Sounds like an awesome adventure, would love to be a part of it!
Character Name: Aggle "Wyn" Timblewyn
Race: Deep Gnome
Class: Monk (Way of the Ascendant Dragon)
Basic Backstory: After losing his family in a mining accident, stowed away on a ship. Barely scrapped by until an old man took him in and trained him in the martial arts. Was recruited by a secret faction tasked with keeping the galaxy safe. After hearing about the stars disappearing, his faction sent him to investigate.
Backstory: Cutter belongs to a nomadic tribe that would travel the Wildspace to hunt gray scavvers as sources of food. The vagrant Molten Moon tribe tends to be very insular yet has solid bonds within itself as all are considered family despite the various species that constitute the tribe. Each member is required to begin a pilgrimage to explore the Wildspace in search of a greater understanding of the connection the Wildspace has to all the planes, while also seeking to bring something of great use back to the tribe. Cutter has been lost on his travels unable to understand the quest he must endure to be part of the tribe; jumping from ship to ship. He drowns himself in liquor to quiet the emotions of loneliness as he is apart from the tribe.
Sounds like an awesome adventure, would love to be a part of it!
Character Name: Aggle "Wyn" Timblewyn
Race: Deep Gnome
Class: Monk (Way of the Ascendant Dragon)
Basic Backstory: After losing his family in a mining accident, stowed away on a ship. Barely scrapped by until an old man took him in and trained him in the martial arts. Was recruited by a secret faction tasked with keeping the galaxy safe. After hearing about the stars disappearing, his faction sent him to investigate.
Someone could have an DnDbeyond subscription and someone else could have the content
Oh yeah. Guess if we get lucky with the players that'll work then. Pretty sure you can make homebrew versions of official content to use on character sheets if not.
Yes, I've done that before for content I owned physically but not digital. You can do it but it's a pain to get it right.
My youngest has a phsyical copy of Strixhaven - I can put together homebrew for anything in that if it's needed.
I don't have Spelljammer, Fizban's or Monsters of the multiverse though. If someone who owns them wants to jump on the campaign they should show up as options for everyone.
I realised that the Wildspacer background fits Qela to a T, so I've knocked up a background using the sailor as a basis. Anyone who adds their character to the campaign I created earlier should be able to use it too.
Bear in mind that it's not polished yet, so it's subject to change and if someone signs up with access to spelljammer it's A LOT easier to just use that one.
I've made the name '!Wildspacer' so that it's distinct from the official
This post has potentially manipulated dice roll results.
Competition for this game seems pretty intense. I'm gonna toss my application in too.
Ability scores: 131412131514
Ability scores: 14121417817
Ability scores: 16161311146
Ability scores: 121315161513
Character Name: Cynthia Slitherlight
Race: Yuan-ti
Class: Circle of Dreams Druid
Backstory: Cynthia grew up in comfort, albeit sheltered, life as the daughter of Yuan-Ti aristocrats. She could have gone her entire life without ever having to work or experience discomfort, wealthy as her family was, and could of been giving anything she asked for. Except, that is, for freedom.
Although the one thing she had craved was to roam freely and without restraint, she couldn't- Her family forbade her from ever setting foot outside of her home. So instead, she spent her days, daydreaming- Fantasizing about wondrous adventures sailing across the stars, alongside a group of intrepid heroes -and friends- as they explored dreamlike landscapes and impossible worlds. But dream was all she could do, for she was a prisoner within her home.
But then she began to have unusual visitors. Whether they were real people or the product of her imagination, she wasn't sure, but she would be visited by bizarre figures and characters, mostly humanoid in appearance, but with a strange, otherworldly aura to them. These figures would all lend a sympathetic ear to her plight, and speak to her about all the wonderful worlds that lied beyond. Stranger still, they would hint at the possibility of her escape.
The most frequent among these visitors was a man who Cynthia simply refers to as the Old Man of the Sea. He was a kindly old man, frequently checking up on her, and always sharing stories about places he had seen. Bizarrely, his parents didn't seem to be aware of his existence, in spite of his frequent presence. The Old Man would also share with Cynthia her knowledge, both of how to navigate, and also how to build and maintain her own ship. He even gave her little model ships on which to practice.
This would go on for years, until she turned 20- When her parents were making plans to sell her off for marriage. This is what sent Cynthia over the edge. She would fight, beg, scream constantly about how she didn't want to get married, about how much she hated the thought of being married. Her parents didn't listen. When Cynthia refused to calm down or accept her fate, her parents decided to lock her up instead.
