As Zubien walks with the group, he pulls out his flute and plays to keep the group's spirits up. He is watching the area, and at the first sense of trouble, will stop playing.
Grymar takes the war hammer and admires it, looks at the cunning work done with expert skill and appreciates it. A tear comes to his eye for a moment and he turns, wiping it away. He merely places his hand on Gaelren’s shoulder for a moment and says “Thank you, preciate che” softly, then walks along, heading underway.
As they are walking, Grymar starts whistling a buzzing little tune, happy to be walking and on the road, with a purpose, glancing every now and again at the Stone Tooth and what lies before them. When Lehmani speaks up, a smile instantly goes to his face. “Aye, and I consider you a close friend too, Lehmani. We’ve been through it, you and I. An you too, Zubien. (He says, looking back). Kalhala, Berkarak, I know our times a comin. Aaah, hells bells. Touched my heart to see ole Gaelren back there. He seems to be lost inside of his mind. Maybe what we find out at yon Stone Tooth can bring him some peace too. Jus… it jus reminds me of my family, my pa and brothers. They didna understan me, why I never took to deep delvin, mining, smithing and stonework and the like. I’ve always felt more free walking through the forest and listening to nature than swinging a miner’s pick or a hammer at the forge. They all thought I was crazier than said bedbugs…. But I can hear and even talk to the bedbugs it seems, or they understan me…. I dunno, hard to explain I guess…. But, when I feel the anvil and see what he did…”. He pulls out his war hammer and looks at it, admiring the craftsmanship. “It tugs at me.” He walks along, and he keeps looking at the Stone Tooth.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Enjoying the music from Zubien and the walk with his new friends, he is about to start whistling when he hears Grymar say his name.
Worried he is eavesdropping, he about turns away but then realizes he is talking to him and Berkarak. He pats the dwarf on the back, a bit hard, "Yes! our time is a comin!" listening in on what he has to say though, a dark cloud decends the minotaur's face, "I hear ya, ol chap. My dad and brothers feel the same way about the guarding the damn wall. But hey! we're all here now and let's solve this problem!"
All - The path climbs up one last steep switchback toward a bare shoulder of rock. The hillside rises steeply on your right and drops away precipitously on your left. Debris and rubbish lie scattered over the last hundred yards or so—discarded water skins, bits of charred bone, and splintered casks or kegs. Up ahead, the path opens onto a wide ledge and then doubles back sharply into the mountainside.
Two bestial humanoids in hide armor stand watch on the ledge. They appear inattentive and bored.
I found the map, but it was kind of buried. I found it by hitting the "play" button on my character sheet top right. That launched the map and I can see us, our tokens there. There is a link to join the map which I copied, here it is : https://www.dndbeyond.com/games/4291197.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Kalhala scans the debris along the steep edge, looking to make sure there is no one there that might have fallen and needs help.
Perception: 2
Seeing the two humanoids standing watch, the minotaur smiles, "Why! I know that look... being bored and wanting something to do.. anything to do. I bet they would love a chat! And hoepfully, they'll have some good information too!"
And with a skip in his step, he starts towards them waving his arm high, trying to get their attention, "Hey there!"
(Sorry for those that wanted to sneak. If anyone wants to stop him before he does this... it is possible, just have to persuade him.)
(No, let’s roll with it. :). “Hey, pssst! Ahhhh”. Grymar crunches down watching behind a curve and he readies his long bow, watching to see what happens next. Interestingly, the bees in his pouch exit and start to buzz and flit about him..
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kalhala - The orc closest to you turns at the sound of your call and startles at the sight of your party approaching, causing him to drop his greataxe. He shouts a curse and tries to grab it, but manages to kick it over the ledge instead. The weapon clangs off the face of the mountain as it tumbles to the ground below. The orc looks down at the disappearing weapon, then over to you before turning on his heel and hurrying up the path toward an opening in the cliff face to the east. The other orc pulls out a horn and gives a long loud honk followed by a few short loud honks as he backs away into the opening where his comrade is headed.
You don't see anyone that has fallen and in need of help.
