. If he leans over too far, a toot might emerge, followed by a raucous laugh, which he follows up with a long drink.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lehmani first aids the effort to extinguish the flames of the windmill and recover any surviving equipment that might be repurposed in the rebuilding effort.
Lehmani is a tiefling cleric, adorned in the armored vestments of The Church of Gond, The Gearsmith. She has a set of thick, short white and green swirling horns with curling ridges that stretch out and back from her parietal ridge, and her tail has similar colored ridges along the spine.
Her skin is orange with vitiligolike patches of white. The pupils of her green eyes slightly change shape with each passing day, reflecting some inner state of being. Despite her fearful presence, she is a gentle soul with a deep affinity for those who build and make things.
When Berkarak first sees Lehmani, he's likely to find her leading members of the townfolk in prayer to The Holy Maker of All things for his support and inspiration in their rebuilding effort. Afterword, during the celebration, she takes her small pack of glassblowing supplies and, after setting up in an appropriate location where the town's children can watch her work, begins crafting a few small, colorful glass trinkets commemorating the fall of Yegor and the heroic huntsmen who brought him down... a giant figurine, wreathed in flames, a hunter with a drawn bow, Jahia charging forward with her sword.
Speaking of Jahia... Somewhere in there, Lehmani would like to find the woman and embrace her, saying she hopes the salvation of the town gives her the peace she deserves. Finally, she'd like to rejoin her companions for a toast to the town of Fickley and to the strength of their friendship and alliance.
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Berkarak - After you receive your ale you catch the attention of the person seated next to you, a tall red haired man by the name of Randur. "I admit, I don't quite remember their names, but I can point them out to you." He indicates a scruffy looking dwarf that you see looking into a pouch on the table in front of him and speaking at whatever is inside. The dwarf suddenly begins laughing then quaffs his drink. He notices you and raises his glass in salute. Randur next points to a tiefling woman sitting aside from the more raucous patrons. She appears to be leading those around her in a prayer of sorts. Randur Also points to a human man in simple clothes, though of a different style than the farmers and hunters around him. "There was another one but I guess she took off already. Anyhow, they're good people. Saved my family and I from some goblins on the road and then escorted us here to Frickley before they took out the giant that was threatening the town. If you're looking for the adventuring sort, I think you'll find no better 'round here." Lastly, Randur points to a middle-aged half elven woman in the middle of telling some story. A good number of people are listening to her speak and when she comes to a climax you see them cheering and clapping. The woman wears a medallion around her neck that rests between her graying blonde tresses. "That one I do remember, her name is Jahia Giantslayer. A bit of a local legend around here. Not many people can say they've fought a giant and lived to tell the tale, let alone two."
Grymar - Using your dagger, you're able to pry open the lock box. Inside you find not coins, but a piece of a broken sword. The handle and crossguard are there, but the blade is broken off after a few inches. You see a maker's mark on the bit of blade that remains, it appears to be a heron. A folded piece of parchment accompanies the broken sword. The parchment looks to be a letter, sealed with a thick daub of wax. A symbol is pressed into the wax, resembling a cog with four spokes. Before you can open it, you're interrupted by the sound of Pello tossing a fat sack of coin onto the table "I know you all didn't ask for one, but I think you deserve a reward for all you've done. Frickley is truly indebted to you and it's the least we could do." Inside the sack you find 50gp.
Zubien - Pello also hands you a sack of 50gp. The farmers and hunters reciprocate your praise and thank you for your help in coordinating the attack on the giant.
Lehmani - You get a sack of 50gp from Pello as well. The children and more than a few adults are enraptured by your work, some even offering to buy the trinkets here and now. You find Jahia amid a crowd of folks laughing, jesting, and swapping stories. When she sees you she stands and returns the embrace. When you release, you see there are tears in her eyes that she wipes away with the backs of her hands, "Thank you. For your kind words and for helping me find myself again. I think I'll stick around Frickley a while." You see her glance over to where Jahner is sitting, "Nothing quite like coming home after a long time away." She squeezes your hand and returns to her seat.