For a week, she was locked inside her room, denied what little freedom she did have as well as any contact beyond with her parents. It was in that darkness of her room, shut out of all light, in the depths of her misery, though, that she finally found her freedom. Whether he had arrived in the flesh, or in a dream, Cynthia wasn't sure, but the Old Man, without alerting the guards, or even her, was inside the room with her, the once lightless room now lit up by gently flickering lights floating about. It was then the Old Man spoke: "My child, do you want to be free?"
"What?"Cynthia answered?
"Do you want to be free, my child?" He responded. "Do you want to go wherever you want to go, whenever you want to go, without anyone to tell you otherwise? Do you want to see the worlds that lie beyond, see all the treasures they have to offer, and become the person you always wished to be?"
Cynthia did not have to think twice. "Yes!" She shouted. "Yes, yes, yes! It's all I've ever wished for, all I've ever wanted!" Tears begin to leak out her eyes, as she begged the Old Man of the Sea, "Please, sir, I would be grateful till the end of my life, if you helped me escape! Now please, I beg of you, let me be free."
At her request, the Old Man said nothing. The room simply started to spin around them, the fairy lights rapidly revolving around the two, creating a cyclone of color the enveloped the two that slowly began to shrink. The sounds of several people shouting could be heard as someone began pounding on her door. Before she was unable to tell who it was, as the winds of the circling fae began to pull on her, raising her into the air. By the time the door had slammed open, it was already too late- She had been completely enveloped in a cloak of light, and in an instant, Cynthia, along with the fairy lights and the Old Man of the Sea, had disappeared in a blinding flash of twilight.
When she next awoke, Cynthia was laying facedown on a the deck of a ship, out in the middle of the sea, the sun casting shimmering orange-gold light across the distant horizon. The Old Man was nowhere in sight, as Cynthia was left all alone, out in the middle of the sea, with nothing but the supplies needed for her journey, with no land in sight and no one person or destination to guide her.
Someone could have an DnDbeyond subscription and someone else could have the content
Oh yeah. Guess if we get lucky with the players that'll work then. Pretty sure you can make homebrew versions of official content to use on character sheets if not.
Yes, I've done that before for content I owned physically but not digital. You can do it but it's a pain to get it right.
My youngest has a phsyical copy of Strixhaven - I can put together homebrew for anything in that if it's needed.
I don't have Spelljammer, Fizban's or Monsters of the multiverse though. If someone who owns them wants to jump on the campaign they should show up as options for everyone.
If you don't have a subscription I don't mind you using this campaign afterwards too. I get as many as I want to make anyway :)
Have dropped Raeksalos into the campaign mentioned above. Anyone creating a character there should have access to the content now, more than in the DMs allow list in fact so be careful.
I've adjusted the allowed sourcebooks to only those allowed in the campaign. I believe that any you own yourself will still be available, so still be careful!
I'm very interested in this! I've been dying for a spelljammer campaign setting. I'm at work right now but will work on the backstory once I get home unless this is already closed.
That being said, I noticed on some of the prior posts that you may need someone that has access to the books on here? I have most content and could share with a campaign if need be.
Hi I would like to join your campaign. I'm a bit new and have only a couple games under my belt.
For my Ability rolls I rolled:
Ability roll 1: 11 10 13 7 14 9
Ability roll 2: 11 15 14 11 13 10
Ability roll 3: 9 17 11 18 12 14
Ability roll 4: 14 12 16 12 14 15
Will be going with Ability Roll 3
Character Name: Bart Hippomalous
Race: Giff
Class: Rogue
Feat: Sharpshooter
Backstory: Like all Giff's, Bart has never seen the planet he came from. The Giff's planet have turned into legend, with no living Giff having been able to see it. Their cultures, religions, their homes all washed away by the passage of time. When Bart was born, he was immediately taken away from his family. The only remembrance he had of his family was a golden necklace. It had a roaring hippo in the center, where the two chains connected and it had 2 blood-red rubies for it's eyes. The chains would seemingly go on a loop around the hippoe's neck, as if choking it. He was raised in a mercenary faction. A cruel, merciless faction that favored strength above all else. This faction focused mainly on assassinating targets as well as raiding space stations. They were pretty much like pirates in all but name. Bart was treated as the lowest of the low. They'd often times neglect to feed him. They abused him, knowing he wouldn't want to fight back because he thought this was a normal occurence. He didn't know any better. He thought this was how life was always meant to be. Under all this torment, Bart endured. Under the pretense that this was a normal life. He trained diligently, especially with firearms. He found he had an innate talent for them. The leaders of the faction noticed this, and often would give him the most dangerous jobs. His treatment or living conditions didn't get any better. On a fateful mission, Bart was assigned to kill an Aristocrat that was rising in power quite rapidly, and his competition didn't like that. So Bart snuck in his house and waited. His target arrived with his wife. Bart could hear them laughing, it was something he never heard before. Laughter so full of mirth, and not malice. As soon as they were within earshot the Aristocrat made a joke to his wife
"When does a dad joke become a dad joke?" He says
"When?" Says the wife
"When it becomes apparent" the aristocrat replied, hardly containing his laughter.