I've rolled initiative for everyone and the order is as follows:
The Orcs (A, then B)
The Party (You may act in any order)
I've decided to switch to a more fluid initiative in order to allow for (hopefully) quicker combats. I rolled for everyone and took the average of the party and the enemies and compared the two. The orcs' average was 16.5 and the party's was 10.4, so the Orcs go first. Now that it is the party's turn, you all can act in any order. This will hopefully help with engagement as well as you might not have to wait a few days 'til your turn comes up again.
Lehmani at first doesn't notice Kalhala rushing ahead because she's busy examining the slope to the right to see if there are any lookouts posted above, (Perception 10 + Guidance 4 = 14)
When she hears Grymar's exclamation she sighs, frustrated yet somewhat endeared by Kalhala's directness. "Oh, Gods protect us..." She says in an exasperated tone as she drops Guidance and hurriedly casts Bless on Zubien, Grymar and and Kalhala before the minotaur moves out of range.
Whoops, post above was a cross-post. Hadn't seen your initiative note yet, but the above still works as the actions Lehmani will take on her turn. Just want to add one thing...
Lehmani runs ahead 25' allowing her more robust companions to take the front line.
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
(If I'm allowed,) upon spotting the orc guards, Berk casts mage armor on himself.
(If above is allowed,) Berk runs ahead to get a better view, hoping to catch the guards before others are alerted, though he's pessimistic that he'll succeed. He runs ten spaces due north of his current position to that little overhang, trying to see any orcs; regardless, he will immediately cut right three spaces against the wall (using dash for the extra movement). If allowed, he'll call out what he's seen to the others.
Zubien, seeing how narrow the approach is and how tight the fighting may become, takes out his longbow, and knocks an arrow and prepares to draw and fire when a target becomes clear.
Grymar says “Bloody hells, get ready, my frenz, here they come!” He moves forward 25 feet, angling to look to the east, if he sees a target he’ll take a shot with his longbow, but if he doesn’t he’ll move another 25 feet ahead.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kalhala literally slaps himself on the forehead as he realizes his mistake. These were the very orcs they were coming to take care of. Grunting under his breath a few curses he grabs hold of his longsword and dashes his way towards the direction the orcs ran off to.
Feeling the bless come over him, he takes a quick look over his shoulder at Lehmani, giving her a wan smile as he is still embarrassed.
Lehmani - You see only the sheer face of the Stone Tooth rising above you, you find no lookouts. Three glowing cogs briefly appear over the heads of your allies marking them as Blessed.
Berkarak - You're able to cast your spell, would you like to describe what Berkarak's Mage Armor looks like? You wend your way along the narrow path as it climbs up the face of the mountain, stepping around your allies as you go. You aren't quite able to make it to the opening that the orcs fled through.
Zubien - Your allies move past you in their pursuit of the orcs. Watching them as they go, you see that the narrow path and the steep incline it takes doesn't allow you much of a view. Should a target present itself, you would be hard pressed to make a shot without inadvertently hitting a companion.
Grymar - The depression in the mountain face you took for an eastern passage turns out to be no deeper than five feet or so. You continue on down the path after Berkarak.
Kalhala - The path is tight and the winds don't help matters, but you manage to make it to the edge of the opening the orcs disappeared into without joining the orc's greataxe in a tumble down the mountain.
ROUND 2
The orcs take their turns and the party is up again!
Lehmani & Kalhala - You turn the corner to see shallow steps leading up through a steep fissure to the south and turn east into the mountainside. Something zips through the the space between you two, drawing your attention to three arrow slits high on the wall where you can barely make out movement as more orcs load their bows and line up their shots!
Lehmani - You have 15' of movement remaining, I considered squeezing past Kalhala and Berkarak as difficult terrain.
Running directly to the wall where the arrows flew so he has some cover, he moves along the wall to the end of his now dash, but then calls to the rest, "Archers! Up high, come on, other than that, the way is open!"
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As Zubien walks with the group, he pulls out his flute and plays to keep the group's spirits up. He is watching the area, and at the first sense of trouble, will stop playing.