Berkarak nods to the man kindly. "That sounds like a few too many scares for a family man in a day! I'm happy you've made it through to the other end unscathed, and here's to your continued safety." Berkarak raises his ale and takes a sip, then wordlessly excuses himself. He observes the praying tiefling, and then heads over to the laughing dwarf. When he finds room in the conversation, he says to him, "And a salute to you for helping this town in such dire need!" and takes another sip from his ale. "I've just arrived in search of opportunities to prove my own heroism, just as you have already proven yourself. My name is Berkarak, and I hail from Bamburgh. Perhaps you wouldn't mind my asking, did you find work on some local job board? Or perhaps a townsperson hired you? I've had my own fair share of adventures and monster felling, but it has been more than a few years..." he trails off, indicating that he'd love some help finding work.
Grymar smiles to the half orc, chuckling to himself, watching him sip slowly. “Well, lessee laddie.” He turns to the bartender Blarnie, saying “Hey Blarn. Where do you have that batcha… wait, what was it again? Get us a pour of that goat scrotum ale. Me and thisun gonna share a drink here, see?” Grymar turns and grins at Berkarak, you see a little beetle come to the surface of his beard, then disappear. He waits for the pour and then hold a mug up to Berkarak. “Initiation here, ye see. Let’s see if we can grow some more hairs on that chest of yours and see if you can join our jaunty little band of neerdowells.”
He holds up the mug of ale, obviously implying that he wants to see you down it all, saying “Here’s you and here’s to me. May we never disagree. But if we do, screw you, here’s to me! Hah hee!” Grymar upends his drink and lets out a gutteral belch, waiting to see how Berkarak will respond to his toast and challenge, smiling a crooked tooth grin.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Berkarak hesitates, looking at the filled mug and then at the chugging dwarf. He gathers the courage and chugs, choking on the last few gulps with ale spilling down the sides of his mouth. He smiles broadly, laughing at himself.
Rollback Post to RevisionRollBack
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Lehmani shouts out, "I told you to stay in your hole! There's nothing out here but fire!"
And, with that, she calls down a Sacred Flame onto the giant...
Dex Save: 12 Damage: 2 Fire <shrug>
She then moves as far as she can from the beast, circling behind the crumbling windmill as much as possible.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Grymar shouts out “Go gettim Jahia, smack him in this shins!” He drops his warhammer and bends down grabbing his longbow, dodging the giant and backpedaling, loading an arrow. If he has a chance, he throws a couple of rations in the general direction of the giant to distract him.
(From your description, didn’t imagine that the giant was right next to us yet, so if this provokes an AoO, let me know and I will reconfigure, don’t know where he is on the map.)
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien - Your arrow flies true and strikes Yegor. He's beginning to look like an oversized pin cushion at this point with the many arrows sticking out of his body.
Lehmani - Distracted by the sting of Zubien's arrow, Yegor walks right into your Sacred Flame.
Grymar - You are correct, Yegor wasn't quite able to make it inside his 10ft melee attack range. He ignores the rations, his pain and anger driving him after the small folk hurting him so.
Jahia smacks her longsword against her shield, "Dinner time! Come and get it!" before she runs over to Yegor's legs and swipes at them. She slides a bit on a smashed pumpkin, throwing off her aim and misses the first swing. The second draws a thin red line across Yegor's immense calf.
Yegor hollers in rage and swipes at Jahia with his greatclub. She side-steps and deflects the first with her shield, but the backhand swing catches her fully in the chest. Jahia's tossed into a mouldering hay bale with a grunt, but she manages to get back up, "Such *cough* poor table manners!"
A few of the hunters manage to hit Yegor this round.
Zubien is up! Followed by Lehmani, then Grymar.
Map:
Zubien is going to continue to shoot at vital areas-Attack: 19; damage: 10
Lehmani would like to adjust her position slightly -- far enough to flee from the crumbling windmill if needed but close enough that the giant isn't drawn too far away from it.... Then unleash another Sacred Flame for 5 fire damage (if the giant fails his save.)
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Grymar has his arrow ready, and he aims for a different target on the giant. “Hit him where it hurts, yeah!” he says to himself, under his breath. He points the bow and aims for the giant’s groin, aiming to hit him in the tender areas. He lets the arrow fly, saying out loud “Just like shooting an apple, but bigger! Heh!”