"My you're quite silly, your humor never ceases to amaze me" the wife responds, barely able to stifle a chuckle herself.
Bart heard all of this and he felt something he never felt before. He felt mirth. He felt something coming from deep within his chest and it burst out from his mouth.
He bellowed, guffawing, laughing, crying, falling over and clutching his stomach. He's never laughed before. He made such a racket that the Aristocrat and his wife barged into the room, finding a Hippo rocking back and forth, clutching his stomach in laughter.
"My, looks like we have a visitor" said the Aristocrat
Bart struggles to get up, and tries to explain his situation
When the couple hears why Bart is there the man looked furious, but the wife not so much. She saw the scars that plastered Bart's body, and those were only the visible ones. With her maternal instincts kicking in, she pleaded with her husband to take care of the giff. He reluctantly agreed. Giff went back to his organization empty-handed and promptly accepted the punishment of failing a mission. But it didn't bother him. For on that day he discovered what it meant to have a family. Over the years, Bart visited them whenever he had a chance. He learned the jokes of the Aristocrat, and learned how to woo everyone around him, while helping the wife with the chores around the house. The organization took notice of this.
One day, the organization offered Bart the chance to leave, in exchange they wanted his necklace. He readily agreed. He gave them his necklace and left for the Aristocrat's house. As he got into view of their house, he felt something was wrong. He rushed inside to see where the danger was. Inside, he found a haunting image that would forever be etched in his memory. The walls were plastered with blood, with "Only in death are you truly free" written on the walls. The Aristocrat was positioned on the countertop with a twisted smile forever staying on his face. His body was full of gashes, and his eyes were pulled out of his socket. The wife was ripped in half. The top half of her had a stick poking up her chest, as if mimicking a mop. And the bottom half, it just was nowhere to be found. And for the first time in his life, he felt anger. Anger at having the only family he had ever taken away from him. And for the first time, a single tear fell from his eyes. His first moment of anger, was also his first moment of sadness. Snapping back to reality, he heard sirens heading towards him. With whatever little he had, he ran away. One thought crossed his mind, Vengeance. He never forgot what that family taught him. He never forgot the Aristocrat. In honor, of the family who took him in. He decided he wanted to live like they did. Full of mirth, of joy. Quick to come with a joke or one-liner. But hidden beneath that laughter, was a being of anger and rage. One that was still looking for revenge.
I don't know how to roll using the threads, so I rolled using the DndBeyonc character sheet, I will gladly reroll if needed to or if asked I could provide sc of the rolls.
Born on a backwater planet, Silk's people hadn't yet discovered the technology or magic necessary to craft Spelljammer Helms, or the ships they'd be housed on, nor did they even have an inkling of the wider universe around them and the dying planet they lived on. Born of a race that lived in the Tundra already, her kind weren't afraid of a chilly night. But they noticed a gradual change in the world itself, as their spring and summer and fall grew ever shorter it seemed, and the periods of long harsh snow and cold grew more and more frequently. Lasting longer and longer each year, until the sun itself had finally been eclipsed for many, many months.
During these months, many of her people perished. Starvation, a cold that even their bodies couldn't keep at bay. Surely they would have all perished if not for the lucky star of a small vessel coming to visit the 'barren' planet in search of precious metals that might be buried under the snow, or artifacts that the inhabitants, now dead, hadn't understood the importance of.
Silk at that time was one of the few survivors of her tribe, and the small group of three or four beckoned weakly to the strange visitors who to them might as well be divine. And the strangers from space, crafty as they were, understood that this small cluster would be forever indebted to them for saving them, and their peculiar anatomy would surely help strife off trouble when they went into port towns.
So she spent years as a deck-hand, learning through observation mostly the skills these folks used to make their living. Gaining far more knowledge than any of her tribe had ever had before, and even showcasing a natural aptitude for every aspect of what was required to run a Spelljammer Ship, though she likely never would have gained the chance if not for the incident on the Astral Sea, when the crew she was part of, trying to use it as a means of cutting down on the food of travel required, encountered raiders. A vicious battle broke out, with the raiders clearly believing the freshly sent out vessel harbored some untold treasure and definitely not having expected the level of resistance they received.