Grymar takes the war hammer and admires it, looks at the cunning work done with expert skill and appreciates it. A tear comes to his eye for a moment and he turns, wiping it away. He merely places his hand on Gaelren’s shoulder for a moment and says “Thank you, preciate che” softly, then walks along, heading underway.
As they are walking, Grymar starts whistling a buzzing little tune, happy to be walking and on the road, with a purpose, glancing every now and again at the Stone Tooth and what lies before them. When Lehmani speaks up, a smile instantly goes to his face. “Aye, and I consider you a close friend too, Lehmani. We’ve been through it, you and I. An you too, Zubien. (He says, looking back). Kalhala, Berkarak, I know our times a comin. Aaah, hells bells. Touched my heart to see ole Gaelren back there. He seems to be lost inside of his mind. Maybe what we find out at yon Stone Tooth can bring him some peace too. Jus… it jus reminds me of my family, my pa and brothers. They didna understan me, why I never took to deep delvin, mining, smithing and stonework and the like. I’ve always felt more free walking through the forest and listening to nature than swinging a miner’s pick or a hammer at the forge. They all thought I was crazier than said bedbugs…. But I can hear and even talk to the bedbugs it seems, or they understan me…. I dunno, hard to explain I guess…. But, when I feel the anvil and see what he did…”. He pulls out his war hammer and looks at it, admiring the craftsmanship. “It tugs at me.” He walks along, and he keeps looking at the Stone Tooth.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Enjoying the music from Zubien and the walk with his new friends, he is about to start whistling when he hears Grymar say his name.
Worried he is eavesdropping, he about turns away but then realizes he is talking to him and Berkarak. He pats the dwarf on the back, a bit hard, "Yes! our time is a comin!" listening in on what he has to say though, a dark cloud decends the minotaur's face, "I hear ya, ol chap. My dad and brothers feel the same way about the guarding the damn wall. But hey! we're all here now and let's solve this problem!"
All - The path climbs up one last steep switchback toward a bare shoulder of rock. The hillside rises steeply on your right and drops away precipitously on your left. Debris and rubbish lie scattered over the last hundred yards or so—discarded water skins, bits of charred bone, and splintered casks or kegs. Up ahead, the path opens onto a wide ledge and then doubles back sharply into the mountainside.
Two bestial humanoids in hide armor stand watch on the ledge. They appear inattentive and bored.
Map:
I found the map, but it was kind of buried. I found it by hitting the "play" button on my character sheet top right. That launched the map and I can see us, our tokens there. There is a link to join the map which I copied, here it is : https://www.dndbeyond.com/games/4291197.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Twombley -
Thanks for that! I wasn't exactly sure how it would be accessed by you all.
Kalhala scans the debris along the steep edge, looking to make sure there is no one there that might have fallen and needs help.
Perception: 2
Seeing the two humanoids standing watch, the minotaur smiles, "Why! I know that look... being bored and wanting something to do.. anything to do. I bet they would love a chat! And hoepfully, they'll have some good information too!"
And with a skip in his step, he starts towards them waving his arm high, trying to get their attention, "Hey there!"
(Sorry for those that wanted to sneak. If anyone wants to stop him before he does this... it is possible, just have to persuade him.)
(No, let’s roll with it. :). “Hey, pssst! Ahhhh”. Grymar crunches down watching behind a curve and he readies his long bow, watching to see what happens next. Interestingly, the bees in his pouch exit and start to buzz and flit about him..
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kalhala - The orc closest to you turns at the sound of your call and startles at the sight of your party approaching, causing him to drop his greataxe. He shouts a curse and tries to grab it, but manages to kick it over the ledge instead. The weapon clangs off the face of the mountain as it tumbles to the ground below. The orc looks down at the disappearing weapon, then over to you before turning on his heel and hurrying up the path toward an opening in the cliff face to the east. The other orc pulls out a horn and gives a long loud honk followed by a few short loud honks as he backs away into the opening where his comrade is headed.
You don't see anyone that has fallen and in need of help.