Longbow : 20 to hit, for 7 points of piercing damage, an additional 4 points of damage from favored foe and 6 points of damage from hunter’s mark for a total of 17 points of damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien - Yegor hollers in pain as your arrow hits, burying itself into the folds of fat at his neck.
Lehmani - Sluggish and distracted, Yegor doesn't see the sacred flame descending upon him and cries out when it sizzles his skin.
Grymar - Your arrow pins Yegor's filthy loincloth to his body, piercing whatever lurked behind it along the way. He lets out a truly pained scream and drops his greatclub.
All - Yegor sways under the onslaught of injuries dealt to him and stumbles toward the burning windmill. His legs give out and he falls onto the smoldering beams, impaling himself. Yegor twitches a few times, then goes still. The battlefield is suddenly silent but for the crackling of the fire and roasting of giant flesh. Jahia cautiously steps forward and jabs Yegor in his vast backside. Nothing happens. She jabs harder and again nothing happens. She turns to you with a big smile and says, "You did it!" Tastra and the hunters erupt into cheers and begin hugging and clapping one another on the back and Jahia runs over to do the same to you all.
Lehmani falls to her knees and begins to weep in relief. She bows her head and says a silent prayer to Gond before looking up and seeing the demolished windmill... Noting the sacrifice made, and the role played by the town's craftmanship in defeating the rampaging enemy.
As Jahia approaches, the cleric leaps to her feet a look of affection and concern on her fece, "Jahia, friend. How do you fare? Do you require healing?"
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Lehmani - Jahia wraps you in a big hug and tousles your hair before letting you go, "Aw, I'm okay-ACHOO!" She sneezes and coughs a bit, then presses a finger against a nostril and blows out the soot and snot. She does the same for the other nostril and looks to her injuries, "Yeah, I'll be okay. Couple of burns and probably a few bruised bones from when that big dummy hit me, but nothing a good long soak and some ale can't fix!"
All - Jahia looks to you all, then frowns, "Wh-where's Lore? Is she okay? Have any of you seen her?" She calls out Lore's name but Lore does not respond. Jahia looks panicked and runs behind the windmill, "Lore! LORE!" One of the hunters calls out to her, "Are ye' lookin' fer that young lass with the glasses? She eh... She turned tail and fled when the giant came 'round the windmill. Ran off thattaway." He points toward the woods. Jahia looks confused and turns to the man, "Are you sure? You saw her flee, er... leave?" Another hunter says, "Aye, I saw her too Miss Giantslayer." Jahia frowns and says, "Someone should go after her.. She was just scared. Gods, know I've been scared... I'll go. Don't wait up for me!" Jahia jogs off in direction that was indicated.
Grymar starts to dance up and down, excited as can be. “Victory, heh!” He looks for any spare arrows that he can collect from the battlefield, but he decidedly avoids collecting the last arrow he shot. “Teamwork it is, there you go! Where’s Lore? I hope Jahia finds her. We work better when we are all together, see? A hive like thing, izzn’t that right?” He brings his pouch up, full of bees and tries to show them the giant laid flat. He turns to speak to them, “How does the bee eat the giant, fuzzy buzz? Thas right, one bite at a time, it bee!” He has a grin plastered ear to ear, hopping on one foot, then another.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien will check on the other archers and farmers, giving them praise for a job well done
Grymar goes over to see what the big goon was carrying in his pockets or any pouch around his waist. “Guess the windmill will need to be rebuilt. Ah well. Let’s see if ole boyo here had anything useful on him.” After that he goes to retrieve his traps that he laid.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Grymar - Near the first trip line you find the sack that Yegor was carrying around. Inside you find 4 chickens, somehow still alive and understandably terrified, a rusted and dull longsword that may have been used as a toothpick, and scattered among the unsavory bits of unidentifiable matter at the bottom you find a wooden lock box. Its lock is rusted and the whole thing is caked in grime, but when you give it a shake you feel the satisfying thunk of coinage knocking about inside.