Silk did admirably in the battle, too, making use of her twin daggers and naturally sturdy carapace to fend off the invaders for a time alongside her crew, but a lucky blow sent her right to the floor and out cold. It was only by luck that the attacker that sent her down was immediately occupied with another battle. Only luck that, once her crew was dead they didn't notice she was still alive as they hauled off the supplies of the ship and made off, leaving her on the vessel alone with barely anything to eat or drink, and no means of driving the ship either as their mage had been slain.
Thus, she spent countless years adrift. The Astral Sea a place where she would not age, and would not need make use of her food or drink, and she taught herself the ways of magic that their ship's driver had used. Until she could finally be considered a mage, and had enough magical power within her body to pilot the vessel out from the Astral Sea.
I'm hoping recruitment is still open, if not DM can ignore my post. I'll roll for stats and will post again later with a character :)
Ability scores: 14131315148
Ability scores: 1015111169
Ability scores: 12111512159
Ability scores: 914161097
Character Name: Rita
Race: Astral Elf
Class: Wizard (Bladesinger)
Backstory: Rita and her younger sister, Tess, were daughters to a pair of bright scientists. Their parents helped research new ways to traverse the stars, but they lost their lives during a pirate raid. Rita and Tess had no one to take them in, so Rita became a scavenger to provide for her sister. While Rita scavenged, Tess decided to follow in her parent's footsteps and continued their work. As the two grew older, Tess became an accomplished scientist while Rita continued her life as a scavenger. Though the two lead very different lives, they were inseparable. One day, during an experiment, Tess was sucked into a mini wormhole which whisked her away into some unknown region of space. Rita now travels the far stretches of space in hopes of finding her sister.
Hi, I've always wanted to play a Githyanki, but never had an in character reason for it.
The Githyanki need to take their young out of the Astral plane so that they age to adulthood, while Qela was being raised/trained the creche that she was assigned to was raided by mind flayers and razed to the ground. They were away from the creche at the time being trained for scouting duties, which is the only reason they survived. The trauma of their ideal led to them questioning orders more and more until they were exiled from the militaristic society of the Githyanki. She now wanders as crew on whatever spelljammer ship she can, searching for connection to others - but still with the racial superiority issues of the Gith keeping a barrier between themselves and everyone around them.
Not sure of class yet - possibly ranger or eldritch knight fighter.
Array 1: 121115131414
Array 2: 11141191517
Array 3: 141213161311
Array 4: 181214131710
*edit* like an idiot I rolled d20's for stats. This has been updated with 4d6 drop 1. Sorry about that.
Class: Fighter (Eldritch Knight) *UPDATE* Had an idea last night. The Githyanki ride red dragons into battle, thought it would be fun for Qela to get her own dragon via summon greater steed. I'll re-write the character sheet as paladin - possibly multiclass too.
Stats: Have to go with Array 4.
Feat: TBA
Alternatively, I know that one ranger subclass specifically deals with summoning a drake/dragon, though I believe it flying comes later in its class progression.
I'm very interested in this! I've been dying for a spelljammer campaign setting. I'm at work right now but will work on the backstory once I get home unless this is already closed.
That being said, I noticed on some of the prior posts that you may need someone that has access to the books on here? I have most content and could share with a campaign if need be.
Name: Arcaelothoryx'x Race: Illithid (Mind Flayer using custom lineage) Class: Arcanist (Divination Wizard) Background: Sage Feat: Telepath Backstory: An outcast from illithid society for his strange fascination over arcane magic, Arcaelothoryx'x has been travelling the astral sea for a long time in search of more arcane knowledge, keeping a low profile where he can as his race is viewed with suspicion at best. He has eventually found himself an adventurer of sorts, using his knowledge and arcane magic to earn not only the coins he needed to survive, but the respect from those who were prepared to judge him by his actions rather than his apperance. Still quite socially awkward, he has still to fully grasp the concept of goodness and compassion, but his journey is as much one of self discovery as one of heroic deeds to find his place among the lesser races. With the disappearance of the stars his journey has now reached a new phase where his genius mind is set on unveiling the dark schemes behind this recent developments.
Hi, I've always wanted to play a Githyanki, but never had an in character reason for it.
The Githyanki need to take their young out of the Astral plane so that they age to adulthood, while Qela was being raised/trained the creche that she was assigned to was raided by mind flayers and razed to the ground. They were away from the creche at the time being trained for scouting duties, which is the only reason they survived. The trauma of their ideal led to them questioning orders more and more until they were exiled from the militaristic society of the Githyanki. She now wanders as crew on whatever spelljammer ship she can, searching for connection to others - but still with the racial superiority issues of the Gith keeping a barrier between themselves and everyone around them.