I've rolled initiative for everyone and the order is as follows:
I've decided to switch to a more fluid initiative in order to allow for (hopefully) quicker combats. I rolled for everyone and took the average of the party and the enemies and compared the two. The orcs' average was 16.5 and the party's was 10.4, so the Orcs go first. Now that it is the party's turn, you all can act in any order. This will hopefully help with engagement as well as you might not have to wait a few days 'til your turn comes up again.
Round 1
The party is up! You may act in any order.
Map:
Lehmani at first doesn't notice Kalhala rushing ahead because she's busy examining the slope to the right to see if there are any lookouts posted above, (Perception 10 + Guidance 4 = 14)
When she hears Grymar's exclamation she sighs, frustrated yet somewhat endeared by Kalhala's directness. "Oh, Gods protect us..." She says in an exasperated tone as she drops Guidance and hurriedly casts Bless on Zubien, Grymar and and Kalhala before the minotaur moves out of range.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Whoops, post above was a cross-post. Hadn't seen your initiative note yet, but the above still works as the actions Lehmani will take on her turn. Just want to add one thing...
Lehmani runs ahead 25' allowing her more robust companions to take the front line.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
(If I'm allowed,) upon spotting the orc guards, Berk casts mage armor on himself.
(If above is allowed,) Berk runs ahead to get a better view, hoping to catch the guards before others are alerted, though he's pessimistic that he'll succeed. He runs ten spaces due north of his current position to that little overhang, trying to see any orcs; regardless, he will immediately cut right three spaces against the wall (using dash for the extra movement). If allowed, he'll call out what he's seen to the others.
Zubien, seeing how narrow the approach is and how tight the fighting may become, takes out his longbow, and knocks an arrow and prepares to draw and fire when a target becomes clear.
Grymar says “Bloody hells, get ready, my frenz, here they come!” He moves forward 25 feet, angling to look to the east, if he sees a target he’ll take a shot with his longbow, but if he doesn’t he’ll move another 25 feet ahead.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kalhala literally slaps himself on the forehead as he realizes his mistake. These were the very orcs they were coming to take care of. Grunting under his breath a few curses he grabs hold of his longsword and dashes his way towards the direction the orcs ran off to.
Feeling the bless come over him, he takes a quick look over his shoulder at Lehmani, giving her a wan smile as he is still embarrassed.
Lehmani - You see only the sheer face of the Stone Tooth rising above you, you find no lookouts. Three glowing cogs briefly appear over the heads of your allies marking them as Blessed.
Berkarak - You're able to cast your spell, would you like to describe what Berkarak's Mage Armor looks like? You wend your way along the narrow path as it climbs up the face of the mountain, stepping around your allies as you go. You aren't quite able to make it to the opening that the orcs fled through.
Zubien - Your allies move past you in their pursuit of the orcs. Watching them as they go, you see that the narrow path and the steep incline it takes doesn't allow you much of a view. Should a target present itself, you would be hard pressed to make a shot without inadvertently hitting a companion.
Grymar - The depression in the mountain face you took for an eastern passage turns out to be no deeper than five feet or so. You continue on down the path after Berkarak.
Kalhala - The path is tight and the winds don't help matters, but you manage to make it to the edge of the opening the orcs disappeared into without joining the orc's greataxe in a tumble down the mountain.
ROUND 2
The orcs take their turns and the party is up again!
Map:
Not much Lehmani can do but Dash forward 40' to see around the bend... Once that's revealed, she'll determine her remaining 20' of movement.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Kalhala will go 10' around the bend, or more if needed to see what is going on, and hold his action until more is revealed.
Lehmani & Kalhala - You turn the corner to see shallow steps leading up through a steep fissure to the south and turn east into the mountainside. Something zips through the the space between you two, drawing your attention to three arrow slits high on the wall where you can barely make out movement as more orcs load their bows and line up their shots!
Lehmani - You have 15' of movement remaining, I considered squeezing past Kalhala and Berkarak as difficult terrain.
Map:
Running directly to the wall where the arrows flew so he has some cover, he moves along the wall to the end of his now dash, but then calls to the rest, "Archers! Up high, come on, other than that, the way is open!"