All - When you head back to Frickley you find Pello cheering from the top of his Inn, "You did it! I knew you could do it!" You watch as he clambers down a ladder and walks over you to, beaming. He shakes your hands vigorously, "We'll be having a celebration of course! I'm afraid we'll be rationing foodstuffs for a while, but I've got a few bottles in the cellar I'll be cracking open in your honor!" Pello coordinates medical care for those that need it and opens his Inn to any who might need a bath. He also sends a runner to notify the refugees that the threat is over. Jahia returns to Frickley alone after a couple of hours, "Saw some tracks, but lost 'em in the woods. I left a note, in case she comes back." She seems bothered by it, but her mood improves as the night goes on and you notice she and Jahner the apothecary seem to be getting on quite well. There is adequate food, more than enough drink, and merriment to be had. Feel free to describe what your character is doing to celebrate and any interactions with the party or NPCs if you'd like.
Berkarak - You make it to the town of Frickley just as the sun is setting and find the Inn to be rather raucous tonight, it seems everyone in the whole town is hanging around outside and inside. All seem to be celebrating something and folks are unusually friendly to you as you pass. Please describe yourself and your reaction to the scene.
Those outside of the Inn see a light green-skinned half-orc with short tusks and long gray hair pulled back into a bun. Berkarak wears small round spectacles and has a grin on his friendly face. He is unarmored, and you can see his skin is covered in old scars from adventuring days long passed. He walks with a slight limp, but seems otherwise strong and agile. He carries a backpack on which a crossbow and a simple quarterstaff hang. When you hear him speak, he has a slight, subtle impediment where 's' often becomes an 'sh.'
He is amused by the apparent joy in the town, stands for a minute apart from the revelry to gaze upon the sight, a smile broadening on his face. "No better sign that this is the right next step, I guess," he mutters to no one in particular.
He enters the tavern, finds his way past the crowd to the bar and orders an ale. When he has a townsperson's attention, he'll ask about the cause for celebration, listen intently, and overflow with empathy and shared joy over the defeated giant. "Might I ask the identity of the heroes?" he asks with a broad smile. "I, too, am an adventurer in search of opportunity to prove my heroism."
Grymar brings the box back to the main portion of town and later works to pry it open, looking for how much coin the giant was carrying with him. He smiles and laughs, drinking up and celebrating with the rest of the town folk in the village, but always staying on the periphery. He particularly looks for any honeycomb if offered or honey on toast, his favorite. As the afternoon turns into early evening, he is really enjoying himself. He turns and sees the half orc come into the tavern, shooting a grizzled smile and lifting a cup to any who would return his smile. He sets his pouch of bees and beetles on the table, periodically leaning down and talking to them. If he leans over too far, a toot might emerge, followed by a raucous laugh, which he follows up with a long drink.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lehmani first aids the effort to extinguish the flames of the windmill and recover any surviving equipment that might be repurposed in the rebuilding effort.
Lehmani is a tiefling cleric, adorned in the armored vestments of The Church of Gond, The Gearsmith. She has a set of thick, short white and green swirling horns with curling ridges that stretch out and back from her parietal ridge, and her tail has similar colored ridges along the spine.
Her skin is orange with vitiligolike patches of white. The pupils of her green eyes slightly change shape with each passing day, reflecting some inner state of being. Despite her fearful presence, she is a gentle soul with a deep affinity for those who build and make things.
When Berkarak first sees Lehmani, he's likely to find her leading members of the townfolk in prayer to The Holy Maker of All things for his support and inspiration in their rebuilding effort. Afterword, during the celebration, she takes her small pack of glassblowing supplies and, after setting up in an appropriate location where the town's children can watch her work, begins crafting a few small, colorful glass trinkets commemorating the fall of Yegor and the heroic huntsmen who brought him down... a giant figurine, wreathed in flames, a hunter with a drawn bow, Jahia charging forward with her sword.