Not sure of class yet - possibly ranger or eldritch knight fighter.
Array 1: 121115131414
Array 2: 11141191517
Array 3: 141213161311
Array 4: 181214131710
*edit* like an idiot I rolled d20's for stats. This has been updated with 4d6 drop 1. Sorry about that.
Class: Fighter (Eldritch Knight) *UPDATE* Had an idea last night. The Githyanki ride red dragons into battle, thought it would be fun for Qela to get her own dragon via summon greater steed. I'll re-write the character sheet as paladin - possibly multiclass too.
Stats: Have to go with Array 4.
Feat: TBA
Alternatively, I know that one ranger subclass specifically deals with summoning a drake/dragon, though I believe it flying comes later in its class progression.
That's a really good idea. Strength based ranger though - she'll really want a Gith silver sword. She won't get to ride it for a while longer, but that's also a longer term character motivation - and the drake eventually grows too!
Just gotta be patient :)
Rollback Post to RevisionRollBack
Dugar Rilsky,Reborn Undying Warlock / Aberrant Mind Sorcerer (retired)
Sounds like an awesome adventure, would love to be a part of it!
Character Name: Aggle "Wyn" Timblewyn
Race: Deep Gnome
Class: Monk (Way of the Ascendant Dragon)
Basic Backstory: After losing his family in a mining accident, stowed away on a ship. Barely scrapped by until an old man took him in and trained him in the martial arts. Was recruited by a secret faction tasked with keeping the galaxy safe. After hearing about the stars disappearing, his faction sent him to investigate.
Ability scores:
14 7 8 17 16 11
13 13 6 12 9 9
14 14 15 13 15 16
16 13 9 14 9 18
Character: Cutter
Race: Gem Dragonborn, Amethyst
Class: Barbarian, Path of the Ancestral Guardian
Backstory: Cutter belongs to a nomadic tribe that would travel the Wildspace to hunt gray scavvers as sources of food. The vagrant Molten Moon tribe tends to be very insular yet has solid bonds within itself as all are considered family despite the various species that constitute the tribe. Each member is required to begin a pilgrimage to explore the Wildspace in search of a greater understanding of the connection the Wildspace has to all the planes, while also seeking to bring something of great use back to the tribe. Cutter has been lost on his travels unable to understand the quest he must endure to be part of the tribe; jumping from ship to ship. He drowns himself in liquor to quiet the emotions of loneliness as he is apart from the tribe.
https://www.dndbeyond.com/characters/105075600
https://www.dndbeyond.com/characters/104279584/uJSzg1
Dugar Rilsky, Reborn Undying Warlock / Aberrant Mind Sorcerer (retired)
Konstatin Markilov, Dhampir Lore Bard (retired)
Qela, Githyanki Gloomstalker Ranger
Thistlebottom, Fairy Swarmkeeper Ranger
Ooh, 4 stat rolls. Say less!
I'm hoping recruitment is still open, if not DM can ignore my post. I'll roll for stats and will post again later with a character :)
Ability scores: 14 13 13 15 14 8
Ability scores: 10 15 11 11 6 9
Ability scores: 12 11 15 12 15 9
Ability scores: 9 14 16 10 9 7
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
I realised that the Wildspacer background fits Qela to a T, so I've knocked up a background using the sailor as a basis. Anyone who adds their character to the campaign I created earlier should be able to use it too.
Bear in mind that it's not polished yet, so it's subject to change and if someone signs up with access to spelljammer it's A LOT easier to just use that one.
I've made the name '!Wildspacer' so that it's distinct from the official
Dugar Rilsky, Reborn Undying Warlock / Aberrant Mind Sorcerer (retired)
Konstatin Markilov, Dhampir Lore Bard (retired)
Qela, Githyanki Gloomstalker Ranger
Thistlebottom, Fairy Swarmkeeper Ranger
Competition for this game seems pretty intense. I'm gonna toss my application in too.
Ability scores: 13 14 12 13 15 14
Ability scores: 14 12 14 17 8 17
Ability scores: 16 16 13 11 14 6
Ability scores: 12 13 15 16 15 13
Character Name: Cynthia Slitherlight
Race: Yuan-ti
Class: Circle of Dreams Druid
Backstory: Cynthia grew up in comfort, albeit sheltered, life as the daughter of Yuan-Ti aristocrats. She could have gone her entire life without ever having to work or experience discomfort, wealthy as her family was, and could of been giving anything she asked for. Except, that is, for freedom.