Speaking of Jahia... Somewhere in there, Lehmani would like to find the woman and embrace her, saying she hopes the salvation of the town gives her the peace she deserves. Finally, she'd like to rejoin her companions for a toast to the town of Fickley and to the strength of their friendship and alliance.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Berkarak - After you receive your ale you catch the attention of the person seated next to you, a tall red haired man by the name of Randur. "I admit, I don't quite remember their names, but I can point them out to you." He indicates a scruffy looking dwarf that you see looking into a pouch on the table in front of him and speaking at whatever is inside. The dwarf suddenly begins laughing then quaffs his drink. He notices you and raises his glass in salute. Randur next points to a tiefling woman sitting aside from the more raucous patrons. She appears to be leading those around her in a prayer of sorts. Randur Also points to a human man in simple clothes, though of a different style than the farmers and hunters around him. "There was another one but I guess she took off already. Anyhow, they're good people. Saved my family and I from some goblins on the road and then escorted us here to Frickley before they took out the giant that was threatening the town. If you're looking for the adventuring sort, I think you'll find no better 'round here." Lastly, Randur points to a middle-aged half elven woman in the middle of telling some story. A good number of people are listening to her speak and when she comes to a climax you see them cheering and clapping. The woman wears a medallion around her neck that rests between her graying blonde tresses. "That one I do remember, her name is Jahia Giantslayer. A bit of a local legend around here. Not many people can say they've fought a giant and lived to tell the tale, let alone two."
Grymar - Using your dagger, you're able to pry open the lock box. Inside you find not coins, but a piece of a broken sword. The handle and crossguard are there, but the blade is broken off after a few inches. You see a maker's mark on the bit of blade that remains, it appears to be a heron. A folded piece of parchment accompanies the broken sword. The parchment looks to be a letter, sealed with a thick daub of wax. A symbol is pressed into the wax, resembling a cog with four spokes. Before you can open it, you're interrupted by the sound of Pello tossing a fat sack of coin onto the table "I know you all didn't ask for one, but I think you deserve a reward for all you've done. Frickley is truly indebted to you and it's the least we could do." Inside the sack you find 50gp.
Zubien - Pello also hands you a sack of 50gp. The farmers and hunters reciprocate your praise and thank you for your help in coordinating the attack on the giant.
Lehmani - You get a sack of 50gp from Pello as well. The children and more than a few adults are enraptured by your work, some even offering to buy the trinkets here and now. You find Jahia amid a crowd of folks laughing, jesting, and swapping stories. When she sees you she stands and returns the embrace. When you release, you see there are tears in her eyes that she wipes away with the backs of her hands, "Thank you. For your kind words and for helping me find myself again. I think I'll stick around Frickley a while." You see her glance over to where Jahner is sitting, "Nothing quite like coming home after a long time away." She squeezes your hand and returns to her seat.
Berkarak nods to the man kindly. "That sounds like a few too many scares for a family man in a day! I'm happy you've made it through to the other end unscathed, and here's to your continued safety." Berkarak raises his ale and takes a sip, then wordlessly excuses himself. He observes the praying tiefling, and then heads over to the laughing dwarf. When he finds room in the conversation, he says to him, "And a salute to you for helping this town in such dire need!" and takes another sip from his ale. "I've just arrived in search of opportunities to prove my own heroism, just as you have already proven yourself. My name is Berkarak, and I hail from Bamburgh. Perhaps you wouldn't mind my asking, did you find work on some local job board? Or perhaps a townsperson hired you? I've had my own fair share of adventures and monster felling, but it has been more than a few years..." he trails off, indicating that he'd love some help finding work.
Grymar smiles to the half orc, chuckling to himself, watching him sip slowly. “Well, lessee laddie.” He turns to the bartender Blarnie, saying “Hey Blarn. Where do you have that batcha… wait, what was it again? Get us a pour of that goat scrotum ale. Me and thisun gonna share a drink here, see?” Grymar turns and grins at Berkarak, you see a little beetle come to the surface of his beard, then disappear. He waits for the pour and then hold a mug up to Berkarak. “Initiation here, ye see. Let’s see if we can grow some more hairs on that chest of yours and see if you can join our jaunty little band of neerdowells.”
He holds up the mug of ale, obviously implying that he wants to see you down it all, saying “Here’s you and here’s to me. May we never disagree. But if we do, screw you, here’s to me! Hah hee!” Grymar upends his drink and lets out a gutteral belch, waiting to see how Berkarak will respond to his toast and challenge, smiling a crooked tooth grin.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Berkarak hesitates, looking at the filled mug and then at the chugging dwarf. He gathers the courage and chugs, choking on the last few gulps with ale spilling down the sides of his mouth. He smiles broadly, laughing at himself.