Although the one thing she had craved was to roam freely and without restraint, she couldn't- Her family forbade her from ever setting foot outside of her home. So instead, she spent her days, daydreaming- Fantasizing about wondrous adventures sailing across the stars, alongside a group of intrepid heroes -and friends- as they explored dreamlike landscapes and impossible worlds. But dream was all she could do, for she was a prisoner within her home.
But then she began to have unusual visitors. Whether they were real people or the product of her imagination, she wasn't sure, but she would be visited by bizarre figures and characters, mostly humanoid in appearance, but with a strange, otherworldly aura to them. These figures would all lend a sympathetic ear to her plight, and speak to her about all the wonderful worlds that lied beyond. Stranger still, they would hint at the possibility of her escape.
The most frequent among these visitors was a man who Cynthia simply refers to as the Old Man of the Sea. He was a kindly old man, frequently checking up on her, and always sharing stories about places he had seen. Bizarrely, his parents didn't seem to be aware of his existence, in spite of his frequent presence. The Old Man would also share with Cynthia her knowledge, both of how to navigate, and also how to build and maintain her own ship. He even gave her little model ships on which to practice.
This would go on for years, until she turned 20- When her parents were making plans to sell her off for marriage. This is what sent Cynthia over the edge. She would fight, beg, scream constantly about how she didn't want to get married, about how much she hated the thought of being married. Her parents didn't listen. When Cynthia refused to calm down or accept her fate, her parents decided to lock her up instead.
For a week, she was locked inside her room, denied what little freedom she did have as well as any contact beyond with her parents. It was in that darkness of her room, shut out of all light, in the depths of her misery, though, that she finally found her freedom. Whether he had arrived in the flesh, or in a dream, Cynthia wasn't sure, but the Old Man, without alerting the guards, or even her, was inside the room with her, the once lightless room now lit up by gently flickering lights floating about. It was then the Old Man spoke: "My child, do you want to be free?"
"What?" Cynthia answered?
"Do you want to be free, my child?" He responded. "Do you want to go wherever you want to go, whenever you want to go, without anyone to tell you otherwise? Do you want to see the worlds that lie beyond, see all the treasures they have to offer, and become the person you always wished to be?"
Cynthia did not have to think twice. "Yes!" She shouted. "Yes, yes, yes! It's all I've ever wished for, all I've ever wanted!" Tears begin to leak out her eyes, as she begged the Old Man of the Sea, "Please, sir, I would be grateful till the end of my life, if you helped me escape! Now please, I beg of you, let me be free."
At her request, the Old Man said nothing. The room simply started to spin around them, the fairy lights rapidly revolving around the two, creating a cyclone of color the enveloped the two that slowly began to shrink. The sounds of several people shouting could be heard as someone began pounding on her door. Before she was unable to tell who it was, as the winds of the circling fae began to pull on her, raising her into the air. By the time the door had slammed open, it was already too late- She had been completely enveloped in a cloak of light, and in an instant, Cynthia, along with the fairy lights and the Old Man of the Sea, had disappeared in a blinding flash of twilight.
When she next awoke, Cynthia was laying facedown on a the deck of a ship, out in the middle of the sea, the sun casting shimmering orange-gold light across the distant horizon. The Old Man was nowhere in sight, as Cynthia was left all alone, out in the middle of the sea, with nothing but the supplies needed for her journey, with no land in sight and no one person or destination to guide her.
She had never been happier.
Have dropped Raeksalos into the campaign mentioned above. Anyone creating a character there should have access to the content now, more than in the DMs allow list in fact so be careful.
Ta muchly!
I've adjusted the allowed sourcebooks to only those allowed in the campaign. I believe that any you own yourself will still be available, so still be careful!
Dugar Rilsky, Reborn Undying Warlock / Aberrant Mind Sorcerer (retired)
Konstatin Markilov, Dhampir Lore Bard (retired)
Qela, Githyanki Gloomstalker Ranger
Thistlebottom, Fairy Swarmkeeper Ranger
I'm very interested in this! I've been dying for a spelljammer campaign setting. I'm at work right now but will work on the backstory once I get home unless this is already closed.
That being said, I noticed on some of the prior posts that you may need someone that has access to the books on here? I have most content and could share with a campaign if need be.
Ability scores: 9 14 10 9 11 13
The post seems a little wonky on mobile..
Ability scores: 11 7 14 13 15 14
Ability scores: 14 6 10 11 8 17
Ability scores: 12 13 14 15 12 9
Hi I would like to join your campaign. I'm a bit new and have only a couple games under my belt.
For my Ability rolls I rolled:
Ability roll 1: 11 10 13 7 14 9
Ability roll 2: 11 15 14 11 13 10
Ability roll 3: 9 17 11 18 12 14
Ability roll 4: 14 12 16 12 14 15
Will be going with Ability Roll 3
Character Name: Bart Hippomalous
Race: Giff
Class: Rogue
Feat: Sharpshooter
Backstory: Like all Giff's, Bart has never seen the planet he came from. The Giff's planet have turned into legend, with no living Giff having been able to see it. Their cultures, religions, their homes all washed away by the passage of time. When Bart was born, he was immediately taken away from his family. The only remembrance he had of his family was a golden necklace. It had a roaring hippo in the center, where the two chains connected and it had 2 blood-red rubies for it's eyes. The chains would seemingly go on a loop around the hippoe's neck, as if choking it. He was raised in a mercenary faction. A cruel, merciless faction that favored strength above all else. This faction focused mainly on assassinating targets as well as raiding space stations. They were pretty much like pirates in all but name. Bart was treated as the lowest of the low. They'd often times neglect to feed him. They abused him, knowing he wouldn't want to fight back because he thought this was a normal occurence. He didn't know any better. He thought this was how life was always meant to be. Under all this torment, Bart endured. Under the pretense that this was a normal life. He trained diligently, especially with firearms. He found he had an innate talent for them. The leaders of the faction noticed this, and often would give him the most dangerous jobs. His treatment or living conditions didn't get any better. On a fateful mission, Bart was assigned to kill an Aristocrat that was rising in power quite rapidly, and his competition didn't like that. So Bart snuck in his house and waited. His target arrived with his wife. Bart could hear them laughing, it was something he never heard before. Laughter so full of mirth, and not malice. As soon as they were within earshot the Aristocrat made a joke to his wife
"When does a dad joke become a dad joke?" He says
"When?" Says the wife
"When it becomes apparent" the aristocrat replied, hardly containing his laughter.
"My you're quite silly, your humor never ceases to amaze me" the wife responds, barely able to stifle a chuckle herself.
Bart heard all of this and he felt something he never felt before. He felt mirth. He felt something coming from deep within his chest and it burst out from his mouth.
He bellowed, guffawing, laughing, crying, falling over and clutching his stomach. He's never laughed before. He made such a racket that the Aristocrat and his wife barged into the room, finding a Hippo rocking back and forth, clutching his stomach in laughter.
"My, looks like we have a visitor" said the Aristocrat
Bart struggles to get up, and tries to explain his situation
When the couple hears why Bart is there the man looked furious, but the wife not so much. She saw the scars that plastered Bart's body, and those were only the visible ones. With her maternal instincts kicking in, she pleaded with her husband to take care of the giff. He reluctantly agreed. Giff went back to his organization empty-handed and promptly accepted the punishment of failing a mission. But it didn't bother him. For on that day he discovered what it meant to have a family. Over the years, Bart visited them whenever he had a chance. He learned the jokes of the Aristocrat, and learned how to woo everyone around him, while helping the wife with the chores around the house. The organization took notice of this.
One day, the organization offered Bart the chance to leave, in exchange they wanted his necklace. He readily agreed. He gave them his necklace and left for the Aristocrat's house. As he got into view of their house, he felt something was wrong. He rushed inside to see where the danger was. Inside, he found a haunting image that would forever be etched in his memory. The walls were plastered with blood, with "Only in death are you truly free" written on the walls. The Aristocrat was positioned on the countertop with a twisted smile forever staying on his face. His body was full of gashes, and his eyes were pulled out of his socket. The wife was ripped in half. The top half of her had a stick poking up her chest, as if mimicking a mop. And the bottom half, it just was nowhere to be found. And for the first time in his life, he felt anger. Anger at having the only family he had ever taken away from him. And for the first time, a single tear fell from his eyes. His first moment of anger, was also his first moment of sadness. Snapping back to reality, he heard sirens heading towards him. With whatever little he had, he ran away. One thought crossed his mind, Vengeance. He never forgot what that family taught him. He never forgot the Aristocrat. In honor, of the family who took him in. He decided he wanted to live like they did. Full of mirth, of joy. Quick to come with a joke or one-liner. But hidden beneath that laughter, was a being of anger and rage. One that was still looking for revenge.
I don't know how to roll using the threads, so I rolled using the DndBeyonc character sheet, I will gladly reroll if needed to or if asked I could provide sc of the rolls.
Character Name: Silk
Race: Thri-Kreen
Class: ----- Rogue(1)/ Scribe Wizard (2)
Backstory:
Born on a backwater planet, Silk's people hadn't yet discovered the technology or magic necessary to craft Spelljammer Helms, or the ships they'd be housed on, nor did they even have an inkling of the wider universe around them and the dying planet they lived on. Born of a race that lived in the Tundra already, her kind weren't afraid of a chilly night. But they noticed a gradual change in the world itself, as their spring and summer and fall grew ever shorter it seemed, and the periods of long harsh snow and cold grew more and more frequently. Lasting longer and longer each year, until the sun itself had finally been eclipsed for many, many months.
During these months, many of her people perished. Starvation, a cold that even their bodies couldn't keep at bay. Surely they would have all perished if not for the lucky star of a small vessel coming to visit the 'barren' planet in search of precious metals that might be buried under the snow, or artifacts that the inhabitants, now dead, hadn't understood the importance of.
Silk at that time was one of the few survivors of her tribe, and the small group of three or four beckoned weakly to the strange visitors who to them might as well be divine. And the strangers from space, crafty as they were, understood that this small cluster would be forever indebted to them for saving them, and their peculiar anatomy would surely help strife off trouble when they went into port towns.
So she spent years as a deck-hand, learning through observation mostly the skills these folks used to make their living. Gaining far more knowledge than any of her tribe had ever had before, and even showcasing a natural aptitude for every aspect of what was required to run a Spelljammer Ship, though she likely never would have gained the chance if not for the incident on the Astral Sea, when the crew she was part of, trying to use it as a means of cutting down on the food of travel required, encountered raiders. A vicious battle broke out, with the raiders clearly believing the freshly sent out vessel harbored some untold treasure and definitely not having expected the level of resistance they received.
Silk did admirably in the battle, too, making use of her twin daggers and naturally sturdy carapace to fend off the invaders for a time alongside her crew, but a lucky blow sent her right to the floor and out cold. It was only by luck that the attacker that sent her down was immediately occupied with another battle. Only luck that, once her crew was dead they didn't notice she was still alive as they hauled off the supplies of the ship and made off, leaving her on the vessel alone with barely anything to eat or drink, and no means of driving the ship either as their mage had been slain.
Thus, she spent countless years adrift. The Astral Sea a place where she would not age, and would not need make use of her food or drink, and she taught herself the ways of magic that their ship's driver had used. Until she could finally be considered a mage, and had enough magical power within her body to pilot the vessel out from the Astral Sea.
Character Name: Rita
Race: Astral Elf
Class: Wizard (Bladesinger)
Backstory:
Rita and her younger sister, Tess, were daughters to a pair of bright scientists. Their parents helped research new ways to traverse the stars, but they lost their lives during a pirate raid. Rita and Tess had no one to take them in, so Rita became a scavenger to provide for her sister. While Rita scavenged, Tess decided to follow in her parent's footsteps and continued their work. As the two grew older, Tess became an accomplished scientist while Rita continued her life as a scavenger. Though the two lead very different lives, they were inseparable. One day, during an experiment, Tess was sucked into a mini wormhole which whisked her away into some unknown region of space. Rita now travels the far stretches of space in hopes of finding her sister.
Image:
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
Alternatively, I know that one ranger subclass specifically deals with summoning a drake/dragon, though I believe it flying comes later in its class progression.
I'll take this one; Ability scores: 9 10 15 15 17 16
Name: Arcaelothoryx'x

Race: Illithid (Mind Flayer using custom lineage)
Class: Arcanist (Divination Wizard)
Background: Sage
Feat: Telepath
Backstory: An outcast from illithid society for his strange fascination over arcane magic, Arcaelothoryx'x has been travelling the astral sea for a long time in search of more arcane knowledge, keeping a low profile where he can as his race is viewed with suspicion at best. He has eventually found himself an adventurer of sorts, using his knowledge and arcane magic to earn not only the coins he needed to survive, but the respect from those who were prepared to judge him by his actions rather than his apperance. Still quite socially awkward, he has still to fully grasp the concept of goodness and compassion, but his journey is as much one of self discovery as one of heroic deeds to find his place among the lesser races. With the disappearance of the stars his journey has now reached a new phase where his genius mind is set on unveiling the dark schemes behind this recent developments.
Arcaelothoryx'x
Approximately 1 more potato and I'll make selections.
If ever there was a time to create a custom lineage for a Mr. Potatohead type humanoid tuber character, this was that moment!
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
That's a really good idea. Strength based ranger though - she'll really want a Gith silver sword. She won't get to ride it for a while longer, but that's also a longer term character motivation - and the drake eventually grows too!
Just gotta be patient :)
Dugar Rilsky, Reborn Undying Warlock / Aberrant Mind Sorcerer (retired)
Konstatin Markilov, Dhampir Lore Bard (retired)
Qela, Githyanki Gloomstalker Ranger
Thistlebottom, Fairy Swarmkeeper Ranger
No more potatoes. Thanks for applying all!